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> Favourite Roleplaying Moments, The times that are just too good...
amylrins_peril
Posted: Jun 17 2004, 08:38 AM
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As a Wheel DM, there have been two very gratifying moments.

1) One event the players talk about again and again is competing in a regatta in Tar Valon. Each player was on a different boat. Some sank. Some couldn't get a tack. Others bumped into one another. And in the end, one won. It was just a simple race, but they loved every minute of it.

2) The other powerful event was the heroic death of one of our PCs, a noble pledge to protect the daughter of a Shienaran lord. The PC did battle against a blademaster NPC and lost. But his sacrifice saved the daughter and enabled the rest of the party to defeat the blademaster and his minions. It was a tragic event. We even role-played the funeral. In two-decades of roleplaying, and the loss of a lot of PCs in that time, this was the first one where the entire party really felt the loss.
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Zarozynia
Posted: Jun 17 2004, 08:18 PM
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Fun thing that happened the other day, my players had to go through a tunnel that lead from Arafel into the Blight, in it they encountered a group of six trollocs (three male and three female) that were acting quite strange. They didn't seem concerned with eating the PCs at all, rather they were very obviously trying to keep them from going down a specific corridor. After killing these trollocs, the PCs found four trolloc babies which I described as rolling around on the ground play-fighting with each other like ugly little puppies. wink.gif Once they noticed the group, they "attacked" in that puppy/kitten kind of way of...wow! Something new to play with! My group totally didn't know what to do.

Interestingly, it was my beafhead fighter that felt the worst about the prospect of killing the babies, he strongly wanted to leave them there to their own fate, as without their parents they likely wouldn't have survived anyways. But, unsurpringly, my borderlander insisted on killing them. Strangest battle ever. Still on initiate from the adult trolloc fight, my PCs start hacking at the babies who are biting their ankles inflicting 1d4-1 points of damage. The two fighters in the group rolled attacks and succeeded, doing three times as much damage as the baby trollocs had. So, as I described it, their swords went all the way through their bodies, impaling them!

In a group where "babies on spikes" is an almost ritualistic joke, trolloc babies on swords has been the talk for the two weeks sense.

laugh.gif


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Ashamans_Warder
Posted: Jun 25 2004, 05:10 AM
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I have a number of great moments, from when I GMed non-WoT stuff and when I played WoT.

First the WoT: My friend bought the Prophecies of the Dragon module and we played through it. It was a lot of fun, and our party was just SOOOO messed up like you wouldn't believe.

Our Party: A Wolfbrother, a Darkfriend and a lunatic.

We each had our quirky moments.

The Darkfriend was a male channeler who was cut off from the taint, who upon eventual discovery used tied off illusion weaves to make him look like a woman as he posed as an Aes Sedai. It was funny listening in when he got orders from his Myrdraal commanders, who before briefing him would spend 5 minutes laughing at him beforehand. Another great scene was when we were spying on the Whitecloak darkfriend and some other Darkfriend. Not liking the Children of the Light, and working for a different Forsaken than those guys, he compulsioned a random merchant into trying to kill the guy. "The great mistress demands you death!" were his words before attacking. Yes, he was disguised.

Next up, we had the Lunatic. The player wasn't taking him at all seriously, so he took the fame feat at least twice. Among other things, he tried to bribe a Myrdraal (didn't work), he slept with every woman he came across, and when we met up with the slutty Forsaken in that city, he got kidnapped and we had to rescue him. The funniest thing was, given the guy's personality, he was like "Here I get to sleep with beautiful women all day and you want me to leave?".

Lastly, we had me, an average Andoran woodsman bumpkin. My character had this unwilling hero thing about him. But he had some cool bits too. In one of the Seanchan-oppressed towns, we were trying to rescue some people, when the Male channeler Darkfriend showed off how he was a male channeler. I proceeded to run back to town with the hostages, then organized a lynch mob to go after him. We were cut short by patrolling Seanchan however. Then there was the part where we rescued Mazrim Taim. He was being escorted away by the Black Ajah, so I used my kickass bow and kickass arrows (this was 3.0, arrows and bows stacked), sniped the Sister, and then saw him turn to the other one, blow her away, give us the thumbs up, and then watch as he gated out. I eventually became a Wolfbrother so that I could sniff out my friend's male channeler who was hiding as a woman. I didn't get the chance to, his character got switched for someone else. Still, Wolfbrothers are cool. Of course, my favorite line in that campaign was after an assassination attempt. During this whole time of the campaign, my character began drinking heavily to help him get through everything, when, in Cairhien on the Festival of Light, assassins try to kill the party. The lunatic buys it, but our replacement male channeler (not a darkfriend) gets out okay. My character finds himself being stabbed while excessively drunk, so I couldn't hear him coming. Eventually, I fight him off with some lucky rolls. Then morning came, and my character's best line came. "Hey man, wanna drink?" "No, I've sworn off drinking. The last time I got drunk, someone tried to kill me in my sleep." "That's harsh! When was that?" "Last night" "Duuuude!"

But some of the greatest moments were when I was GMing. I have a very different style of GMing. Hardly anything we do is serious.

My first stint of GMing came when my group was switching around and it came my turn to GM our high-powered Evil Campaign. Want to know what I did? I set the campaign in the Dungeons and Dragons the Movie world. It was awesome... particularly when I had Tiamat order the PCs to purge the world of its vile stupidity.

So, considering everyone in that world I judged to be ignorant and stupid to the point of being terminally dumb, I let them go around, mocking the locals, terrorizing the incompetents, and make shady deals planning to break them.

What also was great was when we were dealing with the lame maze, one of our characters, who was based off Agent Smith, breezed through the pendulums, jump from one end of the hallway to the other in the firetrap room, and ultimately laugh off the spikes that fell on him, as he was affected by an Ironskin spell.

We also learned the truth of the maze (plenty of people tried it and succeeded, and they were killed afterwards to maintain secrecy). After that, they went to the cave to retrieve the dragon rod. Along the walls, there was scrawled the comment about how Dragons make the world go round, and if the dragons would die, bad things were going to happen. One of the guys said "note to self: do not commit draconic genocide", to which I pointed out, "that's what you're supposed to do", since Tiamat had given them orders to destroy the world at any cost.

But the best part of the campaign was where they met the skeleton guy...

"Be warned, whoever wields the rod will suffer its terrible curse!"

"How do we break the curse?"

"THAT is for you to discover!"

"I cast Control Undead on him, how do I break the curse NOW, *****?"

"You honestly think if I knew, I'd be a skeleton with a giant meathook up my ass?!"

Then when they were leaving:

"Hey skeleton boy, you want me to put you out of your misery?"

"Oh yes, please! Cease my unending suffering!"

"Just checking."

He does anyways. The guy blows up into a million pieces, but the skull remain intact.

"OHHHHH!!!"

The guy then picks up the skull.

"I think I might make him my familiar".

Of course, my most favorite campaign was my Marxist Pokemon Revolution campaign. Some guy had gone to the trouble of making a DnD pokemon conversion, and thinking that that was the most hilarious thing ever, I proceeded to incorporate it into the world. The main idea behind the campaign world as a whole was that it was littered with all the shows and literature that pissed me and my PCs off. In the first few minutes of gaming, I attacked them with an army of Power Rangers Putties, whom were massacred. I then informed them about how the people of some place were oppressing intelligent beings and forcing them to perform gladitorial combat for their own amusement.

I had Meowth as a pokemon rebel leader, and I had the PCs go around to the various gyms, assassinating the Gym Leaders, as they were the leaders of the human Bourgeoisies, oppressing the pokemon. This was done so that the various pokemon rebellion groups would sign on under one banner. It eventually culminating in an attack on Team Rocket headquarters, where an army of Pokemon descended on the place and slaughtered everyone in sight. I also had the obligatory Mecha, which was used to blow away a lot of Team Rocket tools.

Eventually, they met up with the head of Team Rocket, but the PCs arrived to watch him escape in his escape pod. Of course, I wrote the scene specifically so they would get to watch as the guy escaped at high speeds, directly into a Wall of Force. BOOM!

The last thing to happen was when Meowth was thanking the party members for helping them, when Ash appeared in a deluded attempt to take down the pokemon rebel leader, who Meowth was no more by this point. The party defeated Ash and Pikachu, and watched as they were executed for being enemies of the people.


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Playing: Jahar Enaubrim

"Mr. de Ayora! Why is it that you persist?"

"Because... I just don't like you!"

Luke de Ayora, "Zion Rave", The Matrix Has You.

-bomb- sent you.

The cruelest punishment that the Great Lord of the Dark could impose on Rand is to make him the star of his very own comedic anime, and give him an all-female cast.
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