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> Looking for WOT RPG Modules, WOT RPG Modules
berb
  Posted: May 31 2004, 01:40 AM
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Hey everyone! I'm new to this board (and to the WOT RPG also:-) and I am looking for some info on WOT modules (i.e. adventurers). I played D&D back in the days when all we had were paper back books (heck..I even have a copy of Tunnels and Trolls RPG...well enough about my age...hehe) and over the past year read all 10 of the WOT novels...THEY ROCK!!!! Then I discovered that there was a RPG system based on the books... A group of us got together last night and played the short adventure in the Core Rule Book...needless to say we had a blast. I have Prophesies of the Dragon but I'm looking for other modules as well. I know that the contract Wizards of the Coast had with WOT is up and I don't know where to get any other adventurers. Back in the day I just designed all the adventures...but now I have a business to run...a wife and a little one...needless to say I don't have time for design anymore. Are there any other retail adventurers out? Is there anywhere for me to download ones designed by fans?

Thanks,

Berb
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Primal Paladin22
Posted: May 31 2004, 01:57 AM
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Check out www.kinslayersdagger.com


peace
J


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Lariane Sedai
Posted: May 31 2004, 03:02 AM
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When i get around to creating my own adventures (they will lead on from Prophecies of the Dragon) I will let you know... I fancy myself something of an adventure connesueir...


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Zarozynia
Posted: May 31 2004, 03:25 AM
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notes of my adventure should be up soon at Legends of Darkness, but I have the feeling that it is probably a bit time specific and specific for my characters for general use.


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Lariane Sedai
Posted: May 31 2004, 07:16 AM
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Isn't it always the way though? Except that for some reason (possibly becuse when I began DM'ing I relied on bought material for a little while as I gained my bearings) I seem to write all of my adventures in the style of a pre packaged module. A good example is speaking about the PC's in third person, ("If the PC's do this") and the other day I caught myself writing "this adventure is designed for 4 3rd level characters...." before stopping and thinking; WHO THE HELL AM I TALKING TO? Ah well. it makes for good structure and adventure sharing! More the better!

Also, as a completely unrelated side note - Zarozynia, your picture is super suave!

This post has been edited by Lariane Sedai on May 31 2004, 07:19 AM


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Mantyluoto
Posted: May 31 2004, 10:31 AM
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Welcome to the board Berb!

There are no official Modules for WoT as WotC only signed a two book agreement with Robert Jordan, the Core book and Prophesies of the Dragon, though like PP22 said you can check out Kingslayers Dagger.

Manty


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berb
Posted: May 31 2004, 02:06 PM
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Wow....thanks for the great feedback...it's nice to be on an "Active" board :-) I will definitely visit the links you guys suggested...who know maybe I'll get my old "DM Writing" hat back on and come up with some cool stuff. If I do I'll definitely post it for ya'll.

Man...it was so much fun back in my early teen years...playing D&D while jaming out to Boston and Zeplin. I remember how cool it was when I saw the kids on E.T. (the movie) playing D&D....hehe...I guess I'll always be a nerd at heart smile.gif

Ya'll have a good one...I'll check back in and let ya know what I found. Thanks again.

Berb
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Zarozynia
Posted: May 31 2004, 04:26 PM
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QUOTE (Lariane Sedai @ May 31 2004, 07:16 AM)
Also, as a completely unrelated side note - Zarozynia, your picture is super suave!

thank you! smile.gif


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amylrins_peril
Posted: Jun 10 2004, 06:20 AM
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For what it's worth, I have in the past year pulled a lot of adventure material out of adventures and maps that have appeared in Dungeon magazine. Does it take a little work to convert them properly to Wheel? Of course. But the beauty of the d20 system is the ease of conversion. NPCs are the easiest: fighters-armsmen, rangers-woodsman, sorcerer-wilder, rogue-wanderer, bard-gleeman, etc. Then its simply a matter of fitting the adventure to the setting, such as inserting Wheel specific goals and plots.

Does a lot of the published material get left on the cutting room floor? Yes. But it beats creating something from scratch, which I, admittedly, am not as good at. But embellishing a published adventure with Wheel specific stuff is a solution that works for me.
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Two Rivers Wolfbrother
Posted: Jun 10 2004, 07:46 AM
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Yeah, using existing materials, even if only for a base, is very wise. That's what, in my opinion, is the best thing about d20, convertability (that's a real word, I invented it just now).
In the Encounters Handbook I'm working on (still, yes still), I intend to have an entire campaign written, as well as a list of, like, 100 adventure hooks. It'll come out sooner if people help me, later if nobody does. Hopefull sometime within the next few months.


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