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> go ahead! Call my bluff!
Ezre Gael Bain Iavas
Posted: Feb 1 2004, 12:37 AM
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Howdy folks! This is Ezre again, the new chick who has only asked one question that was only answered with one measely answer. Hopefully this one will get a better response, but hey I guess I'll see right? Okay, I'm fairly (actually extremely) new at game mastering, but I was just thinking and I want to run an idea across. Knowing my luck this is a really stupid question and the answer is right in front of me or something like that, but be kind anyway. You know how when you lie if you've thought of your story before hand you do a way more convincing job of lying? At least I do anyway. I figured it might be cool to add a +1 to bluff if you've had your lie planned for awhile ahead. You know, you get your story straight before hand, not just lie on the spot. Is that dumb? Let me know, I can take it! smile.gif

Ezre


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LuciusT
Posted: Feb 1 2004, 01:56 AM
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It's called a circumstance bonus. The GM may, essentially at will, grant a circumstance bonus (or penality) to any check where she deems it appropriate. See the third bulleted point on page 189 of your d20 WoT core rulebook. smile.gif
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MagusRogue
Posted: Feb 1 2004, 05:11 AM
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Yes. Yes it is dumb.

*note that the previous statement does not actually speak the author's intentions. It is just a joke. And the author is a complete moron and should be hung by his toes for four hours while being beaten with ducks*

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Quillion
Posted: Feb 1 2004, 10:04 PM
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This could also simply be a mater of taking a 10 on the roll (you cannnot take a 20 because their is a penalty of failure).


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Ezre Gael Bain Iavas
Posted: Feb 2 2004, 12:03 AM
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Just so's you know, I don't have a rulebook. I just borrow it from the library and certain people until they threaten me with death and eternal torture of my soul with all kinds of nefarious devices, so if I'm not up on all the rules or seem like a total nincompoop I blame the fact that I have not actually had time to read the entire book. Plus I have a memory like a head trauma patient. Just think of me as the rookie of all rookies and treat me kind. PLEASE!!!! Thanks for the answers too, its nice to get replies for once!

Ezre


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Timetwister
Posted: Feb 2 2004, 03:03 PM
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I strongly suggest buying the book wink.gif....definately worth it......and ppl here are always tryin to help if possible....uve posted 4 times, and ur fourth post says "nice to get some replies for once".....nice going gettin to know the ppl here on a good basis wink.gif


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MagusRogue
Posted: Feb 2 2004, 03:28 PM
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Also, don't let others get you down about Prophecies of the Dragon. It's actually pretty good, even if all the NPC stats are out of whack, and some scenes need to be toned down. And the extra tidbits at the end are very useful. Got rules on determining another's channeling ability, as well as Counterweaving rules. If you use the counterweaving stuff, though, be sure to allow these two channeling feats: Improved Counterweave (allows you to use a weave of the same talent and 1 slot higher to counter a weave you don;t know yourself), and Reactive Counterweaving (Prerequisite: Improved Counterweaving, Improved Initiated; once per round, you may counterweave a weave cast even if you haven't readied an action to counterweave. You may not use this feat while flat-footed). Useful feats for those who love weaving. Alternately, check out my Cut Weave, a version of dispel magic, i made. *G*


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Aaaaaaaaaaaaaaaaaaaaaaaaand this rant's done.

Magus the Extreme. Your wonderfully-ghoulish partner GM of Patterns of the Weave. Be fearful, indeed.
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Guest
Posted: Feb 2 2004, 07:26 PM
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I totally agree about Prophecies of the Dragon. There are definate flaws, but I'm glad I bought it and if i could make the decision again, I would still buy it.
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Two Rivers Wolfbrother
Posted: Feb 2 2004, 07:27 PM
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I'm so sorry I keep doing that, guys. I'm at college sometimes when I write posts.


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Ezre Gael Bain Iavas
Posted: Feb 2 2004, 08:13 PM
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Thanks for the advice guys. Its nice to know there's people out there who actually know what they're talking about, as opposed to me who. . . well doesn't. YET!!!!! Yeah, I'll definately have to buy the book, but at the moment I am pathetically broke. This month I should get paid by all the people I teach piano to, so maybe I'll try to get it then. Then maybe I can aviod asking stupid questions. But don't bet on it! tongue.gif

Ezre


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LuciusT
Posted: Feb 2 2004, 08:23 PM
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QUOTE (Ezre Gael Bain Iavas @ Feb 2 2004, 08:13 PM)
Thanks for the advice guys. Its nice to know there's people out there who actually know what they're talking about, as opposed to me who. . . well doesn't. YET!!!!! Yeah, I'll definately have to buy the book, but at the moment I am pathetically broke. This month I should get paid by all the people I teach piano to, so maybe I'll try to get it then. Then maybe I can aviod asking stupid questions. But don't bet on it! tongue.gif

Ezre

Heck, I've had the book since it came out and been playing and GMing RPGs since the '80s and I still ask stupid questions. smile.gif

Until you get a chance to pick up the book, you might want to check out the d20 Systems Reference Document. It's got all the core rules for the d20 system... however it is essentially D&D, rather than WoT, and to make matters slightly worse, WoT uses an older edition of the rules. So it's a good source for general information but the details differ. Don't k now if that helps or not.

d20 SRD
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Mantyluoto
Posted: Feb 2 2004, 08:26 PM
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i thought we HAD to ask stupid questions

oh bugger i best ditch half of mine then biggrin.gif


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Timetwister
Posted: Feb 2 2004, 08:30 PM
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there are no stupid questions wink.gif


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Timetwister, formerly known as Chel'adar Tamero

"To wield power is to balance on the tip of a sword,
To fail in this majestical dance is to be corrupted by it,
to succesfully wield it requires responsibility, diplomacy and strength of heart"
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Mantyluoto
Posted: Feb 2 2004, 09:28 PM
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stick around twister i'm full of shitloads


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MagusRogue
Posted: Feb 2 2004, 09:53 PM
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QUOTE (Mantyluoto @ Feb 2 2004, 04:28 PM)
stick around twister i'm full of shitloads

*could so easily say something about this, but will be nice.....* cool.gif


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Magus the Extreme. Your wonderfully-ghoulish partner GM of Patterns of the Weave. Be fearful, indeed.
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Blaeric Fen
Posted: Feb 3 2004, 09:34 PM
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I haven't gotten PotD yet, is it really worth it? Or would it be better to just make my own adventures for the characters? I mean, I can do short adventures, but I'm not so good with working out the details on the long detailed, complex adventures (which is why I post here.).


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MagusRogue
Posted: Feb 3 2004, 09:37 PM
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QUOTE (Blaeric Fen @ Feb 3 2004, 04:34 PM)
I haven't gotten PotD yet, is it really worth it? Or would it be better to just make my own adventures for the characters? I mean, I can do short adventures, but I'm not so good with working out the details on the long detailed, complex adventures (which is why I post here.).

as i said, it's worth it, if just for the little juicy bits at the back. The adventure's are actually really cool, just you'll need to fix the NPC's. That's no problem for me, as i had to update all the NPC's in the core book to 3.5 anyway. Also, the gholam seriously needed reworking. *Grins*


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Aaaaaaaaaaaaaaaaaaaaaaaaand this rant's done.

Magus the Extreme. Your wonderfully-ghoulish partner GM of Patterns of the Weave. Be fearful, indeed.
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Blaeric Fen
Posted: Feb 3 2004, 09:38 PM
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How do they need reworking? are the stats totally off or something?


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MagusRogue
Posted: Feb 3 2004, 09:44 PM
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QUOTE (Blaeric Fen @ Feb 3 2004, 04:38 PM)
How do they need reworking? are the stats totally off or something?

some, atrociously so..... unaccounted-for skill points, too many feats, inexhorbinately high attack bonuses... most of the npc stats are pretty bad.

Also, in some of the adventures, they make you take on alot more than you could ever do. One example i noticed is during the beginning, you have to invade a Seanchan-held down with sul'dams. IF there's any female channelers in your party at all, they are taken away and chained, instantly, no questions asked. And to get them back, you have to go through like 20 seanchan warriors, a bunch of suldam, and a whole lot of other crap that'll give you a nice little TPK (total party kill). And this is the FIRST adventure.


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Aaaaaaaaaaaaaaaaaaaaaaaaand this rant's done.

Magus the Extreme. Your wonderfully-ghoulish partner GM of Patterns of the Weave. Be fearful, indeed.
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Mantyluoto
Posted: Feb 3 2004, 09:46 PM
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i have to admit that i'm pleased i bought PotD if only for the info in the back. the adventure needs total reworking and is probably not woth the bother but it can lead to other ideas etc.


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