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> Anyone have any work or thoughts on Rolemaster WoT
Orclord
Posted: May 4 2004, 05:32 AM
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I am interested to know anyone who has any thoughts or aspirations on making a Rolemaster version of WoT RPG.

Having read the two published WoT RPG books, and participated on this board for a few weeks, I find myself coming back to the flexibility and detail of the Rolemaster system. I am, admittedly, a bit biased.

I see too many problems with the system as it stands now. I don't like it, people that play it don't seem to be entirely thrilled with it, and several people that play outside the seemingly dominant "d20" seem to dislike it.

I have considered AD&D, but I see many of the same problems.

Maybe we could convince Iron Crown to give it a try. They had the rights for Middle Earth for years and did excellent work with it. Jordan's published works exceed Tolkien by some 8000 pages and counting and he is still alive to assist.

I am open to any thoughts on the subject. If anyone is interested, I am willing to try and work with them on a development.

Thanks!
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Zifnab
Posted: May 4 2004, 07:33 AM
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I am curious as to why you considered AD&D. Admittedly, my only experience with the system is with Infinity Engine games (Baldur's Gate I & II, for instance), but I gotta say, 3.x is a helluva lot better. It uses pretty much the same magic system though, thus my confusion.


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MagusRogue
Posted: May 4 2004, 11:46 AM
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rolemaster's too complicasted, honestly. be like asking for a WoT GURPS. i like it as is, and d20 system is honestly one of the better systems out there. could it have been done better? perhaps. the only other system i see working better would be the Mage: the Ascension's sphere system.


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Orclord
Posted: May 4 2004, 01:45 PM
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I considered AD&D because the dual-calssing system makes more sense, and differing advancement rates help balance the over-powering of magicians. I like the combat system better, too, though, not as well as RM.

Rolemaster APPEARS too complicated, and that kept me from playing for years. When I did, I found the system rather, well, intuitive. There is an answer for just about every question. It was so useful, in fact, that I packed up my AD&D system. I use the older Rolemaster, BTW, the newer version, I agree is more complicated and I think was a step in the wrong direction, but even that I got a hang of after not too long.

RM, more than any system I have seen or played, emphasizes roleplaying over combat, and the power of magic over arms. The RM attack and damage is VERY realistic. So realistic that a friend of mine had to start using generic fighters (that old addage about running away and living to fight another day...).

With the right application, characters in RM could be very similar in ability to any character in the books. You just have to be willing to put a, ahem, little more time into character generation (like an hour or so), which shouldn't be a problem for people that really want a feel for their character.

I freely admit that there is a long learning curve, but once play has started everything works very well.
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MagusRogue
Posted: May 4 2004, 03:58 PM
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i don't know. I've heard horror stories about RM. One i heard went something similar to this:

Player: "Ok it's morning, i wake up."

DM: "First you gotta make a Wake Up roll."

Player: "Ah crap, i failed."

Dm: "Sorry man. you DON'T wake up. try again later."

Player: "*snore*"


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Magus the Extreme. Your wonderfully-ghoulish partner GM of Patterns of the Weave. Be fearful, indeed.
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Orclord
Posted: May 4 2004, 06:38 PM
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No, not quite tongue.gif . Of course, like anything, the Gamemaster can make a decision on to what needs a check. Sounds like a bad GM that would pull something like that.

The fact is that there are many rules, and not all have to apply in every circumstance.
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Sharn Penndroen
Posted: May 4 2004, 10:58 PM
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I admit that I know more about Quantum Physics than I do about Rolemaster or GURPS, but I do have a link to someone's page that does know something about GURPS. LUCIUST!!!!

Wheel of Time GURPS

I don't have the slightest clue if that will help you in your quest for better gaming or not.

I'd like to take this time to say that I think d20 rocks. I like playing with it. I understand the system and I can do whatever the heck I want with it. I'm currently doing a Homebrew and d20 makes it wicked easy for me. I can concentrate on flavor stuff and leave the rules to d20.

Having said that, to each his own. I can't knock RM because I've never tried it.


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Primal Paladin22
Posted: May 5 2004, 01:25 AM
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Guys I am currently working on a high fantasy magic supplement for D20, based somewhat on TWoT novels but it will be playabele in any HF setting. It will use a five element mythology which I am almost finished with a rough schetch of and will post. I think it will solve the one power problems of the current game. Game balance junkies beware, I will get it up if you all want to see it.


Peace
J


PS Did somebody do a force based WOT patch.



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tam al'moff
Posted: May 5 2004, 07:54 AM
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I have to say that Rolemaster is my favourite system to play and DM. There are a lot of rules but as the GM it is my decision how complicated I want to make it. What really makes it great is that every character is different. I could go on and on recommending it but all I will say it is well worth a look. As is Harp a new product from ICE to lure D20 folk away from Wizards.


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Orclord
Posted: May 5 2004, 05:32 PM
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That is what I was aiming at, Tam. I think with some effort, WoT could be transferred to RM and work better and more like the novels. I have some ideas, but unfortunately, I just started back to school on a fast-track degree and don't have a lot of time to explore this endeavour.

I looked at the H.A.R.P. pages, it seems kinda like it'll be RM light; most of the flavour, half the calories.

I've seen gurps around for years, but I've never really looked at it. It seemed to go towards Paladium, and I never had time or energy to learn that system. GURPS is Steve Jackson's system, right?
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Ultimo Aliento
Posted: Jun 3 2004, 03:17 AM
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Well , LOTR was my first role playing game , and i have mixed feelings about , being a Dungeon master was truly a challenge with a "troupe" of non-cooperative players cool.gif .

But i remember , that i always belive , that if i could find another players , maybe i could have a great time , the system was complicated , but , when you get some experience , the game get fun , and the scenes of combats was more acurated that in many systems i played.

Maybe it could work . . .

By the way , this is my first post here , i´m from México and today (yes , today) i buy the D20 Core book of the Wheel of time , so far i think that the book it´s really interesting , but i found that Wizards no longer have a web for the game , so , searching for resources i end here .

Sorry for the spelling , the english it´s not my native languague biggrin.gif


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