Wizards & Warriors:


Strategy Guide/FAQ
V0.7 10/6/00


Part one:  Introduction

If you bought Wizards & Warriors, chances are you did so because you were attracted to the game by it’s 
resemblence to either Wizardry 7 (One of the best CRPGs ever created) or Eye of the Beholder. The classic 
3D dungeon romp has evolved over the past decade, starting with Might and Magic, then moving onto 
Ultima Underworld, The Wizardry games, and finally, Daggerfall. Although Wizards & Warriors’ 3D 
hardware accelerated graphics might lead one to believe it’s a modern CRPG, that assumption would be 
false.

Wizards & Warriors is old school right down to the core. Most of your time is spent exploring dungeons, or 
interrogating NPCs for much needed information rather then constantly reloading saves to beat a Boss-
Monster or wandering around aimlessly clueless as to where you should go.

If you liked Eye of the Beholder, Ultima Underworld, or even Daggerfall or Might & Magic, then chances 
are you’ll love Wizards & Warriors. As far as I’m concerned, Wizards & Warriors is the only REAL 
Wizardry 8.


Part Two: Building a Party

My favorite thing about D.W. Bradley’s Wizardry series was the class system. It was so flexible, and so 
original, that I doubt anyone who played it could resist it’s charms. After all, how many RPGs let you 
change classes as many times as you wanted? And how many would allow you to become a faerie Ninja or 
a Feline Samurai? None that I recall.

Wizardry 7/Gold players will probably realize that the characters they created in Wizardry game work just 
as well in Wizards and Warriors. So once again, if you had a certain party configuration that you liked in 
Wizardry 7, then make an identical party in Wizards & Warriors and enjoy the same success in this game 
as well. Remember how powerful monks and ninjas were? Same here.

However, for those of you who never played Wizardry, I’ll give you an idea of what a good party should be 
like:


Member #1: Dwarf Fighter. (Class Change to Paladin When Possible)
You could as easily make a human Paladin, but I like the War Cry skill that the Dwarf’s posses, 
Since I have at times actually scared an enemy after a successful hit, and then proceeded to beat on 
him until he died. However, the human’s Leadership skill has yet to show me any positive 
effects. I doubt it even does anything. (Perhaps makes your party members attack more often?) 
The Paladin makes a perfect fighter, since by the time he reaches about level 10, you should have 
a fairly decent amount of Mana Points in your Spirit skill, and he will be just as powerful a healer 
as your regular priest.

Member #2: Whiskas Fighter (Class Change to Samurai When Possible)
There are many valuable weapons and armor that can only be worn by a Samurai, and not only 
that, but the samurai is, without question, the best swordsman in the game. Although he does learn 
some spells, you’ll rarely use them, since his powerful melee attacks will make him the very best 
pure fighter in your party.

Member #3: Human Fighter. (Class Change to Barbarian when Possible)
The Barbarian may not be the most attractive class in the game, but he makes up for it with his 
high hit point total. The main reason I recommend having a Barbarian in the party is quite simply, 
because this class is the first, and easiest class change that becomes available to you. (Read the 
next section for details on class changes.) It’s best to start reaping the benefits of those extra hit 
points as early as possible.

Member #4: Gnome Rogue. (Class Change to Ninja when Possible)
What good party doesn’t have at least one thief? The rogue in Wizards and Warriors isn’t much of 
a fighter, but he doesn’t have to be. Gnomes are born with a natural Luck trait, so it makes sense 
to create a Gnomish Thief. Until you make him (or her) a Ninja, it would be a good idea to get 
your rogue’s lockpick ability up to at least 4, if not 5. Nothing is more annoying then having to 
reload a save ten times because you keep setting off a fireball trap on a locked chest. After you 
become a ninja, that’s when the real fun starts. Equip a ninja blade in each hand, stock up on 
Shurikens and watch as your weakling rogue becomes a messenger of death. Much like my Ninja 
in Wizardry 7, my Black-cowled hero in Wizards and Warriors hits hard, and hits often. No party 
should be without a powerful Ninja.

Member #5: Oomphaz Priest (Class Change to Monk when Possible)
Getting your Oomphaz Priest to become a Monk will be VERY difficult. The agility and dexterity 
scores needed for a Monk class change are way out of the Oomphaz reaches, especially since you 
must devote most of his level up points to furthuring his magic skills. However, it CAN be done, 
and once you have completed your Oomphaz Monk, all will know the terror of a five ton Elephant 
performing dropkicks on them. In all seriousness, Oomphaz are the toughest race in the game, and 
even completely naked (ie: No armor at all) they can take a licking and keep on ticking, so to 
speak. This allows them to stay alive in even the toughest battles and continue to heal wounded 
characters.

Member #6: Pixie Wizard (Class Change to Warlock when Possible)
Why a Pixie? Easy, because the are so hard to hit, and the armor restrictions imposed on a Wizard 
have no effect on the pixie anyway, since she cant wear any. Wizards, as the game progresses, will 
become more and more valuable. It’s a good idea to stick with the Sun Group of magics before 
you change into a warlock, since the spell Dragon Breath seems to be the only magic that will 
damage Wraiths (You’ll fight tons of those in Shurugeon Castle.) Not only that, but Illuminate is 
VITAL to traveling at night, and Flamestrike is a great Long Distance spell that you can shoot at 
an enemy horde to soften them up before they reach you.




Part Three: Class Change Quests


Paladin: Find the Altar of Gael Serran. This Altar can be found in a small clearing west of the 
first town. Speak to the statue and recite the words the priest mentioned to you before the quest 
(Sanctus Holy, I think) and the statue will give you a short speech about what it means to be a 
Paladin. Return to your guild to complete the training.

Barbarian: Kill 20 enemies by yourself. (Make sure your Barbarian-In-Training gets the final 
hits)

Warlock: Collect a Spider egg and a Skull. Skulls can be found after killing the skeletons in the 
crypt, while Spider eggs can be found by killing Any of the spiders in the forests to the west of the 
first town.

Monk: Spend two whole day cycles (Two days, two nights) without any equipment on 
whatsoever. This is easy if your would-be Monk happens to also be of Oomphaz descent.

Samurai: South east of The Shurugeon Castle Walls, in a small wooded clearing, you’ll see grave 
markers and a group of Unique Samurai skeletons. Kill them and their ghostly leader, then take 
the baton he drops back to your dojo.
	
Ninja: While visiting Shurugeon Castle, approach the front of the inner courtyard, and climb up 
the stairway that sits to the east of the Drawbridge. Defeat the Wraith that lives there and pull the 
lever behind him to lower the Drawbridge. Return to your Guild.

Ranger: (This one came to my from a gamer by the name of Randy Woods) You have to find the 
egg of a Raptor.  The Raptor can be found about halfway to the caves of Ishad N'ha on the in a 
small clearing.

Bard: (Thanks to Josh Adelson) to become a Bard, your rogue has to fetch a scroll from the 
snake temple library.  It will appear in Kreug's secret room on a table when you have the quest.

	Assasin: ???

	Valkyrie: ???

	Zenmaster: ???



Part Four: FAQ

Crypt and the surrounding environs:

Q: How do I get the Crystal Key that is stuck behind the grate under the water?
A: Stand in front of the grating and Use The Bauble stick by clicking on the Use Command and then 
cycling through your available inventory until the Bauble stick shows up. The key will attach itself to the 
stick, enabling you to get it.

Q: (Email Request) Where do I use this Crystal Key? Rethpian mentioned a Door...but where is it?
A: First, go to your graphics settings and move your Brightness (Gamma) as far up as it can go. This
game is unusually dark, and little notches like the one you need to put this crystal in are nearly
impossible to see in darkness. (Without the Illumination spell, anyway) Remember the broken stairway you 
jumped across? (Or fell down) The room at the bottom branches into three other passageways, one of them 
is a beautifully decorated wall.....thats the elevator. On the left of the strange looking wall, you'll
see a small notch. Use the crystal on it and the elevator will come down, taking you to the mummy room.


Q: I Beat the Mummy at the top of the elevator, but can’t get back to the main crypt level!
A: The best way to get back is to get  the elevator in the Mummy Room to go back down by pressing the 
button behind it on the wall, and then, as it climbs back up and approaches your level of the crypt, hop on 
top of it and ride it all the way up to the ceiling. Don’t worry, you won’t get squished!! Once it stops, 
quickly run off into the now revealed hidden hallway. Theres some nice treasure waititng for you nearby.

Q:How do I get past the Gate where the statue is?
A:Look at the amulet that the mummy dropped after you beat him. Speak the words to the statue that 
appear on the Mummy’s amulet to open the gate.

Q: There are two urns in a room with two locked gated doors, what do I do?
A: You need to backtrack and look for a nearby room where you get ambushed by two ghosts. One ghost is 
a warrior, one is a Wizard. Kill both, and take their crystals, then return to the urns. You have to choose 
which path to take by putting the corresponding crystal into a small notch in the room behind where you 
fought them. Once you do, the stairs in that room will rise and allow you to grab a special item...put 
put whichever item you get into the Urn it belongs to. The Wizard path is the gate/urn on the left, 
while the Warrior path is on the right.

Q:Which one should I take?
A:Try the Warrior Path on the right, it’s VERY tough, but you get a platemail armor at the end, not to 
mention a lot of experience from the ghost warrior who fights you halfway through.

Q:There is a room full of flames and a gate that won’t stay open, how do I pass it?
A:Two ways. Either back up in front of the first flame, and then RUN through the room by holding down 
the shift button (This works most of the time) or grab a treasure chest from another room and carry it in 
front of you as you walk through the flames. The door will get caught on the chest you are carrying and you 
can sneak under it.

Q:What does Scabban do?
A: You can kill him, after all, he is evil. It’s his fault that the toad people are fighting, and that the crypt is 
haunted by the walking dead. Killing him gives you no penalty, and actually, feels pretty good. Behind him 
is a lever you need to push to get to Nivius’ Tomb. The lever opens up a small grate underwater that you 
can swim through and on the other side is the room behind the grate where you used the bauble staff.


Q: I see a lot of tombs, including Nivius’ Tomb, how do I open the locks?
A: Remember the grate where you used the Bauble Stick to get the crystal key? Little do you know that you 
ARE behind that grate! Swim underwater until you find the grate and capture the key laying there. The key 
opens ALL the tombs, so be sure to raid each of them, since one of the Tombs has a powerful Shield in it.


Frog Village And Snake Temple:

Q:Some crazy frog man tells me to go to his village, where is it?
A: Follow the river he is standing beside to the North-East, and you’ll find a small village of houses built 
over the water. Make sure the Crazy Frog Man tells you the word Ukabu, which is their people’s 
word for hero, I suppose. Go meet the Guard Captain of the Frog Village (A Frog named Ekbu) and Speak 
the name to him. He will direct you to his high priest, Shinwiki, whom you must also speak the word 
Ukabu to. Once you do, he will open a passage to his people’s holy ground and ask that you kill the 
monsters who have destroyed it. When you do, you get a VERY powerful magic spear from Shinwiki.

Q: Hey! These monsters are clones of that Scabban guy from the Crypt! I can’t beat them!
A: You might want to back away from them and fight them from a distance with your rogue’s arrows and 
your Wizard’s Spells. (Elemental Blast works nice if you have it) Just back up, and use the left and right 
arrow keys to strafe and avoid the blasts of gas they throw at you, and launch your own distance attacks. 
Hopefully you’ll nail enough of them to survive a melee assault against them, which will surely finish them 
off.

Q: The Oracles in the cave to the west tell me to follow the river, but theres a wall blocking my 
progress! How do I get them to open it up?
A: At first, I thought this was a bug, but you have to keep talking to them, using up all the Keywords they 
give you. After you’ve talked to them using every keyword they give you, the passage should finally open. 
Also be sure to equip the Mavin Signet Ring that the Ghost in the Crypt gave you.

Q: I can’t open the Door to the Snake Temple.How do I get in?
A: Enter through the back. To the left of the Snake Temple is a pathway through the woods. Follow this 
pathway to the west, and then the north. You should see a back entrace concealed in a cave. This is your 
ticket inside.

Q: Theres a prisoner behind a door in the torture chamber, but how do I get him out?
A: (thanks to Josh Adelson for this) The inquisitor, a unique Serpent priest guarding the door that leads to 
the
torture chamber, holds a "Monkey key" This key unlocks the door the prisoner is held in. I believe I missed 
this 
key, or he never dropped it in my game, because I didn't have it in my inventory. However, freeing the
thief isn't required, and he only gives hints, thats all. Talking to Gorthius in the hidden circle encampment
to the east of the first time will set up a quest to find this fellow.

Q: Theres a room with a coin slot in the wall and 5 locked doors...whats up?
A: Each priest, when killed, drops a gold coin. The coins are used in two places. The first place is here
in this room. There are foor levers that line the walls, and only a certain combination of open and
closed levers will open the doors. In other words, to open a door, you might have to close the first
two leversl, and open the last, then insert a coin to open one door. Each door has it's own combination, 
and I never took the time to write them down. All I can say is save the game before flicking a coin in the 
slot, and if it doesn't work, reload and try a different combo. the only item of interest behind these
doors is one of the four monkey idols. The rest is random treasure, that can be either used, or sold
at the town for quick cash for your much needed Guild entry fees and class-change payments!!


Q: What do I do with these Monkey statues I keep finding?
A: When you reach the library, look closely at the floor markings. See how the two bookshelfs against the 
wall have a grey line on the floor connecting them to two other bookcases on the adjacent wall? Place each 
of the four Monkey Statues in the bookcases that these gray lines lead to, and an elevator will open up 
leading to the high priest’s hidden chambers. Be sure to get his Serpent Staff, you NEED it.

Q: I’m in a room with a huge wheel that lowers a metal plate whats that do?
A: Underneath that room is a spider hatching room. Kill the spiders, steal an egg (or two) and drop them 
into the area where the metal plate crashes down. Take an empty potion flask (You can find three flasks in 
the Temple Kitchen) and put one on the Flask grill underneath the wheel room and then operate the 
wheel to send the metal plate down onto the spider eggs. It will squish the eggs into liquid and the liquid 
will drain out into the flask bottle. Retrive your flask and you’ll see you now have Spider Nectar.

Q: I got to a room with a Brazier and a golden snake altar behind it. What does it do?
A: First use the incense on the Brazier. (Yet again, thanks to Josh Adelson for that!) You can get the 
incense 
by putting a coin in the coin slot underneath the serpent statue you find earlier in the dungeon. You must 
then take the Spider Elixir and put it on the Brazier. A flame will erupt. Wave the Serpent Staff over the 
flame and Xydusa will appear. She will quiz your characters, trying to determine if you are for real or just 
out to kill her. (she doesn’t need to know yet!!) Read the Book of Servants to get the answers to her 
questions. 
Speak them to her, and a door will open behind her in the snake altar. Enter it, but make sure everyone is at 
FULL HEALTH before you do, because you will take major falling damage.

Q: Where do I get the Book of Servants?
A: Remember the first NPC priest you found inside the temple? In the room with the four passages, one 
leading east, one south, one west, one north? He should have dropped a key when you killed him, if you 
don’t have it, go back and grab it. (quest items won’t dissapear if you drop them somewhere!!) Use the key 
on the locked doors near the back  entrance and you’ll see there is an underwater passage inside. Swim 
under it and you’ll come up inside a small underground room with a snake statuette. Take it and go back to 
the Library where you placed the monkey statues earlier. Put this snake idol into the bookcase directly in 
the middle the one directly in front of the elevator and you’ll see a passage open up leading to the book of 
servants.

Q: Xydusa is TOUGH! How do I beat her?
A: Does your priest have the haste spell? If so, caste it once on EVERYONE in your party. Now, don’t 
bother with attack spells, Xydusa can shrug them off. Approach her quickly, and with your haste spell 
giving you an extra attack or two, strike at Xydusa when her head leans back. That’s when she is going to 
bite you, and if you hit her during her Attack motion she will lose the chance to bite you. If you are lucky 
enough, have magical weaponry (Shinwicki’s spear, Longswords +1, ect) You might actually get through 
the whole fight without her attacking even once. Attacking her at a distance is suicide, since she throws 
green lightning bolts that can wipe you out easily. Her bite will, 75% of the time, Paralyze whomever it 
strikes. At this point in the game, you have no way to cure that, so interrupting her attacks is the only way 
to avoid this. A haste enchantment will help accomplish this. She does occasionally turn someone in your 
party to stone with her gaze, so the Stone to Flesh scrolls and potions you’ve been finding (Or should have 
found) should be ready to go at a moments notice. Xydusa has an insane amount of HP, so build up your 
characters before entering the Snake Statue’s Passageway!!

Q: Good Lord! Elyssia summons all those priests and I can’t get past her! Help!
A: Elyssia, by herself, is laughably weak. Unfortunately, she summons around six priests to fight with her, 
and they surround you on all sides after your conversation is over with her. This is where you can cheat an 
easy victory out of her. As soon as she starts yapping , back your characters up and enter the hallway 
outside. Launch an elemental blast at her (By holding down control and attacking while she is non-hostile) 
and you’ll see the priests appear. However, you are in the hallway, and they will have to squeeze into it to 
fight you. Hide behind one of the walls and launch spells and arrows. This should knock a few of the 
priests 
out, and the area effect spells like Elemental Blast and Flamestrike will wreak havoc upon her servants. 
Once you softened them up, go in for the kill but watch out for their Summon Insects spell. Each priest 
can cast it once, and with 6 priests, that can be a LOT of damage. Use the hallway’s length to your 
advantage and outrun the swarm. Killing her will reveal the Mask of Death she carries. Take it and begin 
your escape.

Q: Anything else to do in the Snake Temple?
A: I found a Red Hot Poker but never figured out why it was there or what to use it for. You can take the 
Serpent Staff back to The Nymph Fortune Teller and she goes on to mention something about a curse being 
lifted, but I never got an experience award for giving it to her. Go back to the Oracles and they will inform 
you of your next mission: Go to Shurugeon Castle and free D’soto from the clutches of a demon who stole 
his soul and his castle.



 Shurugeon Castle:

Q: On my way to the castle I get jumped by a group of Ratling bandits, but halfway through my fight, 
three Giant Plants called Amazoni Mantraps kill me instantly with their breath! Help!
A: This is unavoidable. No matter when, and no matter how I approached the castle, the Amazoni 
Mantraps Spawned behind me. I figured out that the best way to beat them was to quickly run past the 
bandits, turn around with my back to the castle’s west wall, and wait for the Mantraps to come into view. 
Then, I would run south east to a small clearing in the woods beside the moat and clear out the pirahna in 
the water before doing anything else. Once the fish were gone, I’d lure the Giant Plants to the shoreline, 
and attack them with Distance spells and arrows. Bringing Mana potions is a must, as these plants take a 
LOT to bring down. However, each Mantrap gives you over 10,000 Experience a pop. Once you kill them, 
they are gone for good and as far as I could tell, never respawn. (and my respawn is set to Often.)

Q: Abriden (The little Gnomish fellow) said to meet me by the castle, and once I did, he kept 
mentioning the Evil elements but whenever I left, told me to come back. Did I do something 
wrong?
A: Whenever you talk to an important NPC, you MUST talk to them about every subject they put on your 
Talk List. If you mention The Evil Elements to him, he will give you the locations of all 5 elements, 
and then hand you the one he has been holding onto. Once he gives you the first element, he dies. The other 
four can be found through very simple means, its not a very tough dungeon. Plus, by now, you should be 
well into your new classes and quite strong.

Q: I am going after the element that Lysandra holds, but she wants me to let her touch my neck..is 
this a good idea? She won’t give it to me unil I do!!
A: Well, then you’ll just have to kill her, won’t you? If she bites you, you get turned into a Vampire and 
earn the Vampire Trait. If you like that sort of thing, hey, go for it. But personally, I don’t like having to 
endure severe penalties while fighting during the day. She isn’t very tough, and killing her gives you a nice 
amulet. Oh, and don’t forget to go up the stairs above Lysandra’s chambers and cross the wodden bridge 
in the tower! D’soto is roaming around up there and guards a treasure chest with another Evil element 
inside of it.

Q: I’m in the armory, one of the locations the Gnome told me to go to find the  5 Evil elements, but 
the treasure chest is behind a locked door!
A: See the Skeleton behind the door? Launch a meteor or dragonbreath spell at him and when he dies, he’ll 
pull the lever behind him, opening the door to the chest. 

Q: There are two treasures blocked by a gate, and a gargoyle lever puzzle whats the solution?
A: Much like the coin puzzle in the Serpent Temple, you just have to experiment. The idea is to get all the 
levers pulled down, unfortunately, sometimes pulling down one lever will make another one go back up 
into 
the gargoyle mouths they hang out of. Just keep at it, and move from pillar to pillar, pulling each chain. It 
isn’t terribly hard. But be warned!!!! The chest on the left is a fake, and has a monster in it. The monster 
isn’t tough, but if you were weakened by the demon fight in the room prior to this one, you could be in 
trouble.


Q:Does it matter what order I put the evil elements in?
A: No, but I’d advise building levels before you do. No doubt that D’soto’s demonic tormentor will be very 
angry you are trying to kill him

Q: I put all the elements in their holders at the top of the tower and I put the Mask of Death on the 
figurine in the middle of them. now what?
A: After the lightning comes down and Charges the mask, the game will give a short spoken dialogue 
about what happened, and then that’s your cue to take the mask and put it back in your inventory. Go back 
down to Haleabus’ chamber (His chamber is at the start of the dungeon behind one of the locked doors.) 
and heal up your party for the battle ahead. As soon as the demon begins his pre-battle speech, USE the 
mask on him. (You might have to press Control since he’ll be non-hostile) The demon will howl in pain, 
and 
now you can finally do damage to him. If you fight him without using the mask on him, your weapons will 
have no effect. He is a terribly easy boss and other then the fact that he can do around 15 points of fire 
damage to everyone in your party in one hit, he isn’t very tough. Just keep your HP from turning yellow 
and don’t stop hitting him.


And Now.....

The Boogre Quest!!!

Some people have expressed their difficulty with this quest, and it is vey tough, almost INSANE. So I'll
change my format from an FAQ to a "Walkthrough" for this one quest.

Step one: You get the quest by having the Bushi Dojo send you to look for their dead Samurai "Grunaxe".
Grunaxe's son is trying to kill Erathsmedor because he believes the legendary dragon killed his father.
Well, Erathsmedor may be evil, but would he kill an innocent man? No, he's one of the oracles, right?
Go to the Boogre cave, which can be found north east of the castle, on the other side of a large lake.
Once you get inside, you will be dropped down into a pit and turned into ogres. Although you gain 100
hit points, you lose most of your spellcasting abilities. The best way to get out of the cage would be to
use a poison bomb or the serpents staff on the guard as he paces back and forth outside your cage's bars.
Once he is dead, the door will open (Back up or the door might hit you and close again!) and you can look
for a cure. Explore the area until you find an area with invisible barriers that damage you as you walk
from room to room. After a few turns through this maddening section, you'll find a treasure chest with
a Wooden stick...save it!

Your next step is to find Grunaxe! Wander around the complex until you see a hallway with a huge walking
plant in the way. Quickly run down the hallway to the left and use the stick on the hole in the wall. 
Quickly dispatch the ghosts, then LURE the plant into this small chamber with you. When the plant is
inside, take the stick out of the whole and lock the plant in. Now you can crawl outside, and hide around
the corner.....peek out from behind your hiding place and cast flamedrops on the plant. It won't be able
to retaliate, and once it's dead, open the door back up and chat with Gruneaxe's ghost.

Now, your next step is much tougher. You must go through a gauntlet of torture traps and make it to the pit 
in the bottom of the "fight" room, where all the boogres are standing around. A giant bug will fight you,
kill it, enter it's chamber, and grab Grunaxe's belongings. Grab his ring, and take his ring to the priestess.
(Grunaxe mentions her name, though it escape me at the monent. She is beyond the stairway that is past 
that 
strange "Invisible, painful Barrier" room. Give her Grunaxe's ring, and she will open the door to the Witch's
room. Take the witch's eye, take her items in the chest beside her bed, and kill her. (she has a nice staff)

Next, take the ring back to the room next to where you first met Grunaxe. You'll see a "closed" eye on the
wall to the left, use the eye next to it......and get ready for an IMPOSSIBLE fight...

So, how do you beat three Lilly plants at once? Well...you don't...

Look at the picture I took here:
http://www.cyberenet.net/~spvega/wiztrick.jpg

See that? You need to open the floor panel and lure the plants to the top of the ramp, then close the panel
again by clicking on the eye socket on the wall. Move your cursor around until it picks up the area where
the plants are....then cast flamedrop on them while your cursor is over them. Flamedrop is the only spell
that will get through that stone, since it's not a projectile attack.

I can't guarantee this will work EVERYtime, because this method took me an hour to finish. However, it IS 
the Safest. The first two of the three plants come up in a pair, and will fall easily to this trick. The third is 
Stubborn, and you can open the panel again to try and lure it to the top and do the same trick to it as well, 
OR you can just open the floor panel, stand back, and lob powerful spells at it like Meteor and Flamestrike.

Once you kill the plants, have everyone of your guys touch the statue in the back of the room. You will
Regain your human (Or demi human) forms and now you can get out!!!!!! (and get a promotion from the
Bushi Dojo!)

Remember the room beyond the invisible barrier maze? Where you killed the witch? Go back, only this 
time, take the hallway that’s next to the one you come in at. Beware though, two more Lilly plants wait for 
you, but with your magic back, and a few mana potions, you can meteor, flamestrike, and insect swarm 
your way through them. Don'’ worry if someone dies. (Only two of my guys lived) because after you kill 
them, you are seconds away from leaving.

Use the three sticks you found in the room where you got your human forms back to cause the steps to 
protrude out of the walls, and then jump out of the pit to your freedom! Now go back to the Bushi Dojo, get 
your promotion, and gasp in awe at the items and gold you now posses. Congrats!

Whew!!! Now that you’ve finished that...you are DEFINITELY ready to tackle the next section. If you
Finished that section with at least half your guys still alive, then pat yourself on the back, you certainly 
deserve it!!! I escaped with my Paladin and Barbarian only..and both were clinging onto life. We limped 
back to town with around 15,000 in gold and a ton of magical items.

Erathsmedor Quest:

Q: I can’t get into Dragonspire Cave! How do I get past that Bronze Dragon?
A: You don’t notice that the narrarator tells you that the boxes have stout markings on them? Maybe you 
need to go to the stout Mine. There you may get a special piece of armor built for you that resists flame. 
(thanks Randy Woods for pointing this out.) 

Q: The guards at the stout mine ask for a Writ, where do I get it?
A:  (Again, thanks go out to Mr. Woods for this one!) North of the entrance to the stout mine you’ll find a 
dead body and a treasure chest in a small clearing. Next to the body is a scroll, this is the Writ you are 
looking for. Give it to the man at the front of the mine, he will then let you through. (Also, when you want 
to leave, give it to him again.)

Q: The king wants me to find the metal for the Armor, but first, I need to repair the mine cart! How?
A: When you get to the mine carts, you can only take the cart on the left. Double click on the cart and your 
guys will hop on, then click on the lever beside it. On the second floor of the area you’ll find yourself in 
after coming to a stop on that cart, you’ll eventually run into a small room with tombstones and the 
narrartor will begin speaking, talking about how the grave stones looked like they were moved. Search 
behind one of the broken wheelbarrows for an ?Iron Rod?. THAT is the lever you need to reach the area 
that contains the Magical Ore to make your armor. Take the Iron Rod back to the start of the mine cart area 
and fix the broken cart’s lever with it.

Q: Ummm...this place is confusing, I just want to get the armor and leave, how do I do that?
A: Easy, just take that mine cart on the right...but...theres a secret path to the King’s locked vaults, and 
if you are evil.you might want to raid them.care to learn how?

Q: How can I get into the King’s vaults?
A: The area where you got your Iron Rod also has a small freight elevator (Looks like one anyway) that 
leads to a closet sized room above where a switch controls the way the carts turn. Hit the switch just once, 
then go and ride the newly operational cart on the right.

Now...in the area the cart on the right takes you, look for ANOTHER switch like that, and hit that one too. 
Now ride the cart back to the beginning, and go back to the first Switch you hit and hit it again. This will 
switch the third fork in the rails so that your cart stops at a huge underground lake. Following me? Good.
Cross the lack (Watch out for hungry fish) and talk to the stout man digging the hole. Promise not to tell on 
him, and he will let you go up his secret passage to where a back entrance to the vault lies hidden. Loot the 
treasures (One chest is a monster) and go back. If you killed the crab monster back in the second area and 
have his shell, you can leave with the treasure. But don’t say I didn’t warn you, you shouldn’t make the 
king mad. After all, he’s making you armor equivalent to a plate mail +2...and he’s doing it for free!!

Ohhh...a small tip...the room where the ore is...you will have to USE one of the miner’s pick axe’s on a 
small coal pile to reveal the Ore. I highly recommend that when you reach the area, you start picking at 
each little coal pile you see with your pick axe!!

 Now...you can pass that dragon breath in the cave...

Erathsmedor’s Cavern:

Q: I found a river, but whenever I try to travel upstream, the current pushes me back, How do I get by?
A:  There is a ledge on the right that goes halfway through the river, once the ledge dissapears, you’ll need 
to hug the wall on your right and run by as fast as you can, making sure to hug that wall and stay on dry 
land. You CAN fight the current using the mouse and a lot of patience, but it’s easier to hug the wall all the 
way upstream. 

Q: How do I operate the gear above the waterfall?
A: There is a small crank hidden in a passageway that branches off midway through your trek upstream on 
the river. You’ll have to fight that water current pretty hard to get over to the other side of the river.

Q: I need 3 crystals to open the great door, where are they?
A: Drop down the hole behind Hephaestus’ house. There are two crystal pieces in the cavern below, and 
the third is behind a pile of rocks in the uppermost part of the dragonspire. 

Q: How do I move that rock pile when I get to it?
A: When you fall down the pit behind the gnome’s house (after going up his neat little elevator.) you’ll be 
in for a treat...one heck of a nasty series of rooms that have some of the meaniest creatures you’ll ever 
face. Lots of Poison breath monsters that regenerate, and smaller versions of the lava hounds that you 
fought in the Stout Mines. If you plan on surviving, bring up your mage’s incinerate or lightning spell, and 
be ready to fling them from afar the minute you hear that tell-tale sound of poison breath screaming 
towards you. These things are as deadly as the lily plants in the boogre cave, except in this cavern, they 
REGENERATE. I advise you to put your monster spawn to seldom while you are done here. When you 
get to the huge Pond area though, dive underwater and look for a small hole. Swim through it and when 
you surface you’ll meet a strange spirit enclosed in flames who will give you a ring that will clear the 
boulders, revealing one of the three crystal pieces needed to open the room to Erathsmedor. The other two 
are found in treasure chests in this area. Not too hard to find, really.

Q: Ummm...I have that ring to clear the boulders, and 2 of the 3 crystals but I jumped down the pit like 
you told me and I CAN’T get back up!!!
A: You don’t. You see the white stone bridge you cross before going to the great door room. Why not 
take a leap of faith and jump off the edge of it? You’ll be shocked to see yourself land in the river 
below the river with that nasty upstream current. Simply backtrack from there and get those boulders 
cleared to obtain the third crystal needed to open the great door.

Q:Fine...I made it to Erathsmedor, but he won’t take the shroud!!! I click on him, but it won’t let me give it 
to him!
A: I had a problem with this. A serious problem. I finally got him to accept it when I moved my 
characters straight into the polygons that made up his belly. After a minute of constant clicking, I finally 
got the confirmation that he received the shroud. The sword was soon mine thereafter. That has to be a bug. 

Next: Brimloch Roon!!


FAQ to be continued


Copyright 2000, FAQ by Carl Batchelor
http://www.cyberenet.net/~spvega
Any copying of this FAQ without consent is...really bad.
You can reach me at spvega@eticomm.net if you want me to add anything. I will always give credit to 
anyone 
who has something for me to add, and you may post this FAQ on your own site, so long as this bottom 
section
is attached and you let me know. I did this so people could enjoy this game the way I do, and nothing more.
This FAQ will be updated as I continue my trek through this incredible CRPG. Thanks to D.W. Bradley 
and 
the folks at Heuristic Park for making a good-old fashioned CRPG the way it’s supposed to be. And a BIG 
thanks
to the many fans of this game you have made this FAQ a joint effort.









