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Author Topic: Affinities and Concentration DC
Dark Ashaman
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Member # 78577



posted July 22, 2002 04:28 PM      Profile for Dark Ashaman      Edit/Delete Post
[Sorry if this posts twice]
Okay first of all I know this should be posted on the One Power board but this one is more active and I figured I would get more responses here.

Okay last session one of my PC's (a Wilder) had to make a Concentration check to maintain Harden Air in combat. The DC for such reads 15 + Weave level. Now he had the Air affinity and only used a 2nd level slot, but it was casted at 3rd level due to the Affinity.

And of course the obvious question came up. Should the DC be 17 or 18? To make it worse, his check result was a 17 so I had to have an answer then and there because it meant whether or not the NPC Darkfriend they have been hunting escaped them or not. So it was a very important decision. After searching the rule book for a solution for about 20 minutes, I couldn't find an answer.

Now since its easy for him to cast, it should be easier for him to maintain right? The way I see it, the weave should not get harder once he has cast it. If he casted it using a 2nd level then shouldn't he maintain it at 2nd level? So ultimately I ruled yes, that it would count as 2nd level for maintance purposes.

What do you all think? Did I chose wrong or right?

-Dark Ashaman-

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Suravye Ninto Manshima Taishite

From: Kentucky | Registered: Apr 2002  |  IP: Logged
Xythlord
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posted July 22, 2002 04:58 PM      Profile for Xythlord   Email Xythlord    Edit/Delete Post
Make sense to me. I guess that the character would have to make a concentration check equal to the weave slot used, but saving throws, weavesight checks, etc. are based off the actual level of the weave (as modified by affinities, angreal, Ter'angreal).

This ruling would help reflect the ease a channeler would have in using a weave and knowing all the affinities or using a power item.

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Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
Albert Einstein (1879 - 1955)

From: Denver, Co | Registered: Mar 2002  |  IP: Logged
Dark Ashaman
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Member # 78577



posted July 22, 2002 11:25 PM      Profile for Dark Ashaman      Edit/Delete Post
Right, for anyone else in terms of saving throws and such, the Weave would count at 3rd level (or whatever level that case may be). But for him to Conc. on it, it would be 2nd level cause he has the Air Affinity.

I was just making sure that I didn't make a big mistake or anything. I am comfortable with my decision and everything worked out good and everyone is happy.

On a side not, last session I saw how powerful the One Power can be. I would go into detail but it would take too long. Lets just say with a 5:1 non-channeler to channeler ratio... the edge went to the channelers in the end.

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Suravye Ninto Manshima Taishite

From: Kentucky | Registered: Apr 2002  |  IP: Logged
Xythlord
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Member # 70903



posted July 23, 2002 02:53 AM      Profile for Xythlord   Email Xythlord    Edit/Delete Post
No need to tell me, I have both a female and male channeler in the group I am running, female is 3/2 Wilder/Wanderer, while the male is 6th wilder. Between the two of them, I've seen them slaughter 25 trollocs, without breaking a sweat.
[Dropjaw]

[ July 23, 2002, 02:54 AM: Message edited by: Xythlord ]

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Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
Albert Einstein (1879 - 1955)

From: Denver, Co | Registered: Mar 2002  |  IP: Logged
mrtauntaun
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posted July 23, 2002 07:27 AM      Profile for mrtauntaun   Email mrtauntaun    Edit/Delete Post
Ok, I too have had this problem. After extensive research, this is what I have managed to piece together:

Your PC cast a 3rd level weave period. Because he/she is acceptionally talented (ie has all affinities), the cost to them personally is using a second level slot instead of a third. Otherwise, the weave is 3rd in every other respect, including saving throws. According to the book, using a lower slot is the ONLY benefit to having all of the affinities. Now, think of this on the other hand:

You cast compulsion on a darkfriend (assuming you have learned it [Smile] . You have all it's affinities, so you cast it one slot lower. It's a 6th level you are going for and use fifth. Now say, by the original logic here, that makes the DC 21 (for 5th) as opposed to 22 (6th). The Darkfriend rolls a 21. You are casting a 6th level weave on him, and attempting to affect him as such. Thusly, it is only fair the DC is 22.
After extensive discussion with the players in my group, we decided that this is both fair and seems to be implied in the book, however not directly stated.

Hope this helps!!!

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theSaj
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posted July 24, 2002 07:16 AM      Profile for theSaj   Email theSaj    Edit/Delete Post
Yes, you did right...

The weave cast was a 2nd level weave. However, since it was in their affinity it has the "effect" of a weave one level higher.

That's how I see it.

And Xythlord, how did your character get up to level 6??? We just made it to level three after like 3 months, and that was cause the GM did a fast forward battle that supposedly took 3 weeks of story time. *ponder* Just curious how you do XP, the way the WoT rulebook describes experience it seems to be impossible to advance???

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"To Die is to Live No More!"

From: New Haven, Connecticut | Registered: Jul 2002  |  IP: Logged
Xythlord
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posted July 24, 2002 08:30 AM      Profile for Xythlord   Email Xythlord    Edit/Delete Post
quote:
Originally posted by theSaj:

And Xythlord, how did your character get up to level 6??? We just made it to level three after like 3 months, and that was cause the GM did a fast forward battle that supposedly took 3 weeks of story time. *ponder* Just curious how you do XP, the way the WoT rulebook describes experience it seems to be impossible to advance???

um...well to begin with, the player who has the 6th level wilder has been playing him since the core book came out, the other players in the group are about the same level except the wanderer/wilder who started a little late. I started running the game way before POTD came out, which they are going through right now. It actually helps alot since they have some background instead of just being railroaded into the story and since I had to change almost all the NPC's anyways (cuz they're very badly done) it wasn't all that hard to beef some up a little.

As to what method I use in awarding XP. I use the core book with bonuses to good roleplaying and a single 100 xp bonus voted by the group each game for the best player. Yes the game allows for extremely slow upward movement, but with the channelers gaining a great deal of power at mid levels and the main villians being darkfriends/whitecloaks/trollocs, even mid level armsmen feel badass. I also do alot of roleplaying so even my "fighters" in the group try to pick up social skills or multiclass into others (noble/armsmen or wandere/armsmen). [Big Grin]

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Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
Albert Einstein (1879 - 1955)

From: Denver, Co | Registered: Mar 2002  |  IP: Logged
Dark Ashaman
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posted July 24, 2002 12:48 PM      Profile for Dark Ashaman      Edit/Delete Post
I agree that the way the core rulebook describes XP rewarding is just plain stupid. I give XP at the end of each gaming session, which is once a week. Thats just the way my players are used to it. In addition to the XP they earn normally, I give bonus XP for the players that did an exceptional job role playing and/or come up with exceptional good ideas.

Thanks for the reassurance about the rules judgement I had to make.

DA
(thats Dark Ashaman, not District Attorney)

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Suravye Ninto Manshima Taishite

From: Kentucky | Registered: Apr 2002  |  IP: Logged


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