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Zarozynia |
Posted:
Aug 5 2004, 07:29 PM
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![]() Seer of Darkness ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 256 Member No.: 131 Joined: 10-April 04 ![]() |
Two of my players have requested that I look into the
mechanics of a grenade arrow head. Basically, my woodsman wants to make
arrows with a stone arrow head and then my channeler wants to cast the
weave grenade on them...hence explosions upon contact. Now I assume this is possible, but I was wondering if anybody has tried it, and if it would work. With the grenade weave, would it detonate in human flesh? It seems like the give of human flesh might not set off the grenade weave, but I'm not certain. Help/the multitudes of oppinions of this board ![]() Thanks! -------------------- Legends of Darkness Are Not Always Myths - An Ongoing
experiment in writing/illustration/mythology Photographia Temple of the Goat - a philisophical weblog Diynen'd'ma'purvene - A Wheel of Time resource with backgrounds, feats, house rules, a vit/wound point system and an Age of Legends campaign setting (in the works) |
Aleshandre |
Posted:
Aug 5 2004, 07:59 PM
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![]() Wielder of Callandor, Master and Commander of the Ashaman ![]() ![]() ![]() ![]() ![]() Group: Moderators Posts: 218 Member No.: 18 Joined: 15-January 04 ![]() |
Mechanically, there is no problem with it. The only
issue is whether there will be a "stockpile" of them in the quiver. The
jostling during transport could be a problem for the person carrying them.
The heads would be about the size of a sling stone, so 1d8 damage to
target only. The transport issue can be resolved by padding the heads or
in some way stableizingf them, so they don't strike together while moving.
This still won't prevent them from blowing if the person carrying them
falls on them...that could be messy.
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tam al'moff |
Posted:
Aug 6 2004, 10:31 AM
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![]() Learned Master ![]() ![]() ![]() Group: Moderators Posts: 40 Member No.: 52 Joined: 22-January 04 ![]() |
I think the arrows should always explode on impact
doing the D8 that Aleshandre suggests and not D8 plus arrow damage. I
wouldn't let them carry loads around in a quiver as they are too unstable.
-------------------- If it isn't broke don't fix it. |
bmtc |
Posted:
Aug 6 2004, 04:42 PM
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Learned Master ![]() ![]() ![]() Group: Members Posts: 41 Member No.: 169 Joined: 30-June 04 ![]() |
I allowed this in my game, but he has to grenade them
on the spot, because I declared that it does not last long enough for him
to carry a stockpile even if he wanted to. and it does the 1d8 from the
grenade and not arrow damage. |
Niveus |
Posted:
Aug 6 2004, 04:54 PM
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![]() Learned Master ![]() ![]() ![]() Group: Members Posts: 96 Member No.: 171 Joined: 4-July 04 ![]() |
in 2nd edition there was a conduit spell that allowed
for spelling arrows in the elven handbook maybe if you convert this spell
into a weave? as for a quiver why not use harden air it will prevent any bumbs etc.. or you could try a herbal or alchiemy based arrow head 2 half clay bulbs with a thin ceramic sheet spertating them, 1 filled with powder (magnesium or simular wot powder) and the other with oil making a big fire ball on breaking that would stick to the target(s) -------------------- ![]() |
Kakita Aramoro |
Posted:
Aug 7 2004, 10:05 PM
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Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 165 Member No.: 74 Joined: 1-February 04 ![]() |
granade arrows? touch attack for d8 dmg? sounds ok,
good range too ![]() |
Aleshandre |
Posted:
Aug 8 2004, 01:09 PM
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![]() Wielder of Callandor, Master and Commander of the Ashaman ![]() ![]() ![]() ![]() ![]() Group: Moderators Posts: 218 Member No.: 18 Joined: 15-January 04 ![]() |
Definitely not a touch attack. This has to hit as
with normal arrows. -------------------- |
Zarozynia |
Posted:
Aug 9 2004, 12:41 AM
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![]() Seer of Darkness ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 256 Member No.: 131 Joined: 10-April 04 ![]() |
Okay, thanks all, you've been helpful. So an
additional question: What should the AC be for the floor below somebody's feet? Because the AC to hit a stationary object isn't very high, and the grenade has radius so it shouldn't be HARD to hit. Am I thinking about this the right way? -------------------- Legends of Darkness Are Not Always Myths - An Ongoing
experiment in writing/illustration/mythology Photographia Temple of the Goat - a philisophical weblog Diynen'd'ma'purvene - A Wheel of Time resource with backgrounds, feats, house rules, a vit/wound point system and an Age of Legends campaign setting (in the works) |
Sharn Penndroen |
Posted:
Aug 9 2004, 04:57 AM
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![]() Lemming Extraordinare ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 316 Member No.: 15 Joined: 15-January 04 ![]() |
Well, a sling stone sized grenade has no burst
radius. But to answer your questions. To hit an innanimate object you give it a starting Defense of 10, then modify for size, cover, and any thing else you think could effect it. The ground under someone's feet... well that depends on how close you are aiming under then. If it is the spot right beneath them, I would probably give a +2 to the Defense for size reasons and make it a Defense of 12. Now, you have to ask yourself, why not just always throw a grenade at the ground and let the blast radius get them. First of all, you would have to use one big enough to have a blast radius. Plus they always get the Reflex save either way. Other than that, no reason at all. It does make sense. Why bother throwing a bomb at someone that can dodge it and then the bomb keeps going, when you can just throw it at the ground at their feet. As long as it is a grenade instead of a firecracker, your going to ruin their day just as much. -------------------- It's like the blank stares of a million pairs of
blind eyes. |
Kakita Aramoro |
Posted:
Aug 9 2004, 07:23 AM
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Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 165 Member No.: 74 Joined: 1-February 04 ![]() |
you forgot to include dexterity bonus(or penalty, in
this case -5 for being inanimate) which brings your defense down to 7 from
12. also check out the rules here: http://www.12tomidnight.com/d20modernsrd/SpecialAttacks.php under thrown explosives, those probably fit rather well for a weave that makes a weapon called "grenade" |
Llewin |
Posted:
Aug 19 2004, 06:59 PM
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Learned Master ![]() ![]() ![]() Group: Members Posts: 21 Member No.: 138 Joined: 25-April 04 ![]() |
Just because I think differently and I was thinking
you were trying to hurt the floor lol... in case that is the thought...
dont forget that the floor has toughness and HPs and if the grenade is big
enough they could break a wooden floor or even possibly a thin stone floor
say on the 2nd story of a building. ~llewin |
Zarozynia |
Posted:
Aug 19 2004, 08:17 PM
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![]() Seer of Darkness ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 256 Member No.: 131 Joined: 10-April 04 ![]() |
what I actually decided to do was this: I run off a
vit/wound system, so my character gets a minus 2 to hit with his grenade
arrows since they are not a normal arrow, and then, if he hits, the damage
is 1d6 directly to wound point damage. That way it is better than a normal
arrow without running into the issue of if its good enough to do 2d6
damage, which I agree that it should not be.
-------------------- Legends of Darkness Are Not Always Myths - An Ongoing
experiment in writing/illustration/mythology Photographia Temple of the Goat - a philisophical weblog Diynen'd'ma'purvene - A Wheel of Time resource with backgrounds, feats, house rules, a vit/wound point system and an Age of Legends campaign setting (in the works) |
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