Author
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Topic: Altering the
way Talents work to better simulate the books: Comments?
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OgierSedai
Member Member # 143892
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posted June 08, 2003 10:39 AM
Ahh I
understand now. What about determining the level of the weaves
you can cast?
The same as they were originally written
up?
[ June 08, 2003, 11:22 AM: Message edited
by: OgierSedai
]
-------------------- O
Registered:
Jun 2003 | IP: Logged
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MT
Member Member # 88155
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posted June 08, 2003 01:02 PM
quote:
Originally posted by OgierSedai: What
about determining the level of the weaves you can cast? The
same as they were originally written up?
There are no weave levels anymore. Weaves work like
skills where you put Thread Points into Powers you want to be
good at.
The average level a weave can be cast at is
determined like I said previous. Assuming you get 5 + Wis Mod
Thread points/lvl: A weave that requires 1-5 Threads of Air
can be cast by 1st level characters. A weave that requires 20
Threads of Air can't be cast at first level at all, but could
be cast at 3-4 level if someone puts all their points in Air
(5x4=20). A weave that requires 20 Threads in all the Powers
is a 16-20th level weave.
I'm also thinking that there
will be two channeling feats available: Skill in the Power,
and Strength in the Power.
Skill in the Power gives you
5 bonus Thread points in one of the Powers (Air, etc.). It can
be taken as many times as you like in any of the
Powers.
Strength in the Power gives you 5 bonus
Strength Points.
These allow a channeler to customize
whether they want to be skilled in a particular Power (and
thus the weaves that use it), or extremely powerful but
lacking skill, or a combination.
Registered:
Jun 2002 | IP: Logged
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