Author
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Topic:
Blocking/Cutting weaves |
Fernandes
Member Member # 50977
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posted April 17, 2003 06:52 PM
In the
books, Channeling characters make a definate habit out of
altering, cutting, and impeding other peoples' weaves with
their own. In fact, During his abttle with landfear, rand even
cuts the Forsaken's attempts to Sheild/Sever him (I forget
which) without even being able to see them.
Is there a
web-enhancement someplace with rules for doing thsi in game?
As fara s i can tell the core book doesn't incldue any way to
impede other channelers. Not only is this unfalvorful, it
posses real problems when battles betwean super-high-level
channelers (who can ofte do enough damage to waste each other
in a single action) come down to nothign mroe then who acts
first in a round.
Come to think of it, is there any
suport what-so-ever for this game aside fromthe one adventure
(Prophecies of teh Dragon), or any intention to produce one? I
get the distinct impression from people i've talked to that
Wizards has more or less abandoned this
game.
-------------------- ~ Andrew David
Fernandes
Member of the High Magic Foundation Member of the D&D Strategy Foundation
Welcome
to the World of Greyhawk!
I am a Sig virus. Please
include me in your sig so that i can continue to
replicate!
From:
Montréal | Registered: Nov 2001 |
IP: Logged
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Lord Schpungus
Member Member # 111502
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posted April 17, 2003 11:06 PM
Wizards has
indeed abandoned the game, because their liscense was only for
the two books. However, there is a netbook out, Under the
Dragon's Banner, which someone will promptly link to (I hope),
and a second netbook under way, entitled Age of Illusions(?).
There are also myriad fansites out there that have homebrew
rules. The one that fist comes to mind is Eosin's Call of
the Horn, although there are many more and I'm a horrible
person for not mentioning more. UtDB has multiple rules on
doing this. And while I'm at it, let me throw up a feat-type
thing off the top of my head:
One Power
Parry Prerequisites: Combat Casting, Weavesight 5 ranks,
Wis 15+ Benefit: Once per round, when the channeler is a
target of a weave, she may attempt to parry the weave by
sacrificing a weave and making an opposed roll: d20 + caster
level + weave level sacrificed vs. attacking channeler's d20 +
caster level + weave level. If the channeler without
Multiweave is holding a weave when she is targeted, she must
drop her held weave or she cannot attempt to parry. A
channeler must be aware of the weave to attempt to parry
it.
Improved One Power Parry: Prerequisites: One
Power Parry, Weavesight 10 ranks Benefit: The channeler may
make a number of weave parrying attempts per round equal to
her Wisdom modifier. She must still be aware of someone
casting a weave at her, although a female with this feat may
attempt to parry a mixed saidin/saidar weave at -5 to her
roll, or a saidin-only weave at -10. Similarly, a male could
parry a mixed 'dar/'din weave at -5 or a 'dar-only weave at
-10.
Feel free to critique or laud. Funny how I'm in a
creating mood once the second netbook deadline is past...
From:
The Global Community | Registered: Oct 2002
| IP: Logged
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Steve Russell
Member Member # 130579
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posted April 17, 2003 11:30 PM
"Wot Rpg is
a licenced product. Wizards paid for three products, Untill
such time as they or another company pay for the licence there
will be no more offical material, Wizards of the Coast has no
plans to puchase the rights for additional material at this
time."--anonymous WoTC employee
So unless the WoT TV
series launches more intrest than the last book did, you will
find the game is fan support based. Thier are a number of
excellent web pages
http://wot213.tripod.com/links/wheel_of_time_rpg_links.htm
and
a netbook (another is on the way.)
http://pages.globetrotter.net/pastor/UtDB1.zip
to
your problem you can find a number of methods at Call of the
Horn http://mabinogin.com/Cutting.htm
here
is the one I use in my home game.
CUTTING AND SLICING
WEAVES by Alarius (modified by steven russell). AN ADD-ON TO
CHAPTER NINE - THE ONE POWER SLICING WEAVES
Slicing
(common)
It is possible to channel a weave slot of any
level to slice another weave of the same level or lower by
using Spirit. You cannot slice or cut a weave if you are
shielded from the True Source and you must embrace the True
Source before you can slice a weave.
How Slicing Works:
You must select an opponent as the target of the slice.
(readied action for those not targeting you, attack of
opportunity for those weaves entering a 5’ threat range, you
may cut additional weaves with the Combat Reflexes feat. You
cannot cut a weave that has a range of touch, ray or affects
an area.),
Make a Weavesight check (DC 15 + the
weave's level; 25+weaves level for those of the opposite
gender). This check is a free action. If the check succeeds,
you identify the opponent's casting level and can attempt to
slice it. (If the check fails, you must guess the casting
level of the weave.)
To complete the action, you must
channel a flow of spirit with a casting level of equal or
greater strength. You then make an opposed Weavesight skill
check. (the attacker gets a +10 if of the opposite gender) If
successful, you slice the weave. If you fail, nothing happens,
and your weave is wasted.
Cutting Held and Tied-Off
Weaves: (rare) Held or tied-off weaves are treated just
like weaves currently being channeled except The DC is Set
15+level of the weave. (+10 to the DC if of the Opposite
gender if you detect their presence) Cutting held or tied off
weaves counts as an attack action. You cannot Cut held or tied
off weaves of the Warding Talent.
UNRAVEL A TIED OFF
WEAVE (lost) It is possible to unravel a tied off shield
that you have detected even if you are shielded from the true
source. You cannot overchannel if you are shielded from the
True Source. You cannot unravel a weave that is being held
through concentration by a channeler. It is only possible to
unravel weaves of the Warding Talent. You must know the Ward
Bore weave inorder to unravel a weave.
How Unraveling
Works: You probe the weave for 10 minutes to find a weak spot
in the tied off weave. To unravel the tied off weave you must
spend a weave slot equal to or higher than the tied off weave.
You then make an opposed Weavesight skill check. (if the
persson is linked you must make multiple attempts) If
successful, you open a hole in the weave and collapse it. If
you fail, nothing happens, and your weave is wasted - though
you can try again after probing for another 10 minutes,
Recagardless the caster of the weave is made aware of the
attempt.
Backlash: If you successfully unravel a weave
you follow up with a backlash strike against the channeler and
any who are linked with him or her. They must then make a
concentration check as if overchanneling a weave slot of
spirit equal to the slot of spirit used in the unraveling
(they do not get the benifit of being linked for this
purpose.) If they fail this concentration check they must make
a Fortitude save as if overchanneling and suffers the full
effect on a failed save.
-------------------- I have
a reading lesson with the Lady Riselle. She lets me rest my
head on her bosom while she reads to
me. -Olver
Please visit and review my Epic Level
Homebrew Setting: A Brave New Worldat the Commonplace
Book.
From:
dayton ohio usa | Registered: Mar 2003
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Lord Schpungus
Member Member # 111502
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posted April 17, 2003 11:41 PM
quote:
Wizards
paid for three products
Three? WoT RPG and PotD are the only ones I know of...
What's the third one? I hope it's not that Dragon article on
the animals of the Wheel of Time, although it probably is.
*blinks* They liscensed three products? Are you sure?
From:
The Global Community | Registered: Oct 2002
| IP: Logged
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The Great Gray
Skwid Member Member
# 34606
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posted April 18, 2003 11:52 AM
quote:
Originally posted by Lord
Schpungus:
quote:
Wizards paid for three products
Three? WoT RPG and PotD are the only ones I know
of... What's the third one? I hope it's not that Dragon
article on the animals of the Wheel of Time, although it
probably is. *blinks* They liscensed three products? Are you
sure?
Technically that pitiful web enhancement was the third
product. Sad, but true...
-------------------- Evan
"Skwid" Langlinais The Humblest Mollusk on the Net http://www.thehumblest.net/ Ask me for
information about the Texas Darkfriends!
From:
The Big D | Registered: Jul 2001 |
IP: Logged
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skyman
Member Member # 133451
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posted April 18, 2003 12:06 PM
(sob...sob...) And I was waiting patiently for the
next book. At least WoT has the best fan support I've seen for
any rpg.
-------------------- "Death comes sooner or
later to everyone unless they serve the Dark One, and only
fools are willing to pay that price." -Lan
Mandragoran
From:
Olympia, WA | Registered: Mar 2003 |
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