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> Wolfbrother "Bloodline", Not exactly a bloodline, but you know.
Two Rivers Wolfbrother
Posted: Mar 26 2004, 04:11 PM
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Unearthed Arcana gives rules for bloodlines, and I thought to myself, "why couldn't this apply to wolfbrothers?" This would replace the wolfbrother prestige class (obviously). So, here it is, in all it's glory.

All wolfbrothers, minor, intermediate, or major show symptoms of being a wolfbrother, such as dreaming on occasion, occasional lapses and wolflike behavior, and sensory messages they can't explain and can't figure out, yet can more or less understand. Also, his eyes slowly turn yellow until he gains the Golden Eyes ability (see below).
Madness: All wolfbrothers gain 1d4 Madness at each level, even if he gains no wolfbrother special abilities that level.
Most wolfbrothers encountered are probably going to be minor or intermediate wolfbrothers, and most wolfbrothers in the world (though few) are minor, and a handful are intermediate. Major ones (Perrin, Elyas) are exceptionally rare.

Minor Wolfbrother

By 12th level, the character must take a level of Wolfbrother. This level increase grants no hit die, skill points, or any other benefits in and of itself, except that the character may continue to gain Wolfbrother special abilities. If the character fails to take this level of Wolfbrother, he gains no Wolfbrother special abilities from 12th level and on (including 12th level).

Character Level--Special
4--Listen +2
8--Commune with wolves
12--Constitution +1
16--Golden eyes
20--Affinity with wolves +2

Intermediate Wolfbrother

By 6th level and again by 12th, the character must take a level of Wolfbrother. These level increases grant no hit die, skill points, or any other benefits in and of themselves, except that the character may continue to gain Wolfbrother special abilities. If the character fails to take these levels of Wolfbrother, he gains no Wolfbrother special abilities from 6th level and on (including 6th level), or from 12th level and on (including 12th level).

Character Level--Special
2--Listen +2
4--Commune with wolves
6--Consitution +1
8--Golden eyes
10--Affinity with wolves +2
12--Scent
14--Survival +2
16--Wolf Dream
18--Wisdom +1
20--Sense emotion

Major Wolfbrother

By 3rd level, 6th level and again by 12th, the character must take a level of Wolfbrother. These level increases grant no hit die, skill points, or any other benefits in and of themselves, except that the character may continue to gain Wolfbrother special abilities. If the character fails to take these levels of Wolfbrother, he gains no Wolfbrother special abilities from 3rd level and on (including 3rd level), 6th level and on (including 6th level), or from 12th level and on (including 12th level).

Character Level--Special
1--Listen +2
2--Commune with wolves
3--Consitution +1
4--Golden eyes
5--Affinity with wolves +2
6--Scent
7--Survival +2
8--Wolf Dream
9--Wisdom +1
10--Sense emotion
11--Affinity with wolves +4
12--Rapid Healing
13--Handle Animal +2
14--Frenzy
15--Dexterity +1
16--Great Fortitude
17--Affinity with wolves +6
18--Endurance
19--Spot +2
20--Diehard

Listen +2: The character gets a +2 bonus to all Listen checks.
Commune with Wolves: The character gains the ability to communicate telepathically with wolves. He uses Diplomacy (or Animal Empathy if using v3 rules) for all interaction, including calling wolves to aid. The GM ultimately decides how many wolves are in teh vicinity and how friendly they are to the wolfbrother.
Constitution +1: The character gets +1 to his Constitution.
Golden Eyes: The wolfbrother's eyes turn yellow. He gains low-light vision, and his visual range becomes 10x that of a normal human. Also, he gains +2 to all Intimidate checks when the person he is intimidating can see his eyes.
Affinity with Wolves: The character gains this bonus to all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks when used in interaction with wolves.
Scent: The wolfbrother gains this feat for free.
Survival +2: The character gets a +2 bonus to all Survival checks.
Wolfdream: As the Wolfbrother prestige class ability.
Wisdom: The character gets +1 to his Wisdom.
Sense Emotion: The wolfbrother can sense emotion by scent. He gains +4 to Sense Motive checks, and can make a special Sense Motive check (DC 15) to sense the emotional state of the character or characters around him. This difficulty increases by 5 if the wolfbrother is upwind from the character he's trying to sense, and decreases by 5 if he's downwind.
Rapid Healing: The character heals damage twice as fast as normal characters, healing 2 points of damage per level per day of strenuous activity, and 4 points of damage per level per day of complete rest.
Handle Animal +2: The character gets a +2 bonus to all Handle Animal checks. (If using v3 rules, replace Handle Animal with Animal Empathy).
Rage: As the barbarian ability, except the character can only enter a rage a number of times per day equal to 1/3 his level.
Dexterity +1: The character gains +1 to his Dexterity.
Great Fortitude: The wolfbrother gains this feat for free.
Endurance: The wolfbrother gains this feat for free.
Spot +2: The character gains a +2 bonus to all Spot checks.
Diehard: The wolfbrother gains this feat for free, even if he doesn't meet the prerequisites.

So yeah, lemme know what you think.


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Mantyluoto
Posted: Mar 26 2004, 06:24 PM
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Two Rivers Wolfbrother Posted on Mar 26 2004, 02:11 PM
QUOTE
lemme


didn't he sing for Motorhead biggrin.gif

Sorry couldn't resist sad.gif biggrin.gif

i like the ideas for bloodlines, even if the are a bit Birthright'y but i don't really see as place for them in WoT, well not the standard run of the mill WoT anyway.

The Wolfbrother Bloodline has no big surprises and will fit with the rest of them (though i expect someone else will have a say later hey Magus (nosey git cant keep his hands outta anything biggrin.gif ))

So good work TRWB.


Manty


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MagusRogue
Posted: Mar 26 2004, 06:26 PM
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grr don't make me slap you, MantyLOU!!!!

anyhow, it's kinda cool, but i think that, as presented, there should only be like one, or two at most, degrees of Wolfbrother-ness. there isn't any indication in the books that you can be "only slightly wolfbrother-ie" while another is "mister insanely full wolfbrother-ie." That's my two cents on the matter.


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Mantyluoto
Posted: Mar 26 2004, 06:30 PM
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not in the novels no but the Rpg controls this by levels.

it could be away of explaining how some people lose themselves whilst others manage to control it.


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Two Rivers Wolfbrother
Posted: Mar 27 2004, 10:15 AM
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I actually meant it to be somewhat along those longs, actually. Some people seem to become more aware than others as to their wolfbrotherness, and control that awareness better.
A minor wolfbrother isn't so much weaker, as he realizes his powers more slowly. Basically, I think being a wolfbrother is a part of who you are (kinda like being Atha'an Miere or possessing Old Blood). Hence the automatic progression. I think a wolfbrother (being born that way) should be able to become a blademaster, gleeman, thief-taker, or whatever else.
Thanks for the input so far.


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Targul
Posted: Mar 27 2004, 10:25 PM
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Ok I'm going to take that "part of who you are" part and run with it a bit. I agree to a point. Elyas and the wolves tell Egwene that they can't teach her it's something that some people can do. Then they drop the bomb on Perrin and tell him he can.

I like the idea of awareness. Some, such as Perrin and Elyas, are aware of their abilities and progress with them accordingly. Another person who lives in a city that they never travel outside of may never learn/become aware that they can talk to wolves.

That being said the comparison that you make to The Old Blood is what I really wanted to talk about. The bloodlines from Unearthed Arcana are very interesting. And I think it was a good idea that they could maybe be adapted for Wheel. However, you are then inserting a whole new mechanic that only a select few people are ever going to use. I think that it complicates the matter a little. If it's part of who you are like Old Blood then maybe you should just stick with the Wolfbrother feats out of Under the Dragon's banner. There is no new game mechanic. It is a Lost Ability feat line just like Old Blood,etc.

I like your drive and initiative towards improving the game and adapting rules. I was thinking of doing something similar when I first got Unearthed Arcana, but I ended up deciding that it would just further complicate my house rules, and believe me they are bad enough as is, and would make for more work for me that really wasn't necessary given the other systems already out there.

I hate the Wolfbrother PrC, and I think it should be more a part of who you are.

Just my 2cp



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Two Rivers Wolfbrother
Posted: Mar 28 2004, 01:17 AM
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Yeah, the only thing I dislike about wolfbrother progression feats (and I think they are better than the PrC) is that in order to be a wolfbrother, you must be a wolfbrother and basically nothing else. YOu have to basically use all your feats on that, instead of focusing on, say, archery, or blademaster-related feats, or just other feats in general. I think feats are good, and I've actually found this isn't very complicated. But thanks for your input. I know this isn't a rule or mechanic everyone will use. I just wanted to present the idea, have it critiqued, and all that jazz. Thanks for the input!


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Zarozynia
Posted: Jul 11 2004, 03:01 AM
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I'm a big fan of this idea Two Rivers Wolfbrother, and unbeknownst to you having done this already, I have been mulling it over in my head for a while now. (Pretty much ever since I read Unearthed Arcana) Basically, my oppinion is much like yours, I find it kind of unfair that my wolf brother doesn't gain any skill points (2 per level) so that he can talk to wolves, a ability that only comes in handy in very specific situations. When we go into a city we generally end up being there for a while, and he becomes somewhat useless.

That said, I think that the seperation of minor/intermediate/strong is appropriate, but I also think that it should somehow be represented by how much madness they receive per level. Because the more that you interact with wolves, the more that you have to fight off being like them. If Perrin is in the middle of a city, he might not even think about the wolves for a while; but when he is out in the countryside, he wants to run away with them. So maybe minor should get madness points every three levels, and intermediate every two, and major every one, or something along those lines. Just a thought. smile.gif

also, I'm not certain about the abilities that you give. Wolf affinity doesn't seem right somehow...not certain of what I mean there, just an instinctive uncertainness about it. I also think that frenzy should be a rage feat, a personal choice that I use in my game. I also think that wolf dream is pretty inherent to being a wolf brother, so to get it so late, or not at all, seems weird to me. Are you still keeping latent dreamer as a prereq for being a wolf brother? Because there aren't normally prereqs for the blood lines, and without it, how can they get wolf dream as it is just Dream walk renamed. I may have more after I think about this more. biggrin.gif


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Niveus
Posted: Jul 12 2004, 02:59 AM
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this is also the way it is supposed to go with channlers aswell Egwene was going to be a channler period this speaks of a forced class ability and these just doesent work with the current rules as there is no rule for the spark...


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Two Rivers Wolfbrother
Posted: Jul 12 2004, 04:14 AM
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I actually had a chart like this for channelers. It was pretty cool, I thought.


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Zinuk
Posted: Jul 12 2004, 09:52 AM
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QUOTE
I actually had a chart like this for channelers. It was pretty cool, I thought.

That's interesting. I'd really like to see it, Two River Wolfbrother. Would it be possible for you to post it?
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