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> One Power Researcher Prestige Class, One of my players created this
TwangCat
Posted: May 16 2004, 03:56 AM
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Before reading this one house rule needs to be explained.

My players like to experiment with the power to make new weaves. If they already know a similar weave they roll a D20, on a 1 they burn out and on a 15 - 20 they learn the weave. The inbetween numbers range from casting without learning (make a weave sight check) to no resault to suffering small pains and at worse serious subdual damage. If they do not know a similar weave they must roll a D12, on a 1 they burn out, and on a 9-12 they learn it with similar consequences in between.

Here is the Prestige Class. Please help me to decide if it is broken and what should change about it if anything.

One Power Researcher

Hit Die: d4

Requirements

Skills: Knowledge (Arcana) 8 ranks
Feat: Sense Residue, Latent Maker
Affinities: At least 3, one of which must be Spirit
Talents: At least 3
Other: You must own and have studied at least one ter’angreal, and have devised at least one weave on your own.

Class Skills: Composure (Wis), Concentration (Wis), Craft (One Power) (Int), Invert (Int), Knowledge (Arcana) (Int), Weavesight (Int).

Skill Points per level: 4 + Int mod

Each level in this class also acts as though you’ve gained another level in one of the channeling classes you had before taking this Prestige Class for purposes of weaves known, weaves per day, and caster level, but not for bonus feats or any other class-dependant benefits. Whether or not the previous channeler class was Wilder, the One Power Researcher gains a new weave upon leveling in this class as though s/he had gained a level in Wilder.

Level BAB Fort Ref Will Special Def Rep
1 +0 +0 +0 +1 Research Method +0 0
2 +1 +0 +0 +2 Maker Talent +0 +1
3 +1 +1 +1 +2 Weaves of the Maker +1 0
4 +2 +1 +1 +2 One Power Knowledge +1 +1
5 +2 +1 +1 +3 Cautious Experimentation +1 0
6 +3 +2 +2 +3 Careful Study +2 +1
7 +3 +2 +2 +4 +2 0
8 +4 +2 +2 +4 Detailed Observation +2 +1
9 +4 +3 +3 +4 +3 0
10 +5 +3 +3 +5 Weavecrafter +3 +1

Research Method: Instead of creating a weave on the fly, you spend several days or weeks researching and experimenting. This significantly reduces the chance of burning yourself out or causing undesirable consequences. In game terms, if you roll a 1 while attempting to create a weave, immediately reroll. If the resulting roll if 15 or higher, you manage to recover from your fumble and do not cause yourself harm, however the attempt fails. As well, you always roll a d20 when creating weaves, so long as the weave is within one of your Talents or you know a related weave.

Maker Talent: You gain the Maker talent, if you do not already possess it.

Weaves of the Maker: You gain the Maker weaves.

One Power Knowledge: Due to your work with the Power, you gain a +5 competence bonus to any check made to discern the function of a ter’angreal or a previously unknown weave.

Cautious Experimentation: You have learned to be even more careful in the creation of new weaves. If you roll a 1 while attempting to create a weave, immediately reroll. If the resulting roll if 10 or higher, you manage to recover from your fumble and do not cause yourself harm, however the attempt fails.

Careful Study: The range on the die which determines whether or not you learn the weave you are attempting to create increases by 1. (So, if you normally only learn the weave on a roll of 18-20, you now learn it on a roll of 17-20).

Detailed Observation: Like Careful Study, this ability increases the ‘learned’ range by another 1. (So a range of 17-20 then becomes 16-20).

Weavecrafter: Your expertise in developing weaves is such that, if you roll a 1 while attempting to create a weave, immediately reroll. You only burn yourself out if the successive roll is also a 1.
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Two Rivers Wolfbrother
Posted: May 16 2004, 09:46 AM
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So basically, a normal channeler would have a 5% chance of burning hiimself out each time he tried to create a new weave? That seems extremely risky to me.
I almost feel like this should be two prestige classes. One that focuses on creating new weaves, and one that's all about creating and figuring out ter'angreals, sa'angreals, and angreals. I don't think it's a bad PrC, mind, but it almost seems like the two don't entirely go together. I think maybe if you had the One Power Researcher, and somehow made it geared more toward wilders (because they seem more likely to me to have that experimental nature to themselves, having leanred the One Power and learned their weaves through self-discovery), and maybe, like, Master Maker or something, and perhaps make it a five-level PrC geared toward either channeling class. It doesn't need to be a five level PrC, it's just an idea.
All-in-all, I think this is very well thought out. Not bad at all, but there's some things to consider, ponder, and realize that I'm a whole lot smarter than anyone here. Especially Ezre.


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TwangCat
Posted: May 19 2004, 03:56 PM
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so I should have him turn it into two 5 lvl prc one of the maker and one for the weave discoverer? You guys don't think that recieving the maker feat as a class special feat is too generous?
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Zarozynia
Posted: May 19 2004, 04:16 PM
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I think, given the power of the maker feat, that it should probably be a requirement for the maker class. Yeah, they would have to do a lot to take this class, but honestly, they should have to. You're talking some pretty powerful stuff here.


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Mantyluoto
Posted: May 19 2004, 04:44 PM
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just a quick note (oh god he's back biggrin.gif)

isn't the Invert Skill a lost skill, which means they would have to have discovered that too.

Manty


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TwangCat
Posted: May 19 2004, 04:53 PM
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They went through the Finn doorway and asked for knowlege of Sadin that had been lost. One of the things they gained was the knowlege of how to invert.

Having it as a class skill just gives them the option, and for this kind of class that would be the sort of thing that would interest them so I can see someone experimenting to try and learn how to make weaves invisible.

This post has been edited by TwangCat on May 19 2004, 04:57 PM
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Kakita Aramoro
Posted: May 19 2004, 10:25 PM
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manty, isn't invert a class skill for initiate and wilder anyways? IIRC you simply can't gain ranks in it though unless someone teaches you that first rank though, due to being lost and all biggrin.gif
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Mantyluoto
Posted: May 20 2004, 11:44 AM
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yes it is an initiate and wilder skill but the description also says its a lost skill TC explained how they learnt the skill.

hopefully the characters who learnt the skill were an initiate or wilder cool.gif


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