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bmtc |
Posted:
Jul 29 2004, 06:55 PM
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Learned Master ![]() ![]() ![]() Group: Members Posts: 31 Member No.: 169 Joined: 30-June 04 ![]() |
I have a question... how does crafting
work? I always assumed that if you were crafting something with a dc of 10, and you rolled a 15, then you assembled 5(15-10)*10 or 50 mk worth of materials. But now other stuff I am looking at leads me to believe that you might actually assemble 15*10 or 150 mk worth of materials. But then wouldn't more difficult items craft more quickly? |
Kakita Aramoro |
Posted:
Jul 29 2004, 07:59 PM
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Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 146 Member No.: 74 Joined: 1-February 04 ![]() |
The higher the DC to make an item, the faster you
make each monetary value of it, if you make the DC, but the higher the DC
usualy the cost is higher too. In the 3.5 Players handbook it gives you
the option to increase the DC of the Item you are crafting by 10, for the
sole purpose of creating it faster, if you can make the check. |
Two Rivers Wolfbrother |
Posted:
Jul 29 2004, 08:24 PM
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![]() Great Fang ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 339 Member No.: 20 Joined: 15-January 04 ![]() |
This is from the SRD at www.wizards.com/d20 To determine how much time and money it takes to make an item, follow these steps. 1. Find the item?s price. Put the price in silver pieces (1 gp = 10 sp). 2. Find the DC from the table below. 3. Pay one-third of the item?s price for the cost of raw materials. 4. Make an appropriate Craft check representing one week?s work. If the check succeeds, multiply your check result by the DC. If the result × the DC equals the price of the item in sp, then you have completed the item. (If the result × the DC equals double or triple the price of the item in silver pieces, then you?ve completed the task in one-half or one-third of the time. Other multiples of the DC reduce the time in the same manner.) If the result × the DC doesn?t equal the price, then it represents the progress you?ve made this week. Record the result and make a new Craft check for the next week. Each week, you make more progress until your total reaches the price of the item in silver pieces. If you fail a check by 4 or less, you make no progress this week. If you fail by 5 or more, you ruin half the raw materials and have to pay half the original raw material cost again. Progress by the Day: You can make checks by the day instead of by the week. In this case your progress (check result × DC) is in copper pieces instead of silver pieces. Creating Masterwork Items: You can make a masterwork item?a weapon, suit of armor, shield, or tool that conveys a bonus on its use through its exceptional craftsmanship, not through being magical. To create a masterwork item, you create the masterwork component as if it were a separate item in addition to the standard item. The masterwork component has its own price (300 gp for a weapon or 150 gp for a suit of armor or a shield) and a Craft DC of 20. Once both the standard component and the masterwork component are completed, the masterwork item is finished. Note: The cost you pay for the masterwork component is one-third of the given amount, just as it is for the cost in raw materials. Repairing Items: Generally, you can repair an item by making checks against the same DC that it took to make the item in the first place. The cost of repairing an item is one-fifth of the item?s price. Don't know if that helps. Hopefully it does. -------------------- This is an old thing, boy. Older than Aes Sedai.
Older than anybody using the One Power. Old as humankind. Old as
wolves. Current Projects: Encounters Handbook Homepage: www.towncenterproductions.com It's Funny! |
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