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Mantyluoto |
Posted: Jan 22 2004, 05:33
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![]() New Monster: Hairy Dragon ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 446 Member No.: 17 Joined: 15-January 04 ![]() |
Does anyone have any rules on Forcing. I'm tempted to have the initiate in my group captured by seanchan and trained with an a'dam. i thought that i would use the following FORCING When a Channeller is forced, their ability to touch the true source is enhanced but they run the risk of stilling/gentling, plus other possible side effects. A channeller cannot just say "oh i'm going to force myself. They have to be Forced by another The channeller must make a Weavesight Check vs DC 25, success gains them 1 extrea level and all the relevent stuff that goes with it. Failure means they must roll on this table 0-10% No effect though cannot be forced anymore. 11-25% Channeller loses 1 point off 1 channelling attribute 26-35% Channeller loses 1 point off 2 channelling attributes 36-50% Channeller loses 2 points off 2 channelling attributes 51-55% Channeller loses 2 points off 2 channelling attributes plus a con check vs DC 15 or go blind in 1 eye 56-60% Channeller loses 2 points off 2 channelling attributes plus a con check vs DC 15 or go blind in both eyes 61-75% Channeller is paralysed, is able to see but not able to touch the true source 76-100% Stilled Go on then guys tear it to pieces -------------------- For Those About To Rock, We Salute You |
LuciusT |
Posted: Jan 22 2004, 06:22
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Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 123 Member No.: 19 Joined: 15-January 04 ![]() |
I've always rather taken Forcing as something akin to
adventuring... the character is put in difficult and dangerous situations
and thus they advance more quickly but suffer the risks attendent in all
difficult and dangerous situations. It's actually one of the few places
where I think that the core d20 exp/level mechanic actually serves the
background. ![]() |
drothgery |
Posted: Jan 22 2004, 07:39
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Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 126 Member No.: 25 Joined: 15-January 04 ![]() |
Exactly (except that I rather like the whole class & level thing, myself). -------------------- | ||
Quillion |
Posted: Jan 22 2004, 09:13
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![]() Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Moderators Posts: 126 Member No.: 11 Joined: 6-January 04 ![]() |
There is a feat in Age of Illusions or some such
rule. I remeber from the editing. Since they are in proofreading (and we
all know how good I am at inglesh) I don't want to give spoilers.
-------------------- Quillion Ogre Sage of Pencil Pushers Publishing Mythical Gaming! Coming soon for 3P's the Last Dominion: Night of Fire by Randy Madden (Eosin the Red) Here There Be Monsters by Steven Russell (Quillion) "A hundred thousand lemmings can't be wrong!"--Anonymous |
Mantyluoto |
Posted: Jan 22 2004, 09:33
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![]() New Monster: Hairy Dragon ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 446 Member No.: 17 Joined: 15-January 04 ![]() |
i like the class and level thing too, but my initiate
keeps getting her ass whooped and since my playing group is just me and
one other i cant really keep throwing npc's at her to keep her alive so i
thought i'd get her captured and use forcing to raise her a few levels so
she has more hp and weaves etc. -------------------- For Those About To Rock, We Salute You |
LuciusT |
Posted: Jan 22 2004, 10:20
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Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 123 Member No.: 19 Joined: 15-January 04 ![]() |
Not being altogether sure of your exact problem, I
nevertheless have a couple of suggestions... 1) forgo mechanics and just bump her up a few levels to the point where you want her to be. In my current campaign, we essentially started at 7th level so that we could have a PC Aes Sedai and Warder. 2) Initiates aren't good combatants, but they are darn good at other things. Give her challenges that emphasize those other things. 3) Raise the Initiate's Hit Die type. ![]() |
Mantyluoto |
Posted: Jan 22 2004, 10:43
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![]() New Monster: Hairy Dragon ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 446 Member No.: 17 Joined: 15-January 04 ![]() |
[QUOTE]Raise the Initiate's Hit Die
type.[QUOTE] hadn't thought of that. good thinking batman ![]() -------------------- For Those About To Rock, We Salute You |
drothgery |
Posted: Jan 23 2004, 12:11
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Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 126 Member No.: 25 Joined: 15-January 04 ![]() |
Eh. Drop a few Greens at the edge of the Blight, and see what happens ![]() -------------------- | ||
TwangCat |
Posted: Jan 23 2004, 03:21
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![]() Learned Master ![]() ![]() ![]() Group: Members Posts: 48 Member No.: 31 Joined: 16-January 04 ![]() |
actually I really like that table and the concept of
how to make forcing work. In fact I think that just might happen to
someone in my party. I really like the mechanics of it. |
Mantyluoto |
Posted: Jan 23 2004, 05:42
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![]() New Monster: Hairy Dragon ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 446 Member No.: 17 Joined: 15-January 04 ![]() |
don't forget to let them add their weave sight bonus
to the roll. also you might not want to do it too many times I'm going to because my group is small. another quick bit, during the course of the forcing the initiate will have to survive the stress and pain, ehich will increase her HD from crappy d4 to d6. I am going to allow my player to reroll hp and will not let him keep anything under his original rolls. overbalanced? probably. Do i care? Not a chance. ![]() Any other views, amendments to the table? Come on guys you know you wanna ![]() This post has been edited by Mantyluoto on Jan 23 2004, 05:43 PM -------------------- For Those About To Rock, We Salute You |
Axel |
Posted: Jan 23 2004, 08:29
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Freelance HTML coder (hint Aleshandre) ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 218 Member No.: 54 Joined: 22-January 04 ![]() |
I'm going to disagree with raising the hit-die.
Because weavecasters are the most powerful at high levels, it makes sense
to ensure that they don't get there very easily. Of course, I always
worked under the idea, give them max. HP possible per level until they hit
lvl.5. That way they live a little longer. Always give lvl.1's their max HP... -------------------- Honorary Paladin of the Lawful Naughty If I seem to hate the d20 system, its only because I hate the system. Actually I just hate 3e, its biased me against the system. I rather like WoT. |
Mantyluoto |
Posted: Jan 23 2004, 09:11
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![]() New Monster: Hairy Dragon ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 446 Member No.: 17 Joined: 15-January 04 ![]() |
yeah i do that too Axel, though i think its standard
practice. do you have any comments about the actual forcing table or the game mechanics of it? -------------------- For Those About To Rock, We Salute You |
Blaeric Fen |
Posted: Feb 3 2004, 09:50
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![]() Honorary Court JeSter ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 267 Member No.: 71 Joined: 30-January 04 ![]() |
Manty, dude, you're just full of awesome ideas that I
can incoporate into my adventure. I'm thinking about having the initiate
captured & then somehow getting the person who captured her to join
the party & thus make the initiate stronger because they would then be
controlling the capturer, not the captured. But, the player would have an
advantage over the other players. hmmmm....maybe you guys could help me
smooth this idea out a little. -------------------- If you've got nothing to live for, what's the point
of living? Dont be afraid of death, be afraid of an unlived life ; you dont have to live forever, you just have to live... |
MagusRogue |
Posted: Feb 3 2004, 09:52
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![]() Village fool. Paid well. ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 703 Member No.: 26 Joined: 16-January 04 ![]() |
the way i handle Forcing is that they tend to learn
alot of weaves very fast. I also allow sul'dam to learn metaweaves, and
you can use a metaweave through the a'dam (aka, a suldam using her feat,
but her damane's channeling ability). Haven;'t figured out how to get
around the talent's problem though....
-------------------- Aaaaaaaaaaaaaaaaaaaaaaaaand this rant's
done. Magus the Extreme. Your wonderfully-ghoulish partner GM of Patterns of the Weave. Be fearful, indeed. |
Mantyluoto |
Posted: Feb 3 2004, 09:56
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![]() New Monster: Hairy Dragon ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 446 Member No.: 17 Joined: 15-January 04 ![]() |
how would that make the initiate stronger? if it was me i'd have my initiate forced by several levels and then let her loose on the one who captured her. just think watermelon and shotgun. i know thats whats gonna happen to my players pc. its gonna be great ![]() as for the advantage run it like they did for Egwene, have the others trying to rescue her so they gain levels also. take the initiate out of the loop, let that player even help you torment the others but letting them control npc's and the like. -------------------- For Those About To Rock, We Salute You | ||
Blaeric Fen |
Posted: Feb 3 2004, 10:04
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![]() Honorary Court JeSter ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 267 Member No.: 71 Joined: 30-January 04 ![]() |
By making the initiate stronger i meant that the
player would be in control of a stronger character, not the initiate plus
a couple levels. I would give control of the kidnapper (odd use of that
word) to the initiate's player & have the kidnapper become a PC, not
an NPC. so basically the kidnapper would be the players
character. Let me know if you think that this is a bad idea. if it is than I could do the Egwene thing, have her captured & the other's trying to rescue her. -------------------- If you've got nothing to live for, what's the point
of living? Dont be afraid of death, be afraid of an unlived life ; you dont have to live forever, you just have to live... |
Mantyluoto |
Posted: Feb 3 2004, 10:19
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![]() New Monster: Hairy Dragon ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 446 Member No.: 17 Joined: 15-January 04 ![]() |
So basically your taking your players Pc away and giving them a new character, that you've created and saying "there you go play them now." if i did that my player would have kittens (Magus behave:D). my player (his name is Peter) puts shed loads of thought into his pc and for me to take it away would basically mean that the game will finish. Trust me do the Egwene idea. -------------------- For Those About To Rock, We Salute You | ||
Blaeric Fen |
Posted: Feb 3 2004, 10:22
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![]() Honorary Court JeSter ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 267 Member No.: 71 Joined: 30-January 04 ![]() |
thanx Manty, best you told me that it was a bad idea
than me doing it & having everything blow up in my face. O yea, what's
with you & magus? Just wondering.
-------------------- If you've got nothing to live for, what's the point
of living? Dont be afraid of death, be afraid of an unlived life ; you dont have to live forever, you just have to live... |
Mantyluoto |
Posted: Feb 3 2004, 10:27
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![]() New Monster: Hairy Dragon ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 446 Member No.: 17 Joined: 15-January 04 ![]() |
you got me? -------------------- For Those About To Rock, We Salute You | ||
Blaeric Fen |
Posted: Feb 3 2004, 10:32
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![]() Honorary Court JeSter ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 267 Member No.: 71 Joined: 30-January 04 ![]() |
So, manty, how would I smooth out the edges on the
whole Egwene capture plot? -------------------- If you've got nothing to live for, what's the point
of living? Dont be afraid of death, be afraid of an unlived life ; you dont have to live forever, you just have to live... |
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