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> Channeler learning arcane magic, Go ahead, stab me if you want
Uratoh
Posted: Apr 8 2004, 04:17 AM
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First let me remind you that this is for a multiverse game...I'm creating a prestiege class for a channeler who went through the arch and rhuidian and gained deep insight into arcane spellcasting...here's the prereqs I have:

Knowledge: (arcana) 13 ranks
Weavesignt 13 ranks
Spellcraft 13 ranks
Ability to channel weaves of at least third level

The premise of the class is that the channeler understands magic enough that she can cast weaves that function in the same way as arcane spells (albiet she has to be embraced etc to do it). My debate is an appropriate progression of caster level for weave/spells per day (either every level or every other), and a balancedish method for arcane spells known (IE, one that doesnt totaly unbalance the class and make it too flexable). If it helps this is for an NPC, so it doesnt have to be PERFECTLY balanced...
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Kakita Aramoro
Posted: Apr 8 2004, 04:34 AM
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meauuwww?

chanelers are arcane casters, at least according to the initiate description, please expand on what you mean.

oh and
ph34r.gif stab, stab, stab, ph34r.gif

This post has been edited by Kakita Aramoro on Apr 8 2004, 04:35 AM
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Uratoh
Posted: Apr 8 2004, 04:39 AM
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I mean, a channeler learning arcane spells as appear in the player's handbook.
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alohahaha
Posted: Apr 8 2004, 05:30 AM
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You know, I was going to say how that would be a bad idea and how it could cause you a headache and that instead you could think about changing the arcane spells into weaves by just giving them a affinity requirements, but then I realized what a headache that could be too. Instead, what you might want to do is just have initiates and wilders and wizards and sorcerers be different classes. Yes, channelers need to purchase Affinity feats, but they can also overchannel to cast higher weaves, something (as far as I know) spellcasters can't do. Spellcasters, on the other hand, get a lot more "official" spells to cast and don't require Affinities. I think that would be a pretty decent way to go - instead of having some way of stacking channeler levels with spellcaster levels, just let them be 2 different types of classes.


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darkrider
Posted: Apr 8 2004, 07:05 AM
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actually if you use the circle magic or ruin magic from Forgotten Relms the caster level of a spell can be increased.

We made a caster in a D&D game, what we did was arcane and weave magic are different but the same. The weave magic came from arcane magic and by useing arcane magic without what we called the D&D buffer the caster would suffer the TRUE POWER problems dictated in the last net book
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