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Two Rivers Wolfbrother |
Posted:
Jun 7 2004, 12:26 PM
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![]() Great Fang ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 327 Member No.: 20 Joined: 15-January 04 ![]() |
QUESTIONER The Children of the Light are perhaps the staunchest opponents of the Dark. They seek, more than any other organization, the darkfriends of the world to thwart, defeat, and punish them. The Questioners are called to detect these darkfriends. Known for their intimidating and even brutal methods, they manage to "find" many. Many Questioners were once armsmen, but this is simply because of the fact that most Children of the Light are or were armsmen. Many Questioners were once nobles, wanderers, or dai'dore. Once in a very great while a scholar or woodsman will become a Questioner. Few mariners become Questioners. Wilders and initiates never do. Questioners can often be found in Whitecloak encampments Hit Die: d6. Requirements To qualify to become a Questioner, a character must fulfill all the following criteria. Base Attack Bonus: +3. Skills: Gather Information 8 ranks, Intimidate 8 ranks. Feats: Investigator, Persuasive. Special: Must belong to the Children of the Light organization. Class Skills The Questioner's class skills (and the key ability for each skill) are Bluff (Cha), Craft (any) (Int), Diplomacy (Cha), Gather Information (Cha), Handle Animal (Cha), Intimidate (Cha), Knowledge (any) (Int), Ride (Dex), Search (Int), Sense Motive (Wis), and Use Rope (Dex). Skill Points at Each Level: 6 + Int modifier. Table: The Questioner Level Base Attack Bonus Fort Save Ref Save Will Save Special 1st +0 +2 +0 +2 Sense deceit, hatred 2nd +1 +3 +0 +3 Interrogator +2 3rd +2 +3 +1 +3 Sense truth 4th +3 +4 +1 +4 Interrogator +4 5th +3 +4 +1 +4 Sense darkness Class Features Weapon and Armor Proficiency: The Questioner is proficient with all simple and martial weapons, with all types of armor, and with shields. Sense Deceit: The Questioner is very adept at detecting lies. When making a Sense Motive check, he gains a +4 circumstance bonus to oppose Bluff checks made during the duration of the use of this ability. This ability lasts a number of minutes equal to 1 + the Questioner's Charisma modifier. He may use this ability once per interrogation. Hatred: The Questioner hates the Dark and anything he believes to be associated with the Dark. He gains a +1 bonus to all attack rolls, damage rolls, and saving throws made against Shadowspawn, suspected Darkfriends, and anyone who can use the One Power. Interrogator: The Questioner gains this bonus to his Diplomacy, Intimidate, and Gather Information checks when interrogating a suspected darkfriend. Sense Truth: The Questioner with this ability can now not only discern falshoods, but he can sense what the truth really is. Whenever the Questioner succeeds in a Sense Motive check that was made to oppose a Bluff check, he may make a Wisdom check (DC 10 + opponent's Charisma modifier). If the check succeeds, he gains a strong feeling of what the truth really is. If he fails, he gets a rather feeble, nonconclusive feeling that doesn't tell him anything. This ability may be used once per scene. Sense Darkness: The Questioner with this ability can sense real darkness. When in the presence of a darkfriend, the GM makes a secret roll to determine if the Questioner feels the darkness of the dark creature or character. This is a Will save (DC 15 + the character's HD). Failure means nothing is fealt. Success means the Questioner knows, somehow, that the character is indeed a servant of the Dark One. This ability may be used once per encounter with the character in question. SOVIN NAI The Knife Hands are an Aiel Warrior society known for their hand-to-hand combat. Some warriors of this society gain abilities with fists and feet that make these fighters better without weapons than most combatants could ever hope to be with weapons. Nearly all Sovin Nai are and were algai'd'siswai. The occasional dai'dore, woodsman, or armsman can become a Knife Hand, as can the rare noble or wanderer. Scholars rarely become sovin nai, while mariners rarely even see Aiel society let alone become a member of a warrior society. Wilders and initiates becoming Sovin Nai are unheard of. Sovin Nai can be found among the rest of the Aiel in war parties, or even occasionally scouting if a Maiden of the Spear or a Brother of the Eagle isn't around to do it. Hit Die: d10. Requirements To qualify to become a Sovin Nai, a character must fulfill all the following criteria. Base Attack Bonus: +5. Feats: Eyes in the Back of Your Head, Improved Unarmed Strike. Class Skills The Sovin Nai's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Spot (Wis), and Survival (Wis). Skill Points at Each Level: 2 + Int modifier. Table: The Sovin Nai Level Base Attack Bonus Fort Save Ref Save Will Save Special Unarmed Damage 1st +1 +0 +2 +0 Stunning Fist, algai'd'siswai abilities 1d6 2nd +2 +0 +3 +0 Unarmed Technique 1d6 3rd +3 +1 +3 +1 1d8 4th +4 +1 +4 +1 Unarmed Technique 1d8 5th +5 +1 +4 +1 1d10 6th +6 +2 +5 +2 Unarmed Technique 1d10 7th +7 +2 +5 +2 2d6 8th +8 +2 +6 +2 Unarmed Technique 2d6 9th +9 +3 +6 +3 2d8 10th +10 +3 +7 +3 Unarmed Technique 2d8 Class Features Weapon and Armor Proficiency: The Sovin Nai is proficient with all simple weapons except swords, but not with armor nor shields. Algai'd'siswai Abilities: The Sovin Nai may continue to follow the algai'd'siswai chart of progression to determine AC bonus and unarmored speed. Stunning Fist: At 1st level, the Sovin Nai gains this feat for free, even if he doesn't meet the prerequisites. Unarmed Techniques: At every even level, the Sovin Nai gains an unarmed technique. The following list includes multiple possibilities. Advantageous Blow: When using the total defense tactic, the Sovin Nai may use this ability. If his opponent misses, he gains an attack of opportunity, although it is at a -4 penalty. Catch Weapon: The Sovin Nai can choose to sacrifice his Dexterity bonus to AC and instead attempt to catch his opponent's weapon hand in his hand. He makes an opposed attack roll, and if his roll beats the attacker's, he may attempt to disarm his opponent. Flying Kick: When making an unarmed attack and charging, the Knife Hand deals an extra 1d10 points of damage with the attack. This ability may be taken upon reaching fourth level or after. Lunging Fists: If the Sovin Nai connects on two consecutive unarmed blows in the same round against an opponent, the opponent must move back five feet, and the Sovin Nai may move back five feet. This does not provoke an attack of opportunity. Stabbing Hand: The Knife Hand choose to treat his unarmed strike as a piercing weapon instead of a bludgeoning one with this ability. Sweeping Kick: The Sovin Nai can make a trip attempt against all opponents within range of his unarmed attack. Whirlwind Kick: Immediately following a successful critical unarmed attack against an opponent, the Sovin Nai can make a second attack, albiet at a -2 penalty. This extra attack stacks with any additional attacks the Knife Hand would get that round, including Flurry of Blows. Weakening Fist: The Sovin Nai can weaken his opponent with a single blow. With this ability, he can replace damage dealt with an unarmed attack and instead deal 1d6 points of damage to the opponent's Strength. This can only be used once per opponent. This ability may be taken after reaching 8th level. This post has been edited by Two Rivers Wolfbrother on Jun 7 2004, 08:39 PM -------------------- This is an old thing, boy. Older than Aes Sedai.
Older than anybody using the One Power. Old as humankind. Old as
wolves. Current Projects: Encounters Handbook Homepage: www.towncenterproductions.com It's Funny! |
Kathax Mosail Rishaem |
Posted:
Jun 7 2004, 07:41 PM
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![]() Learned Master ![]() ![]() ![]() Group: Members Posts: 21 Member No.: 134 Joined: 14-April 04 ![]() |
ya know, i think i really like the sovin nai as you
have portayed them. i've been kind of wondering how i should go about
creating the prc's for the aiel, since the wot rpg book has absolutely
nothing about the aiel except for the basic background, the
algai'd'siswai, and the wise ones. thanks for this post, it's given me
some ideas. -------------------- Where am I going? And why am I in this
handbasket?? |
Two Rivers Wolfbrother |
Posted:
Jun 7 2004, 08:27 PM
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![]() Great Fang ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 327 Member No.: 20 Joined: 15-January 04 ![]() |
Well, I'm glad I could help! Truth be told, Aiel
society's not my speciality. I'm glad you like it, though.
-------------------- This is an old thing, boy. Older than Aes Sedai.
Older than anybody using the One Power. Old as humankind. Old as
wolves. Current Projects: Encounters Handbook Homepage: www.towncenterproductions.com It's Funny! |
Axel |
Posted:
Jun 7 2004, 08:43 PM
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Freelance HTML coder (hint Aleshandre) ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 235 Member No.: 54 Joined: 23-January 04 ![]() |
Algai should be a PrC but that's another
discussion.... Do you think the Questioner is portrayed correctly? I mean what they're really known for is torturing anyone who comes their way until the poor sod finally confesses because death is preferable to the continued pain. -------------------- Honorary Paladin of the Lawful Naughty If I seem to hate the d20 system, its only because I hate the system. Actually I just hate 3e, its biased me against the system. I rather like WoT. |
Two Rivers Wolfbrother |
Posted:
Jun 7 2004, 08:51 PM
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![]() Great Fang ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 327 Member No.: 20 Joined: 15-January 04 ![]() |
I think that this class is for ANY Questioner. They
may be renowned for torturing, but I think that there could be some good,
true Questioner who wants to find actual darkfriends, not just make people
confess. This could be the torturer type, or a better, more honorable
type. That's what I was going for. I'm not treating Whitecloaks as
automatic badguys. This post has been edited by Two Rivers Wolfbrother on Jun 7 2004, 08:57 PM -------------------- This is an old thing, boy. Older than Aes Sedai.
Older than anybody using the One Power. Old as humankind. Old as
wolves. Current Projects: Encounters Handbook Homepage: www.towncenterproductions.com It's Funny! |
Axel |
Posted:
Jun 7 2004, 09:09 PM
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Freelance HTML coder (hint Aleshandre) ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 235 Member No.: 54 Joined: 23-January 04 ![]() |
Not so long as we can remember Geofram Bornhald you'd
better not. But I think being an asshole is a requirement for being a
Questioner. -------------------- Honorary Paladin of the Lawful Naughty If I seem to hate the d20 system, its only because I hate the system. Actually I just hate 3e, its biased me against the system. I rather like WoT. |
Two Rivers Wolfbrother |
Posted:
Jun 7 2004, 09:18 PM
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![]() Great Fang ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 327 Member No.: 20 Joined: 15-January 04 ![]() |
Alright, I see your point. All the Questioners in the
books are complete jerks. However, all the Whitecloaks themselves are
jerks. What if I wanted to play a good Whitecloak, or further still, a
good Questioner. Using torture devices isn't hard to do with any Prestige Class. I thought long and hard about making this a class ability, but then I realized that using torture devices is simply making an Intimidate check with tools, so I focused on that instead. The Book of Vile Darkness has a decent amount of info on using torture devices. If you wanted to make a Questioner that was really good with torture devices, maybe you could, say, take five levels of wanderer, then maybe two or four levels of this PrC and use the benefit of the Interrogator ability. Not all Questioners are going to have levels in this class. Just like not all thief takers have levels in that PrC. That said, I will try to come up with maybe a class ability or two that is more torture device oriented. This post has been edited by Two Rivers Wolfbrother on Jun 7 2004, 09:23 PM -------------------- This is an old thing, boy. Older than Aes Sedai.
Older than anybody using the One Power. Old as humankind. Old as
wolves. Current Projects: Encounters Handbook Homepage: www.towncenterproductions.com It's Funny! |
Two Rivers Wolfbrother |
Posted:
Jun 8 2004, 11:42 PM
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![]() Great Fang ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 327 Member No.: 20 Joined: 15-January 04 ![]() |
Does anyone else have anything to add? Do people
agree that the Questioner should be different? What about the Knife Hand?
-------------------- This is an old thing, boy. Older than Aes Sedai.
Older than anybody using the One Power. Old as humankind. Old as
wolves. Current Projects: Encounters Handbook Homepage: www.towncenterproductions.com It's Funny! |
Niveus |
Posted:
Jul 6 2004, 07:30 PM
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![]() Learned Master ![]() ![]() ![]() Group: Members Posts: 76 Member No.: 171 Joined: 4-July 04 ![]() |
hmm the knife hand is very simular to the Der’al
Jeihar that i came up with if you were going to make the name old tongue
it would be Nai Har or Nai Sovin -------------------- ![]() |
Two Rivers Wolfbrother |
Posted:
Jul 6 2004, 07:34 PM
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![]() Great Fang ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 327 Member No.: 20 Joined: 15-January 04 ![]() |
Yeah, I was thinking maybe Sovin Nai based on the
Aiel warrior society. This post has been edited by Two Rivers Wolfbrother on Jul 6 2004, 07:35 PM -------------------- This is an old thing, boy. Older than Aes Sedai.
Older than anybody using the One Power. Old as humankind. Old as
wolves. Current Projects: Encounters Handbook Homepage: www.towncenterproductions.com It's Funny! |
Niveus |
Posted:
Jul 6 2004, 07:43 PM
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![]() Learned Master ![]() ![]() ![]() Group: Members Posts: 76 Member No.: 171 Joined: 4-July 04 ![]() |
very cool however the ail were as good as a man with a balde not better the max damage should be d10 not 2d8 give them flurry of blows instead or as i called it dance of battle "Sara’farGai" -------------------- ![]() | ||
Two Rivers Wolfbrother |
Posted:
Jul 6 2004, 07:48 PM
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![]() Great Fang ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 327 Member No.: 20 Joined: 15-January 04 ![]() |
Hmm, good point. I'll consider it.
-------------------- This is an old thing, boy. Older than Aes Sedai.
Older than anybody using the One Power. Old as humankind. Old as
wolves. Current Projects: Encounters Handbook Homepage: www.towncenterproductions.com It's Funny! |
Niveus |
Posted:
Jul 6 2004, 07:52 PM
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![]() Learned Master ![]() ![]() ![]() Group: Members Posts: 76 Member No.: 171 Joined: 4-July 04 ![]() |
hmm lets see how about create a new class of weapons torture devices and allow questioners to have it at no cost (reflex there proficiency) just like all pepople can use a sword just not as good as an armsman so to can all people use a thumb screw just not as good as a questionar and all the weapon based feats would apply when making attacks treat the victom as helpless and follow standard combat rules for torture. thumb screws 2d4 subdual damage the rack 2d6 leathal damage mental torture would be the charismatic intimidate checks etc... -------------------- ![]() | ||
Two Rivers Wolfbrother |
Posted:
Jul 6 2004, 08:08 PM
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![]() Great Fang ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 327 Member No.: 20 Joined: 15-January 04 ![]() |
Actually, I have the Book of Vile Darkness, and it
has stats for quite a few torture devices, and the use of them aren't
based on class, they just add to Intimidate checks and some deal damage. I
can post them if everyone really wants me to.
-------------------- This is an old thing, boy. Older than Aes Sedai.
Older than anybody using the One Power. Old as humankind. Old as
wolves. Current Projects: Encounters Handbook Homepage: www.towncenterproductions.com It's Funny! |
Ashamans_Warder |
Posted:
Jul 7 2004, 01:09 AM
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![]() Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 161 Member No.: 124 Joined: 3-April 04 ![]() |
I'd recommend that the Questioner needs to know or at
least believe that the guy is a darkfriend or One Power user. When it
clicks in his mind, he's coming after you with a vengence.
-------------------- Playing: Jahar Enaubrim "Mr. de Ayora! Why is it that you persist?" "Because... I just don't like you!" Luke de Ayora, "Zion Rave", The Matrix Has You. -bomb- sent you. The cruelest punishment that the Great Lord of the Dark could impose on Rand is to make him the star of his very own comedic anime, and give him an all-female cast. |
Two Rivers Wolfbrother |
Posted:
Jul 7 2004, 03:06 AM
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![]() Great Fang ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 327 Member No.: 20 Joined: 15-January 04 ![]() |
You mean as a prerequisite for the class? Or just as
a motive to use torture devices? -------------------- This is an old thing, boy. Older than Aes Sedai.
Older than anybody using the One Power. Old as humankind. Old as
wolves. Current Projects: Encounters Handbook Homepage: www.towncenterproductions.com It's Funny! |
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