Author
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Topic:
Madness |
Talan Palaemon
Member Member # 89819
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posted August 28, 2002 05:24 AM
I was
wondering what kind of experiences you guys have with the
madness system. When you get a madness point every time you
Overchannel, doesn´t that make your character completely
insane rather quick ? You always have the option of NOT
overchanneling off course, but this is the feature that makes
the WoT channeling system special, so I think it would be a
shame not to use it. What do you think about changing the
rules, so that only FAILED overchanneling results in madness
(1d6 perhaps) ? And wouldn´t you get madness points if you
hold the source for a long time ?
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Merclaar
Member Member # 67223
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posted August 28, 2002 05:51 AM
Somethink I
had in my mind.
Use the Overchanneling/madness rule as
it is. At Level up multiply the dice with x10. (or 5, or 8,
or whatever) Multiply the Madnesstable by the same
rate.
Opinions?
-------------------- cu
-- Merclaar
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Feb 2002 | IP: Logged
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Nae'blis'
Chief Eunuch Member Member
# 94367
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posted August 28, 2002 08:20 PM
I am
running a game with both male and female channelers in the
party. Both male channelers have been doing their darndest to
hide their abilities in front of the other characters... So
much so that one of the characters did not channel once
between achieving 2nd level and reaching 3rd.
As the
group are all at 5th or so, and to help them maintain their
secret abilities, I have basically not enforced the madness
rules as they are (although I have kept a record of their
madness score).
Instead I have relied upon the
roleplaying abilites of both male characters. One of the
characters is becoming increasingly paranoid and distrustful,
the other is developing a temper. The information i feed the
group and each character is coloured by this fact, therefore
my paranoid channlling character has begun to see everyone as
distrustful, and the other male channler believes everyone is
irritating.
The madness mechanics IMHO are all right as
they are. Males already are more powerful then females by
gaining bonus weaves, the whole Overchanneling and gain a
point of madness is merely a small check on this.
However, I admit this does not really reflect the
Black Tower training regime where everyone overchannels all
the time. Perhaps a house rule could be something like you can
overchannel once per day per level without gaining a madness
point, but after that you acquire them as normal. Or your save
mechanic could work... in the end you should simply use what
your group likes.
-------------------- I was once in
the Blight, it was there that strange memories came to me of
times and places that I could not have possibly experienced.
I went to visit an Aes Sedai to ask what was wrong with
me. It was there that I learned the Truth... That I had in
a previous life been Nae'blis'... Chief Eunuch!
From:
Sydney, Australia | Registered: Jul 2002
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Merclaar
Member Member # 67223
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posted August 31, 2002 04:35 AM
quote:
Originally posted by Nae'blis' Chief
Eunuch: Instead I have relied upon the
roleplaying abilites of both male characters. One of the
characters is becoming increasingly paranoid and
distrustful, the other is developing a temper. The
information i feed the group and each character is coloured
by this fact, therefore my paranoid channlling character has
begun to see everyone as distrustful, and the other male
channler believes everyone is
irritating.
Cool sounds great *make a notice* How do you made it?
With handwritten notes? A face to face
discussion?
cu
-------------------- cu
-- Merclaar
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Nae'blis'
Chief Eunuch Member Member
# 94367
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posted September 02, 2002 08:56 PM
In one
case, at the start of a session, I gave every character a set
of rumours they had heard in the last few days. The noble in
the party (gather info +18!) got very detailed info on all
rumours in town, mostly concerned with the noble class. The
Illian armsmen of the group heard vaguely similiar info but
with a more militant and common feel. The wanderer in the
group, who also hopes to become a wolf-sister, recieves the
same basic infor but again flavoured with a slight wolf pack
mentality.
The two channelers info was worded such that
whilst they got the same info, the flavour of the text implied
their madness induced perception. The paranoid viewed all info
as suspect, including the interpretations of his companions.
The other channeler simply had a lot of annoying people trying
to tell him stuff.
And yes, when necessary a few
minutes alone with a character can be very useful. Allowing
for players to channel weaves, make madness checks
etc.
We also use a basic code for actual channeling in
front of the rest of the unsuspecting PCs...
"I
grab..." - take hold of the source "DM how do I feel?" -
sense shadow spawn "I bind his/her wounds as best I can..."
- heal weave "I light my illuminator's flare and aim it at
the bad guy..." - weave grenade or fireball as appropriate.
(The paranoid channlers is masquerading as a runaway
illuminator)
it has been very entertaining and so far
successful, although some of the players suspect something is
up.
-------------------- I was once in the Blight,
it was there that strange memories came to me of times and
places that I could not have possibly experienced. I went
to visit an Aes Sedai to ask what was wrong with me. It was
there that I learned the Truth... That I had in a previous
life been Nae'blis'... Chief Eunuch!
From:
Sydney, Australia | Registered: Jul 2002
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RocPhoenix
Member Member # 105620
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posted September 10, 2002 11:09 PM
I love the
flavor text idea. If the PC's get into it, it could be quite
fun. In my adventure, we are just getting started, but they
can't wait to start gaining madness points. Perhaps we do not
take it too seriously, but it is pretty funny anyway. Also,
how are they going to handle it when book 10 comes out and
Rand has removed the taint? Removal of the madness table???
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Sep 2002 | IP: Logged
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Arr MiHardies
Member Member # 86473
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posted September 11, 2002 08:18 AM
Most seem
to see it that any madness points gained will remain, as a
permanant flaw on your character. but characters wont gain any
more madness unless they fail will saves on madness rolls,
then they could still gain
more.
-------------------- You might be a
king... or a little street sweeper... but sooner or
later... you dance with the
reaper... ----------------------------- professional D20
Character Sheets, NPC Sheets, and DM screens http://amhsheets.notcrazy.com/
From:
Las Vegas, NV | Registered: Jun 2002
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RocPhoenix
Member Member # 105620
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posted September 11, 2002 03:43 PM
I guess
that it would change getting madness points, too. Not for just
channeling but for regular stuff like extreme emotions,
substance abuse, etc. Witht eh points staying, it could still
be a big factor.
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Sep 2002 | IP: Logged
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Wowbangers the
Infinitely Prolonged Member Member
# 101183
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posted September 11, 2002 04:03 PM
My one
character that I play with a different GM, (I'm normally GM)
is a male channeler, and is going quite mad. I'm up to 37 thus
far, so I feel that it is my obligation to have random
outbursts of emotion, or do very stupid things, endangering
the group. While they don't appreciate it, it gives
understanding to the rest of the group why it is that male
channelers are so feared. At times I also use the highest
level weave I can cast without overchanneling, and use that
rather than what would normally do. Although not the wisest
thing, it adds flavor to everything. ![[Smile]](Wizards_Com Boards Madness_fichiers/smile.gif)
-------------------- I have gone out to
look for myself. If I should happen to return before I get
back, please tell myself to wait.
From:
The middle of nowhere....South Dakota | Registered:
Aug 2002 | IP: Logged
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JosephKell
Member Member # 99447
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posted September 11, 2002 06:06 PM
Obviously
your male channeler isn't paranoid, or else he would covet his
weaves and use them as needed to get the job done, while still
holding back some so that he can use them when everyone
betrays him.
-------------------- Instant Message me
@ JonERPG on the AIMer
Visit AielManSpear
-If you cast Meteor
Swarm to avoid wasting your REALLY good spells... -If your
character sheet is longer than the Player's Handbook... -If
you have a magic item that can destroy the world...with four
charges left... -If the God of Destiny asks you what will
have next... ...you might be a Munchkin.
From:
California | Registered: Aug 2002 |
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Wowbangers the
Infinitely Prolonged Member Member
# 101183
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posted September 11, 2002 08:37 PM
Yes, but...
but, what if i didn't channel enough, they all will get me,
they must DIE... Oh, oops. Sorry
Bob.
-------------------- I have gone out to look
for myself. If I should happen to return before I get back,
please tell myself to wait.
From:
The middle of nowhere....South Dakota | Registered:
Aug 2002 | IP: Logged
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JosephKell
Member Member # 99447
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posted September 11, 2002 08:43 PM
...
Overchannel question:
Can someone overchannel a 2nd
level weave with no slots left then overchannel it to level 4
or 5? (like a last ditch effort to Gateway
out!)
-------------------- Instant Message me @
JonERPG on the AIMer
Visit AielManSpear
-If you cast Meteor
Swarm to avoid wasting your REALLY good spells... -If your
character sheet is longer than the Player's Handbook... -If
you have a magic item that can destroy the world...with four
charges left... -If the God of Destiny asks you what will
have next... ...you might be a Munchkin.
From:
California | Registered: Aug 2002 |
IP: Logged
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Merclaar
Member Member # 67223
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posted September 11, 2002 10:21 PM
Hmm, you
have no slots left? You need to overchannel to weave a 2
lvl. slot, you can't overchannel a overchanneled
weave...
Or missed I
something?
cu
-------------------- cu
-- Merclaar
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