Author
|
Topic: One power
addiction rules attempt |
Arr MiHardies
Member Member # 86473
|
posted August 20, 2002 11:27 AM
Im trying
to come up with some rules to represent the addiction of the
one power, which as the books say, is very addictive. so hows
this:
every time a character wishes to release the
embrace of the one power, or maintains an embrace for longer
than 15 minutes, roll a will save DC 15 + addiction level a
failure indicates an increasing addiction to the one power. Do
this for every consecutive 15 minutes. For every failure add
one point of addiction, and the character maintains the
embrace for an additional 1d20 minutes, after which another
will save is necessary to release the embrace. for every
failure by more than 5, add two points of addiction. On a
success, the character can release the embrace without
penalty. if the save succeedes by more than 5, subtract one
point of addiction. if the save succedes by more than 10,
subtract 2 points of addiction. The base save can never go
below 15.
whaddaya
think?
-------------------- You might be a
king... or a little street sweeper... but sooner or
later... you dance with the
reaper... ----------------------------- professional D20
Character Sheets, NPC Sheets, and DM screens http://amhsheets.notcrazy.com/
From:
Las Vegas, NV | Registered: Jun 2002
| IP: Logged
| |
LuciusT
Member Member # 4474
|
posted August 20, 2002 11:41 AM
What do I
think...
Haven't you people learned not to ask that
question when I'm around?
OK, here's what I think...
I think
it's an interesting first attempt.
I think characters
with channeler PrC's (with the exception of Asha'man) should
be immune or at least get a serious bonus to the Addicition
save because a large part of their training is the ability to
resist that temptation.
I think that there needs to be
a serious danger involved, which you system lacks. The
ultimate danger of One Power addiction is that you will draw
too much and burn out/die. I therefore think that the Addition
save should be made when the character starts channeling,
rather then when she stops. If she fails the save she draws
too much of the One Power and must make an Overchanneling save
(same DC as the Addiction save) as if the character had failed
an Overchanneling attempt.
From:
Lafayette IN | Registered: Mar 2001
| IP: Logged
| |
Arr MiHardies
Member Member # 86473
|
posted August 20, 2002 11:58 AM
okay then,
hows this:
every time a character wishes to release the
embrace of the one power, or maintains an embrace for longer
than 15 minutes, OR casts a weave roll a will save DC 15 +
addiction level a failure indicates an increasing addiction
to the one power. Do this for every consecutive 15 minutes.
For every failure add one point of addiction, and the
character maintains the embrace for an additional 1d20
minutes, after which another will save is necessary to release
the embrace. for every failure by more than 5, add two points
of addiction. On a success, the character can release the
embrace without penalty. if the save succeedes by more than 5,
subtract one point of addiction. if the save succedes by more
than 10, subtract 2 points of addiction. The base save can
never go below 15.
If the save was rolled due to the
casting of a weave, and the save fails by 5 or less, treat the
channeler and the weave, and its effects as though having
overchanneled by 1 weave slot, and add an addiction point.
Since the character is overchannling, make a concentration
check DC 20 to see if the weave is cast successfully.
regardless of wether or not the Concentration check was
successful, make a fort save DC 15 + weave level to determine
the effects of overchanneling as per overchanneling rules on
page 163 If the save fails by 6-10 trast the channeler
(fort save and all) and the weave, and its effects as though
having overchanneled by 2 weavve slots, and add an addiction
point. Since the character is overchannling, make a
concentration check DC 25 to see if the weave is cast
successfully. regardless of wether or not the Concentration
check was successful, make a fort save DC 25 + weave level to
determine the effects of overchanneling as per overchanneling
rules on page 163 If the save fails by 10-15, treat the
channeler and the weave, and its effects as though having
overchanneled by 3 weave slots, and add two addiction points.
Since the character is overchannling, make a concentration
check DC 35+ weave level to see if the weave is cast
successfully. regardless of wether or not the Concentration
check was successful, make a fort save DC 35 + weave level to
determine the effects of overchanneling as per overchanneling
rules on page 163 If the save fails by more than 15, treat
the channeler as having attempted to overchannel 4 weave
slots. The weave does not take effect, though those that can
see the one power can tell they attempted that particular
weave, and the channeler must make a fort save as per the over
channeling rules. The DC is 45 + weave level (dont forget to
include the four overchanneled).
If the character
fails any of the fort saves, subract the following addiction
points. save missed by: addiction points subtracted 1-5
: -1 6-10 : -2 11-15: -3 16-20: -4 21-25:
-5 26+ : character is stilled, gains madness rating of
15+addiction level
characters with prestige channeling
classes can subtract their total prestige channeling class
levels from the inital will save
[ August 20,
2002, 12:28 PM: Message edited by: Arr MiHardies
]
-------------------- You might be a
king... or a little street sweeper... but sooner or
later... you dance with the
reaper... ----------------------------- professional D20
Character Sheets, NPC Sheets, and DM screens http://amhsheets.notcrazy.com/
From:
Las Vegas, NV | Registered: Jun 2002
| IP: Logged
| |
LuciusT
Member Member # 4474
|
posted August 20, 2002 12:09 PM
quote:
Originally posted by Arr MiHardies: okay
then, hows this:
A little complex for my taste, but definately
interesting.
As an aside, I think this sort of thing
would be a good addition to something like the Weave Pool
system or other house rules that tend to make channelers more
powerful. It reflects the risks of channeling alongside the
benefits and would act as a sort of "balance" to
channelers.
I still think channeling traditions deserve
a bonus to the addiction save, because of their training...
and it encourages someone wanting to be a successful and
powerful channeler to become part of those traditions, which
also reflects the books.
From:
Lafayette IN | Registered: Mar 2001
| IP: Logged
| |
Arr MiHardies
Member Member # 86473
|
posted August 20, 2002 12:12 PM
i added
that in at the bottom using edit. look again. BTW: the dcs
for the fort and concentration saves were copied from the book
for easy reference.
[ August 20, 2002, 12:38 PM:
Message edited by: Arr MiHardies
]
-------------------- You might be a
king... or a little street sweeper... but sooner or
later... you dance with the
reaper... ----------------------------- professional D20
Character Sheets, NPC Sheets, and DM screens http://amhsheets.notcrazy.com/
From:
Las Vegas, NV | Registered: Jun 2002
| IP: Logged
| |
Grayswandir_Blade Member Member
# 92933
|
posted August 20, 2002 02:46 PM
*squints,
getting confused*
Uhh...that's...intricate.
Seriously, good idea, but two things. One,
it needs to be *much* simpler. A rule that can slide in with
game mechanics without making it bogged down. After all,
you're introducing a mechanic that indicates state-of-mind,
something that's normally in the realm of good RPing and
overrides what the player says his/her character is thinking.
That considering, you should make it as unobtrusive as
possible--it presents a danger, but does not dictate a
character's actions to such an extreme degree. A great example
is the madness mechanic.
The second thing I'd advise is
to lay off the immediate focus in favor of more long-term
effects, similar to the way madness occurs over a long period.
It's like the nicotine of WoT: the more you have it, the more
you want it. The more you want it, the closer you get to
burning yourself out if you're not careful. This burnout
should be *eventual,* not the result of a lot of intense
channeling in one day. Otherwise, good idea.
$0.02
[ August 20, 2002, 02:49 PM: Message
edited by: Grayswandir_Blade
]
-------------------- "We laugh in the face
of danger, just before it hits us and knocks us out" -
Lysander. :88E: :88E: :88E: :88E: :88E: :88E: :88E: :88E:
:88E: :88E: :88E: :88E: :88E: :88E: :88E: :88E: :88E: :88E:
:88E: :88E: :88E: :88E: :88E: :88E: :88E: :88E: :88E: :88E:
:88E: :88E: :88E: :88E: :88E: :88E: :88E: :88E: :88E: :88E:
:88E: :88E: :88E: :88E: :88E: :88E: :88E: :88E: :88E: :88E:
:88E: :88E: :88E: :88E: :88E: :88E: :88E: :88E: :88E: :88E:
:88E:
Registered:
Jul 2002 | IP: Logged
| |
Arr MiHardies
Member Member # 86473
|
posted August 20, 2002 03:02 PM
hmm. so you
guys want somethin more along the lines of madness eh? Ill
see what I can dig up.
-------------------- You
might be a king... or a little street sweeper... but
sooner or later... you dance with the
reaper... ----------------------------- professional D20
Character Sheets, NPC Sheets, and DM screens http://amhsheets.notcrazy.com/
From:
Las Vegas, NV | Registered: Jun 2002
| IP: Logged
| |
Xythlord
Member Member # 70903
|
posted August 20, 2002 03:45 PM
How about
every time that the character fails an addiction check (not
sure what that would be), they gain a cumulative penalty to
their Overchanneling rolls. That way the next time they
overchannel it has worse and worse effects due to their
increased desire for the
power.
-------------------- Only two things are
infinite, the universe and human stupidity, and I'm not sure
about the former. Albert Einstein (1879 - 1955)
From:
Denver, Co | Registered: Mar 2002 |
IP: Logged
| |
Cutlass
Member Member # 95438
|
posted August 20, 2002 06:19 PM
I'm still
trying to flesch out a decent set of house rules for myself,
assuming I ever get off my duff and actually GM something. The
only rule it made sense to me to add, dealing with the fact
that the one power is addictive, is that a channeling
character cannot have more levels in non-channeling classes
than they do in channeling classes. Otherwise it seemed to me
that the basic rules did ok.
-------------------- -
Cutlass
When the instructor said: "Ok class, today
we're going to practice swinging across a 10' wide chasm on a
rope while holding a sword in our teeth." I began to get the
idea that perhaps this wasn't the sort of "boarding school"
that most other people went to.
From:
Spokane, WA | Registered: Jul 2002 |
IP: Logged
| | |