All the
information about the setup and the rules of Epic1 could be found
there: http://realmsbeyond.net/civ/civ4-epic1.html.
Before
deciding if settling
·
Get
the all 4 bonus (cow, stone, silk & corn).
·
Being
able to start working the (unimproved) silk which is the best tile
around for
now.
·
Get
the best possible production (2 hammers) from city square.
·
Be
able (much later) to turn the lakes into 3 food tiles.
Not founding
next to the lake has some drawbacks, mainly the loose of 2 health, but
with
this difficulty level it should be under control. Also, not starting
with the
fishing technology did help moving away and not trying to get an early
religion
tech with the help of working the lake.
I guess this
is the impact of the ‘Epic speed’ (which was not openly advertised but
while
reading the info thread I suspected that this game was on Epic speed,
which I
had never tried...)
With some
Stone around, I would like to transform
The research
is set on Animal Husbandry (to get the cow), and the production of
‘exploring’
warrior started (the initial idea was warriorx2 until growth, then a
worker for
improvement)
In 3840BC, the
expansion of
The first
warrior is produced and sent exploring as well, while the third one
will stay
in
In 3560BC, one
of exploring warrior meets the Aztecs. That is 2 aggressive
civilisations just
right next to us, sheer luck, I don't think so, better be careful and
pay
attention to those 2.
After, the 2nd
warrior, Paris starts a barracks just for 2t until it grows to size 2
and then
builds a worker. Animal Husbandry is discovered and research is set to
Pottery
(for granary).
Worker is
finished at the same time as Pottery is discovered, growing is now the
game, as
this ‘epic’ growth is really slow, so a granary is ordered and the
worker goes
to capture a few cows. Research is then set to Mysticism then later to
Masonry,
with the idea to try to get
During all
that time, our warriors were having some fights with wild animals, but
in forest,
they are promoting nicely (both up to Woodsman II in the end), and went
to
discover
In 2080
On the
religion side, Hinduism has just been founded (2120BC, which is very
late) in
‘a distant land’, while Buddhism was founded very early (3520BC) and
had
convinced me that I had no good chance to get an early religion.
Paris’ first
settler is done in 1750BC and founds Orleans in 1650BC (not in the best
place
around, but not bad anyway) and with just 1 border expansion it will
seal the
entire west and prevent anyone to steal our land and bonus (well except
barbarians that is…). As you could see it the screenshot, we had met
with
Washington, a more ‘civilised’ AI and start researching mining to be
able to
cut tree and get something else than warriors.
In 1550BC, I
start researching Bronze working, while a Mongol (settler-archer) pair
is
approaching but finally decide to try to steal our pig... rather than
to cross
the gap before it closes. The first barbarians are also spotted (still
warriors).
In 1425BC
As Bronze is
discovered (1075BC), I realised that there is no copper around, well
except just
next to the Mongolian city just at our door. Since I want more than
warrior and
both Iron and Horse are quite long to research, I start hunting for
archery.
I lose my
first unit, a warrior with woodman II, attacked by 2 archers in jungle
while
trying to see how strongly the barbarian cities were defended.
Paris starts
building a few archers for defence, exploration and barbarians checking
in the
west and north because as Herodotus is saying “we are pathetic” even
compared
to “Gandhi the Great” (on the military point) and more important
compared to
our neighbour “Genghis Khan the Glorious” (who has axemen), just have
to
convince him to go after “Montezuma the Puny” (who is also lacking
copper).
While this is
a situation I am quite often in (being last on military) in the
opening, even
on slightly higher level, having no copper (and knowing neither Iron
nor Horse)
and being next to 2 aggressive AIs, is more worrying as I have no way
of
slowing any offensive (no defensive buffer) and no way of building any
counteroffensive (no resource or tech to build anything that could deal
with
axemen).
Next page is here.