
Call of the Horn | ![]() ![]() ![]() ![]() |
Logged in as: Zinuk ( Log Out ) | My Controls · 0 New Messages · View New Posts · My Assistant |
![]() ![]() ![]() |
Niveus |
Posted:
Jul 6 2004, 07:57 PM
|
![]() Learned Master ![]() ![]() ![]() Group: Members Posts: 76 Member No.: 171 Joined: 4-July 04 ![]() |
if you think about it in the dream world they can
alter reality gving them abilities simular but differant from channlers
and they could do some kick as stuff while in the world of dreams
channlers can still channel becuase they know they can channel they are
very familuar with the act of channleing so they bend the world of drwams
to mimick it subconsiusly if they were or ar like i psionisist they would be like the mind warrior prerstige class from d20 modern with dream walking rather then wild talent as the prereq just a thought This post has been edited by Niveus on Jul 6 2004, 08:02 PM -------------------- ![]() |
Terraism |
Posted:
Jul 6 2004, 10:09 PM
|
![]() Learned Master ![]() ![]() ![]() Group: Members Posts: 15 Member No.: 145 Joined: 14-May 04 ![]() |
You might want to check out Malhalvoc Press's
Mindscapes. I don't have my copy with me, but I remember it had
rules for mutable psionic dreams. -------------------- - Terra Chocolate: God's way of saying "no hard feelings" to those of us who aren't getting any. |
Zinuk |
Posted:
Jul 7 2004, 12:15 AM
| ||||
![]() Learned Master ![]() ![]() ![]() Group: Members Posts: 51 Member No.: 166 Joined: 21-June 04 ![]() |
A talented user of the dreamworld is way more powerful than a channeler. He cannot do exactly the same things (like balefire for example), but can do nearly everything he thinks of. This is why I don't think it would be a good thing to introduce a spell-based mechanic for it. It would be much better if it is skill-based. It could be Concentration (with perhaps a feat as prerequisite to use Concentration this way) or a new Tel'aran'rhiod control skill (Wisdom based I would say). The DC would depend on what you want to do. It could be something like that:
When two persons try to do something at the same time (eg if you try to change sb into beast, he will try to stop you by wanting to stay human), you sould make a contest of skills to know who wins. With a system like this, the players are only limited by their imagination. But it does ask a great deal of work from the GM as he must choose the appropriate DC to maintain things balanced and adapt himself to any clever use he didn't think of. | ||||
Entropic_existence |
Posted:
Jul 7 2004, 06:46 PM
|
Breaker-of-horses-and-men ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 166 Member No.: 22 Joined: 15-January 04 ![]() |
I think the way they handled Dreamwalkers in the RPG
is pretty good, since it requires you to sacrifice alot of feats to do it.
Properly used a Dreamwalker can be your strongest player. A Dreamwalker
can usually even defeat a channeler in Tel'Aran'Rhiod if the Dreamwalker
is a little looser on the morality issue. ![]() -------------------- What is dead can never
die. |
![]() |
![]() ![]() ![]() |