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Primal Paladin22 |
Posted: Mar 8 2004, 03:17
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Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 200 Member No.: 96 Joined: 16-February 04 ![]() |
Hey why are the wilder/initiate multiclass rules
broken? Also I know what Rand is. In the new unearthed you find rules about gesalt classes. Basically you combine two classes and you get the best benefits of both. As you go up in levels, you gain all the abilities of each class. Where can I find rules for the cool trained blademaster forms? Peace J -------------------- "Me... I'm doom on two legs, and you... you're a fish
among sharks." - said the submission fighter "Lancelot" to an arrogant and
unnamed scrub. |
drothgery |
Posted: Mar 8 2004, 06:00
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Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 126 Member No.: 25 Joined: 15-January 04 ![]() |
A strictly 'by the rules' initiate/wilder is
substantially more powerful than either an initiate or a wilder of the
same level, because she'll have all the bonuses of both classes. This
means that she...
The other things (having the initiate's Weavesight bonus and the Wilder's easier use of cross-talent weaves) aren't too bad, but those two items are the main reason why a by-the-book ini/wil is the choice for munchkins in d20 WoT. I'd also suggest that UA-style gestalt classes are meant for very high-powered games. As such, they're not really approriate for WoT. -------------------- |
NorthSaber |
Posted: Mar 8 2004, 08:25
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![]() Learned Master ![]() ![]() ![]() Group: Members Posts: 18 Member No.: 107 Joined: 1-March 04 ![]() |
Since Nynaeve is considered a Wilder / Aes Sedai, I'm
not sure if Wilder/Initiate multiclassing was in the original plans for
the game. -------------------- .oOo.oOo.oOo.oOo.oOo.oOo.oOo.oOo.oOo.oOo.oOo.oOo. Q: "How many Zen masters does it take to change a light bulb?" A: "A tree in the golden forest." - Kalle Mikkola |
Axel |
Posted: Mar 8 2004, 08:41
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Freelance HTML coder (hint Aleshandre) ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 218 Member No.: 54 Joined: 22-January 04 ![]() |
In my class system I added a little rule: When a
Wilder multiclasses to Initiate they cease to gain levels as a Wilder, but
continue to use the Source as a Wilder until their Initiate level equals
their Wilder level. I think that kills any bonus from such a multiclass
and fairly represents the difficulty of trying to relearn how to tap the
Source. (course my system was for DnD so I used the terms Sorcerer, Mage,
and magic...) -------------------- Honorary Paladin of the Lawful Naughty If I seem to hate the d20 system, its only because I hate the system. Actually I just hate 3e, its biased me against the system. I rather like WoT. |
alohahaha |
Posted: Mar 9 2004, 06:08
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Learned Master ![]() ![]() ![]() Group: Members Posts: 48 Member No.: 92 Joined: 13-February 04 ![]() |
Actually, the core book briefly talks about
multiclassing as an initiate/wilder in the multiclass section, but only in
reference to channeling classes. I don't think the developers really
realized that there's a big difference between a wizard/sorcerer and an
initiate/wilder, so that's probably why they didn't come up with the rules
until Prophecies of the Dragon. I think that those rules for multiclassing
initiate/wilder are far too powerful, so I wouldn't allow channelers to
multiclass between the two in any of my games.
-------------------- I may be in the gutter But I'm looking to the stars! Shatter your rose-colored glasses But never stop dreaming. I may have my feet down to earth But my head is always in the clouds. I won't promise you the sun and the moon But I can tell you fantasies of far greater things While providing you with simple pleasures. |
MagusRogue |
Posted: Mar 10 2004, 02:13
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![]() Village fool. Paid well. ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 703 Member No.: 26 Joined: 16-January 04 ![]() |
i've never allowed wilders and initiates to
multiclass. the two are so fundamentally different that it should be
impossible. -------------------- Aaaaaaaaaaaaaaaaaaaaaaaaand this rant's
done. Magus the Extreme. Your wonderfully-ghoulish partner GM of Patterns of the Weave. Be fearful, indeed. |
Primal Paladin22 |
Posted: Mar 10 2004, 03:06
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Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 200 Member No.: 96 Joined: 16-February 04 ![]() |
I was under the impression that a wilder who becomes
an initiate has to use the initiate weaves per day chart so that maakes up
for gaining bonuses from 3 stats. I did not think about the munchkins. I
also am taking into acount the enormous lifestyle change a wilder would
have to go through to bacoome an initiate, in game terms I would make that
pretty harsh. I think that a wilder should be more powerful than your
average initiate because the wilder class represents those who were born
with the spark, they could not help but channel at some ponit in there
lives. I use the sme rules concerning the weaves per day table for taking initiate like prestige classes. J P.S. As for gestalt classes not fitting into WoT, I am speaking only of Rand and after all he is The Dragon freekin' Reborn. -------------------- "Me... I'm doom on two legs, and you... you're a fish
among sharks." - said the submission fighter "Lancelot" to an arrogant and
unnamed scrub. |
drothgery |
Posted: Mar 10 2004, 05:41
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Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 126 Member No.: 25 Joined: 15-January 04 ![]() |
The initiate weaves per day chart is better in
the long run. Beyond 13th level, the wilder doesn't have access to
higher-level weaves anymore, and the initiate gets more high-level weaves
to play with. -------------------- |
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