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> ~ Mourner, I got nothing.
Two Rivers Wolfbrother
Posted: Jun 27 2004, 10:15 AM
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Basically, these are people who are so traumatized by something, be it a lost love, a failure, lost honor, what have you, that they literally permanently enter the Dream World and lose their minds over time to their sadness. I'm having a hard time right now myself, so I based this on what I'm feeling right now. I think it'd make a somewhat cool encounter in the Dream World. Lemme know what you think.

Mourner Template

Tel'aran'rhoid is a dangerous and scary place for many reasons. One is the mourner. These ultra-depressed humans are cursed to walk the Dream World forever, mourning lost love, betrayal, sadness, or regret forever. They walk seemingly aimlessly, and have such a deep sadness, that they hate everything and everyone around them. Anyone who knows anything about mourners believes they had events happen that were so traumatic in their lives that they entered the Dream World in their sleep and never returned.
Mourners look just as they did in life, except there's a look about them that's hollow. As though they are a shell and nothing more. They are in constant tears, even when angered, and hate anything of beauty, so their clothes are drab.
Mourners will attack anyone they see, regardless of that person's disposition. Many yearn for an escape from the mourning, yet most have embraced it until it has become a part of them. Mourners will be in a coma in the real world, and will slowly die as they become more powerful in the Dream World. Once they are dead in the real world, they are permanently in the Dream World.

Creating a Mourner
The mourner template can be added to any human. A mourner uses all the base creature's statistics and special abilities except as noted here.
Special Qualities: Weave Resistance equal to 10 + the creature's level (maximum 20), Damage Reduction equal to half the base creature's level (rounded down), immortal (can be killed).
Saves: Fort +0, Ref +0, Will +4.
Abilities: Same as base creature.
Skills: Same as base creature.
Feats: Same as base creature.

Climate/Terrain: Tel'aran'rhoid.
Organization: Solitary only.
Challenge Code: +0.
Treasure: None.
Advancement: Same as base creature.

This Mourner uses a 4th-level Midlander Wanderer as the base creature.

Medium Humanoid
Hit Dice: 4d6+8 hp (26 hp).
Initiative: +2.
Speed: 30 ft.
AC: 16 (+2 Dex).
Attacks: Quarterstaff +5 melee.
Damage: Quarterstaff 1d6+1.
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: WR 14, DR 2/--, Madness Immortal.
Saves: Fort +3, Ref +6, Will +6.
Abilities: Str 12, Dex 14, Con 14, Int 15, Wis 8, Cha 10.
Skills: Balance +9, Bluff +7, Escape Artist +9, Gather Information +7, Hide +9, Intimidate +9, Move Silently +9, Perform (singing) +7, Sense Motive +6, Wilderness Lore +6.
Feats: Bullheaded, Combat Reflexes, Weapon Focus (quarterstaff).

Climate/Terrain: Tel'aran'rhoid.
Organization: Solitary.
Challenge Code: C.
Treasure: None.
Advancement: 5-20 HD (Medium).

This post has been edited by Two Rivers Wolfbrother on Jul 5 2004, 02:12 AM


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Ezre Gael Bain Iavas
Posted: Jun 28 2004, 12:32 AM
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I think thats a really cool concept. Very imaginative, and quite creepy in a weird way. It would make for good adventuring.

I'm sorry to hear you're going through a hard time. I hope things get better soon. After all, you wouldn't want to become a mourner yourself. sad.gif

Ezre


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Darius Earthbinder
Posted: Jun 28 2004, 01:03 AM
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my heart goes out to you TRWB

but you are not going to convince me to enter TAR with those things creeping about , scary...... hmmm
What would be the result of pulling one of these guys/gals out of TAR into the real world??


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Two Rivers Wolfbrother
Posted: Jun 28 2004, 01:32 AM
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I don't know what would happen if one of these was taken out of the Dream World. It would be interesting. Maybe the GM should decide.
They aren't meant to make you WANT to go to Tel'aran'rhoid. They're meant to be a risk. There are supposed to be risks to going there. Here's one.


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Sharn Penndroen
Posted: Jun 28 2004, 03:00 AM
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I think that it's got good flavor and adds something slightly less deadly to through at Dreamers than Slayer.

I might would toughen them up just a little by adding a Damage Reduction 3/- or something like that. If they live exclusively in T'A'R then maybe they can prevent their dream bodies from becoming injured as much. Ala Neo in the Matrix, but less so.

Hope you feel better soon, buddy.


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Two Rivers Wolfbrother
Posted: Jun 28 2004, 03:05 AM
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I hope so too.
Yeah, DR would be good. Thanks!
Any other ideas?


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Darius Earthbinder
Posted: Jun 28 2004, 04:12 PM
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how about a progression: the longer you are a mourner for the more abilites you gain:

DR 3/one power
improved evasion
+4 def
An infection ability (to pass the Mourning onto others)

then when a mourner infects a requisite number of others with his Sorrow he could progress onto another template:
Aware Mourner

with a permanent DR
A dominiation like ability
the ability to create nightmares
the ability to change TAR

just to progress the players along a CR path

i dont imagine that someone trapped in TAR would be able to gain more than a couple of levels in their class at best from the time they entered.


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Two Rivers Wolfbrother
Posted: Jun 29 2004, 12:20 AM
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You could also make it a prestige class. Maybe specifically for mourners or something. I dunno. This is good too. What does everyone else think?


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Sharn Penndroen
Posted: Jun 29 2004, 02:46 AM
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Well, I try to keep things as simple as possible. If you want to make a stronger version, I think the easiest thing to do is to make two templates: Mourner and Greater Mourner. I mean for one thing, you are never going to have a PC become a Mourner. If it ever did the Player would be unable to control it and it would be under the DM's control. Also I don't know if I'd even bother with the Madness rating. Seems from the description that they are all insane. The only reason that I would use the madness rating is if you intend to have them with varying degrees of sanity. In otherwords if one of these only recently entered and their body were still alive, could a PC talk them back into sanity / use Heal the mind if they aren't too far gone? And then are there others that are beyond help? Just depends on exactly what you have in mind for this Monster. But I would definitely go with a Template, like you started out.


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Kakita Aramoro
Posted: Jun 29 2004, 02:47 AM
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hmn two things, first spell resistance usually functions as :SR (11+ HD (or class level)), it provides an apropriate challenge, secondly I thought you could only chanell spirit while asleep, which seriously limits your selection of weaves which in turn makes this ability much less usefull than on a waking world critter.

just nitpicking, but doesn't the wanderer have d6 hit dice?

and sorry to hear of your grief sad.gif
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Two Rivers Wolfbrother
Posted: Jun 29 2004, 04:53 AM
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Hmmmmm. Alright, a few modifications will be done. Thank you for the help.
Yeah, and thinking about it, I don't think this needs to be more powerful than it is, as far as making it "greater" or anything. If a GM wants to make a Greater Mourner, that's cool.
Anything else?

This post has been edited by Two Rivers Wolfbrother on Jun 29 2004, 04:57 AM


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Sharn Penndroen
Posted: Jun 29 2004, 05:22 AM
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You can only channel Spirit in the waking world while asleep. This is seen by maintain Dream Wards while sleeping. You can channel like normal in Tel'aron'rhiod. Ala Rand going ape on every baddy he finds there.


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Zinuk
Posted: Jun 29 2004, 10:03 AM
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QUOTE (Sharn Penndroen @ Jun 29 2004, 05:22 AM)
You can channel like normal in Tel'aron'rhiod.  Ala Rand going ape on every baddy he finds there.

And you don't even need to be there in flesh to do so (as Rand was); for example when Nynaeve captures Moghedien and goes to help Rand with Rhavin, Moghedien, who is not in flesh in Tel'aran'rhiod, channels pretty much what she wants.

And when Elayne, Egwene and Nynaeve are captured in Tear, Egwene can channel in Tel'aran'rhiod even though she is shielded in the real world. And she weaves both Spirit (to shield Black Ajah members) and Air (to gag Black Ajah members). And shielding in Tel'aran'rhiod doesn't shield in reality neither as the Darkfriend Egwene shielded doesn't wake up even though she was using an angreal that needed channeling to enter Tel'aran'rhiod. Also, afterwards, Egwene channels earth to corrode the lock on the iron lock of the cell's door.

This post has been edited by Zinuk on Jun 29 2004, 10:12 AM
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Sharn Penndroen
Posted: Jun 29 2004, 01:56 PM
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Yep, Zinuk is right. Only I'd be careful to mention that Egwene corroded that lock. Many people point that out as one of Jordan's mistakes since what you do in tel'aran'rhiod is not supposed to affect the real world... of course maybe he was trying to show that that commonly held beliief isn't 100% true. Who knows.

But yeah, you can channel all you want in Tel'aran'rhiod.


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Zinuk
Posted: Jun 29 2004, 05:58 PM
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QUOTE (Sharn Penndroen @ Jun 29 2004, 01:56 PM)
Only I'd be careful to mention that Egwene corroded that lock.  Many people point that out as one of Jordan's mistakes since what you do in tel'aran'rhiod is not supposed to affect the real world...

I don't quite understand what you mean, Sharn. Egwene corroded the lock in Tel'aran'rhiod, but the door was still firmly locked in the real world, and Mat had to use the proper key to open it.
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Sharn Penndroen
Posted: Jun 29 2004, 08:00 PM
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Sorry, Zinuk. I guess my memory and the memory of the person that pointed that out to me, was a little off.

My apologies.


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Kakita Aramoro
Posted: Jul 2 2004, 06:48 AM
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ok chanel in Tel'aran'rhiod not limited to spirit, thanks guys
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Niveus
Posted: Jul 4 2004, 05:10 AM
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awesome concept rather simular to shadarlogath twisted hate but manifesting itself in the dreamworld to add some more flavour maybe the real bodies are in coma's and as the body dies they gain more powers simular to entering in the flesh but gradual until only a husk is left in the real world

just a thought and i hope you are feeling better now


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Two Rivers Wolfbrother
Posted: Jul 4 2004, 05:13 AM
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I would go that way, but I sorta figured that maybe some mourners have been there for centuries even, sustained by their misery and woe. You know? That's not a bad idea, though. What does everyone else think? Maybe it could make for an adventure as the PCs perhaps try to save someone who's in a coma by going into the Dream World and trying to save them. Interesting.


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Niveus
Posted: Jul 4 2004, 05:59 AM
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i was thinking that with the death of the body they are now compleatly in the dream world with now way out



and if your really evil allow mourner channlers to make a gateway into reality and escape


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