
Call of the Horn | ![]() ![]() ![]() ![]() |
Welcome Guest ( Log In | Register ) | Resend Validation Email |
![]() ![]() ![]() |
Uratoh |
Posted: Apr 8 2004, 04:17
AM
|
Learned Master ![]() ![]() ![]() Group: Members Posts: 72 Member No.: 109 Joined: 3-March 04 ![]() |
First let me remind you that this is for a multiverse
game...I'm creating a prestiege class for a channeler who went through the
arch and rhuidian and gained deep insight into arcane
spellcasting...here's the prereqs I have: Knowledge: (arcana) 13 ranks Weavesignt 13 ranks Spellcraft 13 ranks Ability to channel weaves of at least third level The premise of the class is that the channeler understands magic enough that she can cast weaves that function in the same way as arcane spells (albiet she has to be embraced etc to do it). My debate is an appropriate progression of caster level for weave/spells per day (either every level or every other), and a balancedish method for arcane spells known (IE, one that doesnt totaly unbalance the class and make it too flexable). If it helps this is for an NPC, so it doesnt have to be PERFECTLY balanced... |
Kakita Aramoro |
Posted: Apr 8 2004, 04:34
AM
|
Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 129 Member No.: 74 Joined: 1-February 04 ![]() |
meauuwww? chanelers are arcane casters, at least according to the initiate description, please expand on what you mean. oh and ![]() ![]() This post has been edited by Kakita Aramoro on Apr 8 2004, 04:35 AM |
Uratoh |
Posted: Apr 8 2004, 04:39
AM
|
Learned Master ![]() ![]() ![]() Group: Members Posts: 72 Member No.: 109 Joined: 3-March 04 ![]() |
I mean, a channeler learning arcane spells as appear
in the player's handbook. |
alohahaha |
Posted: Apr 8 2004, 05:30
AM
|
Learned Master ![]() ![]() ![]() Group: Members Posts: 48 Member No.: 92 Joined: 13-February 04 ![]() |
You know, I was going to say how that would be a bad
idea and how it could cause you a headache and that instead you could
think about changing the arcane spells into weaves by just giving them a
affinity requirements, but then I realized what a headache that could be
too. Instead, what you might want to do is just have initiates and wilders
and wizards and sorcerers be different classes. Yes, channelers need to
purchase Affinity feats, but they can also overchannel to cast higher
weaves, something (as far as I know) spellcasters can't do. Spellcasters,
on the other hand, get a lot more "official" spells to cast and don't
require Affinities. I think that would be a pretty decent way to go -
instead of having some way of stacking channeler levels with spellcaster
levels, just let them be 2 different types of classes.
-------------------- I may be in the gutter But I'm looking to the stars! Shatter your rose-colored glasses But never stop dreaming. I may have my feet down to earth But my head is always in the clouds. I won't promise you the sun and the moon But I can tell you fantasies of far greater things While providing you with simple pleasures. |
darkrider |
Posted: Apr 8 2004, 07:05
AM
|
Unregistered ![]() |
actually if you use the circle magic or ruin magic
from Forgotten Relms the caster level of a spell can be increased.
We made a caster in a D&D game, what we did was arcane and weave magic are different but the same. The weave magic came from arcane magic and by useing arcane magic without what we called the D&D buffer the caster would suffer the TRUE POWER problems dictated in the last net book |
![]() |
![]() ![]() ![]() |