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> Anyone checked out Unearthed Arcana 3e?
MagusRogue
Posted: Feb 7 2004, 03:16 PM
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Anyone seen anything from this yet? I was over at Wizard's site. It seems that there's plenty of stuff in this book that can be applied to Wheel of Time. So far, the biggest one is official rules on how to convert Hit Point systems to a Vitality/Wound Point system. Here's the excerpt for Vit/Wound systems:

http://www.wizards.com/default.asp?x=dnd/ex/20040206a&page=3


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Aaaaaaaaaaaaaaaaaaaaaaaaand this rant's done.

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LuciusT
Posted: Feb 7 2004, 03:21 PM
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Is the book actually out yet. I definately plan on picking it up and raiding it for new rules and ideas. smile.gif My players will kill me... I've lost track of how many times I've changed the rules on them.
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drothgery
Posted: Feb 7 2004, 04:23 PM
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Amazon says not until the 25th.


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MagusRogue
Posted: Feb 7 2004, 04:47 PM
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yeah, it's not out yet, just curious on people's ideas of the book so far, especially with the excerpts they put up. I know everyone's been wanting a concrete way to convert DnD to a Vit/Wound system.


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Aaaaaaaaaaaaaaaaaaaaaaaaand this rant's done.

Magus the Extreme. Your wonderfully-ghoulish partner GM of Patterns of the Weave. Be fearful, indeed.
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joshmvii
Posted: Feb 7 2004, 05:19 PM
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I'll definitely be picking this up. The excerpts they've shown already(Vitality/wounds, totem barbarians, prestige paladin) look very promising, and i'm looking forward to a variant spellcasting system, and variants on the core races/classes.
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LuciusT
Posted: Feb 18 2004, 12:06 AM
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I picked this up this afternoon and it definately contains some ideas I will be adapting for my WoT campaign. It definately looks to be a great resource for anyone who wants ideas on how to adjust their campaign rules to meet their personal tastes.

Myself, I'm looking closely at the character traits, weapon group feats, vitality, action points, contacts, reputation, taint, sanity and vitalized spell points. smile.gif
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Targul
Posted: Feb 18 2004, 03:10 AM
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I'm with Lucius. It's a good buy for any d20 game I think. Lots of variant rules that can be adapted to almost any setting, especially the ones that Lucius was mentioning. I'm already busy adapting for my campaign


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Wait, if I DID evil, and you guys here ARE evil. Then shouldn't you be showering me with rewards and concubines, etc.?
This is Hell we're big on irony here.
Then I'm sure you'll appreciate what is going to occur.
I'm dead, so this is some egoscopic projection of myself?
Correct, but I hardly see what...
So without any fleshy meats to slow me down, how long do you REALLY think it'll take for me to usurp your entire kingdom?
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Mantyluoto
Posted: Feb 18 2004, 05:36 PM
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if its not out in the UK i'm going to be most annoyed.

Still with the $ doing as shit against the pound as it is i mite order it from Amazon.com biggrin.gif


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Two Rivers Wolfbrother
Posted: Feb 18 2004, 05:40 PM
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Oh yeah, it's totally good. They've got traits and flaws now, instructions on how to modify classes, all sorts of stuff!


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LuciusT
Posted: Feb 18 2004, 06:06 PM
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QUOTE (Mantyluoto @ Feb 18 2004, 11:36 AM)
Still with the $ doing as shit against the pound as it is i mite order it from Amazon.com biggrin.gif

It's good to know that the decline of my nation's economy provides a benefit to someone.

smile.gif
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Mantyluoto
Posted: Feb 18 2004, 06:12 PM
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sorry man didn't mean it like that (well i did i just didn't mean to brag (is that the word).

its worrying for over here too. obviously not for the same reasons but for exports and stuff.

though if the dollar keeps going i mite be able to make April 17th game for about £10 (which is a little over $5 at moment) biggrin.gif


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MagusRogue
Posted: Feb 18 2004, 06:32 PM
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i now hold this book in my hands. and all i can say is "bought time we start geting quality drek, Wizards!" I love it, and all i read so far is the variant racial stuff, and that was a skimming. damn school taking up my time...........


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Aaaaaaaaaaaaaaaaaaaaaaaaand this rant's done.

Magus the Extreme. Your wonderfully-ghoulish partner GM of Patterns of the Weave. Be fearful, indeed.
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Blaeric Fen
Posted: Feb 18 2004, 07:01 PM
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I gotta add that to my list of books to get.


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Targul
Posted: Feb 18 2004, 11:11 PM
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Yeah I like it a lot. I'm going to use the Slot Pool system from UtDB along with a slightly altered version of the spell vitality rules in the magic section for my personal campaign. I think it will be kinda interesting.


--------------------
Wait, if I DID evil, and you guys here ARE evil. Then shouldn't you be showering me with rewards and concubines, etc.?
This is Hell we're big on irony here.
Then I'm sure you'll appreciate what is going to occur.
I'm dead, so this is some egoscopic projection of myself?
Correct, but I hardly see what...
So without any fleshy meats to slow me down, how long do you REALLY think it'll take for me to usurp your entire kingdom?
I have the entire legions of Hell at my command
Enjoy it while you can, Skippy.

-Black Mage in Hell (8-bit theater style)
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Kakita Aramoro
Posted: Feb 19 2004, 01:24 AM
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the thing from it that ive been using for a while is the reserve point alternate. In the campaign I play in we have been using Vit/ W for some time, and I wanted to try something differrent. reserve points work great with healing balms, instead of waiting an hour for some of the subdual damage to go away, you just wait a minute per point and vuala, full Hp, no Sub, though you can only pull that off every so often. (need to refill your Reserve, and that takes days if youve fully emptied it). I think it works better for my campaign than Vit/ W would, and having subdual damage be no different from vitality damage would force you to change Heal and healing balms, since both work by converting real damage to subdual damage. other option is to keep track of subdual damage seperately, as normal for HP damage.
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MagusRogue
Posted: Feb 19 2004, 03:49 AM
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the way i work with subdual damage in a Vitality/Wound Point system is that, without certain feats, attacks that used to deal non-lethal damage can never do wound damage unless you take a -4 penalty or crit someone. Whenever you would do wound damage (and if you crit with a nonlethal attack), the character must make a saving throw (10 + total damage that round) or pass out for 1d4 hours.


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Aaaaaaaaaaaaaaaaaaaaaaaaand this rant's done.

Magus the Extreme. Your wonderfully-ghoulish partner GM of Patterns of the Weave. Be fearful, indeed.
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