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Cisco Lii |
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Learned Master ![]() ![]() ![]() Group: Members Posts: 33 Member No.: 30 Joined: 16-January 04 ![]() |
Ok here something that I made. I know the name is
what the Aiel (or who ever) call the DO, but it fitted it perfectly, and
could explain the name. I did something non-WoT with the weave-like
abilities, and added the weaves at the bottom of the entry. I have listed
talents but I think it should be a new one but can't think of a
name. LEAF BLIGHTER Huge Plant (Blight) Hit Dice: 20d8+180 (270 hp) Initiative: +5 (+1 Dex, +4 Improved Initiative) Speed: 50 ft. (10 squares) Armor Class: 29 (–2 size, +1 Dex, +20 natural), touch 9, flat-footed 28 Base Attack/Grapple: +15/+32 Attack: Slam +23 melee (2d6+9/19–20) Full Attack: 2 Slams +23 melee (2d6+9/19–20) Space/Reach: 15 ft./10 ft. Special Attacks: Foul odor, frightful presence, weave-like abilities Special Qualities: Fast healing, plant traits, vulnerability to fire Saves: Fort +21, Ref +7, Will +8 Abilities: Str 28, Dex 12, Con 28, Int 10, Wis 14, Cha 12 Skills: Hide +24, Listen +25, Spot +25, Survival +25 Feats: Cleave, Great Cleave, Improved Critical (claw), Improved Initiative, Power Attack, Weapon Focus (claw) Environment: Blight Forest Organization: Solitary Challenge Rating: I (18) Advancement: — During the Age of legends the Nym used their powers to make plants grow faster and made sure people would have a great harves. During the War of power Aginor used the Nym as a base for this creature. A creature that can corrupt plants as good as a Nym could make them grow. They are as big as Nym, but where a Nym radiates calmth a Leafblighter instils fear. COMBAT Foul Odor: The stench of rotting clings to the leaf blighter’s body. Upon first encountering the creature, all those within 20 ft. must succeed at a Fortitude check (DC 21) or become nauseated, suffering a -2 penalty to all attacks, saves and skill checks for 2d4 rounds. This save is Charisma based. Frightful Presence: A leaf blighter can unsettle foes with its mere presence. The ability takes effect automatically whenever the leaf blighter attacks, or charges. Creatures within a radius of 30 feet are subject to the effect if they have fewer HD than the leaf blighter. A potentially affected creature that succeeds on a Will save (DC 21) remains immune to that leaf blighter’s frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Blight creatures ignore the frightful presence of leaf blighters. This save is Charisma based. Weave-like abilities: At will—Blight, Control Plants, Diminish Plants, Speak with Plants, Transport via Plants. Caster level 15th. The save DCs are Charisma-based. Fast Healing: A leaf blighter the ability to regain hit points at an exceptional rate. At the beginning of each of the leaf blighter’s turns, it heals 20 hit points. This does not allow a leaf blighter to regrow or reattach lost body parts. This does not restore hit points lost from starvation, thirst, or suffocation. Plant Traits: A leaf blighter is immune to poison, paralysis, and stunning. It is not subject to critical hits and mind-affecting effects. Vulnerability to Fire: A leaf blighter takes double damage from fire. Blight [Healing] [Earth, Fire, Water] Level: 5–7 Casting Time: 1 standard action Range: Touch Duration: Instantaneous Saving Throw: Fortitude half; see text Weave Resistance: Yes This weave withers a single plant of any size. An affected plant creature takes damage and may attempt a Fortitude saving throw for half damage. A plant that isn’t a creature doesn’t receive a save and immediately withers and dies. This spell has no effect on the soil or surrounding plant life. Casting Level Damage 5 1d6 + channeler’s level 6 3d6 + channeler’s level 7 5d6 + channeler’s level Control Plants [Conjunction] [Air, Earth, Fire, Spirit, Water] Level: 5-8 Casting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Targets: One plant creature Duration: Concentration Saving Throw: Will negates Weave Resistance: Yes This weave allows you to influence or command one or more plant creatures. Affected plant creatures can understand you, and they perceive your words and actions in the most favorable way (treat their attitude as friendly). They will not attack you while the weave lasts. There are two magnitudes of effect, each depends on the casting level. Influence: You can try to give a subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn’t ordinarily do. (Retries are not allowed.) A commanded plant never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing. Command: You command the creature by voice and it understand you, no matter what language you speak. Even if vocal communication is impossible the controlled plant does not attack you. At the end of the weave, the subject reverts to its normal behavior. Suicidal or self-destructive commands are simply ignored. +1 Casting Level: The weave affects one additional plant creature, as though you had cast the weave on two targets at once. This effect can be added multiple times. Casting Level Magnitude 5 Influence 8 Command Diminish Plants [Healing] [Earth, Water] Level: 3 Casting Time: 1 standard action Range: See text Target or Area: See text Duration: Instantaneous Saving Throw: None Weave Resistance: No This weave has two magnitudes. Prune Growth: This version causes normal vegetation within long range (400 feet + 40 feet per level) to shrink to about one-third of their normal size, becoming untangled and less bushy. The affected vegetation appears to have been carefully pruned and trimmed. At your option, the area can be a 100- foot-radius circle, a 150-foot-radius semicircle, or a 200-foot-radius quarter-circle. You may also designate portions of the area that are not affected. Stunt Growth: This version targets normal plants within a range of 1/2 mile, reducing their potential productivity over the course of the following year to one third below normal. This spell has no effect on plant creatures. Speak with Plants [Conjunction] [Spirit] Level: 4 Casting Time: 1 standard action Range: Personal Target: You Duration: Concentration You can comprehend and communicate with plants, including both normal plants and plant creatures. You are able to ask questions of and receive answers from plants. A regular plant’s sense of its surroundings is limited, so it won’t be able to give (or recognize) detailed descriptions of creatures or answer questions about events outside its immediate vicinity. The weave doesn’t make plant creatures any more friendly or cooperative than normal. Furthermore, wary and cunning plant creatures are likely to be terse and evasive, while the more stupid ones may make inane comments. If a plant creature is friendly toward you, it may do some favor or service for you. Transport via Plants [Traveling] [Earth, Spirit] Level: 4–10 Casting Time: 1 standard action Range: See text Target: You Duration: Instantaneous Saving Throw: None Weave Resistance: No You can enter any normal plant (Medium or larger) and pass to a plant of the same kind in a single round. The entry plant must be alive. The destination plant need not be familiar to you, but it also must be alive. If you are uncertain of the location of a particular kind of destination plant, you need merely designate direction and distance and the transport via plants weave moves you as close as possible to the desired location. If a particular destination plant is desired but the plant is not living, the spell fails and you are ejected from the entry plant. You can bring along objects as long as their weight doesn’t exceed your maximum load. You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent per three caster levels. Use the following equivalents to determine the maximum number of larger creatures you can bring along: A Large creature counts as two Medium creatures, a Huge creature counts as two Large creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you. You can’t use this weave to travel through plant creatures. The destruction of an occupied plant slays you and any creatures you have brought along, and ejects the bodies and all carried objects from the tree. Casting Level Range 4 50 ft. 6 300 ft. 8 1,500 ft. 10 Any This post has been edited by Cisco Lii on Jun 18 2004, 09:00 AM -------------------- On the sixth day god created mankind I say it is a waste of time - ROES |
Two Rivers Wolfbrother |
Posted:
Jun 17 2004, 11:12 PM
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![]() Great Fang ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 327 Member No.: 20 Joined: 15-January 04 ![]() |
I think weave-like abilities are a great idea, by the
by. Claw attacks? So it's got branch-like hand-like protrusions? I figured it'd bludgeon stuff. Could you do a description? -------------------- This is an old thing, boy. Older than Aes Sedai.
Older than anybody using the One Power. Old as humankind. Old as
wolves. Current Projects: Encounters Handbook Homepage: www.towncenterproductions.com It's Funny! |
Cisco Lii |
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Learned Master ![]() ![]() ![]() Group: Members Posts: 33 Member No.: 30 Joined: 16-January 04 ![]() |
Well I always cal attacks with hands Claw attacks just because I don't like the sound of Slam (wich IMO is something else) The arms aren't branches, it are more heaps of rotting flesh so yeah, it's more like a Slam actually than a Claw. I'll edit. -------------------- On the sixth day god created mankind I say it is a waste of time - ROES | ||
Two Rivers Wolfbrother |
Posted:
Jun 21 2004, 06:19 AM
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![]() Great Fang ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 327 Member No.: 20 Joined: 15-January 04 ![]() |
Well, I guess nobody has any more comments, so please
email this to me when you can. -------------------- This is an old thing, boy. Older than Aes Sedai.
Older than anybody using the One Power. Old as humankind. Old as
wolves. Current Projects: Encounters Handbook Homepage: www.towncenterproductions.com It's Funny! |
Niveus |
Posted:
Jul 7 2004, 09:57 PM
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![]() Learned Master ![]() ![]() ![]() Group: Members Posts: 76 Member No.: 171 Joined: 4-July 04 ![]() |
leaf blighter is a name for the dark one is it not?
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Cisco Lii |
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Learned Master ![]() ![]() ![]() Group: Members Posts: 33 Member No.: 30 Joined: 16-January 04 ![]() |
Read more carefully ![]() -------------------- On the sixth day god created mankind I say it is a waste of time - ROES | ||
Niveus |
Posted:
Jul 7 2004, 10:13 PM
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![]() Learned Master ![]() ![]() ![]() Group: Members Posts: 76 Member No.: 171 Joined: 4-July 04 ![]() |
ROFL k i Be retarded i only skimmed and didnt see that but sounds cool -------------------- ![]() | ||||
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