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> ~Gahr, for the Encounter Hand Book
Niveus
  Posted: Sep 21 2004, 09:27 AM
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Gahr
Medium Sized: Monsterous Humanoid
Hit Dice: 10d10 + 50 (100 hp)
Speed: 30
Defense: 18 (+6 natural + 2 Dex)
Attacks: see below*
Damage: by weapon
Face/reach: 10 by 10
Special Qualities: Dark Vision, Wide Vision, Walk on walls, Four arms, Chitinus armour, Small hands
Saves: Fortitude 12 Reflex 4 Will 0
Abilities: Str 26 Dex: 13 Con 20 Int 4 Wis 4 Cha 3
Skills: Jump 21
Feats: Multi Dexterity, Multi Weapon fighting, Improved Multi Weapon fighting, Exotic weapons profiencinecy (Warders sword)
equipment: varies
CR: F
*(base of +8/+3)
four weapons base attack +8 for str -4 for multi weapon fighting
giving +12/+12/+12/+12/+7/+7/+7+7
two 1 handed and one 2 handed str +12/+8 -4 for multi weapon fighting giving +16/+12/+12/+11/+7/+7
two 2 handed weapons str +12 -4 for multi weapon fighting for giving +16/+16/+11/+11
one 4 handed +20/+15


Multi dextarity: same as ambidextarity but applis to all for arms
Multi weapon fighting: simular to two weapon fighting but a -4 instead of -2
Improved Multi weapon fighting: same as improved two weapon
Small hands: having small hands they can weild 2 handed weapons as though they were 4 handed and 1 handed as though they were 2 handed but they can still weild them as per normal
Dark Vision: able to see in complete darkness 60 feet
Wide Vision: able to see in all directions (cannot be flanked)
Walk on Walls: they can walk on walls and ceilings as thought hey were on the ground
four arms: they have four arms
chitinus armour: they have a tough carapace that adds top thier natural defence

The Gahr resemble giant bipedal ants they have skinny but powerful arms that end in 3 fingerd hands they stand at about 7 feet tall and have a dull black carapace with bright red accents on the antennae and abdomen. they began to appear shortly after the first appearance Trollocs but whether or not these are a failed experiment they do not seem to currently serve the dark one. in fact they mostly keep to themselves and rarely interact with the rest of the world, only occasionly leaving the blight. they have been known to appear south of the black hills on rare occasions but not in recent years.

*evil foot note*
1st round the gahr should draw one of the warder swords and attack using all 4 hands (x2 str) 2 attacks
2nd round he then should draw the 2nd warder sword and weild both 2 handed using both rights for one and both lefts for the other (x1.5 str) 4 attacks
3rd round draw another warders sword 6 attacks
4th round draw last warders sword 8 attacks

This post has been edited by Niveus on Sep 21 2004, 11:21 PM


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Two Rivers Wolfbrother
Posted: Sep 21 2004, 09:43 AM
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This is a really good start.
It's a Monstrous Humanoid, by the by.
Also, could you please put game stats for their Special Abilities?
Why does an 8HD creature have +20/+20/+15/+15 melee? Is that reflecting multiple hits or something? A monstroud humanoid SHOULD have a BAB ideally of +6/+1 (I think, though I could be wrong). If it has multi-weapon fighting and all, you'd list it like this: (just an example) Warder Swords +14/+9 melee. List the fact that it has multiple attacks in the descriptive text and the feats. This way, the GM can decide how the thing attacks, if with all, or some, or one, or whatever. Make sense?
I'm not trying to lecture you or make an example or anything. I just wanted to give you some constructive criticism. 8HD creatures with Constitution modifiers of +5 gain +40 hit points too, by the way, unless they have a feat like Toughness or Improved Toughness.
You've done awesome so far in creating creatures, and this one's a good idea and start. Stick with it. I just know it's not that productive when people don't give advice or criticism (in a friendly way). Thank you so much for this submission, Niveus.

This post has been edited by Two Rivers Wolfbrother on Sep 21 2004, 09:44 AM


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Niveus
Posted: Sep 21 2004, 12:04 PM
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multi dextarity is the same as ambi dextarity save it applies to all arms so no off hand penalty
Multi weapon fighting each off hand can make an additional attack, penalties are reduced by 2 (-4 instead of -6)
Improved Multi weapon fighting each off hand can make one an additional attack with a -5 penalty


This post has been edited by Niveus on Sep 21 2004, 07:18 PM


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Two Rivers Wolfbrother
Posted: Sep 21 2004, 05:24 PM
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Right. Looks good! Awesome.


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This is an old thing, boy. Older than Aes Sedai. Older than anybody using the One Power. Old as humankind. Old as wolves.

Current Projects:
Encounters Handbook
Tome of the One Power

Homepage:
Town Center Productions
It's funny! Please check out the funny short films and sketches, such as Pink Avenger, the Sockies, and Kenny getting shot with a paintball gun.

Check out my Wheel of Time RPG Website!
It's not as funny as Town Center Productions, but it's updated frequently, so check it out often.
Newest Features:
Alternate Rules: Sanity
Towns and Locals: The Tuatha'an I
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Zarozynia
Posted: Sep 21 2004, 05:40 PM
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ahhh...Niveus, this is great. If it was made in the Age of Legends, should I view this as a submission for my Age of Legends netbook as well as for the encounters handbook?

I will definately use this when my boys go back...they wont know what hit them!

*evil meniacle laughter*

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Niveus
Posted: Sep 21 2004, 07:16 PM
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thanx TRW and ya Z go ahead I still see a few mistakes I made on it I will fix them now


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Two Rivers Wolfbrother
Posted: Sep 30 2004, 10:00 AM
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Is everything on this good? If so, please send it on over to me.


--------------------
This is an old thing, boy. Older than Aes Sedai. Older than anybody using the One Power. Old as humankind. Old as wolves.

Current Projects:
Encounters Handbook
Tome of the One Power

Homepage:
Town Center Productions
It's funny! Please check out the funny short films and sketches, such as Pink Avenger, the Sockies, and Kenny getting shot with a paintball gun.

Check out my Wheel of Time RPG Website!
It's not as funny as Town Center Productions, but it's updated frequently, so check it out often.
Newest Features:
Alternate Rules: Sanity
Towns and Locals: The Tuatha'an I
My TRW WoT Yahoo! Group! This is where I let the people know when I update my WoT site and also let them know what's coming up.
Mini ProfilePMEmail PosterUsers Website
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Zarozynia
Posted: Oct 1 2004, 08:14 PM
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question (that I may very well be wrong about): I'm confused as to how having small hands allows you to 1- use a weapon with four hands rather than two (this part makes sense) and 2 - wield a warder's sword one handed (doesn't make sense)

Dont these seem to contradict each other?


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Legends of Darkness Are Not Always Myths - An Ongoing experiment in writing/illustration/mythology

Photographia

Temple of the Goat - a philisophical weblog

Diynen'd'ma'purvene - A Wheel of Time resource
* Developing a Character: The Aiel
* Amadicia Background: Complete with Whitecloak PC and new backgound feat
* Moonwarrior - A Wolfbrother feat in the main Feats section
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Llewin
Posted: Oct 1 2004, 09:14 PM
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i think where he's going with this is that they have the same arm/hand strength as a comparably sized bipedal, two armed, monster but they have smaller hands than humans so an fit their hands around the hilt more easily... so though they dont *require* the use of all of their hands, because they have enough strength in each arm, they have the choice to use them all together should they desire to do so.
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Niveus
Posted: Oct 2 2004, 01:10 AM
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lol ya I guess I should have made that more clear my bad sorry

ya they have smaller hands BUT a simular grip stregth to other bidepal creatures with larger hands therfore they get the benifit of both using 1 handed weapons with 1 or 2 hands


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