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> Converting Wheel of Time to Vitality and Wounds
Pheylorn
Posted: Nov 10 2004, 03:56 AM
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Hey guys, im new to the forum here but look forward to posting along side the rest of you guys in the future. Im a HUGE Wheel of Time fan and absolutely love the RPG. Im currently running a campaign that sort of parallels the book series, although it takes place 50 years before the books and im telling my own version of the Dragon's rebirth. Perhaps if I have the endurance i will post some more info on that later this week and see what people think. ANYWAYS, with this current game, i've converted the Vitality/Wounds system from Star Wars d20 and Spycraft. I have found that this works amazingly well for wheel of time, its a very easy and clean conversion, all I had to do was convert a few of the Healing weaves and that was pretty much it.

The only thing i had misgivings about was changing Armour from defence increasing to Damage Reduction. This would be pretty clear cut, all i'd have to do is create new stats for all the armour given in the core book, but I wasnt sure how to deal with the Armsman's Armour Compatibility class feature. What would people recommend? Should it double the DR provided by the armour? increase it by a fixed number? or maybe something else I havent thought of? Anything anyone could offer would be really appreciated, thanks in advance to any replies this post receives.

Pheylorn

This post has been edited by Pheylorn on Nov 10 2004, 03:58 AM


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MagusRogue
Posted: Nov 10 2004, 04:33 AM
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you'd have to remove it in a total Vit/Wound system, if you choose Armor to no longer provide any Defense bonus at all. I'd replace it with a bonus feat.


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Two Rivers Wolfbrother
Posted: Nov 10 2004, 06:12 AM
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Or, just do what Star Wars did and have armor as Damage Reduction instead of having a Defense Bonus. It'd have to be less though. It could be something like:

Padded: 1/subdual
Leather: 2/subdual
Studded Leather: 1/-- and 2/subdual
Mail Shirt: 1/-- and 3/subdual (+1 Def)

Hide: 1/-- and 2/subdual
Brigandine Shirt: 1/-- and 3/subdual (+1 Def)
Full Mail: 2/-- and 3/subdual (+2 Def)
Breastplate: 2/-- and 3/subdual (+2 Def)
Lacquered Plate: 2/-- and 3/subdual (+2 Def)

Full Brigandine: 3/-- and 3/subdual (+3 Def)
Banded Mail: 3/-- and 3/subdual (+3 Def)
Plate-and-Mail: 4/-- and 3/subdual (+3 Def)
Full Plate: 5/-- and 3/subdual (+3 Def)

Basically, padded protects a bit from nonlethal blows, leather protects a bit more, and metal protects the most. The thicker the armor, the more lethal damage they block. Could work. The number in parenthesis is the Defense bonus for Armsmen only. Just off the top of my head and not playtested, but there you have it. Or, instead of armor providing a bonus to Defense, you could probably bring the Armsman Defense bonus up by one or two.

This post has been edited by Two Rivers Wolfbrother on Nov 10 2004, 06:18 AM


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