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> Fixing the Old Blood feat
MagusRogue
Posted: Nov 5 2004, 08:41 PM
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Ok.... It might just be me, but the Old Blood feat, as written, isn't really like the Old Blood as in the book. I'm trying to figure out how to make it closer. I was thinking of droping the random chance of trying to evoke it and make it happen like Fortelling and Viewing (aka at the most a concentration check). however, something the feat forgets is that it also allows the character to dredge up combat abilities and diplomatic talents, something the feat as is can't really do. Plus, mat seemed to use it ALOT more often than just once a game session. Anyone got any ideas?


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Two Rivers Wolfbrother
Posted: Nov 5 2004, 08:56 PM
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Perhaps you could give abilities specific feats, you know? Like Dreamer feats, there are, what, five of them? Maybe there could be a few Old Blood feats.

Also, weren't some of Mat's abilities replacement memories he got from the gateway experiences to fill in the holes?


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Entropic_existence
Posted: Nov 5 2004, 09:30 PM
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Yea, the combat knowledge, etc that Matt has isn't from the Old Blood, it is from the meories of dead men that the 'finn put in his head to replace his missing memories. Matt Pre-Rhuidean is the best example of the Old Blood that we have, it was sporadic and elusive, not something he could do with a concentration check. We saw him try ad puzzle out something in the Old Tongue after someone told him he was babbling in it but he couldn't do it. When it hit it hit and he did things with it he didn't know he could.

His combat skills, ability as a General, etc all come from those memories, which come from a diverse set of regions.


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MagusRogue
Posted: Nov 5 2004, 09:31 PM
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so you're saying that Old Blood is somethign that's even less useful than Fortelling, and that what Mat has is something else entirely?


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Two Rivers Wolfbrother
Posted: Nov 5 2004, 09:34 PM
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Mat has Old Blood, but he also has memories of people long ago. I think Robert Jordan likes making things completely confusing and mysterious in his books.


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Llewin
Posted: Nov 6 2004, 02:38 AM
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mat has the Old Blood and so does Egwene...

when asked about mats battle prowess RJ explained that much of it came from the memories the Finn gave him (which were NOT his past lives and not in any way related to the Old Blood) however some of them did come from mat's past lives/ancestors

Old Blood never struck me as an inheritance with as much cool power as say dreaming or some such... but thats just me.
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Axel
Posted: Nov 6 2004, 03:17 AM
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I think that as a feat the Old Blood should give you occassional insight into what's going on in an area or what happened at a certain event. Sorta as a hidden roll by the DM whenever he thinks it applies, without the player ever knowing it came up.


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Entropic_existence
Posted: Nov 6 2004, 04:11 AM
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Exactly, the Old Blood struck me as sort of random...like when Matt started yelling the Battle cries of Manetheren, or under the influence of the SL dagger and during his healing when he was babbling in the Old Tongue. The other stuff is something different.

In the WoT based MUD that I Imp I created a "Talent" called Son of Battles that reflects that.


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Zarozynia
Posted: Nov 6 2004, 05:46 PM
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Yes, I would personally treat Old Blood much like I do Ta'averen as a GM controlled ability. My ta'averen is the wild card in my party, when I think that something is incredibly unlikely to happen naturally (for instance, my Shienaran catching a bowl in his mouth when its thrown at him) I roll a percentage on it with a 98% or above equally a success. I always choose when to roll this percentage.

I feel like Old Blood would be the same way. It would sometimes give a character random peices of information that are relevent to the person history of their ancestors; but at the descretion of the GM.

Although I do wonder: did Mat already being Old Blood make it easier for the 'Finn? Or was that a result of the fact that he had such gaping holes in his memory as a result of the SL dagger?


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Two Rivers Wolfbrother
Posted: Nov 6 2004, 09:32 PM
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Well, I think that if it's used to gain sudden insight and such, it could be quite awesome, even if done at random.

I think that if you gave them more abilities like Magus wants to do, I'm completely for that. I'm personally a fan of broadening things already in the books to powers not in the books but fitting and not distracting to the books.


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This is an old thing, boy. Older than Aes Sedai. Older than anybody using the One Power. Old as humankind. Old as wolves.

Current Projects:
Encounters Handbook
Tome of the One Power

Homepage:
Town Center Productions
It's funny! Please check out the funny short films and sketches, such as Pink Avenger, the Sockies, and Kenny getting shot with a paintball gun.

Check out my Wheel of Time RPG Website!
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Newest Features:
Alternate Rules: Sanity
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My TRW WoT Yahoo! Group! This is where I let the people know when I update my WoT site and also let them know what's coming up.
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