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Author Topic: Missing Weave from the Books
Greth
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Member # 97663



posted July 27, 2002 12:27 PM      Profile for Greth      Edit/Delete Post
When the Aes Sedai healed Mat in book three, they used some powerful healing to remove a curse of sorts and to heal permenent ability damage. I have created a weave to simulate this.

Remove Curse [Air,Earth,Spirit,Water](Healing)(Common)

Level: 7-9
Casting Time: 1 minute(remove curse) or vaires
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving throw: Will negates (harmless)
Weave Resistance: Yes

By touching the target, you remove the taint of evil from the creatures body, or are able to heal permanent ability damage. Both can not be done at once however, so removing a curse and healing permanent ability damage requires mulitple castings of this weave.

Remove Curse: The target may immediately make a Willpower saving throw against the appropriate DC below. If the target succeeds, the curse is cleansed and has no further effect. If he fails the save, the taint continues to leave its curse as normal. In either case the target takes subdual damage equal to 5d8 + the casting level

Casting-----------Item------------------Will
Level-------------Taint-----------------DC

7-------------Minor Tainted Item--------15
8------------Medium Tainted Item-------20
9-------------Major Tainted Item--------25

+1 Casting Level: The target gains a +5 circumstance bonus on his Willpower save. You may stack this bonus by further increasing the casting level (for example, +3 casting levels grants the target a +15 circumstance bonus on the save).

Permanent ability drain: You lay your hands upon a living creature to convert temporory ability damage to subdual damage. Each casting of this weave affects damage to only one ability, which you specify. Each point of permanent ability damage converts to 10 points of subdual damage. The amount of permanent ability damage converted depends upon the casting level, however, the maximum, regardless of the casting level of the weave, is equal to the target's current hit points divided by 5 (minimum 1)
This weave cannot be used to to heal regular damage or subdual damage. It does restore temporary ability drain if specified, but Restore is more suited to that task.

Casting---------Casting---------Recovered Ability
Level-----------Time------------Damage

7---------------1 action--------1 point
8---------------full action------1d4 points
9---------------1 minute-------2d4 points

All feedback is welcome! Enjoy!

Registered: Jul 2002  |  IP: Logged
Xythlord
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Member # 70903



posted July 27, 2002 01:20 PM      Profile for Xythlord   Email Xythlord    Edit/Delete Post
I like the effect, IMO there is deffinately a lack of healing weaves in the game. The only suggestion I would like to make (before I steal it for my own game) is that instead of completely reducing the permanent ability damage, it instead converts it to temporary, and it will not heal temporary damage at all. This is to better reflect the period of time Mat had to stay in the tower to recover his full strength.

--------------------
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
Albert Einstein (1879 - 1955)

From: Denver, Co | Registered: Mar 2002  |  IP: Logged
Jak Shadow
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Member # 39941



posted July 27, 2002 01:49 PM      Profile for Jak Shadow   Email Jak Shadow    Edit/Delete Post
Yeah, Mat was out of it and weak for a far longer period than someone who has simply been Healed of injuries would have been. Even serious injuries.

--------------------
"I'm not feeling very well, it must be the anthrax." ~ Saturday night Delta Green, GenCon UK

From: London, UK | Registered: Aug 2001  |  IP: Logged
Greth
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Member # 97663



posted July 27, 2002 02:17 PM      Profile for Greth      Edit/Delete Post
I agree. Converting to temporary ability damage would be better. Also, I would add in that the Remove Curse ability would fragment the individual's memory from the point that he was first curst with the tainted item.
Registered: Jul 2002  |  IP: Logged
Sutek
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Member # 66294



posted July 27, 2002 02:33 PM      Profile for Sutek      Edit/Delete Post
I thought the memory fragmentation was a side effect of the daggers influence on his thoughts and personality - removing all trace of the dagger and it's effects resulted in there being big holes in his memory.
From: England | Registered: Feb 2002  |  IP: Logged
Greth
Member
Member # 97663



posted July 27, 2002 03:41 PM      Profile for Greth      Edit/Delete Post
The memory loss was a result of the dagger. The evil taint was currupting his mind, so when the weave purged that taint it took some of his memories along with it.
Registered: Jul 2002  |  IP: Logged


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