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> A few Weaves that I cooked up
Zarozynia
Posted: Sep 3 2004, 10:52 PM
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Seer of Darkness
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Befoul(Lost)
Talent: Elementalism
Affinities: Air, Water (Primary), Earth, Fire, Spirit (Secondary)
Level: 0-6
Casting Time: Varies
Range: Close
Duration: Concentration
Saving Throw: Drinker Fortitude Save (Based Upon DC of Poison)

This weave requires a molecular understanding of poisons that has been lost in the New Era. To cast it requires a Knowledge (Poison) check DC15 for common poisons, DC20+ for less common poisons. You draw the components to make the poison from the air itself and slowly diffuse it into the supply of drinking water.

Casting Level Area Brew Time*
0 1 cup 1 minute
1 1 Pitcher 5 minutes
2 1 gallon 7 minutes
3 1 barrel 10 minutes
4 1 well 30 minutes
5 1 small lake 2 hours
6 1 large lake 4 hours

* - Brew Times that are longer than thirty minutes require a concentration, DC15 every half an hour to continue to weave. If you fail the concentration check, the weave fails, at the GMs descretion.

Darkness(Common)
Talent: Elementalism
Affinities: Air, Fire
Level: 0-4
Casting Time: One Action
Range: Medium (100ft. + 10ft./level)
Duration: Concentration
Saving Throw: None

This weave saps all of the light out of a given area, difusing it softly into the space beyond and creating a space of pitch black darkness. Creatures within the weave area have one hundred percent concealment, but they are also effectively blind if they do not have dark vision as a species trait. It is easier to cast Darkness in areas of half light than it is in bright sunlight.

Casting Level Radius
0 5 ft
1 20 ft
2 40 ft
3 75 ft
4 100 ft

+1 Casting Level: Casting Darkness in Direct Sunlight

Death Grimace(Common)
Talent: Healing
Affinities: Air, Water, Spirit
Level: 2-4
Casting Time: Varies
Range: Touch (one dead body)
Duration: Concentration
Saving Throw: None

This weave gains its name through its use by Dreadlords during the Age of Legends to mark their victims with grim "calling cards", but truthfully, it can be used to manipulate all kinds of subtle changes in a dead body. In the current era, it is most often used to make corpses look more presentable before funerals.

Casting Level Time Effect
2 1 minute Minor Alterations
4 1 Hour Major Alterations

Detect(Rare)

Talent: Elementalism
Element: Air
Level: 0-5
Casting Time: See Table
Range: See Table
Duration: Concentration
Saving Thrown: None

Using thin tendrils of air, a channeler explores a space, searching for traps and other dangers. They must be able to see where they are weaving, as they watch the tendrils of air move through the room, they are able to identify triggers to traps or other strange occurrences within the room (up to the GMs discretion). All mundane traps with a trigger device will be noticed, as may some One Power traps if they also have a mundane trigger or an element that will leave a signature change to the room itself. Identifying that a trap is present, though, does not mean that you understand what the trap is, or what it does. That requires a knowledge (traps) check with the DC dependent on how common a trap it is.

Level Size of Space Casting Time
1 Tiny (box or lock) 1 action
2 Small (chest) 1 round
3 Medium (closet, hallway) 1 minute
4 Large (small room) 10 minutes
5 Colossal (large room) 40 minutes


Let me know what you think. I'm still new to this creating weaves thing.


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Legends of Darkness Are Not Always Myths - An Ongoing experiment in writing/illustration/mythology

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* Moonwarrior - A Wolfbrother feat in the main Feats section
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Kakita Aramoro
Posted: Sep 4 2004, 06:31 AM
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hmn, note the changes to the darkness spells in 3.5 vrs 3.0. the level of concealmetn was changed with good reason, as it was simply overpowered for the spell levels used.

oterwise great smile.gif

This post has been edited by Kakita Aramoro on Sep 4 2004, 06:31 AM
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Zarozynia
Posted: Sep 4 2004, 05:08 PM
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Will check this out. Thanks.

smile.gif


--------------------
Legends of Darkness Are Not Always Myths - An Ongoing experiment in writing/illustration/mythology

Photographia

Temple of the Goat - a philisophical weblog

Diynen'd'ma'purvene - A Wheel of Time resource
* Developing a Character: The Aiel
* Amadicia Background: Complete with Whitecloak PC and new backgound feat
* Moonwarrior - A Wolfbrother feat in the main Feats section
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