Powered by Invision Power Board


Pages: (2) [1] 2  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

> Favourite Roleplaying Moments, The times that are just too good...
Lariane Sedai
Posted: May 31 2004, 02:13 PM
Report PostQuote Post


Learned Master
***

Group: Members
Posts: 47
Member No.: 150
Joined: 28-May 04



General discussion - what is your favourite Roleplaying moment? Ever? Whatever system. As a player or as a DM. Like the stories that just make it all worth it - all the hours of character development, all the hours of slaving away with your sourcebooks to forge an adventure from nothing... shoot. (I'll go later)


--------------------
Accepted of the White Tower who seeks to become a Sister of the Red Ajah - 1st level Domani Initiate
Mini ProfilePMEmail Poster
Top
Zarozynia
Posted: May 31 2004, 06:20 PM
Report PostQuote Post


Seer of Darkness
*****

Group: Members
Posts: 230
Member No.: 131
Joined: 10-April 04



Well, I think that I'll just stick to WoT roll-playing momments here, given the nature of the board. biggrin.gif So far, I have a few.

my characters would say that the best "battle" that they have faught in the game was actually a snow ball fight against each other...that was amusing. They spend almost twenty minutes rolling attacks against each other. laugh.gif They are in truth a group of kids (aged 16-19) so it was good for them to get a chance to "act their age" more than they normally get to.

as GM, I have a few moments that were priceless. The first was just an interaction between some of my characters on the second or third night that we all played. The group was trying to explain to Cailean, our very literal woodsman, that just because Lews Therin was the dragon didn't mean that he had wings. They decided to use Logain (who they had all seen on his procession through Caemlyn) as their example. It went something like this:

Palea: Now Caile, do you remember the man that we saw brought through Caemlyn in a cage. He was a man, and he was a FALSE DRAGON.

Caile: (Giving her this thank you for proving my point look) Well, obviously. He didn't have wings!


My second came when I got to "play" with history a little bit. My players had decided to break into the High Lord Turok's estate in Falme to create a deversion while they rescued a few damane, which, as you might imagine, set into motion a string of events that was quite unpresidented in the books. They go upstairs, and walk into a room with the horn of valere and dagger of shadow logoth in it; pick them up...and then hear a man's voice behind them. Of course it Turok himself and he says: "When I heard that somebody had killed one of my guards, I assumed that it was Fain, or at least some red haired farmboy...who in the name of the creator are you?" It was my subtle way of letting the players know exactly what they had just done.


--------------------
Legends of Darkness Are Not Always Myths - An Ongoing experiment in writing/illustration/mythology

Photographia

Temple of the Goat - a philisophical weblog

Diynen'd'ma'purvene - A Wheel of Time resource with backgrounds, feats, house rules, a vit/wound point system and an Age of Legends campaign setting (in the works)
Mini ProfilePMEmail PosterUsers WebsiteAOL
Top
Targul
Posted: Jun 1 2004, 04:11 AM
Report PostQuote Post


Aran'shadar
*****

Group: Members
Posts: 151
Member No.: 69
Joined: 29-January 04



Ok one of my favorite moments was actually while playing old school Deadlands: Hell on Earth.

If you know anything about the rules system then you know that whenever you role the maximum number on a dice (an ACE in game terms) you get to re-roll that dice and add the result.

Anyway, one of my friends was playing a Harrowed, a hero brought back from the dead with a demon stuck in his head that could pop out at any moment. The demon gives the hero power and unlife, making him immune to any sort of damage except a direct blow to the brain. My friend had learned how to harness this power to move his detached body parts, morbid I know but usefull non the less.

We had been captured and our weapons taken then set loose in the desert and were being hunted. The Harrowed needing raw meat to regenerate himself was forced to take a limb from a fallen opponent for sustenance. Which he proceeded to gnaw on incesttantly as we traveled.

Now because he was dead and really didn't feel anything and couldn't die unless we shot him in the head we liked to mess with the Harrowed. So my brother being new to the group decided to take it upon himself to teach the Harrowed that we don't eat dead people no matter the circumstances. So he cut the Harrowed's head from his shoulders and ran away from the body.

Thinking to teach him a lesson the humiliated Harrowed chucked the arm he had been chewing on at my brother's head expecting it to thump him but do no real damage. The guy roled 6 aces on a d10 in a row. Arm goes straight through my brother's head.

Moral: Don't mess with the dead guy cause not even he knows his own strength.

We still bring it up an laugh about it today. However looking back over this entry, I think I have a much more morbid sense of humor than I ever realized before.

Peace Out,
Targul


--------------------
I was that which others did not want to be.
I went where others feared to go, and did what others failed to do.
I asked nothing from those who gave nothing, and reluctantly accepted the fact of eternal loneliness...
Should I fall I have seen the face of terror, felt the stinging cold of fear, and enjoyed the sweet taste of a moments love.
I have cried, pained, and hoped...
But most of all I have lived times others were to say were "Best Forgotten".
At least some day I will be able to say that I was proud of what I was...
A United States Marine
.
Mini ProfilePMEmail Poster
Top
Sharn Penndroen
Posted: Jun 1 2004, 04:54 AM
Report PostQuote Post


Lemming Extraordinare
*****

Group: Members
Posts: 287
Member No.: 15
Joined: 15-January 04



I'll also keep it to WoT.

Favorite Moment as a Player:

This was in a PbP game in which Aleshandre is the GM. Our party had been transported to a mirror world that was set during the Age of Discovery (pre-Age of Legends). We arrived on the eve of the Last Battle. We were able to witness the creation of the Horn of Valere and the swearing the oath on the Horn. Our characters swore on the Horn along side Birgette Silverbow. We became Heroes of the Horn. Then we fought in the Last Battle. There were guns, tanks, helicopters, One Power flying. My character led a charge with people using primitive weapons. My blade downed many a baddie before I fell to the ground. Just as the forces of Light began to fall, all of the Heroes were brought back to life. We fought with Power unmatched, ala Heroes at the Battle of Falme and vanquished our foes, thereby ushering in the Age of Legends. We later returned to our world after the Battle of Falme took place there...

Favorite Moment as a DM:

Battle in Tear. The Heroes had tracked down a member of the Black Ajah there who was attempting to aquire a certain ter'angreal. They also found that all of their old enemies were slowly arriving (a thief taker turned Whitecloak Commander, and a wicked woodsman that hunts wolves (one of the players is a Wolfbrother), a Ravager type armsman, plus several other female channelers). The party members were spying on the home where they were all located. All of the enemies began to leave in different directions. The Heroes were afraid that one of the villians had the ter'angreal and was going to escape with it, but they didn't know which one. So they had to split up and follow them.

A side note here. Three of the characters are brothers, Kanz, Drakken, and Cassius. Everytime they are reborn they are born as brothers. During their last life they were killed because they fought with each other and became estranged. They were found alone and killed. Ever since they came in contact with a certain ter'angreal they have been having flashes of memory. An Aes Sedai with Viewing also warned them to never part from each other's side. Also in each turning they have a sister that sometimes fights for the Light and sometimes is turned to the Shadow. In this life, all three are bound to her as her Warders.

As they were following, I had them each roll a Sense Motive check for a hunch. Two succeeded and felt they were walking into a trap, they had a flash of memory of the last time they walked into a trap. Kanz (the blademaster) found Drakken (the wolf brother), and they decided to find Cassius (the commander) before it was too late. Cassius (the one who didn't succeed) in the meantime finds himself in the Stone of Tear with a door barred shut behind him. The Whitecloak commander turns and smiles making it apparent that he has just walked into a trap. Out from other doors walks 15 heavily armed men. On the balcony above, 10 archers. WC commander says, "You just met your end, Borderlander." Then suddenly two of the archers throw back their cloaks and it is Kanz and Drakken. Fight is a little more fair at this point.

Long story short, WC commander gets away, heroes win the battle by the skin of their teeth. I think they might have 15 hp between the three of them.

Suddenly they feel a feeling of sheer terror from Elisa (the sister). Rather than chase the WC commander they run to her. Now understand that they thought they were going to die because they did not have many hitpoints left.

They run halfway across town and find a warehouse. They burst inside to find the other AS in their party shielded and herself and one of her warders wrapped in air. Another Warders is bleeding to death. A NPC that is with the group that is a Spymaster for the Green Ajah is tied up. The quickly dispatch the wilder holding the AS and the Warder. They bind the other Warder's wounds (he is at -9 hp). The untie the spymaster and go up the stairs. The other AS tells them that they have thirteen channelers and thirteen myddraal and they mean to turn Elisa. She sees the party members' wounds takes a deep breath and pulls out a small crystal globe. She tells them that it is a ter'angreal and with it she could completely heal all of their wounds (real healing not converting to subdual) with the ter'angreal, but it would destroy it and it would forever burn her out. Cassius took her hand and put the ter'angreal back into her pocket, "There is no need for that. Just come with us to help her."

At this point I was impressed with the players. They knew they were going to fight 13 myddraal and 13 channelers with only 15 hp between them, and they turned down a chance to be Healed to save a woman (a NPC at that) from burning herself out. At least now they had a fully healed Warder and Spymaster, plus an Aes Sedai on their side.

They run up stairs look down from a balcony onto the warehouse floor and see the circle begining a ritual to turn the unconscious Elisa. They cut some ropes and swung down into the middle of the circle surprise round and good initiative let them kill about 4 channelers between them before they knew what hit them. Every round, the Aes Sedai was Shielding another channeler and tieing it off. It was a bloody fight with lots of Combat Expertise being used by the Players and they survived each with 2 hp or less. One of the was at 0 hp, barely conscious.

They had saved their sister from a fate worse than death. The Darkfriends escaped with the ter'angreal. They were beaten, but alive...


--------------------
It's like the blank stares of a million pairs of blind eyes.
Mini ProfilePMEmail PosterUsers WebsiteYahooMSN
Top
TwangCat
Posted: Jun 1 2004, 07:30 AM
Report PostQuote Post


Learned Master
***

Group: Members
Posts: 60
Member No.: 31
Joined: 16-January 04



my players were trying to fullfill a prophecy, this was months ago and I don't remember exactly what it was but it had the general idea that 'at the sound of his words their defences shall crumble" They were trying to make an alliance with they Sharrans who live behind a great wall of China kind of wall. So the character trying to fullfill the prophecy askes his in game sister to cast voice of power on him as strongly as she could. She did and he spoke "I have come for you, it is time that you shall bow before me." This powerfull proclemation was responded to by nothing. He tried again "I am the one who has been prophisised to come before you, OPEN YOUR GATES". This too was followed by silence. At which point he hung his head and said "well that failed" (voice of power was still on him) the booming once again filled the canyon they were in. He looked at his sister and made a cutting motion accross his neck signally to cut the voice of power. Little sister giggle and ran about 10 paces away to hide behind her other brother. She was the only female chaneller so no one else could easily cut the weave. A game of tag ensued with sister running around giggle and big brother trying to convince her to take it off without actually speaking agian. Eventually the second brother (her favorite) convinced her to take it off but she still spent the next day or two hiding from her big brother. Soon after one of the male channelers experimented to learn Voice of Power.
Mini ProfilePMEmail Poster
Top
The Great Gray Skwid
  Posted: Jun 1 2004, 07:47 AM
Report PostQuote Post


Learned Master
***

Group: Members
Posts: 63
Member No.: 39
Joined: 19-January 04



Would playing a session at Hooters count?


--------------------
Evan "Skwid" Langlinais
The Humblest Mollusk on the Net
http://www.thehumblest.net/
Ask me for information about the Texas Darkfriends!
Mini ProfilePMEmail PosterUsers WebsiteICQAOLYahoo
Top
darkriders_shadow_hunter
Posted: Jun 1 2004, 09:14 AM
Report PostQuote Post


Newbie
*

Group: Members
Posts: 8
Member No.: 140
Joined: 1-May 04



first of all yeah hooters would count.

my favorite momment in a wheel/D&D game. we play in a mix game where more races are available. we had a orc, really stupid but strong orc. We were travaling through an old temple dedicated to some kind of large spiders. There was a female forsaken we were chasing and she kept popping up to do a little damage then run again.

well we came to a pit where you had to repel down. Everybody set rope and started down, but the orc who wouldn't let anybody do anything for him set his rope and started down first. When he set his rope he rolled a 1 on the use rope check and another on a spot check so didn't think anything about it. Our GM had everybody around the table make spot 15 and nobody made the check. So the orc made the jump and of corse the rope didn't hold and he fell over 250 ft to the bottom where he caught the female forsaken off gaurd landing on her as she was setting up a trap. The player wanted to make a attack before he hit on her so the gm made him make a ref 25, he rolled a nat 20 in fact 3 of them in a row to crit the female, just splattering the channeler but killing himself from the damage of the fall.
Mini ProfilePMEmail Poster
Top
Deryl
Posted: Jun 2 2004, 10:32 AM
Report PostQuote Post


Learned Master
***

Group: Members
Posts: 23
Member No.: 46
Joined: 21-January 04



As a DM and player for more than 20 years I had a big amount of memorable moments. Some funny, some sad, some exciting.

As a player in the WoT world I had an epic one-one battle against a Gholam. I am playing a blademaster with Combat Expertise as one of its feats. We encountered the Gholam in a wharehouse in Ebou Dar (as a reference to the books). The Gholam had a couple of Aes Sedai and fighter as back-up. The fight went bad from the beginning. Most of our group got wounded badly and was downed at some point, leaving me and a male channeler and the aforementioned Gholam. We were fighting through the complete wharehouse exchanging blows for dozen of rounds. I was fairly well protected by the Combat Expertise, but on the other hand, had a big reduction on my "to hit" roll, which togehter with its damage reduction capability made the Gholam very difficult to kill. Occasionally the channeler would heal me (our house rule allows multiple heals per day, more like the AD&D cure light wounds). As a running gag the Gholam and my blademaster would make the hand gesture of the Morpheus character famous from the Matrix movie, urging the other one to continue the attack and bring it on. In the end I barely made it, after doing over 200 points of damage.

As a DM one of the most memorable moments happened in the very first adventure I was conducting. The group is resting in a cave at an underwater lake. One of the players stares into the water, because he has the feeling, that something might be hidden there. And indeed he notices a faint glittering. Then suddenly from the water burst an Aquatic Ogre. A bloody fight ensues. But the Ogre knocks down the entire group, except the magic user, played by my younger brother. He has no spells left and no weapons at hand. But at this point he is so angry, that their first adventure might end in total desaster, that he charges the Ogre and punches him right in the face, rolling a 20 and killing him, because the Ogre was badly wounded and down to 1 hp from the entire fight. He stabilizes the other characters and saves the whole group.


--------------------
Deryl, Blademaster: "Die with a little dignity"
Mini ProfilePMEmail Poster
Top
Dortamur
Posted: Jun 2 2004, 11:55 AM
Report PostQuote Post


Learned Master
***

Group: Members
Posts: 26
Member No.: 36
Joined: 18-January 04



Sticking to Wheel of Time (which I GM'ed):

... the moment when my players finally realised that I had manoeuvered them into swearing (on an oath-rod variant) to serve a prominent society figure who they knew was Black Ajah.

... a underground tunnel/cavern crawl with almost no combat/creatures. The party versus the elements. It climaxed in the discovery of a large stasis vault full of heavily-trapped Ter'angreal, the party's main fighter was tied up (since he'd been badly Wisdom-drained from a sub-terranean moss, and was drooling at the shiny swords), the channelers daren't channel - and someone triggered a Guardian (effectively an Air Elemental). The pretty boy noble (and Age of Legends expert) of the party had his wish come true and won the battle with a shock-lance from the vault - only to have it taken off him by the Seanchan waiting outside the vault. (I never heard the end of that. tongue.gif )

... a siege by Trollocs (back when they were lowish level), with the players holed up in a remote farm Barn - and a Myrddraal thrown into the mix inside the barn. Had the Trollocs closing in, and trying to break into the barn, while the Myr caused terror all 'round from within. The Trollocs just succeeded in breaking in when they defeated the Myr - and all the Trollocs collapsed to the ground screaming & died. And thus the Myrddraal Slayers Club was founded by the person who dealt the final blow (someone who didn't even fight it much - just turned from the door he was defending, and stabbed it in the back).
Mini ProfilePMEmail Poster
Top
Primal Paladin22
Posted: Jun 2 2004, 04:27 PM
Report PostQuote Post


Elder Scholar
*****

Group: Members
Posts: 201
Member No.: 96
Joined: 16-February 04



I have a favorite moment but it is not WoT as I have not really gotten started with that yet. (only three game sessions). I guess my WoT favorite is when one of my player's Wanderer "bumped" into the Aes Sadia who was berating the party's Wilder about being put into novice white and stole her angreal.

My alltime favorite moment has to be when I convinced a group of players who where really bad about metagaming that the three fire mepits that where chasing them were actually greater tanarie. They ran and ran and I do love chase scenes.

Peace
J


--------------------
"Me... I'm doom on two legs, and you... you're a fish among sharks." - said the submission fighter "Lancelot" to an arrogant and unnamed scrub.
Mini ProfilePMEmail Poster
Top
Cisco Lii
  Posted: Jun 2 2004, 08:18 PM
Report PostQuote Post


Learned Master
***

Group: Members
Posts: 33
Member No.: 30
Joined: 16-January 04



As a GM and player. There are two.

One time we made some trouble in Tear and like Mart blew a hole in the Stone. Gotten some treasures, saved some friends and split. Later on escort duty we revisited Tear. Not much time has past and it was still bustling over the break in. Our party decided to ask why it was so busy in town. And the cityguard they asked it told them about the breaking and entry of the Stone. then suddenly one of the players yells: "Hey weren't we the ones that broke into the Stone?" And ofcourse alarm is sounded and they could get out safely.

The other was just resently when my Male Channeler got hurt in melee and failed his roll for madness. He got suspicious to everyone around him. The female channelers of the party tried to Heal the Mind him but since he was suspicious he tried a Will save each time and succeeded. This continued until the bout of madness ended. They Healed the Mind him afterwards. And are cautious not to let his madness rise again, casting multiple Heal the Minds every nine days to keep the madness at 0.


--------------------
On the sixth day god created mankind
I say it is a waste of time
- ROES
Mini ProfilePMEmail Poster
Top
Ultimo Aliento
Posted: Jun 3 2004, 05:30 AM
Report PostQuote Post


Newbie
*

Group: Members
Posts: 7
Member No.: 152
Joined: 3-June 04



Player : Playing "Demon the fallen" , when my character go insane , and then he try to explain to a friend how the world "really" works . . . from the view of a fallen angel , to the mind of a non-christian , the scene ended when my character was close to try to kill every human in sight . . .

DM: The first time i scare my players with a terror history , playing "Hunter : The reckoning" that was truly funny wink.gif , but i stole all my history of a Poe´s tale .


--------------------
"Exotic , mysterious , alluring, and sometimes deadly, the Atha´an Miere
Mini ProfilePMEmail Poster
Top
Rabid Bunny
Posted: Jun 3 2004, 12:35 PM
Report PostQuote Post


Learned Master
***

Group: Members
Posts: 13
Member No.: 153
Joined: 3-June 04



Hi there all. I've been a long time ghost(guest) here but this my first post on this board so be gentle.

My favourite WoT GMing moment was with brand new characters. The level1 newbies were first torn apart by a wild boar they were hunting for dinner and then by a flock of shadowspawn ravens outside the tavern they were staying in.

The ravens were flocked eirily on the roofs of buildings around the tavern and were giving the PC's the heebie-jeebies so the woodsman stepped outside to deal with them. He chucked a rock at one of them and I allowed a dodge for the bird. Rolling a natural 20 I described how the stone travelled straight and true at great speed towards the bird; which calmly sidestepped at the last moment and fixed the woodsman with a calm, dark stare. This pushed the woodsman over the edge who decided to open up with his longbow provoking the birds to attack him. The flock slowly whittled the HP of the woodsman down, panicing him enough for him to try to get back through the tavern door which was unfortunately blocked by the party wanderer who at that moment decided to take a swing at the nearest bird, critcally missing the bird but very nicely knocking out the armsman (now on -1 HP). The wanderer had to convince the locals to help drag the woodsman back inside as the rest of the party were too busy laughing and making fun at the "mighty warriors".

It just goes to show that you don't need big monsters or intelligent villains to throw your players off kilter.


--------------------
1st Asha'man: Doesn't the Dark One's taint worry you?

2nd Asha'man: Not really ... I'm an Ogier!
Mini ProfilePMEmail Poster
Top
The treehugging Blight Hippie
Posted: Jun 3 2004, 01:07 PM
Report PostQuote Post


Learned Master
***

Group: Members
Posts: 15
Member No.: 65
Joined: 27-January 04



Well for my favorite roleplaying moment i first have to explain the relation between our party and the whitecloaks. We love whitecloaks well exactly we love to kill whitecloaks. So we use wcc's and a pwcc (That is Whitecloak Count or Personal whitecloak count' it isnt to difficult to anger a white cloak so i believe we killed a couple of hundred whitecloaks between ourselves.

But the favorite moments are how to bait the whitecloaks into a fight.

on of those moments was when we killed a Myddraal and my Malkieri Woodsman took is armor and began wearing it. So we showed it to a couple of whitecloaks and the fight (or exactly the killing began)

one time we let our ogier (he was a battle crazy killing one) go to the whitecloaks and told them he was a Trolloc.

In my new campaign (which i am trying to gm) i had my characters meet an Whiteccloak patrol of about 15 man. The patrol asked them if they were walking in the light. A stupid Aiel answered no......


--------------------
Peace favour your sword
Mini ProfilePMEmail PosterMSN
Top
Lariane Sedai
Posted: Jun 3 2004, 01:51 PM
Report PostQuote Post


Learned Master
***

Group: Members
Posts: 47
Member No.: 150
Joined: 28-May 04



Ah, baiting whitecloaks... isn't it the most entertaining past time in the world? Welcome to the boards, Rabid Bunny, though i haven't been here long myself! Thanks for taking an interest in the post. I would have loved to have seen the looks on your players faces. I haven't yet GM'd but I will tomorrow (YAY!) As you can probably tell I'm quite excited.


--------------------
Accepted of the White Tower who seeks to become a Sister of the Red Ajah - 1st level Domani Initiate
Mini ProfilePMEmail Poster
Top
LuciusT
Posted: Jun 3 2004, 03:04 PM
Report PostQuote Post


Elder Scholar
*****

Group: Members
Posts: 132
Member No.: 19
Joined: 15-January 04



My favorite moment still has to be the horse-shoe speach.

Half of our players were absent, so I ran a "filler" session... one of the parties horses threw a shoe and in the course of trying to get it mended, the PCs got caught up in trying to rescue a young noblewomen from a group of Robin-Hood-style bandits (complete with the requisite love trangle between the noblewoman, her git of a fiance and Robin Hood).

In the end, the party gleeman got fed up with the whole thing. The player gave an incredible speech about how the PCs understood what was going on, refused to take sides between Robin Hood and the nobles and were just doing doing this because they need a flaming horse-shoe. When she was finished it took us all about 5 minutes to stop laughing...
Mini ProfilePMEmail Poster
Top
Zarozynia
Posted: Jun 3 2004, 05:10 PM
Report PostQuote Post


Seer of Darkness
*****

Group: Members
Posts: 230
Member No.: 131
Joined: 10-April 04



QUOTE (Cisco Lii @ Jun 2 2004, 06:18 PM)

One time we made some trouble in Tear and like Mart blew a hole in the Stone. Gotten some treasures, saved some friends and split. Later on escort duty we revisited Tear. Not much time has past and it was still bustling over the break in. Our party decided to ask why it was so busy in town. And the cityguard they asked it told them about the breaking and entry of the Stone. then suddenly one of the players yells: "Hey weren't we the ones that broke into the Stone?" And ofcourse alarm is sounded and they could get out safely.

LoL...That is way, way to familliar. I have to share. My PCs were in Ebou Dar (the home of our noble) when they found some White Cloaks sitting outside of her estate keeping a very close watch over the house. They went outside to ask the WCs why, and were told that they needed protection from a "rabid dog" in the city. Unbenowst to them, their male channeler was kidnapped, as he had been betrayed by a darkfriend that had travelled briefly with the party, and was now locked up in their new headquarters in the merchant's district of town. Eventually when Tieros didn't come home, they put the "rabid dog" comment together to probably meaning a male channeler; and went after them. The entire night was a mess, the armsman of the party tried to pick a fight with the guards in front of the White Cloaks estate and the rest of the party refused to help him, so he and the noble ended up getting arrested and thrown into a cell. Only then did they find out that the channeler had already used minor compulsion on the WCs to free himself, so now they were locked up, but he was not. The group was in a pickle about how to get them out. The noble met with the White Cloak commander and through rolling an amazing diplomacy roll, managed to convince him that she knew nothing about Tieros' ability to channel, and through a lot of money, aquired a key that would let them out of the building...after dark when all of his warriors would be asleep.

The rest of the party though, did not know about this. The woodsman of the group decided that the best way would be to light the building on fire as a distraction and then go in and free his friends. He was enouraged against this course of action by his companions as all of the buildings in the merchant's district were made of wood and packed tightly together, but he decided not to listen to them. To make a longer story short(er) he lit the building on fire, the group got out, but the more than half of the merchant's district burned down that night, and the party ran away on a ship at dawn to the sight of the city in flames.

Needless to say, a fire of that magnitude was the talk of pretty much everywhere as nobles and merchants alike tried to cut their losses, and Cailean, the woodsman, doesn't have a subtle bone in his body. "Hey do you have a merchant's district? We could set that on fire!" Came out of his mouth on more than one occasion, with appropriate consequences. wink.gif


--------------------
Legends of Darkness Are Not Always Myths - An Ongoing experiment in writing/illustration/mythology

Photographia

Temple of the Goat - a philisophical weblog

Diynen'd'ma'purvene - A Wheel of Time resource with backgrounds, feats, house rules, a vit/wound point system and an Age of Legends campaign setting (in the works)
Mini ProfilePMEmail PosterUsers WebsiteAOL
Top
Axel
Posted: Jun 3 2004, 08:46 PM
Report PostQuote Post


Freelance HTML coder (hint Aleshandre)
*****

Group: Members
Posts: 235
Member No.: 54
Joined: 23-January 04



My favorite occurence as a player was back when my dad DM'ed. We, the party, had gome to this mysterious dungeon to investigate and do some general adventuring (having conned each other into coming) We were a motly crew of level 1 losers: A sarcastic halfling fighter/thief (my character) an irate half-elven ranger, and an idiotic half-orc fighter. We reached the entrance, which was shut. We pushed and struggled against the huge doors until finally the half-orc stabs the door in frustration. His sword got stuck and our ranger decided to help him get it out. He yanked the sword and the door easily opened. We felt pretty stupid about that, spending all that time pushing on the pull door.
In the same dungeon we encountered a deep pit, which we decided to rapel down. Unfortunately my thief was the only one who had the foresight to carry rope with him. His 50ft weren't enough to get to the bottom, so we had to go without a rope. The thief, of course, easily climbs down. The others attempted to follow him, their players roll horribly and fail. They fall the full distance and land in a heap, with the half-orc stuck on the bottom. My thief fell over laughing. It wasn't until he could finally pull himself up that he, still laughing, robbed their unconscience bodies and revived them using their own healing potions.

As a DM my favorite occurence is probably in my current group. The party is exploring the South-Western frontier (which I modeled on the American West) they reached a no account town that exists simply because the road happens to branch at that point. There are three inns/taverns in the town, one on each road. The party enters the first inn, and witnesses an arena in the center of the common room with the clientele intently watching a cock-fight. They slowly backed out. They then decided to do some rumor mongering and stationed a partymember in the common room to learn what he can. The others investigate the remainder of town. Two members of the party enter another inn while the thief splits off and investigates on his own. I'll sum up what happened to each group:
1. The poor sap left in the cock-fight inn hears no interesting rumors but does witness the entire cock-fight finals. After the final match the winning rooster is proclaimed to be that of local Mrs. Johnson. Nothing of interest happens to him.
2. The two left at the second inn listen to the rumors they hear there. They hear of bandits to the northwest and of a city with a lame pun for a name to the southwest. Partway through the night they hear a crash upstairs and see a shadowy figure run off into the night out the front window of the inn. They rush after him but he ducks down an alley and they lose him. The rejoin the rest of the pary outside the cock-fight inn.
3. The thief goes to the third inn, steps in and sees the clientele gambling at various games. He quickly loses interest with the gamblers and steps back out. He gets close to mugging a drunk he passes, but notices the drunk has a golden star pinned to his shirt and decided to leave the sheriff alone. He goes to the only inn he hasn't visited and decides to rob it. He throws his grappling hook up trying to get it just over the window, but misses and breaks the glass. He yanked down his rope and ran off with another character close behind him. He dunked down an alley and lost his pursuer. He returned to the cock-fight inn and rejoined the party....


--------------------
Honorary Paladin of the Lawful Naughty
If I seem to hate the d20 system, its only because I hate the system. Actually I just hate 3e, its biased me against the system. I rather like WoT.
Mini ProfilePMEmail PosterUsers WebsiteAOL
Top
Sa_sara
Posted: Jun 6 2004, 08:32 PM
Report PostQuote Post


Unofficial Gaming Geek Princess
*****

Group: Moderators
Posts: 138
Member No.: 44
Joined: 21-January 04



Our male channeler decided that he was going to use the “Voice of Power” in the middle of a busy area of Seandar and drew attention to the fact that he was a male channeler by being invisible, projecting his voice, and melting streetlamps with the power. This got Ron arrested and injured six innocent civilians as well as immolated a guard, but our ashie's a lunatic!

Ron got arrested because he said something that offended the guards in response to the voice and streetlamp. My char then, not wanting to stand by while her ally got toted off to be dismembered and hung by meat hooks from the Tower of Ravens, snuck by stealthily and passed Ron a masterwork lock pick (that she’d taken off the dead cutpurse…they were useful after all) to get off his manacles and disappeared into the crowd.

The Asha'man then immolated the guard that held Ron, shouted out in a god-like voice scaring people, and got the city into a lockdown.

Ron and my char sought to solve this by going around with three prostitutes and drugged wine and offering it to the guards (this didn't really work) so we could get them out cold and sneak through the gate they were no longer guarding. Of course, the other party member with us was totally against this plan...and stayed at the inn while we tried to put our escape plan into motion.

During the night we eventually gave up and gave the wine to the hookers who were all passed out in the street the next day and our Asha'man destroyed part of the city to break a hole in the walls to get out.

or...the ever funny John (who plays Ron) with his constant seducing of PCs and the Forsaken

"We need your services...” Ron said to Della, “well not your services, theirs, you can stand there and look appealing!" Ron amended, recalling that Dellasarnia had been mentioned to him as a former courtesan.

Ron then proceeded to seduce Della in the doorway to which Della laughed and said, "You didn't have to seduce me, I’m ready to jump you already."

*********************

Ron tried to seduce all the Forsaken...or at least threatened to...

"The chick in black, I’ll seduce her," Ron announced.

"Well that’s Semirhage...she's into S&M...and she's the S one," a soldier said.

"That one," he said while pointing to Graendal’s fleshy figure.

"She's a hedonist…" Ryah said not impressed with his great faith in his manly powers.

"That one...the ugly chick," he said pointing to Demandred.

"That's Demandred...HE'S not a woman."

***************

or this dialogue that one player had with the Creator (GM)

“I'm a hedonist!"
“WHY?” the Creator asked
"I kill people!"
“DOES THAT MAKE YOU A HEDONIST?” the Creator asked
"No, it makes me a murderer"








--------------------
QUOTE
(Insert witty comment here)

-- Courtesy of Your Unofficial Gaming Geek Princess
Mini ProfilePMEmail PosterUsers WebsiteAOL
Top
Ezre Gael Bain Iavas
Posted: Jun 8 2004, 04:16 AM
Report PostQuote Post


Learned Master
***

Group: Members
Posts: 63
Member No.: 38
Joined: 19-January 04



I have a TON of favorite roleplaying moments. I played a maiden of the spear for about six months. I tried to make her all cool, but no matter what I did, she kept blundering! She tried to eavesdrop on a warder and and aes sedai and ended up having her foot go through the floor board, so when they opened the door all they saw was her boot, which was stuck. Then she was waiting to follow some people, but she waited too long and got lost instead! Another time she got caught on fire during a fight, jumped into a stream, and spent the rest of the fight trying to climb unsuccessfully up the river bank. She fell off a three story building twice in a row, and on her third try the grappling hook came off. She spent several marks on apples for apple pies and burned them all. She walked in on some bad guys while sneaking around because she forgot to listen in at the door. The list goes on for miles! The sad thing is she's alarmingly like I am in real life. Its kind of scary!

Another favorite moment was when we were playing with a male channeler. It was this real shy, quiet guy, and we'd never played together before. One of our pc's got wounded, and this guy asks the GM, "can I touch him with my special stick?" The whole room just went silent and we all busted up. It took us a moment to realize that he was trying to use code about his terangreal, and in the end he just ended up red!

There's also another guy I occasionally roleplay with, and he has some awesome characters that are just hilarious! My favorite is the jug-playing Barron Rightway, who hands out pens that say, "do it the Rightway." His other one was a ship captain named Benn Thayre. (it sounds like ben there). He was into riverdancing and he had a ship's scapegoat. Everytime something went wrong he would yell at the scapegoat who got paid for it. He was a real hoot to play with. I really think its the players that make the game. Although a good GM doesn't hurt.

Then there's there's the baseball cap wearing, dredlocked, hoverboard riding Murandian in my current game, but thats a whole different story.


--------------------
One man's simple is another man's HUH?
Mini ProfilePMEmail Poster
Top
1 User(s) are reading this topic (0 Guests and 0 Anonymous Users)
1 Members: Zinuk

Topic OptionsPages: (2) [1] 2  Reply to this topicStart new topicStart Poll