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Zarozynia |
Posted: Jul 12 2004, 08:47
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![]() Seer of Darkness ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 418 Member No.: 131 Joined: 10-April 04 ![]() |
While I love the maker rules put forth, I find them a
bit lacking in the ter'angreal category, as in, them not being specific
enough. There are so many different kinds of ter'angreal, and I feel like
they should be seperated into different weaves to better reflect their
complexitities and differences. These are more Age of Legends weaves than
modern, but I'd love the criticism. ![]() ![]() Craft Weave-Specific Ter’angreal [Spirit plus elements determined by the weave that will imbue it] Level: Level of weave imbued in ter’angreal +2 Casting Time: Time for Weave Normally + 1 Hour Range: Touch Duration: Concentration Saving Throw: None Weave Resistance: Yes Special: must have the feat Multiweave, the talent Maker and the feat Latent Maker Allows a channeler to turn a specific object into a ter’angreal. The object must be of mastercraft quality before the channeler begins, and it must have some sort of on button within it if it can be accessed without the channeling ability. A base weave of spirit must be woven over the object, this initial weaving generally takes an hour, it may take more or less time depending on the size of the object in question. The channeler must make a successful weavesite check at the end of that hour with a DC of 25 to complete this initial weave, if the weavesite check fails, the weave does not take effect and the channeler cannot continue and looses that weave slot for the day. Next, the channeler casts the weave that it wishes to imbue into the object, weaving it carefully into the spaces left within the initial spirit weave. This is requires a weavesite check DC25. The weave does not take effect; instead it settles into the framework of the object itself, so that correct activation of that object will cause it to cast that weave. Activations vary depending on the nature of the object, the jade of despair takes effect the minute that the necklace is locked onto a channeler (the weave in question being a automatic shielding weave), oath rods require the channeling of spirit into an appropriate spot upon the rod, and the balefire rod seems to have an activation button that must be pressed. Casting this weave does not increase the hardness of the object, if you wish to make a ter’angreal unbreakable, you must start with an unbreakable object made from Cuellindar or forged from power wrought metals. -------------------- Legends of Darkness Are Not Always Myths - An Ongoing
experiment in writing/illustration/mythology Photographia Temple of the Goat - a philisophical weblog Diynen'd'ma'purvene - A Wheel of Time resource * Developing a Character: The Aiel * Amadicia Background: Complete with Whitecloak PC and new backgound feat * Moonwarrior - A Wolfbrother feat in the main Feats section |
shaun |
Posted: Jul 21 2004, 10:19
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Learned Master ![]() ![]() ![]() Group: Members Posts: 33 Member No.: 81 Joined: 7-February 04 ![]() |
terangreal that reproduce the effects of weaves
generally need to be chaneled into to make the effect only there is no
need to know the weave to use it and a lot less of the power is
needed. I would make these changes Casting Time: 1 hour + weave level in hours the object is assembled on casting and cannot be any pre-made object, it can be made from any material able to be shaped by the one power (anything except curelindar) and the hardness, hit points and DC to break is doubled. Activation requires a weave sacrifice equel to half the level of the weave, rounded down (to a minimum of 0) |
Llewin |
Posted: Oct 25 2004, 11:05
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Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 178 Member No.: 138 Joined: 25-April 04 ![]() |
I think the forsaken mention that the 'greal are
'nearly indestructable' along the lines of power-wrought metal, no matter
what the original material was. So maybe that should be reflected in the change? |
Zarozynia |
Posted: Oct 26 2004, 03:01
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![]() Seer of Darkness ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 418 Member No.: 131 Joined: 10-April 04 ![]() |
Llewin, can I get a reference to this forsaken
comment? Because it seems to go against logic, being that there were many more ter'angreal in the Age of Legends than there are now, which probably means some were broken during the Breaking. (wow, that's strangely redundant) And Shaun, a reference to the books where it says that ter'angreal must be made from their starting materials? That is how Egwene did it, yes, but does that mean that that's the only way that it can be done? That seems like it would be harder to do than making a ter'angreal from an existing object, being that you would have to be able to make the object itself as well as the ter'angreal requires lots of extra weaves. At least from my view point. -------------------- Legends of Darkness Are Not Always Myths - An Ongoing
experiment in writing/illustration/mythology Photographia Temple of the Goat - a philisophical weblog Diynen'd'ma'purvene - A Wheel of Time resource * Developing a Character: The Aiel * Amadicia Background: Complete with Whitecloak PC and new backgound feat * Moonwarrior - A Wolfbrother feat in the main Feats section |
Llewin |
Posted: Oct 26 2004, 06:26
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Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 178 Member No.: 138 Joined: 25-April 04 ![]() |
I'll research into a reference for you Z. But keep in mind that they said 'nearly indestructible' not completely... so they most likely arent resistant to things like bale fire, super-intense heat as in volcanic...etc. plus how many ter angreal do you guess are under mountain ranges and at the bottom of oceans in the Third age timeline? ![]() |
Llewin |
Posted: Oct 26 2004, 06:27
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Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 178 Member No.: 138 Joined: 25-April 04 ![]() |
I'll research into a reference for you Z. But keep in mind that they said 'nearly indestructible' not completely... so they most likely arent resistant to things like bale fire, super-intense heat as in volcanic...etc. plus how many ter angreal do you guess are under mountain ranges and at the bottom of oceans in the Third age timeline? ![]() |
Aleshandre |
Posted: Oct 26 2004, 08:05
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![]() Wielder of Callandor, Master and Commander of the Ashaman ![]() ![]() ![]() ![]() ![]() Group: Moderators Posts: 268 Member No.: 18 Joined: 15-January 04 ![]() |
The statement was made by Demandred during the last
meeting of Forsaken before the battle at Shadar Logoth in Winter's Heart.
Specifically in refference to the Choeden Kal access keys. As close as I
can remember to the exact quote is to the effect of 'It's nearly
impossible to destroy them.' It is mentioned several times that it is
difficult to damage anything made with the One Power, but never explicitly
stated. I would agree that Cuendillar should not be able to be made into
either ter'angreal or angreal of any type, though other than that, I would
say that there is no reason to say that objects made from masterwork or
better material would necessarily have more resiliance than otherwise. I
would suggest that most be made from power wrought material, though
natural materials are clearly possible given that Elayne made dream
ter'angreal from normal stone. I don't know whether they are harder to
destroy, since there is no mention of them trying to destroy one (even the
red-striped nightmare ring). -------------------- |
Zarozynia |
Posted: Oct 26 2004, 08:18
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![]() Seer of Darkness ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 418 Member No.: 131 Joined: 10-April 04 ![]() |
Aleshandre, thanks for the clarification on that! ![]() So is the general consensus that I should take out the reference to masterworked material? I basically was just trying to give GMs some sort of material component cost to work with; maybe leave it as suggested masterworked or power wrought material? -------------------- Legends of Darkness Are Not Always Myths - An Ongoing
experiment in writing/illustration/mythology Photographia Temple of the Goat - a philisophical weblog Diynen'd'ma'purvene - A Wheel of Time resource * Developing a Character: The Aiel * Amadicia Background: Complete with Whitecloak PC and new backgound feat * Moonwarrior - A Wolfbrother feat in the main Feats section |
Llewin |
Posted: Oct 26 2004, 10:14
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Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 178 Member No.: 138 Joined: 25-April 04 ![]() |
DOH... Ale got there before me, though i did find an
exact quote from Ideal Seek which is an AWESOME resource... check it out... Here is the quote "Not that anything short of the One Power itself could break most ter'angreal" it is from Path of Daggers, in Chapter 6. the website is http://dposey.no-ip.com/IdealSeek/ I'd say since it says 'most' that a good rule would be if the *angreal is not made of power wrought material (which i dont think means they have to formed from start to finish by the one power, only that they have to have been modified by the Power before they are changed to ter'angreal...like 'align the matrix') it can be destroyed as easily as any normal item made of the same material, same hardness/hps... but if it is power-altered/power wrought then perhaps it gets a +10 hardness versus anything but the onepower? i'm not sure how to set that up so that it would work well... hope that helps, Z. |
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