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Zarozynia |
Posted:
Jun 21 2004, 09:47 PM
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![]() Seer of Darkness ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 240 Member No.: 131 Joined: 10-April 04 ![]() |
where if flury of blows found? I looked over the core rule book, the player's handbook, the DM guide and the Complete Warrior, and it isn't in any of them. So I cant commment on that. Obviously it wouldn't apply to Rapid Shot since that is a ranged attack feat... -------------------- Legends of Darkness Are Not Always Myths - An Ongoing
experiment in writing/illustration/mythology Photographia Temple of the Goat - a philisophical weblog Diynen'd'ma'purvene - A Wheel of Time resource with backgrounds, feats, house rules, a vit/wound point system and an Age of Legends campaign setting (in the works) | ||
Guest |
Posted:
Jun 21 2004, 09:58 PM
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Unregistered ![]() |
Flurry of Blows is a monk special
ability. Talan |
Zarozynia |
Posted:
Jun 22 2004, 12:35 AM
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![]() Seer of Darkness ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 240 Member No.: 131 Joined: 10-April 04 ![]() |
That's what I thought. (I dont normally play D&D)
So why would this feat effect somebody with flurry of blows? They wouldn't
be two weapon fighting, so the feat wouldn't apply.
-------------------- Legends of Darkness Are Not Always Myths - An Ongoing
experiment in writing/illustration/mythology Photographia Temple of the Goat - a philisophical weblog Diynen'd'ma'purvene - A Wheel of Time resource with backgrounds, feats, house rules, a vit/wound point system and an Age of Legends campaign setting (in the works) |
Entropic_existence |
Posted:
Jun 22 2004, 12:43 AM
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Breaker-of-horses-and-men ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 176 Member No.: 22 Joined: 15-January 04 ![]() |
Talan was using Flurry of Blows as an example of an
ability that, like TWF, gives extra attacks in a round. He was just
showing that all abilities in d20 that give an extra attack give a penalty
to attack. -------------------- What is dead can never
die. |
MagusRogue |
Posted:
Jun 22 2004, 03:38 AM
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![]() Village fool. Paid well. ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 774 Member No.: 26 Joined: 16-January 04 ![]() |
actually, i was using it as an example, but yeah
Entropic Existence is right. With more power, unless you're using a spell,
there's gonna be some give back. -------------------- Aaaaaaaaaaaaaaaaaaaaaaaaand this rant's
done. Magus the Extreme. Your wonderfully-ghoulish partner GM of Patterns of the Weave. Be fearful, indeed. |
Talan |
Posted:
Jun 23 2004, 01:19 PM
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Learned Master ![]() ![]() ![]() Group: Members Posts: 32 Member No.: 40 Joined: 20-January 04 ![]() |
Actually I think that having to take 3 feats (TWF,
Ambidex and Zar's Minor TWF) is enough "penalty". Another Armsman could
have Power Attack, W. Focus and Specialisation for the same 3 feats. I guess the main problem is whether you want to break the normal D&D rule (two attacks alway gives -2) and make Arafellins special, or whether you want to use the official rules. Personally i would go with whatever fits the flavor of WoT - even if it affects the Game Balance. I haven't, for example, seen a single version of Flame and Void that is not overpowered in some way - but hey, it's supposed to be overpowered ! Talan |
bmtc |
Posted:
Jun 30 2004, 01:51 AM
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Unregistered ![]() |
I have to say that I really like the idea of having a
defensive bonus for two weapon fighting... at least being able to forgo an
attack for a shield bonus or something. So I really like spending a feat to get a defensive bonus with twin swords. On the other hand, what kind of twin fighting tradition would arise that was hopelessly outclassed by a longsword/shortsword combo? So I would think that something that made it a light weapon would also be good. But something that reduced the penalties completely is a bit scary. For kandorans its not that big a deal because without light weapons it is still -2/-2, but for a kandoran who doesn't fight with two medium weapons (after all, I am sure that not every one in the nation follows the exact same fighting style), someone with a longsword and a short sword would be pretty effective without any penalties to fighting with two weapons....(oh ya, I hate 3.5 removal of ambidexterity) Also, you could make ambidexterity a background feat, but make it a versioin w/out a dexterity requirement so, all in all, I have added very little conclusiveness and a lot of idle talk |
Entropic_existence |
Posted:
Jun 30 2004, 02:47 AM
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Breaker-of-horses-and-men ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 176 Member No.: 22 Joined: 15-January 04 ![]() |
It is the Arafellans who fight two-weapon style, not
the Kandori. -------------------- What is dead can never
die. |
bmtc |
Posted:
Jun 30 2004, 03:47 AM
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Unregistered ![]() |
sorry, my mistake... I had meant
Arafellin (heh... nothing is known about Kandori except that they are fairly mercantile, and other than that not different enough from the norm to mention...) |
bmtc |
Posted:
Jun 30 2004, 03:49 AM
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Unregistered ![]() |
I think main point I want to make is this-- I think
there should be some incentive for the twin sword fighting style, such
that fighting with two longswords is as good as fighting with a longsword
and a short sword. Because if this weren't the case for the Arafellins, the tradition would likely have died out long ago. (then again, that might be a novel idea, introducing the light off-hand weapon to the arafellin... but that is for another campaign another time. Right now I want to stick to the main flavor of wheel of time, and it seems to have benefited Arafel to have a twin longsword fighting style) |
Guest |
Posted:
Jul 1 2004, 01:26 PM
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Unregistered ![]() |
The Kandori are known for their excellent sword
fighters. |
bmtc |
Posted:
Jul 2 2004, 06:34 AM
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Learned Master ![]() ![]() ![]() Group: Members Posts: 28 Member No.: 169 Joined: 30-June 04 ![]() |
well, thank you, whoever you are... so a potential
background feat could be weapon focus with a sword... |
Niveus |
Posted:
Jul 5 2004, 03:48 AM
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![]() Learned Master ![]() ![]() ![]() Group: Members Posts: 80 Member No.: 171 Joined: 4-July 04 ![]() |
Ambidextarity reduces off hand penalty Two Weapon Fighting allows youy to weild weapons in both hands Twin Blade Style secondary weapon can be the same as the primary with no penalty This post has been edited by Niveus on Jul 5 2004, 03:51 AM -------------------- ![]() |
Zarozynia |
Posted:
Jul 5 2004, 04:46 PM
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![]() Seer of Darkness ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 240 Member No.: 131 Joined: 10-April 04 ![]() |
Yeah, I *guess* that we could use something like that, but it seems a bit strange that they would get a "regular" feet as one of their choices where no other background has the option of taking one as a background feet. I'm thinking that they are likely to be strength based fighters as opposed to the Arafellian dex based fighters, but I haven't as of yet thought of a background feet to fit there fighting style. -------------------- Legends of Darkness Are Not Always Myths - An Ongoing
experiment in writing/illustration/mythology Photographia Temple of the Goat - a philisophical weblog Diynen'd'ma'purvene - A Wheel of Time resource with backgrounds, feats, house rules, a vit/wound point system and an Age of Legends campaign setting (in the works) | ||
Niveus |
Posted:
Jul 5 2004, 10:34 PM
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![]() Learned Master ![]() ![]() ![]() Group: Members Posts: 80 Member No.: 171 Joined: 4-July 04 ![]() |
ya hey im the new guy but why not give them a base ability that can stack with weapon focus kandori sword focus: gives a + 1 bonus to all rolls made with selected sword -------------------- ![]() | ||||
bmtc |
Posted:
Jul 6 2004, 02:32 AM
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Learned Master ![]() ![]() ![]() Group: Members Posts: 28 Member No.: 169 Joined: 30-June 04 ![]() |
Actually, Aiel and Borderlanders both get the Stealthy feat, which is a "regular" feat. What this allows them to do is essentially take two "regular" feats at first level, as long as one of them is the background "regular" feat. Am I making sense? | ||
Zarozynia |
Posted:
Jul 27 2004, 02:51 AM
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![]() Seer of Darkness ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 240 Member No.: 131 Joined: 10-April 04 ![]() |
Malkier Little remains of the borderlands nation that fell to the Blight. Those that have traveled north of Tarwin’s Gap say that The Seven Towers still stand, but the proud customs of the warring nation are already beginning to fade away. Few of the Malkieri survived the fall of their country; those that did are a heterogeneous grouping of merchants, emissaries and travelers who found themselves away when their home fell. How they took the news was as different as the people themselves, some settled elsewhere to forget their lost home and loved ones, others swore revenge on the Blight. A select few settled in to await the day that al’Lan Mandragoran, their uncrowned Prince, would call them forth to reclaim what was theirs. Personality – The fall of Malkier is a sore spot for many of its former residents and their offspring. Many have made new lives for themselves in another of the Borderland nations, completely denying their heritage. You may see them in the street, taller than your average Arafellian yet sporting the tell tale braids or darker skinned than a Kandori, yet with their forked beard. For them, Malkier’s fall is a reminder of eminent sorrow, and their ultimate defeat. Opposingly, a few of the Malkier stand fast to the ideal that their culture must live on. They stand out for their strange ways and intense loyalty, and will fight anyone to defend their fallen nation’s honor. Most often these few settled in Shienar, where they could be closest both to Malkier and to their crowned prince. Physical Description – Most Malkier seem to resemble their Shienaran neighbors. They tend to be tall and heavily muscled with brown hair and eyes. The men traditionally wear their hair tied back in a thin leather band known as the hadori, and woman wear a jewel attached to their forehead that determines marital status. Boys wear their hair long and unbound until they are given their first sword at which point they may take a lover, or rather, an older woman may choose to take THEM as a lover. When she does this she makes her intentions clear by cutting off his long hair and asking him to braid it into a daori that she keeps with her from that point on. The woman that carries a man’s daori has some power over him, although how much is often determined by how carefully the man adheres to the hold ways. Relations – Malkieri get along well with all of the Borderlands, although they may seem their heritage as a sign of shame, as they did not die in fighting the final battle with their countrymen. They are often distant from Southerners who cannot possibly understand their plight, and may despise Aes Sedai for not sending troops when Malkier was in need. Background Language – Common (Borderlands) Bonus Languages – depends on where they settled after the fall, Common (Midlands), Common (Cairhien) or Common (Domani) are the usual Skills – Ride, Knowledge (Blight), Knowledge (Malkier), Intimidate Background Feats – Shadowspawn Hunter, Living History, Saddleback, Blooded -------------------- Legends of Darkness Are Not Always Myths - An Ongoing
experiment in writing/illustration/mythology Photographia Temple of the Goat - a philisophical weblog Diynen'd'ma'purvene - A Wheel of Time resource with backgrounds, feats, house rules, a vit/wound point system and an Age of Legends campaign setting (in the works) |
Freya |
Posted:
Jul 27 2004, 03:42 PM
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![]() Learned Master ![]() ![]() ![]() Group: Members Posts: 64 Member No.: 32 Joined: 16-January 04 ![]() |
When speaking of the daori don't forget that
at a man's wedding, his Carniera presents his new bride with the
daori that he fashioned for his 'first.' (ewww) As for the ki'sain...I think it is painted on their forehead, not a jewel. (although, maybe rich Malkieri women would do jewels?) |
Zarozynia |
Posted:
Jul 27 2004, 09:41 PM
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![]() Seer of Darkness ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 240 Member No.: 131 Joined: 10-April 04 ![]() |
Thanks! ![]() -------------------- Legends of Darkness Are Not Always Myths - An Ongoing
experiment in writing/illustration/mythology Photographia Temple of the Goat - a philisophical weblog Diynen'd'ma'purvene - A Wheel of Time resource with backgrounds, feats, house rules, a vit/wound point system and an Age of Legends campaign setting (in the works) | ||
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