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LuciusT |
Posted: Apr 3 2004, 03:06
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Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 123 Member No.: 19 Joined: 15-January 04 ![]() |
I'm hoping all you bright and creative folk can help
me out. One of the plotlines in my campaign is a quest for a collection of ter'angreal. These ter'angreal were last known to be in the possession of a hero of the Trolloc Wars. Since then, they have been divided up and scattered amoung the hero's decendants. The PCs are trying to re-assemble the collection, because they believe it might include one of the Seals to the Dark One's prison. An Aes Sedai NPC, working with the party, had a partial list of the ter'angreal in the collection. Now that NPC has left the party and the PCs will soon take possession of the list. Of course, since only the NPC ever saw it, I never actually wrote the list... but now that the PCs have access to it, I need to. So... help. What I'm looking for are brief descriptions of ter'angreal, such as would be found in an Aes Sedai's journal. I'm not looking for game mechanics or even a clear definition of what they do, just a few words about what they look like and maybe a known effect. This is what I have so far: - headband (?), white metal, causes headaches if worn while channeling - irregular oblog, one hand long, green stone (?) w. engraving, effect unknown - statuette of two men joined at the waist, two hands tall, black and white stone (?), limits the distance one can sense Shadowspawn, uses saidin - orb, four inches diameter, blue and gold, stone, causes haullcinations when Spirit is channeled into center. Gives insight? If anyone would care to add to this list, I would greatly appreciate it. I'm looking for a lot of items. |
Sharn Penndroen |
Posted: Apr 3 2004, 07:07
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![]() Lemming Extraordinare ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 239 Member No.: 15 Joined: 15-January 04 ![]() |
- A statue of a tiger and a wolf chasing each other.
Each has the other's tail in its mouth. Channeling Sadin into the statue
causes all male channelers within 50 feet to become angry. Channeling
Sadar into the statue causes all female channelers within 50 feet to feel
at peace. If both halves of the true source are channeled into the statue,
a permanent bond similar to a Warder bond is formed between the two
channelers. - A bowl about 9 inches in diameter is full of what appears to be sand, but if the bowl is tipped or turned over, no sand comes out. The sand feels warm to the touch. If Water is channeled into the bowl then all living creatures within 100 feet become fully hydrated as if they had just drank their fill of water. If Fire is channeled into the bowl then all living creatures within 100 feet become dehydrated and must immediately make a save against Thirst. As long as Fire is being channeled into the bowl and the creature is within 100 feet, the creatures must continue to make saves against Thirst. - A small 2 inch tall statue of a monkey. The monkey appears to be in a sitting postion with his arms folded and a smile on his face. If anyone within earshot knowingly tells a lie, the monkey's face will change to a scowl and his hands will now cover his ears. The monkey will revert back to his original posture when someone else tells the truth. LuciusT, these are just a couple of late night crazy thoughts. I don't know if they help, but... atleast they are different. ![]() -------------------- I like swords. |
tam al'moff |
Posted: Apr 6 2004, 09:01
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![]() Learned Master ![]() ![]() ![]() Group: Moderators Posts: 37 Member No.: 52 Joined: 22-January 04 ![]() |
A disk 4 inches across and 1 inch thick made of the
same material as the Whitebridge. A depression the size and shape of a
thumb appears on one side at the edge. If anyone presses their thumb to
the depression a 5 minute film of a scene from the Trolloc wars appears in
the disk. Should spirit be channeled into the disk by someone with their
thumb on the depression then a recording is made of whatever they can
sense. If anything other than spirit is used then the person experiences a
hallucination of their own making. If spirit and another element is
channeled into the item the channeler relives the recording as if they
were actually there. -------------------- If it isn't broke don't fix it. |
Mantyluoto |
Posted: Apr 6 2004, 09:24
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![]() New Monster: Hairy Dragon ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 446 Member No.: 17 Joined: 15-January 04 ![]() |
a small brooch of a dragon in silver and gold. When
placed in a persons hand and the phrase "for the Dragon Reborn" is said
the dragon animates and burrows into the holders skin. for 1 hour the
holder gains the following effects *+2 bonus to all chrisma based skills *+2 strength bonus * DR 2/- hope this is any good Lucius T. Manty -------------------- For Those About To Rock, We Salute You |
Guest |
Posted: Apr 8 2004, 07:17
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Unregistered ![]() |
Armor (The Protector) - full plate - +2 DEF - treat
as light armor Aisidai symbol on the front of the chest If worn by a Warder, transfer the +2 DEF to ward At the begging of the day chose 1 element to be immune to If worn by a non-warder, and a channaler channels spirt into armor can become bonded weave not needed Sword () - Warder's Sword - +2 Power wrought Glows when shadow spawn is close At the begging of the day element is chosen and add 1d6 of the element all day Ring of Sustinance - see DMG 1/2 a sheet of music - has half the one song written on it |
LuciusT |
Posted: Apr 8 2004, 02:38
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Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 123 Member No.: 19 Joined: 15-January 04 ![]() |
Sorry, but I have to say, these aren't ter'angreal. These are magic items. To my mind ter'angreal have two defining characteristics: 1) What they do isn't immediately obvious. 2) What they do isn't necessarily useful. Most ter'angreal were created during the Age of Legends and represent fragments of technology from that Age. Some are "toys" created by channelers-in-training for no better reason then because they could. Others would be useful if one knew what they did and how to activiate them, but we don't. Imagine, for example a computer monitor... without a computer. Eventually, if you run an electric current into the right bit it will do something but that something isn't what it was designed to do. Frankly, I think most ter'angreal I see people describing, both here and in general, are just too immediately and obviously useful and do things that no one in the Age of Legends would have wanted or needed. I blame the rulebook, which totally screwed up the entire section on ter'angreal by presenting them as nothing more than odd-looking magic items. | ||
Sharn Penndroen |
Posted: Apr 8 2004, 06:16
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![]() Lemming Extraordinare ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 239 Member No.: 15 Joined: 15-January 04 ![]() |
LuciusT, you have contradicted yourself. You say that
ter'angreal may do something besides its original intended function. You
then say that most of these ter'angreal have no function that would be
wanted or needed during the AoL. I'll use my own three ter'angreal for example. I don't know or care why channeling Saidin into the first one makes male channelers mad, or Saidar makes woman feel at peace. Nor do I care, it probably wasn't the intended purpose. Nor do I suggest possible benefits it doing that. It just does. The series is filled with examples of ter'angreal doing things like giving channelers headaches or something if they channel a certain way into the ter'angreal. I serious doubt that was its intended purpose, but it just does that. My second ter'angreal, I have no idea why such a thing was made or what its original purpose was. I don't care why it does that, it just does. My third. You might can see this being used in a question by Aes Sedai putting someone on trial. A sort of One Power fueled lie detector. So I'd have to say that you could see something both wanted and needed during the AoL. Having said that, I would tend to avoid such things that strongly resemble DnD magic items, like enchanted suits of armor and weapons and such. Those are just a little difficult to make feel "Wheel of timeish." -------------------- I like swords. |
Freya |
Posted: Apr 8 2004, 08:12
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![]() Learned Master ![]() ![]() ![]() Group: Members Posts: 54 Member No.: 32 Joined: 16-January 04 ![]() |
I tend to agree with LuciusT about the 'magic
item'-ness of most made-up ter'angreal. With that said, I'm curious what
he'll think of this. (our GM used this in our game) An orb which looks like it is (mostly) filled with water, with no visible glass or material boundaries holding it in. The water simply slides and moves when turned, as if constrained by a material. When held by anyone, the person gains a sense of the direction of the nearest body of saltwater, and quenches fires when held too near to them. When held by a channeler, they gain the Water affinity. No other uses are apparent. Our characters also stumbled upon an Air sphere (always looks like swirling winds) and a Fire sphere (swirling flames which do not burn). And the GM hinted that both an Earth and a Spirit sphere also existed. Only one was within our party at a time. |
LuciusT |
Posted: Apr 8 2004, 08:45
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Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 123 Member No.: 19 Joined: 15-January 04 ![]() |
First, I don't see the contradiction. Second, I did say "most." I'll turn your own first example back on you: by channeling both halves of the Source into the ter'angreal (something that would only have been done during the Age of Legends), it creates a Warder Bond-like effect between both channelers. Warder Bonds were unknown during the Age of Legends. Therefore, this ter'angreal does not live up to my, admittedly extremely harsh, standards because, IMO, it clearly has an intended effect that is inconsistant with the Age of Legends. You could argue that this isn't it's intended effect, but IMO, such immediately and obviously useful accidents go beyond my willing suspession of disbelief. It's a little like saying you wire a lamp wrong and create a TV. OTOH, if you power up a TV without a signal, you get a lamp... which is basically my image of a ter'angreal. | ||
LuciusT |
Posted: Apr 8 2004, 08:52
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Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 123 Member No.: 19 Joined: 15-January 04 ![]() |
Geez... I really do judge these things harshly, cause I'm going to disapprove of this one too. Generally, I'll disapprove of anything that grants affinities because affinities are, IMO, represenatations of inborn abilities. IMO, you can no more have a ter'angreal that grants an affinity than you can have a musical instrement that gives the user perfect pitch. The other effects are fine, IMO. | ||
Sharn Penndroen |
Posted: Apr 8 2004, 10:48
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![]() Lemming Extraordinare ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 239 Member No.: 15 Joined: 15-January 04 ![]() |
Look harder. That's all well and good that you don't think it is possible for something like a warder-like effect is possible to be an accidental function. But just because you think it doesn't make it right. Also, who are you to claim that all ter'angreal came from the Aes Sedai of the Age of Legends. Is that true of Mat's amulet? Nope. Is it possible for other ter'angreal to exist from other times or, dare I say it, other worlds? Yes. Sure probably "most" ter'angreal are from AS of the AoL, but as you pointed out the word "most" is a great disclaimer. I suppose you could point out that all of the Aes Sedai in the books talk like the AS of the AoL made all the ter'angreal. Just like they said you can't restore someone to the OP after being severed. There was no weave that was "known of" before the Trollloc Wars that was like the Warder Bond. That is not to say that at sometime before the AoL in a previous cycle the Bond did not exist, nor does it exclude the possibility that a ter'angreal creates a Bond similar (I did not say identical) to the Warder Bond. After all, the AS of this Age have no idea that those ignorant wilders called Aiel Wise Ones have an Adoption weave that creates a bond (albiet weak) between two people. Did they learn it from AS? Doubt it. Did the Aiel Wise Ones know how to do this before the Trolloc wars? I don't know. Maybe their weave pre-dates the AS Warder Bond. That's fine that you wish to judge ter'angreal so harshly, and to be honest, I didn't put more than 10 minutes of thought into those that I threw out to you. I made them up on spot. But if you want absolutely useless ter'angreal with no benefits to the users, then that should be easy enough for you to make up. I'm sure that's why even the Forsaken want to get their hands on them. So they can get a headache everyday at exactly 5pm or something like that. The trick with any ter'angreal is to figure out how it works. Not everyone is going to figure out how to work the silly thing. Anyway, sorry LuciusT, I shouldn't talk to you so abruptly because you have shown nothing but kindness and cooperativity to me in the past. I apologize for not writing a more diplomatic response to friend. I just got back from work and am in a crudy mood. Sorry. This post has been edited by Sharn Penndroen on Apr 8 2004, 10:51 PM -------------------- I like swords. | ||
LuciusT |
Posted: Apr 9 2004, 12:23
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Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 123 Member No.: 19 Joined: 15-January 04 ![]() |
No worries. I've had those days. I should applogize myself. I asked everyone for help and then came down on that help when it was given. That wasn't my intention and I truely appreciate everyone's efforts to help me out. Honestly, I didn't realize until I looked over this thread again exactly how harshly I judged the ter'angreal I've seen people come up with. I think that, after the semester ends, I'm going to have to look through the books again and examine the "real" examples of ter'angreal again to try to get a better feel for them... 'cause, while I still feel that most of the examples I've seen people make don't right true, I thinking that my view of them isn't correct either. | ||
Tarl Gaidin |
Posted: Apr 9 2004, 04:21
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Newbie ![]() Group: Members Posts: 7 Member No.: 106 Joined: 27-February 04 ![]() |
Another explainable source of ter'angreal: Seanchan.
They talk about looking specifically among damane for those that can copy
ter'angreal (leashes) and we know that Elayne starts her experimentation
with ter'angreal by trying to make copies. It's not unreasonable to assume
that copying ter'angreal is the first step in making brand new ones. If
you wanted to introduce a 'new' ter'angreal with an effect that probably
wouldn't have existed in the Age of Legends, maybe you can have it come
from a damane who has the ter'angreal creation talent. |
Targul |
Posted: Apr 11 2004, 09:22
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![]() Aran'shadar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 148 Member No.: 69 Joined: 29-January 04 ![]() |
Ok examples from the books. Balefire Rod- stolen from the Tower when 13 Black sisters ran Dreaming Ter'angreal- Also taken by Black Ajah, all allowed access to TAR if I remember correctly, except for the stone ring which Egwene had (Also gave access to dreamworld without channeling even Stone Arches- Wishes and Answers, from Tear and Rhuidean Triple Arches- One reveals possible futures, Rhuidean, giving insight into decisions you will have to make in the future. The other is used for the Accepted test in the Tower, may in fact also reveal possible futures A'dam- used to control channelers, one version of which can be used to control males, which we have no idea when or by whom it was made. Choden Kal connectors- the small statues that are the only way of using the Choeden Kal without burning yourself out. Wells- allows you to store a small amount of the One Power in a receptecle for use inside stedding etc. Talisman of Growing- Used to make more gates into the ways Mat's Amulet- makes wearer immune to One Power, only known way to damage Gholam Oath Rods- used to bind person against doing certain things, usable on channeler's only Oath Chair- used to bind person against doing certain things, usable on anyone sitting in the chair Crystal Throne- Throne of Seanchan empire, causes anyone who approaches it to feel great awe and wonder (BBoBA) Fancloth Ter'angreal- only known way of making fancloth for Fancloaks in current Age Bowl of Winds- focuses weather weaves and amplifies them Cadsuanes Hair Things- So far we know they detect Male channeling and a slew of other handy dandy things. and finally a quote directly from the BBOBA "Ter'angreal, however, were tools made for a specific function. Some had to be activated and energized with the One Power, and could only be used by Aes Sedai. Others could be used by anyone" This all leads ME to believe that they aren't all useless trinkets made by some stupid apprentice just cause they could. Some MAY be yes, but the vast majority I would say were made FOR A PURPOSE. Now if that purpose is the same as they are used for today we'll probably never know, but just because it's a ter'angreal doesn't mean it has to be useless or cause a headache, or even burn a channeler out. Almost all of the ter'angreal that the characters have found has been useful for something, is it what the object was made for? Maybe and maybe not but it doesn't matter. Just my little rant with info I know of to back up some of what Sharn is saying. Peace Out -Targul -------------------- Wait, if I DID evil, and you guys here
ARE evil. Then shouldn't you be showering me with rewards and
concubines, etc.? This is Hell we're big on irony here. Then I'm sure you'll appreciate what is going to occur. I'm dead, so this is some egoscopic projection of myself? Correct, but I hardly see what... So without any fleshy meats to slow me down, how long do you REALLY think it'll take for me to usurp your entire kingdom? I have the entire legions of Hell at my command Enjoy it while you can, Skippy. -Black Mage in Hell (8-bit theater style) |
LuciusT |
Posted: Apr 12 2004, 03:47
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Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 123 Member No.: 19 Joined: 15-January 04 ![]() |
Of course they aren't all useless and of course they were made for a purpose. Even the one's made as toys by apprentices were made for a purpose. The trouble is, that purpose is rarely, if ever, immediately apparent. Discoving it requires experimentation and experimenting with ter'angreal is one of the most dangerous things an Aes Sedai can do, precisely because, until you do, you don't know what they are supposed to do or how to activate them properly. It's not a matter of "it's useless" or "it just causes headaches." It's a matter of "you don't know what it will do." Which, I guess, is the disjunction here. I'm interested in descriptions of ter'angreal whose functions are, by an' large, unknown. Edit: Consider, for example, the description of one of the ter'angreal stolen by the Black Ajah in Dragon Reborn:
Many of the items on that list were "use unknown." As readers, we know that many of them involved Tel'aran'rhiod in some way but the Aes Sedai didn't know that. Verin guessed but she kept that knowledge to herself. The impression I have always come away with is that the vast majority of ter'angreal known to the Tower are "use unknown." This post has been edited by LuciusT on Apr 12 2004, 04:06 AM | ||||
darkrider |
Posted: Apr 12 2004, 07:01
AM
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Unregistered ![]() |
the only reason i gave those ideas were because you
asked for items of a "HERO" or the trollock wars. seeing how they had
basic enchantement "power wrought" blades. thats all also one last thing,
when you ask for something, don't get pissy when it's not what you want
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LuciusT |
Posted: Apr 12 2004, 01:12
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Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 123 Member No.: 19 Joined: 15-January 04 ![]() |
I already applogized for that darkrider. Edit: But I'll do so again. You are quite right and I am sorry. This post has been edited by LuciusT on Apr 12 2004, 01:15 PM | ||
Targul |
Posted: Apr 12 2004, 09:10
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![]() Aran'shadar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 148 Member No.: 69 Joined: 29-January 04 ![]() |
Right, Lucius and there is nothing to say that you
can't take them and use them that way. It's not like you have to tell your
players what they do. If they want to chance messing with them then let em
and let them still themselves. It will be their own fault. But shouldn't
you as the GM who is all knowing in your own game and world, know what
they are or could be used for. That way if your players do want to
experiment at their own risk you know what the item was intended for,
instead of having to make something up on the spot. -Targul -------------------- Wait, if I DID evil, and you guys here
ARE evil. Then shouldn't you be showering me with rewards and
concubines, etc.? This is Hell we're big on irony here. Then I'm sure you'll appreciate what is going to occur. I'm dead, so this is some egoscopic projection of myself? Correct, but I hardly see what... So without any fleshy meats to slow me down, how long do you REALLY think it'll take for me to usurp your entire kingdom? I have the entire legions of Hell at my command Enjoy it while you can, Skippy. -Black Mage in Hell (8-bit theater style) |
Zarozynia |
Posted: Apr 12 2004, 11:23
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![]() Seer of Darkness ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 201 Member No.: 131 Joined: 10-April 04 ![]() |
hmmm...I am using two ter'angreal that I made up in
my campaign. One of them is a necklace called The Jade of Despair that can
stop a woman from channeling as effectively as a shield, with the
stipulation that she cannot take it off, she must get somebody else to do
it for her. I figure that this one was created in the Age of Legends by
the forces of the Dark One to subdue a female channeler that they needed
for some reason. The other one doesn't have a name yet, because it is more of an idea than anything else. I wanted something that would function like the 'need' concentration that Elayne and Nynaeve made that one time in Ter'aran'rhoid. Basically it requires that you have great faith and purpose, if you do not, you walk through it and out the other side. (It is going to be some sort of doorway like the two snakes and foxes ones from the books) When you have both faith and purpose, you enter a room with some sort of being (no specifics yet...haven't gotten that far in my campaign) that will demand some sort of sacrifice, if you are willing to give in, another door opens up on the other side of the room, bringing you to the space where what you needed is. WHEREVER it is, in fact, whether this place be a seperate mirror world or even sometime in the past (and even, perhaps, the future). -------------------- Legends of Darkness Are Not Always Myths - An Ongoing
experiment in writing/illustration/mythology Photographia Temple of the Goat - a philisophical weblog |
Kathax Mosail Rishaem |
Posted: Apr 16 2004, 10:11
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![]() Learned Master ![]() ![]() ![]() Group: Members Posts: 21 Member No.: 134 Joined: 14-April 04 ![]() |
okay, here's some examples of some odd ter'angreal
that don't seem to have any purpose that were created for a game i played
in: statue of a housecat, mottled brown and burgundy in color, feels like stone, though it doesn't weigh as much. effect: channelers who look at it must make a madness chech as if they had a madness rating of 50. and i do mean "channelers", it applies to women too. gold ring with emerald. effect: anyone looking into the emerald causes a will save at dc 25. failure means you fall into a hypnotic-like sleep. don't know what these were meant to do, but they sure stirred things up a bit. -------------------- Where am I going? And why am I in this
handbasket?? |
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