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> Slayer Template, Isam/Luc Npc, (because sharn asked)
Quillion
Posted: Sep 16 2004, 04:31 AM
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This template is based on the assumptions about slayer based on the WoT faq: the Luc/Isam connection if you disagree with this (see Axel) your a complete woolhead...(j/k)

Slayer [New Template]
By Steven Russell

The Slayer is not old, archer, but his evil is ancient." Bridgette Sliverbow to Perrin Goldeneyes

"There are no wolves there now. Those who were and did not flee are dead. Slayer walks the dream there." Hopper to Perrin Goldeneyes



The Slayer of Tel'aran'rhiod is created when two creatures are Chosen by the Great Lord of the Dark (Example: Isam Mandragoran+Luc Mantear), some fell bargain with the Aelfinn and Eelfinn may also be involved but this is only speculation. Two souls then are forced together in one body when one body dies yet they both live. It is not known if one needs to be willing to be transformed into a Slayer or even if it can be resisted.

Due to the Nature of Tel'aran'rhiod to the state of mind the Slayer can shift back and forth between the form natural to both souls. These forms appear no different in life than they did in death and the still appear to age normally. In the true world their form seems natural though one can sometimes sense a “wrongness” (Sense motive DC 20). A wolf brother has noted that their scent is cold and seems not to really be human. The Experienced Dreamer who encounters a Slayer in Tel’aran’rhiod almost immediately senses that a Slayer is there in the flesh (sense motive DC 25).

Slayers are considered highly favored by The Great Lord, Trollocs and Myrdraal Chant their name, and only the Great Lord and the Chosen can command them. They are apparently extremely rare or unique. The only known example having to be forged according to Foretelling and Dark Prophecy. Also the name slayer belongs is a cultural reference Wise Ones, Hero’s of the Horn, and other cultures may have different names for this dark amalgam.


Creating a Slayer
“Slayer” is a template that can be added to any 2 Humanoid creatures with a True Soul that can be reborn in the turning of the Wheel (Example: a Myrdraal cannot but an Ogier could) chosen by The Great Lord of the Dark. The Creature type changes to that of Shadowspawn with augmented human subtype and they are henceforth one creature with two forms. It uses all the base creature’s statistics and special abilities except as noted here.
Hit Dice: D10 the base creature’s true form shares the same Hit Dice.
Speed: Best of base creatures.
AC: The Best of the base creature, the base creature’s Defense bonus is increased by +5
Attacks: A slayer retains all the attacks of the base creatures.
Damage: As base creature or by weapon
Special Attacks:
Special Qualities: A slayer retains all the special qualities of the base creatures and those listed below and gain the benefits of the Shadowspawn creature type.

Stepping into the World (Ex): Slayers are supernatural creatures forged by the Great Lord of the Dark to be a two-faced assassin that can enter any room bypass any door and reach any target yet still escape so as not to waste so valuable a tool. They can step between the True World and Tel’aran’rhiod as a move-equivalent action in either form. (The places bared from dreamwalking still apply; Example: Rhuinden and Ogier Stedding.)

Open Door (Ex): A Slayer can enter and leave the Tower of Ghenjei freely if he can reach its location in the Mountains of the Mist north of the river.

In the Flesh (Ex): due to a Slayers nature of entering Tel’ran’rhoid physically he gains the following Immunities: Bend Dream, Dream Watch, Energy drain and Ability drain (but not Ability damage due to disease or poison)

Saves: Best of the Bases creatures +2 to Fort and Will due to the strength of two souls.

Abilities: Best of the Base cretures and Increase: Int +4, Wis +4; Decrease: Cha -4. Due to the shared souls and the nature of Tel’ran’rhiod

Skills: Best of the Base creatures, Slayers receive a +8 racial bonus to Bluff and Concentration checks and Concentration is considered a class skill.

Feats: same as Base creatures. Slayers gain the use of the following bonus feats: Infamy, Dream Jump

Climate/Terrain: As base creature, Tel’aran’rhiod
Organization: Solitary or Leading Fists of Shadow Spawn
Challenge Code: by class +2
ECL: As base class +5
Advancement: By class




Corrupted Characters
Wilders/Initiates/ retain their ability to channel but only when in their natural form.
Ogier no longer suffer from the Longing but lose all tree-singing feats.
Warders: the bond warder weave is broken if either participant is the one to die.
Wolfbrothers: no longer hear the call of the wolves and gains no benefit from Wolfspeech, Alert pack, or Call Wolves and the only Shadowspawn more feared by Shadowbrothers (Darkhoundsl)

The following Npc is based on the stats for characters found in the WoT rpg.

Isam/Luc, Male borderlander/Midlander, Slayer/Noble 4/Woodsman4/proffesional 2; HD: 10d10+10 hp: 69; Intit +8 (+2 Dex,+2 Int+4 parital improved intiative ); Def: 27 (+15 Def, +2 Dex,) Atk: BAB +8/+3 Melee +7/+2 (1d8+1 19-20 *2) offhand +7 (1d6+1 19-20 x2) Ranged two rivers bow +10/+5 (1d8 x3) SA: Nature's Warrior (Tel'ran'rhoid), Improved Criticle (long bow), Sneak Attack +1d6, Death Attack SQ: Shadowspawn,Stepping into the World, Open Door, In the Flesh, Call in favor*2, Inpire confidence+1, Command+2, Track, Partial Improved Initiatve, Woodland stealth +2, Uncanny Speed ; SV Fort +8, Ref +6 Will +10; Rep 7; Str 12 (+1) Dex 14 (+2) Con 12 (+1) Int 14 (+2) Wis 14 (+2) Cha 10 (+0)

Skills: Balance +4, Bluff +13 , Climb +3,Concentration +13, Diplomacy+4 , Gather Information+3, Hide+15, Innuendo+4, Intimidate+2 , Jump+3, Listen+15, Move Silently+15 (Dex) Ride +13, Search +15, Sense Motive+4, Spot +15, Swim+3, Tumble+4 Wilderness Lore +15

Feats: Strong soul, Point blank shot, Far shot, Ambedexterity, Two-Weapon Fighting, Infamy, Dream Jump

Possessions: Two river bow, longsword, short sword, wolf-fur lined gloves, light warhorse.

This post has been edited by Quillion on Sep 16 2004, 04:34 AM


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Quillion
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Coming soon for 3P's the Last Dominion:
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Two Rivers Wolfbrother
Posted: Sep 16 2004, 09:20 AM
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Whoa! Where was I when this was originally posted? Where can I find the Professional PrC? I remember hearing about it, but I don't know where it's at.


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Quillion
Posted: Sep 16 2004, 01:16 PM
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under the dragons banner I think, I know it was on the old call of the horn I will have to ask randy since it was his or john bornike's prestige class, my old ass memory is not what it used to be.


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Quillion
Ogre Sage of Pencil Pushers Publishing
Mythical Gaming!

Coming soon for 3P's the Last Dominion:
Night of Fire by Randy Madden (Eosin the Red)
Here There Be Monsters by Steven Russell (Quillion)

"A hundred thousand lemmings can't be wrong!"--Anonymous
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Zarozynia
Posted: Sep 16 2004, 05:00 PM
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thank you! I like this a lot, and it will be very, very helpful!!!

biggrin.gif biggrin.gif biggrin.gif


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Llewin
Posted: Sep 16 2004, 06:17 PM
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Professional is a non-hero class in the back of the main book, either just before or just after the listing of PrC's...
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Sharn Penndroen
Posted: Sep 16 2004, 08:20 PM
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No you are thinking of the Expert.

The Professional is a PrC that Eosin made. Kind of a WoT assassin PrC. If Randy can't find it then I'll look for it to post it. I think I've got it somewhere on a CD or something.


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Freya
Posted: Sep 16 2004, 09:08 PM
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The Professional can be found in Under the Dragon's banner. Trust me, I had to add it to the Excel character generator. tongue.gif
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Sa_sara
Posted: Sep 16 2004, 09:19 PM
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*glomps (hugs) Quillion*

You don't have to know why...

I love the Slayer (only one thing I would do differently, but that's because I'm crazy)...


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Slayer II The Computer OF DOOM: (Slayer-Isam& Slayer-Luc) Yes! Free up that drive space so I can kill more efficiently! (Slayer-Luc) We'll go after my nephew when I'm running fast enough!
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(Insert witty comment here)

-- Courtesy of Your Unofficial Gaming Geek Princess
-- Also Courtesy of Slayer II, Computer OF DOOM

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MagusRogue
Posted: Sep 17 2004, 06:10 PM
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sweet... I remember this old thing, and it still gives me the willies. Imagine an Ogier/Aiel slayer combo.. *shivers* something evil to ponder about, no?


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Sa_sara
Posted: Sep 17 2004, 08:22 PM
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*laughs* yeah...Ogier/Aiel would mean that no one would survive...darn it, one would think the Shadow would know this and exploit it!


--------------------
Slayer II The Computer OF DOOM: (Slayer-Isam& Slayer-Luc) Yes! Free up that drive space so I can kill more efficiently! (Slayer-Luc) We'll go after my nephew when I'm running fast enough!
QUOTE
(Insert witty comment here)

-- Courtesy of Your Unofficial Gaming Geek Princess
-- Also Courtesy of Slayer II, Computer OF DOOM

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MagusRogue
Posted: Sep 18 2004, 05:35 AM
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now the only thing to do is to find a corruptable Ogier.... *ponders the Gardeners....*


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Aaaaaaaaaaaaaaaaaaaaaaaaand this rant's done.

Magus the Extreme. Your wonderfully-ghoulish GM of Patterns of the Weave. Be fearful, indeed.
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Quillion
Posted: Sep 18 2004, 07:10 AM
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thank you all for your very kind words.

This is a design I truly loved.


Sa'sara hugs back at you (you don't need to know why..)


I have always loved the Juno/Janus combination that is inherent within the concept and I may adapt the basic mythology of the idea to something in The Last Dominion but only if I can make it something truly unique.

For those who have issues with one npc for both, this was a design decision about ease of use.



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Quillion
Ogre Sage of Pencil Pushers Publishing
Mythical Gaming!

Coming soon for 3P's the Last Dominion:
Night of Fire by Randy Madden (Eosin the Red)
Here There Be Monsters by Steven Russell (Quillion)

"A hundred thousand lemmings can't be wrong!"--Anonymous
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Zarozynia
Posted: Sep 22 2004, 04:55 AM
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permission to use this template in my Age of Legends netbook?

biggrin.gif


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Legends of Darkness Are Not Always Myths - An Ongoing experiment in writing/illustration/mythology

Photographia

Temple of the Goat - a philisophical weblog

Diynen'd'ma'purvene - A Wheel of Time resource
* Developing a Character: The Aiel
* Amadicia Background: Complete with Whitecloak PC and new backgound feat
* Moonwarrior - A Wolfbrother feat in the main Feats section
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Quillion
Posted: Sep 23 2004, 01:09 AM
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permission granted

Make it so!


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Quillion
Ogre Sage of Pencil Pushers Publishing
Mythical Gaming!

Coming soon for 3P's the Last Dominion:
Night of Fire by Randy Madden (Eosin the Red)
Here There Be Monsters by Steven Russell (Quillion)

"A hundred thousand lemmings can't be wrong!"--Anonymous
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Two Rivers Wolfbrother
Posted: Oct 7 2004, 12:28 AM
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Dude, can I also throw this into the template section of my Encounters Handbook? Was it ever posted anywhere else? Did we ever decide that?


--------------------
This is an old thing, boy. Older than Aes Sedai. Older than anybody using the One Power. Old as humankind. Old as wolves.

Current Projects:
Encounters Handbook
Tome of the One Power

Homepage:
Town Center Productions
It's funny! Please check out the funny short films and sketches, such as Pink Avenger, the Sockies, and Kenny getting shot with a paintball gun.

Check out my Wheel of Time RPG Website!
It's not as funny as Town Center Productions, but it's updated frequently, so check it out often.
Newest Features:
Alternate Rules: Sanity
Towns and Locals: The Tuatha'an I
My TRW WoT Yahoo! Group! This is where I let the people know when I update my WoT site and also let them know what's coming up.
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