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> ~ Villock, Just think of a cute bunny.
Two Rivers Wolfbrother
Posted: Oct 19 2004, 12:06 AM
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Great Fang
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Please lemme know what you think. As usual. Thanks.

Villock

Aginor, the Forsaken, has created many Shadowspawn. However, during his time of power, he created a set of creatures that he kept secret from all the others, and kept hidden away until the day should come when he?d need them most. These powerful creatures were even more powerful than the gholams. These are the villocks.
Villocks resemble massive wolf-men, though they are bigger than a human could be. They are almost totally covered in fur and have canine faces and snouts. They have claws on the ends of their fingers and toes. Villocks stand about 8 feet tall and weigh twice as much as an ogier.
Villocks are savage hunters, with the frightening ability to Travel directly where they need to be (as long as they know exactly where their prey is). They often use tooth and claw versus their opponents, but may carry weapons as well. They heal damage almost as quickly as it comes, and also shrug off most weaves, making them extremely hard to kill.

Large Shadowspawn
Hit Dice: 10d8+70 hp (148 hp)
Initiative: +5
Speed: 40 ft.
Defense: 25 (+5 Dex, +10 natural)
Attacks: 2 claws +15/+10 melee, bite +12/+7 melee
Damage: Claws 1d8+5 (20), bite 1d6+5 (20)
Face/Reach: 10 ft. by 10 ft./10 ft.
Special Qualities: Low-light vision, fast healing (10), Traveling, weave resistance 30.
Saves: Fort +14, Ref +8, Will +6.
Abilities: Str 20, Dex 20, Con 25, Int 11, Wis 17, Cha 8.
Skills: Jump +18, Listen +16, Spot +16, Survival +16.
Feats: Endurance, Diehard, Dodge, Track.

Climate/Terrain: Any.
Organization: Solo.
Challenge Code: I.
Treasure: Standard.
Advancement: 11-18 HD (Large), 19-20 (Huge).

Combat
Villocks are relentless and quick. They usually Travel to their prey the instant they see them, and fight until one party?s dead. They almost always eat much of their prey, unless instructed otherwise.
Low-Light Vision: Villocks can see twice as far as a human in dim light.
Fast Healing: Villocks regenerate 10 hit points of damage per round. They also heal 1 point of ability damage per round.
Traveling: Villocks can duplicate the Create Gateway weave, but only one large enough for themselves and lasting only long enough for them to get through. When a villock does this, he channels using the appropriate half of the Source for his gender, but he doesn?t know he channels. He just knows how to do the one weave, and doesn?t know any other weaves.
Weave Resistance: Villocks have a weave resistance of 30.

This post has been edited by Two Rivers Wolfbrother on Oct 25 2004, 05:39 AM


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Zarozynia
Posted: Oct 25 2004, 05:30 AM
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TRW, this looks very interesting. Some questions for you, sort of to flesh out the creature, I suppose.

1 - look like an Ogier. Was it made from Ogier stock? What other types of animal stock was it combined with? Does it resemble some other animal in some way that would be recognizable?

2 - A bit unsure about the travelling ability, unless you give it as also arrising from human channeler stock. It could have a traveling ability without being able to channel, definately. But you make it sound like it actualy channels, but only knows how to travel. This is troublesome to me, as the genetic ability to channel is hard to pin down and only found in humans. How did Aginor get it? All thoughts, you may have this worked out, or I may be misunderstanding.

3 - I like the idea of secret shadowspawn in terms of not having had them in the books. But what has come of them in the thousands of years since the AoL? Do they still exist in the Third Age, and if so, where? Obviously not in the Westlands (unless in someplace very remote) or else we would have heard of them, right? Or not in any number anyways.


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Two Rivers Wolfbrother
Posted: Oct 25 2004, 05:36 AM
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Sorry, the ogier stuff is misleading. They aren't from ogier stock. They're just as big as ogier, that's really what I was getting at. I'll change it.
Basically, I figured that, like gholams, they've kinda been hangin' out until summoned.
And regarding the ability to channel, maybe I should change it into a weave-like ability?


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This is an old thing, boy. Older than Aes Sedai. Older than anybody using the One Power. Old as humankind. Old as wolves.

Current Projects:
Encounters Handbook
Tome of the One Power

Homepage:
Town Center Productions
It's funny! Please check out the funny short films and sketches, such as Pink Avenger, the Sockies, and Kenny getting shot with a paintball gun.

Check out my Wheel of Time RPG Website!
It's not as funny as Town Center Productions, but it's updated frequently, so check it out often.
Newest Features:
Alternate Rules: Sanity
Towns and Locals: The Tuatha'an I
My TRW WoT Yahoo! Group! This is where I let the people know when I update my WoT site and also let them know what's coming up.
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