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> ~AoL Golems, Yes for you to Z
Cisco Lii
  Posted: Sep 23 2004, 04:18 PM
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FANCLOTH GOLEM
Medium Construct
Hit Dice: 10d10+20 (85 hp)
Initiative: +5
Speed: 40 ft. (8 squares)
Defense: 25 (+5 Dex, +10 natural), touch 15, flat-footed 20
Base Attack/Grapple: +7/+9
Attack: Slam +12 melee (1d8+2)
Full Attack: 2 slams +12 melee (1d8+2)
Space/Reach: 5 ft./ 5 ft.
Special Attacks:
Special Qualities: Construct traits, darkvision 60 ft., perfect camouflage
Saves: Fort +3, Ref +8, Will +3
Abilities: Str 14, Dex 20, Con —, Int —, Wis 11, Cha 1
Skills:
Feats: Weapon Finesse{B}
Environment: Any
Organization: Solitary or group (2–6)
Challenge Code: E
Advancement: 11–20 HD (Medium), 21–30 HD (Large)

COMBAT
Fancloth golems were used during the Age of Legend as devices to help Aes Sedai students learn location weaves. During the War of Power they were effectively used as spies, sending command massages with special weaves. Due to their near invisibility, they never failed.

Construct Traits: Immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and to poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, and any effect that requires a Fortitude save unless it also works on objects. Cannot heal damage (though regeneration and fast healing still apply, if present). Not subject to critical hits, subdual damage, ability damage, ability drain, or energy drain. Not at risk of death from massive damage, but destroyed when reduced to 0 hit points or less; cannot be raised or resurrected.
Perfect Camouflage: A fancloth golem counts as invisible, until it has attacked or is somehow spotted. After that all attacks against it still suffer a 50% miss chance.

CUENDILLAR GOLEM
Large Construct
Hit Dice: 20d10+30 (160 hp)
Initiative: –1
Speed: 20 ft. (4 squares)
Defense: 28 (–1 size, –1 Dex, +20 natural), touch 8, flat-footed 28
Base Attack/Grapple: +15/+29
Attack: Slam +24 melee (1d10+10) or ray + 14 ranged touch (see text)
Full Attack: 2 slams +24 melee (1d10+10) or ray + 14 ranged touch (see text)
Space/Reach: 10 ft./ 10 ft.
Special Attacks: Rays
Special Qualities: Construct traits, darkvision 60 ft., DR 20/–, One Power immunity
Saves: Fort +6, Ref +5, Will +6
Abilities: Str 30, Dex 8, Con —, Int —, Wis 11, Cha 1
Skills:
Feats: Power Attack{B}
Environment: Any
Organization: Solitary or group (2–6)
Challenge Code: G
Advancement: 21–40 HD (Large), 41–60 HD (Huge)

COMBAT
A few of these creatures were made during the War of Power to function as indestructible war machines. When they were first introduced they were unstoppable, but after a few years researchers found a way to revert cuendillar back to iron. All golems were equipped with powerful One Power powered pulse cannons.

Rays: A cuendillar golem is equipped with a pulse cannon that can produce various rays. Common rays include Scorching Ray (1d6 points of fire damage), Glacial Ray (1d6 points of cold damage). Uncommon rays include Ray of Confusion (no damage, target is confused) and Ray of Petrification (no damage, target is petrified [Fort DC 20 negates]). Rare rays include the Balefire Blast (as Balefire weave cast at 10th level. Channelers Level 20). A cuendillar golem is always equipped with one common and one uncommon ray. It may have (25%) a rare ray.
Construct Traits: Immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and to poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, and any effect that requires a Fortitude save unless it also works on objects. Cannot heal damage (though regeneration and fast healing still apply, if present). Not subject to critical hits, subdual damage, ability damage, ability drain, or energy drain. Not at risk of death from massive damage, but destroyed when reduced to 0 hit points or less; cannot be raised or resurrected.
One Power Immunity: A cuendillar golem is immune to all weaves and weave-like abilities (even Balefire). Due to the nature of cuendillar any damage done to the golem directly using the One Power results in healing of the construct’s body. Roll damage normally but instead of dealing damage the weaves heals that amount of hit points to the golem.


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On the sixth day god created mankind
I say it is a waste of time
- ROES
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Zarozynia
Posted: Sep 23 2004, 05:45 PM
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biggrin.gif I love it!



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Two Rivers Wolfbrother
Posted: Sep 23 2004, 05:56 PM
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Now, these are made in the Age of Legends? So, if I'm playing a normal game, these would be something I'd probably stumble upon?
I'm just wondering because I wonder how these are made. What do you think?
Oh, and very creative and awesome, by the way.

This post has been edited by Two Rivers Wolfbrother on Sep 23 2004, 05:56 PM


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This is an old thing, boy. Older than Aes Sedai. Older than anybody using the One Power. Old as humankind. Old as wolves.

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Zarozynia
Posted: Sep 23 2004, 06:08 PM
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probably with the create construct weave, which is a lost weave in the third era.

I have a base idea of the weave, I'll try to write it up with more detail soon and post it for all to see.



--------------------
Legends of Darkness Are Not Always Myths - An Ongoing experiment in writing/illustration/mythology

Photographia

Temple of the Goat - a philisophical weblog

Diynen'd'ma'purvene - A Wheel of Time resource
* Developing a Character: The Aiel
* Amadicia Background: Complete with Whitecloak PC and new backgound feat
* Moonwarrior - A Wolfbrother feat in the main Feats section
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Llewin
Posted: Sep 23 2004, 06:18 PM
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it seems to me they'd be created in the same way the Nym were created (make a plant golem btw someone) and lets keep in mnd that Someshtra had a soul... so that means that this 'create construct' weave must somehow tap in to the pool of unused souls right?
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Sharn Penndroen
Posted: Sep 23 2004, 11:26 PM
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I'm not sure on the cuendillar golem. I mean techinically it should be invincible. Not only would weave's give it hit points back, but so would energy that would normally damage it. You would have an invicible golem. The contruction of such a thing would also be very difficult, since it would have to be made of seperate parts for it to be mobile. Anyway, my two cents are these: stay way from doing the cuendillar golem, it would simply be a doomsday machine. Invincible in everyway.

To answer the question of what are the chances of them being found, well, they couldn't have been destroyed. They may have been buried under a mountain. Someone could accidentally uncover it and then you have an unstopable killing machine.


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Two Rivers Wolfbrother
Posted: Sep 23 2004, 11:34 PM
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Maybe the cuendillar golem could be not completely cuendillar. Maybe just some of it is.
I think a plant golem would be cool too Llewin. Someone should do that.


--------------------
This is an old thing, boy. Older than Aes Sedai. Older than anybody using the One Power. Old as humankind. Old as wolves.

Current Projects:
Encounters Handbook
Tome of the One Power

Homepage:
Town Center Productions
It's funny! Please check out the funny short films and sketches, such as Pink Avenger, the Sockies, and Kenny getting shot with a paintball gun.

Check out my Wheel of Time RPG Website!
It's not as funny as Town Center Productions, but it's updated frequently, so check it out often.
Newest Features:
Alternate Rules: Sanity
Towns and Locals: The Tuatha'an I
My TRW WoT Yahoo! Group! This is where I let the people know when I update my WoT site and also let them know what's coming up.
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Cisco Lii
  Posted: Sep 24 2004, 03:08 PM
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Well I figured with the seals breaking and all, a cuendillar golem would similarly be weakened. Further more I think it should be posible to reverse the effect of cuendillarization with a weave similar to Align the Matrix.

Thought about the Nym making a plant golem, but since it has a soul it wouldn't be a golem.


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On the sixth day god created mankind
I say it is a waste of time
- ROES
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Two Rivers Wolfbrother
Posted: Sep 24 2004, 07:13 PM
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Good points.
A plant golem doesn't need to be a Nym. It could just be a plant golem!


--------------------
This is an old thing, boy. Older than Aes Sedai. Older than anybody using the One Power. Old as humankind. Old as wolves.

Current Projects:
Encounters Handbook
Tome of the One Power

Homepage:
Town Center Productions
It's funny! Please check out the funny short films and sketches, such as Pink Avenger, the Sockies, and Kenny getting shot with a paintball gun.

Check out my Wheel of Time RPG Website!
It's not as funny as Town Center Productions, but it's updated frequently, so check it out often.
Newest Features:
Alternate Rules: Sanity
Towns and Locals: The Tuatha'an I
My TRW WoT Yahoo! Group! This is where I let the people know when I update my WoT site and also let them know what's coming up.
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MagusRogue
Posted: Sep 24 2004, 07:38 PM
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There are such things as living golems. Several campaign settings (dragonstar, ravenloft, and eberron, to name a couple) have living golems.

but, yes, Nym would be Plant subtypes, not Constructs, as they most definately have a Con score.


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Aaaaaaaaaaaaaaaaaaaaaaaaand this rant's done.

Magus the Extreme. Your wonderfully-ghoulish GM of Patterns of the Weave. Be fearful, indeed.
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Llewin
Posted: Sep 28 2004, 12:17 AM
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Ah but according to RJ's lore the Nym as well as the Finn are constructs (actually i believe the big book of bad art says that all humanoids apart from ogier and humans are constructs, as in created through science and the one power in the same manner that trollocs were) However RJ also says that fades and trollocs have souls (though he says a trollocs soul is barely worthy of being called a soul at all) and that these souls are pulled from the same pool used for everyone elses soul...

So are we just using the same word 'construct' to define two different sorts of things?
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Zarozynia
Posted: Sep 28 2004, 12:53 AM
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You're right Llewin, Nym are definately constructs of the One Power. Not certain on the definition of "construct" by D&D standards, though, so I'm not certain that I can answer your question.

As to other shadowspawn (humanoids) they are constructs, they are genetic experiments done with the one power as a catalyst. some definately not constructs. Well, trollocs, at least. Myrdraal are throw backs to the human stock, born to trollocs, so they are completely natural.


--------------------
Legends of Darkness Are Not Always Myths - An Ongoing experiment in writing/illustration/mythology

Photographia

Temple of the Goat - a philisophical weblog

Diynen'd'ma'purvene - A Wheel of Time resource
* Developing a Character: The Aiel
* Amadicia Background: Complete with Whitecloak PC and new backgound feat
* Moonwarrior - A Wolfbrother feat in the main Feats section
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Sharn Penndroen
Posted: Sep 28 2004, 12:57 AM
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The DnD definition of Contruct is definitely different than the WoT definition.


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Not all that is gold, glitters. Not all who wonder are lost.
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Llewin
Posted: Sep 28 2004, 01:14 AM
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So with that in mind lets clarify some definitions for the WoT universe.

are we talking the difference between 'living constructs' and 'mechanical constructs'?

If so it seems the research in to mechanical constructs..which would resemble to my mind the tying off of a much more complex version of the weave rand uses to make the chairs walk in the stone of tear... in any event the research in to mechanical constructs would lead naturally to research in to living constructs and thus the nym, finn, trollocs, possibly the gholem though we arent sure they have souls, they definitely have intellect, personality, and desires... etc...

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Zarozynia
Posted: Oct 1 2004, 07:20 PM
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my understanding of a construct would be a creature that is made before it is alive. for instance, forming a humanoid shape out of fancloth, and then making it "alive". Whereas with shadowspawn, they are genetic experiements, manipulations done per fertilization and then implanted into a human (my gatherings from what the books say and what I know about genetics) and then born. if you are born you cant be a construct.

so, by my definition, a nym could, a trolloc could not. does this jive with D&D construct rules? anybody know?


--------------------
Legends of Darkness Are Not Always Myths - An Ongoing experiment in writing/illustration/mythology

Photographia

Temple of the Goat - a philisophical weblog

Diynen'd'ma'purvene - A Wheel of Time resource
* Developing a Character: The Aiel
* Amadicia Background: Complete with Whitecloak PC and new backgound feat
* Moonwarrior - A Wolfbrother feat in the main Feats section
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MagusRogue
Posted: Oct 1 2004, 07:32 PM
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yup, constructs are also rarely sentient, unless a living soul is created and/or implanted into some sort of reliquary within the golem (say, a special ter'angreal crystaline brain). Shadowspawned creatures, however, are simply creatures warped by the shadow.

BTW, TWB, I got a template i'm working on for you, adapted from a template in the new Star Wars book, ulitmate adversaries. should fit in very well here.


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Aaaaaaaaaaaaaaaaaaaaaaaaand this rant's done.

Magus the Extreme. Your wonderfully-ghoulish GM of Patterns of the Weave. Be fearful, indeed.
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Two Rivers Wolfbrother
Posted: Oct 1 2004, 07:52 PM
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Awesome. I look forward to it.


--------------------
This is an old thing, boy. Older than Aes Sedai. Older than anybody using the One Power. Old as humankind. Old as wolves.

Current Projects:
Encounters Handbook
Tome of the One Power

Homepage:
Town Center Productions
It's funny! Please check out the funny short films and sketches, such as Pink Avenger, the Sockies, and Kenny getting shot with a paintball gun.

Check out my Wheel of Time RPG Website!
It's not as funny as Town Center Productions, but it's updated frequently, so check it out often.
Newest Features:
Alternate Rules: Sanity
Towns and Locals: The Tuatha'an I
My TRW WoT Yahoo! Group! This is where I let the people know when I update my WoT site and also let them know what's coming up.
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Two Rivers Wolfbrother
Posted: Oct 19 2004, 08:06 AM
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How do you reckon golems and constructs (and Shadowspawn while we're at it) are made in the Wheel of Time? Obviously they can be made, they exist! Aginor does his thing, so how is it done? A really advanced weave? A complex combination of weaves? Is it related to making angreals and such do you think? Just curious.


--------------------
This is an old thing, boy. Older than Aes Sedai. Older than anybody using the One Power. Old as humankind. Old as wolves.

Current Projects:
Encounters Handbook
Tome of the One Power

Homepage:
Town Center Productions
It's funny! Please check out the funny short films and sketches, such as Pink Avenger, the Sockies, and Kenny getting shot with a paintball gun.

Check out my Wheel of Time RPG Website!
It's not as funny as Town Center Productions, but it's updated frequently, so check it out often.
Newest Features:
Alternate Rules: Sanity
Towns and Locals: The Tuatha'an I
My TRW WoT Yahoo! Group! This is where I let the people know when I update my WoT site and also let them know what's coming up.
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Cisco Lii
  Posted: Oct 19 2004, 01:06 PM
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Golems and similar constructs are made in a mechanical way with the One Power being their battery.

Shadowspawn and similar creatures are created through genetic recombination that with the use of the One Power.


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On the sixth day god created mankind
I say it is a waste of time
- ROES
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Zarozynia
Posted: Oct 19 2004, 05:19 PM
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Yep. I will post here my revised rules for genetic recombination with the One Power very soon, and we will get to fight about that for a while. wink.gif

Basically, a golem of that sort would be a machine so to speak, programmed to do a specific type of thing. Some would be made out of many different types of substances, and accordingly, some made out of cuellindar. With the kind of technology availible in the Age of Legends, this would definately be possible, whatever people think of the idea of them.

On the other hand, Aginor was creating breedable species that (in some cases) have survived for the thousands of years since the breaking. What we do know: he used live, adult human stock (sometimes he would take over an entire city and use all its adult inhabitants for his experiments) - so he had some way of changing the genetic as well as the physical structure of a being using the One Power. The phenotypic structure is obvious, as trollocs no longer looked like human beings; the genetic one had to have been changed because otherwise when trollocs bred, they would have produced normal humans. We also know that he used a variety of animal parts as well: goat, snake, bird to name a few that I can think of off hand. And all predatorial as well.


--------------------
Legends of Darkness Are Not Always Myths - An Ongoing experiment in writing/illustration/mythology

Photographia

Temple of the Goat - a philisophical weblog

Diynen'd'ma'purvene - A Wheel of Time resource
* Developing a Character: The Aiel
* Amadicia Background: Complete with Whitecloak PC and new backgound feat
* Moonwarrior - A Wolfbrother feat in the main Feats section
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