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Darius Earthbinder |
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![]() Learned Master ![]() ![]() ![]() Group: Members Posts: 33 Member No.: 146 Joined: 15-May 04 ![]() |
Okay peeps, someone here asked what individual affinities did a while back, didnt get much of an answer so here then is my attempt to redress the balance in the form of some weaves: Purify Water {elementalisim} [Water] (uncommon) Level 0-9 Casting Time: 1 round Range: varies Target: body of water Duration: about 20 minutes Saving throw: none Weave Resistance: no this weave allows the chaneller to remove anything that is not water from a body of water, it is essentially the opposite of Dry (which removes water from any object), water produced/purified in this way is bland and tateless but completly harmless (unless they are using arms of air to drown you in it of course) there is no risk of catching disease, or getting poisoned. on the up side it is easier to use the one power on (any weaves requiring the Water affinity gain +1 caster level for free). it also provides a +Casting level bonus to any heal skill checks, and can burn Myrddral who come into contact with it (possibly the source of the myrddral fear to cross running water) Casting level..Volume affected..range..Damage direct/splash..Splash radiuis 0 ....Cup..................touch...................1hp/0...............1ft 1 ...Waterskin..........5ft........................1d4/1...............5ft 2 ...3ft cube (~1l)....10 ft......................1d6/1d4...........5ft 3 ...9ft cube (~3l)....40ft.......................2d6/1d6...........5ft 4 ...Pond.................100ft.....................2d8/1d8...........5ft 5 ...Small lake.........300ft.....................3d8/2d6...........10ft 6 ...Lake..................½ mile..................3d10/2d8.........10ft 7 ...Large lake..........2 miles.................3d12/3d8.........10ft 8 ...Great lake/small.20 miles................4d12/3d10.......10ft sea 9 A river from source..100 miles............Death/4d12......20f to sea +1 casting level: move up one slot on the table for any one function. you may add this as many times as you wish Hasten Travel {conjunction} [Earth] (uncommon) Level 0-6 Casting Time: 1 minute Range: short (25ft+5ft per level) Target: Group of travellers Duration: Concentration Saving throw: none Weave Resistance: no (harmless) By using this weave a channeller can harness the energy that makes any journey home seem shorter than the journey away, the road always seems to run downhill and the going is always easy even in the roughest of terrains in the worst of weather, at the higher levels it can allow almost impossible journey’s (sp??). Casting Level Benefit 0 Group moves 1/3 again their daily move 1 Group ends the day fully rested requiring only ½ the sleep 2 Group moves twice their daily move 3 Group ends the day in the most advantageous campsite possible 4 Group treats all moderate terrain as if it were good road 5 Group has no penalty to travel due to weather 6 Group treats all terrain as if it were good road and recovers. 1hp/caster level obviously even though the travel times are altered the effect of the weather are still present, people will get wet/heat stroke etc most advantageous campsite will always have a source of Water, food, fire and shelter even If the people don’t recognize it (e.g. wetlanders in the three fold land) Casting Levels: add the levels of the required effect together |
The Great Gray Skwid |
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![]() Learned Master ![]() ![]() ![]() Group: Members Posts: 58 Member No.: 39 Joined: 19-January 04 ![]() |
Just so you know, your "Purify Water" weave is almost
exactly the same as Xythlord's "Drawing from the Well" weave from Age of
Illusions. -------------------- Evan "Skwid" Langlinais The Humblest Mollusk on the Net http://www.thehumblest.net/ Ask me for information about the Texas Darkfriends! |
Darius Earthbinder |
Posted: Jun 8 2004, 10:19
PM
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![]() Learned Master ![]() ![]() ![]() Group: Members Posts: 33 Member No.: 146 Joined: 15-May 04 ![]() |
from reading it, it seemed that drawing from the
well was intended to be a combat/damage dealing weave. the Weave
purify water will not deal damage to anything other than a Myrddral (or
other shadowspawn afeared to cross water) and then you have to cast it and
move/throw the water at the target. I had mainly considered it to be a
common non-combat weave created before the War of Power to be used fo
medical and scientific purposes to "ultra-distil" water. Purify water by itself does not move or remove the water from wherever it is just removes all impurites, i suspect that a really evil Darkfiend could use it to destroy entire water based eco-systems Then later on during the war of the power someone modified it by adding [fire, spirit] to turn it into a combat weave that removed water from a target. i also intended it to be an example of a single affinity weave. hope this solves any confusion |
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