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Zarozynia |
Posted: Sep 3 2004, 10:52
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![]() Seer of Darkness ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 418 Member No.: 131 Joined: 10-April 04 ![]() |
Befoul(Lost) Talent: Elementalism Affinities: Air, Water (Primary), Earth, Fire, Spirit (Secondary) Level: 0-6 Casting Time: Varies Range: Close Duration: Concentration Saving Throw: Drinker Fortitude Save (Based Upon DC of Poison) This weave requires a molecular understanding of poisons that has been lost in the New Era. To cast it requires a Knowledge (Poison) check DC15 for common poisons, DC20+ for less common poisons. You draw the components to make the poison from the air itself and slowly diffuse it into the supply of drinking water. Casting Level Area Brew Time* 0 1 cup 1 minute 1 1 Pitcher 5 minutes 2 1 gallon 7 minutes 3 1 barrel 10 minutes 4 1 well 30 minutes 5 1 small lake 2 hours 6 1 large lake 4 hours * - Brew Times that are longer than thirty minutes require a concentration, DC15 every half an hour to continue to weave. If you fail the concentration check, the weave fails, at the GMs descretion. Darkness(Common) Talent: Elementalism Affinities: Air, Fire Level: 0-4 Casting Time: One Action Range: Medium (100ft. + 10ft./level) Duration: Concentration Saving Throw: None This weave saps all of the light out of a given area, difusing it softly into the space beyond and creating a space of pitch black darkness. Creatures within the weave area have one hundred percent concealment, but they are also effectively blind if they do not have dark vision as a species trait. It is easier to cast Darkness in areas of half light than it is in bright sunlight. Casting Level Radius 0 5 ft 1 20 ft 2 40 ft 3 75 ft 4 100 ft +1 Casting Level: Casting Darkness in Direct Sunlight Death Grimace(Common) Talent: Healing Affinities: Air, Water, Spirit Level: 2-4 Casting Time: Varies Range: Touch (one dead body) Duration: Concentration Saving Throw: None This weave gains its name through its use by Dreadlords during the Age of Legends to mark their victims with grim "calling cards", but truthfully, it can be used to manipulate all kinds of subtle changes in a dead body. In the current era, it is most often used to make corpses look more presentable before funerals. Casting Level Time Effect 2 1 minute Minor Alterations 4 1 Hour Major Alterations Detect(Rare) Talent: Elementalism Element: Air Level: 0-5 Casting Time: See Table Range: See Table Duration: Concentration Saving Thrown: None Using thin tendrils of air, a channeler explores a space, searching for traps and other dangers. They must be able to see where they are weaving, as they watch the tendrils of air move through the room, they are able to identify triggers to traps or other strange occurrences within the room (up to the GMs discretion). All mundane traps with a trigger device will be noticed, as may some One Power traps if they also have a mundane trigger or an element that will leave a signature change to the room itself. Identifying that a trap is present, though, does not mean that you understand what the trap is, or what it does. That requires a knowledge (traps) check with the DC dependent on how common a trap it is. Level Size of Space Casting Time 1 Tiny (box or lock) 1 action 2 Small (chest) 1 round 3 Medium (closet, hallway) 1 minute 4 Large (small room) 10 minutes 5 Colossal (large room) 40 minutes Let me know what you think. I'm still new to this creating weaves thing. -------------------- Legends of Darkness Are Not Always Myths - An Ongoing
experiment in writing/illustration/mythology Photographia Temple of the Goat - a philisophical weblog Diynen'd'ma'purvene - A Wheel of Time resource * Developing a Character: The Aiel * Amadicia Background: Complete with Whitecloak PC and new backgound feat * Moonwarrior - A Wolfbrother feat in the main Feats section |
Kakita Aramoro |
Posted: Sep 4 2004, 06:31
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Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 179 Member No.: 74 Joined: 1-February 04 ![]() |
hmn, note the changes to the darkness spells in 3.5
vrs 3.0. the level of concealmetn was changed with good reason, as it was
simply overpowered for the spell levels used. oterwise great ![]() This post has been edited by Kakita Aramoro on Sep 4 2004, 06:31 AM |
Zarozynia |
Posted: Sep 4 2004, 05:08
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![]() Seer of Darkness ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 418 Member No.: 131 Joined: 10-April 04 ![]() |
Will check this out. Thanks. ![]() -------------------- Legends of Darkness Are Not Always Myths - An Ongoing
experiment in writing/illustration/mythology Photographia Temple of the Goat - a philisophical weblog Diynen'd'ma'purvene - A Wheel of Time resource * Developing a Character: The Aiel * Amadicia Background: Complete with Whitecloak PC and new backgound feat * Moonwarrior - A Wolfbrother feat in the main Feats section |
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