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> Dream Walkers, would they be psionisists?
Niveus
Posted: Jul 6 2004, 07:57 PM
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if you think about it in the dream world they can alter reality gving them abilities simular but differant from channlers and they could do some kick as stuff while in the world of dreams channlers can still channel becuase they know they can channel they are very familuar with the act of channleing so they bend the world of drwams to mimick it subconsiusly

if they were or ar like i psionisist they would be like the mind warrior prerstige class from d20 modern with dream walking rather then wild talent as the prereq
just a thought

This post has been edited by Niveus on Jul 6 2004, 08:02 PM


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Terraism
Posted: Jul 6 2004, 10:09 PM
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You might want to check out Malhalvoc Press's Mindscapes. I don't have my copy with me, but I remember it had rules for mutable psionic dreams.


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Zinuk
Posted: Jul 7 2004, 12:15 AM
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QUOTE (Niveus @ Jul 6 2004, 07:57 PM)
if they were or ar like i psionisist they would be like the mind warrior prerstige class from d20 modern with dream walking rather then wild talent as the prereq

A talented user of the dreamworld is way more powerful than a channeler. He cannot do exactly the same things (like balefire for example), but can do nearly everything he thinks of.

This is why I don't think it would be a good thing to introduce a spell-based mechanic for it. It would be much better if it is skill-based. It could be Concentration (with perhaps a feat as prerequisite to use Concentration this way) or a new Tel'aran'rhiod control skill (Wisdom based I would say). The DC would depend on what you want to do. It could be something like that:
CODE
DC   What you can do
 5   Change the clothes you are wearing
10   Make an object appear
15   Ignit a fire, close an opened door
20   Change gravity (to slow down your enemies)
25   Animate an object, make an object disappear
30   Modify an animal (changing red fish to piranhas), change air to water (to drown your opponents)
35   Unmake a man, change a man into a beast

When two persons try to do something at the same time (eg if you try to change sb into beast, he will try to stop you by wanting to stay human), you sould make a contest of skills to know who wins.

With a system like this, the players are only limited by their imagination. But it does ask a great deal of work from the GM as he must choose the appropriate DC to maintain things balanced and adapt himself to any clever use he didn't think of.
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Entropic_existence
Posted: Jul 7 2004, 06:46 PM
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I think the way they handled Dreamwalkers in the RPG is pretty good, since it requires you to sacrifice alot of feats to do it. Properly used a Dreamwalker can be your strongest player. A Dreamwalker can usually even defeat a channeler in Tel'Aran'Rhiod if the Dreamwalker is a little looser on the morality issue. smile.gif But yea skills and feats is the way to go with Dreamwalkers in my opinion, rather than a spell/psionics based system.


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