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> Encounters Handbook Preview, More like an outline of sorts, really.
Two Rivers Wolfbrother
Posted: Oct 14 2004, 09:24 AM
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OK, ladies and girls, here's an overview of the chapters I've been compiling, and how they'll probably look when all's said and done.

The Encounters Handbook

Chapter One: Encounters in Your Game
Information and advice on GMs adapting to player characters, players adapting to the GM's story, and the need for compromise; and how GMs can generate encounters that fit the characters while still driving toward their goals with the story. Then, a look at different roleplaying techniques will be discussed.

Chapter Two: Creatures
The first thing discussed will be creating your own creatures, then the new creature types presented in the Wheel of Time. Then, all Special Abilities, Special Qualities, and feats will be listed. Finally, the creatures themselves will take up hopefully a large portion of the book.

Chapter Three: Non-Player Characters
Firstly, a whole slew of character archetypes will be presented (for generating NPCs or for players to use for their own PCs). After this, there will be a bunch of stuff on regional NPCs. After this, a bunch of unique NPCs will be presented.

Chapter Four: Non-Combat Encounters
This chapter will contain information and advice on building non-combat encounters and how to determine how difficult they'll be. Then, a bunch of traps and rules for them will be listed. Finally, varying other non-combat encounters will be listed.

Chapter Five: Additions
This chapter will have two new backgrounds, several templates, and a handful of prestige classes that are geared towards encounter-related things.

Chapter Six: Battles
This chapter will first discuss battles in the Wheel of Time novel series, then how to apply the same feel in your game. Then it will investigate ways a character can go about raising an army or becoming the leader of one, how to prepare for battle, executing the battle itself, then what happens after. Also, rules for quickened battles will be presented.

Chapter Seven: Adventures
First, a chart of 100 adventure ideas will be presented. Then treasures will be looked at, firstly money, equipment, and wonderous items will be presented and discussed. Then, ways of rewarding the characters with non-physical rewards will be presented.

Chapter Eight: Reputation
Reputation will be discussed in further depth here, including roleplaying reputations, keeping it from harming the flow of the game, and other things will be discussed. Also, several types of followers, cohorts, and retainers will be presented.

Chapter Nine: Charts
Here I'll put all the charts in the book for quick-referencing.

What do you think? I'm well under way with this, please don't think I'm just starting this. I still need stuff to put in. Things I need most:

Creatures
Regional NPCs
Unique NPCs
Ideas for Non-Combat Encounters
Templates
Encounter-related Prestige Classes
So please keep submitting stuff. I'll let everyone know when I'm close to finishing. Thank you so much. I hope this book turns out to be useful to everyone.

This post has been edited by Two Rivers Wolfbrother on Oct 14 2004, 11:42 AM


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This is an old thing, boy. Older than Aes Sedai. Older than anybody using the One Power. Old as humankind. Old as wolves.

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Zarozynia
Posted: Oct 14 2004, 03:55 PM
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Two Rivers Wolfbrother, Regional NPCs that I have (just so that I dont send you things that you dont need) - a Whitecloak Commander, a member of the Queen's guard from Caemlyn, a thief taker (okay, maybe he's not that regional per se, but he's still cool), a bunch of Seachan, a Wisw One local to Toman Head...that may be all that might count as *regional* NPCs.

Let me know if you want to include any of them, and I'll send it over sometime soon.

BTW, I like the structure. It looks like the Encounters Handbook is really coming together.

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MagusRogue
Posted: Oct 14 2004, 05:09 PM
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gonna have templates be in the creatures section?


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Llewin
Posted: Oct 14 2004, 06:15 PM
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TWR I have a two rivers bowman and a taraboner merchant guard/militia man would you like them?

Oh and i dont have a non-combat encounter persay but i do have a non-deadly encounter we invented for my campaign...

Daemar Dai

Battle Games

Basic idea is gladiatorial warfare...

Our idea is that the murandian lords, in an attempt to keep their militia from becoming more and more blood-thirsty during those times when they aren't fighting eachother constantly, created a sanctioned and government supported gladitorial combat for their warriors/soldiers to compete in. The idea worked so well that it spread throughout Murandy and expanded into the neighboring regions as far as Baerlon in Andor and Ebou Dar to the south. It is not accepted practice by most of the major nobility or monarchs in other countries but can still be found in outlying areas.

There are two sorts of Daemar Dai games:

The first and more popular among the nobility, are the team vs. team or man vs. man competitions. In these battles two groups or individuals will combat until one of the teams has fallen or surrendered.

The second sort of game, more popular among the common folk, are re-inactments of great battles such as the Battle of the Shining Walls in which a 45 foot tall wooden scaffolding (spelling?) is painted white, placed at the arena's center, and has a large white bell at the top. In competitions such as this the currently reining championship team will usually play the part of the victorious force and common rabble or a challenging team will play the part of the losing force. It is not uncommon to see 25 farmer's sons dressed up in brown coats with towels wrapped around their heads charge the 'white tower' defended by only 5 or 6 well-trained military men, and as you would expect, the 'aiel' are defeated.

Common rewards for these Daemar Dai range from a purse full of coin to specially crafted weapons and armor, or even more exotic and unusual rewards as the local lords or town Governor sees fit.

It is important to note that in most regions Daemar Dai games are fought with practice weapons, wooden lathes lashed together to make a good noise and inflict pain but hopefully not deadly force, these practice weapons (which can be made in to any weapon commonly available in the westlands, including low-force bows and cross bows with cushioned tips) inflict subdual damage only. However in a few locations, such as Ebou Dar and some of the more violent Fiefs of Murandy, it is not unheard of for live steel to be used for Daemar Dai. In these locations death is much more common, though not officially supported.



What do you think?

~llewin
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Two Rivers Wolfbrother
Posted: Oct 14 2004, 07:02 PM
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Templates will either be in the Creatures section or the Additions section, Magus. Here I've listed them as being in the Additions section, but nothing's in stone yet.
I think all of those are regional NPCs, Zarozynia. Basically regional NPCs are generic, commonly-found sample NPCs, so that if you go to, say, Amadicia, you'll typically find for example, a Whitecloak commander, a Questioner, a male healer guy, and a Whitecloak soldier. Just basic character types and such.
Llewin, go ahead and send the Two Rivers bowman and the Taraboner guy. I've alraedy made a Two Rivers longbowman, but maybe yours is better. Yeah, totally send me the Daemar Dai stuff. It sounds totally awesome.


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This is an old thing, boy. Older than Aes Sedai. Older than anybody using the One Power. Old as humankind. Old as wolves.

Current Projects:
Encounters Handbook
Tome of the One Power

Homepage:
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It's funny! Please check out the funny short films and sketches, such as Pink Avenger, the Sockies, and Kenny getting shot with a paintball gun.

Check out my Wheel of Time RPG Website!
It's not as funny as Town Center Productions, but it's updated frequently, so check it out often.
Newest Features:
Alternate Rules: Sanity
Towns and Locals: The Tuatha'an I
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Axel
Posted: Oct 21 2004, 12:36 AM
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I have some mass-battle rules if you like. Incase you haven't got any already:
http://specaill_ed.tripod.com/Dragons/battle.htm


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Two Rivers Wolfbrother
Posted: Oct 21 2004, 09:27 AM
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Those are good. And perfectly usable.
I'm almost completely done with my rules, though, and I've worked real hard on them. Perhaps I can find a way to include both rules or something, I dunno.


--------------------
This is an old thing, boy. Older than Aes Sedai. Older than anybody using the One Power. Old as humankind. Old as wolves.

Current Projects:
Encounters Handbook
Tome of the One Power

Homepage:
Town Center Productions
It's funny! Please check out the funny short films and sketches, such as Pink Avenger, the Sockies, and Kenny getting shot with a paintball gun.

Check out my Wheel of Time RPG Website!
It's not as funny as Town Center Productions, but it's updated frequently, so check it out often.
Newest Features:
Alternate Rules: Sanity
Towns and Locals: The Tuatha'an I
My TRW WoT Yahoo! Group! This is where I let the people know when I update my WoT site and also let them know what's coming up.
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Llewin
Posted: Oct 22 2004, 06:10 PM
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Axel, I got a broken link on your post.
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