
Call of the Horn | ![]() ![]() ![]() ![]() |
Logged in as: Zinuk ( Log Out ) | My Controls · 0 New Messages · View New Posts · My Assistant |
![]() ![]() ![]() |
Two Rivers Wolfbrother |
Posted:
Jul 3 2004, 10:24 AM
|
![]() Great Fang ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 327 Member No.: 20 Joined: 15-January 04 ![]() |
Bara'kal Resembling immense crabs, bara'kals dwell in the Threefold Land, attacking anything they would eat, including humans and other animals. They are not evil, nor good, nor of darkness or light, yet they have a revulsion to Shadowspawn and know they are not food. Bara'kals look exactly like crabs that would be found in the see, but they are immense, and their claw arms are a bit longer, making them less clumsy if flipped and more able to reach things. They are usually shades of gray, brown, and orange, and sometimes even red or greenish. Their shell is usually a mixture of colors. Bara?kals most often live in solitude, finding a mate when it can. Bara?kal eggs are a valuable and rare delicacy that was commonly eaten by Sharans long ago, but eggs are rarely found without a mother nearby. Large Animal Hit Dice: 5d8+10 hp (36 hp) Initiative: +0 Speed: 30 ft. Defense: 19 (-1 Size, +10 natural) Attacks: Claw +7 melee Damage: Claw 1d6+3 Face/Reach: 10 ft. by 10 ft./10 ft. Special Attacks: Pinch Special Qualities: Damage Reduction 6/--. Saves: Fort +6, Ref +1, Will +1. Abilities: Str 16, Dex 10, Con 15, Int 2, Wis 10, Cha 5. Skills: Spot +8, Wilderness Lore +8. Feats: Improved Grab, Weapon Focus (claw). Climate/Terrain: Any desert Organization: Solitary or pair Challenge Code: B Treasure: None Advancement: 6-10 HD (Large); 11-20 (Huge). Pinch: When it lands a successful grapple, the bara'kal may make a pinch attack, dealing double damage with it?s claw (including possible critical). The bara'kal may do this every round it sustains the grapple. This post has been edited by Two Rivers Wolfbrother on Jul 3 2004, 10:25 AM -------------------- This is an old thing, boy. Older than Aes Sedai.
Older than anybody using the One Power. Old as humankind. Old as
wolves. Current Projects: Encounters Handbook Homepage: www.towncenterproductions.com It's Funny! |
Two Rivers Wolfbrother |
Posted:
Jul 6 2004, 08:08 AM
|
![]() Great Fang ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 327 Member No.: 20 Joined: 15-January 04 ![]() |
So, no problems then? It's really simple and
straight-forward, so if there are no problems, I'll be content with that.
If anyone sees anything wrong, I'd appreciate knowing.
-------------------- This is an old thing, boy. Older than Aes Sedai.
Older than anybody using the One Power. Old as humankind. Old as
wolves. Current Projects: Encounters Handbook Homepage: www.towncenterproductions.com It's Funny! |
Zinuk |
Posted:
Jul 6 2004, 10:15 AM
|
![]() Learned Master ![]() ![]() ![]() Group: Members Posts: 51 Member No.: 166 Joined: 21-June 04 ![]() |
Seems good to me. You're really doing very good work
with your encounter handbook. |
Two Rivers Wolfbrother |
Posted:
Jul 6 2004, 10:36 AM
|
![]() Great Fang ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 327 Member No.: 20 Joined: 15-January 04 ![]() |
Thanks. I appreciate the compliment. Sometimes it
feels like I'm gonna hafta write most of it myself, which is fine, but it
just means it'll take a long time. Some people have been very helpful.
It'll be nice when it's complete. And hopefully useful. This post has been edited by Two Rivers Wolfbrother on Jul 6 2004, 10:40 AM -------------------- This is an old thing, boy. Older than Aes Sedai.
Older than anybody using the One Power. Old as humankind. Old as
wolves. Current Projects: Encounters Handbook Homepage: www.towncenterproductions.com It's Funny! |
Niveus |
Posted:
Jul 6 2004, 11:09 AM
|
![]() Learned Master ![]() ![]() ![]() Group: Members Posts: 76 Member No.: 171 Joined: 4-July 04 ![]() |
just so you know there is a fairly decent old tongue
dictionary at http://www.angelfire.com/tx/jcs97b/otd.html you might be able to make an acurate old tongue name hard to say but it sounds cool regardless -------------------- ![]() |
Two Rivers Wolfbrother |
Posted:
Jul 6 2004, 11:45 AM
|
![]() Great Fang ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 327 Member No.: 20 Joined: 15-January 04 ![]() |
I quite honestly have no idea what to name these. I
thought "giant crabs" sounded lame, and I didn't see anything in the Old
Tongue I liked, and I didn't wanna make it up, so I gave it a name that
basically has as much meaning as ogier to us. Ogier doesn't actually mean
anything, it's just what we call the giants of RJ's world. Bara'kal is a
name for these, probably an Aiel name. Bara'kal could mean something like
"Rock Shell" or something, but I don't know that it needs to. If anyone
has a better name, that'd be cool. -------------------- This is an old thing, boy. Older than Aes Sedai.
Older than anybody using the One Power. Old as humankind. Old as
wolves. Current Projects: Encounters Handbook Homepage: www.towncenterproductions.com It's Funny! |
![]() |
![]() ![]() ![]() |