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Pheylorn |
Posted: Nov 10 2004, 03:56
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![]() Newbie ![]() Group: Members Posts: 2 Member No.: 198 Joined: 9-November 04 ![]() |
Hey guys, im new to the forum here but look forward
to posting along side the rest of you guys in the future. Im a HUGE Wheel
of Time fan and absolutely love the RPG. Im currently running a campaign
that sort of parallels the book series, although it takes place 50 years
before the books and im telling my own version of the Dragon's rebirth.
Perhaps if I have the endurance i will post some more info on that later
this week and see what people think. ANYWAYS, with this current game, i've
converted the Vitality/Wounds system from Star Wars d20 and Spycraft. I
have found that this works amazingly well for wheel of time, its a very
easy and clean conversion, all I had to do was convert a few of the
Healing weaves and that was pretty much it. The only thing i had misgivings about was changing Armour from defence increasing to Damage Reduction. This would be pretty clear cut, all i'd have to do is create new stats for all the armour given in the core book, but I wasnt sure how to deal with the Armsman's Armour Compatibility class feature. What would people recommend? Should it double the DR provided by the armour? increase it by a fixed number? or maybe something else I havent thought of? Anything anyone could offer would be really appreciated, thanks in advance to any replies this post receives. Pheylorn This post has been edited by Pheylorn on Nov 10 2004, 03:58 AM -------------------- "What we do in life, echoes in eternity" |
MagusRogue |
Posted: Nov 10 2004, 04:33
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![]() Village fool. Paid well. ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 1044 Member No.: 26 Joined: 16-January 04 ![]() |
you'd have to remove it in a total Vit/Wound system,
if you choose Armor to no longer provide any Defense bonus at all. I'd
replace it with a bonus feat. -------------------- Aaaaaaaaaaaaaaaaaaaaaaaaand this rant's
done. Magus the Extreme. Your wonderfully-ghoulish GM of Patterns of the Weave. Be fearful, indeed. |
Two Rivers Wolfbrother |
Posted: Nov 10 2004, 06:12
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![]() Great Fang ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 568 Member No.: 20 Joined: 15-January 04 ![]() |
Or, just do what Star Wars did and have armor as
Damage Reduction instead of having a Defense Bonus. It'd have to be less
though. It could be something like: Padded: 1/subdual Leather: 2/subdual Studded Leather: 1/-- and 2/subdual Mail Shirt: 1/-- and 3/subdual (+1 Def) Hide: 1/-- and 2/subdual Brigandine Shirt: 1/-- and 3/subdual (+1 Def) Full Mail: 2/-- and 3/subdual (+2 Def) Breastplate: 2/-- and 3/subdual (+2 Def) Lacquered Plate: 2/-- and 3/subdual (+2 Def) Full Brigandine: 3/-- and 3/subdual (+3 Def) Banded Mail: 3/-- and 3/subdual (+3 Def) Plate-and-Mail: 4/-- and 3/subdual (+3 Def) Full Plate: 5/-- and 3/subdual (+3 Def) Basically, padded protects a bit from nonlethal blows, leather protects a bit more, and metal protects the most. The thicker the armor, the more lethal damage they block. Could work. The number in parenthesis is the Defense bonus for Armsmen only. Just off the top of my head and not playtested, but there you have it. Or, instead of armor providing a bonus to Defense, you could probably bring the Armsman Defense bonus up by one or two. This post has been edited by Two Rivers Wolfbrother on Nov 10 2004, 06:18 AM -------------------- This is an old thing, boy. Older than Aes Sedai.
Older than anybody using the One Power. Old as humankind. Old as
wolves. Current Projects: Encounters Handbook Tome of the One Power Homepage: Town Center Productions It's funny! Please check out the funny short films and sketches, such as Pink Avenger, the Sockies, and Kenny getting shot with a paintball gun. Check out my Wheel of Time RPG Website! It's not as funny as Town Center Productions, but it's updated frequently, so check it out often. Newest Features: Alternate Rules: Sanity Towns and Locals: The Tuatha'an I My TRW WoT Yahoo! Group! This is where I let the people know when I update my WoT site and also let them know what's coming up. |
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