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> Composure Feat, replacing the skill with a feat
MagusRogue
Posted: Nov 5 2004, 04:13 PM
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Ok, in my games, as channelers have so few skill points as is, I decided to take an idea from another game, and simply fold Invert into Concentration, with the notation that you must learn how to do this from someone else first. Furthermore, as Composure is really just concentrating stuff, I made a new feat that folds the Composure stuff into Concentration. I also redid some of the composure things to make them more useful. here you go. Tell me what you think.

Composure [General]
You have learned how to focus your mind, totally ignoring the outside world, and increase your perceptions. Some call this the Flame and the Void, while others feel it's commonplace among the channeling traditions.
Prerequisites: Wis 13+, Concentration 3+ ranks
Benefits: Composure adds several new options for the Concentration skill. If a DC is not given, then assume that the DC is based off of the Concentration table.
Serenity: By succeeding on a Concentration check (DC 15), you may remain calm and steel-faced in the face of fear, stress, or trying periods. This grants you a +2 bonus on Bluff, Diplomacy, and Intimidate checks for as long as you maintain your serenity. You may retry this.
Fall Asleep: By succeeding on a Concentration check, you may fall asleep instantly, ignoring distractions around you, even if you are not tired. This is useful if you are a dreamwalker, or opportunities for rest are rare. You may retry this.
Ignore Temperature: A successful Concentration check (DC 20) allows you to ignore conditions of cold or heat. This provides you with Cold and Heat Resistance 2, and you feel comfortable in hot or cold temperatures, where others would be out of place. You may retry this.
Combat Focus: By spending a move-equivalent action to focus solely on fighting and succeeding on a Concentration check (dc 25), you gain a +1 bonus on attack and damage rolls for 5 minutes. Can retry one round later.
Quick Embrace: By succeeding on a Concentration check, you may quickly embrace the one power, only needing to spend a move action to embrace the one power. By rolling 5 or more over the DC, you may embrace as a free action instead. Failure means you must embrace as a full-round action. You cannot retry this.
Alter Mood: Wilders who are not in their correct emotional state cannot embrace the One Power due to their Blocks. A wilder with this feat, however, may attempt to alter their mood and achieve their Block with a Concentration check (DC 25). The DC increases by +5 or more if in a widely different emotional state (such as fear when your block is anger). You may retry this 1 minute later.
Special: Remove Composure as a requirement for the Tradition prestige classes, and instead make this feat a requirement.

This post has been edited by MagusRogue on Nov 8 2004, 04:05 PM


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Two Rivers Wolfbrother
Posted: Nov 5 2004, 09:37 PM
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Not that it helps you out at all, but I think this is really rad.


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MagusRogue
Posted: Nov 5 2004, 09:53 PM
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thank you. *S* i'm always happy to further the game along.


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Axel
Posted: Nov 6 2004, 01:52 AM
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Maybe its just me, but aren't those a few too many benefits for one feat?


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MagusRogue
Posted: Nov 6 2004, 02:13 AM
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nope, considering you can only use one at a time. Gunplay from Sidewinder is similar. Instead of granting one benefit, it simply increases the number of uses of a skill. Many skills already have this many uses. Heal, Handle Animal, RIDE, and Sleight of Hand all have many uses. in DnD, Autohypnosis has even more uses. So long as you remember these are seperate uses of the same skill, and thus cannot all be activated at once, then, it's all good.


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MagusRogue
Posted: Nov 6 2004, 02:14 AM
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also, remember that these all are originally uses of the outdated Composure skill. so honestly, no it's not too much at all.


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Two Rivers Wolfbrother
Posted: Nov 6 2004, 02:50 AM
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Basically, what it does is grants more uses for the Concentration skill.

Perhaps another way to approach it is to make these abilities things the Concentration skill can already do, and this feat could provide a bonus to Concentration checks made to do those things, you know? Like a'this:

Composure [General]
You have learned how to focus your mind, totally ignoring the outside world, and increase your perceptions. Some call this the Flame and the Void, while others feel it's commonplace among the channeling traditions.
Benefit: You gain a +2 circumstance bonus to all Concentration checks made to shoot more accurately, maintain serenity, fall asleep quickly, ignore heat or cold, embrace quickly, or alter your mood.


--------------------
This is an old thing, boy. Older than Aes Sedai. Older than anybody using the One Power. Old as humankind. Old as wolves.

Current Projects:
Encounters Handbook
Tome of the One Power

Homepage:
Town Center Productions
It's funny! Please check out the funny short films and sketches, such as Pink Avenger, the Sockies, and Kenny getting shot with a paintball gun.

Check out my Wheel of Time RPG Website!
It's not as funny as Town Center Productions, but it's updated frequently, so check it out often.
Newest Features:
Alternate Rules: Sanity
Towns and Locals: The Tuatha'an I
My TRW WoT Yahoo! Group! This is where I let the people know when I update my WoT site and also let them know what's coming up.
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Axel
Posted: Nov 6 2004, 03:03 AM
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How about reducing the prereq's for the feat (maybe even making it none) and make the rest a feat tree, with this one allowing the others?


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MagusRogue
Posted: Nov 6 2004, 08:15 AM
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honestly, with the exception of Perfect Shot, none of the abilities granted by this feat really are good enough to warrent a feat tree. I could reduce the prereqs to Wis 13+ only, but it makes sense for a feat that expands Concentration to require at least a couple ranks of concentration.

Tell me, why do you think what this feat grants is too much? Is it honestly balance-wrecking?


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Magus the Extreme. Your wonderfully-ghoulish GM of Patterns of the Weave. Be fearful, indeed.
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Two Rivers Wolfbrother
Posted: Nov 6 2004, 10:05 AM
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I personally don't think it is. Like I said, I think it's great. I was just offering another take on it maybe you hadn't considered.


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This is an old thing, boy. Older than Aes Sedai. Older than anybody using the One Power. Old as humankind. Old as wolves.

Current Projects:
Encounters Handbook
Tome of the One Power

Homepage:
Town Center Productions
It's funny! Please check out the funny short films and sketches, such as Pink Avenger, the Sockies, and Kenny getting shot with a paintball gun.

Check out my Wheel of Time RPG Website!
It's not as funny as Town Center Productions, but it's updated frequently, so check it out often.
Newest Features:
Alternate Rules: Sanity
Towns and Locals: The Tuatha'an I
My TRW WoT Yahoo! Group! This is where I let the people know when I update my WoT site and also let them know what's coming up.
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MagusRogue
Posted: Nov 6 2004, 06:00 PM
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*nods* though if anyone else but axel thinks its too much, I might just go back to where it once was, and basically cut-n-paste the composure skill uses. *S* who says I'm not a compromiser?


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Sharn Penndroen
Posted: Nov 6 2004, 10:28 PM
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Honestly I don't think it is unbalancing except maybe the perfect shot. You still are required to make Concentration checks. But how about this for a feat tree.

Remove Perfect Shot from Composure Feat.

New Feat: Flame and Void, prereq = Composure, BAB 2. Benefit: Conc DC 20 as a full round action, receive a +2 to attack rolls for a number of rounds equal to wisdom mod.

New Feat: The Oneness, prereq = Flame and Void, BAB 4. Benefit: Perfect Shot (as written, Conc DC 25) and Perfect Strike (Conc DC 25, receive a bonus to attack equal to wisdom mod, requires a move action to begin and lasts a number of rounds equal to 5 + Wis mod).

I realize this is not perfect. Just came up with it off the top of my head, but maybe it will be enough to help give you an idea or two, Magus.


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MagusRogue
Posted: Nov 7 2004, 02:41 AM
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hrm.... I could go with that.... i thought the Flame and Void was the Onness? That's what Lanfear called it.


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Magus the Extreme. Your wonderfully-ghoulish GM of Patterns of the Weave. Be fearful, indeed.
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Sharn Penndroen
Posted: Nov 7 2004, 03:04 PM
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Well, it maybe another name for it, but I think of the Flame and Void as a way of achieving the Oneness. The Flame and the Void is the focus method and afterwards you achieve the Oneness. But that's just the way that I think of it. I'm sure it is more accurate to say that they are synonyms.


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MagusRogue
Posted: Nov 8 2004, 04:50 AM
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actually.... Wouldn't Zen Archery be the feat that Rand and Tam use?


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Magus the Extreme. Your wonderfully-ghoulish GM of Patterns of the Weave. Be fearful, indeed.
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Sharn Penndroen
Posted: Nov 8 2004, 07:11 AM
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So what if you had a branch from Composure. Zen Archery requiring Composure. Flame and Void requiring Composure. The only problem that I have with that is that is seems to be the same thing at least from Rand's perspective. I think that Tam being a Blademaster is the reason that he uses that focus techinique in archery. Might be wrong though.


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Two Rivers Wolfbrother
Posted: Nov 8 2004, 08:14 AM
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What about Flame and Void and Improved Flame and Void (and Supreme Flame and Void)? Not super-creative, but it works.


--------------------
This is an old thing, boy. Older than Aes Sedai. Older than anybody using the One Power. Old as humankind. Old as wolves.

Current Projects:
Encounters Handbook
Tome of the One Power

Homepage:
Town Center Productions
It's funny! Please check out the funny short films and sketches, such as Pink Avenger, the Sockies, and Kenny getting shot with a paintball gun.

Check out my Wheel of Time RPG Website!
It's not as funny as Town Center Productions, but it's updated frequently, so check it out often.
Newest Features:
Alternate Rules: Sanity
Towns and Locals: The Tuatha'an I
My TRW WoT Yahoo! Group! This is where I let the people know when I update my WoT site and also let them know what's coming up.
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MagusRogue
Posted: Nov 8 2004, 04:02 PM
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Hrm. I think I'm gonna kill Perfect Shot and make it back to what it was in the original. Call it Combat Focus or something. Make the stuff in Perfect Shot be Flame and Void feat. Take full-round action, wis mod bonus to attack, char level on damage, ranged attacks only. require composure.

What about the upgrading of Ignore Temperature to actually granting some energy resistance? too much? Should i move it back to +5 on Concentration checks in bad weather then?


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Aaaaaaaaaaaaaaaaaaaaaaaaand this rant's done.

Magus the Extreme. Your wonderfully-ghoulish GM of Patterns of the Weave. Be fearful, indeed.
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Sharn Penndroen
Posted: Nov 8 2004, 06:58 PM
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The thing is, Magus, it is a technique used by Blademasters. I don't see why there should be no bonus to melee attacks. Granted it should be somewhat different from the ranged attack bonus, but still.


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MagusRogue
Posted: Nov 8 2004, 07:11 PM
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*blinks* they do? logically, it would only serve as better defense in melee, opening your senses to the other's strikes. Wouldn't help attack much..... ranged attacks, I can definately see though.


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Aaaaaaaaaaaaaaaaaaaaaaaaand this rant's done.

Magus the Extreme. Your wonderfully-ghoulish GM of Patterns of the Weave. Be fearful, indeed.
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