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Call of the Horn | ![]() ![]() ![]() ![]() |
Logged in as: Zinuk ( Log Out ) | My Controls · 0 New Messages · View New Posts · My Assistant |
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Aleshandre |
Posted: Jun 11 2004, 03:44
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![]() Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Moderators Posts: 140 Member No.: 18 Joined: 15-January 04 ![]() |
If you still have problems try DLing it from my
personal website. Failing that, I'll have to fix the links.
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MagusRogue |
Posted: Jun 13 2004, 08:41
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![]() Village fool. Paid well. ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 726 Member No.: 26 Joined: 16-January 04 ![]() |
nope still not working.
-------------------- Aaaaaaaaaaaaaaaaaaaaaaaaand this rant's
done. Magus the Extreme. Your wonderfully-ghoulish partner GM of Patterns of the Weave. Be fearful, indeed. |
Aleshandre |
Posted: Jun 14 2004, 02:53
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![]() Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Moderators Posts: 140 Member No.: 18 Joined: 15-January 04 ![]() |
Okay, the link at the Call is fixed.
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MagusRogue |
Posted: Jun 21 2004, 04:51
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![]() Village fool. Paid well. ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 726 Member No.: 26 Joined: 16-January 04 ![]() |
Hey, i finally got a chance to look over the Age of
Discovery book, and the setting idea's cool and all. it's not quite what
i'm looking for, however. thanks for the advise though! basically, what
i'm doing is just bringing the setting to d20 modern rules, not d20 modern
time. I might play with the idea of a Power ability, but the problem i ran
into last time is the idea of having a useless ability. basically, it was
"why do i have this, when i'm never going to use it. i jsut rolled an 18
for Pow, and i don't wanna be a channeler. why'd you change the rules on
me?!?!" *grumbles at one of my old players, whose job it was to ***** any
time i tried to fix something* anyhow, thanks aleshandre. You gave me some
stepping stones to work with. -------------------- Aaaaaaaaaaaaaaaaaaaaaaaaand this rant's
done. Magus the Extreme. Your wonderfully-ghoulish partner GM of Patterns of the Weave. Be fearful, indeed. |
Aleshandre |
Posted: Jun 21 2004, 03:31
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![]() Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Moderators Posts: 140 Member No.: 18 Joined: 15-January 04 ![]() |
I know I don't have to tell you that there are very
few rules in Modern that need to be ported over to do what you want. Some
of the Feats and Skills are different and the Action Points, but other
than that, it's all pretty much the same. As to non-lethal damage, I tend
to use subdual anyway (they seem to be the same thing with a different
name anyway). For more of a blend, there is always taking the base classes
from WoT and turning them into AdCs (which I considered, but decided
against) or just using the PrCs as AdCs. The only other difference that I
can see is the Alegiences, which would help flesh out the characters,
since you set them up in order of precedence. For the Power skill, you may try adding the alternate skill based channelling rules that I wrote up. There would be a change based on the addition of the 7th stat, but it would be fairly easy to implement skill based with the Power ability. As to the "I rolled an 18 for Power and I don't want to be a channeler", all I have to say is; "Just swap it out with another ability that fits better with your character concept". The great thing about the way I layed it out is that it doesn't force the character to take channeling classes or even to channel at all (even with an 18). This post has been edited by Aleshandre on Jun 21 2004, 03:37 PM -------------------- |
MagusRogue |
Posted: Jun 21 2004, 04:32
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![]() Village fool. Paid well. ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 726 Member No.: 26 Joined: 16-January 04 ![]() |
well, the problem with using a 7th stat is, when you
go with the point buy system, you almost invariably have to give them more
points, to reflect the existance of a 7th stat, instead of 6 stats like
normal. that allows non-channelers "free points" basically. And
considering i prefer Point Buy and uniform hp progression (get half your
hit die every level for hp), it keeps players more balanced towards each
other. as for converting, i'm doing exactly as they decided to do with converting from D&D to D20 Modern, as per Urban Arcana. my first post suggests the advanced classes closest to the core and prestige classes found in Wheel of Time. My only problem so far is that i don't like using AdC's from Urban Arcana, as they were built with a high-magic environment in mind. The only ones i'm using from there are Street Warriors and Swashbucklers. the Modern Player's Companion Vol 2 (from Game Mechanics) has mundane versions for Glamorists and Shadow Hunters (confidence artists and bounty hunters, respectively), which i'll be using as well. I want to use Archaic Weapons Master (for blademasters) and Thrashers (for aiel), but the problem with those two are their magical abilities (imbued weapon and damage reduction, respectively), so i'm having to make mundane versions. Need a mundane name for Thrasher (their ability surge is good for aiel. +4 strength and dex, -2 on saving throws), and i'm naming the Mundane version of Archaic Weapons Master to simply Weapons Master. i'll post the revised adc's here for everyone's amusement. This post has been edited by MagusRogue on Jun 21 2004, 06:00 PM -------------------- Aaaaaaaaaaaaaaaaaaaaaaaaand this rant's
done. Magus the Extreme. Your wonderfully-ghoulish partner GM of Patterns of the Weave. Be fearful, indeed. |
Aleshandre |
Posted: Jun 21 2004, 04:53
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![]() Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Moderators Posts: 140 Member No.: 18 Joined: 15-January 04 ![]() |
The solution to the point buy system is that you give
all characters 8 points more than usual, and all players must place a
minimum of 8 points in any given ability, which balances them out by
preventing people who can channel from abusing the system and gives
non-channelers an effectively empty ability score (at-least with my
system, since below 10, characters can't channel in the first place).
Alternately, if only the channelers have a 7th ability, only they recieve
8 additional points, but since they have to have min 8 in each ability,
they still remain balanced with the other characters, just as if all other
characters have an 8 in their Pow score. This post has been edited by Aleshandre on Jun 21 2004, 04:54 PM -------------------- |
MagusRogue |
Posted: Jun 21 2004, 05:50
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![]() Village fool. Paid well. ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 726 Member No.: 26 Joined: 16-January 04 ![]() |
actually the normal point buy system is that you
automatically start with 8 in everything, then buy up. i'm guessing in a
high-heroics setting that giving them, say, 4 more points than normal
wouldn't hurt too bad... -------------------- Aaaaaaaaaaaaaaaaaaaaaaaaand this rant's
done. Magus the Extreme. Your wonderfully-ghoulish partner GM of Patterns of the Weave. Be fearful, indeed. |
drothgery |
Posted: Jun 21 2004, 06:41
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Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 129 Member No.: 25 Joined: 15-January 04 ![]() |
I still think both approaches are broken. In the first case (everyone has a Pow score), a channeler has seven stats she cares about, while a non-channeler has six, but they both have the same number of points. In the second case (only channelers have a pow score), it's difficult to see a fair way to handle channelers who didn't take their first level in a channeling class (and banning this is not an option; the WoT universe has tons of people who came late to their powers). -------------------- | ||
MagusRogue |
Posted: Jun 21 2004, 07:11
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![]() Village fool. Paid well. ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 726 Member No.: 26 Joined: 16-January 04 ![]() |
drothgery's right. this is why they didn't impliment
a Power score in the game. for non-channelers, its a useless skill. Note
that all ability scores affect skills, as well as some aspect of gameplay
for everyone. strength makes it easier to hit in melee and ups damage.
Dexterity increases defense and makes ranged combat easier. Constitution
gives you more hit points as well as a bonus to fortitude saves (it also
determines your MDT in d20 modern). Intelligence gives you bonus skill
points. wisdom ups your will save. the only ability that, outside magic
and skills, is useless is charisma. addign a 7th score for power gives you
an ability that's even more useless to a fighter than charisma.
-------------------- Aaaaaaaaaaaaaaaaaaaaaaaaand this rant's
done. Magus the Extreme. Your wonderfully-ghoulish partner GM of Patterns of the Weave. Be fearful, indeed. |
Zinuk |
Posted: Jun 21 2004, 09:03
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![]() Newbie ![]() Group: Members Posts: 4 Member No.: 166 Joined: 21-June 04 ![]() |
I think the real problem is that they didn't
implement the distinction between the three catergories of people in the
WoT universe:
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drothgery |
Posted: Jun 21 2004, 09:53
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Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 129 Member No.: 25 Joined: 15-January 04 ![]() |
If your goal is to try and accurately model the novels in this respect, the problem might be solved with mechanics along those lines. But if your goal is to provide a balanced and fun game, then you haven't even made an effort to solve the problem. As a GM, the only reason not to let someone become a channeler if they want to is because it would cause problems with running the game (iniatiates who haven't become full memebers of their tradition, female wilders who have to hide their ability, or male channelers with creeping insanity could cause problems to different types of games). Determining that a PC can't channel because a die roll came up badly... no, that's just not fair to the players at all. This post has been edited by drothgery on Jun 21 2004, 09:54 PM -------------------- | ||
Zinuk |
Posted: Jun 21 2004, 10:32
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![]() Newbie ![]() Group: Members Posts: 4 Member No.: 166 Joined: 21-June 04 ![]() |
Sorry if I wasn't clear in what I said, but this problem of a PC unable to channel because of a bad die roll would only occur if the player was absolutely sure he didn't want to channel when he created his character but then changes mind. The d20 roll made to determine wether or not a PC can channel is only made for PC that don't plan to play a channeling class at any moment of the game. There is no rolling for PCs wanting to take a channeling class, even if they plan to take a channeling class only later on; they must just tell the GM so at character creation to be sure the GM doesn't mind having a future channeler in the group (and not having him do the d20 roll in question). This way, there is no problem with a PC not being able to play the character he wants to play (unless, of course, the GM doesn't want channelers in the party for the reasons drothgery mentionned). This way, the only problem that could arrise is when a player changes his mind on the subject and the roll the GM made declares him unable to channel or so weak to do so that it is useless. In this case, the GM should talk over the problem with the player. A last thing: rolling methods for the 7th stat should be nice, like 10+2d4, so that a channeler couldn't be useless just because of a roll. The best way I see things to make sure channeler don't have a weak 7th stat is that they must take a feat that give them the 7th stat and add them a few points in the point-buy system so that they can have a decent 7th stat and also decent other stats. Of course, this option would only be opened to PC that play a channeling class. I think that, this way, everyone would be pleased. EDIT: changed the dice rolling method (I gotted mixed up between 2d4 and 1d8 and so gave too much (2d8!)) This post has been edited by Zinuk on Jun 22 2004, 08:24 AM | ||
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