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> Channeling Fatigue, v2.0, optional rule discussion
MagusRogue
Posted: Jan 16 2004, 12:23 AM
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hey, I felt i might as well start up the RPG discussions, as i've been quite verbal lately, and we need to get the peeps moved over to here.

OVer in the other boards, i proposed a Channeling Fatigue system, and been fine-tuning it since then. What I've asked most recently for discussion is adapting 3e Dragonlance's Curse of the Magi rules:
Whenever you cast a weave, you must make a Fortitude save (DC 10 + the casting level of the weave). Failure to succeed makes you fatigued. The second time you fail, you become exhausted. And the third time makes you unconscious. Having all the affinities lowers the casting level by 1 for purposes of Channeling Fatigue. Conversely, not havign any of the affinities raises the casting level by 1. Furtheremore, use of Metaweaves (something i'm gonna be submitting to Eosin soon; basically DnD's metamagics) raise the casting level by their slot increase cost (an Empowered weave is +2 casting levels for purpose of Fatigue, and so on).

I'm really liking this one. Though I wonder if it actually might be too severe for low-level characters? or, on the flip side, not severe enough for high-level characters? whatcha think?


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Magus the Extreme. Your wonderfully-ghoulish partner GM of Patterns of the Weave. Be fearful, indeed.
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Sharn Penndroen
Posted: Jan 16 2004, 03:03 AM
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Anytime, you get into something that weakens a class, I think that you need to be aware of that fact. Supposedly the classes are balanced as are. Of course, in most cases the channelers are way "better" than the other classes. So I guess if you are going to weaken a class the channeler would be the one to do it to... It would be nice though, if you plan on taking something from a class or making it weaker that you give something in return. Sounds like you already plan to do that with the Metaweaves (which I look forward to seeing).

Refering exclusively to the Fatigue system that you propose, I think that it sounds good. You know why? Because it is simple. I like to keep things simple. I think it makes it easier to follow and keep track of. Heck, I'm tempted to playtest this method at the very least. It doesn't really require you to roll a new stat or keep up with a new number or anything.

As far as being to tough on low level or too easy on high level. I don't think so. Heck, if you are a level 20 channeler, you shouldn't be getting tired all the time. And if you are level 1, then it is reasonable that you would get tired after casting a weave. It isn't like you become severed or something for failing, you just get tired at first.

I would like to ask, how does Overchanneling work on this. Also how would use of an Angreal, or linking effect this fatigue system.

Overall, I think that you are on the right track for what you are trying to do.


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MagusRogue
Posted: Jan 16 2004, 03:13 PM
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Overchanneling and Angreal/Linking use allows you to cast weaves at higher levels, or, in the case of using metaweaves, apply more metaweaves to a weave of yours (makes overchanneling/angreal use USEFUL again at hgih levels). Basically, there isn;t any math needed to be used here, really. Overchanneling and angreal use increases the casting level, and thus raises the DC to resist fatigue. Note that angreal use in the books is often more tiring than not using them.
As for Overchanneling failures, the overchanneling result will always overrule a Channeling Fatigue roll. IE, if you fail your overchanneling, you don;'t need to make a channeling fatigue roll. just go with the penalties you get for failure.


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Aaaaaaaaaaaaaaaaaaaaaaaaand this rant's done.

Magus the Extreme. Your wonderfully-ghoulish partner GM of Patterns of the Weave. Be fearful, indeed.
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MagusRogue
Posted: Jan 16 2004, 03:15 PM
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also, i'm thinking, for linking, everyone in the circle needs to make a Fatigue roll... though not too sure. how would you handle this, sharn?


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Magus the Extreme. Your wonderfully-ghoulish partner GM of Patterns of the Weave. Be fearful, indeed.
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Sharn Penndroen
Posted: Jan 16 2004, 03:28 PM
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I'm trying to think about the way this worked in the books. The circle in Salidar comes to mind. The way I remember it (I might be wrong) is that Nynaeve wasn't tired until after the circle finished.

I don't know how you would handle this but I might would say that while linked no Fatigue rolls are needed except by the person actually controlling the weaves. After the circle is broken then everyone has to roll using the DC for the highest weave cast. That could actually be pretty high considering that linking allows the channeler to cast higher level weaves and they usually on link if they are planning to cast a high level weave.

That's one of the ways you might handle it. Alternatively you could make everyone in the circle make a Fatigue check with every weave with a bonus to their Fort Save equal to the number of people in the circle. Then when the circle ends you they make a save against the highest level weave cast, but they don't have the bonus from the circle anymore.


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MagusRogue
Posted: Jan 16 2004, 06:54 PM
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hrm... that could work, Sharn. you said you might just playtest this rule, correct? tell me how it goes with the linking idea you suggested.

As a side note, does using an angreal tire you out more? According to the RPG under angreal use, it says that you actually feel less tired than you would on your own. which means that the angreal bonus would NOT be counted to casting level for the purposes of the Save DC, just like it wouldn't count towards how difficult it is to overchannel. Which is correct, my first interpretation, or the RPG's?


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Aaaaaaaaaaaaaaaaaaaaaaaaand this rant's done.

Magus the Extreme. Your wonderfully-ghoulish partner GM of Patterns of the Weave. Be fearful, indeed.
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