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> 100 Adventure Hooks, 100's a lot!
Two Rivers Wolfbrother
Posted: Jun 21 2004, 11:18 AM
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100 Adventure Hooks

I would like to include a list of 100 adventure ideas in the Encounters Handbook. I could probably think of them myself, but it'd be nice if you all could help me think of good ones to include on the list. Here are some examples.

1. The daughter of the Mahdi of the tinkers just outside of town has gone missing.
2. Someone has stolen the royal scepter.
3. Trollocs raids have laid siege to a Borderlander fort, and it?s more trollocs than they were prepared to handle.
4. Scary shrieking sounds have been coming from the well on the edge of town.
5. The Lord of a town has suddenly tripled taxes.
6. A gleeman sings a song about an orb that has hints it?s in the region.
7. A powerful channeler enters a gateway but doesn?t emerge where he was supposed to have.
8. An inventor builds a steamship.
9. A great ravager penetrates Saldaea and is heading for Arad Doman fast.
10. An ogier?s dead body is found hanging on a post in the middle of a village.


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Zarozynia
Posted: Jun 21 2004, 05:37 PM
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Let me try (admittedly never tried to right just the "hook" before)

11. The resident all important darkfriend in town is throwing a party, and you're invited!
12. The new big bad in town seems to want a bit too much information about the Queen of Andor. (leading into an uhoh...we just p'd off Rhavin)
13. An NPC that the party knows has just been captured and made damane


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amylrins_peril
Posted: Jun 21 2004, 05:53 PM
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11. Uncover and stop a Black Ajah plot to have a meddlesome Blue/Brown/White sister killed while traveling.
12. Darkfriends have blackmailed a Cairhienin noble into helping them acquire an angreal.
13. A pack of wolves that appear to be menacing a village are in fact trying to get the villagers to help free their wolfbrother, a captive of darkfriends.
14. Who is REAL darkfriend? The peddler, the Aes Sedai in disguise or the gleeman? (Variations on the original plotline).
15. A Sea Folk wavemistress is bargaining hard to re-acquire a set of apparently average Sea Folk porcelain her cargomaster just sold to an Illianer noble who now refuses to sell it back.
16. A powerhungry and charismatic courtier is trying to seize power in a Borderlander kingdom by naming his rivals as Darkfriends.
17. An officer of the Children of Light must escort an injured and captive Aes Sedai back to Amadicia to be judged. Each discovers something about the other during the journey.
18. Queen Morgase needs assistance in learning which of her rivals is plotting against the Rose Crown now.
19. An unnatural sandstorm has caused devastation on an Aiel hold. Is this the work of a male channeler gone mad? If so, he must be hunted down.
20. An adventure-minded Illianer noble outfits and expedition to discover plants and animals on the mysterious Isle of the Madmen.
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Cisco Lii
  Posted: Jun 21 2004, 08:47 PM
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24. A (darkfriend) noble askes for an escort but wants the PC's dead.
25. A hunter for the horn askes the PC for help.
26. A noblemans daughter is kidnapped. But in fact she ran away with her secret love.
27. A party of Whitecloaks is raiding villages.
28. Atha'an Miere ships seem to disappear.
29. Strange lights can be seen at night somewhere in the Mountains of Mist.
30. There is an increase in murders in the town the PC's are staying. The PC's get the blame.


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Axel
Posted: Jun 21 2004, 10:00 PM
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31. The PC's overhear a snipet of conversation in a tavern, two seedy looking characters are planning to kill someone. The next day an important nobleman turns up dead.
32. Periodic raiding is driving away the people of villages in an area. They are flooding into a nearby city which is unequiped to deal with their numbers.


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Mantyluoto
Posted: Jun 21 2004, 11:29 PM
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i had a really good idea but it totally doesn't fit with WoT. Bugger!


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Two Rivers Wolfbrother
Posted: Jun 22 2004, 02:46 AM
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These are great thus far, thank you! Let's try to keep them general enough that they can be used pretty much anywhere (with a few exceptions). For example, instead of saying "A powerful noble is looking for strong men to take Queen Morgase off the throne," put "A powerful noble is looking for strong men to take the current ruler off the throne." That way, it can be applied in Murandy, Saldaea, Arad Doman, Illian, pretty much anywhere! Exceptions to this are Borderland versus Blight situations, Aiel Waste stuff, etc.
Maybe that's a terrible idea, but I think if it's left general, people will be able to feel that spark of a new story better, you know?
Keep them coming! We don't need to stop at 100 either. If we have more, I'll weed through and combine similar ones or take out ones, whatever.


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Two Rivers Wolfbrother
Posted: Jun 22 2004, 09:57 AM
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33. A man emerges from the woods holding a recently kidnapped girl, and now the townfolk thinks he's a crazy man who talks to wolves and some want him dead.
34. Bandits have been raiding a country road for several months, and the people are struggling to survive.
35. An Aes Sedai is mourning the loss of her Warder in a tavern.
36. Whitecloaks come through the town, looking for a trusted friend of the PCs.
37. A wealthy noble is holding a gladiatorial tournament and the winner receives 100 gc.
38. Two Red Sisters take a man captive, but the locals claim he showed no signs of being a male channeler.
39. Thousands of dead bodies are strewn about a battlefield, yet nobody in the nearby towns knows anything about what happened.
40. A sign declares a 100 gc bounty for a wanted Darkfriend, who was seen days ago in the town.

This post has been edited by Two Rivers Wolfbrother on Jun 22 2004, 09:58 AM


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Cisco Lii
  Posted: Jun 22 2004, 11:19 AM
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41. There have been several burglaries and the Tinkerer who arived get the blame.
42. Two Aiel clans start a war.
43. One of the PC's hometown is under attack.
44. 'Ghosts' are have been spotted near the grave of a fallen hero.
45. A long dead hero returns.


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Darius Earthbinder
Posted: Jun 22 2004, 01:08 PM
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46. a charged cour'sour'va is found lying in the road in front of the PC's, when its touched the next PC clockwise around the table feels a chill, a Dark Past?
47. undersea quakes release a trapped stasis box, the sea folk are looking to sell it there are many bidder inc. the PC's
48. an assassin deliveres a black spot to one of the players family
49. a minor noble accuses a PC of stealing
50. a bubble of evil causes your worst nightmares to be made flesh
51. a rare disease is aquired by a PC, can the find the only wisdom/wise woman/etc with the cure and rare herbs to save them.
52. the PC's are hired as thief takers to bring back a rogue illuminator (the revers of the minor adventure in PotD)
53. a sea folk ship has crashed on the shoals nearby, foul play is suspected but what is that ribbed square sail in the distance
54. exotics start attacking locals from a portal stone activated by anoter world, or prehaps a darkfriend in this
55. a PC finds himself the centre of a local cult, all claiming to worship him as the "green Lord of chaos"
56. the PCs are challenged by a philosopher to create 100 riddles, if they wish his help


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Zarozynia
Posted: Jun 22 2004, 05:36 PM
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57. A member of the Seanchan high blood takes it into mind to make one of your PCs their puppet ruler of a nation
58. A contest of tellings of the great hunt for the horn (great for the more gleeman like characters)
59. A Noble asked the party to retrieve a lost family artifact, that's in Shadar Logoth
60. One of the forsaken or a high level member of the black ajah casts compulsion on one of your party members leaving a sugggestion to do something evil, and they have to find a way to get it removed
61. strange things start happening whereever you party goes, and one of the party members falls mysteriously ill


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Legends of Darkness Are Not Always Myths - An Ongoing experiment in writing/illustration/mythology

Photographia

Temple of the Goat - a philisophical weblog

Diynen'd'ma'purvene - A Wheel of Time resource with backgrounds, feats, house rules, a vit/wound point system and an Age of Legends campaign setting (in the works)
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Two Rivers Wolfbrother
Posted: Jun 25 2004, 08:39 PM
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62. A noble has summoned some ogier to build a palace, but before long, some start dying for mysterious reasons.
63. A tavern carouser wins a great deal of money gambling, but is accused of cheating and now the losers want his head.
64. A wisdom responds to a wave of disease with a special mushroom, but it turns out to make the sickness worse.
65. A member of the Kinship is trying to organize her own channeling organization.
66. During a festival, a gleeman is found killed in some horribly gruesome way, and no man could have done it.
67. An NPC who is a friend of the PCs is made daishain by a group of Aiel.
68. The Amyrlin asks an initiate of the White Tower to investigate possibilities that the Black Ajah really does exist.
69. An extremely old map is found with a detailed description of where the Horn of Valere is.
70. Raiders are coursing through some back country, raping, pillaging, killing, and robbing, and nobody has been able to put up any kind of fight against them.

This post has been edited by Two Rivers Wolfbrother on Jun 25 2004, 08:39 PM


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amylrins_peril
Posted: Jun 28 2004, 05:46 AM
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71. Your liege lord suspects there is a spy in his midst. But what happens when the trail lead to the lord's own family?
72. Everyone knows the abandoned sawmill on the river is haunted, and so they stay away. So what or who is really responsible for the lights and sounds coming from the vicinity of the mill?
73. The White Cloaks have set up a tent at the fall/spring festival, offering free food and fellowship -- and a recruiting pitch.
74. The mountain cats have come down out of the hills. What's the cause?
75. A famous Tairen shipping captain has set up a curio shop in town. But he snarls and curses at anyone who asks questions about his past.
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Niveus
Posted: Jul 7 2004, 10:46 PM
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76. when the mayors duaghter was found dead and horribly mutilated near the pock marked mans house they immidiatly blamed him and tried to kill him when he fled the mayor decreed this prooves his guilt the PCs are sent to get him for trial

77. the PC's are kidnapped becuase they resemble one of the ashaman and are taken to (some remote local) to be questioned when the actual ashaman shows up

78. when every game of chance goes in a PC's favour he is accused of cheating and a brawl beaks out the accuser falls on his own dagger and now the PCs are on the run

79. please deliver a letter a seemingly simple request but the recipiant is under siege by the prophets men as a dark friend

80. a pc's parents is dying and as been bed riddon for weeks and has been to weak to open the latest care package that arrived with the peddler. a parents dying words (very ashamed) you have a brother he was one those channlers doomed to go mad we tried to summon a sister but he fled he tried to keep in touch but we burned the letters. (except the one that just arrived)


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amylrins_peril
Posted: Jul 10 2004, 08:32 AM
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81. Latent Hook: A PC's dreams are filled with frightening images of spiders, of dark corners and of being trapped in a web.

82. Latent Hook: On a whim, the players have the fortune's told. All but one receive fanciful predictions about wealth, marriage, chilldren or other happiness. One is told they have been marked for death.

83. Latent hook: The old ruins outside the village beckon, and one PC feels a strange connection, as if the events of the past are calling. Something lies beneath the ruins, the PC can feel it in his or her bones. But what is it?

84. Latent hook: Ogier PC must take a journey across the continent to another stedding to learn how to be a treesinger from another master. What dangers will the road hold?

85. Latent hook: The girl in tavern/dance hall/other looked strangely at you. When pressed, she explained there was an aura of wolves/ravens/rats about you.
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Niveus
Posted: Jul 10 2004, 02:13 PM
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86. Several Sisters have shown a intrest in one of the male PC's, and it is perhaps a good time to leave on a prolongued vacation to Tear/Illian etc...

87. a local NPC has always wanted to see the world and convinces the PCs to join her on an "adventure"

88. The peddler is 2 weeks late and the PCs are sent to find him

89. A Gianr bat (dragkar) has been seen flying over town and the townfolk have demanded the town council do somthing about it

90. A local boy has come down with "yellow eye fever" he is ranting about the wolves the PCs are ask ti find a healer from the next town over

This post has been edited by Niveus on Jul 10 2004, 02:19 PM


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amylrins_peril
Posted: Jul 16 2004, 06:56 PM
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Almost to 100 ... just a few more to go ...

91. The fountain in the center of the town square has a portal stone as its base.

92. The old man in the village claims he once was a warder long ago, and now he wants you to deliver this message to "an old friend" in the White Tower in Tar Valon.

93. What lurks in Haddon MurK? Tales of an ancient ruin deep within.

94. Camp followers of a Whitecloak army have settled in your village for a short time. Tensions are high.

95. The rulers of Illian have called for a competition to determine the greatest gleeman in all the world.
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amylrins_peril
Posted: Jul 16 2004, 06:57 PM
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Almost to 100 ... just a few more to go ...

91. The fountain in the center of the town square has a portal stone as its base.

92. The old man in the village claims he once was a warder long ago, and now he wants you to deliver this message to "an old friend" in the White Tower in Tar Valon.

93. What lurks in Haddon MurK? Tales of an ancient ruin deep within.

94. Camp followers of a Whitecloak army have settled in your village for a short time. Tensions are high.

95. The rulers of Illian have called for a competition to determine the greatest gleeman in all the world.
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Niveus
Posted: Jul 17 2004, 04:39 AM
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96.) a local lord has decided that you pick an item he bought in the neighoring villiage how was he supposed to know the shop owner was a thief and has split town

97.) A stranger has come to town and he looks like a walking arsenal he says that there will be war soon but the locals scoff he seems disapointed and leaves.

98.) the local wisdom has died suddenly well trying to cure a villiager and now there is no healer.

99.) Vengence! a letter adressed to one of the PCs depicting a horrible demise for them is left on the inn counter. Its written in blood, mistaken identity or something else.

100.) he local wise man askes you to collect a 100 "Adventure Hooks" that are to help him in is studies jk

100.) a warrior clad in black with a sword on his belt suddenly appears in the villiage square. He is badly wounded and collapses, who is he and how did he get here, unfortunatly he is uncouncius and cannot amswer any questions.


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Two Rivers Wolfbrother
Posted: Jul 17 2004, 12:36 PM
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We can keep going. I'll just take my favorite 100 when I finally compile the list.


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