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> Effects on failing research/Unraveling a weave, At Aleshandre's suggestion
Llewin
Posted: Oct 27 2004, 07:33 PM
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OK In an attempt to make my house rules more accurately represent the world of RJ's WOTverse we are going to try to come up with a random table of effects for when a channeller fails at an attempt to reseach a new weave or at unraveling a weave.

I'd like to pool the populous. What are some ideas on what could 'go wrong' if someone failed a task such as those above.

They dont all have to be catastrophic, I'd even like some that are completely harmless smile.gif

Give me suggestions all smile.gif

~llewin
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Aleshandre
Posted: Oct 27 2004, 09:20 PM
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There is naturally the massive explosion that occurred when Elayne lost hold of the gateway she was unravelling.
Then an illusion that depicts an embarassing dream, fantasy or memory belonging to the channeler who failed the check.
The weave could snap into any existing weave (for weaves that have a target, it could target a random member of the party).


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Llewin
Posted: Oct 27 2004, 09:58 PM
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Those are good suggestions... what else do we have?

How about...

The weave creates a thunderously loud noise and stench reminiscient of the Blight on a summer day. Everyone within a 10 foot radius of the target (or the channeller if there is no specified target) makes two fortitude saves. The first save, DC 20 is versus extreme noise, if failed you are deaf for 3 rounds and suffer 1d4 points subdual damage. At the end of three rounds you gain half of your hearing ability again. Once all subdual damage from this weave have been healed you gain all hearing again. The second save, DC 30, is versus nausiation due to the smell. If the save is failed you suffer 1d6 pts subdual damage and you are nausiated for 1d6 rounds. While nausiated you suffer -1 to all rolls.

The weave suddenly causes the temperature surrounding you to drop dramatically below freezing. Everyone within a 15 foot radius of the target (or the channeller if there is no specified target) makes a fort. save vs. extreme cold DC 25. If the save is failed you suffer 2d6 pts subdual damage. All water and objects which have a high water content freeze within 1 round. Weave duration is 1 round at which point the channeller loses his or her hold on the Source and must re-imbrace to continue channelling.

The weave suddenly causes the temperature surrounding you to rise incredibly. Everyone within a 30 foot radious of the target (or the channeller if there is no specified target) makes a fort. save vs. extreme heat DC 30. If the save is failed you suffer 1d6 pts of real damage and 2d6 pts of subdual damage. All water in the area begins to steam within 1 round and is uncomfortably warm to the touch. Weave duration is 1 round at which point the channeller loses his or her hold on the Source and must re-imbrace to continue channelling.

for starters?
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Niveus
Posted: Oct 28 2004, 06:42 AM
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In my campaigns a channeler attempting to unravel a weave the first choose one of the affinities in the target weave and make a weave sight check representing the complexity of the act of unraveling of a weave at a DC of, Weave level + 5, +2 for each affinity still intact with -10 penalty when dealing with a weave of the opposite gender. For each successful check an affinity is successfully removed and for each failed check the channler must make an over channeling save as though casting with 0 weave Slot if they fail the weave slips if any of the affinities have been removed the DM rolls a d10 the number roll represents the intensity of the random weave cast that contain all and only the remaining affinities and has the casting cost, otherwise the weave explodes dealing 3d10 damage to all within 10 foot radius.


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Aleshandre
Posted: Oct 28 2004, 02:12 PM
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Side Note: It really should be impossible to unravel a weave by someone of the opposite sex, since to unravel a weave, the weave must still be being held, or tied off and a person would be unable to see the weaves at all by someone channeling the other half. The only exception to this would be a linked circle of saidin and saidar, in which the person melding the flows can see both halves of what they are weaving (it is unknown whether they can see the flows that are being woven outside the circle).


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Llewin
Posted: Oct 28 2004, 07:39 PM
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yeah i'm gonna have to agree with you on that one Ale...

There wasnt any indication that Avi could tell what each thread in the weave she unraveled was based on the way it 'felt' they all felt the same, slippery...

so if you cant tell by touch what you are pulling at it seems impossible for someone who cant see the pattern to unravel it...
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Niveus
Posted: Oct 29 2004, 03:01 AM
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yes there has been evidence of that during the time when asmodean was teaching rand leanfer mentions that picking apart the weave you cant see is much harder then one you can like a man's weaves

I cant give the exact passage but i pretty sure i read it coreectly unless she was lying which she is known to do


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shaun
Posted: Nov 2 2004, 03:15 AM
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I don't know how to word it with the D&D system but if it was MERP/Rolemaster...
Stunned 5 rounds DC 20 concentration check or loose hold of the source.
Well the DC thing is definately D&D but not sure about stun. Basically I think it is you can't move or attack, only half OB to parry.
The stun duration and DC should be scaled according to the level of failure.
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