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> Some sample traps, Watch your step as you read this.
Two Rivers Wolfbrother
Posted: Oct 12 2004, 08:12 AM
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Just to show you guys something I'm working on for the EH. I would like to just have a whole bunch of traps, and I'm well under way. What do you think?

Traps

Covered Pit (Mechanical Trap)

A covered pit is a hole in the ground covered with a rug, brush, or something else that disguises it. Without the covering, the Search DC is 18 and the Disable Device check is 15.
Some people like to put large spikes at the bottom or sometimes animals. Spikes deal additional damage as shown below. Sometimes the spikes can be poisoned. Animals will attack when the victim reaches the bottom, as per the animal itself. The cost increase to add an animal is simply the market price for that animal. Of course, animals cannot stay alive without proper feeding.
The challenge code increases by one step for every 20 ft. of depth added, up to a maximum rating of D. The depth can increase as deep as desired, however.
The market price for a covered pit trap increases by 50% for doubling the size (width and length), and 25% for every additional 10 ft. of depth.

Normal Covered Pit
Market Price: 1,800 mk
Size: 5 ft/5 ft.
Trigger: Location.
Reset: Manual.
Save: DC 20 Reflex avoids.
Attack: none.
Damage: Fall (1d6 per 10 feet).
Search/Disable: 24/20.
Challenge Code: A-D.

Covered Pit with Spikes
Market Price: 2,200 mk.
Size: 5 ft./5 ft.
Trigger: Location.
Reset: Manual.
Save: DC 20 Reflex avoids.
Attack: 1d4 spikes at +10 melee +1 for each additional 10 ft.
Damage: Fall (1d6 per 10 feet) plus spikes (1d6/x2 each).
Search Disable: 24/22.
Challenge Code: B-E.

Covered Pit with Poisoned Spikes
Market Price: 6,800 mk.
Trigger: Location.
Reset: Manual.
Save: DC 20 Reflex avoids.
Attack: 1d4 poisoned spikes at +10 melee +1 for each additional 10 ft.
Damage: Fall (1d6 per 10 feet) plus spikes (1d6/x2 each) plus poison.
Search/Disable: 24/25.
Challenge Code: D-G.

This post has been edited by Two Rivers Wolfbrother on Oct 14 2004, 12:08 AM


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