All the
information about the setup and the rules of Adventure2 could be found there: http://realmsbeyond.net/civ/c4tourney/adv2.html.
This report is
quite short, because (a) I didn’t take lots of notes and (b) the beginning was
quite uneventful and when the excitements arrived, a few pictures (some lost
BTW) and words would be able to describe the actions …
With 3
reindeers, marble and lake around, I started a worker immediately as it was the
only way to have
Research wise,
the idea was to grab some early religions then XXX, resulting in Polytheism
first (3520BC), Masonry (3120BC), the Wheel (2760BC), Monotheism first (2200BC)
and fishing when I needed to work the lake (2000BC), mining to improve
production (1840BC) before Bronze (1480BC).
Religion wise,
I had the idea
to turn
The scout(s)
went exploring west (no choice of course), were not that lucky with village
opening in order: scout (3920BC), money (3760BC), money (3560BC), scout
(3120BC), XP (2840BC) and managed to meet Jules (3160BC), Vicky (2320BC), Munsa (2040BC) and Saladin (1760BC) before being all eaten
by bears (3160BC) or barbarians warriors (2280BC, 1960BC x2).
At the
beginning, the barbarians were quite raging in the west, preventing to go that
way until I had better military to go through archers and axemen
which had to wait until I managed to get some Jaguars running (Iron in 925BC,
but first Jaguar in 600BC because of others thinks to do). The first
settlements were therefore founded on the sea, with galley transportation to
the final point.
600BC Tlatelolco founded, fishing village with 2 fish, protected
by mountains and opposite
125BC Texcoco founded, in the valley west of Tlatelolco,
to get some Copper.
300AD Tlaxcala founded, to get some sheep, this time this one is
in the next valley west of Texcoco (the one linking
our north to the other nations) and not on the sea.
500AD Calixtlahuaca founded, trying to get some crab, with 3
grasslands (cottage, since irrigation will need to go through Copper and that
is NO) and plenty of hills. The crab will need to fight (culturally)
The picture is
from much later, but shows those settlements
760AD Xochicalco founded, on the eastern side of the sea, just
under
920AD Tlacopan founded, another fishing village just SE of Tenochtitlan (other side of the mountain), with 2 fish.
1060AD 2
jaguars luckily captured Scythian just before Jules and Mao and thanks to their
kind help (they reduced the defence to 0 and damaged all defender).
That is more
or less the end of the expension as costs are getting
too high (see previous picture).
During all
that time, the research was quietly going, I was second to Alphabet so had no
regret sending it to everyone to go to tech parity with the leaders (as I
remember, probably Vicky, Munsa and Mao). I then was
quite the tech leader, except for various different path
and had a nice trading time with everyone. I was first to Liberalism in 1400AD.
Also after
discovering Divine Right first in 1010AD, Tlacopan
(the fishing village SE of Tenochtitlan) became
another holy city. Judaism was the state religion, as first it was propagating
on its own and then the missionaries were more convenient to build. Mao was
converted as well (for most of the game) and Cesar was for a short while until
Vicky turned him Confucian around 1000AD.
As opposed to
Epic1, I had some defence in my cities, had quite positive relation with my
immediate neighbours.
Cesar, who was
not the same religion, but who had been a very good trading partner, with open
borders and relation around +5, choose a very clever time to ‘sneak attack,
just 1 turn after I revolt out of slavery in 1410AD.
As shown on
the first picture, reinforcement for Texcoco and
especially Calixtlahuaca could only come by sea
(quite long for Calixtlahuaca). The only thing to do
immediately is (a) upgrade both archers to longbow/crossbaw
and (b) bribe Alex on Mao on him to distract his troops.
Luckily for
me, within the first 4 turns, he mainly pillaged (mature cottages and copper),
bombarded the defence and weakly attacked Calixtlahuaca,
waiting for his middle stack to arrive. After that a revolution is in order to
Nationhood (draft), Slavery (whip) and Theocracy (XP). With a
Around 1550AD,
Mao dropped the fight, but I had a little stack of macemen,
pike and catapult started on offensive toward Antium
(that is the first picture above!), resulting in 1560AD in the following:
The city was
razed and peace was declared for all the roman gold (350g) as a more dangerous
stack was approaching Scythian (ex-barbarian city in the north).
The razing of Antium freed some room for 2 cities, Tzintzuntzen
(1565AD) between lake and wheat and Malinalco
(1585AD) at the extreme border. The use of the saved great artist to repel the
border around Malinalco (1660AD) had very strange
results.
At more or
less the same time, 2 other cities were founded in the north-eastern side of
the side of the sea (claiming horse and latter oil), but all inside barbarian
cities were captured by HUGE Greek and Arabian stack of grenadiers/knights.
I also
discovered that I had no coal and that the closest one (see above) will need
more than a culture bomb…
With our
history and the border at Malinalco, it was just a
matter of time (except if I had managed to impressed him too much with extreme
defence), until Cesar declared again. It happened in 1685AD.
This time most
of the action would be at Malinalco, my defence was
serious (around 10 units) including at least 5 Grenadiers (with between 8-12
XP) and thanks to the culture bomb, the defensive bonus is high. The plan now
was to capture Arretium on my back, try to reduce the
pressure on Malinalco and get the COAL. Cesar,
despite being backward in almost all the game, was now showing grenadiers,
riflemen and catapult (!) in great number. And I rediscovered that having a
city with no security border s a nightmare as I was several time just 2 units
(generally very injured longbows!!) short of losing the city even if I was
trying get together forces able to counter attack. The roman army was therefore
free to bomb the city to almost no defence, do lots of collateral damage AND
withdraw the injured without much trouble.
I got
Nothing short
of Malinalco would be enough for Rome to stop the
fight, so I manage to dispatch some spare troops toward Arretium
(including 2 canons), bomb the defence to 0%, but they have grenadiers with
city defence x2 here. In 1760 while bigger stacks (see below) were going to
doom Malinalco, I had no chance, so I had to dare at Arretium: 1 canon died (expected at 85%) but did MASSIVE
damage to the main defender, then another canon and a musket are able to get the
city (with several knights in Malinalco to continue
the attack if necessary).
With the
capture of Arretium, Cesar was then ready for peace
but wanted Divine Right for that which I of course accepted.
The
consequences of these 2 wars where really bad, even if I had won 3 cities
during that time, I had to almost stop research during that time to be able to
pay for upgrade, hurry production (2nd war) and also badly damage
city whip drafting and whipping. In 1760AD, Vicky and Mansa
were starting to run away with the game.
With no coal
inside my territory and none to buy (and I was not going to give Cesar the tech
to discover it), my production was slowly going down compared to the other AI.
While trying to get back in the game, the main events were:
·
around 1790, Vicky finished Statue of Liberty while I
had 1200 (out of 1500) already invested on it.
·
1790
Mao declared on Mansa, which was nice but results in
a draw with both capturing a city.
·
1824AD, got my first Great Prophet so I could build
the
·
Missed
the
·
1912AD,
Mao completed both 3 gorges and Apollo while Saladin finished Apollo as well
(Vicky had that already).
·
1918AD
Alex completed Apollo and declared on Cesar, he will send huge stack of doom.
·
1922AD
Alex razed Arpinum, freeing some room to expand
south.
At that point
I was going straight for the Internet, neglecting every other techs, hoping to score it and try to race the AI while they
needed the last techs. I was also trying to get the UN just in case (at first
only to avoid losing it as I would not be in the voting contest), then I
realise that Vicky was the biggest AI and that except her and Cesar, everyone
was friendly (having sold techs for 200g to get money to upgrade troops might
have helped):
There is a
Greek-Arab-Chinese alliance (with good relation),
So in 1927 I
was elected Secretary with Mao, Alex and Saladin votes against Mansa, Cesar and Vicky votes (618/1087), good but not
slightly sure for global victory. I had to find a way to have more vote in our
block and less in the other one.
1931, First
motion, I try to win the game just to see. During the turn Alex managed to
capture Rome (!!), I decided to pay him to stop (otherwise I might have him for
opponent next time) and Mao build
The next turn,
after the borders of
To try to
please my ‘friends’, I cancelled all deals to everyone not Greek, Chinese or
Arabs.
I passed minor
motions to annoy/slow Vicky until the next Secretary election in 1943 with the
same results, elected with 660/1144 to continue being a puppet, even manage to
fail easy motion like Universal Suffrage. In 1951, try my chance again with
almost the same result (Alex and Saladin abstained).
Check the
space race, as SS parts are being built everywhere, Vicky needed only the last
2 and I guess Alex and Mao are not far away.
Internet and
Apollo for me are going to be online in 1973, probably far too late.
1960 New
Secretary election, won again with the same block (694/1175), try another
victory but same results (despite cancelling deals on request, gifting lux and resigning Defensive Pacts).
1970 Vicky
needed only the SS Engin now.
1972 Vicky
launched (pic lost) – GAME OVER 3308 points.