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Jahar |
Posted: Jun 14 2004, 05:56
AM
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Newbie ![]() Group: Members Posts: 2 Member No.: 165 Joined: 14-June 04 ![]() |
What do you think of my seven new
weaves??? Heal Saidin (Epic) Fire, earth, spirit, water, air (Lost) Level: 36 (19 + 19) Casting Time: 10 hours Effect: Heals saidin Duration: Instantaneous Saving Throw: None Weave Resistance: No This weave is used to heal saidin. A man and a woman need to be linked because both saidin and saidar is needed. Both the man and the woman need to use spell slot level 19 with saidar and level 19 with saidin. So both need to be able to cast level 9 spell slots and both need to use a Sa’angrael. The only known Sa’angraels that are strong enough to make the casters able to us level 19 spell slots is Choedan Kal. And another problem is the taint itself when it has been removed from saidin it needs to go somewhere. If the casters let it out in the world perhaps everyone becomes mad. Some locations that perhaps might work are: Shayol Ghul, Shadar Logoth, the ways, a stedding or the mirror worlds. But it is impossible to know if the location is working and if its not the weave might do more damage then good. The weave itself it weaved this way: The caster weaves a canal with saidar, one of the sides is touching saidin and the other side is touching the place to store the taint. Then the caster leads the whole saidin through the canal of saidar. They then fight each other and clean saidin comes out and the taint ends up in the storage place. But the flow is so large through the channelers so they must make a will save with DC 36 every minute, if they loos the check they both take 1d6 subdual damage. If the channeler that is weaving the weave becomes unconscious the weave might collapse and perhaps burn a whole continent apart. The large channelling flow can be felt by channelers over the whole world. The weave was casted by Rand and Nynaeve in the beginning of spring 1000 NE at Shadar Logoth, they where successful and saidin is cleaned after that date. Detonate Structure (Elementalism) Fire, earth (Common) Level: 5-8 Casting Time: 1 full round Range: Medium (200ft. + 20ft. / level Target: One structure Duration: Instantaneous Saving Throw: Reflex Special Weave Resistance: No This weave can be used to detonate and destroy structures like: palisades, towers, ships, buildings and fortifications. Every one inside the structure can make a reflex save to half the damage and those who are near can make a reflex save for no damage. This weave was used by Rands Asha’mans to destroy palisade on Illian forts when Sammael ruled their, by wind finders and damanes to destroy ships, by Sammael to destroy the tower which Rand was on in Illian and by the Aginor to destroy the flank at the sun palace on his attack on Rand. Palisade: The weave destroys 60 ft of the palisade. Ships: The weave can tear up a large hole in the hull so the ships begin to sink or can be used to break the mast. Every one that is 15 ft from the explosion takes damage from debris. When the ship began to sink maybe someone drowns. Walls: Destroys 60 ft of the wall. Towers: The whole tower detonates and collapses. Debris, stones and dust scatters over a large area. Level Damage 5 Palisade (20ft: 3d6 / 40ft: 1d6) 6 Ships (15ft: 2d6 /All: Sinking) 7 Walls (Inside: 5d8 / 50ft: 1d8) 8 Towers (Inside: 20d10 / 80ft: 1d10) Partial Shield (Warding) Spirit (Lost) Level: 5 Casting Time: 1 full round Range: Close (25ft. + 5ft. / 2 levels Target: A Shielded Channeler Duration: Concentration Saving Throw: Will Negates Weave Resistance: Yes This weaved can be casted on a channeler that has been shielded. It creates a shield that just let some of the one power through. In game terms this means that the channeler can decide the maximum level of spell slots the target can cast. For example Lanfear has shielded Asmodean and casts the weave on him, she decides that the highest spell level that he will be able to cast will be level 3. So until Asmodean succeeds to break the shield he will just be able to use level 1, 2, 3 spell slots. Cut link to Shai’tan (Epic) Spirit, Earth, Fire, Water, Air (Lost) Level: 12 Casting Time: 1 full round Range: Close (30ft. + 5ft. / 5 levels) Target: A Forsaken Duration: Instantaneous Saving Throw: Will negates Weave Resistance: Yes This weave is used to cut the link that a forsaken have to Shai’tan. The link to Shai’tan makes the forsaken immortal, let them use the true power and protects male channelers from the taint on saidin. When the caster is casting the weave he concentrate until he sees the link going out from the back of the forsaken then he cuts it off with the weave. If the forsaken fail his save and his connection to the dark one is cut and he takes 10d10 subdual damage. This it how it looks like when the link is cut: The forsaken quack like a gong. A short time it seemed like it was two persons that drifted apart from each other, and then the forsaken became one person again and fell to his knees with a scream. Cut bond to the wheel (Conjunction) Spirit (Lost) Level: 8 Casting Time: 1 full round Range: Close (25ft. + 5ft. / 2 levels) Target: A hero bond to the wheel Duration: Instantaneous Saving Throw: Will negates Weave Resistance: Yes This weave is casted on a hero who is bonded to the wheel of time and are in Tel’aran’rhiod. If fail her will save her bond to the wheel is cut and she instantaneous appears in the real world at the exact spot where she was in Tel’aran’rhiod. The hero also takes 20d10 in damage Bring Rain (Cloud Dancing) Water, Air (Rare) Level: 5-7 Casting Time: 1 full round Range: Long (400 ft. + 40 ft. /Level) Duration: Instantaneous Saving Throw: None Weave Resistance: No This weave is used to create a massive rainfall. The water is drawn from the air and the ground. The more water it is in the area the lesser weave slot is required. +0 casting level: Water is common: forests, coastal areas, river lands and marches. +1 casting level: Water is quit common: rural, snowy and mountains. +2 casting level: Water is rare: hills and plains. +3 casting level: Almost no water: Deserts Level Area affected Brew Time 5 750 ft circle none 6 1 mile circle 1 round 7 3 mile circle 3 rounds Force Net (Elementalism) Air, Fire, Spirit (Lost) Level: 7 Casting Time: 1 action Range: Medium (50ft. + 5 ft./ 2 levels) Duration: Instantaneous Target: One creature Saving Throw: Reflex Half Weave Resistance: No You create a force net of saidin that you throw at your target. The weave is seen by none channelers as a fire glowing net. When it hits something it destroys it and put it on fire. It takes 10d10 + channeler level. It was used by Flinn when he fought against Demandred in “Winters Heart”. |
Zarozynia |
Posted: Jun 14 2004, 03:41
PM
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![]() Seer of Darkness ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 201 Member No.: 131 Joined: 10-April 04 ![]() |
okay, firstly this is more than two new weaves. ![]() Secondly, is Rand really an epic level character when he cuts the line of saidan that protects whichever forsaken that was in The Eye of the World? -------------------- Legends of Darkness Are Not Always Myths - An Ongoing
experiment in writing/illustration/mythology Photographia Temple of the Goat - a philisophical weblog |
Jahar |
Posted: Jun 14 2004, 04:15
PM
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Newbie ![]() Group: Members Posts: 2 Member No.: 165 Joined: 14-June 04 ![]() |
Rand was using the clean pool of saidin in the eye of
the world, which gave him the strenght to do it. And with epic i don't
mean precicly as in Dungeon and Dragons. Epic is just to show that its a
powerfull weave that doesn't can be placed in a special talent And notice that i wrote wrong in the overline. |
The Great Gray Skwid |
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![]() Learned Master ![]() ![]() ![]() Group: Members Posts: 58 Member No.: 39 Joined: 19-January 04 ![]() |
![]() AFLAC! -------------------- Evan "Skwid" Langlinais The Humblest Mollusk on the Net http://www.thehumblest.net/ Ask me for information about the Texas Darkfriends! | ||
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