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drothgery |
Posted: Mar 10 2004, 06:39
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Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 126 Member No.: 25 Joined: 15-January 04 ![]() |
... or, where I try and put the ideas hashed out in
the "alternate Wilder class" thread, and earlier (even back on WotC's
boards, where there were a few rants from me on why having a wilder core
class was silly) into a class. This class would replace both the initiate and the wilder, and is identical to the initiate except where noted. It is supported by the following feats, which can all be taken as Bonus Channeling Feats ... Accepted You have reached an advanced stage of training with one of the Traditions, with all the benefits and responsibilities this includes. Pre-reqs: Abilty to channel the one Power, and passing a test approriate to the Tradition. Benefits: A full member of your tradition who serves as a mentor will accompany you, teaching you and providing guidance in the ways of your Tradition. You recieve support from your tradition, covering living expenses and protecting you from those outside your tradition. You learn four weaves as part of your training, which you gain immediately upon taking this feat. With each Channeler level you gain after taking this feat -- and before becoming a full memeber of your tradition -- you learn at least one weave from your mentor (or others in your Tradition). If circumstances make training impossible, you make up the training at a later date. Special Notes: Members of the Asha'man tradition call channelers with this feat 'Dedicated', while Wise Ones and Windfinders have no formal name for advanced trainees. If a wilder joins a tradition, she is expected to take this feat as soon as possible. Self-Motivated You have the drive to teach yourself how to channel, either on your own or pushing yourself beyond what your Tradition will allow. Pre-reqs: Abilty to channel the one Power. Benefits: You discover one weave per Channeler level on your own, starting with the level you take this feat at (you don't gain weaves retroactively). Every three levels, this can be a rare or lost weave. Note:
Hit Dice: d6 Base Attack Bonus, Saves, Defense Bonus, Reputation, and level-dependent Special abilities -- as per Table 3-4 (the initiate), replacing the Weavesight ability with a second Bonus Channeling Feat. Class Skills: Composure, Concentration, Deciper Script, Dipomacy, Gather Information, Heal, Intimidate, Invert, Knowledge (any), Sense Motive, and Weavesight. Skill points at 1st level: (4 + int modifier) X 4 Skill points for each additional level: 4 + int modifier Weapon & Armor Proficieny: Channelers are proficient with the club, dagger, and quarterstaff. Channelers are not proficient with any type of armor, nor with shields. The One Power: Affinities: At first level, you gain one Affinity. If you are male, chose Fire, Earth, or Spirit; if you are female, chose Air, Water, or Spirit. Talents and weaves: At first level, you gain one common Talent and four common weaves. You gain weaves per day as per Table 3-5. Channelers gain bonus weaves based on their Wisdom and Charisma scores; their primary channeling stat is Wisdom. Cross-Talent Weaves: Beyond 1st-level weaves (and 2nd-level weaves they can cast using first-level slots due to Affinities), channelers can only cast weaves within their Talents. Path: At first level, a Channeler either gains the Accepted feat for free or gains the Self-Motivated feat for free and a Block (see the Wilder description for rules on Blocks). Channelers who start learning outside of a Tradition (and therefore with a Block and the Self-Motivated feat) are often called wilders. Bonus Channeling Feats: As per initiate, except as modified above. Slow Aging: As per initiate. This post has been edited by drothgery on Mar 12 2004, 03:16 PM -------------------- |
Primal Paladin22 |
Posted: Mar 10 2004, 01:56
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Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 200 Member No.: 96 Joined: 16-February 04 ![]() |
The thing is I don't see the channeler as being any
thing like the wizard or even the sorcerer from regular d&d. A
channeler, especially one who has the spark is gonig to increase in power
no matter what. as soon as they learn to identify the source of their
power thy then get better at it every time they try. Magic, as it exists,
in the regular d&d game is very hermetic, that is it is accomplished
by long years of study of complex formulie(huh?), where as the act of
channeling is not at all based on logic or repeatable, dare I say
scientific stuff. It is on the other hand an inate ability. The act of
weaveing could be argued to be somewhat hermetic in nature but again it is
not like you sit down and read a book showing you how to put a weave
together. you neeed to see someone do it. Still the power that drives the
weave is based on an inate ability, not a developed skill. How to adapt
this concept into the game is something I haven't figured out yet, but I
will. The point of this is that a person, even an initiate, learning to
channel does so, not through intensive or exstensive academic study, but
through practice. This is far more phisicaly taxxing than what the wizard
does in his pursuit of power. I think the class should there for have a d6
for hit die rather than d4. Peace J -------------------- "Me... I'm doom on two legs, and you... you're a fish
among sharks." - said the submission fighter "Lancelot" to an arrogant and
unnamed scrub. |
Sharn Penndroen |
Posted: Mar 10 2004, 02:32
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![]() Lemming Extraordinare ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 239 Member No.: 15 Joined: 15-January 04 ![]() |
I also believe that the channeler class should have a
d6 instead of a d4. As statede somewhere before, Wizards play tested the
d4 and found it to be just too weak. That is why d20 Modern and Urban
aracana did away with the d4 hit die. The only reason that the wizard and
sorcerer kept it is because they felt it would be "recognized" by old
gamers. There is no reason to burden down the WoT channeler with this old
thought. Give them and the Aes Sedai PrC a d6. Other than that, I feel
like you are doing good with this. Another thought, shouldn't Accepted be "Accepted / Dedicated"? And shouldn't "Accepted / Dedicated" be a prerequisite for Aes Sedai and Asha'aman? -------------------- I like swords. |
drothgery |
Posted: Mar 10 2004, 03:04
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Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 126 Member No.: 25 Joined: 15-January 04 ![]() |
You're right about the d6 Hit Die and PrC
pre-requisites, so those have been changed.
-------------------- |
Mantyluoto |
Posted: Mar 10 2004, 05:38
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![]() New Monster: Hairy Dragon ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 446 Member No.: 17 Joined: 15-January 04 ![]() |
"SHOUTS"why couldn't you have done this before i
started my homebrew campaign ![]() i did something like this and called it Sorceress. Don't like D&D classes much prefer WoT. its cool man. definately D6 hp though -------------------- For Those About To Rock, We Salute You |
Two Rivers Wolfbrother |
Posted: Mar 10 2004, 06:35
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![]() Great Fang ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 258 Member No.: 20 Joined: 15-January 04 ![]() |
You know, I don't really have much productive to say,
but I think this is easily the best channeler redo I've seen so far. I
love the idea of the self-motivated or accepted paths, and I love how the
self-motivated actually has some abilities that make it worth taking.
-------------------- This is an old thing, boy. Older than Aes Sedai.
Older than anybody using the One Power. Old as humankind. Old as
wolves. Current Projects: Encounters Handbook Wheel of Time 3.5 Homepage: www.towncenterproductions.com It's Funny! |
Axel |
Posted: Mar 10 2004, 07:59
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Freelance HTML coder (hint Aleshandre) ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 218 Member No.: 54 Joined: 22-January 04 ![]() |
cool work! As for the D&D, I like Mage the way it is, but I altered Sorcerer so its more like Wilder. I like having a methodical scientific character, and a more artistic spontaneous one. (not that you could call the Browns anything but perfect mages) -------------------- Honorary Paladin of the Lawful Naughty If I seem to hate the d20 system, its only because I hate the system. Actually I just hate 3e, its biased me against the system. I rather like WoT. |
MagusRogue |
Posted: Mar 10 2004, 08:11
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![]() Village fool. Paid well. ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 703 Member No.: 26 Joined: 16-January 04 ![]() |
i actually kinda like this, drothgery. might snatch
it up for my own game sometime. -------------------- Aaaaaaaaaaaaaaaaaaaaaaaaand this rant's
done. Magus the Extreme. Your wonderfully-ghoulish partner GM of Patterns of the Weave. Be fearful, indeed. |
LuciusT |
Posted: Mar 11 2004, 03:37
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Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 123 Member No.: 19 Joined: 15-January 04 ![]() |
Damn. That's good. Now I have to decide whether or not to use the Wilder class I created or use this. Damn. |
Entropic_existence |
Posted: Mar 11 2004, 07:02
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Breaker-of-horses-and-men ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 116 Member No.: 22 Joined: 15-January 04 ![]() |
Like everyone else is saying...wow. I really like
this re-write. It seems more...fluid to me somehow. I'm seriously
considering stealing this for my game.
-------------------- What is dead can never
die. |
Axel |
Posted: Mar 11 2004, 08:34
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Freelance HTML coder (hint Aleshandre) ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 218 Member No.: 54 Joined: 22-January 04 ![]() |
question: how could this be converted to handle
people who never realize they can channel and thus only do so on accident?
Maybe a third "Self Denial" feat that's available only to NPC channelers?
-------------------- Honorary Paladin of the Lawful Naughty If I seem to hate the d20 system, its only because I hate the system. Actually I just hate 3e, its biased me against the system. I rather like WoT. |
LuciusT |
Posted: Mar 11 2004, 09:32
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Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 123 Member No.: 19 Joined: 15-January 04 ![]() |
My take on that is that it's an RP issue rather than a mechanics issue. | ||
Axel |
Posted: Mar 11 2004, 09:48
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Freelance HTML coder (hint Aleshandre) ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 218 Member No.: 54 Joined: 22-January 04 ![]() |
probably you're right, but I was kinda wondering
about the point. The local Wisdom may not be capable of much casting
power, but has a great deal of experience and can channel almost
continually without realizing that. It doesn't follow the rules, but maybe
doesn't need to. -------------------- Honorary Paladin of the Lawful Naughty If I seem to hate the d20 system, its only because I hate the system. Actually I just hate 3e, its biased me against the system. I rather like WoT. |
drothgery |
Posted: Mar 12 2004, 03:24
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Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 126 Member No.: 25 Joined: 15-January 04 ![]() |
Thanks. I'll probably put a write-up of this on the same web page as my other optional rules this weekend. -------------------- | ||
Guest |
Posted: Mar 12 2004, 06:12
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Unregistered ![]() |
I think that if someone's in self-denial, but can
channel, that's pretty much the same thing as being a regular wilder, so
I'd say take a level of self-motivated, then roleplay the shock and
everything out. How did you used to do it? |
Two Rivers Wolfbrother |
Posted: Mar 12 2004, 06:16
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![]() Great Fang ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 258 Member No.: 20 Joined: 15-January 04 ![]() |
Dang again. That "Guest" was me. I also wanted to add that the same goes for the varying types of accepted, including the Kinship, which I personally think is the best way to play an Initiate with the original rules and be able to adventure. With the accepted class, you could be a Wise One apprentice, White Tower initiate, Windfinder apprentice, Kin sister, or anything else, it's all just about roleplaying. -------------------- This is an old thing, boy. Older than Aes Sedai.
Older than anybody using the One Power. Old as humankind. Old as
wolves. Current Projects: Encounters Handbook Wheel of Time 3.5 Homepage: www.towncenterproductions.com It's Funny! |
drothgery |
Posted: Mar 12 2004, 06:37
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Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 126 Member No.: 25 Joined: 15-January 04 ![]() |
Just as an FYI - one of the reasons for doing things
this way was so that someone can have both Self-Motivated and Accepted
(and pick them up in either order), much like a 3.5e Archery-path Ranger
could spend his normal feats on Two-Weapon Fighting.
-------------------- |
drothgery |
Posted: Mar 13 2004, 04:42
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Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 126 Member No.: 25 Joined: 15-January 04 ![]() |
Following up on that, this class (and the new feats that help make it work) are now up at http://home.san.rr.com/drothgery/wot_rpg.htm. -------------------- | ||
Jonathan |
Posted: Mar 28 2004, 09:09
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![]() It is good to be king ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 212 Member No.: 119 Joined: 26-March 04 ![]() |
Okay, you said it is identical to the Initiate in all
respects except what follows. Does that include using Intelligence for highest weaves, Wisdom for DC Mod, and Int/Wis for bonus weaves? Cause I think the Wilder stats are better. Them being Wis for Highest weaves and DC Mod, and Wis/Cha for bonus weaves. Channeling for Initiates may be learned, but it seems more like Performance (Cha) and a Profession (Wis). Although it could be argued that they are saidar/saidin weavers (Craft - Int). -------------------- |
drothgery |
Posted: Mar 28 2004, 02:20
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Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 126 Member No.: 25 Joined: 15-January 04 ![]() |
I think you missed this, under "The One Power".
-------------------- | ||||
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