_fichiers/nav_m.gif)
Call of the Horn | ![]() ![]() ![]() ![]() |
Welcome Guest ( Log In | Register ) | Resend Validation Email |
![]() ![]() ![]() |
Quillion |
Posted: Feb 1 2004, 10:23
PM
|
![]() Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Moderators Posts: 126 Member No.: 11 Joined: 6-January 04 ![]() |
This thread is dedicated to properly editing the
Propheciees of the Dragon. Question by steve russell to Charles Ryan. Why was the WoT Rpg such a wonderfully well done book and Prophecies of the Dragon found by the mass of fans I have contacted to require a massive rewrite by GMs? (too many cooks in the kitchen?) -------------------------------------------------------------------------------- As the editor of Prophecies (and, ultimately, one of the cooks), this is an issue that was close to my heart. We had something like six freelance authors for PotD. Some of them produced excellent work on schedule. Others, unfortunately, did not. Some of the contracted writing had to be extensively reworked (or, in the case of some sections that the authors never turned in, written from scratch), all in the time alloted for editing. The result was not, sadly, the product of which I am most proud--but it did succeed in creating a playable epic adventure set concurrently to major events within the IP world, and that's an accomplishment in itself!---Charles Ryan I think this board has the time Mr Charles Ryan did not, myself I refused to buy this product because I was told by all involved that it was piece of crap, however if thier was a edited sidbar to add to the adventure I would be willing to buy it. I am not proposing posting or creating a downloadable version of the adventure I simple wish to create an area with correction for the adventure. Please post corrections (page, paragrapgh and line) here. thank you for your time. Steve Russell. -------------------- Quillion Ogre Sage of Pencil Pushers Publishing Mythical Gaming! Coming soon for 3P's the Last Dominion: Night of Fire by Randy Madden (Eosin the Red) Here There Be Monsters by Steven Russell (Quillion) "A hundred thousand lemmings can't be wrong!"--Anonymous |
LuciusT |
Posted: Feb 2 2004, 03:54
PM
|
Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 123 Member No.: 19 Joined: 15-January 04 ![]() |
Who are you? One of the greatest weakness, IMO, of any published module is fitting the PCs into it. In D&D this is less of an issue... D&D heroes are assumed to be cast of a common mold: mercenary heroes undertaking dangerous missions in search of fame, fortune and glory. This assumption cannot be made as easily in the Wheel of Time, which has a much greater diversity of character types. This results in one of the greatest weaknesses of PotD, IMO, which is the lack of senseable plot hooks to draw the PCs in and carry them through the module. To help deal with this, I intend to look create a variety plot hooks for different party types, which a GM can apply or modify as needed for her own group. First, let's look at some possible party types for PotD. Agents of the Tower: The PCs are somehow in the service of the White Tower, or a particular Aes Sedai. Their principle hooks into the campaign involve missions and a sense of duty to the White Tower. This seems to be the basic assumption of PotD. Hunters for the Horn: The closest thing to the classic D&D Adventurer found in WoT, the PCs are Hunters for the Horn, seeking fame, glory and the Horn of Valere. Probably a good set of hooks for those unfamiliar with WoT or those who favor a D&D style. Mercenaries: The WoT world is not without its sellswords, by they mercenary soldiers or merchants guards. Somewhat less Heroic than the Hunters for the Horn, mercenaries are in it for the money. This would be an easy hook at the begining of the module but more difficult in the later chapters. Travelers: Even in the WoT world, there are those folks for whom the life of a farmer or tradesman is to narrow in scope. The road calls and for some it leads to adventure. Lacking the lofty goals of the Hunter or Agent and the clear cut greed of the Mercenary, the Traveler will be a difficult hook but possible especially with a party prone to good perhaps despite themselves. Local Heroes: The archtype of the WoT stories themselves, the PCs start are oridinary people who are drawn by the Pattern into a grander story. IMO, this hook requires more work at the start than any of the others but would certainly appeal to fans of the series. Comments? |
Sharn Penndroen |
Posted: Feb 2 2004, 06:20
PM
|
![]() Lemming Extraordinare ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 239 Member No.: 15 Joined: 15-January 04 ![]() |
I don't own (or intend to own PotD) so I'm not the
best person to comment on it. But I can agree with LuciusT. In my
experience, many (if not most) WoT parties are "themed." That is to say,
that the party has some special feature as to how they all got together.
The above examples are good. Here are a couple of other possible "party
themes": Wandering Ogier, Military (Illianer Companions, Whitecloaks,
Defenders of the Stone, Queens Guard) on a special mission, Darkfriends,
Algai'd'siswai searching for the Car'a'carn. That's just a couple of
themed parties that I've seen. I'm sure there are more.
-------------------- I like swords. |
Kakita Aramoro |
Posted: Feb 3 2004, 12:28
AM
|
Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 129 Member No.: 74 Joined: 1-February 04 ![]() |
In my campaign, I have a Algai'd'siswai searching for
the Car'a'carn, a borderlander woodswoman on the path to avenge her
parents killed in a trolloc attack, a wilder that seems hellbent on
braking every rule that the foolish Aes Sedai live by, and a Cairhienin
hunter for the horn. setting up plot hooks has so far been a matter of
some light mercenary work and traveling. So with some heavy modifications
the Escort Duty mini adventure proved fruitfull. one of my biggest
difficulties with PotD so far is that whoever made the NPC stats did not
have any more than a very light glance at the system before making them.
My suggestion for using PotD is to use the adventures as rough outlines,
and then fill in the gaps you can see before hand, knowing that the
players will force you to fill in the rest on the fly ![]() |
![]() |
![]() ![]() ![]() |