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Author Topic: Altering the way Talents work to better simulate the books: Comments?
OgierSedai
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posted June 08, 2003 10:39 AM      Profile for OgierSedai      Edit/Delete Post
Ahh I understand now. What about determining the level of the weaves you can cast?

The same as they were originally written up?

[ June 08, 2003, 11:22 AM: Message edited by: OgierSedai ]

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Registered: Jun 2003  |  IP: Logged
MT
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posted June 08, 2003 01:02 PM      Profile for MT      Edit/Delete Post
quote:
Originally posted by OgierSedai:
What about determining the level of the weaves you can cast? The same as they were originally written up?

There are no weave levels anymore. Weaves work like skills where you put Thread Points into Powers you want to be good at.

The average level a weave can be cast at is determined like I said previous. Assuming you get 5 + Wis Mod Thread points/lvl: A weave that requires 1-5 Threads of Air can be cast by 1st level characters. A weave that requires 20 Threads of Air can't be cast at first level at all, but could be cast at 3-4 level if someone puts all their points in Air (5x4=20). A weave that requires 20 Threads in all the Powers is a 16-20th level weave.

I'm also thinking that there will be two channeling feats available: Skill in the Power, and Strength in the Power.

Skill in the Power gives you 5 bonus Thread points in one of the Powers (Air, etc.). It can be taken as many times as you like in any of the Powers.

Strength in the Power gives you 5 bonus Strength Points.

These allow a channeler to customize whether they want to be skilled in a particular Power (and thus the weaves that use it), or extremely powerful but lacking skill, or a combination.

Registered: Jun 2002  |  IP: Logged


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