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Cant find a decent nick
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Member # 102887



posted August 29, 2002 04:30 PM      Profile for Cant find a decent nick   Email Cant find a decent nick    Edit/Delete Post
Why make a new one?

I love d20 system, but there was one huge flaw (in my opinion) since AD&D, the Magic System and this flaw was present in the new D&D, by the time I read D&D I saw a nice updated Magic system that really makes sense, not the barely explainable/understandable AD&D.
So when I bought the WOT RPG I was already a d20 system player, so as a nice slave... I mean, regular customer of Wizards products, I bought every single book (not any more L) that was released. I was already familiar with the new Magic system; when I bought WOT RPG imagine my surprise when I saw an almost new system, full of variety and options. I really liked the system its a good enhancement of the d20 system, I got so excited about WOT that I immediately bought the first book and the White Book.
Started reading the book just waiting to see some channeling, so I found some but not as much as I wanted, but the little that I saw was not like the RPG... Ok! No panic! (Said to myself) Maybe I just didnt get it! Lets by another one and another and another... At this point I am in the 5th book, and I still dont get... how they made a flaw RPG (missing so much of the books), I know its hard to fit novels and movies to RPG, and I know they must follow the d20 license... anyway a think they made a really good job, that I am trying to improve (or make it worst, its your call [Wink] ).

The One Power Ability

I dont believe the WOT RPG accurately portrayed the power a channeler possesses in channeling, this flaw comes from the slot system that implies in having a high level to be able to channel high level weaves; Ok there is the overchanneling rules but still there is no way to measure the real power of a channeler in the 1st level... Ok, Rand you are the Dragon, but you must overchannel every time you attempt a 2nd level weave or higher. You may say that if he has all affinities of a given weave he can up to 5th level, but I dont believe he has all the affinities in the first book.
This new ability tells the potential of your character, not his current power. As a DM you may chose to demand a roll of 3d6 from you players, the lowest result of the d6s is disregarded, or a 2d6 roll if you want to make it harder to be channeler, does not disregard the lowest or ask just a roll from the player who wants to be a channeler. Alternatively you can roll the dices and see what the results are, and if a player wants to be a channeler, you show your roll for him (Hey Peter, end up you were a Channler!)... To the others you keep it hidden, this is only recommended for mature game masters and players.
The ability ranges form 2 to 31, but you only qualify to be a channeler at the 10 or higher.

Power ---- Power
Level ---- Modifier
10-11 ---- +0
12-13 ---- +1
14-15 ---- +2
16-17 ---- +3
18-19 ---- +4
20-21 ---- +5
22-23 ---- +6
24-25 ---- +7
26-27 ---- +8
28-29 ---- +9
30-31 ---- +10

A +0 to +1 Power Modifier channeler is considered a person who can learn but cant channel; a +2 or higher is considered a Wilder.
As I believe that both level and Power ability are involved in the current power available to the channeler, you must divide your Power Modifier by 2, being this result (rounded down) your current power. But as you rise i
knowledge in the One Power (gain channler level) your current power rise by 1 power modifier per 2 levels for male and 3 for female, to max your full Power Modifier.
I.e.: Lets say that Rand has a 31 Power level, so he would have a +10 potential. In the 1st level he would have a +5 current power, at the 3rd +6... At the 11th +10, full power. I Rand were female he would have full power at 16th level.
I choose to let male grow fester in power, following what have been said in a book (dont remember which), but was something in the lines of male are more powerful and develop faster. That was an explanation for the Asha guys being more powerful than Aes Sedai... I think [Wink]
Also male has a +1 on the weave channel, as having all the affinities; they receive this instead of the extra weave slots. And female receive a +1 to the DC of saving throws made against their weaves as determined by their abilities. For example, if a female Wilder has Wisdom of 16 her 1st level weaves would normally have a DC of 14 to resist. However since she is a woman, her 1st level weaves have a DC of 15 to resist. Female also receive a +4 to Weavesight, the modifier of the Initiate class does not exist anymore.

What this Ability means?

This ability represents the weave level that you can channel without overchannel.

What do you mean by Wilder?

This way you can be a Wilder without taking levels in the Class Wilder, the consequences are below:

Wilder: The Female and Male Wilder with the Power Level of 14+ does not begins with the Block, and shall suffer all the symptoms of the touching sickness to death, after de first touching of the Power (it happens in teen hood), usually before the beginning of the game, the DM must roll a d10+Wis Mod max of 10 days; and see how much days has passed between the touching and sickness, every time it touches, the sickness approaches by one day till the touching and the sickness happens at the same time, than the wilder has its Wis Mod in years of life, if it is 0 she only has few months; The only way to stop these is learning to control be it by buying the Block feat, or learning to control it as an initiate or wilder (that gives you a free Block feat).

Spending Vitality points?

In my game you spend VP as you channel weaves, but this system may work with the psionic like rules (UtDB). There is a difference between Initiate and Wilder:

Weave ----Initiate ----Wilder
Level ---- cost ------ Cost
0--------- 1------------ 2
1--------- 2------------ 3
X--------- X+1---------- X+2

Feats Related to Power Ability

Latent Channeler [Special]
You have the ability to touch the True Source and will eventually channel, even without training.
Cost: This Feat costs 2 feats for you to acquire. You may spend one at a time, but you only receive the bonus when the 2nd feat is paid.
Prerequisites: Power 10+
Benefit: You gain +3d6 to your Power score; you must roll 3d6 and take the two highest numbers.
Special: At least one feat must be paid at the 1st level.

Talented Student [Channeling]

You trained to improve your Power.
Prerequisites: Power 10+
Benefit: +1 to Power Ability. Ex: From 10 to 11
Special: This feat can be bought more than once.

Comments are welcome...

[ August 29, 2002, 04:37 PM: Message edited by: Cant find a decent nick ]

From: Brasil | Registered: Aug 2002  |  IP: Logged
RaolinDarksbane
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Member # 33404


posted August 31, 2002 11:57 PM      Profile for RaolinDarksbane      Edit/Delete Post
I had an idea like that at first, which is to determine at the character creation at how powerful your character can be as a channeler. But them my GM came out with a better(and simpler) idea and used a pool system instead. I posted this on the netbook thread:

What our GM did for our pool slot system is using the dice to gain slots per level. For example, female initiates/wilders(?) has a "pool" dice of d8 giving them an average of 90 slots(not including bonus/penalties slots per level from int/wis/cha) by the time they get to level 20. Male initiate/wilder would get d10, giving them an average of 110 slots( not including bonuses/penalties from int/wis/cha) by the time they get to level 20.

This system was nearly perfect for making the game as close to the world as possible. Male are on average more powerful than women, yet not all males are stronger... female can be much more powerful... but they are rare. Also there would be difference in power between channelers of the same level too!!

It's possible to create a channeler that can barely channel or a channeler that are really powerful... and it all depends on wis/int/cha and your luck(or fate)!!!

Range of power:

Male(d10): 20-200 slots(not including bonuses or penalties)
Average = 110 slots

Female(d8): 20-160 slots(not including bonuses or penalties)
Average = 90 slots

What do you are think?

Edit: haven't played for awhile, so these are from memories.....

Registered: Jul 2001  |  IP: Logged
Stiletto
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Member # 86640



posted September 01, 2002 05:18 PM      Profile for Stiletto   Email Stiletto    Edit/Delete Post
What i don't like about randomizing the power ability is that we're roleplaying. It's like saying "i wanna be a channeler, the role you want, then you're character can't spank an Aes sedai at 5 paces. "i want to be an armsmen." "Okay, but his BaB cannot exceed 5."

As playing these hero's, we're supposed to shake the world! Thats why the rules allow you to reroll if you're character is to average. Our characters are Mat's and Perrins and Egwenes (I'd say Rands but i don't want my blood spilled before tarmon gaidon [Devilish] )

--------------------
"When shoes run around by themselves..."
"...There's magic afoot?"
-Terry Pratchett, Reaper Man

Registered: Jun 2002  |  IP: Logged
Dortamur
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Member # 63897



posted September 01, 2002 07:17 PM      Profile for Dortamur      Edit/Delete Post
Exactly! This is the problem I had with the Power system, especially since we're already in the middle of a campaign: I don't want to tell my channelers to roll up a power ability, and say, well, tough, that's what you rolled.

I'm still considering using a Power system, but if I do, I'll be assigning their initial power levels to them, after discussing it with them.

I'm also probably going to make the main channelers have an ability of 11, which means (by the system I was looking at) they'd have NO bonus initially, but when they hit level 8 they can choose to sink their point into it to get a +1.

I'm still not sold on the Pool system yet though... [Big Grin]

Registered: Feb 2002  |  IP: Logged
Ma'caldazar
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Member # 131598



posted March 23, 2003 11:51 PM      Profile for Ma'caldazar      Edit/Delete Post
I found this post somwhere in the forum a time ago and thought the system looked intresting but i cant understand how the power level are asigned if i have understod it right it cant be any wilders whit this system can any one help me understand how to asign the power stat is 4d6 and take the best to powerfull and how are you to do if you want to play a chaneler and roll a 3?
Registered: Mar 2003  |  IP: Logged
Sophiathegreen
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Member # 136464


posted April 17, 2003 06:46 PM      Profile for Sophiathegreen   Email Sophiathegreen    Edit/Delete Post
Rand is the Dragon reborn which mean at the Eye of the World he was useing power while being poss by the
past Dragon's not as simple Rand. Author who write book can ingore measuremnent system and other thing which than game designing must consider.

From: El Pase Texas | Registered: Apr 2003  |  IP: Logged


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