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> Channeler duel system, Slice/shield channeler combat
Zinuk
Posted: Jul 11 2004, 10:20 PM
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As I've been asked, I am posting the channeler duel system that I posted on the Wizard boards about 1 year ago. It is meant to both simulate a slice/shield duel (like the one between Nynaeve and Moghedien or Rand and Lanfear), and to make sure that a full 13 circle of Aes Sedai can always shield any male and that a shield held by 6 Aes Sedai cannot be broken through.

It is certainly not perfect, though. It did not receive a lot of comments on the wizards boards, so I would appreciate any comment. It is a bit long and may seem a little bit complicated, but it is certainly worth a read. As I have made many modifications to this system from the first time I made it up, some things might not be clear, so don't mind to ask if ther is anything you don't understand: I may have missed some errors.

CHANNELER DUEL SYSTEM

Power strength. I first need that character have a One Power Strength. Characters get two Power stats: Potential One Power Strength and Current One Power Strength.

Potential Strength: (max weave level you can cast without overchanneling)*2 + mod where the mod is -1 if the secondary channeler stat is below 15 and +0 if it is above 16.

Current Strength is then either channeler level or Potential strength, whichever is lowest.

Weave dexterity rating. The basic idea is that when 2 or more channelers combat each other, each of them try to shield (or even sever) the other while slicing the shield weaves of the opponent. To simulate this, I give channelers a new ability, called weave dexterity rating. It is equal to

channeler level + main channeling stat mod,

with a +2 bonus for women (as they are more dexterous than men, per the BBoBA). It represents the ability to hurl dexterously a weave at another weave or at making a weave evade a slicing weave.


Channeler level----Weave dexterity rating
---------------------men---------women
-----1----------------+1----------+3
-----2----------------+2----------+4
-----3----------------+3----------+5
-----4----------------+4----------+6
-----5----------------+5----------+7
-----6----------------+6----------+8
-----7----------------+7----------+9
-----8----------------+8---------+10
-----9----------------+9---------+11
----10---------------+10---------+12
----11---------------+11---------+13
----12---------------+12---------+14
----13---------------+13---------+15
----14---------------+14---------+16
----15---------------+15---------+17
----16---------------+16---------+18
----17---------------+17---------+19
----18---------------+18---------+20
----19---------------+19---------+21
----20---------------+20---------+22


Weave dexterity rating and linking. Linked channelers get a bonus to their weave dexterity rating. The weave dexterity rating of the circle is:

leader's weave dexterity rating + 3*number of other members.

Example: The weave dexterity rating of full circle of 13 Aes Sedai with a leader having 10 in weaving dexterity is 10 +(12*3) = 46.

Now, here is the new Slice weave using the weave dexterity rating ability:

Slice (Warding talent)
[Spirit]
(Common: Aes Sedai, Wise One, Forsaken, Damane, Kin, Asha'man; Lost: Windfinder)
Level: 2
Casting Time: 1 action
Range: Close (25ft + 5ft/ 2 levels)
Target: one weave
Saving Throw: No
Weave Resistance: No

Allow to slice other weaves, prenventing them from having any effect.

You can only slice weaves that you know are being woven. For same gender weaves, the ennemy channeler must be in line of sight for you to see that he/she is weaving (no weavesight check required), and for opposite gender weaves, you must use a level 3 slot and know (somehow) that the opposite gender channeler is weaving (one way of doing this is to make a spot check vs. a bluff check).

You automatically slices any weave that takes at least 1 full round to be woven (that is, unless your slice weave is sliced by another channeler).

If you want to slice a weave that takes 1 action to be woven, you and the ennemy channeler must make a contest of weave dexterity rating: you roll a d20, add your weave dexterity rating and add 4 if you are the target of the weave, while your ennemy rolls a d20 and only adds his/her weave dexterity rating. If your total is greater or equal to the result of your ennemy, then you successfully sliced the weave; otherwise, you didn't manage to slice the weave and it works normally.

You can slice a slice weave of another channeler if you are not currently weaving something; this allows you to protect one of the weave you are currently helding.

(see examples below)

Modified weave:

Shield/Sever (Warding talent)
[Spirit]
(Common: Aes Sedai, Wise One, Forsaken, Damane, Kin, Asha'man; Lost: Windfinder)
Level: 3+
Casting Time: 1 action
Range: Close (25ft + 5ft/ 2 levels)
Target: One Channeler
Saving Throw: No
Weave Resistance: No

The Shield weave allows you to cut the enemy channeler from the True Source, preventing him from channeling and ending any weave he/she maintained. The Sever weave is a knife-sharp version of the shield weave, and allows you to sever the target, permanently removing his/her ability to channel (until a Restore the Power weave is used).

To determine the cost of the weave, first chose the level at which you want to use it. The weave slot you actually use is then determined as follow:

---------Action---------------cost
--Shield the same gender-----level
--Sever the same gender------level+1
--Shield opposing gender-----level+1
--Sever opposing gender------level+2


(For purposes of determining gender, Aran'gar/Halima is considered male.)

Note that only the cost changes, not the level of the weave (which is important as it is this level that is used by the enemy channeler to resist your attempt).

Once the weave has been woven, you hurl it at the the ennemy channeler, trying to put it between him/her and his/her source. If the enemy channeler doesn't slice your weave, you must determine if you managed to cut him from the source. Roll a d20, add the shield/sever weave level and your Current One Power Strength (see above for how to calculate it) and, if you are linking, a fourth of the Current One Power Strength of each member of the link (round up each number). The DC depends on wether the enemy channeler is embracing the source or not:

--not embracing the source - DC = 15 + defender's Current One Power Strength/4 (round up)
--embracing the source ----- DC = 15 + defender's Current One Power strength


The weave level used is the level you chose to cast the weave, not the weave slot it actually cost you.

If the ennemy channelers are linked, the defender's Current One Power Strength is: leader's Current One Power Strength + a fourth of the Current One Power Strength of each member of the link (round up each number); if you succeed, you only shield the leader of the link (and so the link is broken, but can be reformed next round).

Example: A full circle of 13 Aes Sedai (each having 10 as their Current One Power Strength and 10 as their Weave Dexterity rating) is finally confronting Logain (One Power Strength 19, Weaving Dexterity 19), the false Dragon. The circle hurls a level 7 Shield weave straight to Logain; as Logain wields saidin and not saidar, it costs the circle 8 weave slots, which is reduced to 5 due to the Spirit affinity of the leader of the circle and the +2 soak bonus of a link of 13. Logain tries to cut the weave; he rolls a 17 which gives total of 17+19+4 = 40. The circle leader rolls a 14 which gives the circle a total of 14 + 10 +(12*3) = 60: Logain failed to cut the weave. The circle must now determine if it has overcome Logain's hold on the source. Because Logain is embracing the source, the DC is 15 + 19 = 34. The circle leader rolls a 4 which gives a total of 4 + 10 +(12*[10/4]) = 4 + 10 + 12*3 = 50: the shield successfully overcomes Logain's hold on the source, which prevent Logain from channeling any further and ends any weave he was holding.

As you see, with this system, no man whatsoever can resist a circle of 13 average Aes Sedai.

Breaking a shield. If you are being shielded, you can try to break the shield by rolling a d20 and adding your Current One Power Strength. The DC depends on wether the shield is being held or not:

--shield being held - DC = 16 + ennemy's Current One Power Strength
--shield tied off --- DC = 16 + shield weave level


A channeler can only try once to break a shield and it is a full round action; he can only attempt to break the shield again if the channelers holding it change. If breaking a shield doesn't work, you can try to unknot it, if you know how to do it.

Example: Logain (19th Current One Power Strength) tries to break the shield after the restoration of his power by Nynaeve; being shielded by 6 Aes Sedai of average power (Current One Power Strength: 10 each), he roll a d20 and makes a 20, for a total of 20 + 19 = 39; the DC is 16 + 10 + (5*[10/4]) = 16 + 10 + 5*3 = 41: Logain doesn't break the shield; should there had only been 5 Aes Sedai, he would have broken the shield (39 vs. 38).

With this system, even Rand (20th Current One Power Strength) couldn't break a shield held by 6 linked.
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