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Author Topic: Channeler Potential and Power
AvaronGansdell
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posted January 19, 2003 09:26 AM      Profile for AvaronGansdell   Email AvaronGansdell    Edit/Delete Post
Someone is sure to be hopping mad or happy when this post is done.

Currently I belive the rules do a very poor job of displaying a channelers power or potential. Level shows there experiance so the only display of there power is there stats and bonuse weaves.

With how the rules stand now though if two girls go the the white tower and become initites one is a weak talent (12s in int and wiz) the other very very strong (18s in both) they both have the same weaves per day. In the books some virtualy untrained people are often stronger than fully trained ones for example when Nynaeve first goes the the white tower she is stronger than many of the full sisters there.

My optional rule makes low level channelers with high stats very strong compared to other classes but it dose display the diffrences in strong and weak channelers very good. My rule is as follows a character allways gets all there bonuse weaves even when they are too low level to have weaves of that level. Useing the above example the weak channeler useing my rule would have 4 zeroth, 1 first and 2 bonuse first level weaves. The strong channeler useing my rule would have 4 zeroth, 1 first, 2 bonuse first, 2 bonuse second, 2 bonuse third, and 2 bonus first level weaves at first level. Not only dose this show how strong channelers are stronger but it also explains how characters like Nynaeve are stronger than full sisters (asumeing nynaeve put he stat increases into charisma and wizdom she started with 18s in both and would have had 4th level slots as a first level caster where as most sisters are around 6th or 7th level and are just getting 4th level slots)

Note: male channelers start with there bonuse spells of first through 5th level. (this explains why your avarage sister 6th-8th level usualy gets help before trying to take a man who can channel (and why reds work together)

So I know it's horribly overpowered and breaks the game at lower levels but hey noone ever said channelers where balanced and if you where running a game set in the white or black towers it would be a good rule to use.

Avaron

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JosephKell
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posted January 19, 2003 03:17 PM      Profile for JosephKell   Email JosephKell    Edit/Delete Post
Okay I understand the: Get all the bonus weaves once a level of channeler is aquired. But how would you allow those bonus weaves to be used? Treat all the ones above the class highest weaves as that level? at level 1 an initiate has 4/1, if the initiate also had 15 intellegence and 14 wisdom (both are 0/+1/+1) would the be treated as having 4/5 or 4/3/2? I think stacking all the bonus weaves down is more fair than giving a male channeler a 5th level weave at level 1.

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AvaronGansdell
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posted January 19, 2003 03:35 PM      Profile for AvaronGansdell   Email AvaronGansdell    Edit/Delete Post
they would get 432 on your example remember they probebly don't know any weaves that strong but they can use the high level weaves to do low level weaves. though it's possible they could learn a weave by seeing it.
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JosephKell
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posted January 19, 2003 03:55 PM      Profile for JosephKell   Email JosephKell    Edit/Delete Post
I would have to say that giving them the bonus weaves at their normal level before they have class weaves at that level is a very bad idea.

I say that both as a GM and a player that uses a channeler. It opens up a level 1 character to potential to do things that no level 1 character should be able to do. The low levels are non-channelers' time to shine, don't take it from them.

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AvaronGansdell
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posted January 19, 2003 08:00 PM      Profile for AvaronGansdell   Email AvaronGansdell    Edit/Delete Post
I probebly wouldent do it unless the campagin was baced around channelers like setting it at the white tower where most if not all of the PCs are sisters or warders. ofcourse it could be alot of fun running a game where all the PC's are ashaman working for the black tower/taim. sent on missions to recover artifacts and on recruiting missions...eventualy haveing them come to relize that taim might be a bad guy.
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AvaronGansdell
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posted January 19, 2003 08:01 PM      Profile for AvaronGansdell   Email AvaronGansdell    Edit/Delete Post
I probebly wouldent do it unless the campagin was baced around channelers like setting it at the white tower where most if not all of the PCs are sisters or warders. ofcourse it could be alot of fun running a game where all the PC's are ashaman working for the black tower/taim. sent on missions to recover artifacts and on recruiting missions...eventualy haveing them come to relize that taim might be a bad guy.
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Blackdraman
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posted January 20, 2003 09:31 AM      Profile for Blackdraman   Email Blackdraman    Edit/Delete Post
I agree that your house rules would show the potential and shear raw power of a high stats character, and it would work best in conjunction with the Slot Pool rules listed in UtDB. Just because they have the power to do something does not mean they have the Knowledge to do it.

[ February 06, 2003, 07:57 AM: Message edited by: Blackdraman ]

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