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> ~Maniac!, Don't take it personaly
Cisco Lii
  Posted: Oct 23 2004, 10:54 AM
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MANIAC (TEMPLATE)

Trolloc Maniac
Large Shadowspawn
Hit Dice: 3d12+12 (31 hp)
Initiative: +1
Speed: 30 ft.
Defense: 14 (-1 size, +1 Dex, +4 mail shirt) touch 10, flat-footed 13
Base Attack/Grapple: +3/+11
Attack: Scythesword +6 melee (2d4+6;19-20); or shortbow +3 ranged (1d6); or slam +6 melee (1d8+4)
Full Attack: Scythesword +6 melee (2d4+6;19-20); or shortbow +3 ranged (1d6); or slam +6 melee (1d8+4)
Space/Reach: 5 ft./10 ft.
Special Attacks: -
Special Qualities: Frenzy, immunities, light sensitivity, low-light vision, Myrddraal link, resistance to massive damage, scent
Saves: Fort +8, Ref +3, Will +1
Abilities: Str 19, Dex 12, Con 17, Int 9, Wis 10, Cha 9
Skills: Climb +4, Hide +7*, Listen +3, Move Silently +7*, Spot +3
Feats: Alertness, Power Attack, Toughness
Environment: Any land
Organization: Gang (2-6), band (11-20 plus 1 2nd-level sergeant and sometimes 1 Myrddraal), or fist (100-200 plus 5 2nd-level sergeants, 1 leader of 3rd-5th level, and 1-4 Myrddraal)
Challenge Code: B
Advancement: By character class

Template Traits
“Maniac” is an acquired template that can be added to any humanoid, monstrous humanoid or shadowspawn (referred to hereafter as the “base creature”). The creature retains its original type. It uses all the base creature’s statistics and special abilities except as noted here.
Hit Dice: Change to d12.
Attacks: A maniac retains all the attacks of the base creature and gains a slam attack if the base creature didn’t already have one. If the base creature did not have a slam attack, use the base damage values in the table below. Otherwise, use the values below or the base creature’s base damage, whichever is greater.

Size Slam Damage
Fine 1
Diminutive 1d2
Tiny 1d3
Small 1d4
Medium-size 1d6
Large 1d8
Huge 2d6
Gargantuan 2d8
Colossal 4d6

Special Qualities: A maniac retains all the special qualities of the base creature and gains the additional qualities described below.
Frenzy: Once per day as a free action, the maniac can temporarily increase its Strength and Constitution scores, but doing so imposes a penalty on its saving throws. While this ability is in effect, the maniac gains a +4 morale bonus to both Strength and Constitution but takes a –2 penalty on all saving throws. Frenzy lasts for a number of rounds equal to the maniac’s character level or HD. Following a frenzy, the maniac is fatigued (–2 to Strength and Dexterity) for as many rounds as the frenzy was in effect.
Immunities: A maniac is immune to mind-affecting effects.
Resistance to Massive Damage: A maniac gains a +5 racial bonus on Fortitude saves to negate the effects of massive damage.
Saves: Same as the base creature, with a +2 bonus on Fortitude saves, and modified by new ability scores.
Ability Scores: A maniac gains the following ability score increases: Str +4, Con +4.
Feats: A maniac gains Toughness as a bonus feat.
Challenge Rating: Same as base creature +1.


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On the sixth day god created mankind
I say it is a waste of time
- ROES
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