Powered by Invision Power Board


  Reply to this topicStart new topicStart Poll

> Master of the edged hand, Der'al Jeihar
Niveus
Posted: Jul 4 2004, 03:34 AM
Report PostQuote Post


Learned Master
***

Group: Members
Posts: 95
Member No.: 171
Joined: 4-July 04



Der’al Jeihar
“Master of the Edged Hand”
Requirements
and 1 level in algaidisiswai (or signifigant contact with aiel)
Base attack + 5
Jump 6 ranks
Balance 4 ranks

Feats: Improved Unarmed Strike
Combat Reflexes

Class Information
Hit die d8 and con modifier applies
Class Skills
Balance (Dex.), Climb (Str.), Escape artist (Dex.), Hide (Dex.) Intimidate (Cha), Jump (Str.), Listen (Wis), Move Silently (Dex.), Perform (dance) (Cha.), Spot (Wis.), Tumble (Dex.),
Skill Points 3 + int modifier
Class Features
Jeihar: “Edged Hand” The Der’al Jeihar is trained extensively in unarmed combat even able to deal out leathal damage, they suffer no off hand penalty if attacking with multiple appendages the Der’al Jeihar also deals more damage when unarmed d6 at 1st d8 at 4th and d10 at 8th

Muad’cab “Free Foot” At 2nd level the Der’al Jeihar can charge an opponent and deal a devastating flying kick adding his class level to the damage dealt (unarmed)

Redirection: when an opponent attacks you may make redirect their attack to another target within 5 feet of you on a successful melee attack roll.

Sara’farGai “Dance of Battle” at 7th level a Der’al Jeihar can choose to make more unarmed attacks at the cost of accuracy he can make an additional attack at maximum bonus but all attacks suffer a -2 penalty.

Haranm'taal “hand of Stone” at 10th level the Der’al Jeihar gains the ability automatically confirm a critical hit when attacking unarmed

Level Base Fort Ref Will Special Def. Rep.
1 +1 +0 +2 +0 Jeihar d6 +1 +0
2 +2 +0 +3 +0 Muad’cab +2 +0
3 +3 +1 +3 +1 Bonus Feat +2 +0
4 +4 +1 +4 +1 Jeihar d8 +3 +0
5 +5 +1 +4 +1 Redirection +4 +1
6 +6 +2 +5 +2 Bonus Feat +4 +1
7 +7 +2 +5 +2 Sara’farGai +5 +1
8 +8 +3 +6 +3 Jeihar d10 +6 +1
9 +9 +3 +6 +3 Bonus Feat +6 +2
10 +10 +3 +7 +3 Haranm'taal +7 +2

This post has been edited by Niveus on Jul 5 2004, 02:16 AM


--------------------
user posted image
Mini ProfilePMEmail Poster
Top
Two Rivers Wolfbrother
Posted: Jul 4 2004, 05:14 AM
Report PostQuote Post


Great Fang
*****

Group: Members
Posts: 365
Member No.: 20
Joined: 15-January 04



What are the requirements for those feats? If there are none, a character could take this class after third level.


--------------------
This is an old thing, boy. Older than Aes Sedai. Older than anybody using the One Power. Old as humankind. Old as wolves.

Current Projects:
Encounters Handbook

Homepage:
Town Center Productions
It's funny!

Also check out my Wheel of Time RPG Website!
It's not as funny as Town Center Productions
Mini ProfilePMEmail Poster
Top
Niveus
Posted: Jul 4 2004, 05:25 AM
Report PostQuote Post


Learned Master
***

Group: Members
Posts: 95
Member No.: 171
Joined: 4-July 04



QUOTE (Two Rivers Wolfbrother @ Jul 4 2004, 03:14 AM)
What are the requirements for those feats?  If there are none, a character could take this class after third level.

its was almost a carbon copy of the martial artist from d20 modern so i changed some stuff Action points are gone so i added stone hand and redirection added more skills and raised the base attack and added the aiel requirement to give it some flavour

This post has been edited by Niveus on Jul 5 2004, 02:19 AM


--------------------
user posted image
Mini ProfilePMEmail Poster
Top
Two Rivers Wolfbrother
Posted: Jul 5 2004, 08:54 AM
Report PostQuote Post


Great Fang
*****

Group: Members
Posts: 365
Member No.: 20
Joined: 15-January 04



Then it's an Advanced Class. Those aren't generally used in Wheel of Time, though I don't have a problem with them personally.


--------------------
This is an old thing, boy. Older than Aes Sedai. Older than anybody using the One Power. Old as humankind. Old as wolves.

Current Projects:
Encounters Handbook

Homepage:
Town Center Productions
It's funny!

Also check out my Wheel of Time RPG Website!
It's not as funny as Town Center Productions
Mini ProfilePMEmail Poster
Top
Niveus
Posted: Jul 5 2004, 09:45 PM
Report PostQuote Post


Learned Master
***

Group: Members
Posts: 95
Member No.: 171
Joined: 4-July 04



well if you look at the new edit the base attack requirement is now +5 so you need to be at least 5th level


--------------------
user posted image
Mini ProfilePMEmail Poster
Top
Niveus
Posted: Aug 4 2004, 03:55 PM
Report PostQuote Post


Learned Master
***

Group: Members
Posts: 95
Member No.: 171
Joined: 4-July 04



QUOTE (Two Rivers Wolfbrother @ Jul 5 2004, 01:54 AM)
Then it's an Advanced Class. Those aren't generally used in Wheel of Time, though I don't have a problem with them personally.

i have been thinking if we take the initate class as beeing novices etc there should be advanced classes for accepted etc..


--------------------
user posted image
Mini ProfilePMEmail Poster
Top
Kakita Aramoro
Posted: Aug 4 2004, 05:25 PM
Report PostQuote Post


Elder Scholar
*****

Group: Members
Posts: 160
Member No.: 74
Joined: 1-February 04



hmn, that does make sense, however in d20 modern prestige classes become available about lvl 9, so you could have 3 levels of say the generic chaneler, then 6 levels of the accepted, and finaly start on the prestige class.

also, though, Modern is designed for no magic at all before lvl 3, which tends to throw a setting with magic in it back a bit.
Mini ProfilePMEmail Poster
Top
1 User(s) are reading this topic (0 Guests and 0 Anonymous Users)
1 Members: Zinuk

Topic Options Reply to this topicStart new topicStart Poll