
Call of the Horn | ![]() ![]() ![]() ![]() |
Logged in as: Zinuk ( Log Out ) | My Controls · 0 New Messages · View New Posts · My Assistant |
![]() ![]() ![]() |
Llewin |
Posted: Oct 27 2004, 07:33
PM
|
Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 178 Member No.: 138 Joined: 25-April 04 ![]() |
OK In an attempt to make my house rules more
accurately represent the world of RJ's WOTverse we are going to try to
come up with a random table of effects for when a channeller fails at an
attempt to reseach a new weave or at unraveling a weave. I'd like to pool the populous. What are some ideas on what could 'go wrong' if someone failed a task such as those above. They dont all have to be catastrophic, I'd even like some that are completely harmless ![]() Give me suggestions all ![]() ~llewin |
Aleshandre |
Posted: Oct 27 2004, 09:20
PM
|
![]() Wielder of Callandor, Master and Commander of the Ashaman ![]() ![]() ![]() ![]() ![]() Group: Moderators Posts: 268 Member No.: 18 Joined: 15-January 04 ![]() |
There is naturally the massive explosion that
occurred when Elayne lost hold of the gateway she was unravelling. Then an illusion that depicts an embarassing dream, fantasy or memory belonging to the channeler who failed the check. The weave could snap into any existing weave (for weaves that have a target, it could target a random member of the party). -------------------- |
Llewin |
Posted: Oct 27 2004, 09:58
PM
|
Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 178 Member No.: 138 Joined: 25-April 04 ![]() |
Those are good suggestions... what else do we
have? How about... The weave creates a thunderously loud noise and stench reminiscient of the Blight on a summer day. Everyone within a 10 foot radius of the target (or the channeller if there is no specified target) makes two fortitude saves. The first save, DC 20 is versus extreme noise, if failed you are deaf for 3 rounds and suffer 1d4 points subdual damage. At the end of three rounds you gain half of your hearing ability again. Once all subdual damage from this weave have been healed you gain all hearing again. The second save, DC 30, is versus nausiation due to the smell. If the save is failed you suffer 1d6 pts subdual damage and you are nausiated for 1d6 rounds. While nausiated you suffer -1 to all rolls. The weave suddenly causes the temperature surrounding you to drop dramatically below freezing. Everyone within a 15 foot radius of the target (or the channeller if there is no specified target) makes a fort. save vs. extreme cold DC 25. If the save is failed you suffer 2d6 pts subdual damage. All water and objects which have a high water content freeze within 1 round. Weave duration is 1 round at which point the channeller loses his or her hold on the Source and must re-imbrace to continue channelling. The weave suddenly causes the temperature surrounding you to rise incredibly. Everyone within a 30 foot radious of the target (or the channeller if there is no specified target) makes a fort. save vs. extreme heat DC 30. If the save is failed you suffer 1d6 pts of real damage and 2d6 pts of subdual damage. All water in the area begins to steam within 1 round and is uncomfortably warm to the touch. Weave duration is 1 round at which point the channeller loses his or her hold on the Source and must re-imbrace to continue channelling. for starters? |
Niveus |
Posted: Oct 28 2004, 06:42
AM
|
![]() Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 192 Member No.: 171 Joined: 4-July 04 ![]() |
In my campaigns a channeler attempting to unravel a
weave the first choose one of the affinities in the target weave and make
a weave sight check representing the complexity of the act of unraveling
of a weave at a DC of, Weave level + 5, +2 for each affinity still intact
with -10 penalty when dealing with a weave of the opposite gender. For
each successful check an affinity is successfully removed and for each
failed check the channler must make an over channeling save as though
casting with 0 weave Slot if they fail the weave slips if any of the
affinities have been removed the DM rolls a d10 the number roll represents
the intensity of the random weave cast that contain all and only the
remaining affinities and has the casting cost, otherwise the weave
explodes dealing 3d10 damage to all within 10 foot radius.
-------------------- ![]() |
Aleshandre |
Posted: Oct 28 2004, 02:12
PM
|
![]() Wielder of Callandor, Master and Commander of the Ashaman ![]() ![]() ![]() ![]() ![]() Group: Moderators Posts: 268 Member No.: 18 Joined: 15-January 04 ![]() |
Side Note: It really should be impossible to
unravel a weave by someone of the opposite sex, since to unravel a weave,
the weave must still be being held, or tied off and a person would be
unable to see the weaves at all by someone channeling the other half. The
only exception to this would be a linked circle of saidin and saidar, in
which the person melding the flows can see both halves of what they are
weaving (it is unknown whether they can see the flows that are being woven
outside the circle). -------------------- |
Llewin |
Posted: Oct 28 2004, 07:39
PM
|
Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 178 Member No.: 138 Joined: 25-April 04 ![]() |
yeah i'm gonna have to agree with you on that one
Ale... There wasnt any indication that Avi could tell what each thread in the weave she unraveled was based on the way it 'felt' they all felt the same, slippery... so if you cant tell by touch what you are pulling at it seems impossible for someone who cant see the pattern to unravel it... |
Niveus |
Posted: Oct 29 2004, 03:01
AM
|
![]() Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 192 Member No.: 171 Joined: 4-July 04 ![]() |
yes there has been evidence of that during the time
when asmodean was teaching rand leanfer mentions that picking apart the
weave you cant see is much harder then one you can like a man's
weaves I cant give the exact passage but i pretty sure i read it coreectly unless she was lying which she is known to do -------------------- ![]() |
shaun |
Posted: Nov 2 2004, 03:15
AM
|
Learned Master ![]() ![]() ![]() Group: Members Posts: 33 Member No.: 81 Joined: 7-February 04 ![]() |
I don't know how to word it with the D&D system
but if it was MERP/Rolemaster... Stunned 5 rounds DC 20 concentration check or loose hold of the source. Well the DC thing is definately D&D but not sure about stun. Basically I think it is you can't move or attack, only half OB to parry. The stun duration and DC should be scaled according to the level of failure. |
![]() |
![]() ![]() ![]() |