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> Where can I find that hat I'm looking for?, A GM resource
Zarozynia
Posted: Jul 11 2004, 03:20 AM
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Hey! laugh.gif I was hoping for some help compiling lists of the various sources of income of the various cities within the Wheel of Time. To be used for general background information, but also to be used to determine the price of *whatever* in the city that the players are currently in.

Heres what I can remember off of the top of my head:

Two Rivers: tobac
Baerlon: mines (of some kind)
Arad Doman: perfumes, makeup
Tear: horses, rugs?
Ebou Dar: olives, olive oil
Shara: silk
Sea Folk: porceline
Tarabon: dyes
Arafel: silver

Any others that come to mind? And are there any assumptions that we can make about where things would have to come from?


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Entropic_existence
Posted: Jul 11 2004, 04:00 AM
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Two Rivers also has wool as a prime export.
Kandor:Timber, Stone, Furs
Saldaea: Ice Peppers, Furs
Andor: Grain? (not sure) Probably also Tear and Illian as well
Mayene: Oil (from the oilfish shoals, or is this Illian...can't remember right now)
Shara: also exports ivory as well as silk I believe


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Niveus
Posted: Jul 12 2004, 03:04 AM
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don't forget fish every port will have a fisherie of some sort, I know Tear does

This post has been edited by Niveus on Jul 12 2004, 03:05 AM


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Zarozynia
Posted: Jul 16 2004, 09:51 PM
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And a few more that I happened to come across:

Altara: lacquer work, salt

Amadicia: strawberries

Andor: high quality iron, copper, gold and bronze (from the mountains of mist), barley, mutton

Arad Doman: carpets, crystal, fur, timber

Cairhien - strong wine, grain, illuminations

Ghealdan - sweet wine

Illian - silk carpets

Kandor: kandori snowflake jewellry

Mayene - oil (you were right Entropic Existence!)

Murandy - white wine, lace

Sea Folk - looking glasses and "burning lenses" (what these are?)

Tarabon - woven fringed carpets, tea, olive oil, scented hair soap, honey, apples, illuminations,

Tear – grain, olive oil, silk (from the sea folk), Tairen maze carpets, smelling salts, nuts, fruits and vegetables (that are "not seen in the north")

Aiel – corn, unpolished jems, nuggets of gold and silver, tabac, oosquai

This post has been edited by Zarozynia on Jul 16 2004, 09:54 PM


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Entropic_existence
Posted: Jul 17 2004, 02:41 AM
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Remember though, that since the Aiel War the Cairhien are actually a net importer of grain, with Tear and Andor (possibly Illian as well) have their economies heavily tied into the sale of grain to Cairhien.


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Zarozynia
Posted: Jul 17 2004, 03:02 AM
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QUOTE (Entropic_existence @ Jul 17 2004, 12:41 AM)
Remember though, that since the Aiel War the Cairhien are actually a net importer of grain, with Tear and Andor (possibly Illian as well) have their economies heavily tied into the sale of grain to Cairhien.

Very true, I decided not to write that though having no idea when people are running there games. They *should* be producing grain, although currently in the books, they are not. But theoretically, if they survive what is to come, they will again some day, I would assume. smile.gif


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Darius Earthbinder
Posted: Jul 17 2004, 03:34 PM
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I would think that andor probably produces many fine horses, and cattle
what with it having the carlain grass directly north.


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shaun
Posted: Jul 21 2004, 09:21 AM
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Remember that Sea Folk are traders, they get their income from trading stuff found in one place to somewhere else. As long as it is accesable at a port, preferably close to the sea and it is profitable then they will trade for it. They don't make or grow annything for themselves for trade, the only reason that they have any special goods attributed to them is that they have access to some more markets than other traders such as Shara and the islands where they get the "Sea Folk" porceline from.
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Zarozynia
Posted: Jul 23 2004, 07:25 PM
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QUOTE (shaun @ Jul 21 2004, 07:21 AM)
Remember that Sea Folk are traders, they get their income from trading stuff found in one place to somewhere else. As long as it is accesable at a port, preferably close to the sea and it is profitable then they will trade for it. They don't make or grow annything for themselves for trade, the only reason that they have any special goods attributed to them is that they have access to some more markets than other traders such as Shara and the islands where they get the "Sea Folk" porceline from.

This is true, but there are certain commodities that you are only going to get at a good price from Sea Folk, which is why I listed them under that category. I'm making this list primary as a guide for how much things might cost, if they come from somewhere else through that group I'll try to put where they actually came from in parentisis from now on to avoid any confusion. wink.gif

Anyways, the list continues:

Arad Doman: specifically light colored striped wood, amber

Arafel: bells (who did I forget this one before?)

Ghealdan: redstone (?) from the mountains of mist


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Legends of Darkness Are Not Always Myths - An Ongoing experiment in writing/illustration/mythology

Photographia

Temple of the Goat - a philisophical weblog

Diynen'd'ma'purvene - A Wheel of Time resource with backgrounds, feats, house rules, a vit/wound point system and an Age of Legends campaign setting (in the works)
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Posted: Jul 24 2004, 03:01 AM
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is redstone some type of iron ore?
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