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> Whirling blades of death, did someone say blender
Niveus
Posted: Sep 14 2004, 09:58 PM
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one of the things that pissed me off about the PotD is that your heroes get to watch the ashaman use the Whirling blades of death but they don't have the weave itself listed my wilder wanted to learn it but my DM was like nope sorry buddy your out of luck.


So I made it myself and here it is


Whirling Blades of Air
Duration: concentration cannot be tied off
This weaves creates fast spinning blades of air that will dismember any that try to pass them

Any entering the area occupied by the WBoA or are currently in the area must make a reflex saving throw to avoid the possibility of dismemberment a successful save halves damage. Improved evasion further halfs the damage and lessens the fail table by 1 Step

-2 if they are running
-5 if they are charging
-5 if the area they entered from is already occupied by others
-10 if they cannot exit the space (ie harden air etc.)

Reflex save
Succeeds Half Damage
Fails by 01-05 Normal damage
Fails by 06-10 Double Damage (loss of hand or foot)
Fails by 11-15 Triple Damage (loss of limb at elbow or knee)
Fails by 16-20 Quadruple Damage (loss of whole leg or arm)
Critical Failure Quintuple Damage (loss of multiple limbs DM’s Choice)

Cast...Dmg....Size............Area
5........2d6.....Small..........5 square feet
6........2d6.....Medium.......10 square feet
7........2d6.....large...........20 square feet
8........2d6.....Huge...........40 square feet
9........2d6.....Gargantuan..80 square feet

+1 casting cost damage inreases by d6 6d6 max

*note*
The blades are spinning so rapidly they can hit as tough they were +3 power wrought blades however weave resistance will negate the damage but not the weave itself

This post has been edited by Niveus on Sep 16 2004, 07:28 PM


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bmtc
Posted: Sep 14 2004, 10:45 PM
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One thing, I am worried it might be a little bit to powerful. (With all those minuses it is really easy to fail a reflex save and get dismembered)

Another thing, could you make the area into increments of 5'? I am sure it will make your DM happier, whether he uses pencil and paper or minitures.

Like 6----5 square feet
7---10 " "
8---20 " "
9---40 " "
10--100 " "
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Zarozynia
Posted: Sep 14 2004, 10:56 PM
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yeah, I have to say that I'm not a fan of instant death. That's just not fair. yeah, its really cool when you use it on other people, but not so cool if you're a character and somebody uses it on you. Especially in a world where you can only be resurrected by the D.O. And I dont allow my players to use a weave that I wont use on them.

Why not take out the instant death and change those to other types of damage. Dont know what, but it could work. probably.

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Llewin
Posted: Sep 14 2004, 10:58 PM
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well...there is some small precident for instant death in the WoT universe... E.G. overchanneling and failing horribly but lets look at the percentile...

its VERY hard to screw up that much.
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Niveus
Posted: Sep 15 2004, 12:32 AM
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I have read and reread the dumanai wells chapters again and again and i toned it down besides this is a stationary weave only useful if you are being charged at you cant move it around.

yes it is very powerful but only if a target decides to run at you


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MagusRogue
Posted: Sep 15 2004, 07:45 PM
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yeah, look at the dnd revision. Most of the insta-kill spells were toned down. Hell, disentegrate now just does a flat 2d8 per caster level. lotsa damage, but still a chance to survive. In WoT, the only instances of insta-death that there should be involves exploding due to a massively failed overchannel, doing a final casting (you know, channel all the One Power you can into one final weave, like what happened in Manetheren and its Queen), or Balefire.

just make it do quite a bit of damage per round within the blades. remember, rounds last onyl 6 seconds.


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Niveus
Posted: Sep 15 2004, 08:24 PM
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I removed the instant death I also removed the cut in half thing leaving whole limb removal nasty but surviveable I lowered the penalties so the maximum you can have as a penalty is -10

-5 for charging and -5 for being unable to move backwards (ie wall of air)


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MagusRogue
Posted: Sep 15 2004, 09:57 PM
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*Thinks* You know, I'd just make it do an area damage, and leave it at that. KISS, you know? I would say they would loose a limb on a natural 1 on the saving through, just like you loose limbs on a second natural crit (ie, with a 20-crit weapon, you roll a 20, then roll a 20 on the crit confirmation). You don't see any modifiers for someone running into a fireball, do you?


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Magus the Extreme. Your wonderfully-ghoulish GM of Patterns of the Weave. Be fearful, indeed.
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Niveus
Posted: Sep 15 2004, 11:47 PM
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hhmmm what if i change it around so the loss of limbs depends on how badly the refles save was failed


see edited post


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Zarozynia
Posted: Sep 16 2004, 08:07 AM
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liking the revisions. NOW I would use it in my campaign.

biggrin.gif


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Legends of Darkness Are Not Always Myths - An Ongoing experiment in writing/illustration/mythology

Photographia

Temple of the Goat - a philisophical weblog

Diynen'd'ma'purvene - A Wheel of Time resource
* Developing a Character: The Aiel
* Amadicia Background: Complete with Whitecloak PC and new backgound feat
* Moonwarrior - A Wolfbrother feat in the main Feats section
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Niveus
Posted: Sep 16 2004, 07:30 PM
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ya I modified it even more I changed the damage progresion table to reflect extra power being invested to weave it


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