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Blaeric Fen |
Posted:
Jun 9 2004, 08:59 PM
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![]() Honorary Court JeSter ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 270 Member No.: 71 Joined: 30-January 04 ![]() |
I've seen posts about GM's using a vit/wound system
for their campaign, but I really have no clue what it is. I know that it's
used in the Starwars RPG, but I've never played that. And I'm always open
to something different, so if you guys could help I'd greatly appreciate
it...thx... Manty, was I going on and on again? ![]() ![]() -------------------- If you've got nothing to live for, what's the point
of living? Dont be afraid of death, be afraid of an unlived life ; you dont have to live forever, you just have to live... |
Zarozynia |
Posted:
Jun 9 2004, 10:01 PM
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![]() Seer of Darkness ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 230 Member No.: 131 Joined: 10-April 04 ![]() |
Zarozynia's Vit/Wound Point System This is what we use in our game, its a variation on the Starwars version combined with the rules for vit/wound found in Unearthed Arcana. -------------------- Legends of Darkness Are Not Always Myths - An Ongoing
experiment in writing/illustration/mythology Photographia Temple of the Goat - a philisophical weblog Diynen'd'ma'purvene - A Wheel of Time resource with backgrounds, feats, house rules, a vit/wound point system and an Age of Legends campaign setting (in the works) |
Kakita Aramoro |
Posted:
Jun 10 2004, 12:54 AM
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Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 140 Member No.: 74 Joined: 1-February 04 ![]() |
hmn, interesting Vit/ W system youve got going. hmn a
major difference between this one and the way that we play it (in a game I
play, not DM) is that for us healing weaves restore an amount of wound
points equal to the caster's level ( the + CL part) and the rest goes into
vitality, then again we also only have wound points = to con, not con+ con
mod so we need less wound healing. I personaly prefer reserve points, but
heck, I'm wierd ![]() |
Blaeric Fen |
Posted:
Jun 11 2004, 11:44 PM
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![]() Honorary Court JeSter ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 270 Member No.: 71 Joined: 30-January 04 ![]() |
Thanx Z...I'm going to start converting all the PCs
in my game over to the vit/wound system.
-------------------- If you've got nothing to live for, what's the point
of living? Dont be afraid of death, be afraid of an unlived life ; you dont have to live forever, you just have to live... |
Zarozynia |
Posted:
Jun 12 2004, 03:48 AM
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![]() Seer of Darkness ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 230 Member No.: 131 Joined: 10-April 04 ![]() |
As I mentioned, I started this game directly after playing in a Starwars campaign where the constitution + con modifier was a house rule, and I just went with it. ![]() Blaeric Fen: Good look with the vit/wounds! I love it and wouldn't play it any other way, its for "realism" as we put it. Being that even the lowest level character *could* theoretically take out a member of the Forsaken. Yes, its very unlikely to happen, but the chance SHOULD exist, and I dont really feel like it does with the hit point system. And my characters like knowing that at any point a good roll could kill them, it adds to some excitement to combat. "Am I going to die tonight?" -------------------- Legends of Darkness Are Not Always Myths - An Ongoing
experiment in writing/illustration/mythology Photographia Temple of the Goat - a philisophical weblog Diynen'd'ma'purvene - A Wheel of Time resource with backgrounds, feats, house rules, a vit/wound point system and an Age of Legends campaign setting (in the works) | ||
Kakita Aramoro |
Posted:
Jun 12 2004, 04:37 AM
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Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 140 Member No.: 74 Joined: 1-February 04 ![]() |
just a quick question, what happens when you have
only 9 con? do you have 8 wounds? that would be bad, because then poisons
that damage con would be true killers. here you are at 18 con, invincible
until you fail a fortsave and take 6 points of constitution damage, you go
from 22 wounds to 13, whats worse is when you fail again a minute later
for another 10 points of con damage, youre ded. d e d ded |
Zarozynia |
Posted:
Jun 12 2004, 04:55 AM
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![]() Seer of Darkness ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 230 Member No.: 131 Joined: 10-April 04 ![]() |
Truthfully, I dont have a character in my game who has a negative stat other than my ogier who has a negative dex and charisma, so I hadn't even thought about that. I would rule that if you are taking a 9 con, you should get -8 wound points because who out there is going to take a 9 con? That's just a bad decision for any character, even if somebody might justify it from a roll playing prospective. I consider a bad con to be 10 or 11. And how is it any different for a character with 18 wound points to die in two turns from poison damage than it is for a character with 12? Poison is based on con damage, you die when you are out of con, not wounds. You would be out of wounds if you were out of con by default as you would loose your extra wound points as you loose your extra con. I'm confused by that last comment, maybe I didn't understand it right. ![]() -------------------- Legends of Darkness Are Not Always Myths - An Ongoing
experiment in writing/illustration/mythology Photographia Temple of the Goat - a philisophical weblog Diynen'd'ma'purvene - A Wheel of Time resource with backgrounds, feats, house rules, a vit/wound point system and an Age of Legends campaign setting (in the works) | ||
Kakita Aramoro |
Posted:
Jun 12 2004, 05:00 AM
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Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 140 Member No.: 74 Joined: 1-February 04 ![]() |
the last coment I made would leave you with 2 con but
-2 wounds. hope that helps in what I'm saying ![]() |
Blaeric Fen |
Posted:
Jun 12 2004, 05:57 AM
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![]() Honorary Court JeSter ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 270 Member No.: 71 Joined: 30-January 04 ![]() |
Just got all the characters converted to the
vit/wound system. My next game's tomorrow, so I'll see how the players
like it. I've already talked to a few of them and they liked the idea. But
I'll fill you guys in on how it goes....L8r
-------------------- If you've got nothing to live for, what's the point
of living? Dont be afraid of death, be afraid of an unlived life ; you dont have to live forever, you just have to live... |
Zarozynia |
Posted:
Jun 12 2004, 05:58 AM
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![]() Seer of Darkness ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 230 Member No.: 131 Joined: 10-April 04 ![]() |
Addmitedly, I'm an English major but I just did the math and that's not at all how it ends up when I count. 22 wound points (taking six points of con damage) is 22 - (6+3) = 13/12 con 13 wound points (taking ten points of con damage) is 13 - (10+1) = 2/2 con I think that you may have subtracted wrong. ![]() -------------------- Legends of Darkness Are Not Always Myths - An Ongoing
experiment in writing/illustration/mythology Photographia Temple of the Goat - a philisophical weblog Diynen'd'ma'purvene - A Wheel of Time resource with backgrounds, feats, house rules, a vit/wound point system and an Age of Legends campaign setting (in the works) | ||
Kakita Aramoro |
Posted:
Jun 13 2004, 06:55 PM
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Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 140 Member No.: 74 Joined: 1-February 04 ![]() |
18 con = 22 Wounds 6 + 10 con damage = 16 con damage if 9 con = 8 wounds since 18 con - 16(con dmg) =2 con then 2 con = -2 wounds (con modifier of 2 con is -4) my subtraction skills are adequate, I believe ![]() |
Zarozynia |
Posted:
Jun 13 2004, 10:04 PM
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![]() Seer of Darkness ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 230 Member No.: 131 Joined: 10-April 04 ![]() |
ah yes, I forgot to subtract the wound points that
you would loose once your con fell below ten. Silly Megan. I still think that it works thought. Basically, poison kills, and if you con drops to two, well then, your dead because you ran out of wound points. Maybe poison should say someting like when you drop to either 0 wounds or 0 con, you are dead. I mean, its assumed that if you drop to 0 wounds your dead anyways; but well, people like to twist the rules to suit their needs, dont they? Sorry for questioning your math skills. As I said, English major, for a reason. ![]() -------------------- Legends of Darkness Are Not Always Myths - An Ongoing
experiment in writing/illustration/mythology Photographia Temple of the Goat - a philisophical weblog Diynen'd'ma'purvene - A Wheel of Time resource with backgrounds, feats, house rules, a vit/wound point system and an Age of Legends campaign setting (in the works) |
Mantyluoto |
Posted:
Jun 14 2004, 12:25 AM
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![]() New Monster: Hairy Dragon ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 454 Member No.: 17 Joined: 15-January 04 ![]() |
"scratches head" aaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhh too many numbers syndrome Manty -------------------- For Those About To Rock, We Salute You | ||
Blaeric Fen |
Posted:
Jun 14 2004, 04:20 AM
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![]() Honorary Court JeSter ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 270 Member No.: 71 Joined: 30-January 04 ![]() |
See Manty, if I was your secretary you wouldn't have to worry about all those numbers ![]() -------------------- If you've got nothing to live for, what's the point
of living? Dont be afraid of death, be afraid of an unlived life ; you dont have to live forever, you just have to live... | ||||
Kakita Aramoro |
Posted:
Jun 15 2004, 07:24 AM
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Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 140 Member No.: 74 Joined: 1-February 04 ![]() |
but you see, with the way that I use wound points (in games in which I use wp instead of reserve points) being at -2 just means youre 8 away from death ![]() | ||
Talan |
Posted:
Jun 17 2004, 01:41 PM
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Learned Master ![]() ![]() ![]() Group: Members Posts: 31 Member No.: 40 Joined: 20-January 04 ![]() |
The Vitality / Wounds system looks really
interesting. It makes it possible to kill a high level character with one
good / lucky stike - which IMO fits the books. But what about low-level
characters, doesn't it make them harder to kill ? Example: Normal Armsman L1 14 Con = 14 HP Using Wound points he has 14 Vitality points and 16 Wound points - which means he can take 30 in damage before dying ??? (unless he recieves a critical hit off course). Doesn't this prolong combats with low-level opponents a lot ?? Talan - just wondering |
Deryl |
Posted:
Jun 17 2004, 03:03 PM
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Learned Master ![]() ![]() ![]() Group: Members Posts: 23 Member No.: 46 Joined: 21-January 04 ![]() |
I think that is a minor point. Even if it prolongs
combat, it also makes 1st level PCs harder to kill, which is a good
thing. But I was wondering, Zarozynia, how many characters got killed in your games by a critical hit. It seems that combat against strong opponents with a big damage modifier is really dangerous now. -------------------- Deryl, Blademaster: "Die with a little dignity" |
Zarozynia |
Posted:
Jun 17 2004, 08:10 PM
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![]() Seer of Darkness ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 230 Member No.: 131 Joined: 10-April 04 ![]() |
With critical hits, your damage doesn't get
multiplied, according to Wizard's rules in Unearthed Arcana, instead you
increase your threat range for your weapon. Which means that most critical
hits are damaging but not deadly in and of themselves, unless you bleed to
death. In my game currently, none of my character have died. An important NPC did though, but not by a critical hit. ![]() ![]() Let me think, I roll much better on average than my PCs...I have, as far as I can remember critted on them or on thier mounts a total of six times, I think. Of those six times, two of them were on horses which was an automatic kill, and the other four were on PCs who survived, just with some serious wounds. -------------------- Legends of Darkness Are Not Always Myths - An Ongoing
experiment in writing/illustration/mythology Photographia Temple of the Goat - a philisophical weblog Diynen'd'ma'purvene - A Wheel of Time resource with backgrounds, feats, house rules, a vit/wound point system and an Age of Legends campaign setting (in the works) |
Entropic_existence |
Posted:
Jun 17 2004, 08:51 PM
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Breaker-of-horses-and-men ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 166 Member No.: 22 Joined: 15-January 04 ![]() |
I play the Star Wars RPG fairly regularly, which of
course uses the Vit/Wound system. I might be wrong but I don't think the
wounds going to -10 is a House rule, quite sure that was part of the
actual rules. Wounds at 0 and you are fatigued, can only take partial rounds. If you go below 0 you are unconscious and must make a stablization check each round or bleed 1 point of damage. (or someone can stabilize you) when you hit -10 you are dead. This is how we always played it (in DnD and WoT as well although just with the regular HP system) my DM for star wars takes over your stabilization checks when you hit about -5 too it's great. -------------------- What is dead can never
die. |
Zarozynia |
Posted:
Jun 17 2004, 09:39 PM
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![]() Seer of Darkness ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 230 Member No.: 131 Joined: 10-April 04 ![]() |
You're right, that's a rule in Starwars. 'Course when I played it I trusted the GM to explain to me truthfully the rules of the game, and they dont use negative wound points, and I got used it and decided that its better. Personally the concept of negative wound points is ridiculous...negative points? That just doesn't make sense to me. So I dont use it, but its just a personal choice. ![]() -------------------- Legends of Darkness Are Not Always Myths - An Ongoing
experiment in writing/illustration/mythology Photographia Temple of the Goat - a philisophical weblog Diynen'd'ma'purvene - A Wheel of Time resource with backgrounds, feats, house rules, a vit/wound point system and an Age of Legends campaign setting (in the works) | ||
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