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> Some stuff for updating WoT
MagusRogue
Posted: Oct 24 2004, 09:27 PM
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Hey guys, here's a couple files where I've updated the skills, feats, and background feats to a 3.5 stand. didn't take too much, mostly just editing some files from Wizards. Regardless, I'm sure this is good stuff, so enjoy guys.

Updated Skills and Feats
Updated Background Stuff

also, just for perusal and house rules, here's some new stuff. Some PrC revisions I use, as well as the generic classes stuff. good stuff.

Generic Classes
Updated PrC's

comments appreciated. *S* and you're welcome.

This post has been edited by MagusRogue on Oct 24 2004, 09:28 PM


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Sa_sara
Posted: Oct 25 2004, 06:18 AM
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cool...I tried to get a skill and feat update list going myself...but mine wasn't complete nor did my table look that clean!


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Sharn Penndroen
Posted: Oct 26 2004, 05:55 AM
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Magus, did you do all of the New Background Feats, if not who did? If you did is it okay if I post them on my website, for use in my future games? I'd just like to know who did them so that I can give credit where credit is due.


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Zarozynia
Posted: Oct 26 2004, 06:12 AM
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Magus, I have a problem with the Powerwise background feat. It seems to be for non-channelers but gives them a bonus to weavesite, which would be completely useless for them. Is there another something that could be substituded instead, although with the bonus to illustionary weaves, it is probably powerful enough on its own.



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Diynen'd'ma'purvene - A Wheel of Time resource
* Developing a Character: The Aiel
* Amadicia Background: Complete with Whitecloak PC and new backgound feat
* Moonwarrior - A Wolfbrother feat in the main Feats section
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MagusRogue
Posted: Oct 26 2004, 03:23 PM
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It's intended for both. It grants also a bonus on Knowledge (Arcana), which allows non-channelers a greater knowledge about things concerning the One Power. That, combined with the bonus against Illusions, is enough. Channelers just get an extra bonus, in the form of the bonus to Weavesight. It's good for non-channelers, great for channelers themselves.


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Sharn Penndroen
Posted: Oct 26 2004, 04:16 PM
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I understand that these are things that you use in your own game and have no intention of changing them. Don't blame you, I never change what I do based on what someone tells me. But it really seems like Twin Sword Style is overpowered. It is two points higher than Two Weapon Defense which has prereqs, and has the added ability of treating all one handed swords as light weapons. I use a Twin Sword Style feat in my games, which basically allows you to pick a single one handed sword and count it as a light weapon for purposes of two weapon fighting. If they want the defense from it then I let them go through and get the Two Weapon Defense.


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MagusRogue
Posted: Oct 26 2004, 05:55 PM
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Don't blame me. As the background stuff is based off of Forgotten Realms, I simply went and took theirs. And it's only one point better anyway, Sharn, and you can only use it against 1 person. Two Weapon Defense gives you an overall +1 against any opponent. Thus, with both Twin Sword Style and Two-Weapon Defense, you can choose 1 person to get a +2 shield bonus, and get a +1 versus everyone else.

Besides, background feats are uniformly more powerful than standard feats. The problem is that they're limited by what background you got. At most, each background mostly has 5 feats to choose from. You have to devote ranks to Know (Local) to get access to more.

Like i said. I wasn't going for MY revision. What I was doing was giving the OFFICIAL revisions.


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Zarozynia
Posted: Oct 26 2004, 08:14 PM
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Official? wink.gif I know exactly what you meant by that, but gods we should all know that official doesn't always mean best with Wizards.

I guess I understand better by you saying that it could be used by both channelers and non-channelers. Then my comment is this, I think that it is a bit powerful giving all three of those things to a character in a background feat. For instance, most backgrounds give you a +2 to two skills - maybe make it either/or? Like always knowledge (arcana) but either bonus' against illusion or weavesite bonus'?

I'm looking at this from the game balancing perspective - I definately have a player who would take the Tar Valoner background to get that feat as a Wilder male channeler if I didn't let him. Which bring me to my next point, the weavesite bonus; doesn't that seem like that can only be for female characters; as male characters certainly would never have seen saidan yielded in Tar Valon, me thinks.

Just suggesions to make the feat a bit more reflective of the Wheel of Time and balanced with the other background feats offered...as always, feel free to disregard.

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Legends of Darkness Are Not Always Myths - An Ongoing experiment in writing/illustration/mythology

Photographia

Temple of the Goat - a philisophical weblog

Diynen'd'ma'purvene - A Wheel of Time resource
* Developing a Character: The Aiel
* Amadicia Background: Complete with Whitecloak PC and new backgound feat
* Moonwarrior - A Wolfbrother feat in the main Feats section
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MagusRogue
Posted: Oct 28 2004, 12:11 AM
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actually, no. most background feats grant +2 to three skills. Or +2 to a skill and +2 to a save. Or some off-the-wall ability. *G*


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Magus the Extreme. Your wonderfully-ghoulish GM of Patterns of the Weave. Be fearful, indeed.
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Axel
Posted: Oct 29 2004, 01:42 AM
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The weavesight would probably apply to men anyway because they grew up around enough channelers that even without actually seeing it done they have an intuitive sense about what they're doing. The threads are weaved the same way, and overheard conversations here and there can deffinitely add up when you're doing it yourself.


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Llewin
Posted: Oct 29 2004, 03:00 AM
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disagree, axel...

According to everyone who's commented on the differences between men channelling and women channelling men and women dont do *anything* the same. even the same weave-effect is created with a different pattern of threads for men compared to women, and with some things they dont even share as much as men and trollocs share DNA. example... how would a man, hearing for example a woman describe how she makes a gateway to travel "creating a similarity" and equate that with the way men make a gateway...which is completely different.

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Sharn Penndroen
Posted: Oct 29 2004, 03:03 AM
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True, when Rand describes how he makes a Gateway, Egwene shutters at the thought. If she were to try to do it like that it would be disasterous.


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MagusRogue
Posted: Oct 29 2004, 03:30 AM
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*nods*


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Magus the Extreme. Your wonderfully-ghoulish GM of Patterns of the Weave. Be fearful, indeed.
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Axel
Posted: Oct 29 2004, 10:46 PM
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That's not what I meant. The fundamentals don't change. By hearing the idea of "threads" and of the 5 affinities a man would have some idea what he's doing. He knows what they are and he knows that they must be weaved to produce an effect.
Besides, men are brought there for gentling. He might see some weaving going on from them.


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If I seem to hate the d20 system, its only because I hate the system. Actually I just hate 3e, its biased me against the system. I rather like WoT.
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