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Zarozynia |
Posted:
Jun 13 2004, 09:56 PM
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![]() Seer of Darkness ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 230 Member No.: 131 Joined: 10-April 04 ![]() |
I've been thinking about seperating out the
borderlander and midlander backgrounds, as although both groups of nations
have some things in common, they aren't identicle and I think that they
could be much better represented as seperate entities. For instance, does
an Andoran really have anything in common with a Amadician? I'm starting
with the Borderlander background feat, and here's where I'm at so
far. I was thinking about the fact that both Shienaran and Arafellin warriors always fight with two swords, so they would, theoretically be better at two-weapon fighting probably than pretty much anybody else purely because they were taught to fight that way from the day that they were given a sword. I tried to create a background feat that would represent that: Minor Two-Weapon Fighting (Backgrounds Shienaran and Arafellin) From the day that you were first gifted with a sword, you were trained to fight with a weapon in each hand, the better to fend off the hoards of Shadowspawn that attack your lands. Benefit: When you fight with two weapons, the penalty to wielding a weapon in your normal hand is reduced by 2. This stacks wiht the Two Weapon Fighting feat. My question is, is this too powerful as a background feat? I know that it better represents the culture of the borderlands, but my players are always accusing me of making things more world specific at the expense of game balance. (Borderlanders ARE more bad-ass, but they dont like to see things that way) Also, I thought that adding Merchantile background and Silver Palm to the Kandori background makes sense in terms of it being the one merchant based borderland nation and Seductive to the Saldean to represent thier infamous farm girls. This post has been edited by Zarozynia on Jun 21 2004, 05:58 PM -------------------- Legends of Darkness Are Not Always Myths - An Ongoing
experiment in writing/illustration/mythology Photographia Temple of the Goat - a philisophical weblog Diynen'd'ma'purvene - A Wheel of Time resource with backgrounds, feats, house rules, a vit/wound point system and an Age of Legends campaign setting (in the works) |
Darius Earthbinder |
Posted:
Jun 13 2004, 10:34 PM
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![]() Learned Master ![]() ![]() ![]() Group: Members Posts: 42 Member No.: 146 Joined: 15-May 04 ![]() |
i wanted to do this for some time butjust havent got
around to it. no the feat is not to powerful. -------------------- Just a bit of sillyness The Holy Earthbinder |
Two Rivers Wolfbrother |
Posted:
Jun 14 2004, 01:08 AM
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![]() Great Fang ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 327 Member No.: 20 Joined: 15-January 04 ![]() |
I once created Two Rivers and Amadician backgrounds.
-------------------- This is an old thing, boy. Older than Aes Sedai.
Older than anybody using the One Power. Old as humankind. Old as
wolves. Current Projects: Encounters Handbook Homepage: www.towncenterproductions.com It's Funny! |
Zarozynia |
Posted:
Jun 14 2004, 01:30 AM
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![]() Seer of Darkness ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 230 Member No.: 131 Joined: 10-April 04 ![]() |
I've seen the Two Rivers on this board, where's the
Amadician? Do you still have a copy of it, because that would save me some
trouble. -------------------- Legends of Darkness Are Not Always Myths - An Ongoing
experiment in writing/illustration/mythology Photographia Temple of the Goat - a philisophical weblog Diynen'd'ma'purvene - A Wheel of Time resource with backgrounds, feats, house rules, a vit/wound point system and an Age of Legends campaign setting (in the works) |
Two Rivers Wolfbrother |
Posted:
Jun 14 2004, 01:42 AM
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![]() Great Fang ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 327 Member No.: 20 Joined: 15-January 04 ![]() |
I have it somewhere. I'll try to find it.
-------------------- This is an old thing, boy. Older than Aes Sedai.
Older than anybody using the One Power. Old as humankind. Old as
wolves. Current Projects: Encounters Handbook Homepage: www.towncenterproductions.com It's Funny! |
Zarozynia |
Posted:
Jun 14 2004, 02:58 AM
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![]() Seer of Darkness ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 230 Member No.: 131 Joined: 10-April 04 ![]() |
Here's what I have right now, let me know what you
think. ![]() Shienaran The Eastern most of the Borderland nations, Shienar is renowned for its Spartan attitudes and fierce warriors. Led by King Easar, reputed to be one of the five great generals of the Westlands, the Shienarans are trained in both the skills of fighting on horse back with the lance and on foot with their double long swords that they wear strapped across their backs. Even those Shienarans that do not have a warrior’s disposition have some military training, and, likely as not, have fought for their life on numerous occasions. Shienar easily sees the most activity of any of the Borderland nations due to their close proximity to Tarwin’s Gap, the most frequently used exit from the blight. Every Spring they :fight a major battle, and somehow, manage to keep back the hoards of trollocs that are threatening to overwhelm Shienar as it once did the lost nation of Malkier. Personality: All Borderlanders have the reputation for being fierce warriors with stern, unforgiving personalities, but this is most often true of the Shienarans who feel the constant weight of protecting the Westlands from the minions of the Dark One. There is a saying in Shienar: Death is lighter than a feather; duty, heavier than a mountain. Although it is true to speak of the fatalistic personalities brought on by the constant threat of the blight, it is truer still to speak of the intense love for life that can only come to those who have looked death in the eyes and lived to tell the tale. Physical Description: Tall and dark of hair and eyes, Shienarans are most easily recognized by the hairstyle worn by many of their men. Though both men and women wear their hair long; Shienaran men typically tie it up into a topknot while shaving off the hair around it. Within their cities, men and women alike dress in elaborate robes tied with sashes that denote rank and house. In battle, the men where plate and mail armor and carry two long swords strapped to their backs. They also carry a second smaller weapon at their waste, often a short sword, axe, or bow. All Shienaran horses are war trained, and wear barding made of similar material to that of their human companions. Relations: Shienarans especially feel awkward among Southerners, the term that they apply to all who do hail from the Borderlands. Southerns are often weak and indulgent, but more than anything, the Shienaran sense of duty above all else comes into conflict with the free spirited attitude of many of the Southern nations. There is respect and understanding among all Borderlanders; so good-natured rivalry is how most Shienarans are going to view an Arafelian, Kandori or Saldean. Of the Southern nations, some Shienarans come to respect the residents of the midlands, specifically those of Western Andor near the Mountains of Mist, for their obstinacy and resilience that would be at home in the nations which guard against the blight. Background Feats: Blooded, Minor Two-Weapon Fighting, Saddleback, Shadowspawn Hunter, Stealthy, Strong Soul Background Skills: Knowledge (blight), Ride, Listen, Move Silently Arafelian It has been said by many that Arafelians give new meaning to the term “honorable to a fault”; others merely mumble that the members of the middle Borderland nation have a “funny sense of honor”. The truth of the matter is that the residents of Arafel live by a strict code of conduct unseen anywhere else in the Westlands. Perhaps originally designed to ensure that its inhabitants would always respond when the Westlands needed defending – in actuality it has led to the understanding that the word of an Arafelian should never be taken lightly Personality: Due to their position as one of the surviving middle two Borderland nations; Arafelians have less to fear from the Blight that does its neighbor Shienar. This has not let down their vigilance though because honor above all else rules Arafelian society. Their honor requires that they defend the Blight. Both men and women train in the distinctive Arafelian two-weapon fighting style, though women fight with short swords more often than long. It is not unheard of for a woman to take up her fallen husband’s sword to defend her home, or just to revenge his death. Physical Description: Arafelians are known for having exceptionally large eyes that dominate their delicately featured faces. They are generally pale skinned and fair haired. Young men wear their hair in two long braids, decorated at the ends with silver bells or other precious baubles. Women wear their hair long and unadorned. When not fighting, both sexes prefer long coats cut in distinct styles to allow for freedom of air in the warmer months and protection from the elements during the long Borderland winters. In battle their warriors prefer light armor which allows for freedom of movement and fight with twin long swords that they strap to their backs in a criss-cross pattern so that one hilt rises above each shoulder. Relations: Like all Borderlanders, Arafelians may be misunderstood by many Southerners. As a general rule, they tend to distrust members of the Southern nations and suspect them of constantly playing The Game of Houses, something that Arafelians consider conniving and extremely dishonorable. If their paths should cross, Arafelians may find an unlikely friend in the Aiel whose system of ji’e’toh is a strange reflection of their own ideals. Background Feats: Blooded, Minor Two-Weapon Fighting, Shadowspawn Hunter, Stealthy, Strong Soul Background Skills: Knowledge (Blight), Listen, Move Silently, Tumble Kandori The Westlands as a whole are more familiar with the Kandori than with members of the other Borderland nations, if only because Kandor has been the only nation in the Borderlands to develop a thriving merchant’s community. Kandori merchants, with their strange jewelry and peculiar forked beards, are known to be intelligent, well educated and fearless traders who seem to take to each deal as if they were bargaining with the blight itself. Personality: Soft tempered, if only in comparison to their nearest neighbors, Kandor also benefits from being one of the internal Borderland nations. Though all Kandori men train to some degree at warfare, many more focus on trade and craftwork than in the other parts of the Borderlands. Dress and etiquette are important to the Kandori, they have a vast collection of codes and procedures for specific social situations that they expect foreigners to follow down to the letter. Physical Description: Though Kandori are universally taller than average (though not as tall as Shienarans), they Kandori do not share one phenotype otherwise. Some are dark like their Saldean neighbors, other fairer like the Andorans and Arafelians. Their men wear short coats over breaches and long sleeved shirts whereas women prefer gowns decorated heavily with embroidery. The men like distinctive forked beards that are carefully well groomed, and both sexes wear jewelry, especially earrings. It is often possible to tell the social status of a Kandori by looking at their earrings. Members of their fabled merchant’s guild wear between one and three silver chains on their coats to denote rank. Relations: In comparison to other Borderlanders, Kandori get on particularly well with members of the Southern nations. Perhaps its due to the constant flow of foreign trade that moves through Chachin, their capital city. They may feel a certain sense of reserve and amusement at the Saldeans and Arafelians that are their closest neighbors, but otherwise get along with Borderlanders quite well. Background Feats: Blooded, Mercantile Background, Shadowspawn Hunter, Silver Palm, Strong Soul Background Skills: Appraise, Diplomacy, Knowledge (Blight), Listen Saldean The Western most Borderland nation, Saldea is home to some of the strangest and most intricate customs in the Westlands. From the scandalizing and sometimes tantalizing sa’sara dance that might make even a Domani blush to the intricate and secret language of the fans, there is no mistaking that Saldean women are a force onto themselves. Reputed to ride into battle with their husbands (except, of course, when they campaign into the blight), the women are only overshadowed, perhaps, by their husbands themselves. Fierce cavalrymen led by General Davram Bashere, Saldean fighters are famed as much for their equestrian skills as their fighting abilities. Personality: Most Saldeans are fiery tempered, jumping to right an insult or defend those that they love. Saldean women often carry multiple daggers secreted about their person and have proven all too often that they know exactly how to use them. Saldean men are slightly more even tempered, but perhaps only to serve as a counter point to their wild, mercurial wives. Physical Description: Saldeans are known for their distinctive almond shaped eyes. Their men tend to be short and stocky; apply designed to fit their flourishing equestrian style of fighting. They tend towards light armor which does not interfere with their complex riding maneuvers and carry a sword on one hip, balanced by a dagger on the other. When not riding they wear heavy coats decorated with patterns indicative of rank, military allegiance, and family ties, over a light shirt and heavy breeches. Women wear long sleeved high-necked dresses with many folds to conceal their many daggers. Noble women carry beautiful silk fans that they use to communicate complex secret message. Relations: It is said that having a Saldean wife confers social prestige, perhaps it would not be if more people had Saldean wives. Saldean woman see it as their duty to protect their husband, and often that means spying and putting herself into danger. Plus, the average Saldean woman wants her husband to be meek as a mouse, fierce as a wild cat, intelligent, romantic, kind hearted and strong willed – all at the same time. It is said that there was one a docile Saldean woman, but that is a rumor at best. Saldeans get along decently well with most Southerns, although they, of course, have much more in common with other Borderlanders. They may get along especially well with Tearans and Andors, who often share their love for horseflesh. Background Feats: Blooded, Saddleback, Shadowspawn Hunter, Strong Soul, Stealthy Background Skills: Knowledge (Blight), Handle Animal, Listen, Ride, Spot -------------------- Legends of Darkness Are Not Always Myths - An Ongoing
experiment in writing/illustration/mythology Photographia Temple of the Goat - a philisophical weblog Diynen'd'ma'purvene - A Wheel of Time resource with backgrounds, feats, house rules, a vit/wound point system and an Age of Legends campaign setting (in the works) |
Entropic_existence |
Posted:
Jun 14 2004, 03:03 AM
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Breaker-of-horses-and-men ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 166 Member No.: 22 Joined: 15-January 04 ![]() |
As a side note (and by no means to nitpick because I
thinnk whatn you ahve written up rocks) but shienarans don't actually
dual-wield. They are described as all having longswords (or possibly
hand-and-a-half) on their backs as well as carrying either a
broadsword,mace,or axe on their belt. These are simply secondary weapons
used for certain purposes. Anytime we've seen the Shienarans fight I don't
think we've ever actually seen them use the two weapons at once (correct
me if I'm wrong with a page reference). The Arafellins on the other hand
are consistently detailed as fighting with twin longswords, and this is
their national style. First and foremost the Shienaran warrior is a
Lancer. (i.e. heavy cavalry.) -------------------- What is dead can never
die. |
Zarozynia |
Posted:
Jun 14 2004, 05:38 PM
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![]() Seer of Darkness ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 230 Member No.: 131 Joined: 10-April 04 ![]() |
hmmm...I very well could have misinterpreted the whole they carry two long swords to mean that they weild two longswords. Okay, I'll work on changing this. Is there a good lancer type feat and combat ridingish feat that Saldeans and Shinarans could take as their background feat? Unfortunately I dont feel like we know enough about the way that the Kandori fight to make a feat specifically for them. -------------------- Legends of Darkness Are Not Always Myths - An Ongoing
experiment in writing/illustration/mythology Photographia Temple of the Goat - a philisophical weblog Diynen'd'ma'purvene - A Wheel of Time resource with backgrounds, feats, house rules, a vit/wound point system and an Age of Legends campaign setting (in the works) | ||
Entropic_existence |
Posted:
Jun 14 2004, 07:37 PM
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Breaker-of-horses-and-men ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 166 Member No.: 22 Joined: 15-January 04 ![]() |
I suck at making up feats but what if for say the
Shienarans they had a feat along the lines of your minor two-weapon
fighting feat that can stack with combat riding, etc and give them a bonus
to a mounted charge attack. I know there are already bonuses for riding
down a foe but perhaps something that gives +1 to attack or something. For
the Saldeans I'd do something along the lines of their riding style. They
are renowned as light cavalry and do all of those crazy stunts while on
horseback. Hmmm..... -------------------- What is dead can never
die. |
The treehugging Blight Hippie |
Posted:
Jun 15 2004, 01:54 PM
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Learned Master ![]() ![]() ![]() Group: Members Posts: 15 Member No.: 65 Joined: 27-January 04 ![]() |
Maybe the SHienarans can have exotic weapon: Warder
sword as bonus feat. Maybe we can make it even better to give them Greatswords as background weapons. Cause i believe a warderssword is more of a Katana with a special cross piece (its called that wright). I am also working for a background for Land of the madmen, in my estimation they can use Barbarian as Base Class en thereby fight with a great axe (hafted axe wright) a Great swords, maybe bolas. And all other martial weapons are considered exotic weapons for them. I want to set a stage for my party in The land of the madmen. Maybe have an playing character who plays an barbarian. -------------------- Peace favour your sword |
The treehugging Blight Hippie |
Posted:
Jun 15 2004, 01:57 PM
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Learned Master ![]() ![]() ![]() Group: Members Posts: 15 Member No.: 65 Joined: 27-January 04 ![]() |
I am also working on making prestige classes for all
the borderlanders, i know the Shienarans have the SHienaran lancer (I
already created that) and the people of Arafel have the Man’a’dore. Maybe
I’ll create an light cavalry man for the Saldean and a swordsman for
Kandor. It would be very cool to create presige classes for all countries
in the WOT world. -------------------- Peace favour your sword |
Zarozynia |
Posted:
Jun 19 2004, 07:00 PM
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![]() Seer of Darkness ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 230 Member No.: 131 Joined: 10-April 04 ![]() |
agreed, I'm also working on created a suggested feat
progression for typical fighters of each of the borderland
regions. For instance: Shinaran Lancer:mounted combat, weapon focus (lance), ride by attack, spirited charge, trample, Arafellian Two-Weapon Fighter:weapon finesse, weapon focus (long sword), dodge, two-weapon fighting, mobility, spring attack, Tumbling Attack Kandori Fighter:dodge, mobility, spring attack, weapon focus (longsword) Saldean Calavary: mounted combat, weapon focus (long sword), ride by attack, spirited charge, trample Does this look right to you? I know that the Shinaran and Saldean ones are okay, my question is more about the Kandori and Arafellians? Does anybody remember reading anything specific about how the Kandori fight? What kinds of weapons they use, or if they are more strength based or dex based? -------------------- Legends of Darkness Are Not Always Myths - An Ongoing
experiment in writing/illustration/mythology Photographia Temple of the Goat - a philisophical weblog Diynen'd'ma'purvene - A Wheel of Time resource with backgrounds, feats, house rules, a vit/wound point system and an Age of Legends campaign setting (in the works) |
Entropic_existence |
Posted:
Jun 19 2004, 07:50 PM
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Breaker-of-horses-and-men ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 166 Member No.: 22 Joined: 15-January 04 ![]() |
They all look pretty good to me, even in New Spring I
didn;t get much of a sense of exactly how the Kandori are different from
anyone else as fighters. The Arafellin one looks good to me. I think the
Kandori are likely the generalists of the Borderlands, cavalry, archers,
swordsmen, polearms, etc. Sort of your typical Middle Ages type soldiers.
I would think they would lean more towards str than dex though. That way
you have Shienarans (mounted, str), Saldaeans (mounted, dex), Kandori
(Foot? and Cav too, str), Arafellians (Foot and obviouslly some Cav, dex).
Makes a rather good symmetry. As well the Borderlanders are skilled with the horsebow, I think pretty much all of them are to an extent with the Shienarans and Saldaeans being the main ones (since they are the big Cavalry types) -------------------- What is dead can never
die. |
MagusRogue |
Posted:
Jun 21 2004, 04:44 AM
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![]() Village fool. Paid well. ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 774 Member No.: 26 Joined: 16-January 04 ![]() |
hey, where would i be if i couldn't nit-pick as
well! Ok, the background feats idea came from Forgotten Realms 3e. In there, they have the style that you're referign to wiht Minor Two-Weapon Fighting. The feat's called Twin Sword Style. Basically, when weilding two blades at one (longswords, rapiers, scimitars, short swords, or daggers, in any combination), you choose 1 target that round, at which you get a +2 shield bonus to your AC/Defense against. it's a free action to switch targets, and you loose it whenever you loose your Dex bonus to AC/Defense. I prefer this over reducing two-weapon penalties, honestly Zar. -------------------- Aaaaaaaaaaaaaaaaaaaaaaaaand this rant's
done. Magus the Extreme. Your wonderfully-ghoulish partner GM of Patterns of the Weave. Be fearful, indeed. |
Entropic_existence |
Posted:
Jun 21 2004, 05:50 AM
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Breaker-of-horses-and-men ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 166 Member No.: 22 Joined: 15-January 04 ![]() |
I like that MagusRogue
-------------------- What is dead can never
die. |
Zarozynia |
Posted:
Jun 21 2004, 05:50 PM
| ||
![]() Seer of Darkness ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 230 Member No.: 131 Joined: 10-April 04 ![]() |
Hmmm...I think that that's an okay idea, but I kind of like mine. ![]() Basically, I think that fighting with two weapons is hard, but not quite as hard as the books make it out to be. If you are at all going by the core rule book, the best that you are getting for hitting is a -2/-2 to attack and that is if you take ambidexterity and two weapon fighting and fight with a light weapon in your off hand. There should always be a penalty to fighting with your off hand, but I dont think that there should be for your normal hand...I think that with enough training, especially training that began at a young age, you could do it. In fact, I know that you could do it because I am in a live action RPG where the few and especially talented fight florentine. My thought was that the Arafellians, given that they are taught to fight with two weapons from the moment that they could hold a sword, should have some added benefit to two weapon fighting, and it seems like negating that final -2 to attack with their normal hand does it. And if somebody is playing an Arafellian by the books anyways they wouldn't be fighting with a light weapon (as they fight with two long swords) so they'd be looking at a -2/-4 penalty. [I know now all GMs enforce background authenticity, but my PCs have to have a good reason why they are drastically different from their given background] -------------------- Legends of Darkness Are Not Always Myths - An Ongoing
experiment in writing/illustration/mythology Photographia Temple of the Goat - a philisophical weblog Diynen'd'ma'purvene - A Wheel of Time resource with backgrounds, feats, house rules, a vit/wound point system and an Age of Legends campaign setting (in the works) | ||
MagusRogue |
Posted:
Jun 21 2004, 05:54 PM
|
![]() Village fool. Paid well. ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 774 Member No.: 26 Joined: 16-January 04 ![]() |
eliminating the -2 penalty makes it too strong,
though. and if you're using 3.5 rules, ambidexterity has been filtered
into Two-Weapon Fighting, so if you have that feat, you automatically
reduce the penalties to -4/-4, or -2/-2 with a light weapon. if you reduce
it further, Zar, you're giving them an extra free attack with no drawbacks
at all. Not good at all. -1 might be fine, but i'm just inclined to go
with Twin Sword Style's mechanics better.
-------------------- Aaaaaaaaaaaaaaaaaaaaaaaaand this rant's
done. Magus the Extreme. Your wonderfully-ghoulish partner GM of Patterns of the Weave. Be fearful, indeed. |
Zarozynia |
Posted:
Jun 21 2004, 05:58 PM
|
![]() Seer of Darkness ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 230 Member No.: 131 Joined: 10-April 04 ![]() |
wow, that should be reducing the normal hand attack
by -2 not the off hand attack. ![]() I will edit now. -------------------- Legends of Darkness Are Not Always Myths - An Ongoing
experiment in writing/illustration/mythology Photographia Temple of the Goat - a philisophical weblog Diynen'd'ma'purvene - A Wheel of Time resource with backgrounds, feats, house rules, a vit/wound point system and an Age of Legends campaign setting (in the works) |
MagusRogue |
Posted:
Jun 21 2004, 06:29 PM
|
![]() Village fool. Paid well. ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 774 Member No.: 26 Joined: 16-January 04 ![]() |
that's still giving a free attack essentially, Zar.
Notice that in all versions of abilities that give you an extra attack per
round (flurry of blows, rapid shot) penalize you with -2 to all attacks
per round. What you COULD do is have it so that Arafellians with this feat
may consider all one-handed swords as light weapons for purposes of TWF.
-------------------- Aaaaaaaaaaaaaaaaaaaaaaaaand this rant's
done. Magus the Extreme. Your wonderfully-ghoulish partner GM of Patterns of the Weave. Be fearful, indeed. |
Talan |
Posted:
Jun 21 2004, 08:24 PM
|
Learned Master ![]() ![]() ![]() Group: Members Posts: 31 Member No.: 40 Joined: 20-January 04 ![]() |
I am with Zarozynia on this one. I think that the
Arafellins should have special abilities above and beyond everyone else
when it comes to TWF, including the option of negating any penalties for
their off-hand. However I think that the major problem is that they can't use weapons of the same size - as far as I remember -4/-4 is the best you can get if you don't use a Light Weapon. Letting them use two longswords isn't that big a deal - it means you get a d8 rather than a d6 when dealing damage. Its good, but not compared to 3.5 TWF (which essentially gives you +2/+6 for one feat !). If you envision a whole army fight this way you might also think about easing the Ability requirements for some of the feats. Its not likely that the whole nation have Dex 15, which is required to take Ambidexterity (or TWF in 3.5). Talan |
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