
Call of the Horn | ![]() ![]() ![]() ![]() |
Logged in as: Zinuk ( Log Out ) | My Controls · 0 New Messages · View New Posts · My Assistant |
![]() ![]() ![]() |
Niveus |
Posted:
Jul 4 2004, 03:34 AM
|
![]() Learned Master ![]() ![]() ![]() Group: Members Posts: 95 Member No.: 171 Joined: 4-July 04 ![]() |
Der’al Jeihar “Master of the Edged Hand” Requirements and 1 level in algaidisiswai (or signifigant contact with aiel) Base attack + 5 Jump 6 ranks Balance 4 ranks Feats: Improved Unarmed Strike Combat Reflexes Class Information Hit die d8 and con modifier applies Class Skills Balance (Dex.), Climb (Str.), Escape artist (Dex.), Hide (Dex.) Intimidate (Cha), Jump (Str.), Listen (Wis), Move Silently (Dex.), Perform (dance) (Cha.), Spot (Wis.), Tumble (Dex.), Skill Points 3 + int modifier Class Features Jeihar: “Edged Hand” The Der’al Jeihar is trained extensively in unarmed combat even able to deal out leathal damage, they suffer no off hand penalty if attacking with multiple appendages the Der’al Jeihar also deals more damage when unarmed d6 at 1st d8 at 4th and d10 at 8th Muad’cab “Free Foot” At 2nd level the Der’al Jeihar can charge an opponent and deal a devastating flying kick adding his class level to the damage dealt (unarmed) Redirection: when an opponent attacks you may make redirect their attack to another target within 5 feet of you on a successful melee attack roll. Sara’farGai “Dance of Battle” at 7th level a Der’al Jeihar can choose to make more unarmed attacks at the cost of accuracy he can make an additional attack at maximum bonus but all attacks suffer a -2 penalty. Haranm'taal “hand of Stone” at 10th level the Der’al Jeihar gains the ability automatically confirm a critical hit when attacking unarmed Level Base Fort Ref Will Special Def. Rep. 1 +1 +0 +2 +0 Jeihar d6 +1 +0 2 +2 +0 +3 +0 Muad’cab +2 +0 3 +3 +1 +3 +1 Bonus Feat +2 +0 4 +4 +1 +4 +1 Jeihar d8 +3 +0 5 +5 +1 +4 +1 Redirection +4 +1 6 +6 +2 +5 +2 Bonus Feat +4 +1 7 +7 +2 +5 +2 Sara’farGai +5 +1 8 +8 +3 +6 +3 Jeihar d10 +6 +1 9 +9 +3 +6 +3 Bonus Feat +6 +2 10 +10 +3 +7 +3 Haranm'taal +7 +2 This post has been edited by Niveus on Jul 5 2004, 02:16 AM -------------------- ![]() |
Two Rivers Wolfbrother |
Posted:
Jul 4 2004, 05:14 AM
|
![]() Great Fang ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 365 Member No.: 20 Joined: 15-January 04 ![]() |
What are the requirements for those feats? If there
are none, a character could take this class after third level.
-------------------- This is an old thing, boy. Older than Aes Sedai.
Older than anybody using the One Power. Old as humankind. Old as
wolves. Current Projects: Encounters Handbook Homepage: Town Center Productions It's funny! Also check out my Wheel of Time RPG Website! It's not as funny as Town Center Productions |
Niveus |
Posted:
Jul 4 2004, 05:25 AM
| ||
![]() Learned Master ![]() ![]() ![]() Group: Members Posts: 95 Member No.: 171 Joined: 4-July 04 ![]() |
its was almost a carbon copy of the martial artist from d20 modern so i changed some stuff Action points are gone so i added stone hand and redirection added more skills and raised the base attack and added the aiel requirement to give it some flavour This post has been edited by Niveus on Jul 5 2004, 02:19 AM -------------------- ![]() | ||
Two Rivers Wolfbrother |
Posted:
Jul 5 2004, 08:54 AM
|
![]() Great Fang ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 365 Member No.: 20 Joined: 15-January 04 ![]() |
Then it's an Advanced Class. Those aren't generally
used in Wheel of Time, though I don't have a problem with them personally.
-------------------- This is an old thing, boy. Older than Aes Sedai.
Older than anybody using the One Power. Old as humankind. Old as
wolves. Current Projects: Encounters Handbook Homepage: Town Center Productions It's funny! Also check out my Wheel of Time RPG Website! It's not as funny as Town Center Productions |
Niveus |
Posted:
Jul 5 2004, 09:45 PM
|
![]() Learned Master ![]() ![]() ![]() Group: Members Posts: 95 Member No.: 171 Joined: 4-July 04 ![]() |
well if you look at the new edit the base attack
requirement is now +5 so you need to be at least 5th level
-------------------- ![]() |
Niveus |
Posted:
Aug 4 2004, 03:55 PM
| ||
![]() Learned Master ![]() ![]() ![]() Group: Members Posts: 95 Member No.: 171 Joined: 4-July 04 ![]() |
i have been thinking if we take the initate class as beeing novices etc there should be advanced classes for accepted etc.. -------------------- ![]() | ||
Kakita Aramoro |
Posted:
Aug 4 2004, 05:25 PM
|
Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 160 Member No.: 74 Joined: 1-February 04 ![]() |
hmn, that does make sense, however in d20 modern
prestige classes become available about lvl 9, so you could have 3 levels
of say the generic chaneler, then 6 levels of the accepted, and finaly
start on the prestige class. also, though, Modern is designed for no magic at all before lvl 3, which tends to throw a setting with magic in it back a bit. |
![]() |
![]() ![]() ![]() |