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> A new use for an old weave., Not really so new, just something I thou
Primal Paladin22
Posted: Jun 7 2004, 04:16 AM
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As everybody knows I am frustrated with the rules for channelling the one power. I have bashed my head over these rules for awhile and it is hard to figure out exactly what I want out of it all. I have been runing a game with the rules as is and one thing I have realized is that the weaves in WoT are alot more versitile than regular D&D spells. There are stilll alot of things I don't like but I am figuring ways to use what is there to better fit my own vision so here is a little something I have started doing. I have long hated the weave Harden Air as it looks nothing like what I think happens when some Aes Sadie decides she's gonna get all rowdy on someone so I adapted Arms of Air to fit what I see.

First I crossrefernced the encumberance table to see what the eqivalent strength of each level of AoA represents and then I got the bonus from the ability table. It looks like this.

lvl................Wieght...............Bonus
0..................5.......................--
1..................25.....................--
2..................100...................--
3..................200...................+1
4..................400...................+2
5..................800...................+4
6..................1500.................+6
7..................3000.................+8
ect.


Now you just grapple as normal, you can find the rules on page 151. The only thing is that the channeler gets his Wis mod + weave level mod.

It works and its fun.

Peace
J


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"Me... I'm doom on two legs, and you... you're a fish among sharks." - said the submission fighter "Lancelot" to an arrogant and unnamed scrub.
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Kakita Aramoro
Posted: Jun 7 2004, 04:14 PM
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shouldn't weaves of 0-2nd have a penalty, or do you merely say that its not strong enough to graple with, plus you may want to asign size categories for the level of weave for use with grappleing.
secondly, how are you cross referencing? it doesn't look like its direct from a heavy load .
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Aleshandre
Posted: Jun 7 2004, 05:11 PM
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I looked at it too and it looks to me like you took the base value and went up by one per weave level. I can see the reason in that, since it helps keep the balance in it, but since we're talking about numbers that are fairly official, it would be best to keep the comparitive bonuses consistant with the carrying capacities table. Based on my own comparison, the table should look like this:


level---weight----equiv. str---bonus
...0..............5............1..............-5
...1............25............3..............-4
...2..........100...........10...............0
...3..........200...........15.............+2
...4..........400...........20.............+5
...5..........800...........25.............+7
...6........1500...........30............+10
...7........3000...........35............+12
...8........6000...........40............+15
...9......12000...........45............+17
.10......25000............51...........+20
.11......50000............56...........+22
.12.....100000...........61...........+25

While this gives higher level channelers massively higher ability to grapple using air, it also reflects the massive power that they actually would have.


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Primal Paladin22
Posted: Jun 7 2004, 05:59 PM
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You caught me, I was trying to maintian a level of balance. I personally like the direct comparison better. It is really cool if you try it on someone who hase the escape artist skill. I also give a penalty because the defender cannot see the air that is grappeling him.

Peace
J


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"Me... I'm doom on two legs, and you... you're a fish among sharks." - said the submission fighter "Lancelot" to an arrogant and unnamed scrub.
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Kakita Aramoro
Posted: Jun 7 2004, 08:17 PM
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unless they can smile.gif
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