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Mantyluoto |
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![]() New Monster: Hairy Dragon ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 446 Member No.: 17 Joined: 15-January 04 ![]() |
In case we do get a newbe on the boards why don't you
post helpful hints and tips for them to use. Post anything from adventure
planning, to treasure generation. You can include links to known
generators or info sites (if you don't mind Eosin) and the
like. I'll start. When i write an Adventure i try to plan for every conceivable outcome. Not only do i put full moster stats down i put references to page numbers in Monster manuals etc. Take maps from sources such as Dragon/Dungeon magazines and the like, scanning the pictures into a Pc allows alterations or learn programmes like Photosuite and draw your own. Borrow (steal) ideas from other books and twist it into your adventure whilst keeping the flavour of the game. -------------------- For Those About To Rock, We Salute You |
MagusRogue |
Posted: Feb 5 2004, 11:54
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![]() Village fool. Paid well. ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 703 Member No.: 26 Joined: 16-January 04 ![]() |
I tend to read through the current DnD books and get
an idea on classes and monsters. The Fiend Folio is great for getting
Blight critters. I also read through the books a couple times, as well as try to get through the BBoBA, though i can never keep a grip on it for long (don't own it myself...). -------------------- Aaaaaaaaaaaaaaaaaaaaaaaaand this rant's
done. Magus the Extreme. Your wonderfully-ghoulish partner GM of Patterns of the Weave. Be fearful, indeed. |
Timetwister |
Posted: Feb 6 2004, 12:11
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Learned Master ![]() ![]() ![]() Group: Members Posts: 25 Member No.: 37 Joined: 19-January 04 ![]() |
Im more of an improvising GM.....i set a goal I want
the group to get to or a major event that will have them involved.....and
I leave the quest itself completely up to the players and their course of
action....simply improvise.....funny thing is u'll always find something
from the past of the characters that u can have recur in the quest,
players love that. But make sure u got the goal endgoal worked out all the
way, so players cant confront u with flaws in that
-------------------- Timetwister, formerly known as Chel'adar
Tamero "To wield power is to balance on the tip of a sword, To fail in this majestical dance is to be corrupted by it, to succesfully wield it requires responsibility, diplomacy and strength of heart" |
Sa_sara |
Posted: Feb 6 2004, 02:29
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![]() Unofficial Gaming Geek Princess ![]() ![]() ![]() ![]() ![]() Group: Moderators Posts: 136 Member No.: 44 Joined: 21-January 04 ![]() |
*grins* hmm...and links to places that harbor the web-enhancement and second-hand copies of the core book (aka whoever has it, and Amazon's resale)...just in case someone comes here who hasn't actually bought the book and is now looking for it...tough luck, but it saves them having to ask. --------------------
-- Courtesy of Your Unofficial Gaming Geek Princess | ||
Sharn Penndroen |
Posted: Feb 6 2004, 02:59
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![]() Lemming Extraordinare ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 239 Member No.: 15 Joined: 15-January 04 ![]() |
I agree that it definitely makes things go smoother
if you have your moster/enemy info on hand. In WoT there are a lot more human enemies to fight. Take time to write up a couple of good enemies for fights. My favorite are some assassins (Daidore 5 / Wanderer 5). You can spend a little time and have several reusable write ups to pull out whenever you need them. Have recurring enemies that the PCs have a good reason to hate. This makes things very colorful, and anyone in my campaigns knows that I do this all the time. By the time they acutally take the enemy out they have another one they hate worse. Most importantly, stay up to date on this board. This is where the WoT RPG community lives now. Don't get left out! ![]() -------------------- I like swords. |
LuciusT |
Posted: Feb 6 2004, 04:16
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Elder Scholar ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 123 Member No.: 19 Joined: 15-January 04 ![]() |
My most successful campaigns tend to be character
driven... by which I mean every major character in the campaign, PC and
NPC, has a developed personality, set of motives and goals and acts
accordingly. I'm not always sure what's going to happen. I just let the characters act and react and the story more or less writes itself. |
Axel |
Posted: Feb 6 2004, 08:57
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Freelance HTML coder (hint Aleshandre) ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 218 Member No.: 54 Joined: 22-January 04 ![]() |
I like to simply set up the place, the people, the
events, and see what happens. I try to avoid any in depth timeline of
events (although certainly a vague one is neccessary) I certainly never
force my players into circumstances to make them do things to finish my
story. I try to make sure that the players control where things go.
Obviously you need alot of improv... -------------------- Honorary Paladin of the Lawful Naughty If I seem to hate the d20 system, its only because I hate the system. Actually I just hate 3e, its biased me against the system. I rather like WoT. |
Blaeric Fen |
Posted: Feb 9 2004, 09:03
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![]() Honorary Court JeSter ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 267 Member No.: 71 Joined: 30-January 04 ![]() |
Or, like Jensain advised me on the "Gming, not as easy as it seems" post. keep a couple encounters handy. don't plan them, just leave them open so you can work them in if your players get a little rowdy or restless. -------------------- If you've got nothing to live for, what's the point
of living? Dont be afraid of death, be afraid of an unlived life ; you dont have to live forever, you just have to live... | ||
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