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> War of the Power Military Structure, For Zarozynia
Axel
Posted: Sep 16 2004, 03:51 PM
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Infantry:
The backbone of both Armies is their Infantry. Infantry carry shocklances and, early in the war, shortswords. After a few years training troops with swords was terminated and instead the blades were attatched to the tip of the shocklance. Training with swords took too long, was too expensive, and rarely paid off. Now that the armies were forced to draft soldiers they no longer had the luxury of spending any extra time on training than was needed. For protection the infantry have a layer of Power-wrought armor over their uniform which is then covered by a layer of loose fanclothe coat and trousers. They are also supplied with a helmet similarly covered in fancloth. Each soldier has a knapsack that carries their supplies, food, and bedroll. Rank is noted by insignia stitched to the right shoulder of the soldier's fanclothe outer coat. Officers are issued sabres and pistols.

Shocktroops:
The Darkside would develop Trollocs for use as shocktroops. This was a great relief to their Infantry who prefered being behind the Trollocs instead of the Trollocs behind them. No one trusted Trollocs enough to arm them with shocklances, instead they were given melee weapons, it was expected that once they reached an enemy's line nothing would stop the remaining trollocs. The Army of the Light would counter by creating an elite group of soldiers known as Defenders. Ironically the Defenders would spend most of their time seizing enemy bases. Once the Defenders stormed an area the Infantry would come it to secure it. Defenders were issued much of the same equipment as other soldiers, however they have different rank insignia and all carry sabres which they are expected to know well. In the few engagements where they actually met each other the Defenders and Trollocs would slaughter each other.

Operators:
The Operators run the armored sho-cars (or "Behemoths") for each army. They are not issued armor or weapons and are only given a fanclothe cloak. It is assumed that they will be in heavily armored vehicles and will not need this things. Instead of shocklances they are only issued pistols. They are specially trained experts at steering the Behemoths and aiming their massive guns.

Fliers:
The Air Forces have three distinct jo-wings. The heavily armored, slow moving Pounder, the lightly armored and faster Escort, and the unique Seer. The Pounder is a bomber, it is heavily armored and incredibly slow. It drops a payload on enemy targets to weaken them for an assault or to destroy potential dangers. The Escort are armored less heavily but are given more anti-aircraft capabilities. Their duties are to shoot down enemy Pounders or to defend Pounders against enemy Escorts. The Seer is a spy craft. It has room for only one person who is barely protected from what he is flying through. It is small, fast, and has no armor or weapons. Fliers are equiped similar to operators, with a side-arm and fanclothe cloak. They are also issued a rounded helmet with visor and antenae designed to allow easy communication with each other and base. The effect is to give them a somewhat insectoid look.

Navy:
Later on the great naval battles of the War would be all but forgotten. The navies used massive carriers with squadrons of jo-wings, smaller (but still massive) battleships with hundreds of guns, small ships for patrols, and ships capable of traveling underwater for sneak attacks against the enemy. Naval men were not issued armor, fanclothe, or weapons; no one saw any point to it. However each ship would keep an armory, in the event it was boarded. In the events of a water to land assault a special branch of the Defenders was created to storm enemy sites. For their part the Army of the Dark created a branch known as Marines becaue no one seriously believed the Trollocs could handle an amphibious assault.

Channelers:
Aes Seda (or Dreadlords in the case of the Army of the Dark) were often attatched to infantry units to help attack enemies or to defend their own troops. Many Healers were also attatched or put in special field hospitals behind the lines. Channelers were often totally uninterested in army matters or their rank as officers. Some, however, would become among the greatest leaders in their Armies. Both the Dragon and the Betrayer of Hope became the greatest field commanders in the War. On the other hand most Channelers considered channelling to be their only duty and ignored military matters entirely.

Insignia:
Because of the similarities of their outer clothes in the field the Armies would develop insignia to determine friend from foe. The Army of the Light would have the symbol of the Aes Sedai on the helmet at just above the rank insignia. The Army of the Dark would have a single black hand in the same places. Rank inisgnia appeared below the left shoulder.

This post has been edited by Axel on Sep 16 2004, 03:51 PM


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Zarozynia
Posted: Sep 16 2004, 05:52 PM
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I like this a lot, and will add it to my information.

Could you write up your power wrought armor for me though? And as Damage Reduction instead of a bonus to AC, as that's the way that I'm going to use it (I have a severe dislike for armor compatability). If you really want to write it up the other way, go ahead, I suppose that I could just change it.

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Axel
Posted: Sep 17 2004, 01:39 AM
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I wasn't actually planning on developing the armor.... and I don't understand DR, having never seen any reason to shell out dough for a Monster Manual or wherever its from....


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drothgery
Posted: Sep 17 2004, 02:27 AM
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Damage reduction is explained in the player's handbook (either 3.0 or 3.5); there are spells that grant it, and both monks and barbarians gain a degree of DR as a class ability.


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Zarozynia
Posted: Sep 17 2004, 05:04 PM
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Niveus did the deed, so its all set. wink.gif I just didn't want to have something up on my site that isn't explained. Any other help that you would like to contribute would be greatly appreciated Axel.

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Diynen'd'ma'purvene - A Wheel of Time resource
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* Moonwarrior - A Wolfbrother feat in the main Feats section
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Axel
Posted: Sep 18 2004, 03:42 AM
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droth, I have the 3.0 PHB, I can't find anything like that in it. Of course I hate both Monk and Barbarian to the extent that if I wasn't abhored to damaging books I'd have ripped the pages out.


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Niveus
Posted: Sep 18 2004, 06:25 AM
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damage reduction is soly in 3.5 (including Eberon) and the d20 modern books.

3.0 never had it save for a few monsters from the manuals but it was failry rare but they totally changed the way they looked at armor and its effects

in 3.5 armor doesnt make you harder to hit instead it makes you take less damage from any particualr attack and in many ways its better but not as easy to convert to ealry d20 books ie WOT

*edit*
I am also moving this to the clarification of terms thread as it applies to it

This post has been edited by Niveus on Sep 18 2004, 06:26 AM


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drothgery
Posted: Sep 18 2004, 04:35 PM
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QUOTE (Axel @ Sep 17 2004, 05:42 PM)
droth, I have the 3.0 PHB, I can't find anything like that in it. Of course I hate both Monk and Barbarian to the extent that if I wasn't abhored to damaging books I'd have ripped the pages out.


QUOTE (Niverus)
3.0 never had it save for a few monsters from the manuals but it was failry rare but they totally changed the way they looked at armor and its effects


Look at the barbarian class abilities on page 25 of the 3.0 PHB (3.0 barbarians gain DR at level 11), the monk class abilities on page 40-41 of the 3.0 PHB (the perfect self ability grants damage reduction), the mechanics of the Iron Body spell on page 218, or the mechanics of the Stoneskin spell on page 257.

Damage reduction is much more common in 3.5 and d20 Modern -- and in Revised Star Wars d20, armor grants damage reduction rather than boosting Defense, but it's definitely part of 3.0, and far from uncommon.

This post has been edited by drothgery on Sep 18 2004, 04:39 PM


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