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> Unravaling, slicing and cutting weaves., Unraveling a shield too.
Quillion
Posted: Feb 2 2004, 03:37 PM
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CUTTING AND SLICING WEAVES
It is possible to channel a weave slot of any level to slice another weave of the same level or lower by using Spirit. You cannot slice or cut a weave if you are shielded from the True Source and you must embrace the True Source before you can slice a weave.
Slicing: You must select an opponent as the target of the slice. (readied action for those not targeting you, attack of opportunity for those weaves entering a 5’ threat range, you may cut additional weaves with the Combat Reflexes feat. You cannot cut a weave that has a range of touch, ray or affects an area.), Make a Weavesight check (DC 15 + the weave's level; 25+weaves level for those of the opposite gender). This check is a free action. If the check succeeds, you identify the opponent's casting level and can attempt to slice it. (If the check fails, you must guess the casting level of the weave.)
To complete the action, you must channel a flow of spirit with a casting level of equal or greater strength. You then make an opposed Weavesight skill check. (the attacker gets a +10 if of the opposite gender) If successful, you slice the weave. If you fail, nothing happens, and your weave is wasted.
Cutting: Held or tied-off weaves are treated just like weaves currently being channeled except The DC is Set 15+level of the weave. (+10 to the DC if of the Opposite gender if you detect their presence) Cutting held or tied off weaves counts as an attack action. You cannot Cut held or tied off weaves of the Warding Talent.

UNRAVEL A TIED OFF WEAVE
It is possible to unravel a tied off a shield that you have detected even if you are shielded from the true source. You cannot overchannel if you are shielded from the True Source. You cannot unravel a weave that is being held through concentration by a channeler. It is only possible to unravel weaves of the Warding Talent. You must know the Ward Bore weave inorder to unravel a weave.
How Unraveling Works: You probe the weave for 10 minutes to find a weak spot in the tied off weave. To unravel the tied off weave you must spend a weave slot equal to or higher than the tied off weave. You then make an opposed Weavesight skill check. (if the persson is linked you must make multiple attempts) If successful, you open a hole in the weave and collapse it. If you fail, nothing happens, and your weave is wasted - though you can try again after probing for another 10 minutes, Recagardless the caster of the weave is made aware of the attempt.
Backlash: If you successfully unravel a weave you follow up with a backlash strike against the channeler and any who are linked with him or her. They must then make a concentration check as if overchanneling a weave equal to the slot of spirit used in the unraveling. If they fail this concentration check they must make a Fortitude save as if overchanneling and suffers the full effect on a failed save.



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MagusRogue
Posted: Feb 2 2004, 03:40 PM
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seems similar to what i did with Cut Weave there, Steve. biggrin.gif


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Dortamur
Posted: Feb 3 2004, 02:03 AM
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Interesting. I find Cutting difficult to interpret though, since you list a DC but don't say what it's for. Slicing has two checks; the first being the Weavesight DC to determine strength, and the second being opposed Weavesight checks - so which one is the Cutting one? If it's the first, well, then it seems to be the same (DC 15 + level). If the second, then is it DC 15 + level to beat with a Weavesight check to cut a tied weave? I suppose that's reasonable - fairly easy to do for a higher level channeler.

I imagine Cutting a held weave would be pretty much the same as Slicing - the other channeler still has control of the weave, and so an opposed check can be used by them to avoid the cut. Cutting a tied-off weave should be much easier.

Why can't you cut weaves of the Warding Talent? Sure, a Ward against the OP may be uncuttable, but Shields, Ward against People, Circle of Silence - I don't see why they can't be cut.

Why can you only unravel weaves of the Warding Talent? Several times in the Books where unravel is discussed, it's to remove a Gateway. (But that's unravelling a held weave, not a tied off weave.) It seems what you're describing is for the removal of shields - isn't that more breaking a weave, than unravelling? You feel for points of weakness in the weave, and push against them in an attempt to shatter the weave.

Oh, and you also describe the Unravelling as being "against a tied off weave" - but then list an option to backlash against the channelers, including linked channelers. Except there aren't any if it's tied off?

Any reason why not to call Cut/Slice the same thing - but with different checks if it's tied or held? (It seems the only reason the name is different is to differentiate between the target situation; the action is still the same)

Any feats for being able to do a Slice/Cut as an AoO in any circumstances?

This post has been edited by Dortamur on Feb 3 2004, 02:05 AM
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Targul
Posted: Feb 3 2004, 07:37 PM
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I thought they covered unraveling weaves in the base book. If I remember correctly it is under one of the skills. Like Concentration, or Composure I thought. Maybe I'm wrong I'll have to look it up.


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Blaeric Fen
Posted: Feb 3 2004, 07:44 PM
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Targul, I just looked it up & itsays on page 74 under the concentration skill that concentration's used for unusual channeling actions such as linking and unlacing weaves. then it says to see chapter 9: the one power.


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MagusRogue
Posted: Feb 3 2004, 08:49 PM
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Wheel of Time RPG, main book, pg 74, first paragraph, second paragraph (and if you don't have the book already, don't sue me for puting this up): Unlacing a Weave: Unlacing a weave is dangerous and difficult - so much that unlacing is discouraged and the Aes Sedai forbid it outright. Only weaves which are being held or tied off can be unlaced - weaves that have intantaneous effects dissipate immediately, and cannot be woven. The DC to unlace a weave is 25 plus the casting level. Failure results in a random weave effect as the partially-unlaced weave collapses into a new, unintended weave - the GM can choose any known weave, exaggerating or expanding the effects as he sees fit, or create entirely new effects. Failure also requires a Fortitude save with a DC of 20, just as if you had failed in an overchanneling attempt (wilders do not get their +5 bonus when making this save). See Chapter 9 for the effects of a failed overchanneling Fortitude save. Unlacing a weave takes a number of full actions equal to the casting level.

Straight from the book. A Concentration use.
And Counterweaving handles slicing down weaves that are cast immediately. So no real need for new rules unless this doesn't work (and honestly, it's accurate and not easily abused).

This post has been edited by MagusRogue on Feb 3 2004, 08:49 PM


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Aaaaaaaaaaaaaaaaaaaaaaaaand this rant's done.

Magus the Extreme. Your wonderfully-ghoulish partner GM of Patterns of the Weave. Be fearful, indeed.
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MagusRogue
Posted: Feb 3 2004, 08:55 PM
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BTW, Steve, your Slicing rules? They're essentially the same as Counterweaving, but you also have to make a roll. If you don';t know, Counterweaving is in Prophecies, and it's exactly the same as DnD's Counterspelling. If you know the weave, you can counter it by spending the same weave slot, as if you cast the weave yourself (as long as you ready your action to counter). if you take Improved Counterweaving feat, then you may spend a slot 1 level higher to counter if you don't know the weave yourself (call it using Spirit to slice through a weave). Reactive Counterweaving feat allows you to counter a weave once per round during any action, regardless of whether you readied an action or not, or already have counterweaved this round.


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Aaaaaaaaaaaaaaaaaaaaaaaaand this rant's done.

Magus the Extreme. Your wonderfully-ghoulish partner GM of Patterns of the Weave. Be fearful, indeed.
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