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> free zero level weaves with all afinities, good idea/ bad idea?
Kakita Aramoro
Posted: May 11 2004, 03:08 AM
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for the past few minutes I've been considering allowing chanelers to chanel an unlimited number of zero level weaves, so long as they have al the affinities. effectively using an unlimited supply of -1 level weave slots to chanel 0th level weaves as per having all affinities involved. at first glance it does not seem teribly unbalancing to me, but heck you guys are here so I might as well bounce the idea off you.
So, good idea or bad idea ?

This post has been edited by Kakita Aramoro on May 11 2004, 03:08 AM
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Two Rivers Wolfbrother
Posted: May 11 2004, 03:22 AM
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I personally think it's fine, as long as it is only 0-level weaves.


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Primal Paladin22
Posted: May 11 2004, 03:34 AM
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Everyone knows I am in favor of removing all restrictions from channelers biggrin.gif.

No seriously I am doing the same thing, I have yet to run into any trouble.

I have made up several little patches until I can get my high fantasy magic rules all worked out and this is the first one I actually started useing.


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Zarozynia
Posted: May 11 2004, 03:48 AM
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I like it, but again, I have to go with Prime Paladin in terms of me trying to adapt a fatigued based channeling system which allows you to cast low-level weaves for free all of the time.

Basically, I would say yeah, totally. Maybe there should be a penalty if they are casting zero level weave after zero level weave for hours on end, but umm...who would do that anyways? laugh.gif Well, my channeler did it when he first learned to channel, lit a candle and then another one of my characters would blow it out, and then he would light it again...they claimed to have once done it all night. <shrug> Seems pretty harmless to me.


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LuciusT
Posted: May 11 2004, 12:48 PM
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As long as you are comfortable with what it does to game balance, go for it. I would recommend looking through the weaves and see what 0-lvl weaves can do, just to make sure you are comfortable with it.

Personally, under such rules, I would worry about the two weaves: Grenade and Create Fire. An unlimited number of 0-lvl Grenades means an unlimited number of sling stones dealing 1d8 fire damage in someone's backpack. An unlimited number of 0-lvl Create Fire means an unlimited number of "increase fire by 1 step" which can be nasty in the hands of halfway clever players.
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Primal Paladin22
Posted: May 11 2004, 01:10 PM
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1d8, just gives the channeler a weapon that is comparable to your average armsman. A half way clever GM can counter the create fire thing with a simple thig like a bad guy with a spear. The truth is that this rule really does not do much for higher level characters who are not going to be using o-level weaves in combat.

It does allow a clever channeler at low levels to remain useful as a channeler for more than just a couple of encounters. If you don't like it for game balance though you could simply say that all weaves for the purpose of mundane actions i.e. lighting a candle, closing a door, pouring tea, don't count against the players total weaves per day.

Just my two cents.

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The Great Gray Skwid
  Posted: May 11 2004, 01:35 PM
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We did this in our game and never regretted it. It makes for a much more "by-the-books" feel, without unbalancing the game.


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Two Rivers Wolfbrother
Posted: May 11 2004, 05:32 PM
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Plus, if a 0-level weave requires enough Affinities, the channeler's not gonna be able to take it until she can grab those Affinities. That would take a little while.


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Primal Paladin22
Posted: May 11 2004, 06:13 PM
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He could take it he just could not channel it an unlimited number of times.


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Two Rivers Wolfbrother
Posted: May 11 2004, 07:59 PM
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What I meant.


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Terraism
Posted: May 14 2004, 10:14 PM
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I'm currently working off of "it's possible to channel a 0th-level weave for free." Channelers may make a Concentration check, DC 20, to attempt to channel a 0th-level weave at no cost. The DC is fluid - you could lower it in your campaign, but it's what I find works for me - but what it ends up doing is allowing higher-level characters to channel minor things all day... but not lower level (weak) channelers, which I think works well.


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Kakita Aramoro
Posted: May 16 2004, 12:55 AM
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hmn, where I'm coming from is very similar, since you are not going to start off with more than one or two affinities, you wont be able to chanel too many of these weaves at first. but as you gain levels, you'll probably end up picking up a few more afinities along the way, which would increase the number of free zero level weaves you can chanel. I guess I'm saying that the pyro can always light a candle, and the trickster can always pinch someone's ass from ten paces away, but youre not likely to be able to use mirror of mists for free anytime soon.

This post has been edited by Kakita Aramoro on May 16 2004, 12:57 AM
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Darius Earthbinder
Posted: May 16 2004, 09:49 AM
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i dont personally see a problem with this, it seems resonable that if you are that strong in the power you would easily be able to channel minor effects all day.

but what about using an Angreal/Sa'Angreal would a power 1 let you channel 0th level weaves for free?? that is instead of making it a 1st level weave it just dosent cost the channeller any strain to channel.

hmmmm.... Woould the same be true for more powerful angreal/Sa'angreal the chodan Kal would then allow any channeller (of 9th level or higher) to channel all day with no strain... hmmm seems to fit with the discription (with these we could challenge the dark one, rule the world) and callandor would only make a 9th level weave equivalent to loosing a 1st level slot (eeeeeP).

interesting idea
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Zarozynia
Posted: May 16 2004, 03:18 PM
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Rand and Nyn channeled all day using a sa'angreal, so I'd say...yes.


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