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wolfgaidin |
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Newbie ![]() Group: Members Posts: 8 Member No.: 60 Joined: 24-January 04 ![]() |
OK, I need some help. I got the errata posting from
the WoTC message boards, and they helped immensly, especially in
clarifying how a multi-class Wilder/Initiate works. There was one
clarifiction left out -
What stat do you base your Weave Saving Throws on, and what stat do you base your highest level of Weave you can cast on? ![]() Also, there is a confliction of rules in the WoT RPG sourcebook too: Under Initiate: "To cast a weave, an initiate must have an Intelligence score of 10 + the weave's level." and "The Difficulty Class of a saving throw against an initiate's weave is 10 + the weave's level + the initiate's Wisdom modifier." Under The One Power(Casting Weaves[Saving Throw]): "Saving Throw Difficulty Class: A saving throw against a weave has a DC of 10 + the level of the weave + the caster's bonus for the relevant ability (Intelligence for the initiate, Wisdom for a wilder.)" ![]() So it says one place Int for initiates, and Wis in another. Which do you use? I'm gonna copy/paste the existing clarification errata on this below, for ease of reference:
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Aleshandre |
Posted: Jan 24 2004, 07:55
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![]() Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Moderators Posts: 130 Member No.: 18 Joined: 15-January 04 ![]() |
Intelligence is the one that you use for an initiate.
Wisdome for Wilder. Ignore the refference to Wisdom for the Initiate.
-------------------- |
wolfgaidin |
Posted: Jan 24 2004, 08:47
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Newbie ![]() Group: Members Posts: 8 Member No.: 60 Joined: 24-January 04 ![]() |
Cool. Now if you're a multiclass Wilder/Initiate which stat do you use for bonus Weaves and the DC of Saving Throws? Thanks! ![]() | ||
KSBsnowowl |
Posted: Jan 24 2004, 11:23
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![]() Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 125 Member No.: 35 Joined: 17-January 04 ![]() |
IIRC, multiclass Initiate/Wilders can use either Int
or Wis to set save DC's (the higher of the two). One could alternately
rule that they use the one from their first class, no matter
what. Now, as to the bonus weaves, MC Initiate/Wilders get bonus weaves from all three mental stats (int, wis, cha). This part is stated in the quote you provided. Yes, the 'official' rules heavily favor Init/Wild multiclassing. -------------------- Patterns in the Weave: Aermon, son of
Hamiel, son of Kamm, Male Ogier Wanderer 1 This Ogier left on a Grove-tour with his Greatfather, and he hopes to replenish the decimated Groves. The greatest trick the Devil ever pulled was convincing the world he didn't exist. Duty is as heavy as a mountain, death as light as a feather. |
wolfgaidin |
Posted: Jan 25 2004, 04:26
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Newbie ![]() Group: Members Posts: 8 Member No.: 60 Joined: 24-January 04 ![]() |
*argh* ![]() Sorry for the mess-up and thanks for the help! ![]() | ||
Guest |
Posted: Jan 25 2004, 04:50
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Unregistered ![]() |
Offically speaking, multi-class Wilder/Intiates gain
the best of both classes. They use the best of their prime channeling
score to determine highest level weave and weave DC, sll their channeling
score for bonus weaves and gain all the special abilities of both classes.
IMO, this is one of those instances where the offical rules are dung. ![]() |
LuciusT |
Posted: Jan 25 2004, 04:57
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Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 123 Member No.: 19 Joined: 15-January 04 ![]() |
Opps, forgot to log in. |
Timetwister |
Posted: Jan 25 2004, 05:36
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Learned Master ![]() ![]() ![]() Group: Members Posts: 25 Member No.: 37 Joined: 19-January 04 ![]() |
Yup, it is a known issue that begs to be used in
powerplay. -------------------- Timetwister, formerly known as Chel'adar
Tamero "To wield power is to balance on the tip of a sword, To fail in this majestical dance is to be corrupted by it, to succesfully wield it requires responsibility, diplomacy and strength of heart" |
Guest |
Posted: Jan 25 2004, 05:49
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Unregistered ![]() |
Good Lord. I think I may be doing some revisions for my group. That's just wrong. Why wouldn't you multiclass? Ah, what I wouldn't give for a 2.0. hehe. ![]() Thanks. | ||
MagusRogue |
Posted: Jan 25 2004, 10:05
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![]() Village fool. Paid well. ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 703 Member No.: 26 Joined: 16-January 04 ![]() |
well, in actuality, the balancing factor in this is
that if an Initiate wants to MC into Wilder, they have to purchase the
Eliminate Block feat. And if a Wilder wants to MC into Initiate, then he
looses a bunch of weaves (you have to use the Initiate's chart, no matter
what). And if a wilder MC's into initiate, unless she gets trained again
by a wilder on her own and outside a Tower, then you HAVE to proceed
through Initiate. likewise with an initiate MCing into wilder. It's not
completely balanced, but it's better than you guys are making it out to
be. -------------------- Aaaaaaaaaaaaaaaaaaaaaaaaand this rant's
done. Magus the Extreme. Your wonderfully-ghoulish partner GM of Patterns of the Weave. Be fearful, indeed. |
wolfgaidin |
Posted: Jan 26 2004, 08:11
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Newbie ![]() Group: Members Posts: 8 Member No.: 60 Joined: 24-January 04 ![]() |
Well, if you purchase the Eliminate Block Feat and take 1 level Initiate and 1 level Wilder you actually gain a Feat. Two Talents and Two Affinities for the price of Eliminate Block. Sounds like a good deal. Plus Multi-classing gets you +5 to overchannel and FST while Initiate gets you +4 to Weavesight. Regardless, you go by the Initiate Weave progression, but is that really a bad thing? I mean, yeah a Wilder gets more lower level Weaves, but an Initiate gets more higher level weaves - Easier to overchannel lower weaves anyway with the Wilder bonus. *shrug* Seems quite geared to being multiclassed. I appriciate the assitance on thisfrom everyone. ![]() | ||
wolfgaidin |
Posted: Jan 26 2004, 08:15
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Newbie ![]() Group: Members Posts: 8 Member No.: 60 Joined: 24-January 04 ![]() |
I forgot to comment on this. I don't recall anywhere in the WoTRPG or the errata that states you can't take Wilder levels if you MC from Wilder to Initiate. | ||
MagusRogue |
Posted: Jan 26 2004, 10:02
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![]() Village fool. Paid well. ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 703 Member No.: 26 Joined: 16-January 04 ![]() |
For one, it doesn't grant you an extra affinity and talent. If it did, I personally would NOT allow that. In fact, i think it's assumed that you'd know MC wouldn't give you another talent and affinity. If not, like i said, at least in my games MCing won't give you a bonus talent and affinity. -------------------- Aaaaaaaaaaaaaaaaaaaaaaaaand this rant's
done. Magus the Extreme. Your wonderfully-ghoulish partner GM of Patterns of the Weave. Be fearful, indeed. | ||||
MagusRogue |
Posted: Jan 26 2004, 10:06
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![]() Village fool. Paid well. ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 703 Member No.: 26 Joined: 16-January 04 ![]() |
It says something about that in the Multiclassing part at the end of Prophecies of the Dragon. Anyhow, it makes sense. If you're a wilder and pulled into one of the four traditions and taught, unless you go out for years and start learning instinctive weaving again, or taught by a non-tradition wilder, then you can't go back to wilder. I agree, it's still powerful, but not that bad. Besides, a wilder MCing into initiate looses weaves and has to put up with mentors, while initiates MCing into wilder (as noted in Prophecies, very unlikely) must spend a feat for Eliminate Block before gettign 1 class in wilder. Furthermore, taking a level of Wilder does not absolve you of your Mentor. It's pretty limiting when you have some mean Aes Sedai always harping behind your back. -------------------- Aaaaaaaaaaaaaaaaaaaaaaaaand this rant's
done. Magus the Extreme. Your wonderfully-ghoulish partner GM of Patterns of the Weave. Be fearful, indeed. | ||||
Entropic_existence |
Posted: Jan 27 2004, 12:11
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Breaker-of-horses-and-men ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 116 Member No.: 22 Joined: 15-January 04 ![]() |
This is slightly off topic but it is about
multiclassing so I decided to post it. I haven't read the errata in a long
time but it seems to be (maybe I just missed it) that the RPG book doesn't
say anything about a 20% exp penalty for multiclass characters when you
have more than a 4 level difference between any two classes. Is this
purposeful and in effect for balance or did I miss it?
-------------------- What is dead can never
die. |
drothgery |
Posted: Jan 27 2004, 12:12
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Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 126 Member No.: 25 Joined: 15-January 04 ![]() |
Heck, I still maintain the wilder class should never
have existed, as it tries to create dichotomies that aren't really there.
-------------------- |
wolfgaidin |
Posted: Jan 27 2004, 12:19
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Newbie ![]() Group: Members Posts: 8 Member No.: 60 Joined: 24-January 04 ![]() |
Actually, the official errata from the game designer does: "When a channeler multi-classes, they get all the benefits of the new class (including a second talent and affinity). When benefits conflict (like overchanneling), the character uses the best option (which, in the case of overchanneling, would be wilder's ability.). They also suffer the restrictions of the other classes (a Wilder multiclassing into initiate would have to join one of the four initiate traditions - which can mean gaining a mentor)." I posted all the errata in the 1st post. | ||
LuciusT |
Posted: Jan 27 2004, 12:39
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Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 123 Member No.: 19 Joined: 15-January 04 ![]() |
This is deliberate. Like d20 Modern, d20 WoT offers no penalty for multiclassing. | ||
MagusRogue |
Posted: Jan 27 2004, 02:42
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![]() Village fool. Paid well. ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 703 Member No.: 26 Joined: 16-January 04 ![]() |
Hrm... well, in my games, i'm most definately not allowing a new affinity and talent. That's just too much. Then again, this is errata from the same man who said that Aiel algai'd'siswai are proficient with shields, but get no bonuses from them. ![]() Note also that according to the errata/faq, an ogier just needs to take a level of armsman or woodsman at 2nd level (if he took the other at 1st) to overcome racial penalties of no martial weapons. -------------------- Aaaaaaaaaaaaaaaaaaaaaaaaand this rant's
done. Magus the Extreme. Your wonderfully-ghoulish partner GM of Patterns of the Weave. Be fearful, indeed. | ||
Sharn Penndroen |
Posted: Jan 27 2004, 03:06
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![]() Lemming Extraordinare ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 239 Member No.: 15 Joined: 15-January 04 ![]() |
This is from the FAQ. Straight from the lips of Charles Ryan.
Although many people don't give the new affinity and talent as a HOUSE RULE, the OFFICIAL RULE is that they do gain them. Fair or not, that is up to you as a GM. -------------------- I like swords. | ||||
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