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Prometheus |
Posted: Feb 9 2004, 11:34
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![]() Newbie ![]() Group: Members Posts: 2 Member No.: 48 Joined: 21-January 04 ![]() |
First off, I just want to introduce myself. I haven't
posted on any of the former boards - instead I just read them - but I've
finally decided to step out of the shadows ![]() My question here is how the Channeler classes are played, in the technical sense. I've been looking over the One Power system - I haven't been playing this long - and it seems blatantly obvious that the Channelers in general are quite a sorry bunch. So, I was wondering how all of you experts out have played as either a Wilder or Initiate? And - I'm sorry if I'm asking quite a bit here, but I just beginning my exploration of the RPG world - I really need some tips on Wilder battle strategies. Whenever my Wilder enters a battle, I don't know what to do! He still has his block (He is a 1st Level Wilder) and it takes him a round to concentrate to reach a 'serene' state, and another whole round to embrace the source, and I find that by that time, the whole battle could have ended! ![]() ![]() It would be really helpful if you could just post any modifications or house rules that were implemented into your games concerning the One Power and the Channeler Classes. And if you have time, I would really appreciate it if you could give me some tips on how to role-play my Wilder ![]() Thanks a lot to all of you, and I apologize for my 'newbie' rambling ![]() -------------------- "Put yourself between support and a definite article,
then add a couple." Puzzled? |
LuciusT |
Posted: Feb 9 2004, 01:33
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Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 123 Member No.: 19 Joined: 15-January 04 ![]() |
Greatings and welcome. I've seen a few channelers played and it's been my experience that the One Power doesn't actually have a large role in what they do. First, since we seem to be discussing combat, channeler's are not D&D Wizards. They do not act as light artillery in small unit combat. Generally, my opinion of channelers is that they are more akin to D&D Clerics and the only weave I've seen frequently cast at a a level higher than 1st is Heal. The most often used weaves I've seen are Mirror of Mists and Voice of Power, because of the bonuses those give to Intimidate checks. The awe and fear most people feel toward channelers is a channelers most effective weapon and thus weaves, properly applies, enhance that reaction wonderfully. If you want to use a Wilder in battle, I recommend taking levels of Armsman or Woodsman and picking up a sword. ![]() |
drothgery |
Posted: Feb 9 2004, 03:01
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Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 126 Member No.: 25 Joined: 15-January 04 ![]() |
It's probably also important to note that in RJ's world, if a wilder starts making a lot of noise (channeling obviously), it's quite likely that a party of Aes Sedai will show up to bring them to the Tower, either to gentle him or to put her in a white dress. -------------------- | ||
KSBsnowowl |
Posted: Feb 9 2004, 03:10
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![]() Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 125 Member No.: 35 Joined: 17-January 04 ![]() |
One other possibility that you could use would be
some alternate rules for embracing the source. I appologize that I cannot
attribute them. Someone on the old boards posted these, but I didn't copy
down who it was. Anyway, I feel that this rule is in keeping with the
books and makes sense. Composure (New Skill Use) embracing the source full round action’ take 10’ on composure to embrace the source (normal) standard action composure DC 10 to embrace the source. move equivalent action Composure DC 20 to embrace the source Free Action Composure DC 30 to embrace the source. Also, IIRC, the original poster of this rule said that if you failed the composure check, you lost the source and had to start from the beginning on your next turn. Makes it so that at low levels no one is going to be able to embrace with regularity at anything faster than a standard action, which is about right, if you ask me. But, wilders are proficient in all simple weapons IIRC, make use of that crossbow from cover! Just because you have the Power, doesn't mean that has to be your only recourse. -------------------- Patterns in the Weave: Aermon, son of
Hamiel, son of Kamm, Male Ogier Wanderer 1 This Ogier left on a Grove-tour with his Greatfather, and he hopes to replenish the decimated Groves. The greatest trick the Devil ever pulled was convincing the world he didn't exist. Duty is as heavy as a mountain, death as light as a feather. |
Mantyluoto |
Posted: Feb 9 2004, 05:42
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![]() New Monster: Hairy Dragon ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 446 Member No.: 17 Joined: 15-January 04 ![]() |
My game is set in a Homebrew world using WoT Classes
and game rules. Instead of Initiate/Wilder i have Sorceresses and
Sorcerers. My one player is playing a Sorceress and she is using her few
weaves to great success. She's just reached 3rd level and whilst battling
an Equiceph (page 61 WotC Minitures Handbook) ship Captain she used Arms
of Air to try and tie him up in the rigging, used create fire to target
his weapon so he'd drop it and used a tied off Blade of fire to free the
other slaves. But to your question, a Wilder SHOULD keep to the shadows, his/her weaves should be subtle or else the white tower will come a knocking. but you should also try and strike first and then let other players zip in and finish opponants off. personally i would hate to become a walking First Aid kit. Tell your Dm that you want to explore the Weaves you have in your Armoury and need challenges to do so, but remember that weaves can also be helpful out of combat. At higher levels Arms of Air can be used to lift a broken so a new wheel can be fitted and so on. -------------------- For Those About To Rock, We Salute You |
Entropic_existence |
Posted: Feb 9 2004, 06:28
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Breaker-of-horses-and-men ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 116 Member No.: 22 Joined: 15-January 04 ![]() |
While I haven't started my campaign yet, and so
haven't seen how well the Channelers will actually play out in
combat...Channelers can quite readily be combat powerhouses and light
artillery. Look at the Asha'man and Damane and their role in
combat....Dumai's Wells being a prime example of how effective Channelers
trained to be weapons can be. With weaves in your repetoire like fireball,
etc A Channeler can become quite an effective warrior. Of course I do
recommend a few levels of Armsmen as well so you can handle that
sword...and obviously this mainly applies when you get up in levels (high
enough to get Asha'man/Sedai Prestige Class, etc)
-------------------- What is dead can never
die. |
Two Rivers Wolfbrother |
Posted: Feb 9 2004, 07:11
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![]() Great Fang ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 258 Member No.: 20 Joined: 15-January 04 ![]() |
I've found Rend, Riven Earth, and Fireball to be good
stand-by offensive weaves, and of course Balefire at higher levels.
Whether Initiate or Wilder. Of course, having a sword and a level or two
of armsman or woodsman helps as well.
-------------------- This is an old thing, boy. Older than Aes Sedai.
Older than anybody using the One Power. Old as humankind. Old as
wolves. Current Projects: Encounters Handbook Wheel of Time 3.5 Homepage: www.towncenterproductions.com It's Funny! |
Prometheus |
Posted: Feb 10 2004, 12:47
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![]() Newbie ![]() Group: Members Posts: 2 Member No.: 48 Joined: 21-January 04 ![]() |
Thanks for the quick replies! Has anybody tried the
'pool system' for the One Power? I've been reading over the UtDB, and I've
come across it. I'll say that it is most appealing to all Channelers,
although there are clear issues with balancing the game when including
it. Has anybody tried this system? Mainly, I ask this because after reading the novels, I really can't believe that the Channelers in the RPG are anywhere near the strength of those in the books. Then again, what fun would the game be for everyone else if they were? ![]() -------------------- "Put yourself between support and a definite article,
then add a couple." Puzzled? |
Reimer Bo |
Posted: Feb 10 2004, 02:20
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Learned Master ![]() ![]() ![]() Group: Members Posts: 19 Member No.: 84 Joined: 8-February 04 ![]() |
Yes, I have tried the slot-system with some
modifications but it worked fine for me... The Channelers in book are the most powerful since the breaking of wheel and probably even before... so you can't really compare them with a 1st level initiate (maybe a 17+ level)... And even an "ordinary" Asha'man or Aes Sadai is level 9-12... |
The Great Gray Skwid |
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![]() Learned Master ![]() ![]() ![]() Group: Members Posts: 58 Member No.: 39 Joined: 19-January 04 ![]() |
My male wilder kept his abilities hidden from
everyone in the party for 7 levels. He got outed by an Asha'man recruiting
party. It's quite possible, and quite fun, to play the Wilder undercover. One thing that helps a bit is, in addition to embracing when you suspect combat may occur, always try for the +2 to hit that being composed (DC 25, IIRC) gives you. If you've got some decent equipment, this can make your character effective in melee even with "puny" physical stats. -------------------- Evan "Skwid" Langlinais The Humblest Mollusk on the Net http://www.thehumblest.net/ Ask me for information about the Texas Darkfriends! |
Liam |
Posted: Feb 16 2004, 08:19
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Unregistered ![]() |
How to use a channeler effectively in combat: Step 1
if a wilder get eliminate block, step two get affinity air step three get
multiweave. Learn arms of air. There is no saving throw for this, pick up
enemies and toss them out windows and such. If you have fire affinity
throw fireballs around. Be creative, and don't worry if you're not the
first to romp on everything, when you go into a dungeon or ruins or the
like embrace the source ahead of time and weave arms of air, keep it going
by concentrating and then romp things when they show up. |
Axel |
Posted: Feb 16 2004, 08:26
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Freelance HTML coder (hint Aleshandre) ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 218 Member No.: 54 Joined: 22-January 04 ![]() |
I tend to treat Wilders, or sorcerers, as Wanderers.
Actually in my own take on the class system I put them in the same
category... -------------------- Honorary Paladin of the Lawful Naughty If I seem to hate the d20 system, its only because I hate the system. Actually I just hate 3e, its biased me against the system. I rather like WoT. |
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