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> WoT Rule Engine vs. D&D
Two Rivers Wolfbrother
Posted: Jan 24 2004, 05:21 AM
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Or just go with White Wolf's Storytelling system. It's pretty simple and there aren't levels nor classes. And it's quite a bit more realistic than d20. More realistic doesn't mean better, mind.


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Axel
Posted: Jan 24 2004, 03:23 PM
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QUOTE (Quillion @ Jan 23 2004, 07:10 PM)
I have followed your comments on this board and the other board Axel. From what I have gathered you don't like class systems at all and want a costomizable skill basesd system. The majority of D&D players want class based systems because it is part of the way DND is played. I have not seen a Skill based D20 system though Mutants and Masterminds is close.

No, what I want is fewer and more customizable classes. There is no need for Barbarian when you have Fighter. There is no need for Rogue at all when all the unique features of Thief were converted into skills and feats. What bothers me is that every possible character is rapidly getting his own class. Instead of making a Watchman a simple Fighter, he has to be a Watchman complete with useless abilities that no one ever uses. What I want is to go back to the days of unique character creation using imagination and a few basic classes.


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If I seem to hate the d20 system, its only because I hate the system. Actually I just hate 3e, its biased me against the system. I rather like WoT.
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Aleshandre
Posted: Jan 24 2004, 03:47 PM
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Sounds to me like you would find D20 Modern to be just your cup of tea (or hot chocolate, soda, beer - whatever you drink). The base classes are simple strong, fast, tough, smart, dedicated and charismatic. Everything else is a matter of how you multiclass (and your starting occupation)...until you get into advance classes. To top that off, magic is rare (requiring magic/psyonic wielding advance classes to use it). The only changes that would be required to make a true fantasy setting with it is to restrict access to modern feats/skills and to change the name of Archaic Weapon Proficeincy to Martial Weapon Proficiency. If you want to see an example of how it can be applied to any setting, DL the Age of Discovery netbook from my website http://www.geocities.com/aleshandre@sbcglobal.net


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Axel
Posted: Jan 24 2004, 03:54 PM
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Thanks but no thanks, I already have AD&D 2nd Edition which has everything I just said. Partly the reason I dislike 3e, they had everything I liked, then abandoned it.


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Honorary Paladin of the Lawful Naughty
If I seem to hate the d20 system, its only because I hate the system. Actually I just hate 3e, its biased me against the system. I rather like WoT.
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Aleshandre
Posted: Jan 24 2004, 04:02 PM
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No offense, but have you even looked at modern? If you want to have an unprejudiced opinion of it, you should atleast look at it and see if it works for you. Otherwise, you are acting on a prejudiced point of view, which is uninformed and ignorant of the facts. Seriously, look at the MSRD and see if you don't find it to be actually better than 2ed overall. I am not saying that modern has no faults (that would also be ignorant), but I do find it overall better than any other system that I have used so far.


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LuciusT
Posted: Jan 24 2004, 04:21 PM
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QUOTE (Axel @ Jan 24 2004, 03:54 PM)
Thanks but no thanks, I already have AD&D 2nd Edition which has everything I just said. Partly the reason I dislike 3e, they had everything I liked, then abandoned it.

huh.gif

OK, so play AD&D 2E if that's what you enjoy... but I think most of the folks here enjoy d20 Wheel of Time (it being a d20 Wheel of Time message board an' all) which is a completely different game from AD&D 2E or even D&D 3E.

I've got nothing against your opinions, and you seem like a decent fellow, but sometimes you really do confuse me Axel. smile.gif
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Axel
Posted: Jan 24 2004, 06:34 PM
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I'm here for a simple reason, I rank the games in the following manner
1. AD&D 2e
2. WoT
3. 3e
Although WoT is only slightly different from 3e, those minor changes include many of the things I hate about 3e. Beyond the unbalanced class and magic systems, which I've mentioned many times, there also lies the fact that the WoT rulebook is simply better written than the 3e PHB.
I'm currently working on combining all 3 into a rulebook containing what I think is the best from each.


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If I seem to hate the d20 system, its only because I hate the system. Actually I just hate 3e, its biased me against the system. I rather like WoT.
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LuciusT
Posted: Jan 25 2004, 02:41 AM
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QUOTE (Axel @ Jan 24 2004, 06:34 PM)
I'm currently working on combining all 3 into a rulebook containing what I think is the best from each.

Oh... sounds like an interesting project.
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The Dread Morg
Posted: Jan 25 2004, 12:05 PM
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QUOTE (Axel @ Jan 23 2004, 08:22 PM)
But I have to question your statement on Barbarians Dread Morg, how is that different from Algai'd'siswai, shouldn't that just be another kind of Woodsman? Shouldn't Noble really be a background with the character as either a Wanderer or an Armsman? (I'm agreeing with you, but you should examine your point)

And I agree with you on this. wink.gif

I likely didn't explain it well, but what I am planning on doing with the stripped down WoT set is pretty much what you mention in another post. I won't be using a hundred and one classes. Armsmen covers the base fighter stuff. Wanderer can be made to fit the rest of the base classes, and the initiate and wilder (still tweaking these two) make up the spell casters (which would include preistly magic in non WOT specific games.)

As you say, a barabarian is a fighter with a different set of skills. A thief is a wanderer with certain skills, etc. I was thinking that the remaining classes would become "Careers"... sort of like a template that sits over the base class.

IE. A priest is a career - a spellcaster (likely an initiate) would be a priest who could cast spells, but an armsmen could just as easily become a priest.

Also, I am stewing on expanding the background template to include things that don't fit into the class system so easily. Not sure how to go about it yet, but a noble might be a good example of this. Any sort of character class might be a noble/aristocrat after all - why tie this to a class based system at all?

The big toruble with all of this is that it snowballs. Change one thing, and then you have to change something else. Get's to be a large undertaking. blink.gif


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