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> ~ encounter Fleyeder
TwangCat
Posted: Jul 14 2004, 07:29 AM
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Fleyeder

I’ve never made characters before so this is the best I can do I hope it isn’t done in too odd a fashion for other people to understand

For those of you who know D&D this was inspired by the picture of the Darkmantle

It is a creature as black as the night. It’s origins are almost completely unknown but for those who have rare knowledge they have heard of these. The are first recorded at the time of the trolloc wars. Durring that time land was lost to the blight and in attempts to recover lost cities and homes these beasts of the dark were in countered. They look slightly like a jelly fish but they are blacker than night and have multiple eyes surrounding the top of its head which ends in a point. This point has a sucker ability and it can be used to hold on to a roof so that it hangs from the ceiling like a chandelier. They have many stinging rays that hang down from their fleshy part. Younger ones may have only 4 adults may have as many as 16 although that many is very rare. They fly by flapping their flesh. They now inhabit many of the ruins that live in the blight waiting for anything to come by that they can feed upon. They prefer sentient prey especially for their encompass attack.

Size = Med
Hit dice = 10d10 + 30
Weave Resistance = 5
Damage Resistance
Speed = 15
Fly speed = 40 (average)

Saves
Fort = 9
Ref = 6
Will = 3

Stats
Str: 18 = 4
Dex: 14 = 2
Con: 16 = 3
Int: 4 = -3
Wis: 10 = 0
Chr: 10 = 0

BAB = 8
Reach = 5
Initiative = 6 (dex = 2 improved initiative = 4)
Defense = 18 (10+dex 2 +natural armor 6)

Weapons

Slam BAB = 8 Damage = 1d4+8
Sting BAB = 8 Fort save 20 failure means 1dex point lost per sting. This is temporary and only lasts for 10 minutes.
Encompass (must be grabbed already) loses 1 wis per round permanently (curable if you allow stat restoration with a weave in your game)

Skills
Hide = 21
Listen = 15

Feats and Abilities

Poison prick
Improved grab
Encompass
Blind sight
Improved initiative

Explanation

To use improved grab it must hit with slam attack. If it gets hold it can encompass.
Encompass involves having grabbed the victim and using it’s arms to force the victims head under its center. From there it will devour part of the essence of that person, their wisdom stat suffers the penalty of this.
It has many eyes but they show poor vision. It prefers the dark because in the dark it can see using an inaudible Sonic. (a pc must have knowledge blight to know this)
Their ability to see in all conditions is unnerving to people and there may be rumors that this is accomplished with some sort of power (knowledge blight to believe this and higher knowledge blight to know it’s false)

They usually travel in groups ranging from 1 – 8. If a group is faced with too few people to feed off of it is possible that they will turn on each other.
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TwangCat
Posted: Jul 14 2004, 07:33 AM
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I'll wait for some responses on this before I try to present the other ones I made because I dont' want to waste peoples time making the same mistake twice.
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Two Rivers Wolfbrother
Posted: Jul 14 2004, 06:59 PM
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I think this is a pretty cool idea. If you don't mind, I'm gonna format it right so you can see how it's supposed to be for future posts. It's not a big deal, it'll just save me time in the end, you know?
What do you mean by "devours their essence?" What's their essence? Their soul? Their energy? And what does it gain? Is it just food for them?

This post has been edited by Two Rivers Wolfbrother on Jul 14 2004, 06:59 PM


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TwangCat
Posted: Jul 15 2004, 03:57 AM
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The essence is food for them and they don't really know what it is, it is the characters wisdom stat for game mechanics. That's why they prefer sentient prey.
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Zinuk
Posted: Jul 15 2004, 10:24 AM
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QUOTE
For those of you who know D&D this was inspired by the picture of the Darkmantle.

Perhaps it would be good to mention that all the D&D art is available at wizards website here. The Darkmantle is in the Monster Manual 3.5 section. You can see him in large here.
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Two Rivers Wolfbrother
Posted: Jul 18 2004, 08:53 PM
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Alright, this is sorta the format I'm lokoing for, maybe it'll help you out. Thanks for the submission, and keep them coming!

Fleyeder

It is a creature as black as the night. It?s origins are almost completely unknown but for those who have rare knowledge they have heard of these. The are first recorded at the time of the trolloc wars. Durring that time land was lost to the blight and in attempts to recover lost cities and homes these beasts of the dark were in countered. They look slightly like a jelly fish but they are blacker than night and have multiple eyes surrounding the top of its head which ends in a point. This point has a sucker ability and it can be used to hold on to a roof so that it hangs from the ceiling like a chandelier. They have many stinging rays that hang down from their fleshy part. Younger ones may have only 4 adults may have as many as 16 although that many is very rare. They fly by flapping their flesh. They now inhabit many of the ruins that live in the blight waiting for anything to come by that they can feed upon. They prefer sentient prey especially for their encompass attack.

Medium Shadowspawn
Hit dice: 10d8+30 (95 hp)
Initiative: +6 (+2 Dex)
Speed: 15 ft., fly 40 ft. (average)
Defense: 18 (+2 Dex, +8 natural)
Attacks: Slam +11/+6, Sting
Damage: 1d4+4 Slam
Face/Reach: 5ft. by 5 ft./5 ft.
Special Abilities: Blindsight
Special Attacks: Encompass
Special Qualities: Weave Resistence 5
Saves: Frot +9, Ref +6, Will +1
Abilities: Str 18, Dex 14, Con 12, Int 4, Wis 10, Cha10
Skills: Hide +21, Listen +15
Feats: Improved Grab, Improved Initiative

Climate/Terrain: Blight, Underground
Organization: Solitairy, pair, or group (3-8)
Challenge Code: D
Treasure: None
Advancement: 11-20 HD (Medium)

Sting: Fort save 20. Failure means 1 Dex point lost per sting. This is temporary and only lasts for 10 minutes.
Encompass: The fleyeder can use its arms to force the victim's head under its center. From there, it will devour the essence fo that person. A character already grabbed by the fleyeder loses 1 wis per round permanently.


--------------------
This is an old thing, boy. Older than Aes Sedai. Older than anybody using the One Power. Old as humankind. Old as wolves.

Current Projects:
Encounters Handbook

Homepage:
Town Center Productions
It's funny!

Also check out my Wheel of Time RPG Website!
It's not as funny as Town Center Productions
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Kakita Aramoro
Posted: Jul 20 2004, 06:38 PM
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hmn, I like your Idea, however I do have one problem with it.
you say that it prefers sentient prey due to it draining wisdom, however, if you loook at the stats of a dog: Int:2, Wis 12, Cha 6. as you can see, the average dog is wiser than the average human. if your critter prefers sentient prey due to greater food availability may I suggest it drain either inteligence or charisma? otherwise I like your monster cool.gif
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Sharn Penndroen
Posted: Jul 21 2004, 01:18 AM
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I could argue that I know several dogs that are more sentient than some of the humans I know... cool.gif

Know what I mean, Vern.


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TwangCat
Posted: Jul 21 2004, 06:52 AM
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I like and support your point about what stat it drains. I like the idea of it so I think I will change it to Int (That seems to make it more frightening too for some reason) Would you be willing to make that change for your encounters hand book TRW?

You should get my other monsters with in a week and I'll try to do them in the 'normal' format. I will need other people to determine challenge rattings because I'm hopeless with that.

he he, I created the monster that lives in the lake of Malkier (the place Lan is king of)
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Two Rivers Wolfbrother
Posted: Jul 21 2004, 07:51 AM
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Sure. I can change it.


--------------------
This is an old thing, boy. Older than Aes Sedai. Older than anybody using the One Power. Old as humankind. Old as wolves.

Current Projects:
Encounters Handbook

Homepage:
Town Center Productions
It's funny!

Also check out my Wheel of Time RPG Website!
It's not as funny as Town Center Productions
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Kakita Aramoro
Posted: Jul 24 2004, 03:05 AM
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Sharn I feel I must tell you something: tongue.gif
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Sharn Penndroen
Posted: Jul 24 2004, 03:51 AM
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LOL laugh.gif


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Two Rivers Wolfbrother
Posted: Aug 5 2004, 10:09 PM
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Would you please email this to me for the handbook sometime?


--------------------
This is an old thing, boy. Older than Aes Sedai. Older than anybody using the One Power. Old as humankind. Old as wolves.

Current Projects:
Encounters Handbook

Homepage:
Town Center Productions
It's funny!

Also check out my Wheel of Time RPG Website!
It's not as funny as Town Center Productions
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