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> Gestalt and Wheel of Time, Something I was wondering
Ashamans_Warder
Posted: Jul 23 2004, 05:24 PM
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Could the Gestalt System presented in Unearthed Arcana be a good way to represent certain characters in terms of their l337 skills? Namely certain The Ta'veren. Or more specifically, Rand, with his massive combat/channeling prowess.


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Guest
Posted: Jul 24 2004, 02:58 AM
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I cant remember who it was, but I think that someone else had already brought this up and attempted to create the gestalt stats. however, I'm of the opinion that rand is merely epic, not gestalt, about lvl 27 (and multyclassed up the ying-yang)or so, as opposed to a lvl 20 gestalt.
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Two Rivers Wolfbrother
Posted: Jul 24 2004, 08:09 AM
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I think Gestalt is a system that you have to decide to either use completely or not at all. If some players don't have gestalt levels, but not all, then that sucks. If they all do, then fine.
Gestalt looks to me like well-dressed cross-classing though. It takes longer to advance, and you get the benefits of two classes each level. I personally probably will never use it. It's a good idea, but it just isn't my type.


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Ashamans_Warder
Posted: Jul 25 2004, 12:05 AM
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Under normal circumstances I'd agree, but I think with Rand being the biggest Ta'veren in 3000 years, it's the kind of thing I feel could be waved for this one instance.


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Playing: Jahar Enaubrim

"Mr. de Ayora! Why is it that you persist?"

"Because... I just don't like you!"

Luke de Ayora, "Zion Rave", The Matrix Has You.

-bomb- sent you.

The cruelest punishment that the Great Lord of the Dark could impose on Rand is to make him the star of his very own comedic anime, and give him an all-female cast.
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Axel
Posted: Jul 26 2004, 05:01 PM
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I think Gesalt is overpowered. Which may be ok for DnD DM's who enjoy high-powered campaigns. But no, not for WoT.


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Posted: Jul 27 2004, 07:44 AM
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of course gestalt is overpowered, that after all is the whole point of gestalt, its also why they have you go up against things with higher CR than normal.

and TRW, what do you mean it takes longer to advance? if anything since you are typically going up against things with a CR of one or two higher than normal, you should be advancing faster, or if the DM takes getalt into concideration for XP, then it should take the same amount of time. unsure.gif unless of course you mean in the pen and paper work.
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Kakita Aramoro
Posted: Jul 27 2004, 07:46 AM
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Chiz
Posted: Aug 5 2004, 10:03 AM
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amylrins_peril
Posted: Aug 8 2004, 06:19 AM
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The concept of gestalt characters for WOT is something our players have kicked around since Unearthed Arcana came out.

Currently, our campaign is some nine years before Rand is declared the Dragon Reborn ... and the concensus is that until the campaign becomes involved in events from the novels, we'll put gestalt on hold ...

However, I have to agree with the poster that the main characters -- Rand, Matt and Perrin and the Supergirls -- are all larger-than-life living legends, and as such, probably deserving of gestalt builds. It certainly solves the problems many of us are having in recreating certain channelers (the Forsaken, Moraine and Verin).

If you are using gestalt as a one shot, I'd love to see what they do against the Eyeless, not to mention Ishy, Moggy or Lanfear.

This post has been edited by amylrins_peril on Aug 8 2004, 06:20 AM
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Llewin
Posted: Aug 19 2004, 07:03 PM
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As i'm broke and havent read unearthed arcana could someone possibly give me an idea fo how gestalt works?

Also i really like the idea of verin and/or moiraine being exceptional legendary characters... could they as well as the powerpuff girls be tied to the Horn?
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amylrins_peril
Posted: Aug 20 2004, 05:52 AM
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In Gestalt you multiclass at every level, taking the best from each character class -- essentially creating a superhero.
Pick your two classes, then build using the best Hit Die, best BAB, best Save progression and the one offering the Most Class Skill Points. For class features, take both.
In the case of the Algai'd'siswai/Armsman, that would mean HD d10, BAB +1, Saves of Fort +2, Ref +1 and Will +0; Def +4, Rep 0, 4 Skill points and the Features of Fast Movement, Weapon Focus shortspear and a Bonus Feat.
Keep in mind, however, that class restrictions on weapons for the Algai'd'siswai remain intact.
Of course, using two warriors as an example really doesn't do it justice. Combine a channeler with a warrior class and then you're really cookin' with gas.
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Llewin
Posted: Aug 20 2004, 06:18 PM
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*blink*

um...

that does sound remarkably like rand....

but can you do it with more than two classes? example rand is woodsman/wilder/intiate/algai'd'siswai and multiclassing asha'man/blademaster right?

This post has been edited by Llewin on Aug 20 2004, 06:19 PM
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amylrins_peril
Posted: Aug 20 2004, 09:51 PM
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You may want to consult a higher power, but ....

My reading of it is that at each level, you can only pick from two. So if you wanted to add another class or prestige class, you'd have to limit yourself to two classes at any one level. So you could add a third class, but at the expense of another.

Yeah, these builds get wicked very fast.
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Llewin
Posted: Aug 20 2004, 10:28 PM
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wow...

ok i think i'm gonna try making rand in this style... potentially all major ta'veren
rand, mat, perrin, artur hawkwing etc would naturally be this magnitude of class combo?
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Kakita Aramoro
Posted: Aug 22 2004, 10:19 PM
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once you start making gestalt, you rather quickly have to either limit yourself to one, or else make everybody who is anybody gestalt as well. so start off with rand (who has the best explanation for being gestalt anyways, what with his multiple personality problem) and then chose if you want to make all other trully powerfull characters gestalt as well.
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