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shaun |
Posted:
Jul 23 2004, 01:42 PM
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Learned Master ![]() ![]() ![]() Group: Members Posts: 27 Member No.: 81 Joined: 7-February 04 ![]() |
I wish RJ had been involved in designing the
channelling system in the WoT RPG -which he was most painfully obviously
wasn't- so that we would have a system that more than vaguely resembles
how it worked in the books at the best of times ![]() ![]() Most net WoT RPG's do better! ![]() In fact does anyone know of any net WoT RPG’s with half decent channelling systems that I can use as a base for developing a decent channelling system, because, quite frankly just about the only thing that this RPG has got right are the names for things and I wouldn’t be surprised to find mistakes there, with the garbage they have already put together. |
Sharn Penndroen |
Posted:
Jul 23 2004, 04:32 PM
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![]() Lemming Extraordinare ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 311 Member No.: 15 Joined: 15-January 04 ![]() |
This might not be ideal for you, but here is my skill
based channeling system. It was inspired by the Star Wars forced system.
You may have seen it up here not long ago as folks around here helped me
work it out. Here is the Link. Skill Based Channeling This post has been edited by Sharn Penndroen on Jul 23 2004, 04:32 PM -------------------- It's like the blank stares of a million pairs of
blind eyes. |
TwangCat |
Posted:
Jul 23 2004, 04:45 PM
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![]() Learned Master ![]() ![]() ![]() Group: Members Posts: 69 Member No.: 31 Joined: 16-January 04 ![]() |
I'm in the process of creating a chanelling system
based off of White Wolf Mage magic system. It won't be complete for
another month or two but if you want to help with the creative input I
could show you what we've got so far. |
Two Rivers Wolfbrother |
Posted:
Jul 24 2004, 08:03 AM
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![]() Great Fang ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 365 Member No.: 20 Joined: 15-January 04 ![]() |
There are more revisions of channeling systems than
anything else by far. Some people think it should be skill-based, some
think there should be a new attribute, some think it's fine the way it is,
some think it should be a point-based system, and so many in-between. The
systems are good, and usable (for the most part). You just gotta decide
what you think should be applied to your game. I would give my opinion,
but maybe 20% of the board MIGHT agree with me. One great thing about D&D is that it's not based on books, so you can make whatever world you want! You can use any magic system, or none, or every one for different classes, whatever! Wheel of Time is a very detailed world in the books, so you can't just do whatever you want. I doubt anyone will ever write a system EVERYONE will totally agree with. They're all intriguing, and with merit, but there's always something someone doesn't agree with. I will, however, give this opinion. I think that people are too bent on balance. I think that channelers could potentially be (and should be) stronger than normal characters. I think that's just a part of this world. Asha'man are good channelers and good soldiers. Aviendha's a very capable fighter and channeler. I can imagine very capable roguish-types coming as well. If you want to make a channeling system that follows the books, channelers will have the edge. Players will have to understand that when they play a wanderer or noble or woodsman or whatever, channelers will have some advantages. Kinda like in Star Wars. Jedi are sincerely cool, and probably more powerful than the other classes, yet that's as it should be. I think it should be the same with channelers, if you want to make it book-aligned. -------------------- This is an old thing, boy. Older than Aes Sedai.
Older than anybody using the One Power. Old as humankind. Old as
wolves. Current Projects: Encounters Handbook Homepage: Town Center Productions It's funny! Also check out my Wheel of Time RPG Website! It's not as funny as Town Center Productions |
drothgery |
Posted:
Jul 24 2004, 08:32 PM
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Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 152 Member No.: 25 Joined: 15-January 04 ![]() |
It's probably worth noting that a lot of the class
balance in D&D is built into characters having a lot of magical
equipment, regardless of class. If you had a D&D world where...
This post has been edited by drothgery on Jul 25 2004, 04:02 PM -------------------- |
Sharn Penndroen |
Posted:
Jul 25 2004, 06:47 AM
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![]() Lemming Extraordinare ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 311 Member No.: 15 Joined: 15-January 04 ![]() |
Amen, Brother Drothgery. Preach.
-------------------- It's like the blank stares of a million pairs of
blind eyes. |
Zarozynia |
Posted:
Jul 25 2004, 05:56 PM
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![]() Seer of Darkness ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 248 Member No.: 131 Joined: 10-April 04 ![]() |
I have to agree with you here. Yes channelers in the Wheel of Time are overpowered in comparison to other characters, but to have it any other way is ridiculous because that is the way it is in the books. Likewise with Starwards and the movies. If somebody really wants to roll play in these worlds, they have to get used to the idea that there will be people more powerful than them. But for a GM that does want more balance (or one who knows that there party is too used to playing the balanced D&D and are whiners) there are ways to insure some balance while still having channelers in your game. As much as in the core rule book states that all present day channelers could learn all of the weaves, we all know that that isn't true - Aes Sedai really should not know all that many offensive weaves, and they CANT use them unless they are directly in trouble, or fighting shadowspawn. Windfinders mostly only learn weather weaves, and the Wise Ones dont use their power for any offensive purposes. If I had any of these in my campaign, I would be sure to keep them pretty close to what they should be in the books unless they had good, in character reasons to have developed other skills. Plus, all initiates should really be training in their appropriate field until they achieve Aes Sedai-ship etc., so why would an initiate be out in the world anyways? (Yeah, the super girls...I know ![]() As for male channelers, if you are playing within the time line of the books there is a huge check on the emense amount of power that they can weild. My wilder has almost been caught at least three times, and is hence very careful about when he weaves and what weaves he uses. He knows that as much as he might be strong, he's not any match for thirteen red ajah...yet. Plus even a female wilder who is advertising her power is going to end up getting in trouble with the White Tower. My conclusion: the only time that a channeler should really be able to dominate a fight without having any unforseen consequences should be against shadowspawn in the middle of the blight. Okay, maybe I'm exaggerating slightly...but still. There are ways. ![]() -------------------- Legends of Darkness Are Not Always Myths - An Ongoing
experiment in writing/illustration/mythology Photographia Temple of the Goat - a philisophical weblog Diynen'd'ma'purvene - A Wheel of Time resource with backgrounds, feats, house rules, a vit/wound point system and an Age of Legends campaign setting (in the works) | ||
shaun |
Posted:
Jul 26 2004, 07:01 AM
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Learned Master ![]() ![]() ![]() Group: Members Posts: 27 Member No.: 81 Joined: 7-February 04 ![]() |
one of the things that could make it more balenced,
and I think that this is practically allready applied is the fact that
angreals are extreemly rare and if you are going to have serious linking,
around 13 or more people you certainly should kick but, just like if you
have any sa-angreal./ |
lordrodd |
Posted:
Aug 2 2004, 07:08 PM
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![]() Learned Master ![]() ![]() ![]() Group: Members Posts: 10 Member No.: 33 Joined: 16-January 04 ![]() |
Sharn, I like your skill based system. However, everytime I bring something up to my group that involves subdual damage for channelers they ask what about fighters in melee don't they get tired too? It's unfair! Has this come up for you and/or how do you handle this question? Do yuo have some sort of fatigue factor for melee types as well? |
Sharn Penndroen |
Posted:
Aug 2 2004, 10:01 PM
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![]() Lemming Extraordinare ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 311 Member No.: 15 Joined: 15-January 04 ![]() |
I don't have anything for melee fatigue, but
throughout the books you never really see people getting that tired during
melee compared to the complete exhaustion experienced by channelers. A
combat round is only about 6 seconds, so a lot of rounds could go by
without a fighter getting very tired. Channeling on the other hand, well
what if you channeled a weave every 6 seconds for several minutes. That
would certainly tire you out. However if you want to have something to allow fighters to become fatigued from combat than we adapt this from old school 2nd edition stuff. I mean, realistically you will get tired if you fight long enough. A combatant can fight a number of rounds equal to his Con score. After that time he become fatigued. He can continue to fight a number of rounds equal to his Con score. Once that time has elapsed he is exhausted. A character with the Endurance Feat uses 2 x his Con score for purposes of calculating how long he can fight. For every round a character spends not fighting he subtracts one from this count of rounds in combat. So if a character chooses to take no action during combat, he can "rest" and subtract one round from his rounds of combat taken. If you want you can use a sheet of graph paper and X through squares as rounds go by for each character. You can erase as they rest as well. If you do this, I think you will find that it becomes more burdensome than helpful because it is rare for combat to go on for a long time. Combat in WoT tends to get deadly quickly. Plus your channelers will have to keep track of this as well since they will be in combat. You could give this method a try just to see if your group likes it. They may try it out and decide it is just more trouble than it is worth, or they may love it. Just trying to help you out. -------------------- It's like the blank stares of a million pairs of
blind eyes. |
lordrodd |
Posted:
Aug 3 2004, 05:52 PM
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![]() Learned Master ![]() ![]() ![]() Group: Members Posts: 10 Member No.: 33 Joined: 16-January 04 ![]() |
Thanks, I'll see if they go for it but I agree with
you. |
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