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> ~Snap Willow, Because I Care.
Zarozynia
Posted: Oct 21 2004, 12:53 AM
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Snap Willow
Huge Plant
Hit Dice: 10d8+80
Initiative: +4 (Improved Initiative)
Speed: Stationary
Defense: 18 [10 + 10 (species) –2 (Huge Creature)]
Attack: +19/+14 tentacle slam
Damage: Slam 1d6+9
Face/Reach: 15ft. /15ft.
Special Attacks: Improved Grab, Swallow Whole
Special Qualities: Damage Reduction –/10 Tainted One Power Attacks, Plant Traits, Tremor Sense
Feats: Improved Initiative, Multi-Attack, Vile Weapon (tentacles), Weapon Focus (tentacles)
Skills: Listen +11, Move Silently +13, Spot +10
Abilities: St 28, Dx 11, Co 26, In 5, Ws 14, Ch 07
Saves: Fort +15, Reflex +7, Will +5
Climate/Terrain: By water (wells, rivers, fountains, irrigation) in Shadar Logoth
Organization: Singular (by wells or fountains) or Many (by river)
Challenge Code: H
Advancement: By Size

In the ruined city of Shadar Logoth, even the great trees of the ogier grove have perished. That alone should be enough to dissuade the intelligent adventurer from wandering too close to the thriving Snap Willow. Those that do wander too close find themselves being grabbed by its wandering tentacles and dragged closer to the cavernous mouth within its monstrous trunk.

Snap Willows can be found in the places where water still flows through Shadar Logoth – most of their root systems run deep into wells, fountain systems and aqueducts, though a large group can be found lining parts of the banks of the River Arinelle. This has led the cities few visitors to surmise that the tree may be a descendant of Weeping Willow trees that were slowly tainted by the corruption that has enveloped the city. The long hanging branches which have given the Weeping Willow its name have turned into thick tentacles perfectly suited to bringing what little prey does wander into the city to its mouth.

Combat: The Snap Willow gains a fair amount of nourishment from photosynthesis, but its favored prey are living creatures, especially those tainted by the Shadow. They will live of off the denizens of Shadar Logoth, though they prove an inconsequential snack in comparison to fresher meat. A Snap Willow will attack any character; but their preferred meal is any who has been tainted by the Shadow, whether a male channeler, an Ogier with madness from the ways, a high level darkfriend, or merely a character who has an unhealed wound made with a Thakan'dar blade. Once a Snap Willow has caught such a morsel, it will do anything in its power to consume it; holding on and continuing to fight long after it would have given up in defeat for lesser meals.

Improved Grab: If the Snap Willow hits an opponent of at least one size category smaller than it with a tendril attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. If there is a character in the party who has been tainted in some way by the Dark One, it will only attempt to grapple that character; as it will consider that its primary prey. If it gets a hold, it can transfer the opponent to its maw with another successful grapple check. Alternatively, the Snap Willow has the opportunity to conduct the grapple normally, or simply use its tendrils to hold the opponent (-20 penalty on grapple checks, but it is not considered grappled).

Swallow Whole: A Snap Willow can swallow a single creature of at least one size category smaller than it by making a successful grapple check, provided it already has the opponent in its maw. Once inside the Snap Willow, that opponent takes 2d8+9 points of bludgeoning damage and 1d8 points of Vile acid damage per round from the plants internal cavity. A successful grapple check allows the swallowed creature to climb out of the internal cavity and return to the Snap Willow's maw, where another successful grapple check is needed to get free. Alternately, a swallowed creature can cut its way out with either claws or a light piercing or slashing weapon. Dealing a total of at least 20 points of damage to the internal cavity (Defense 15) in this way creates an opening large enough to permit escape. A snap Willow's cavity can hold one large creature, two medium sized creatures, or sixteen smaller or smaller opponents.

Damage Reduction: Due to the effects of growing within the city of Shadar Logoth, the Snap Willow is virtually immune to the effects of the One Power that is tainted by the Dark One. The first 20 points of damage inflicted by weaves cast by a male channeler before the taint was healed (and explain again how there could even be a conflict AFTER…) are absorbed by the tree and do no damage. Weaves cast by a female channeler do normal damage. This damage reduction only applies to weaves directly cast on the Snap Willow of course, one might be able to erupt the ground at its base, for instance, dealing damage without actually touching the tree itself.

Plant Traits: The Snap Willow is immune to poison, paralysis, sleep effects and stunning. It is not subject to critical hits and mind-affecting effects and has no facing.

Tremor Sense: A Snap Willow can automatically sense the location of anything within 60 ft. of it that is in contact with the ground.

Multi-Attack:The Snap Willow has hundreds of tentacles on each of its sides. It is adept at using all of its tentacles to attack. When making more than one attack in a turn, it only suffers a –2 penalty to each attack rather than the normal –4 penalty for making multiple attacks.

Vile Damage:Due to ingesting the taint of Shadar Logoth, the gastric fluids of the Snap Willow are extremely deadly. Acid damage taken inside the Snap Willow's stomach cavity is considered to be vile damage. Vile damage can only be healed by the untainted One Power in an untainted place. Vile damage cannot be healed in the Blight, in Shayol Ghul or in Shadar Logoth, and a male channeler cannot heal it at a time in which the taint exists. Vile damage that is not healed continues to fester, for every two weeks that a wound made with vile damage goes unhealed, you take another point of vile damage.

This post has been edited by Zarozynia on Oct 25 2004, 05:19 AM


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Llewin
Posted: Oct 21 2004, 01:49 AM
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Very nice... smile.gif

Can you adapt a shadowtainted version to give us an example of what the carnivorous trees in the blight are like? smile.gif
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Zarozynia
Posted: Oct 21 2004, 01:52 AM
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There's a blight tree somewhere in the backlogs of this site. smile.gif Its actually what I used to model the Snap Willow after. biggrin.gif So its pretty similar. I think that TRW is including it in his Encounters Handbook...so maybe we'll get to see it in more concrete form soon.



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Legends of Darkness Are Not Always Myths - An Ongoing experiment in writing/illustration/mythology

Photographia

Temple of the Goat - a philisophical weblog

Diynen'd'ma'purvene - A Wheel of Time resource
* Developing a Character: The Aiel
* Amadicia Background: Complete with Whitecloak PC and new backgound feat
* Moonwarrior - A Wolfbrother feat in the main Feats section
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Llewin
Posted: Oct 21 2004, 02:00 AM
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good deal smile.gif
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Two Rivers Wolfbrother
Posted: Oct 21 2004, 08:55 AM
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I think this is absolutely fantastic.
One thing, though. Could you define how many attacks the tree gets with its multi-attack? Hundreds? Four? Eight?


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Zarozynia
Posted: Oct 24 2004, 05:36 PM
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Because it is a bastardization of a weeping willow, I figured that it could get, potentially, a hundred attacks. Of course once it grabs something it attempts to eat it, at which point it get minus' to its attacks from that point onwards, due to being grappled, at least until it gets the creature inside its mouth. Does that sound reasonable?


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Legends of Darkness Are Not Always Myths - An Ongoing experiment in writing/illustration/mythology

Photographia

Temple of the Goat - a philisophical weblog

Diynen'd'ma'purvene - A Wheel of Time resource
* Developing a Character: The Aiel
* Amadicia Background: Complete with Whitecloak PC and new backgound feat
* Moonwarrior - A Wolfbrother feat in the main Feats section
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Two Rivers Wolfbrother
Posted: Oct 25 2004, 01:37 AM
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I think it should have a higher challenge code, then. If it gets a hundred attacks, it's gonna do serious damage each round to everyone. I'm not saying you should change it, I'm saying I think the CC should be higher, like H or something.
I really do like it. I can just imagine twisted, horrible trees in Shadar Logoth that attack people. Pretty cool.


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This is an old thing, boy. Older than Aes Sedai. Older than anybody using the One Power. Old as humankind. Old as wolves.

Current Projects:
Encounters Handbook
Tome of the One Power

Homepage:
Town Center Productions
It's funny! Please check out the funny short films and sketches, such as Pink Avenger, the Sockies, and Kenny getting shot with a paintball gun.

Check out my Wheel of Time RPG Website!
It's not as funny as Town Center Productions, but it's updated frequently, so check it out often.
Newest Features:
Alternate Rules: Sanity
Towns and Locals: The Tuatha'an I
My TRW WoT Yahoo! Group! This is where I let the people know when I update my WoT site and also let them know what's coming up.
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Zarozynia
Posted: Oct 25 2004, 05:21 AM
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Done. I'll admit that Challenge Codes are not my fortay, probably because I don't really understand them. Yeah, each Wizards book has a couple of nice tables that try to explain them, they still make no sense to me.


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Legends of Darkness Are Not Always Myths - An Ongoing experiment in writing/illustration/mythology

Photographia

Temple of the Goat - a philisophical weblog

Diynen'd'ma'purvene - A Wheel of Time resource
* Developing a Character: The Aiel
* Amadicia Background: Complete with Whitecloak PC and new backgound feat
* Moonwarrior - A Wolfbrother feat in the main Feats section
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Sharn Penndroen
Posted: Oct 26 2004, 06:04 AM
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Yeah, me neither, Z. I'm always amazed when Steve shows me new monster. My amazement is that he can figure out a CR for the bloody thing. Never could make heads nor tails of the darn things.

The way I've handled multiple attacks from a tree in the Blight, was this: I gave it a 15' reach, and Whirlwind attack like ability that allowed it a single attack at any creature in its range. Cover still applies of course. That worked out pretty well for my situtation, and the players found it rather annoying. So in my book, it was a success.

This post has been edited by Sharn Penndroen on Oct 26 2004, 06:04 AM


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