Author
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Topic: Another
addiction attempt |
Arr MiHardies
Member Member # 86473
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posted August 20, 2002 04:36 PM
When a
character attempts to release the source, make a will save dc
15+addiction level. failure adds 1 to the addiction level for
every 5 the dc was missed by, rounded down, success subtracts
1 from the addiction level for every 5 rounded
down.
Failure on this save indicates the character
wasnt able to let go of the source, and must wait one round to
try again. In addition, failure burns 1 weave slot, starting
with the highest and working down to 0 level. In addition, If
a character has 0 weave slots left, make a standard
overchanneling check as if they were trying to cast a 0 level
weave with 0 slots left. If the character continues to fail to
release the source, increase the overchanneling attempt by 1
each time. If the character fails to make an overchanneling
fort save in this manner, subtract from the addiction level
the same amount of points as imposed by the penalty gained by
failing that fort save.
This system takes into account
higher level channers and prestige classes because they will
have higher will saves, and thus more likely to succede in the
inital will saves, and lower their addiction level if the save
succeedes well enough.
This method allows the
temptation of channeling to be dangerous early on, but slowly
becomes less and less of a factor as the character gets a
higher will bonus.
-------------------- You might be
a king... or a little street sweeper... but sooner or
later... you dance with the
reaper... ----------------------------- professional D20
Character Sheets, NPC Sheets, and DM screens http://amhsheets.notcrazy.com/
From:
Las Vegas, NV | Registered: Jun 2002
| IP: Logged
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Grayswandir_Blade Member Member
# 92933
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posted August 20, 2002 05:21 PM
Sounds
good! The disads were just an eye-opener, though. Lose the
*highest* weave slot? Bump OC by one for each failure? I'd
actually suggest taking those out...make it so as they fail,
that's their character wanting to hold onto the power some
more. In the novels, it wasn't really *holding* onto the power
for a few rounds that burned stamina (thus burned slots), but
more the weaving itself. So, just because they hold the power,
it doesn't mean that slots are burned. What it does mean,
however, is that there's the danger of burning out. Once the
addiction is high enough (15+) have them make a Fort save
against it when they find themselves wanting to draw more
power; if they make it, they can try to un-embrace next round.
If they don't, it's overchanneling chart for 'em ![[Big Grin]](Wizards_Com Boards Another addiction attempt_fichiers/biggrin.gif)
-------------------- "We laugh in the face
of danger, just before it hits us and knocks us out" -
Lysander. :88E: :88E: :88E: :88E: :88E: :88E: :88E: :88E:
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Registered:
Jul 2002 | IP: Logged
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Arr MiHardies
Member Member # 86473
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posted August 20, 2002 05:40 PM
The
character can choose to use a weave the same level they are
aroubt to burn on a fail in exchange for losing a spell slot.
Either way, they burn a slot, but one way actually puts it to
some use.
-------------------- You might be a
king... or a little street sweeper... but sooner or
later... you dance with the
reaper... ----------------------------- professional D20
Character Sheets, NPC Sheets, and DM screens http://amhsheets.notcrazy.com/
From:
Las Vegas, NV | Registered: Jun 2002
| IP: Logged
| |
Grayswandir_Blade Member Member
# 92933
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posted August 20, 2002 06:18 PM
Well, the
problem is that I don't feel like it really represents what
addiction *does.* If you hold the source, you're not burning
stamina (and you *certainly* don't burn your biggest slot in a
single round merely by enjoying the source). The problem here
is mental, just savoring those last few moments with the Power
and not wanting to let it go. As such, the slot system (and
indeed, even the pool system) represents a channeler getting
fatigued and not able to use any more weaves due to
exhaustion--or the mental equivalent. I just feel that burning
spell slots is not the right representative for that.
Otherwise, I love the idea and
mechanic.
-------------------- "We laugh in the face
of danger, just before it hits us and knocks us out" -
Lysander. :88E: :88E: :88E: :88E: :88E: :88E: :88E: :88E:
:88E: :88E: :88E: :88E: :88E: :88E: :88E: :88E: :88E: :88E:
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Registered:
Jul 2002 | IP: Logged
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Arr MiHardies
Member Member # 86473
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posted August 20, 2002 07:04 PM
Alright
then, what would you suggest happen when a person fails said
weave save?
My system represents the danger of
channeling without supervision to the novice by letting them
get addicted and burn themselves out.
Granted, this
would be better if people could just role play this, but
sadly, many people can not/ will not / conveniently "forget"/
or honestly forget to play this. So to represent it, there
must be in game ramifications that the players can notice. The
burning of weave slots represents the feeling of loss when one
struggles with onesself to let go of something they do not
want to let go out. The character is fighting the One Power,
using some of their ability to do it.
All my previous
attempts at an addiction mechanic invloved extra rolls
whenever weaves were cast, but people complained about having
to roll so often, even though i thought it was a more accurate
system. Ill post the one i came up with just prior to this and
after my first shortly i suppose, so people can
see.
-------------------- You might be a
king... or a little street sweeper... but sooner or
later... you dance with the
reaper... ----------------------------- professional D20
Character Sheets, NPC Sheets, and DM screens http://amhsheets.notcrazy.com/
From:
Las Vegas, NV | Registered: Jun 2002
| IP: Logged
| |
Grayswandir_Blade Member Member
# 92933
|
posted August 20, 2002 07:23 PM
Okay, okay,
I think some backing up on my part is in order. I think we're talking about two different
definitions of addiction.
You: the newness/awe of the
Power upon learning how to use it, where in a
spur-of-the-moment event they may enjoy it, pull in more,
more, and more, until they go so painfully far that they burn
out. Is that correct?
Me: the long-term nicotine-like
effects of the Power, where even a veteran may be tempted to
embrace too much, go too far, just for the thrill and feeling
of vitality they get while embraced.
Almost the same
thing, but the first is more impulsive, the latter more
gradual. If you want something to represent novices or wilders
who don't have the mental conditioning and training to resist
the Power's draw, then yes, scrap my idea and go with yours; a
madness-like mechanic wouldn't work. What I thought you were
trying to do was replicate a mechanic that would be a threat
on all levels of experience.
Either way, I still
maintain that burning slots shouldn't be a part of it...it's a
psychological struggle, yes, but that doesn't mean that they
get fatigued trying to stop enjoying something. Instead, scrap
weave slots and incorporate the overchanneling chart in *some*
way. That's a more accurate representation of what they end up
doing to themselves. ![[Wink]](Wizards_Com Boards Another addiction attempt_fichiers/wink.gif)
-------------------- "We laugh in the face
of danger, just before it hits us and knocks us out" -
Lysander. :88E: :88E: :88E: :88E: :88E: :88E: :88E: :88E:
:88E: :88E: :88E: :88E: :88E: :88E: :88E: :88E: :88E: :88E:
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Registered:
Jul 2002 | IP: Logged
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