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> Sourcebook clarifications, because its all Greek to me
Axel
Posted: Sep 17 2004, 01:45 AM
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Now I'm sorry to say that the only d20 books I have seen fit to shell out dough for at this point are the WoT handbook and 3.0 PHB. Ok, that's not exactly true, I finally broke down and bought the DMG, but hated everything in it to such an extent that I put it on a shelf where it remains untouched and forgotten.

My point is that people frequently reference things in the DMG, MM, Unearthed Arcana, and 3.5 edition. Now you're asking what my problem is, right? My problem is that they refer to rules of which I have no idea about. Just recently Zarozynia was talking about Damage Reduction, and I was doing the electronic equivalent of grinning and nodding slowly. Well I was just hoping someone who saw fit to buy these books could explain what it is I'm missing.


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Entropic_existence
Posted: Sep 17 2004, 02:01 AM
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In a nutshell DR basically subtracts that number from how much damage you are dealt every hit. So armor with a DR of 3 subtracts 3 off of every hit dealt to you (minimum damage of 1)


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Sharn Penndroen
Posted: Sep 17 2004, 02:05 AM
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Axel, if you dislike the format of the books, and find it difficult to find what you are looking for, I would suggest downloading the entire 3.5 SRD. For one thing it is free. For another it takes out most of the fluff and gives you only the information that you need. For me it is perfect because I can find what I need quicker and cheeper. I would suggest downloading it and reading through the parts on special abilities. That way you can know what folks are talking about when they lay down some d20 lingo on ya.


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Niveus
Posted: Sep 17 2004, 05:13 AM
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Damage Reduction comes in several flavours


and is written like DR #/# or #/-

Damage Reduction 5/+1 means that anything less then a +1 weapon is effected by the damage reduction and would deal 5 less dmage then it should

if it is written like 5/- all damage from weapons is lessend by 5


there is also energy resistance that reduces damage from energy (Fire, Acid, Concussion) etc..


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Zarozynia
Posted: Sep 17 2004, 05:02 PM
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Pretty much. As it seems ridiculous to me that only armsman can possibly get compatability, and it creates problem when they want to take a prestiege class, I decided to run armor bonus' as DR entirely instead of an armor bonus to AC. What I did to compensate was give armsman the woodsman armor progression instead of there own, for those that are interested. Otherwise, whatever the Core Rulebook says would be their armor bonus to AC is now damage reduction.

Anybody playing vit/wound though needs to know that DR is only supposted to apply to wound point damage, according to the Starwars RPG. My players were kind of unhappy with that, so I had them cut their DR in half, rounding down, and apply that to vitality as well.


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Axel
Posted: Sep 18 2004, 03:40 AM
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Remember what I said about Greek, Zarozynia?

Ok... SRD... where can I find that? How long will it take to download, and most importantly: how many pages? 'Cause my printer's running low on ink and I hate using this screen to read something that should be typed.


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Zarozynia
Posted: Sep 18 2004, 03:53 AM
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sorry Axel, didn't realize that there was still something in that that wasn't self evident. my mistake. dry.gif

hmmm...the only thing that I can think of would have been the reference to vit/wounds which is basically the starwars system of hit point in which you gain vitality point every level and rather than having negative hit point you get wound points, which in most cases equal your constitution score. Critical hits go directly to wound point damage - there was a pretty long post about it awhile back.

If there's anything else in there that didn't make sense, I'll clarify.


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* Moonwarrior - A Wolfbrother feat in the main Feats section
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Axel
Posted: Sep 18 2004, 04:00 AM
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uh, yeah. What exactly does damage get subracted from?
Sorry usually shorthand and abbreviations come naturally to me. At least in math and science they do, but here I just smile and nod, smile and nod.


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Zarozynia
Posted: Sep 18 2004, 04:15 AM
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according to official rules, damage reduction only applies to wound point damage in a vitality/wound point system. (As vitality point damage is mostly near misses or minor scratches) In a hit point system, damage reduction applies to all hits.


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Legends of Darkness Are Not Always Myths - An Ongoing experiment in writing/illustration/mythology

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Temple of the Goat - a philisophical weblog

Diynen'd'ma'purvene - A Wheel of Time resource
* Developing a Character: The Aiel
* Amadicia Background: Complete with Whitecloak PC and new backgound feat
* Moonwarrior - A Wolfbrother feat in the main Feats section
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Axel
Posted: Sep 18 2004, 04:20 AM
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Ok, let me see if I understand this. In the vitality/wound system you have a number of vitality points similar to HP. When you take damage you lose vitality points until you run out and then you take wound points, which equal your Con. When you run out of wound points your are... disabled, dying, or dead?

And damage reduction comes from armor but not from Dex. which still is based on dodging blows as AC. Your damage reduction reduces the damage you take by the DR for that armor and armor is limited by another number overwhich the damage reduction is useless. The DR is expressed as two numbers seperated by a "/" in this form a/b, in which "a" is the damage reduction, and "b" is the bonus a weapon needs to overcome the reduction. If a line appears in place of "b" then the DR is good no matter what weapon is being used.


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Zarozynia
Posted: Sep 18 2004, 04:25 AM
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sounds right to me.


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Legends of Darkness Are Not Always Myths - An Ongoing experiment in writing/illustration/mythology

Photographia

Temple of the Goat - a philisophical weblog

Diynen'd'ma'purvene - A Wheel of Time resource
* Developing a Character: The Aiel
* Amadicia Background: Complete with Whitecloak PC and new backgound feat
* Moonwarrior - A Wolfbrother feat in the main Feats section
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Niveus
Posted: Sep 18 2004, 06:28 AM
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damage reduction is soly in 3.5 (including Eberon) and the d20 modern books.

3.0 never had it save for a few monsters from the manuals but it was failry rare but they totally changed the way they looked at armor and its effects

in 3.5 armor doesnt make you harder to hit instead it makes you take less damage from any particualr attack and in many ways its better but not as easy to convert to ealry d20 books ie WOT



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drothgery
Posted: Sep 18 2004, 04:43 PM
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[posting in both threads, here]

QUOTE (Axel @ Sep 17 2004, 05:42 PM)
droth, I have the 3.0 PHB, I can't find anything like that in it. Of course I hate both Monk and Barbarian to the extent that if I wasn't abhored to damaging books I'd have ripped the pages out.


QUOTE (Niverus)
3.0 never had it save for a few monsters from the manuals but it was failry rare but they totally changed the way they looked at armor and its effects


Look at the barbarian class abilities on page 25 of the 3.0 PHB (3.0 barbarians gain DR at level 11), the monk class abilities on page 40-41 of the 3.0 PHB (the perfect self ability grants damage reduction), the mechanics of the Iron Body spell on page 218, or the mechanics of the Stoneskin spell on page 257.

Damage reduction is much more common in 3.5 and d20 Modern -- and in Revised Star Wars d20, armor grants damage reduction rather than boosting Defense, but it's definitely part of 3.0, and far from uncommon.


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Sharn Penndroen
Posted: Sep 19 2004, 03:05 AM
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d20 3.5 SRD

Here's the link Axel. Totally legal, done by Wizards. You can download the individual sections or go to the bottom and download the whole thing as a .zip. It is only like 2.3 Mb or something like that. Hope this helps you out, dude.


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phrostphyre
Posted: Sep 21 2004, 12:10 AM
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Cool site!! Useful, since I don't have the 3.5 books smile.gif
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