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> Vitality/ Wound system, How the hell does it work?
Blaeric Fen
Posted: Jun 9 2004, 08:59 PM
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I've seen posts about GM's using a vit/wound system for their campaign, but I really have no clue what it is. I know that it's used in the Starwars RPG, but I've never played that. And I'm always open to something different, so if you guys could help I'd greatly appreciate it...thx...


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Zarozynia
Posted: Jun 9 2004, 10:01 PM
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Zarozynia's Vit/Wound Point System

This is what we use in our game, its a variation on the Starwars version combined with the rules for vit/wound found in Unearthed Arcana.


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Kakita Aramoro
Posted: Jun 10 2004, 12:54 AM
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hmn, interesting Vit/ W system youve got going. hmn a major difference between this one and the way that we play it (in a game I play, not DM) is that for us healing weaves restore an amount of wound points equal to the caster's level ( the + CL part) and the rest goes into vitality, then again we also only have wound points = to con, not con+ con mod so we need less wound healing. I personaly prefer reserve points, but heck, I'm wierd laugh.gif
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Blaeric Fen
Posted: Jun 11 2004, 11:44 PM
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Thanx Z...I'm going to start converting all the PCs in my game over to the vit/wound system.


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Zarozynia
Posted: Jun 12 2004, 03:48 AM
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QUOTE (Kakita Aramoro @ Jun 9 2004, 10:54 PM)
hmn, interesting Vit/ W system youve got going. hmn a major difference between this one and the way that we play it (in a game I play, not DM) is that for us healing weaves restore an amount of wound points equal to the caster's level ( the + CL part) and the rest goes into vitality, then again we also only have wound points = to con, not con+ con mod so we need less wound healing. I personaly prefer reserve points, but heck, I'm wierd laugh.gif

As I mentioned, I started this game directly after playing in a Starwars campaign where the constitution + con modifier was a house rule, and I just went with it. smile.gif On the other hand, I dont go to -10 wound points, so giving them the extra *whatever* wound points makes their characters a bit harder to kill. Plus, I like the whole having a high constitution making you harder to kill, and this increases this.

Blaeric Fen: Good look with the vit/wounds! I love it and wouldn't play it any other way, its for "realism" as we put it. Being that even the lowest level character *could* theoretically take out a member of the Forsaken. Yes, its very unlikely to happen, but the chance SHOULD exist, and I dont really feel like it does with the hit point system. And my characters like knowing that at any point a good roll could kill them, it adds to some excitement to combat. "Am I going to die tonight?"


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Kakita Aramoro
Posted: Jun 12 2004, 04:37 AM
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just a quick question, what happens when you have only 9 con? do you have 8 wounds? that would be bad, because then poisons that damage con would be true killers. here you are at 18 con, invincible until you fail a fortsave and take 6 points of constitution damage, you go from 22 wounds to 13, whats worse is when you fail again a minute later for another 10 points of con damage, youre ded. d e d ded
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Zarozynia
Posted: Jun 12 2004, 04:55 AM
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QUOTE (Kakita Aramoro @ Jun 12 2004, 02:37 AM)
just a quick question, what happens when you have only 9 con? do you have 8 wounds? that would be bad, because then poisons that damage con would be true killers. here you are at 18 con, invincible until you fail a fortsave and take 6 points of constitution damage, you go from 22 wounds to 13, whats worse is when you fail again a minute later for another 10 points of con damage, youre ded. d e d ded

Truthfully, I dont have a character in my game who has a negative stat other than my ogier who has a negative dex and charisma, so I hadn't even thought about that. I would rule that if you are taking a 9 con, you should get -8 wound points because who out there is going to take a 9 con? That's just a bad decision for any character, even if somebody might justify it from a roll playing prospective. I consider a bad con to be 10 or 11.

And how is it any different for a character with 18 wound points to die in two turns from poison damage than it is for a character with 12? Poison is based on con damage, you die when you are out of con, not wounds. You would be out of wounds if you were out of con by default as you would loose your extra wound points as you loose your extra con. I'm confused by that last comment, maybe I didn't understand it right. dry.gif


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Kakita Aramoro
Posted: Jun 12 2004, 05:00 AM
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the last coment I made would leave you with 2 con but -2 wounds. hope that helps in what I'm saying laugh.gif
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Blaeric Fen
Posted: Jun 12 2004, 05:57 AM
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Just got all the characters converted to the vit/wound system. My next game's tomorrow, so I'll see how the players like it. I've already talked to a few of them and they liked the idea. But I'll fill you guys in on how it goes....L8r


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Zarozynia
Posted: Jun 12 2004, 05:58 AM
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QUOTE (Kakita Aramoro @ Jun 12 2004, 03:00 AM)
the last coment I made would leave you with 2 con but -2 wounds. hope that helps in what I'm saying laugh.gif

Addmitedly, I'm an English major but I just did the math and that's not at all how it ends up when I count.

22 wound points (taking six points of con damage) is 22 - (6+3) = 13/12 con
13 wound points (taking ten points of con damage) is 13 - (10+1) = 2/2 con

I think that you may have subtracted wrong. wink.gif


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Kakita Aramoro
Posted: Jun 13 2004, 06:55 PM
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18 con = 22 Wounds
6 + 10 con damage = 16 con damage

if 9 con = 8 wounds

since 18 con - 16(con dmg) =2 con
then 2 con = -2 wounds
(con modifier of 2 con is -4)

my subtraction skills are adequate, I believe laugh.gif
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Zarozynia
Posted: Jun 13 2004, 10:04 PM
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ah yes, I forgot to subtract the wound points that you would loose once your con fell below ten. Silly Megan.

I still think that it works thought. Basically, poison kills, and if you con drops to two, well then, your dead because you ran out of wound points. Maybe poison should say someting like when you drop to either 0 wounds or 0 con, you are dead. I mean, its assumed that if you drop to 0 wounds your dead anyways; but well, people like to twist the rules to suit their needs, dont they?

Sorry for questioning your math skills. As I said, English major, for a reason. biggrin.gif


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Mantyluoto
Posted: Jun 14 2004, 12:25 AM
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QUOTE
18 con = 22 Wounds
6 + 10 con damage = 16 con damage

if 9 con = 8 wounds

since 18 con - 16(con dmg) =2 con
then 2 con = -2 wounds
(con modifier of 2 con is -4)


"scratches head" aaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhh


too many numbers syndrome



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Blaeric Fen
Posted: Jun 14 2004, 04:20 AM
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QUOTE (Mantyluoto @ Jun 13 2004, 06:25 PM)
QUOTE
18 con = 22 Wounds
6 + 10 con damage = 16 con damage

if 9 con = 8 wounds

since 18 con - 16(con dmg) =2 con
then 2 con = -2 wounds
(con modifier of 2 con is -4)


"scratches head" aaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhh


too many numbers syndrome



Manty

See Manty, if I was your secretary you wouldn't have to worry about all those numbers tongue.gif


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Kakita Aramoro
Posted: Jun 15 2004, 07:24 AM
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QUOTE
Maybe poison should say someting like when you drop to either 0 wounds or 0 con, you are dead


but you see, with the way that I use wound points (in games in which I use wp instead of reserve points) being at -2 just means youre 8 away from death smile.gif
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Talan
Posted: Jun 17 2004, 01:41 PM
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The Vitality / Wounds system looks really interesting. It makes it possible to kill a high level character with one good / lucky stike - which IMO fits the books. But what about low-level characters, doesn't it make them harder to kill ?

Example: Normal Armsman L1 14 Con = 14 HP
Using Wound points he has 14 Vitality points and 16 Wound points - which means he can take 30 in damage before dying ??? (unless he recieves a critical hit off course).

Doesn't this prolong combats with low-level opponents a lot ??

Talan - just wondering

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Deryl
Posted: Jun 17 2004, 03:03 PM
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I think that is a minor point. Even if it prolongs combat, it also makes 1st level PCs harder to kill, which is a good thing.

But I was wondering, Zarozynia, how many characters got killed in your games by a critical hit. It seems that combat against strong opponents with a big damage modifier is really dangerous now.


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Zarozynia
Posted: Jun 17 2004, 08:10 PM
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With critical hits, your damage doesn't get multiplied, according to Wizard's rules in Unearthed Arcana, instead you increase your threat range for your weapon. Which means that most critical hits are damaging but not deadly in and of themselves, unless you bleed to death.

In my game currently, none of my character have died. An important NPC did though, but not by a critical hit. biggrin.gif That was my mistake when I cast lightning on a fairly low level character. wink.gif In the Starwars game that we played before this, my character died from a critical hit from a blaster pistol, though, so i feel okay defending the vit/wound system since I have experienced first hand exactly what this can do.

Let me think, I roll much better on average than my PCs...I have, as far as I can remember critted on them or on thier mounts a total of six times, I think. Of those six times, two of them were on horses which was an automatic kill, and the other four were on PCs who survived, just with some serious wounds.


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Entropic_existence
Posted: Jun 17 2004, 08:51 PM
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I play the Star Wars RPG fairly regularly, which of course uses the Vit/Wound system. I might be wrong but I don't think the wounds going to -10 is a House rule, quite sure that was part of the actual rules.

Wounds at 0 and you are fatigued, can only take partial rounds. If you go below 0 you are unconscious and must make a stablization check each round or bleed 1 point of damage. (or someone can stabilize you) when you hit -10 you are dead. This is how we always played it (in DnD and WoT as well although just with the regular HP system) my DM for star wars takes over your stabilization checks when you hit about -5 too it's great.


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Zarozynia
Posted: Jun 17 2004, 09:39 PM
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QUOTE (Entropic_existence @ Jun 17 2004, 06:51 PM)
I play the Star Wars RPG fairly regularly, which of course uses the Vit/Wound system. I might be wrong but I don't think the wounds going to -10 is a House rule, quite sure that was part of the actual rules.

Wounds at 0 and you are fatigued, can only take partial rounds. If you go below 0 you are unconscious and must make a stablization check each round or bleed 1 point of damage. (or someone can stabilize you) when you hit -10 you are dead. This is how we always played it (in DnD and WoT as well although just with the regular HP system) my DM for star wars takes over your stabilization checks when you hit about -5 too it's great.

You're right, that's a rule in Starwars. 'Course when I played it I trusted the GM to explain to me truthfully the rules of the game, and they dont use negative wound points, and I got used it and decided that its better. Personally the concept of negative wound points is ridiculous...negative points? That just doesn't make sense to me. So I dont use it, but its just a personal choice. biggrin.gif


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