
Call of the Horn | ![]() ![]() ![]() ![]() |
Logged in as: Zinuk ( Log Out ) | My Controls · 0 New Messages · View New Posts · My Assistant |
![]() ![]() ![]() |
Two Rivers Wolfbrother |
Posted: Oct 7 2004, 12:25
AM
|
![]() Great Fang ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 551 Member No.: 20 Joined: 15-January 04 ![]() |
What do people think of this: feats that grant a +2
bonus in 2 skills or Skill Mastery also gains those skills as permanent
class skills. For example, someone who takes the Alertness feat is supposed to become alert, right? Well, +2 in Listen and Spot hardly make your 15th-level armsman alert, because those aren't class skills for him. However, if those ARE class skills, he CAN make his guy more alert, even if it would mean sacrificing other "armsman" skills. I don't think it screws with game balance, but it does make those types of feats more useful and attractive, especially for non-wanderers. What do y'all think? -------------------- This is an old thing, boy. Older than Aes Sedai.
Older than anybody using the One Power. Old as humankind. Old as
wolves. Current Projects: Encounters Handbook Tome of the One Power Homepage: Town Center Productions It's funny! Please check out the funny short films and sketches, such as Pink Avenger, the Sockies, and Kenny getting shot with a paintball gun. Check out my Wheel of Time RPG Website! It's not as funny as Town Center Productions, but it's updated frequently, so check it out often. Newest Features: Alternate Rules: Sanity Towns and Locals: The Tuatha'an I My TRW WoT Yahoo! Group! This is where I let the people know when I update my WoT site and also let them know what's coming up. |
Zarozynia |
Posted: Oct 7 2004, 03:06
AM
|
![]() Seer of Darkness ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 418 Member No.: 131 Joined: 10-April 04 ![]() |
I'm a big fan of Skill Mastery, and use it in my game
as an additional feat. I think that you should always be able to learn
skills that wouldn't neccessarily be yours by your class choice,
especially if you were to be in a party where others had that skill and
you saw it used often. -------------------- Legends of Darkness Are Not Always Myths - An Ongoing
experiment in writing/illustration/mythology Photographia Temple of the Goat - a philisophical weblog Diynen'd'ma'purvene - A Wheel of Time resource * Developing a Character: The Aiel * Amadicia Background: Complete with Whitecloak PC and new backgound feat * Moonwarrior - A Wolfbrother feat in the main Feats section |
Llewin |
Posted: Oct 7 2004, 07:12
PM
|
Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 178 Member No.: 138 Joined: 25-April 04 ![]() |
I think that's a great idea and it allows for more
specialization of base classes which is great ![]() |
MagusRogue |
Posted: Oct 7 2004, 08:36
PM
|
![]() Village fool. Paid well. ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 1009 Member No.: 26 Joined: 16-January 04 ![]() |
Cosmepolitan grants you a +1 bonus and that skill
becomes a permanent class skill, last I checked.
-------------------- Aaaaaaaaaaaaaaaaaaaaaaaaand this rant's
done. Magus the Extreme. Your wonderfully-ghoulish GM of Patterns of the Weave. Be fearful, indeed. |
Two Rivers Wolfbrother |
Posted: Oct 7 2004, 08:55
PM
|
![]() Great Fang ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 551 Member No.: 20 Joined: 15-January 04 ![]() |
Well, yeah, I know that. I'm just saying mabe the
ones that grant +2 or +3 bonuses maybe should provide the opportunity for
true mastery and make those skills class skills as well. Just a thought.
-------------------- This is an old thing, boy. Older than Aes Sedai.
Older than anybody using the One Power. Old as humankind. Old as
wolves. Current Projects: Encounters Handbook Tome of the One Power Homepage: Town Center Productions It's funny! Please check out the funny short films and sketches, such as Pink Avenger, the Sockies, and Kenny getting shot with a paintball gun. Check out my Wheel of Time RPG Website! It's not as funny as Town Center Productions, but it's updated frequently, so check it out often. Newest Features: Alternate Rules: Sanity Towns and Locals: The Tuatha'an I My TRW WoT Yahoo! Group! This is where I let the people know when I update my WoT site and also let them know what's coming up. |
Sharn Penndroen |
Posted: Oct 7 2004, 09:19
PM
|
![]() Lemming Extraordinare ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 383 Member No.: 15 Joined: 15-January 04 ![]() |
Magus makes a point, whether he meant to or not. If
you allow those feats to make those skills class skills then you
obliterate the usefulness of Cosmopolitan. Obviously for game balance,
Cosmopolitan is set up as a +1 to that skill and only is applied to one
skill. If you allow a feat that already gives a +2 to 2 skills to make
those two skills class skills, then you can see that is much more powerful
that was intended. I would recommend using Cosmopolitan, even if they aren't from a region that has it has it as a background feat, I usually allow a person to take feats from an area they have spent a great deal of time in. Example: Andoran Woman that has spent a lot of time in Arad Doman, could take Seductive as a feat, given her extensive exposure to their customs and wiley ways. -------------------- Not all that is gold, glitters. Not all who wonder
are lost. - Tolkein |
Two Rivers Wolfbrother |
Posted: Oct 7 2004, 09:23
PM
|
![]() Great Fang ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 551 Member No.: 20 Joined: 15-January 04 ![]() |
Hmm, I'm beginning to think he's right too. Curses!
I'm wrong for the first time ever! Maybe.
-------------------- This is an old thing, boy. Older than Aes Sedai.
Older than anybody using the One Power. Old as humankind. Old as
wolves. Current Projects: Encounters Handbook Tome of the One Power Homepage: Town Center Productions It's funny! Please check out the funny short films and sketches, such as Pink Avenger, the Sockies, and Kenny getting shot with a paintball gun. Check out my Wheel of Time RPG Website! It's not as funny as Town Center Productions, but it's updated frequently, so check it out often. Newest Features: Alternate Rules: Sanity Towns and Locals: The Tuatha'an I My TRW WoT Yahoo! Group! This is where I let the people know when I update my WoT site and also let them know what's coming up. |
Guest_Talan |
Posted: Oct 8 2004, 03:16
PM
|
Unregistered ![]() |
Well, you could say that the Skill Feats allow you to
increase the skills as if they were Class Skills, but you would still have
to spend skill points like they were cross-class skills (like the normal
rules for Multiclassing). Cosmopolitan gives you a skill that always counts as a Class Skill, and would therefore still be useful (and perhaps you could increase the Bonus to +3 (is +1 D&D 3.5?, in the WoT book it is +2) - if you like Background feats to be more powerful than normal feats). Talan |
phrostphyre |
Posted: Oct 8 2004, 11:18
PM
|
Learned Master ![]() ![]() ![]() Group: Members Posts: 11 Member No.: 187 Joined: 20-September 04 ![]() |
The Knowledge(Local) Skill allows you to chose an
area for each two rank points you have in it. At that point you can select
background feats from that area. So anyone with Knowledge(local)-Ebou Dari
at rank 2 could select Cosmopolitan as a background feat. I'm also in favour of not following the rules as exactly written, so again anyone that has spent a significant amount of time in an area that isn't their home should be able to pick those up. If you want to be able to enable players to add class skills to their characters why not come up with a new feat? Cross Training, or something like it that allows the character to pick a skill (or two) that (s)he doesn't have as class skills and add them as class skills. However, given that there is no experience penalty for multi-classing, there's no reason that a character couldn't pick up a level or two in a class with the skills they desire... |
Two Rivers Wolfbrother |
Posted: Oct 9 2004, 12:15
AM
|
![]() Great Fang ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 551 Member No.: 20 Joined: 15-January 04 ![]() |
Versatile [General] You are trained in skills not normally available to your class. Benefit: Select any two skills. These skills become class skills for you even if your classes don't have them on their lists. Special: This feat may be taken multiple times. Each time, you may select another two skills to be permanent class skills. -------------------- This is an old thing, boy. Older than Aes Sedai.
Older than anybody using the One Power. Old as humankind. Old as
wolves. Current Projects: Encounters Handbook Tome of the One Power Homepage: Town Center Productions It's funny! Please check out the funny short films and sketches, such as Pink Avenger, the Sockies, and Kenny getting shot with a paintball gun. Check out my Wheel of Time RPG Website! It's not as funny as Town Center Productions, but it's updated frequently, so check it out often. Newest Features: Alternate Rules: Sanity Towns and Locals: The Tuatha'an I My TRW WoT Yahoo! Group! This is where I let the people know when I update my WoT site and also let them know what's coming up. |
Llewin |
Posted: Oct 9 2004, 02:47
AM
|
Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 178 Member No.: 138 Joined: 25-April 04 ![]() |
wait, what do you mean there is no penalty for
cross-classing? the penalty is -2 DEF for each non-prestige cross class |
bmtc |
Posted: Oct 10 2004, 12:42
AM
|
Learned Master ![]() ![]() ![]() Group: Members Posts: 49 Member No.: 169 Joined: 30-June 04 ![]() |
that doesn't really count as a penalty. All it does
is keep people from getting unbelievably huge defense. Even with the -1, every class but armsman gets a +1 Defense bonus at first level, more defense than a level gets on average |
![]() |
![]() ![]() ![]() |