Author
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Topic: Channeler
Potential and Power |
AvaronGansdell
Member Member # 56181
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posted January 19, 2003 09:26 AM
Someone is
sure to be hopping mad or happy when this post is
done.
Currently I belive the rules do a very poor job
of displaying a channelers power or potential. Level shows
there experiance so the only display of there power is there
stats and bonuse weaves.
With how the rules stand now
though if two girls go the the white tower and become initites
one is a weak talent (12s in int and wiz) the other very very
strong (18s in both) they both have the same weaves per day.
In the books some virtualy untrained people are often stronger
than fully trained ones for example when Nynaeve first goes
the the white tower she is stronger than many of the full
sisters there.
My optional rule makes low level
channelers with high stats very strong compared to other
classes but it dose display the diffrences in strong and weak
channelers very good. My rule is as follows a character
allways gets all there bonuse weaves even when they are too
low level to have weaves of that level. Useing the above
example the weak channeler useing my rule would have 4 zeroth,
1 first and 2 bonuse first level weaves. The strong channeler
useing my rule would have 4 zeroth, 1 first, 2 bonuse first, 2
bonuse second, 2 bonuse third, and 2 bonus first level weaves
at first level. Not only dose this show how strong channelers
are stronger but it also explains how characters like Nynaeve
are stronger than full sisters (asumeing nynaeve put he stat
increases into charisma and wizdom she started with 18s in
both and would have had 4th level slots as a first level
caster where as most sisters are around 6th or 7th level and
are just getting 4th level slots)
Note: male channelers
start with there bonuse spells of first through 5th level.
(this explains why your avarage sister 6th-8th level usualy
gets help before trying to take a man who can channel (and why
reds work together)
So I know it's horribly overpowered
and breaks the game at lower levels but hey noone ever said
channelers where balanced and if you where running a game set
in the white or black towers it would be a good rule to
use.
Avaron
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Jan 2002 | IP: Logged
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JosephKell
Member Member # 99447
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posted January 19, 2003 03:17 PM
Okay I
understand the: Get all the bonus weaves once a level of
channeler is aquired. But how would you allow those bonus
weaves to be used? Treat all the ones above the class highest
weaves as that level? at level 1 an initiate has 4/1, if the
initiate also had 15 intellegence and 14 wisdom (both are
0/+1/+1) would the be treated as having 4/5 or 4/3/2? I think
stacking all the bonus weaves down is more fair than giving a
male channeler a 5th level weave at level
1.
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AvaronGansdell
Member Member # 56181
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posted January 19, 2003 03:35 PM
they would
get 432 on your example remember they probebly don't know any
weaves that strong but they can use the high level weaves to
do low level weaves. though it's possible they could learn a
weave by seeing it.
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JosephKell
Member Member # 99447
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posted January 19, 2003 03:55 PM
I would
have to say that giving them the bonus weaves at their normal
level before they have class weaves at that level is a very
bad idea.
I say that both as a GM and a player that
uses a channeler. It opens up a level 1 character to potential
to do things that no level 1 character should be able to do.
The low levels are non-channelers' time to shine, don't take
it from them.
-------------------- Instant Message
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-If you cast Meteor
Swarm to avoid wasting your REALLY good spells... -If your
character sheet is longer than the Player's Handbook... -If
you have a magic item that can destroy the world...with four
charges left... -If the God of Destiny asks you what will
have next... ...you might be a Munchkin.
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AvaronGansdell
Member Member # 56181
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posted January 19, 2003 08:00 PM
I probebly
wouldent do it unless the campagin was baced around channelers
like setting it at the white tower where most if not all of
the PCs are sisters or warders. ofcourse it could be alot of
fun running a game where all the PC's are ashaman working for
the black tower/taim. sent on missions to recover artifacts
and on recruiting missions...eventualy haveing them come to
relize that taim might be a bad guy.
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AvaronGansdell
Member Member # 56181
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posted January 19, 2003 08:01 PM
I probebly
wouldent do it unless the campagin was baced around channelers
like setting it at the white tower where most if not all of
the PCs are sisters or warders. ofcourse it could be alot of
fun running a game where all the PC's are ashaman working for
the black tower/taim. sent on missions to recover artifacts
and on recruiting missions...eventualy haveing them come to
relize that taim might be a bad guy.
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Jan 2002 | IP: Logged
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Blackdraman
Member Member # 112167
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posted January 20, 2003 09:31 AM
I agree
that your house rules would show the potential and shear raw
power of a high stats character, and it would work best in
conjunction with the Slot Pool rules listed in UtDB. Just
because they have the power to do something does not mean they
have the Knowledge to do it.
[ February 06,
2003, 07:57 AM: Message edited by: Blackdraman
]
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