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Cisco Lii |
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Learned Master ![]() ![]() ![]() Group: Members Posts: 55 Member No.: 30 Joined: 16-January 04 ![]() |
FANCLOTH GOLEM Medium Construct Hit Dice: 10d10+20 (85 hp) Initiative: +5 Speed: 40 ft. (8 squares) Defense: 25 (+5 Dex, +10 natural), touch 15, flat-footed 20 Base Attack/Grapple: +7/+9 Attack: Slam +12 melee (1d8+2) Full Attack: 2 slams +12 melee (1d8+2) Space/Reach: 5 ft./ 5 ft. Special Attacks: — Special Qualities: Construct traits, darkvision 60 ft., perfect camouflage Saves: Fort +3, Ref +8, Will +3 Abilities: Str 14, Dex 20, Con —, Int —, Wis 11, Cha 1 Skills: — Feats: Weapon Finesse{B} Environment: Any Organization: Solitary or group (2–6) Challenge Code: E Advancement: 11–20 HD (Medium), 21–30 HD (Large) COMBAT Fancloth golems were used during the Age of Legend as devices to help Aes Sedai students learn location weaves. During the War of Power they were effectively used as spies, sending command massages with special weaves. Due to their near invisibility, they never failed. Construct Traits: Immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and to poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, and any effect that requires a Fortitude save unless it also works on objects. Cannot heal damage (though regeneration and fast healing still apply, if present). Not subject to critical hits, subdual damage, ability damage, ability drain, or energy drain. Not at risk of death from massive damage, but destroyed when reduced to 0 hit points or less; cannot be raised or resurrected. Perfect Camouflage: A fancloth golem counts as invisible, until it has attacked or is somehow spotted. After that all attacks against it still suffer a 50% miss chance. CUENDILLAR GOLEM Large Construct Hit Dice: 20d10+30 (160 hp) Initiative: –1 Speed: 20 ft. (4 squares) Defense: 28 (–1 size, –1 Dex, +20 natural), touch 8, flat-footed 28 Base Attack/Grapple: +15/+29 Attack: Slam +24 melee (1d10+10) or ray + 14 ranged touch (see text) Full Attack: 2 slams +24 melee (1d10+10) or ray + 14 ranged touch (see text) Space/Reach: 10 ft./ 10 ft. Special Attacks: Rays Special Qualities: Construct traits, darkvision 60 ft., DR 20/–, One Power immunity Saves: Fort +6, Ref +5, Will +6 Abilities: Str 30, Dex 8, Con —, Int —, Wis 11, Cha 1 Skills: — Feats: Power Attack{B} Environment: Any Organization: Solitary or group (2–6) Challenge Code: G Advancement: 21–40 HD (Large), 41–60 HD (Huge) COMBAT A few of these creatures were made during the War of Power to function as indestructible war machines. When they were first introduced they were unstoppable, but after a few years researchers found a way to revert cuendillar back to iron. All golems were equipped with powerful One Power powered pulse cannons. Rays: A cuendillar golem is equipped with a pulse cannon that can produce various rays. Common rays include Scorching Ray (1d6 points of fire damage), Glacial Ray (1d6 points of cold damage). Uncommon rays include Ray of Confusion (no damage, target is confused) and Ray of Petrification (no damage, target is petrified [Fort DC 20 negates]). Rare rays include the Balefire Blast (as Balefire weave cast at 10th level. Channelers Level 20). A cuendillar golem is always equipped with one common and one uncommon ray. It may have (25%) a rare ray. Construct Traits: Immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and to poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, and any effect that requires a Fortitude save unless it also works on objects. Cannot heal damage (though regeneration and fast healing still apply, if present). Not subject to critical hits, subdual damage, ability damage, ability drain, or energy drain. Not at risk of death from massive damage, but destroyed when reduced to 0 hit points or less; cannot be raised or resurrected. One Power Immunity: A cuendillar golem is immune to all weaves and weave-like abilities (even Balefire). Due to the nature of cuendillar any damage done to the golem directly using the One Power results in healing of the construct’s body. Roll damage normally but instead of dealing damage the weaves heals that amount of hit points to the golem. -------------------- On the sixth day god created mankind I say it is a waste of time - ROES |
Zarozynia |
Posted: Sep 23 2004, 05:45
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![]() Seer of Darkness ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 418 Member No.: 131 Joined: 10-April 04 ![]() |
![]() -------------------- Legends of Darkness Are Not Always Myths - An Ongoing
experiment in writing/illustration/mythology Photographia Temple of the Goat - a philisophical weblog Diynen'd'ma'purvene - A Wheel of Time resource * Developing a Character: The Aiel * Amadicia Background: Complete with Whitecloak PC and new backgound feat * Moonwarrior - A Wolfbrother feat in the main Feats section |
Two Rivers Wolfbrother |
Posted: Sep 23 2004, 05:56
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![]() Great Fang ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 551 Member No.: 20 Joined: 15-January 04 ![]() |
Now, these are made in the Age of Legends? So, if I'm
playing a normal game, these would be something I'd probably stumble
upon? I'm just wondering because I wonder how these are made. What do you think? Oh, and very creative and awesome, by the way. This post has been edited by Two Rivers Wolfbrother on Sep 23 2004, 05:56 PM -------------------- This is an old thing, boy. Older than Aes Sedai.
Older than anybody using the One Power. Old as humankind. Old as
wolves. Current Projects: Encounters Handbook Tome of the One Power Homepage: Town Center Productions It's funny! Please check out the funny short films and sketches, such as Pink Avenger, the Sockies, and Kenny getting shot with a paintball gun. Check out my Wheel of Time RPG Website! It's not as funny as Town Center Productions, but it's updated frequently, so check it out often. Newest Features: Alternate Rules: Sanity Towns and Locals: The Tuatha'an I My TRW WoT Yahoo! Group! This is where I let the people know when I update my WoT site and also let them know what's coming up. |
Zarozynia |
Posted: Sep 23 2004, 06:08
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![]() Seer of Darkness ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 418 Member No.: 131 Joined: 10-April 04 ![]() |
probably with the create construct weave, which is a
lost weave in the third era. I have a base idea of the weave, I'll try to write it up with more detail soon and post it for all to see. -------------------- Legends of Darkness Are Not Always Myths - An Ongoing
experiment in writing/illustration/mythology Photographia Temple of the Goat - a philisophical weblog Diynen'd'ma'purvene - A Wheel of Time resource * Developing a Character: The Aiel * Amadicia Background: Complete with Whitecloak PC and new backgound feat * Moonwarrior - A Wolfbrother feat in the main Feats section |
Llewin |
Posted: Sep 23 2004, 06:18
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Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 178 Member No.: 138 Joined: 25-April 04 ![]() |
it seems to me they'd be created in the same way the
Nym were created (make a plant golem btw someone) and lets keep in mnd
that Someshtra had a soul... so that means that this 'create construct'
weave must somehow tap in to the pool of unused souls right? |
Sharn Penndroen |
Posted: Sep 23 2004, 11:26
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![]() Lemming Extraordinare ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 383 Member No.: 15 Joined: 15-January 04 ![]() |
I'm not sure on the cuendillar golem. I mean
techinically it should be invincible. Not only would weave's give it hit
points back, but so would energy that would normally damage it. You would
have an invicible golem. The contruction of such a thing would also be
very difficult, since it would have to be made of seperate parts for it to
be mobile. Anyway, my two cents are these: stay way from doing the
cuendillar golem, it would simply be a doomsday machine. Invincible in
everyway. To answer the question of what are the chances of them being found, well, they couldn't have been destroyed. They may have been buried under a mountain. Someone could accidentally uncover it and then you have an unstopable killing machine. -------------------- Not all that is gold, glitters. Not all who wonder
are lost. - Tolkein |
Two Rivers Wolfbrother |
Posted: Sep 23 2004, 11:34
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![]() Great Fang ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 551 Member No.: 20 Joined: 15-January 04 ![]() |
Maybe the cuendillar golem could be not completely
cuendillar. Maybe just some of it is. I think a plant golem would be cool too Llewin. Someone should do that. -------------------- This is an old thing, boy. Older than Aes Sedai.
Older than anybody using the One Power. Old as humankind. Old as
wolves. Current Projects: Encounters Handbook Tome of the One Power Homepage: Town Center Productions It's funny! Please check out the funny short films and sketches, such as Pink Avenger, the Sockies, and Kenny getting shot with a paintball gun. Check out my Wheel of Time RPG Website! It's not as funny as Town Center Productions, but it's updated frequently, so check it out often. Newest Features: Alternate Rules: Sanity Towns and Locals: The Tuatha'an I My TRW WoT Yahoo! Group! This is where I let the people know when I update my WoT site and also let them know what's coming up. |
Cisco Lii |
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Learned Master ![]() ![]() ![]() Group: Members Posts: 55 Member No.: 30 Joined: 16-January 04 ![]() |
Well I figured with the seals breaking and all, a
cuendillar golem would similarly be weakened. Further more I think it
should be posible to reverse the effect of cuendillarization with a weave
similar to Align the Matrix. Thought about the Nym making a plant golem, but since it has a soul it wouldn't be a golem. -------------------- On the sixth day god created mankind I say it is a waste of time - ROES |
Two Rivers Wolfbrother |
Posted: Sep 24 2004, 07:13
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![]() Great Fang ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 551 Member No.: 20 Joined: 15-January 04 ![]() |
Good points. A plant golem doesn't need to be a Nym. It could just be a plant golem! -------------------- This is an old thing, boy. Older than Aes Sedai.
Older than anybody using the One Power. Old as humankind. Old as
wolves. Current Projects: Encounters Handbook Tome of the One Power Homepage: Town Center Productions It's funny! Please check out the funny short films and sketches, such as Pink Avenger, the Sockies, and Kenny getting shot with a paintball gun. Check out my Wheel of Time RPG Website! It's not as funny as Town Center Productions, but it's updated frequently, so check it out often. Newest Features: Alternate Rules: Sanity Towns and Locals: The Tuatha'an I My TRW WoT Yahoo! Group! This is where I let the people know when I update my WoT site and also let them know what's coming up. |
MagusRogue |
Posted: Sep 24 2004, 07:38
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![]() Village fool. Paid well. ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 1009 Member No.: 26 Joined: 16-January 04 ![]() |
There are such things as living golems. Several
campaign settings (dragonstar, ravenloft, and eberron, to name a couple)
have living golems. but, yes, Nym would be Plant subtypes, not Constructs, as they most definately have a Con score. -------------------- Aaaaaaaaaaaaaaaaaaaaaaaaand this rant's
done. Magus the Extreme. Your wonderfully-ghoulish GM of Patterns of the Weave. Be fearful, indeed. |
Llewin |
Posted: Sep 28 2004, 12:17
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Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 178 Member No.: 138 Joined: 25-April 04 ![]() |
Ah but according to RJ's lore the Nym as well as the
Finn are constructs (actually i believe the big book of bad art says that
all humanoids apart from ogier and humans are constructs, as in created
through science and the one power in the same manner that trollocs were)
However RJ also says that fades and trollocs have souls (though he says a
trollocs soul is barely worthy of being called a soul at all) and that
these souls are pulled from the same pool used for everyone elses
soul... So are we just using the same word 'construct' to define two different sorts of things? |
Zarozynia |
Posted: Sep 28 2004, 12:53
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![]() Seer of Darkness ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 418 Member No.: 131 Joined: 10-April 04 ![]() |
You're right Llewin, Nym are definately constructs of
the One Power. Not certain on the definition of "construct" by D&D
standards, though, so I'm not certain that I can answer your question.
As to other shadowspawn (humanoids) they are constructs, they are genetic experiments done with the one power as a catalyst. some definately not constructs. Well, trollocs, at least. Myrdraal are throw backs to the human stock, born to trollocs, so they are completely natural. -------------------- Legends of Darkness Are Not Always Myths - An Ongoing
experiment in writing/illustration/mythology Photographia Temple of the Goat - a philisophical weblog Diynen'd'ma'purvene - A Wheel of Time resource * Developing a Character: The Aiel * Amadicia Background: Complete with Whitecloak PC and new backgound feat * Moonwarrior - A Wolfbrother feat in the main Feats section |
Sharn Penndroen |
Posted: Sep 28 2004, 12:57
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![]() Lemming Extraordinare ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 383 Member No.: 15 Joined: 15-January 04 ![]() |
The DnD definition of Contruct is definitely
different than the WoT definition. -------------------- Not all that is gold, glitters. Not all who wonder
are lost. - Tolkein |
Llewin |
Posted: Sep 28 2004, 01:14
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Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 178 Member No.: 138 Joined: 25-April 04 ![]() |
So with that in mind lets clarify some definitions
for the WoT universe. are we talking the difference between 'living constructs' and 'mechanical constructs'? If so it seems the research in to mechanical constructs..which would resemble to my mind the tying off of a much more complex version of the weave rand uses to make the chairs walk in the stone of tear... in any event the research in to mechanical constructs would lead naturally to research in to living constructs and thus the nym, finn, trollocs, possibly the gholem though we arent sure they have souls, they definitely have intellect, personality, and desires... etc... |
Zarozynia |
Posted: Oct 1 2004, 07:20
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![]() Seer of Darkness ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 418 Member No.: 131 Joined: 10-April 04 ![]() |
my understanding of a construct would be a creature
that is made before it is alive. for instance, forming a humanoid shape
out of fancloth, and then making it "alive". Whereas with shadowspawn,
they are genetic experiements, manipulations done per fertilization and
then implanted into a human (my gatherings from what the books say and
what I know about genetics) and then born. if you are born you cant be a
construct. so, by my definition, a nym could, a trolloc could not. does this jive with D&D construct rules? anybody know? -------------------- Legends of Darkness Are Not Always Myths - An Ongoing
experiment in writing/illustration/mythology Photographia Temple of the Goat - a philisophical weblog Diynen'd'ma'purvene - A Wheel of Time resource * Developing a Character: The Aiel * Amadicia Background: Complete with Whitecloak PC and new backgound feat * Moonwarrior - A Wolfbrother feat in the main Feats section |
MagusRogue |
Posted: Oct 1 2004, 07:32
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![]() Village fool. Paid well. ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 1009 Member No.: 26 Joined: 16-January 04 ![]() |
yup, constructs are also rarely sentient, unless a
living soul is created and/or implanted into some sort of reliquary within
the golem (say, a special ter'angreal crystaline brain). Shadowspawned
creatures, however, are simply creatures warped by the shadow. BTW, TWB, I got a template i'm working on for you, adapted from a template in the new Star Wars book, ulitmate adversaries. should fit in very well here. -------------------- Aaaaaaaaaaaaaaaaaaaaaaaaand this rant's
done. Magus the Extreme. Your wonderfully-ghoulish GM of Patterns of the Weave. Be fearful, indeed. |
Two Rivers Wolfbrother |
Posted: Oct 1 2004, 07:52
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![]() Great Fang ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 551 Member No.: 20 Joined: 15-January 04 ![]() |
Awesome. I look forward to it.
-------------------- This is an old thing, boy. Older than Aes Sedai.
Older than anybody using the One Power. Old as humankind. Old as
wolves. Current Projects: Encounters Handbook Tome of the One Power Homepage: Town Center Productions It's funny! Please check out the funny short films and sketches, such as Pink Avenger, the Sockies, and Kenny getting shot with a paintball gun. Check out my Wheel of Time RPG Website! It's not as funny as Town Center Productions, but it's updated frequently, so check it out often. Newest Features: Alternate Rules: Sanity Towns and Locals: The Tuatha'an I My TRW WoT Yahoo! Group! This is where I let the people know when I update my WoT site and also let them know what's coming up. |
Two Rivers Wolfbrother |
Posted: Oct 19 2004, 08:06
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![]() Great Fang ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 551 Member No.: 20 Joined: 15-January 04 ![]() |
How do you reckon golems and constructs (and
Shadowspawn while we're at it) are made in the Wheel of Time? Obviously
they can be made, they exist! Aginor does his thing, so how is it done? A
really advanced weave? A complex combination of weaves? Is it related to
making angreals and such do you think? Just curious.
-------------------- This is an old thing, boy. Older than Aes Sedai.
Older than anybody using the One Power. Old as humankind. Old as
wolves. Current Projects: Encounters Handbook Tome of the One Power Homepage: Town Center Productions It's funny! Please check out the funny short films and sketches, such as Pink Avenger, the Sockies, and Kenny getting shot with a paintball gun. Check out my Wheel of Time RPG Website! It's not as funny as Town Center Productions, but it's updated frequently, so check it out often. Newest Features: Alternate Rules: Sanity Towns and Locals: The Tuatha'an I My TRW WoT Yahoo! Group! This is where I let the people know when I update my WoT site and also let them know what's coming up. |
Cisco Lii |
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Learned Master ![]() ![]() ![]() Group: Members Posts: 55 Member No.: 30 Joined: 16-January 04 ![]() |
Golems and similar constructs are made in a
mechanical way with the One Power being their battery. Shadowspawn and similar creatures are created through genetic recombination that with the use of the One Power. -------------------- On the sixth day god created mankind I say it is a waste of time - ROES |
Zarozynia |
Posted: Oct 19 2004, 05:19
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![]() Seer of Darkness ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 418 Member No.: 131 Joined: 10-April 04 ![]() |
Yep. I will post here my revised rules for genetic
recombination with the One Power very soon, and we will get to fight about
that for a while. ![]() Basically, a golem of that sort would be a machine so to speak, programmed to do a specific type of thing. Some would be made out of many different types of substances, and accordingly, some made out of cuellindar. With the kind of technology availible in the Age of Legends, this would definately be possible, whatever people think of the idea of them. On the other hand, Aginor was creating breedable species that (in some cases) have survived for the thousands of years since the breaking. What we do know: he used live, adult human stock (sometimes he would take over an entire city and use all its adult inhabitants for his experiments) - so he had some way of changing the genetic as well as the physical structure of a being using the One Power. The phenotypic structure is obvious, as trollocs no longer looked like human beings; the genetic one had to have been changed because otherwise when trollocs bred, they would have produced normal humans. We also know that he used a variety of animal parts as well: goat, snake, bird to name a few that I can think of off hand. And all predatorial as well. -------------------- Legends of Darkness Are Not Always Myths - An Ongoing
experiment in writing/illustration/mythology Photographia Temple of the Goat - a philisophical weblog Diynen'd'ma'purvene - A Wheel of Time resource * Developing a Character: The Aiel * Amadicia Background: Complete with Whitecloak PC and new backgound feat * Moonwarrior - A Wolfbrother feat in the main Feats section |
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