
Call of the Horn | ![]() ![]() ![]() ![]() |
Logged in as: Zinuk ( Log Out ) | My Controls · 0 New Messages · View New Posts · My Assistant |
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SWAT |
Posted: Nov 12 2004, 05:40
AM
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Newbie ![]() Group: Members Posts: 1 Member No.: 201 Joined: 12-November 04 ![]() |
First of all, hello everyone! I run a partially WoT
game, so I've been a lurker here from time to time, looking for ideas,
advice, and answers, but for the first time I can't find what I'm looking
for, so I figured I might as well join and ask. It's somewhat ironic to do
so shortly after it's been announced that the board will close, though I'm
glad to hear the community will simply move to another board. And now to my question. I know you've probably heard this many times before, but shouldn't Arms of Air have a saving throw? The One Power is present in the multi-dimensional campaign I run, but none of the players are familiar with it. During a fight against githyanki weavers, my players had a fit when I used Arms of Air without giving a saving throw. Indeed, similar abilities in other systems always provide a save. And it seems to me it could too easily be used to drop people off cliffs and such. So, is there something I'm missing? Thanks! |
Kaimus |
Posted: Nov 12 2004, 07:28
AM
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![]() Newbie ![]() Group: Members Posts: 7 Member No.: 193 Joined: 25-October 04 ![]() |
The game rules allow for a saving throw, I believe,
but personally, I wouldn't have my players roll for one. You can't see
Arms of Air unless you're a channeler of the same sex. How would you dodge
it? Kaimus |
Two Rivers Wolfbrother |
Posted: Nov 12 2004, 12:26
PM
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![]() Great Fang ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 577 Member No.: 20 Joined: 15-January 04 ![]() |
If you're running a Wheel of Time game without the
dimensions, or without running a D&D game with some Wheel of Time
rules...basically, if you're running a normal, to-the-setting, Wheel of
Time game, you get no saving throw, and there shouldn't be one. If you're
running another setting, such as D&D with channeling and such
happening, I could forgive a Reflex saving throw, or just use the
Telekinesis spell in the Player's Handbook, which allows a Will save to
resist a violent throw. -------------------- This is an old thing, boy. Older than Aes Sedai.
Older than anybody using the One Power. Old as humankind. Old as
wolves. Current Projects: Encounters Handbook Tome of the One Power Homepage: Town Center Productions It's funny! Please check out the funny short films and sketches, such as Pink Avenger, the Sockies, and Kenny getting shot with a paintball gun. Check out my Wheel of Time RPG Website! It's not as funny as Town Center Productions, but it's updated frequently, so check it out often. Newest Features: Alternate Rules: Sanity Towns and Locals: The Tuatha'an I My TRW WoT Yahoo! Group! This is where I let the people know when I update my WoT site and also let them know what's coming up. |
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