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> Skill-Based Feats, Such as the one over there!
Two Rivers Wolfbrother
Posted: Oct 7 2004, 12:25 AM
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What do people think of this: feats that grant a +2 bonus in 2 skills or Skill Mastery also gains those skills as permanent class skills.
For example, someone who takes the Alertness feat is supposed to become alert, right? Well, +2 in Listen and Spot hardly make your 15th-level armsman alert, because those aren't class skills for him. However, if those ARE class skills, he CAN make his guy more alert, even if it would mean sacrificing other "armsman" skills. I don't think it screws with game balance, but it does make those types of feats more useful and attractive, especially for non-wanderers.
What do y'all think?


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Zarozynia
Posted: Oct 7 2004, 03:06 AM
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I'm a big fan of Skill Mastery, and use it in my game as an additional feat. I think that you should always be able to learn skills that wouldn't neccessarily be yours by your class choice, especially if you were to be in a party where others had that skill and you saw it used often.


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Llewin
Posted: Oct 7 2004, 07:12 PM
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I think that's a great idea and it allows for more specialization of base classes which is great smile.gif
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MagusRogue
Posted: Oct 7 2004, 08:36 PM
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Cosmepolitan grants you a +1 bonus and that skill becomes a permanent class skill, last I checked.


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Two Rivers Wolfbrother
Posted: Oct 7 2004, 08:55 PM
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Well, yeah, I know that. I'm just saying mabe the ones that grant +2 or +3 bonuses maybe should provide the opportunity for true mastery and make those skills class skills as well. Just a thought.


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Sharn Penndroen
Posted: Oct 7 2004, 09:19 PM
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Magus makes a point, whether he meant to or not. If you allow those feats to make those skills class skills then you obliterate the usefulness of Cosmopolitan. Obviously for game balance, Cosmopolitan is set up as a +1 to that skill and only is applied to one skill. If you allow a feat that already gives a +2 to 2 skills to make those two skills class skills, then you can see that is much more powerful that was intended.

I would recommend using Cosmopolitan, even if they aren't from a region that has it has it as a background feat, I usually allow a person to take feats from an area they have spent a great deal of time in. Example: Andoran Woman that has spent a lot of time in Arad Doman, could take Seductive as a feat, given her extensive exposure to their customs and wiley ways.


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Two Rivers Wolfbrother
Posted: Oct 7 2004, 09:23 PM
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Hmm, I'm beginning to think he's right too. Curses! I'm wrong for the first time ever! Maybe.


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This is an old thing, boy. Older than Aes Sedai. Older than anybody using the One Power. Old as humankind. Old as wolves.

Current Projects:
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Tome of the One Power

Homepage:
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It's funny! Please check out the funny short films and sketches, such as Pink Avenger, the Sockies, and Kenny getting shot with a paintball gun.

Check out my Wheel of Time RPG Website!
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Guest_Talan
Posted: Oct 8 2004, 03:16 PM
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Well, you could say that the Skill Feats allow you to increase the skills as if they were Class Skills, but you would still have to spend skill points like they were cross-class skills (like the normal rules for Multiclassing).
Cosmopolitan gives you a skill that always counts as a Class Skill, and would therefore still be useful (and perhaps you could increase the Bonus to +3 (is +1 D&D 3.5?, in the WoT book it is +2) - if you like Background feats to be more powerful than normal feats).

Talan

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phrostphyre
Posted: Oct 8 2004, 11:18 PM
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The Knowledge(Local) Skill allows you to chose an area for each two rank points you have in it. At that point you can select background feats from that area. So anyone with Knowledge(local)-Ebou Dari at rank 2 could select Cosmopolitan as a background feat.

I'm also in favour of not following the rules as exactly written, so again anyone that has spent a significant amount of time in an area that isn't their home should be able to pick those up.

If you want to be able to enable players to add class skills to their characters why not come up with a new feat? Cross Training, or something like it that allows the character to pick a skill (or two) that (s)he doesn't have as class skills and add them as class skills. However, given that there is no experience penalty for multi-classing, there's no reason that a character couldn't pick up a level or two in a class with the skills they desire...
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Two Rivers Wolfbrother
Posted: Oct 9 2004, 12:15 AM
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Versatile [General]
You are trained in skills not normally available to your class.
Benefit: Select any two skills. These skills become class skills for you even if your classes don't have them on their lists.
Special: This feat may be taken multiple times. Each time, you may select another two skills to be permanent class skills.


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This is an old thing, boy. Older than Aes Sedai. Older than anybody using the One Power. Old as humankind. Old as wolves.

Current Projects:
Encounters Handbook
Tome of the One Power

Homepage:
Town Center Productions
It's funny! Please check out the funny short films and sketches, such as Pink Avenger, the Sockies, and Kenny getting shot with a paintball gun.

Check out my Wheel of Time RPG Website!
It's not as funny as Town Center Productions, but it's updated frequently, so check it out often.
Newest Features:
Alternate Rules: Sanity
Towns and Locals: The Tuatha'an I
My TRW WoT Yahoo! Group! This is where I let the people know when I update my WoT site and also let them know what's coming up.
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Llewin
Posted: Oct 9 2004, 02:47 AM
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wait, what do you mean there is no penalty for cross-classing?
the penalty is -2 DEF for each non-prestige cross class
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bmtc
Posted: Oct 10 2004, 12:42 AM
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that doesn't really count as a penalty. All it does is keep people from getting unbelievably huge defense.

Even with the -1, every class but armsman gets a +1 Defense bonus at first level, more defense than a level gets on average
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