
Call of the Horn |
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devall2000 |
Posted: Nov 17 2004, 04:21 AM
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Newbie ![]() Group: Members Posts: 1 Member No.: 203 Joined: 17-November 04 ![]() |
Hi, I used to go to the old 'call of the horn' site back when WoT d20
first came out. I liked having stats for the forsaken. Where did that
material go? I haven't been able to find it.
I did track down the new 'call of the horn' site. thanks, Jamie |
MagusRogue |
Posted: Nov 17 2004, 06:11 AM
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![]() Village fool. Paid well. ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 1060 Member No.: 26 Joined: 16-January 04 ![]() |
dont think it's been put up yet. Ask Aleshandre. He runs the place. i think.
-------------------- Aaaaaaaaaaaaaaaaaaaaaaaaand this rant's done.
Magus the Extreme. Your wonderfully-ghoulish GM of Patterns of the Weave. Be fearful, indeed. |
tam al'moff |
Posted: Nov 17 2004, 12:14 PM
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![]() Learned Master ![]() ![]() ![]() Group: Moderators Posts: 45 Member No.: 52 Joined: 22-January 04 ![]() |
ISHAMAEL - ELAN MORIN TEDRONAI
A little shorter than Lews Therin, he was in the prime of maturity: good looking with fine cut dark clothes. His mouth and eyes sometimes open to endless caverns of flame. He had white teeth, dark eyes, cruel lips and a mellifluous voice. Originally a Philosopher he was often too esoteric for popular appeal. He wrote many books including, "Analysis of Perceived Meaning", "Reality and the Absence of Meaning" and "Disassembly of Reason". He believed that the war between the soul of Lews Therin and the Dark One had occurred since the beginning of time. He was the Dark One's greatest champion being almost equal in the One Power as Lews Therin. Elan Morin was probably the first to pledge himself to the Dark One and acted as peace maker between the forsaken. Although he never held a field command, he was defeated by Lews Therin at the gates of Paaran Disen. He announced his betrayal at a conference of Aes Sedai, informing them of what it was they faced. His announcement sparked massive riots. He was given the name Ishamael by the people: Betrayer of Hope. When the Dark One's Prison was sealed he was only half sealed behind it, allowing him to touch the world in human form. Aran had a theory based on Ishamael being thrown out and touching the world for specific periods of time. He schemed from the time of the breaking until he died in the stone of Tear. Ishamael male Immortal Chosen, Initiate 20/Expert 8: CR 28; Size M; HD 28d8 + 28; hp 140; Init +5 (+1 Dex, +4 Imp Init.); Spd 30 ft.; AC 23 (+10 Class, +2 Forsaken, +1 Dex); Attack +14/+9/+4 Melee, or +15/+10/+5 Ranged (& Touch Attacks); SQ Command, Dark Resolve, Immortal, Immunity to the Taint, True Power, Weavepower +2, Weavesight; SV Fort +16, Ref +14, Will +21; Rep 12; Str 10 (+0), Dex 12 (+1), Con 12 (+1), Int 20 (+5), Wis 21 [25] (+5), Cha 19 (+4). Languages Spoken: Common, Old Tongue, Trolloc. Skills: Bluff +19 , Composure +25 , Concentration +36 , Gather Information +19 , Intimidate +24 , Invert +35, *KS: AoL +16, KS: Arcana +25, KS: Philosophy +49, *KS: Reign of the High King +15 , KS: Shadow +16, *KS: Trolloc Wars +15, Search +18, Sense Motive +25 , Spot +18 , Weavesight +35. Base Feats: Dreamer, Latent Dreamer, Bend Dream, Dream Jump, AoL Simple Weapons, Skill Emphasis (KS: Philosophy), Epic Skill Emphasis (KS: Philosophy), Improved Initiative, Combat Casting, Improved Combat Casting. Channeling Feats: Extra Affinity (Air, Earth, Fire, Water), Extra Talent (Balefire, Conjunction, Earth Singing, Elementalism, Illusion, Traveling), Multiweave, Power Heightened Senses, Sense Residue, Tie Off Weave. Affinities: Air, Earth, Fire, Spirit, Water. Talents: Cloud Dancing, Conjunction, Elementalism, Illusion, Traveling, and Warding. Weaves Known (4/7/7/7/6/6/5/5/4/4) Balefire: balefire; Conjunction: compulsion, trace; Earth Singing: earth delving, earthquake, grenade, polish, riven earth; Elementalism: arms of air, create fire, dry, fireball, harden air, immolate, light, tool of air, wand of fire; Healing**: delve, heal, heal the mind, rend, sever, touch of death; Illusion: disguise, distant eye, eavesdrop, folded light, mirror of mists, voice of power; Traveling: bridge between worlds, hold gateway, skimming, create gateway, use portal stone; Warding: barrier to sight, circle of silence, dream shield, fire trap, master ward, seal, shield, strike of death, ward against channelers, ward against people, ward against the one power, ward bore. *Ishmael has little ability in the Healing Talent and is unable to cast weaves above 0 level without overchanneling unless using the True Power. **Gains a +8 bonus to these skills due to his actually having lived during that time. These feats are taken from the Epic level handbook. Notes: Ishamael was the Dark Ones most loyal servant and acted as the peacemaker between the various Chosen to insure the Great Lords plans succeeded. He is a master of sha'rah, which is the ancestor of the game of stones and one of the great thinkers of his age. He has a volatile temper, and is a little more than half mad, sometimes having delusions that he was the Great Lord himself. His personal theory is that the Great Lord and Rand have battled many times. The Great Lord's greatest goal is to turn Rand to a servant of the Great Lord, even more so than killing him. Moridin He was killed in the Heart of the Stone by Rand al'Thor with Callandor in his hands. The Great Lord resurrected him into a new body and with a new name, Moridin. He is now very tall and broad shouldered, he has very blue eyes and a deep voice and looks to be in his mid 20's with black hair. He is the Nae'blis. Moridin male Immortal Nae'blis, Initiate 20/Expert 8: CR 28; Size M; HD 28d10 + 84; hp 226; Init +5 (+1 Dex, +4 Imp Init.); Spd 30 ft.; AC 23 (+10 Class, +2 Forsaken, +1 Dex); Attack +14/+9/+4 Melee, or +15/+10/+5 Ranged (& Touch Attacks); SQ Command, Dark Resolve, Immortal, Immunity to the Taint, True Power, Weavepower +6, Weavesight; SV Fort +19, Ref +15, Will +21; Rep 12; Str 14 (+2), Dex 14 (+2), Con 16 (+3), Int 20 (+5), Wis 21 [27] (+6), Cha 19 (+4). Languages Spoken: Common, Old Tongue, Trolloc. Skills: Bluff +19 , Composure +25 , Concentration +36 , Gather Information +19 , Intimidate +24 , Invert +35, *KS: AoL +16, KS: Arcana +25, KS: Philosophy +49, *KS: Reign of the High King +15 , KS: Shadow +16, *KS: Trolloc Wars +15, Search +18, Sense Motive +25 , Spot +18 , Weavesight +35. Base Feats: Dreamer, Latent Dreamer, Bend Dream, Dream Jump, AoL Simple Weapons, Skill Emphasis (KS: Philosophy), Epic Skill Emphasis (KS: Philosophy), Improved Initiative, Combat Casting, ***Improved Combat Casting. Channeling Feats: Extra Affinity (Air, Earth, Fire, Water), Extra Talent (Balefire, Conjunction, Earth Singing, Elementalism, Illusion, Traveling), Multiweave, Power Heightened Senses, Sense Residue, Tie Off Weave, Improved Weave Capability (10th). Affinities: Air, Earth, Fire, Spirit, Water. Talents: Cloud Dancing, Conjunction, Elementalism, Illusion, Traveling, and Warding. Weaves Known (4/7/7/7/7/6/5/5/5/4/1) Balefire: Balefire; Conjunction: compulsion, trace; Earth Singing: earth delving, earthquake, grenade, polish, riven earth; Elementalism: arms of air, create fire, dry, fireball, harden air, immolate, light, tool of air, wand of fire; Healing**: delve, heal, heal the mind, rend, sever, touch of death; Illusion: disguise, distant eye, eavesdrop, folded light, mirror of mists, voice of power; Traveling: bridge between worlds, hold gateway, skimming, create gateway, use portal stone; Warding: barrier to sight, circle of silence, dream shield, fire trap, master ward, seal, shield, strike of death, ward against channelers, ward against people, ward against the one power, ward bore. *Moridin has little ability in the Healing Talent and is unable to cast weaves above 0 level without overchanneling or using the True Power. **Gains a +8 bonus to these skills due to his actually having lived during that time. ***This feat is taken from the Epic level handbook and allows the character to cast a weave without drawing an attack of opportunity. Notes: He mostly channels the True Power now, using it to detect both Saidar and Saidin and has the Saa in his eyes. He is now the only person allowed to use the True Power. He now wants Rand al'Thor dead. Moridin may channel any weave using the True Power, the only posible exceptions to this are weaves that he does not know - Bond Warder & Restore the Power. Possessions: He has two Cour'souvra around his neck. One holds Moghedien, and the other holds Cyndane and he also owns a suit of fancloth. Lanfear uses some new rules to create the Forsaken, mainly Templates. Rules on use of the True Power and it's ramifications were also left out of the RPG. I have developed a workable system that you can find here. LANFEAR - MIERIN ERONAILE Daughter of the Night. Tall, pale skinned and lithe with midnight tresses, Mierin Eronaile was the beauty of her Age. A researcher at the Collam Daan in V'saine, she was responsible for drilling the Bore into the Dark One's prison along with Beidomon. Bitter after Lews Therin left her for Ilyena, a woman her opposite in color and nature, and not quite as beautiful, Lanfear's jealous nature took hold and she pursued Lews Therin's love. Rejected repeatedly, she finally sold her soul to the Shadow, determined to have Lews Therin, even if it meant capturing him and turning him to the Shadow. She claims Tel'aran'rhiod as her demesne, though Moghedien is more masterful there than she. In this Age, she pursues Rand al'Thor as she pursued Lew Therin, transferring her misguided and twisted love to him. Lanfear, female Immortal Forsaken, Initiate 10/ Wise One 10: CR 20; Size M; HD 20d8 + 20; hp 117; Init +0; Spd 30 ft.; AC 20 (+8 Class, +2 Forsaken); Attack +9/+4 Melee, or +10/+5 Ranged (& Touch Attacks); SQ Command, Improved Control, Dark Resolve, Immortal, Improved Resolve, Presence, Resolve, True Power, Weavepower +2, Weavesight; SV Fort 13, Ref 8, Will 13; Rep 10; Str 8 (-1), Dex 10 (+0), Con 13 (+1), Int 20 (+5), Wis 11 [17] (+0), Cha 20 (+5). Languages Spoken: Common (Arad Doman), Old Tongue, Trolloc. Skills: Bluff +20 (23)*, Composure +15, Concentration +18, Decipher Script +20, Diplomacy +29 (32)*, Gather Information +20, Intimidate +20, Invert +20, KS: Arcana +28, KS: AoL +23, Sense Motive +15, Weavesight +32 *the numbers in () indicate the skill bonus vs. men Base Feats: Disciplined, Latent Dreamer, Seductive, AoL Simple Weapons. Dreaming Feats: Dreamwalk, Bend Dream, Dream Jump, Dreamwatch. Channeling Feats: Affinity (Air, Spirit, Water, Fire), Multiweave, Sense Residue, Tie Off Weave, Talents (Balefire, Cloud Dancing, Conjunction, Elementalism, Illusion, Traveling, Warding). Affinities: Air, Spirit, Water, Fire. Talents: Balefire, Cloud Dancing, Conjunction, Elementalism, Illusion, Traveling, and Warding. Weaves Known (4/7/6/6/5/5/4/4/4/4) Balefire: balefire; Cloud Dancing: harness the wind, lightning, raise fog, warmth; Conjunction: compulsion, false trail, trace; Elementalism: arms of air, create fire, dry, fireball, harden air, immolate, light, tool of air, wand of fire, cutting lines of fire; Healing: delve, heal, renew; Illusion: disguise, distant eye, eavesdrop, folded light, mirror of mists, voice of power; Traveling: bridge between worlds, skimming, create gateway; Warding: barrier to sight, circle of silence, dream shield, fire trap, master ward, seal, shield, ward against people, ward against the one power, ward bore. Possessions: As of Shadow Rising, Lanfear had an angreal of unknown power, a bracelet in the form of a woman twisted painfully backward and bound wrists to ankles. Notes: Lanfear is self-assured and confident, but doesn't like to show herself unless she knows she has an advantage. Her low wisdom reflects, among other things, her mindless pursuit of Lew Therin and Rand. She's a perceptive woman when things require only objective analysis, but intuition isn't her strong suit. I elected not to give her the Waking Dream feat to reflect her inferiority to Moghedien in this area and I used the same changes to the Wise One PrC that Eosin used. ASMODEAN - JOAR ADDAM NESSOSIN. A talented child prodigy, whose promise never materialized. Asmodean came to the Shadow for the promise of immortality and the chance to write that perfect piece. His crimes pale in comparison to many of the other forsaken in quantity, but not in quality. He found the talented artists to be an affront to his failure. Those that fell into his grasp were robbed of the ability to make their art. He crushed the hands of musicians, destroyed the voices of singers, and put out the eyes of painters. He robbed the world of beauty. In that, his crimes may have been the most heinous of all. Asmodean, male Immortal forsaken, Expert 1/ Age of Legends Initiate15/ Gleeman5: CR 20; Size M; HD 15d4 + 5d6 + 20; hp 79; Init +2 (+2 Dex); Speed 30 ft.; AC 20 (+2 Dex, +8 Class); Attack +11/+6 Melee (Shortsword 1d6+1/19-20); SQ Gleeman's Lore, Gleeman's Music, Distract, Virtuoso Performance, Immortal*, Weavesight, True power*, Madness immunity*; SV Fort +12, Ref +12, Will +19; Rep 4; Str 13 (+1), Dex 14 (+2), Con 12 (+1), Int 19 (+4), Wis 18 (+4), Cha 15 (+2). Languages Spoken: Common (Aiel, Midlands), Old Tongue. Skills: Bluff +15, Composure +20, Concentration +21, Decipher script +10, Diplomacy +10, Gather Information +10, Hide+4, Invert+20, Intimidate +14, Knowledge (Music) +15, Knowledge (Age of Legends) +9**, Perform +14, Pick Pocket +11, Ride +11, Search +14, Sense Motive +5, Spot +14, Use rope +12, Weavesight +23 Base Feats: Fame, Infamy*, Low Profile, Great Fortitude, Martial Weapon (Shortsword) Channeling Feats: Affinity (Earth, Fire & Spirit), Combat Casting, Multiweave, Sense Residue, Tie Off Weave, Talents (Balefire, Earth singing, Elementalism, Traveling, Warding). Affinities: Earth, Fire, Spirit Talents: Balefire, Earth Singing, Elementalism, Illusion, Traveling, Warding. Weaves Known (4/5/5/5/5/3/3/2/1): Balefire: balefire; Earth Singing: riven earth; Elementalism: arms of air, blade of fire, cutting lines of fire, fiery sword, fireball; Illusion: distant eye, folded light, mirror of mists, voice of power; Traveling: create gateway, skimming: Warding: dream shielding, firetrap, shield, strike of death, ward bore. Possessions: Shortsword, Harp MP, Gleeman's outfit, Travelers Outfit. *This is a feature Asmodean got for being a Forsaken. ** +8 Bonus for being from the age of legends Notes: Asmodean was a promising musical prodigy whose talents never saw fruition. His levels in Expert and Gleeman represent that talent. This write up done by Emil. Unlike Sammael this write up does not use the Templates to simulate Forsaken. Graendal One of the female Forsaken, and certainly one of the most powerful. Graendal, female Immortal forsaken, Age of Legends Initiate17: CR 17; Size M; HD 17d4 + 28; hp 72 ; Init +1 (+1 Dex); Spd 30 ft.; AC 18 (+1 Dex, +7 Class); Attack +8/+3 Melee (Dagger 1d4+0/19-20);SQ Immortal, Weavesight; SV Fort +12, Ref +9, Will +15; Rep 3; Str 10 (+0), Dex 12 (+1), Con 14 (+2), Int 19 (+4), Wis 20 (+5), Cha 16 (+3). Languages Spoken: Common (Arad Doman , Borderlands), Old Tongue. Skills: Bluff +13, Composure +25, Concentration +22, Decipher Script+6, Gather information+7, Intimidate+9, Invert+24, Knowledge(The age of Legends)+21, Knowledge (The One power)+ 14, Knowledge (arcana)+9, Listen+10, search+14, Spot +15, Weavesight +25 Base feats: Infamy, latent dreamer, dreamwalk, dreamjump Channeling Feats: Affinity (fire, spirit, water), Multiweave , Sense Residue, Tie Off Weave, Talents (Balefire, Conjunction, Elementalism, Traveling), power-heighten senses. Affinities: Air, spirit, water, fire Talents: Balefire, Conjunction, Elementalism, Illusion, and Traveling Weaves Known (4/7/6/6/6/5/4/3/2/1): Balefire: balefire; Conjunction: compulsion, false trail, trace; Elementalism: arms of air, blade of fire, cutting lines of fire, fiery sword, fireball, current, false wall, fly, harden air; Illusion: disguise, folded light, mirror of mists, distant light, mirror of mist; Traveling: create gateway, skimming; Warding: dream shielding, seal, shield, strike of death, ward against channelers, ward bore, fire trap. Possessions: Golden ring (+3 angeral), Dagger, Noble's Outfit. Notes: Treat all weaves as if they were common weaves. MESAANA - SAINE TARASIND Mesaana chose to serve the Shadow because her lifelong dream of becoming a researcher was denied her. Instead she was labeled better suited to instruction. She was stubborn, pragmatic, and intelligent. Her service to the Shadow allowed her to shine. Using her considerable teaching skill, she established schools which corrupted a generation of youth during the War of Power, thereafter referred to as "Mesaana's Children". They were brainwashed to believe what she wanted them to believe, going so far as to betray their own parents. Mesaana set herself secretly in the Tower after she escaped from the Dark One's prison. It is unknown what capacity she holds, or even if she remains there, but it is likely. Mesaana, female Immortal Forsaken, Initiate 8/ Aes Sedai 9: CR 17; Size M; HD 17d8 + 40; hp 123; Init +0; Spd 30 ft.; AC 18 (+6 Class, +2 Forsaken); Attack +8/+3 Melee, or +8/+3 Ranged (& Touch Attacks); SQ Command, Improved Control, Dark Resolve, Immortal, Presence, Resolve, True Power, Weavepower +2, Weavesight; SV Fort 13, Ref 7, Will 21; Rep 10; Str 10 (+0), Dex 10 (+0), Con 15 (+2), Int 20 (+5), Wis 15 [19] (+3), Cha 13 (+1). Languages Spoken: Common (Cairhien), Old Tongue, Trolloc. Skills: Bluff +16, Composure +17, Concentration +17, Intimidate +12, Invert +18, KS: History +15, KS: Science +15, KS: Arcana +21, KS: AoL +23, KS: Psychology +20, PS: Teacher +21*, Sense Motive +13, Weavesight +24 Base Feats: Iron Will, Great Fortitude, AoL Simple Weapons, Skill Emphasis (PS: Teacher), Cosmopolitan: Bluff. Dreaming Feats: Dreamwalk, Dream Jump Channeling Feats: Affinity (Air, Spirit, Water), Multiweave, Sense Residue, Tie Off Weave, Talents (Cloud Dancing, Conjunction, Healing, Elementalism, Illusion, Traveling, Warding). Affinities: Air, Spirit, Water. Talents: Healing, Cloud Dancing, Conjunction, Elementalism, Illusion, Traveling, and Warding. Weaves Known (4/7/6/6/6/5/4/3/2/1) Cloud Dancing: foretell weather, harness the wind, lightning, raise fog, warmth; Conjunction: compulsion, false trail, trace; Elementalism: arms of air, blade of fire, create fire, current, cutting lines of fire, dry, false wall, fireball, harden air, immolate, light, move water, tool of air, wand of fire, whirlpool; Healing: delve, heal, heal the mind, rend, renew, sever, touch of death; Illusion: disguise, distant eye, eavesdrop, folded light, mirror of mists, voice of power; Traveling: bridge between worlds, skimming, create gateway, use portal stone; Warding: barrier to sight, circle of silence, dream shield, fire trap, master ward, seal, shield, ward against people, ward against the one power, ward bore. *Mesaana was an excellent teacher in the Age of Legends, even if she hated her profession. If she chooses to teach a weave, she makes a skill check vs. DC 15 + level of the weave. If successful, her student gets to add Mesaana's intelligence modifier to her weavesight check. Possessions: Mesaana likely has access to any item of the Power possessed by the White Tower through the Black Ajah. It wouldn't be unreasonable to see any of these unique items in her hands, even if only for a short time, while she 'borrowed' them. Note: Mesaana has essentially every weave in each of her talents. This is to emphasize her ability to teach almost anything to anyone. Exchanged Resources and Improved Resources for Dreamwalk and Dream Jump Mogi is built using the Wise One PrC from the book - I didn't feel that she should have any save buffers so I took out Endurance, Iron Will, and Great Fortitude. I subbed in Resolve and Improved Resolve, with the Forsaken Template that gives her an effective +6 to Wisdom for the purposes of channeling. Normally, I would balk at that but it still only gives her an effective 18. MOGHEDIEN - LILLEN MOIRAL The Spider. Lurking in the shadow, dangerous, yet timid. Moghedien is aptly named. While she is handsome few would notice her. In the Age of Legends she was a financer, disciplined for ethics violations. Moghedien ran one of the shadows intelligence networks during the war of power and is the master of the dream world. Like her namesake she spends most of her time lurking, waiting for an opening and never confronting her enemies on equal footing. Moghedien, female Immortal Forsaken, Initiate 8/ Wanderer 1/ Wise One 9: CR 18; Size M; HD 18d8 + 18; hp 95; Init +0; Spd 30 ft.; AC 19 (+8 Class, +1 Forsaken); Attack +8/+3 Melee (hand-to-hand), or +9/+4 Ranged (Touch Attacks); SQ Command, Control, Dark Resolve, Illicit Barter, Immortal, Improved Resolve, Presence, Resolve, True Power, Weavepower +1, Weavesight; SV Fort +11, Ref +9, Will +10; Rep 9; Str 11 (+0), Dex 10 (+0), Con 12 (+1), Int 18 (+4), Wis 12 [18] (+1), Cha 16 (+3). Languages Spoken: Common (Midlands), Old Tongue, Trolloc. Skills: Bluff +10, Composure +13, Concentration +15, Decipher Script +7, Diplomacy +16, Disguise +6, Escape Artist +4, Forgery +7, Gather Information +24, Hide +15, Innuendo +9, Intimidate +10, Invert +15, KS: Arcana +14, KS: AoL +15, Listen +5, Move Silently +15, Read Lips +7, Search +7, Sense Motive +14, Spot +4, Weavesight +20 Base Feats: Cosmopolitan: Hide, Cosmopolitan: Move Silently, Stealthy, AoL Simple Weapons. Dreaming Feats: Dreamwalk, Bend Dream, Dream Jump, Dreamwatch, Waking Dream. Channeling Feats: Affinity (Air, Spirit, Water), Multiweave, Sense Residue, Tie Off Weave, Talents (Cloud Dancing, Conjunction, Elementalism, Illusion, Traveling, Warding). Affinities: Air, Spirit, Water. Talents: Cloud Dancing, Conjunction, Elementalism, Illusion, Traveling, and Warding. Weaves Known (4/6/6/6/6/4/4/3/2/1) Cloud Dancing: foretell weather, harness the wind, lightning, raise fog, warmth; Conjunction: compulsion, false trail, trace; Elementalism: arms of air, create fire, dry, false wall, fireball, harden air, immolate, light, tool of air, wand of fire; Healing: delve, heal, renew; Illusion: disguise, distant eye, eavesdrop, folded light, mirror of mists, voice of power; Traveling: bridge between worlds, create gateway; Warding: barrier to sight, circle of silence, dream shield, fire trap, master ward, seal, shield, ward against people, ward against the one power, ward bore. Possessions: Mogi does not have any items but at various points in the books she comes into contact with the Sad Bracelet and a modified A'dam. Notes: If the party has more than one channeler, a good rule with her would be to never confront them together, unless they are less than 7th level. She got the level of wanderer to allow her some ability in forgery, disguise, reading lips, and escape artist. I did not use it as her base class (cheesy). Mogi's healing weaves are at 0 level. SAMMAEL - TEL JANIN AELLINSAR Tall and handsome, with a body that comes from years of hard work and dedication. Sammael was one of the most famed swordsmen and generals in the Age of Legends. He emerged from the Bore relatively unscathed. His golden hair and cold blue eyes were undimmed by 3,000 years of imprisonment. He still bears the scar given to him by Lews Therin. Sammael is best known for his defensive strategies and thinking. He is a very intimidating man; even those high among the shadowsworn know terror when they look into Sammael’s eyes. Sammael is not subtle, often described as being almost bull-like. “Whatever got in his way was brushed aside, trampled or obliterated.” Sammael does not think well when plans begin to unravel. He has difficultly adapting and tends to think in a linear pattern. DM’s should keep this part in mind when running him. He is one of the perfect RPG villains as long as the players know enough to keep away from him. His assaults are usually overwhelming or they do not occur at all. He will rarely risk himself in any way. Some quotes to keep Sammael’s personality in mind - Anyone who believed he was at ease was a fool; Sammael had always liked to dupe his enemies into thinking they could take him by surprise. Sammael's way had always been armies and conquest; he would not go near Lews Therin, even reborn as a shepherd, until he was sure of victory. Sammael was a transparent fool. No, not a fool. He was deadly enough when he had something to fight directly, something he could see clearly, but he might as well be blind when it came to subtleties. Sammael, male Immortal Forsaken Armsman6/ Initiate 17/ Blademaster 5: CR 26; Size M; HD 20d8 + 40; hp 134; Init +2 (+2 Dex); Spd 30 ft.; AC 22 (+2 Dex, +8 Class); Attack +20/+15/+10 Melee (Long Sword 1d8+7/17-20), or +17/+12/+7 Ranged; SQ Armor Compatibility, Dark Command, Dark Resolve +4, Eyes of the Crane, Immortal, Increased Multiplier 1/day, Parting the Silk 2/day, Slow Aging, Superior Weapon Focus, Taint Immunity, True Power, Weave Power +2; SV Fort +14, Ref +13, Will +9; Rep 26; Madness 0; Str 16 (+3), Dex 14 (+2), Con 14 (+2), Int 19 (+4), Wis 11 (+0), Cha 21 (+5). Languages Spoken: Common, Trolloc Skills: Balance +11, Bluff +10, Climb +8, Composure +13, Concentration +22, Decipher Script +18, Diplomacy +11, Gather Information +15, Handle Animal +10, Innuendo +4, Intimidate +29, Invert +11, Jump +8, KS: Arcana +19, KS: Age of Legends +16, KS: Nobility +10, KS: The Shadow +13, KS: War +15, Listen +5, Ride +8, Search +11, Sense Motive +9, Spot +5, Swim +8, Tumble +9, Weavesight +23 Base Feats: AoL Simple Weapon Proficiency, Combat Reflexes, Dodge, Expert Tactician, Improved Critical, Mobility, Spring Attack, Weapon Focus: Long Sword, Weapon Specialization: Long Sword, Whirlwind Attack. Channeling Feats: Affinity (Earth, Fire, Spirit), Combat Casting, Multiweave, Sense Residue, Tie Off Weave, Talents (Cloud Dancing, Earth Singing, Elementalism, Illusion, Traveling, and Warding). Affinities: Earth, Fire, and Spirit. Talents: Cloud Dancing, Earth Singing, Elementalism, Illusion, Traveling, and Warding. Weaves Known (4/7/7/6/6/5/4/3/2/1): Cloud Dancing: harness the wind, lightning, raise fog, warmth; Earth Singing: earthquake, grenade, riven earth; Elementalism: arms of air, blade of fire, create fire, cutting lines of fire, dry, false wall, fiery sword, fireball, harden air, immolate, light, tools of air, wand of fire; Illusion: disguise, distant eye, eavesdrop, folded light, mirror of mists, voice of power; Traveling: bridge between worlds, create gateway, skimming: Warding: barrier to sight, circle of silence, dream shielding, fire trap, master ward, seal, shield, ward against people, ward against the one power, ward bore. Possessions: Masterpiece long sword Notes: Sammael is just as much scrapper as he is channeler. In hand to hand he might take Rand, but it would be close. Channeling wise he is probably more powerful than Logain or Mazrim but not near Rand’s level. Sammael may have several toys from the AoL, such as a Shock Lance. He hasn’t demonstrated any kind of Conjunction Talent, He should know any new weaves that are introduced into the game. He does know all of the other weaves at first level – if they go that low. SEMIRHAGE - NEMENE DAMENDAR BOANN The Sadist. Semirhage was a Restorer, a kind of Aes Sedai extremely skilled in Healing. In fact, she was so talented she could bring someone back from death's door if they had even the tiniest spark of life. Her gift had a darker side, however. She was also a sadist in the extreme. With each life she saved, she exacted a price of pain from her patients to satisfy her own dark cravings. When she was finally discovered, rather than be severed or bound from her pleasures, she was one of the first to go over to the Shadow. Using her talents to break others with pleasure and pain, she did damage that required teams of her former compatriots to undo. She wears black, because Lanfear wears white and hates all who bear the name Aes Sedai with a passion. She is cold and emotionless most of the time. She often weaves or knits to keep her hands busy while her quick mind is at work. Semirhage, female Immortal Forsaken, Initiate 8/ Aes Sedai 10: CR 18; Size M; HD 18d8 + 40; hp 129; Init +0; Spd 30 ft.; AC 19 (+7 Class, +2 Forsaken); Attack +8/+3 Melee, or +9/+4 Ranged (& Touch Attacks); SQ Command, Improved Control, Dark Resolve, Immortal, Improved Resolve, Presence, Resolve, True Power, Weavepower +2, Weavesight; SV Fort 13, Ref 7, Will 21; Rep 10; Str 8 (-1), Dex 10 (+0), Con 14 (+2), Int 19 (+4), Wis 20 [26] (+5), Cha 14 (+2). Languages Spoken: Common (Midlands), Old Tongue, Trolloc. Skills: Composure +20, Concentration +19, Craft: Weaving +9, Heal +34, Intimidate +17, Invert +14, KS: Anatomy +16, KS: Arcana +16, KS: AoL +19, KS: Psychology +14, PS: Physician +23, Sense Motive +17, Weavesight +23 Base Feats: Iron Will, Great Fortitude, Skill Emphasis (Heal), Skill Emphasis (PS: Physician), Disciplined, AoL Simple Weapons. Channeling Feats: Affinity (Air, Spirit, Water, Earth), Multiweave, Sense Residue, Tie Off Weave, Talents (Cloud Dancing, Conjunction, Healing, Elementalism, Illusion, Traveling, Warding). Affinities: Air, Spirit, Water, Earth. Talents: Healing, Cloud Dancing, Conjunction, Elementalism, Illusion, Traveling, and Warding. Weaves Known (4/7/7/7/7/5/5/4/3/1) Cloud Dancing: harness the wind, lightning, warmth; Conjunction: compulsion, trace; Elementalism: arms of air, create fire, dry, fireball, harden air, immolate, light, tool of air, wand of fire; Healing*: delve, heal, heal the mind, rend, renew, sever, touch of death; Illusion: disguise, distant eye, eavesdrop, folded light, mirror of mists, voice of power; Traveling: bridge between worlds, skimming, create gateway; Warding: barrier to sight, circle of silence, dream shield, fire trap, master ward, seal, shield, ward against people, ward against the one power, ward bore. *Semirhage has forgotten more about Healing than any modern Aes Sedai, or even the other Forsaken will ever know. She probably knows several unique Healing weaves. Possessions: Unknown, though she is likely to have at least one angreal, regardless of what Cyndane thinks in Winter's Heart (After all, she's wrong). Notes: PS: Physician and KS: Anatomy add a +2 synergy to Heal checks. As a Restorer, Semirhage has Skill Emphasis (Heal) and Skill Emphasis (PS: Physician) instead of Resources or Improved Resources. This post has been edited by tam al'moff on Nov 17 2004, 12:18 PM -------------------- If it isn't broke don't fix it.
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Two Rivers Wolfbrother |
Posted: Nov 17 2004, 02:25 PM
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![]() Great Fang ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 584 Member No.: 20 Joined: 15-January 04 ![]() |
Well there you go.
-------------------- This is an old thing, boy. Older than Aes Sedai. Older than anybody using the One Power. Old as humankind. Old as wolves.
Current Projects: Encounters Handbook Tome of the One Power Homepage: Town Center Productions It's funny! Please check out the funny short films and sketches, such as Pink Avenger, the Sockies, and Kenny getting shot with a paintball gun. Check out my Wheel of Time RPG Website! It's not as funny as Town Center Productions, but it's updated frequently, so check it out often. Newest Features: Alternate Rules: Sanity Towns and Locals: The Tuatha'an I My TRW WoT Yahoo! Group! This is where I let the people know when I update my WoT site and also let them know what's coming up. |
tam al'moff |
Posted: Nov 17 2004, 05:25 PM
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![]() Learned Master ![]() ![]() ![]() Group: Moderators Posts: 45 Member No.: 52 Joined: 22-January 04 ![]() |
-------------------- If it isn't broke don't fix it.
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