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Author Topic: Discovering new weaves on your own?
masterkorgin
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Member # 94215



posted November 08, 2002 09:54 AM      Profile for masterkorgin      Edit/Delete Post
Hello all,

I have been GM'ing WOT since it's release and this question finally popped up. I have two 4th lv initiates (asha'man in training) and they were wondering if it's possible, through experimentation, to come up with there own weaves. I did not say this outloud but I'm a wee hesitant as I know the weaves they want to "Comeup with" Will be quite powerful. ANy suggestions before this saturday would be great. As always thanks for you wisdom.

Sincerely,

Master K.

Registered: Jul 2002  |  IP: Logged
Heron_Marked_Blade
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Member # 110617



posted November 08, 2002 10:09 AM      Profile for Heron_Marked_Blade      Edit/Delete Post
I encourage creativity in my players, and would probably ask that they submit the "created" weave to me before they can use it. I'd then try to balance it and return it to them, always keeping in mind that since this is a NEW weave, they will not know if it will have side effects until they've tried it. That allows me to do some "in-game" balancing -- no one knows what the total effect of a new weave will be, and it may be that they are not willing to pay the price to cast it again.

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"Suravye ninto manshima taishite."

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masterkorgin
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Member # 94215



posted November 08, 2002 10:12 AM      Profile for masterkorgin      Edit/Delete Post
I like this Idea thank you very much [Smile] I Will tell them at this gaming session [Wink] Thanks again!
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Freya
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Member # 93267



posted November 08, 2002 10:27 AM      Profile for Freya      Edit/Delete Post
Maybe it's just me, but I'd also throw in some knowledge(arcana)/weavesight/concentration checks before they can successfully create a new weave. Just to show some of the dangerous-ness of working with unknowns. Messing with channeling without knowing what you're doing is always regarded as dangerous (novices not allowed to channel without an Accepted or Aes Sedai around). Where failed results could be similar to fails for overchanneling...fatigue, headaches, burned-out, etc.

Then do as HMB suggested by balancing their intended weaves. [Big Grin]

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felicia
AKA Freya Culadin

From: dallas,tx | Registered: Jul 2002  |  IP: Logged
Heron_Marked_Blade
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Member # 110617



posted November 08, 2002 11:33 AM      Profile for Heron_Marked_Blade      Edit/Delete Post
Freya's right; KS/Weavesight/etc checks can add some realism, and provide opportunity for you to implement your...balances. [Evil Smirk]

You can look at Rand in the books, if you want, when he wanted to use the Portal Stones and just kind of ... did something, without really knowing what he was doing. He suffered some serious headaches, as well as the more interesting side effects like everyone living their lives over and over and over and over again. I'd say he just baaarely made his KS: Arcana roll. [Smile] That's really where RPing can shine. The sky's the limit!! (literally) [Wink] [Smile] [Evil Smirk] [Devilish]

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"Suravye ninto manshima taishite."

Registered: Oct 2002  |  IP: Logged
masterkorgin
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Member # 94215



posted November 08, 2002 12:23 PM      Profile for masterkorgin      Edit/Delete Post
That is an excellent Idea. And I most heartily agree that it will add more realizm and fun to the game. As always thanks. Have fun all [Smile]
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Harkael
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Member # 104966


posted November 18, 2002 01:19 PM      Profile for Harkael   Email Harkael    Edit/Delete Post
erm, its a bit late, but I thought id throw my two cents in.
Indeed Rand was able to figure out and cast weaves on several occasions on his own. Besides the expected side effects, lets consider some more readily apparent ones. The danger in unlacing a weave is that if you lose your "grip" it slips into something else. (Elayne + Portal =big explosion anyone?) So I would probably enact some of the afore mention skill checks (but more likely a wis check since being able to recognize weaves wouldnt help you much to make your own) I would probably have them tell me each time they attempt a weave tell me what elements they are using and how much of the one power they are using (at what level) then you could make up some sort of table and roll to see if they cast an existing weave, or just accidentally cast something similar.

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"What do you mean I missed?
but i rolled....an......18..."

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Shadowkiller
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Member # 110597



posted November 18, 2002 01:53 PM      Profile for Shadowkiller      Edit/Delete Post
Well if you're gonna throw in 2 cents, I will too. I have what I call the Random Weave Table on my website. A few other GMs have liked the idea. Its under other additions. Finally, a reason to use your d30!

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Children of the Dragon
^My Website^

From: Currently-Germany | Registered: Oct 2002  |  IP: Logged
Vorpal Warhammer
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Member # 103669



posted November 18, 2002 02:30 PM      Profile for Vorpal Warhammer      Edit/Delete Post
I'd make it dangerous to experiment with the Power on your own. When Elayne was a novice, she theorized that she could extinguish a candle by funnelling Fire away from the flame. She got severely burned for her troubles, but Rand was able to do the exact same thing without harm.

The Power works differently for men and for women, and discovering just HOW differently it works could be deadly.

In game terms, I'd have them make overchannelling attempts of at least DC 25 with a similar (or higher) Fort save if they fail.

Registered: Aug 2002  |  IP: Logged


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