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> Weaves, some of my crazier ideas: to discuss
Darius Earthbinder
  Posted: May 31 2004, 11:36 PM
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The looped flows (conjunction)
[(Air or Earth or Fire or Water*), Spirit] (Lost)
Level 3-9
Casting Time: free action
Range: self
Target: self
Duration: Concentration
Saving throw: Will negates (harmless)
Weave Resistance: no
* the flows vary depending on which Stat you are increasing
STR= Earth + Fire CON= Earth + Water DEX= Air + Fire INT= Air + Water WIS= Earth + Air CHA= Fire + Water

Using the flows you can enhance your own abilities, it is not a simple task and requires a concentration check initially (dc15) to stay focused as the one power feeds back into yourself.

Casting level Stat increase
3 .................+2
4 .................+4
5 .................+6
6 .................+8
7 .................+10
8 .................+12
9 .................+14
+1 Casting Level: you may cast the flows upon another channeler
+2 Casting Levels: you may cast the flows upon another who cannot channel.

prehaps a mite overpowered ( was not sure if i had already posted this)
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Zarozynia
Posted: May 31 2004, 11:39 PM
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hmmm...in concept I dont see a problem with this. Except for the +levels thing. I seems to me that it shouldn't be more difficult to affect and non-channeler than a channeler, do you have a specific reason for this that I'm not thinking of. And chances are that it would be easier to effect somebody else than yourself, so perhaps the +1 should be to effecting you, basically reversing them. I could be wrong here, though.


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TwangCat
Posted: Jun 1 2004, 05:20 AM
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I don't want to sound like too much of a traditionalist, but it's usually very difficult to cast weaves on yourself, this has the feel of healing and that's impossible to do on yourself. My second point is much more of a personal preference that I like to stay somewhat close to the books in my game and I can't think of seeing something like this. If I was playing a game that suited this weave however I would follow Zarozynia's suggestion that it would be harder to cast on yourself and I might make it a few levels higher to cast just because it could be used very powerfully. I like how you made it use different affinities for different stats that seems very appropriate for the setting and suits the WoT feel nicely.
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Mantyluoto
Posted: Jun 3 2004, 10:32 PM
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Where does it say that it is impossible to heal yourself?

In the books it says it i know but where in the RPG?


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Zarozynia
Posted: Jun 4 2004, 01:34 AM
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Pretty sure that its in the official errata.


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Lariane Sedai
Posted: Jun 4 2004, 07:49 AM
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Two Rivers Wolfbrother
Posted: Jun 4 2004, 08:01 AM
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I agree with Lariane. The heal weave (and others) are not weaves one can channel on oneself. The books say that, but the core rulebook does. I say, if you want to allow it to be channelable on the channeler herself, fine. If you want to get the authentic Wheel of Time feel, however, don't allow it. That's what I say. GM's can make rules (house rules) even if the book doesn't say it (well, if you have a talking book let me know).


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drothgery
Posted: Jun 4 2004, 01:35 PM
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QUOTE (Zarozynia @ Jun 3 2004, 05:34 PM)
Pretty sure that its in the official errata.

The semi-official errata says that it is possible to Heal yourself in the RPG, even though you can't do it in the novels. And if I were running a party with only one channeler, I'd certainly go by the RPG on this one, unless all the players were sticklers for authenticity.


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Zarozynia
Posted: Jun 4 2004, 02:50 PM
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seriously, dont you need to be able to see the flows to heal yourself? How are you going to be able to do that? A mirror? And given that the healing weave takes energy from both the channeler and the person being healed and in some cases, comes close to killing both of them from exhaustion, how are you going to deal with that, too? I would never allow my channeler to heal himself, even though he is the only channeler in my game. Of course, people seem to forget that others in the WoT can heal, as in bandage wounds, so I pretty much make him heal naturally. The logistics in having him heal himself are two iffy, and the books definately dont allow for it.


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Mantyluoto
Posted: Jun 4 2004, 04:15 PM
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my disadvantage there is ive ONLY 1 player, but then i don't let him heal himself. Good ol NPC's. biggrin.gif (but it gets a bit much sometimes)


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drothgery
Posted: Jun 4 2004, 04:15 PM
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It's magic. I'm not going to get too hung up on the mechanics.


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Mantyluoto
Posted: Jun 4 2004, 04:18 PM
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"claps"

i fully agree but isn't it fun to toss the fox in with the chickens sometimes.


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Primal Paladin22
Posted: Jun 4 2004, 04:30 PM
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My prob with this discussion is that in the RPG there are several weaves that effect the caster like sense shadowspawn. I think I would not allow channelers to heal them selves, just because that is how it is in the books. I do have a theory about this however as it makes no sense to me. My brother says that the reason a person cannot heal them selves is because he cannot see the flows. I think that this makes no sense, two reasons, one if a person can see the flows in someone elses body why does your own body block the view, and two we see channelers do things like dry there clothes and cast illisioary disguises on them selves.

So my theory is that a channeler not being able to heal himself is caused by not an inability to do so but rather the belief in the impossobility of the thing. I think that this is a plauseable theory based on the many other limitations imposed on various channelers in the books of the same type.


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Mantyluoto
Posted: Jun 4 2004, 04:33 PM
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QUOTE
And given that the healing weave takes energy from both the channeler and the person being healed and in some cases, comes close to killing both of them from exhaustion, how are you going to deal with that, too?


thats the book reason why channellers cannot heal themselves. and i personally agree. my point is it doesn't say it anywhere officially that they cant. but like all things it is up to the DM's judgement.

Manty


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Primal Paladin22
Posted: Jun 4 2004, 04:36 PM
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Ok then Nynaeve's and Flinn's healing should be able to be used on ones self, since it does not reqiure the energy of the recipiant.


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Mantyluoto
Posted: Jun 4 2004, 04:42 PM
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of course it does. all healing draws from the recipient. You just dont see much of ot the books.

Heal Stilling is something else. it does not effect the person physically like with a wound but the Soul!!


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Zarozynia
Posted: Jun 4 2004, 05:29 PM
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QUOTE (Primal Paladin22 @ Jun 4 2004, 04:30 PM)
My prob with this discussion is that in the RPG there are several weaves that effect the caster like sense shadowspawn.

I actually changed this weave, because from the books Rand didn't need to have cast a weave to be able to sense shadowspawn. I allowed it as, once my channeler took the weave, it was active all the time, more an ability. It probably should be a feat, possibly even an initiate feat that they get automatically, since it seems like either something innate in all channelers or something that they learn or are taught to do.

Likewise with the weave to detect if a female is channeling, all that happened for Rand was that he got tingles every time that one of the super girls channeled. So that's how I played it with my male channeler, and I ignored the weave all together.


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drothgery
Posted: Jun 4 2004, 07:06 PM
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I've been running sense-shadowspawn as an always-on ability for initiates, wilders, and warders. Of course, wilders (and warders bonded by someone who doesn't bother to explain things to them) usually don't know about the ability, and therefore don't get any use out of it.


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Two Rivers Wolfbrother
Posted: Jun 4 2004, 07:21 PM
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I actually like Primal Paladin's idea that it could just be a matter of belief. Perhaps, like healing stilling, it's just a fact that's "known" by everyone as not possible, but it's just a matter of someone like Nynaeve discovering it, and viola! I think there are loads of things that could be like that.
As for Sense Shadowspawn, maybe it's not so much channeling the weaves around yourself, but around you, like a Ward, and any Shadowspawn that enters triggers it.


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The Great Gray Skwid
  Posted: Jun 4 2004, 07:54 PM
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We still had Sense Shadowspawn as a weave, we just also had the rule that 0 level weaves are infinite if you have all the affinities...so as soon as the channeler has the Spirit Affinity, they can do it literally all day long.


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