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Two Rivers Wolfbrother |
Posted: Oct 11 2004, 01:46
AM
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![]() Great Fang ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 551 Member No.: 20 Joined: 15-January 04 ![]() |
These might be a really bad idea, but oh well. I
liked Zarozynia's idea of having more in the Aelfinn Eelfinn world than
just those two, so I made some of my own. I'll make the Infidels later.
They should be pretty cool. Vykel Medium-Sized Finn HD: 12d10+36 (125 hp) Initiative: +4 (+4 Dex) Speed: 30 ft. Defense: 21 (+4 Dex) Attacks: Dagger +8/+3 melee, silver composite (+2) shortbow +14/+9 ranged Damage: 1d4+1 (dagger), 1d6+1 (shortbow) Face/Reach: 5 ft by 5 ft/5 ft. Special Qualities: Low Light Vision, Pack Mentality, Seeing Saves: Fort +7, Reflex +8, Will +9. Abilities: Str 13, Dex 18, Con 17, Int 12, Wis 21, Ch 15. Skills: Concentration +18, Listen +20, Move Silently +14, Knowledge (ancient history) +13, Perform (singing) +11, Spot +15, Wilderness Lore +15. Feats: Improved Trip, Manyshot, Point Blank Shot, Rapid Shot, Track, Weapon Focus (shortbow). ________________________________________________________________ Climate/Terrain: Mirror World or through the Doorway of Seeing Organization: Pack (4-8) Challenge Code: F Advancement: 13-20 HD (Medium) It is probable that nobody except the other Finn know about the Vykel, and that?s the way it?s supposed to be. The Doorway of Seeing was lost millenia ago, and no known written works even mention it. The Vykel have three purposes. First, and perhaps most important, they are the historians of the Finn, recording the events that occur and affect Finn life. Second, they are powerful seers, blessed with special gifts to see events of the past that might not even affect them directly. Third, they are hunters and seekers of the Infidels, former Finns who have become corrupted and dark and need to be destroyed for the good of all Finn. Each of these tasks they perform with incredible expertise, using their teamwork and special gifts to bring the Infidels closer to extinction, record time, and watch the past. The Vykel resemble humans with lupine features. Their heads look like wolf heads, and their features are very wolf-like overall. They have tendencies, such as howling, smelling people, and other things that make them seem almost too wolflike and even barbaric and uncivilized, but they carry a certain amount of respect from the rest of the Finn. Vykel are very social, always working in packs. Their societal structure has them in five phases, much like the moon phases. The new moon phase has them as children, a time of learning and play. The crescent moon phase is a time for them to join with a life partner of the opposite gender and start a family and pack. The half moon phase is their time to be warriors and hunters of Infidels and other fugitives. The gibbous moon phase is their time to be recorders of history and performers of the Songs of Time. Finally, when the moon is as full as their life experience, they become seers, or watchers-of-the-past, as they might call them. They often watch their own lives and the lives of their ancestors, though sometimes they watch events of the Finn as a whole. The Grand Pack is the pack that attends the area behind the Doorway of Seeing. This pack is chosen after much trial and competition, which rarely becomes bitter. This pack is supposed to only provide insights to the past, though it is said among the Finn that they would help someone find someone who fully deserves and needs to be found (or caught), and sometimes even grant gifts, such as their silver bows, to someone who truly deserves them. Combat: Vykel attack as a pack, all at once, and ready to help each other. They are very cunning and brave, never shying away from enemies and finding ways to win. Few ever carry more than a light load, and none ever attack without cause. Different tactics will be used against different enemies, but most often the strong will be taken down first. Pack Mentality: A Vykel gains a +1 morale bonus to all attack rolls, damage rolls, ability checks, skill checks, and saves when in view of at least one of her packmates. When no packmates are within view, however, she takes a ?2 penalty on all these. Seeing: A Vykel can see events of the past. By making a Concentration check (DC 30, though this can vary), she can see put herself into a state where events of the past will be shown to her in vivid imagery. Things as colossal in nature as the downfall of an ancient kingdom to as personal as an ancestor killing her spouse can be seen, though what the Vykel is shown always seems to have some level of importance. In other words, she is never shown anything pointless or just for fun. This post has been edited by Two Rivers Wolfbrother on Oct 11 2004, 02:48 AM -------------------- This is an old thing, boy. Older than Aes Sedai.
Older than anybody using the One Power. Old as humankind. Old as
wolves. Current Projects: Encounters Handbook Tome of the One Power Homepage: Town Center Productions It's funny! Please check out the funny short films and sketches, such as Pink Avenger, the Sockies, and Kenny getting shot with a paintball gun. Check out my Wheel of Time RPG Website! It's not as funny as Town Center Productions, but it's updated frequently, so check it out often. Newest Features: Alternate Rules: Sanity Towns and Locals: The Tuatha'an I My TRW WoT Yahoo! Group! This is where I let the people know when I update my WoT site and also let them know what's coming up. |
Zarozynia |
Posted: Oct 11 2004, 04:48
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![]() Seer of Darkness ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 418 Member No.: 131 Joined: 10-April 04 ![]() |
This looks great to me. ![]() Thought...the portal stones were still in use during the Age of Legends, and somebody had to make the ter'angreal which link our world to theirs, at least slightly. Do you think that I should include them in the Age of Legends campaign? It varies a bit from the books, but doesn't seem out of the realm of possability. -------------------- Legends of Darkness Are Not Always Myths - An Ongoing
experiment in writing/illustration/mythology Photographia Temple of the Goat - a philisophical weblog Diynen'd'ma'purvene - A Wheel of Time resource * Developing a Character: The Aiel * Amadicia Background: Complete with Whitecloak PC and new backgound feat * Moonwarrior - A Wolfbrother feat in the main Feats section |
Two Rivers Wolfbrother |
Posted: Oct 11 2004, 07:04
AM
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![]() Great Fang ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 551 Member No.: 20 Joined: 15-January 04 ![]() |
That'd be fine, although I'm still putting it in the
EH. And, if we're gonna have these guys, the Aelfinn and Eelfinn should be made by someone. I could make them, but I wanna do it right, and I'm still learning about them. This post has been edited by Two Rivers Wolfbrother on Oct 11 2004, 07:33 AM -------------------- This is an old thing, boy. Older than Aes Sedai.
Older than anybody using the One Power. Old as humankind. Old as
wolves. Current Projects: Encounters Handbook Tome of the One Power Homepage: Town Center Productions It's funny! Please check out the funny short films and sketches, such as Pink Avenger, the Sockies, and Kenny getting shot with a paintball gun. Check out my Wheel of Time RPG Website! It's not as funny as Town Center Productions, but it's updated frequently, so check it out often. Newest Features: Alternate Rules: Sanity Towns and Locals: The Tuatha'an I My TRW WoT Yahoo! Group! This is where I let the people know when I update my WoT site and also let them know what's coming up. |
Two Rivers Wolfbrother |
Posted: Oct 14 2004, 09:21
PM
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![]() Great Fang ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 551 Member No.: 20 Joined: 15-January 04 ![]() |
Are these guys overpowered? I've made some
modifications to them, making them Outsiders and following those rules, as
well as the Silver, Fire and Music Vulnerability, but compared to the
Gholien, who are very rad, these guys are way powerful. Should I bring
them down? I'm working on the Aelfinn right now, and I'm trying to determine how powerful they should be. I don't think the Aelfinn, Eelfinn, Gholiens, and Vykels need to all be the same level and power, but I don't want to make ones that are too weak or too strong. -------------------- This is an old thing, boy. Older than Aes Sedai.
Older than anybody using the One Power. Old as humankind. Old as
wolves. Current Projects: Encounters Handbook Tome of the One Power Homepage: Town Center Productions It's funny! Please check out the funny short films and sketches, such as Pink Avenger, the Sockies, and Kenny getting shot with a paintball gun. Check out my Wheel of Time RPG Website! It's not as funny as Town Center Productions, but it's updated frequently, so check it out often. Newest Features: Alternate Rules: Sanity Towns and Locals: The Tuatha'an I My TRW WoT Yahoo! Group! This is where I let the people know when I update my WoT site and also let them know what's coming up. |
Zarozynia |
Posted: Oct 14 2004, 09:45
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![]() Seer of Darkness ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 418 Member No.: 131 Joined: 10-April 04 ![]() |
well, the gholien aren't supposted to be a combat
type whereas these guys are, so it seems like they would naturally be more
powerful. Is it too overpowered? I'm not certain that I would know this
without playing it as a character, which I cant do in my campaign
(currently). Maybe its not a question of overpowered Vykel, maybe the
Gholien are slightly underpowered...by HP etc. But I was creating almost a
base class for character developement rather than one Gholien which would
be the same for all encounters. Are my ramblings making any sense? Too many thoughts... -------------------- Legends of Darkness Are Not Always Myths - An Ongoing
experiment in writing/illustration/mythology Photographia Temple of the Goat - a philisophical weblog Diynen'd'ma'purvene - A Wheel of Time resource * Developing a Character: The Aiel * Amadicia Background: Complete with Whitecloak PC and new backgound feat * Moonwarrior - A Wolfbrother feat in the main Feats section |
Two Rivers Wolfbrother |
Posted: Oct 14 2004, 10:13
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![]() Great Fang ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 551 Member No.: 20 Joined: 15-January 04 ![]() |
Yeah, they make sense. Do you think Gholien would be kinda cool as like a 4 or 6 HD Outsider instead? Here's an alternate version of your Vulnerability Quality for the Vykel, and I'll probably use it for the other Finns: Vulnerability to Iron, Fire and Music: Iron weapons deal maximum damage every time against a Vykel, fire blinds them (Fort DC 30 to avoid) for 1d10+1 rounds, and music distracts them, giving them a ?8 penalty to all Concentration checks (Will DC 30 to avoid). This post has been edited by Two Rivers Wolfbrother on Oct 14 2004, 10:21 PM -------------------- This is an old thing, boy. Older than Aes Sedai.
Older than anybody using the One Power. Old as humankind. Old as
wolves. Current Projects: Encounters Handbook Tome of the One Power Homepage: Town Center Productions It's funny! Please check out the funny short films and sketches, such as Pink Avenger, the Sockies, and Kenny getting shot with a paintball gun. Check out my Wheel of Time RPG Website! It's not as funny as Town Center Productions, but it's updated frequently, so check it out often. Newest Features: Alternate Rules: Sanity Towns and Locals: The Tuatha'an I My TRW WoT Yahoo! Group! This is where I let the people know when I update my WoT site and also let them know what's coming up. |
Llewin |
Posted: Oct 14 2004, 11:09
PM
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Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 178 Member No.: 138 Joined: 25-April 04 ![]() |
I'd agree with the iron weapons doing max damage
thing but iron is the 'binder' here so...should it also have a contingency
where they can only be held or 'bound' by iron binding like shackles,
cages, etc... eg. wood, rope, even steel as it's impure...wouldnt
work? fire should dazzle them or make them act as though stunned? and perhaps music as though charmed? Z and i were talking about those features when she was making her finnish race too and we couldnt come up with a concrete difference between how fire and music effect them... |
Two Rivers Wolfbrother |
Posted: Oct 14 2004, 11:45
PM
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![]() Great Fang ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 551 Member No.: 20 Joined: 15-January 04 ![]() |
Well, I based fire on the way the Aelfinn shy away
when the fire sword is made. And I fugure, what could music do? Well, it
could distract. It's pretty much the same thing as what you guys came up
with. But I don't know that the Finn can travel between the planes, can
they? Even if they can, there should be a lot more that happens when they
are distracted by music. It was just my own thoughts. Like I've said before, I'm probably not the best person to be making Aelfinn and Eelfinn, because I hardly know anything about them. But I think if Finns are gonna be done, you should know the two main ones. Plus, I think they'd be cool to have. -------------------- This is an old thing, boy. Older than Aes Sedai.
Older than anybody using the One Power. Old as humankind. Old as
wolves. Current Projects: Encounters Handbook Tome of the One Power Homepage: Town Center Productions It's funny! Please check out the funny short films and sketches, such as Pink Avenger, the Sockies, and Kenny getting shot with a paintball gun. Check out my Wheel of Time RPG Website! It's not as funny as Town Center Productions, but it's updated frequently, so check it out often. Newest Features: Alternate Rules: Sanity Towns and Locals: The Tuatha'an I My TRW WoT Yahoo! Group! This is where I let the people know when I update my WoT site and also let them know what's coming up. |
Llewin |
Posted: Oct 15 2004, 01:10
AM
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Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 178 Member No.: 138 Joined: 25-April 04 ![]() |
TWR /agree ![]() Ok one thing though... i dont remember a fire sword being made.. what book are we talking about here? ![]() |
Two Rivers Wolfbrother |
Posted: Oct 15 2004, 01:27
AM
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![]() Great Fang ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 551 Member No.: 20 Joined: 15-January 04 ![]() |
Sa Sara referred me to this link a while back in
another thread. http://www.linuxmafia.com/jordan/2_nondark/2.6_what-up-nondark/2.6.3_finn.html That's got some info on the Finns. This is Two Wolfs Riverbrother, Out. This post has been edited by Two Rivers Wolfbrother on Oct 15 2004, 01:28 AM -------------------- This is an old thing, boy. Older than Aes Sedai.
Older than anybody using the One Power. Old as humankind. Old as
wolves. Current Projects: Encounters Handbook Tome of the One Power Homepage: Town Center Productions It's funny! Please check out the funny short films and sketches, such as Pink Avenger, the Sockies, and Kenny getting shot with a paintball gun. Check out my Wheel of Time RPG Website! It's not as funny as Town Center Productions, but it's updated frequently, so check it out often. Newest Features: Alternate Rules: Sanity Towns and Locals: The Tuatha'an I My TRW WoT Yahoo! Group! This is where I let the people know when I update my WoT site and also let them know what's coming up. |
Llewin |
Posted: Oct 15 2004, 01:36
AM
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Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 178 Member No.: 138 Joined: 25-April 04 ![]() |
right scratch all that... i misunderstood what the
link was for ![]() This post has been edited by Llewin on Oct 15 2004, 02:20 AM |
Two Rivers Wolfbrother |
Posted: Oct 15 2004, 01:49
AM
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![]() Great Fang ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 551 Member No.: 20 Joined: 15-January 04 ![]() |
Um, it's a weave that makes a sword out of fire.
Elementalism. -------------------- This is an old thing, boy. Older than Aes Sedai.
Older than anybody using the One Power. Old as humankind. Old as
wolves. Current Projects: Encounters Handbook Tome of the One Power Homepage: Town Center Productions It's funny! Please check out the funny short films and sketches, such as Pink Avenger, the Sockies, and Kenny getting shot with a paintball gun. Check out my Wheel of Time RPG Website! It's not as funny as Town Center Productions, but it's updated frequently, so check it out often. Newest Features: Alternate Rules: Sanity Towns and Locals: The Tuatha'an I My TRW WoT Yahoo! Group! This is where I let the people know when I update my WoT site and also let them know what's coming up. |
Zarozynia |
Posted: Oct 15 2004, 06:19
PM
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![]() Seer of Darkness ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 418 Member No.: 131 Joined: 10-April 04 ![]() |
I think those are reasonable ways of interpreting the
fire/music/iron caveat. My big question is still this: what do the two
'Finn that we see from the books DO? The ones in Tear answer questions in
some manner, the others give gifts in some manner. The question is HOW -
what are their abilities? I wonder if there's some way to make the caveat
relate to what they can do a bit more, as they would probably fight with
what they have. For instance, perhaps the 'Finn in Tear (dont remember which one) can see the True Future so perhaps they can always interpret what a character is going to do before they do it, which would be very helpful to them in a combat situation. How this would work by combat rules, not certain, but bear with me for a minute. Iron can hit them, we have the same idea here...just different executed. If fire blinds, it might make sense that they can physically blind but also psychically blind - so they loose their ability to guess ahead a character's actions, and are easier to hit that way. What I'm thinking is that in order to kill a 'Finn, you would have to use some of these abilities combined together in some way, but that's just me. -------------------- Legends of Darkness Are Not Always Myths - An Ongoing
experiment in writing/illustration/mythology Photographia Temple of the Goat - a philisophical weblog Diynen'd'ma'purvene - A Wheel of Time resource * Developing a Character: The Aiel * Amadicia Background: Complete with Whitecloak PC and new backgound feat * Moonwarrior - A Wolfbrother feat in the main Feats section |
Llewin |
Posted: Oct 15 2004, 06:36
PM
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Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 178 Member No.: 138 Joined: 25-April 04 ![]() |
I just had a potential epiphany...... why is it that it is 'difficult' to escape the tower of ghenji in the 'real world' but nearly impossible in T'a'R? could this 'world with different geometry RJ talks about in the FAQ ..BE..t'a'r? |
Two Rivers Wolfbrother |
Posted: Oct 17 2004, 11:27
AM
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![]() Great Fang ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 551 Member No.: 20 Joined: 15-January 04 ![]() |
I'm probably gonna weaken these so they aren't much
stronger than the Aelfinn and Eelfinn.
-------------------- This is an old thing, boy. Older than Aes Sedai.
Older than anybody using the One Power. Old as humankind. Old as
wolves. Current Projects: Encounters Handbook Tome of the One Power Homepage: Town Center Productions It's funny! Please check out the funny short films and sketches, such as Pink Avenger, the Sockies, and Kenny getting shot with a paintball gun. Check out my Wheel of Time RPG Website! It's not as funny as Town Center Productions, but it's updated frequently, so check it out often. Newest Features: Alternate Rules: Sanity Towns and Locals: The Tuatha'an I My TRW WoT Yahoo! Group! This is where I let the people know when I update my WoT site and also let them know what's coming up. |
Two Rivers Wolfbrother |
Posted: Oct 17 2004, 12:06
PM
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![]() Great Fang ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 551 Member No.: 20 Joined: 15-January 04 ![]() |
Here are some lower-leveled, revised
Vykels. Vykel It is probable that nobody except the other Finn know about the Vykel, and that?s the way it?s supposed to be. The Doorway of Seeing was lost millenia ago, and no known written works even mention it. The Vykel have three purposes. First, and perhaps most important, they are the historians of the Finn, recording the events that occur and affect Finn life. Second, they are powerful seers, blessed with special gifts to see events of the past that might not even affect them directly. Third, they are hunters and seekers of the Infidels, former Finns who have become corrupted and dark and need to be destroyed for the good of all Finn. Each of these tasks they perform with incredible expertise, using their teamwork and special gifts to bring the Infidels closer to extinction, record time, and watch the past. The Vykel resemble humans with lupine features. Their heads look like wolf heads, and their features are very wolf-like overall. They have tendencies, such as howling, smelling people, and other things that make them seem almost too wolflike and even barbaric and uncivilized, but they carry a certain amount of respect from the rest of the Finn. Vykel are very social, always working in packs. Their societal structure has them in five phases, much like the moon phases. The new moon phase has them as children, a time of learning and play. The crescent moon phase is a time for them to join with a life partner of the opposite gender and start a family and pack. The half moon phase is their time to be warriors and hunters of Infidels and other fugitives. The gibbous moon phase is their time to be recorders of history and performers of the Songs of Time. Finally, when the moon is as full as their life experience, they become seers, or watchers-of-the-past, as they might call them. They often watch their own lives and the lives of their ancestors, though sometimes they watch events of the Finn as a whole. The Grand Pack is the pack that attends the area behind the Doorway of Seeing. This pack is chosen after much trial and competition, which rarely becomes bitter. This pack is supposed to only provide insights to the past, though it is said among the Finn that they would help someone find someone who fully deserves and needs to be found (or caught), and sometimes even grant gifts, such as their silver bows, to someone who truly deserves them. Medium Outsider (Finn) HD: 4d8+12 (34 hp) Initiative: +3 Speed: 30 ft. Defense: 18 (+3 Dex, +5 natural) Attacks: Dagger +4 melee, silver composite (+2) shortbow +9 ranged Damage: 1d4 (dagger), 1d6+2 (shortbow) Face/Reach: 5 ft by 5 ft/5 ft. Special Qualities: Iron Music and Fire Vulnerability, Low Light Vision, Pack Mentality, Seeing Saves: Fort +7, Reflex +7, Will +9. Abilities: Str 11, Dex 16, Con 17, Int 10, Wis 21, Cha 14. Skills: Concentration +10, Hide +10, Listen +12, Move Silently +10, Knowledge (ancient history) +7, Perform (singing) +9, Spot +12, Wilderness Lore +12. Feats: Improved Trip, Manyshot, Point Blank Shot, Rapid Shot, Track. Climate/Terrain: Mirror World or through the Doorway of Seeing Organization: Pack (4-8) Challenge Code: C Advancement: 5-20 HD (Medium) Combat Vykel attack as a pack, all at once, and ready to help each other. They are very cunning and brave, never shying away from enemies and finding ways to win. Few ever carry more than a light load, and none ever attack without cause. Different tactics will be used against different enemies, but most often the strong will be taken down first. Low-Light Vision: A Vykel can see twice as far as a human in low levels of light such as moonlight. Iron, Music, and Fire Vulnerability: A Vykel?s weaknesses are iron, music, and fire. Iron weapons cause maximum damage against the Vykel (for example, an armsman wielding an iron longsword who would get a 1d8+3 to damage would do 11 damage every time). Fire causes the Wykel to become blinded for 1d8+1 minutes unless he succeeds a DC 20 Fortitude save. Music causes the Vykel to become distracted, suffering a ?2 penalty to all rolls while the music is being played unless he succeeds a DC 20 Will save. Pack Mentality: A Vykel gains a +1 morale bonus to all attack rolls, damage rolls, ability checks, skill checks, and saves when in view of at least one of her packmates. When no packmates are within view, however, she takes a ?2 penalty on all these. Seeing: A Vykel can see events of the past. By making a Concentration check (DC 30, though this can vary), she can see put herself into a state where events of the past will be shown to her in vivid imagery. Things as colossal in nature as the downfall of an ancient kingdom to as personal as an ancestor killing her spouse can be seen, though what the Vykel is shown always seems to have some level of importance. In other words, she is never shown anything pointless or just for fun. This post has been edited by Two Rivers Wolfbrother on Oct 17 2004, 12:08 PM -------------------- This is an old thing, boy. Older than Aes Sedai.
Older than anybody using the One Power. Old as humankind. Old as
wolves. Current Projects: Encounters Handbook Tome of the One Power Homepage: Town Center Productions It's funny! Please check out the funny short films and sketches, such as Pink Avenger, the Sockies, and Kenny getting shot with a paintball gun. Check out my Wheel of Time RPG Website! It's not as funny as Town Center Productions, but it's updated frequently, so check it out often. Newest Features: Alternate Rules: Sanity Towns and Locals: The Tuatha'an I My TRW WoT Yahoo! Group! This is where I let the people know when I update my WoT site and also let them know what's coming up. |
Axel |
Posted: Oct 21 2004, 01:00
AM
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Freelance HTML coder (hint Aleshandre) ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 332 Member No.: 54 Joined: 23-January 04 ![]() |
Since you noted that they are the combat oriented
Finn I'd keep the original. You note that they hunt "Infidels," and by
that very nature would they not be more powerful than the other Finn?
-------------------- Honorary Paladin of the Lawful Naughty If I seem to hate the d20 system, its only because I hate the system. Actually I just hate 3e, its biased me against the system. I rather like WoT. |
Zarozynia |
Posted: Oct 21 2004, 01:03
AM
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![]() Seer of Darkness ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 418 Member No.: 131 Joined: 10-April 04 ![]() |
agree axel. I think that if they're hunters they
would have more hit points and a better BA and the like because that's
what they were taught to do. ![]() -------------------- Legends of Darkness Are Not Always Myths - An Ongoing
experiment in writing/illustration/mythology Photographia Temple of the Goat - a philisophical weblog Diynen'd'ma'purvene - A Wheel of Time resource * Developing a Character: The Aiel * Amadicia Background: Complete with Whitecloak PC and new backgound feat * Moonwarrior - A Wolfbrother feat in the main Feats section |
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