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> The Trolloc Wars Era, Campaign info and SMF additions...
clockwork-deity
Posted: Sep 24 2004, 05:14 AM
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I thought I would post the goings on in my Trolloc Wars campaign as well as list my synopsis for the nations that wernt included in the Shadow Made Flesh.


I havent fleshed the specifics of these nations yet. If you see anything thats missing, just let me know.

Eharon
- Ogier influenced. Builds organic material and fruit orchards that cant be found anywhere else in the westlands.
- Has crimes against harming ogiers punishable by death in extreme cases. Even impeding them carries some taboo.
- Less concerned about modesty and appearance than other nations. Many of it's people carry a great 'natural' beauty.
- Far from kind, tree-hugging forest folk. Eharon has a tight hold on many trade guilds from access to ogier waygates. Also produces poisons and dangerous alchemic substances.

Coremanda
- Have the greatest eyes and ears among the members of the compact, mostly used in effecting trade.
- Ruled by an aes sedi queen (gray) -- 'The Protector'. Though her aes sedi background has not been made full public knowlege.
- Deep ties to Tar Valon.
- Law is first and foremost. A grand militia safeguards all corners of the nation's cities and highways. Those who try and escape Coremanda's laws by fleeing across the border are hunted down by thief-catchers and brought back to face judgement.
- Positive attitude towards aes sedi and becoming one, but using the power in public is still taboo.

Safer
- Highly female-dominated nation. City guard and higher councils are women. Men are normally farmers or apprentices to higher ranking women, though they can gain prestige as merchants.
- Ruled by an aes sedi queen (always red).
- Over the years two of the greater cities of the nation have become a second tower. Women in the east are sent to train in Tar Valon, those in the west are trained in Safer academies until they graduate from novice status. (Though the reds of Safer have been rumored to have been keeping a select following of women from the tower's novice books.)
- Aes Sedi may walk the streets openly and practice the power without opposition.
- Sometimes a breeding ground for opposition against tower policy.

Jaramide
- Ruled by two seperate factions -- the council of the shield and the council of the hand. The shield is lead by the Shield-Crowned King -- a general of great prowess -- and guards the nation from the Blight and it's other enemies. The hand is lead by the Hand-Crowned King, charged with keeping the peace and overseeing city problems and trade.

Manetheren
- Honorable people; believe all depts must be repaid and oaths be met.
- Ruled by a king chosen from the common folk by the governing council.
- History is very important -- remnants found from the age of legends and even the breaking of the world are cherished and concidered priceless.

This post has been edited by clockwork-deity on Sep 24 2004, 05:16 AM
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clockwork-deity
  Posted: Sep 24 2004, 06:48 AM
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Now a bit on how my TW campaign has progressed so far:


Background
Sparks of civil war begin in Jaramide when a strong house with ties to aes sedi is denied the throne. To turn the public's attention away from war and poverty that looms over the horizon, the young hand-crowned king proclaims throughout the ten nations that a great festival of art and music will be held in the trade city of Shoan. Though most praise the king for the wealth and prosperity that the festival will bring, his critics are always quick to note of any shortcommings.

Current Party:
Male Sea Folk Armsman(3)
Female Sea Folk Wanderer(3)
Male Jaramidan Wanderer(2), Wilder(1)
Female Coremandan Noble(2)
Female Aelgan Woodsman(1)

Each member of the party arrived in Shoan in his/her own fashion. They were employed by the city guard to safeguard entertainers for the festival from bandits as they made their way along the highway towards the city. Along the way they uncovered a plot to sabatoge the festival through various means - killing the entertainers and spreading unrest in the city.

On a morning the party's noble was kidnapped by street thugs and the rest of the party came to her rescue with the aid of some of the city guard. The townhouse that the thugs were laid out in was discovered to be a gathering place for darkfriends - fortified in case of attack. The darkfriends countered the attackers with crossbows and bottles of flaming oil, but were defeated in the end. Evidence recovered from the leader's body linked them to the plot to sabatoge the festival.



And thats where we are so far. What do you guys think?
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clockwork-deity
Posted: Sep 24 2004, 09:28 AM
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Ah... and heres a Ter'Angreal that will probably be showing up in my game.

Alofusia
Activation: Touch (special)
Affinities: None
Size: Tiny
Weight: 1/2 lb.
Occurance: Unique

A statue of copper of about six inches tall, resembling a beautiful woman with long flowing hair, covered only in loose robes. The woman's eyes are closed, and she presses a sphere the size of a large acorn to her forehead with both hands.

When activated by placing the user's forehead against the statue's sphere, the user seems, to all others, enter a deep trance while the thin line between sphere and skin crackles with small sparks of energy. The user finds herself (or himself) in the body of the being the statue resembles. The body of a six inch tall, golden-haired woman.

The body of the woman exists in the tel'aran'rhiod, usually appearing in the owner's former hands, or where ever the statue was placed when activated. The image of the the user's former body in the world of dreams is temporarily frozen in a statue of copper, sphere now affixed to her forehead. The user's new body speaks with it's former voice, has all of it's former skills, levels, and mental abilities intact. Notable differences, besides the size (and probably sex) change are:

Hitpoints: 6
Abilities: STR:3, DEX:18, CON:8
Special: Partial immunity to weaves. Channelers may add +2 to to a weave's level to negate this effect.

For the user to return to her body, she must press her forehead against the sphere a second time. Simple, but problems may arise if the body is moved in the waking world.

This post has been edited by clockwork-deity on Sep 24 2004, 09:11 PM
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Two Rivers Wolfbrother
Posted: Sep 24 2004, 10:14 AM
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Any reasons for the ability losses? Also, it's unusual for a penalty in ability scores to be an odd number. I like it, though. I really do. Very creative.


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clockwork-deity
Posted: Sep 24 2004, 05:35 PM
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Its like you take on the strength of the little statue girl. Shes tiny... so I was thinking rat strength?
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Two Rivers Wolfbrother
Posted: Sep 24 2004, 07:04 PM
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I'd think she'd lose a lot more Strength than Dexterity or Constitution.


--------------------
This is an old thing, boy. Older than Aes Sedai. Older than anybody using the One Power. Old as humankind. Old as wolves.

Current Projects:
Encounters Handbook
Tome of the One Power

Homepage:
Town Center Productions
It's funny! Please check out the funny short films and sketches, such as Pink Avenger, the Sockies, and Kenny getting shot with a paintball gun.

Check out my Wheel of Time RPG Website!
It's not as funny as Town Center Productions, but it's updated frequently, so check it out often.
Newest Features:
Alternate Rules: Sanity
Towns and Locals: The Tuatha'an I
My TRW WoT Yahoo! Group! This is where I let the people know when I update my WoT site and also let them know what's coming up.
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MagusRogue
Posted: Sep 24 2004, 07:36 PM
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Rats are agile as hell, and quite perceptive, but loose out on strength and intelligence. Con wouldn't be affected at all, as rats are hardy animals when compared to other critters their size (and i wanna see the first person who tells me otherwise).

I would do more like...

+4 Dex, -4 Strength if all we're going for is size changes. This, btw, is exactly opposite of Ogier racial stats, who are massive and strong characters, but none too agile.


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clockwork-deity
Posted: Sep 24 2004, 09:13 PM
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QUOTE (Two Rivers Wolfbrother @ Sep 24 2004, 05:04 PM)
I'd think she'd lose a lot more Strength than Dexterity or Constitution.

The "-" wasnt really intended to be a minus.

Edited the above post to make more sense.

This post has been edited by clockwork-deity on Sep 24 2004, 09:13 PM
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Two Rivers Wolfbrother
Posted: Sep 24 2004, 09:48 PM
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Oh! OK, now it makes sense. My bad.


--------------------
This is an old thing, boy. Older than Aes Sedai. Older than anybody using the One Power. Old as humankind. Old as wolves.

Current Projects:
Encounters Handbook
Tome of the One Power

Homepage:
Town Center Productions
It's funny! Please check out the funny short films and sketches, such as Pink Avenger, the Sockies, and Kenny getting shot with a paintball gun.

Check out my Wheel of Time RPG Website!
It's not as funny as Town Center Productions, but it's updated frequently, so check it out often.
Newest Features:
Alternate Rules: Sanity
Towns and Locals: The Tuatha'an I
My TRW WoT Yahoo! Group! This is where I let the people know when I update my WoT site and also let them know what's coming up.
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