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Two Rivers Wolfbrother |
Posted: Jun 27 2004, 10:15
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![]() Great Fang ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 279 Member No.: 20 Joined: 15-January 04 ![]() |
Basically, these are people who are so traumatized by
something, be it a lost love, a failure, lost honor, what have you, that
they literally permanently enter the Dream World and lose their minds over
time to their sadness. I'm having a hard time right now myself, so I based
this on what I'm feeling right now. I think it'd make a somewhat cool
encounter in the Dream World. Lemme know what you think. Mourner Template Tel?aran?rhoid is a dangerous and scary place for many reasons. One is the mourner. These ultra-depressed humans are cursed to walk the Dream World forever, mourning lost love, betrayal, sadness, or regret forever. They walk seemingly aimlessly, and have such a deep sadness, that they hate everything and everyone around them. Anyone who knows anything about mourners believes they had events happen that were so traumatic in their lives that they entered the Dream World in their sleep and never returned. Mourners look just as they did in life, except there?s a look about them that?s hollow. As though they are a shell and nothing more. They are in constant tears, even when angered, and hate anything of beauty, so their clothes are drab. Mourners will attack anyone they see, regardless of that person?s disposition. Many yearn for an escape from the mourning, yet most have embraced it until it has become a part of them. Creating a Mourner The mourner template can be added to any human. A mourner uses all the base creature?s statistics and special abilities except as noted here. Special Qualities: Weave Resistance equal to double the base creature?s level (maximum 20), Damage Reduction equal to half the base creature's level (rounded down), madness (1d6 per HD), immortal (can be killed). Saves: Fort +0, Ref +0, Will +4. Abilities: Same as base creature. Skills: Same as base creature. Feats: Same as base creature. Climate/Terrain: Tel?aran?rhoid. Organization: Solitary only. Challenge Code: +0. Treasure: None. Advancement: Same as base creature. This Mourner uses a 4th-level Midlander Wanderer as the base creature. Medium Humanoid Hit Dice: 4d8+8 hp (34 hp). Initiative: +2. Speed: 30 ft. AC: 16 (+2 Dex). Attacks: Quarterstaff +5 melee. Damage: Quarterstaff 1d6+1. Face/Reach: 5 ft. by 5 ft./5 ft. Special Qualities: WR 8, DR 2/--, Madness (11), Immortal. Saves: Fort +3, Ref +6, Will +6. Abilities: Str 12, Dex 14, Con 14, Int 15, Wis 8, Cha 10. Skills: Balance +9, Bluff +7, Escape Artist +9, Gather Information +7, Hide +9, Intimidate +9, Move Silently +9, Perform (singing) +7, Sense Motive +6, Wilderness Lore +6. Feats: Bullheaded, Combat Reflexes, Weapon Focus (quarterstaff). Climate/Terrain: Tel?aran?rhoid. Organization: Solitary. Challenge Code: C. Treasure: None. Advancement: 5-20 HD (Medium). This post has been edited by Two Rivers Wolfbrother on Jun 28 2004, 03:14 AM -------------------- This is an old thing, boy. Older than Aes Sedai.
Older than anybody using the One Power. Old as humankind. Old as
wolves. Current Projects: Encounters Handbook Homepage: www.towncenterproductions.com It's Funny! |
Ezre Gael Bain Iavas |
Posted: Jun 28 2004, 12:32
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![]() Learned Master ![]() ![]() ![]() Group: Members Posts: 57 Member No.: 38 Joined: 19-January 04 ![]() |
I think thats a really cool concept. Very
imaginative, and quite creepy in a weird way. It would make for good
adventuring. I'm sorry to hear you're going through a hard time. I hope things get better soon. After all, you wouldn't want to become a mourner yourself. ![]() Ezre -------------------- One man's simple is another man's HUH? |
Darius Earthbinder |
Posted: Jun 28 2004, 01:03
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![]() Learned Master ![]() ![]() ![]() Group: Members Posts: 40 Member No.: 146 Joined: 15-May 04 ![]() |
my heart goes out to you TRWB but you are not going to convince me to enter TAR with those things creeping about , scary...... hmmm What would be the result of pulling one of these guys/gals out of TAR into the real world?? -------------------- Just a bit of sillyness The Holy Earthbinder |
Two Rivers Wolfbrother |
Posted: Jun 28 2004, 01:32
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![]() Great Fang ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 279 Member No.: 20 Joined: 15-January 04 ![]() |
I don't know what would happen if one of these was
taken out of the Dream World. It would be interesting. Maybe the GM should
decide. They aren't meant to make you WANT to go to Tel'aran'rhoid. They're meant to be a risk. There are supposed to be risks to going there. Here's one. -------------------- This is an old thing, boy. Older than Aes Sedai.
Older than anybody using the One Power. Old as humankind. Old as
wolves. Current Projects: Encounters Handbook Homepage: www.towncenterproductions.com It's Funny! |
Sharn Penndroen |
Posted: Jun 28 2004, 03:00
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![]() Lemming Extraordinare ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 269 Member No.: 15 Joined: 15-January 04 ![]() |
I think that it's got good flavor and adds something
slightly less deadly to through at Dreamers than Slayer. I might would toughen them up just a little by adding a Damage Reduction 3/- or something like that. If they live exclusively in T'A'R then maybe they can prevent their dream bodies from becoming injured as much. Ala Neo in the Matrix, but less so. Hope you feel better soon, buddy. -------------------- I like swords. |
Two Rivers Wolfbrother |
Posted: Jun 28 2004, 03:05
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![]() Great Fang ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 279 Member No.: 20 Joined: 15-January 04 ![]() |
I hope so too. Yeah, DR would be good. Thanks! Any other ideas? -------------------- This is an old thing, boy. Older than Aes Sedai.
Older than anybody using the One Power. Old as humankind. Old as
wolves. Current Projects: Encounters Handbook Homepage: www.towncenterproductions.com It's Funny! |
Darius Earthbinder |
Posted: Jun 28 2004, 04:12
PM
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![]() Learned Master ![]() ![]() ![]() Group: Members Posts: 40 Member No.: 146 Joined: 15-May 04 ![]() |
how about a progression: the longer you are a mourner
for the more abilites you gain: DR 3/one power improved evasion +4 def An infection ability (to pass the Mourning onto others) then when a mourner infects a requisite number of others with his Sorrow he could progress onto another template: Aware Mourner with a permanent DR A dominiation like ability the ability to create nightmares the ability to change TAR just to progress the players along a CR path i dont imagine that someone trapped in TAR would be able to gain more than a couple of levels in their class at best from the time they entered. -------------------- Just a bit of sillyness The Holy Earthbinder |
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