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> Initiate or Wilder?
Ezre Gael Bain Iavas
Posted: Mar 22 2004, 02:20 AM
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Well, for anyone who cares, I did my first session the other week. I'm really green and made a lot of mistakes, but I'll get better. I'm lucky to have patient players who know what they're doing so I'll get by. Here's my actual question. When levelling up as intiate, do you actually have to still have someone to instruct you to continue in that class, or do you become a wilder? Gosh I hope that isn't a lame question! If it is, pretend it isn't for my sake. Thank you!

Ezre


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Sharn Penndroen
Posted: Mar 22 2004, 04:29 AM
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Well some people may have variant rules about this, but the actual rules don't make an initiate away from instructors take levels in wilder. So they can continue to advance as an Initiate. The only problem is the Initiate needs to see someone else do a weave to learn it. So they can advance in level, but the only way they will learn new weaves is to either have a teacher show them or to see an enemy channeler of the same gender cast the weave.

So that was probably a more complicated exlaination than you know. And it wasn't a dumb question.


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drothgery
Posted: Mar 22 2004, 04:35 AM
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There's nothing in the rules that says anything one way or another. Practically speaking, though, a low-level initiate probably ought to have her mentor around to advance as an initiate. At some point, though, you have to figure that an initiate knows enough to safely develop her skills on her own. Since a by-the-rules multiclass from initiate to wilder is messy (and requires you to take Eliminate Block), though, I'd probably figure that the first level of a low-level initiate who's on her own is in a non-channeling class.

Of course, you could just use my Generic Channeler and ignore the issue cool.gif


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Mantyluoto
Posted: Mar 22 2004, 01:02 PM
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personally i don't put restrictions on my player. if he went up a level then he could carry on as an initiate. yes to add flavour you could say that they need to havea mentor or another channeller of the same sex and tradition nearby but thats up to u.

Confidence comes with practice Ezre we all make mistakes and over time you'll remember the rules you need and disregard the ones that are shite.

Manty


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LuciusT
Posted: Mar 22 2004, 03:03 PM
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It's not a lame question. Actually, it's a very good question. As people have said, there is no offical rule that says you can't advance as an Intiate without an instructor. Some people, myself included, have made a house rule to that effect. Upon further thought, I've generally revoked that house rule for my campaign because a 1st level Intiate is considered to be an Accepted and Accepted are actually supposed to guide their own education... rather like grad students. smile.gif IMO, their mentor is more of a "faculty advisor" who keeps them from running off on those intellectual tangents that everyone thinks are unqiue and brillant when they reach them but which prove to be dead ends.
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Sharn Penndroen
Posted: Mar 22 2004, 03:28 PM
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That's actually a pretty good analogy, Lucius.


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MagusRogue
Posted: Mar 22 2004, 03:29 PM
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I usually have the simplest answer: in my games, no one can multiclass between wilder and initiate. long discussion about why can ensure, but i don't think anyone wants to hear me anymore than they have to. biggrin.gif


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Axel
Posted: Mar 22 2004, 08:29 PM
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considering that the rules require you be in a place of relative safety for an extended period just to level up I'll assume there's someone around to teach. But maybe not. Anyway, I'd let them level up, but don't allow them any new weaves.
Although a while back I saw an interesting house rule that allowed initiates to learn their bonus weaves on their own, but not their normal ones.


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Ezre Gael Bain Iavas
Posted: Mar 22 2004, 09:59 PM
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Gee thanks guys! That definately answers my question, and I'll muck around with it a bit until I like it (and hopefully my players as well). Hopefully confidence will come too, even if I have to wait awhile. Don't you just love the power of GMing? I feel like a goddess sometimes. A just goddess, but a goddess nonetheless. cool.gif

Ezre


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MagusRogue
Posted: Mar 22 2004, 10:03 PM
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QUOTE (Ezre Gael Bain Iavas @ Mar 22 2004, 04:59 PM)
Don't you just love the power of GMing? I feel like a goddess sometimes. A just goddess, but a goddess nonetheless. cool.gif

honestly, i can't say i feel like a goddess when i GM, but only because my bras don't fit. *for the record, and to make this hilarious, i happen to be male*


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Mantyluoto
Posted: Mar 22 2004, 10:08 PM
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you are? Damn!!

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MagusRogue
Posted: Mar 22 2004, 11:57 PM
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now that hurts, manty... *whine*


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LuciusT
Posted: Mar 23 2004, 03:12 AM
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QUOTE (Ezre Gael Bain Iavas @ Mar 22 2004, 09:59 PM)
Don't you just love the power of GMing? I feel like a goddess sometimes. A just goddess, but a goddess nonetheless.  cool.gif

Many years ago, when I was running D&D games (we're talking late '80s) a player of mine uttered the sacreligious statement: In the game, the GM is more powerful than the gods, because even the gods are just NPCs.

This post has been edited by LuciusT on Mar 23 2004, 03:13 AM
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Tarl Gaidin
Posted: Mar 23 2004, 05:09 AM
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I don't allow wilder/initiate multiclassing either; it was too problematic and doesn't jive with my interpretation of the novels.

I let my players use some common sense for taking additional levels of initiate (or other classes) if they have been adventuring for a while and havent been able to get any recent training. Most of them will take it upon themselves to advance a level in a different class or seek out more training in the game to justify going up levels in particular classes. They enjoy their characters more if they are more realistic.

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Mantyluoto
Posted: Mar 23 2004, 06:22 AM
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QUOTE
now that hurts, manty... *whine


laugh.gif

sorry (i'm sincere honest biggrin.gif)

dude where you been? been lonely with out my fav bitch slapping partner biggrin.gif


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MagusRogue
Posted: Mar 23 2004, 01:48 PM
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LOL spring break, man. sleeeeeeeeeepin. *wink* haven't had a good chance to sleep in a long time.


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Magus the Extreme. Your wonderfully-ghoulish partner GM of Patterns of the Weave. Be fearful, indeed.
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Mantyluoto
Posted: Mar 23 2004, 05:07 PM
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bar steward (get it) i'm not allowed to sleep that much even without the wink biggrin.gif


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Two Rivers Wolfbrother
Posted: Mar 23 2004, 08:00 PM
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Skimming through this thread, I don't know if anyone mentioned PRophecies of the Dragon. They have official rules for multiclassing there. Of course, let's say for example your channeler is an initiate Sea Folk Windfinder apprentice, I'd say she can certainly continue to advance as an Initiate, but all the limits and benefits for being an Initiate apply.


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