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> Channeler Fatigue, anyone have any ideas?
OgierSedai
Posted: Oct 25 2004, 04:57 AM
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I'm trying to think of a way to include Fatigue in my upcoming game. I've had some experience with GURPS, a system that uses fatigue for actions, expecially magic users.

I've tried taking a look through the forums but to no avail.
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Two Rivers Wolfbrother
Posted: Oct 25 2004, 05:31 AM
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I wrote this system:

http://www.towncenterproductions.com/trw/alternaterulesweavepoints.html

If you don't like the weave point system, ignore it and adapt it to the channeling system presented in the game. I know there are other systems out there, but I'll let them present them to ya.


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Zarozynia
Posted: Oct 25 2004, 05:40 AM
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Yep millions.

biggrin.gif And, because we're all arrogent GMs, I bet that we all think that ours and ours alone is the best. laugh.gif

Zarozynia's Fatigue Based Channeling System

This post has been edited by Zarozynia on Oct 25 2004, 05:41 AM


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MagusRogue
Posted: Oct 25 2004, 07:20 AM
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I shall once again offer my award-winning version, and one of the simplest:

Make a Fort Save whenever casting any weave. DC is 10 + Weave Level - Angreal/Linking Usage. Fail once, you are Fatigued. Fail second time, Exhausted. Fail third time, Unconscious.

batta bing, batta boom.


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OgierSedai
Posted: Oct 25 2004, 08:01 AM
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Cool, thank you for teh awesome ideas Zar, Magus and TWB
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