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> Male channelers stronger?, Asking the boards opinion on this
anime_pk
Posted: Sep 9 2004, 03:25 PM
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I try to run my campain as close as possible to the books as I can.
For example:One of my house rules is that channelers cannot heal themselves,I feel this is more in line with the books and it makes them more reliant on their fellow pcs.
I am considering a new house rule to simulate male channelers being stronger in the one power, as in the books.
I want to keep it simple.
I was thinking of giving a +1 to the male channelers weave strength (dc checks against his weaves are one higher).
I don't think this is too unbalancing,as the male channeler has alot going against him and the female alot going her way.
After all the male channelers cannot link without a female channeler.
He risks maddness.
And he is feared and hunted.
I wanted the boards opinion on this and any suggestions would be welcome,as is constructive criticism.




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drothgery
Posted: Sep 9 2004, 03:48 PM
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The problem with any mechanic for making male channelers stronger than female channelers in d20 WoT is that the best proxy for strength in the power is probably the number of levels in a channeling class that a character has. The by-the-rulebook mechanic of giving male channelers an extra weave slot for weave levels 1 through 5 isn't perfect, but it is simple and straightforward.


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anime_pk
Posted: Sep 9 2004, 05:50 PM
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I have never heard of this by the rulebook mechanic of an extra weave slot.
Where is it from?
If its in the main rule book,I sure missed it.
It is however a good alternative.
I considered extra weave slots at various levels,but I was concerned that it would unbalance the game to far.
An extra slot for at levels 1-5 only might not unbalance it to much.
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Zarozynia
Posted: Sep 9 2004, 07:07 PM
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Personally, I have to say that the extra slots is not nearly powerful enough to reflect how much more powerful a male channler could be than a female. In the books Rand is as powerful as a male channler could be, Lanfear as powerful as a female could be; and he is much more powerful than she. A few extra weaves doesn't cover that.

What I did in my campaign was tell my male wilder that his wisdom was increased by two for the purposes of channeling things only, as in, the weaves that he can learn and use, and DCs for saves, etc. I know a lot of people may think that that's unbalancing, but my reasoning is that the channeling system will always be unbalancing, if we are being true to the books.

just my two cents.



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Entropic_existence
Posted: Sep 9 2004, 09:11 PM
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If you are going to introduce house rules above what the rulebook already does to represent increased male strength, then you also need to introduce house rules to represent females greater weaving dexterity (both of these would likely be represented by bonuses to stats, dc's, etc)...in effect they cancel each other out for the most part. Unless you wanted to build a channeling system from scratch, or use another system as a base, it's impossible to completely reflect channeling in the game accurately.


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Zarozynia
Posted: Sep 9 2004, 09:27 PM
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agreed. I haven't bothered with dealing with the dexterity, honestly, because I dont have a female channeler in my game...but its something worth thinking about. Females are said to be more dextrous and can handle more weaves at once, correct? Why not give them multiweave as a free feat? does that adequately represent dexterity? probably not...any other ideas?


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Sharn Penndroen
Posted: Sep 10 2004, 02:43 AM
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The rule that Drothgery is talking about is found in your WoT RPG book on page 53. The brown box, titled "Men Who Can Channel."

Disregard the part about Madness if you are playing a setting after the Cleansing of Saidin or before it's Tainting.


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anime_pk
Posted: Sep 10 2004, 05:03 AM
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Thanks for all the good suggestions.
Page 53 men who can channel....I must be going blind, how did i miss that?
Though all my players missed it as well, including the male channeler.
Thanks sharn.
I had forgotten about female channelers being more dexterous with the power.
Multiweave for free might do it.
Any other ideas for female channelers?
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Niveus
Posted: Sep 10 2004, 03:35 PM
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multi weave is a good start but perhaps an increase of concentration when multi weaving ie harder to distract etc...


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Sharn Penndroen
Posted: Sep 10 2004, 03:38 PM
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Well, I've said this before, but I think that the best way to represent their dexterity in the OP as described in the books is dealing with cutting weaves. The problem with that is that the system made by wizards doesn't involve cutting weaves. There are some alternate systems that make somthing for it. I just don't think you can accurately show dexterity in the power with the current system.


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MagusRogue
Posted: Sep 10 2004, 11:10 PM
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yeah, honestly, in the current system, the men have more weaves per day, and that's it... women just don't go mad.


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bmtc
Posted: Sep 11 2004, 01:35 AM
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In my campaign, I gave male channelers a +1 to dc and a -1 to skill checks related to channeling.
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Zarozynia
Posted: Sep 11 2004, 01:39 AM
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QUOTE (bmtc @ Sep 10 2004, 11:35 PM)
In my campaign, I gave male channelers a +1 to dc and a -1 to skill checks related to channeling.

Doesn't it seem better to give female channelers a +1 to skill checks, rather than giving the men a penalty?


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Photographia

Temple of the Goat - a philisophical weblog

Diynen'd'ma'purvene - A Wheel of Time resource
* Developing a Character: The Aiel
* Amadicia Background: Complete with Whitecloak PC and new backgound feat
* Moonwarrior - A Wolfbrother feat in the main Feats section
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MagusRogue
Posted: Sep 12 2004, 04:55 PM
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yeah, that's what I do in my games. I use skill-based weaving, and grant women a +1 on Weaving Checks, while men gain a +1 on Saving Throws. This makes men's weaves harder to resist, but women have an easier time forming them.


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Aaaaaaaaaaaaaaaaaaaaaaaaand this rant's done.

Magus the Extreme. Your wonderfully-ghoulish GM of Patterns of the Weave. Be fearful, indeed.
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