Author
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Topic: Shielding not
powerful enough ? |
Snow Crash
Member Member # 85099
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posted July 29, 2002 08:30 AM
I am a
player in the PoTD and had an Aes Sedai attempt to shield me
as per the weave. All I had to do was make a relatively easy
save and it had no effect. ( I am a 2nd level initiate / 1st
level wilder) I can't remember the number I needed to roll but
it wasn't a lot and this Aes Sedai was supposed to be more
powerful than I. In the books it is nothing for lower level
characters ie Avienda to shield four Seanchan at once an not
one of them mak their save even though they would obviously
have much more experience using the one power than Avienda.
Not to mention the times people have shielded the forsaken and
you would think if anyone was going to be able to make a save
it would be them.
Anybody else have a view or fix on
this.
From:
Australia | Registered: May 2002 |
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Dark Ashaman
Member Member # 78577
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posted July 29, 2002 01:58 PM
I would
like to help you but like with most of the Weaves in this
game, they don't fit the books very well AT ALL.
I'm
still trying to rework Gateways. My NPC 6th level initiate
(Dedicated of the Black Tower) had to spend a level 4 weave to
make the gateway, a level 5 weave to make the skimming
plateform (for 4 passengers), and then ANOTHER freakin level 4
weave to make an exit gateway. Having to overchannel to do the
Skimming! All this weave expenditure for something that
suppose to be "easier" than just simply making a Gateway from
point A to point B. HOW FREAKING DUMB IS THAT???
GRRRRR!!!!!!
Okay.... slow deep breaths... count to
ten............................................
Okay
anyways, my point is that a lot of the weaves are dumb.
Fireballs do NOT start out as pea sized balls of fire. And
I've never seen a fireball explode into a 50 ft radius!!!
Riven earth should leave its targets knocked down or something
for a turn. Cutting Lines of Fire (or whatever it is) should
do more than 2d12 damage for a 7th level weave that is Rare.
(I mean Dashiva, aka Osan'gar aka Aginor, used it on Rand in
book 8 with intent of killing him. Apparently its a pretty
strong weave, 2d12 is an average of 12 points of damage....
WHUP DE FREAKING DO! Rand should have just stood there and
took the damage if thats the case.)
Anyways the whole
One Power system is whack. A person could be dumb as a rock
and be a strong channeler (meaning have a low intelligence)
but that is in no way, shape, or form reflected.
Back
to your point though, I remember that same scene. Rand and
Aviendha did a million weaves at once on those Seanchen (which
would be impossible in the RPG). I agree that shields should
be different, there should be a way of breaking one for
instance.
Anyways, i'm going to eat some cheese
now.
-------------------- Suravye Ninto Manshima
Taishite
From:
Kentucky | Registered: Apr 2002 |
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Greth
Member Member # 97663
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posted July 29, 2002 03:29 PM
The problem
with shielding is that the effect works against itself. If you
are shielding someone who is not ebracing the one power, then
that means that the weave is two levels lower (making it
easier to cast the weave, which is right) However, this also
lowers the resist DC, since the weave is two levels lower. I
handle this in a unique manner in my game. Instead of a saving
throw, which is scaled for the level of the weave, I have an
opposed power rating check.
I calculate a channelers
power by adding their level + relevant channeling stat
modifiers + number of affinities + number of talents. I find
this to be easy to quickly add up and it more accurately
moderates the level of power relative to the different
channelers. (two initiates with 14 int and 14 wis, but one has
5 affinities and the other has one, I think that the one with
five should be stronger.)
Back to the point though, I
have opposed power roles. If a channeler wants to break a
shield, I have them make an opposed roll for that too, but
with a four penalty to the one who is already shielded. If you
are trying to shield someone who is already channeling, they
get a 4 bonus because it is very hard to shield someone who is
already channeling, and nearly impossible if they are much
stronger than you. This has worked great so far.
Also,
on Cutting Lines of Fire, I use the alternate wound point
system, and I have that weave do direct wound damage if it
hits. MUCH nastier and pretty acurate.
[ July
29, 2002, 03:53 PM: Message edited by: Greth ]
Registered:
Jul 2002 | IP: Logged
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Katalya Aes
Sedai Member Member
# 93824
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posted July 29, 2002 04:30 PM
Also note
that you can add 5 to a man's channeling power to represent
the first- to fifth-level bonus weaves for being male and the
fact that men are simply stronger in the Power in the
books.
We've been using a pretty similar system in my
WoT game - opposed checks of channeler level + mental
attribute bonuses (all 3). Men get the +5 bonus. I would
advise requiring a 5-point margin of victory; if one of the
two channelers locked in the contest wins by less, they have a
bonus equal to the margin of victory on the check next round.
This makes it a little less likely that one of the PCs will
get lucky and, say, shield one of the Forsaken, unless the PC
is very, very strong (and the Forsaken is relatively weak,
like Moghedion).
-------------------- "Is there no
place in this world for the man with a 105 IQ?" - Homer
Simpson
From:
Phoenix, AZ or Williamstown, MA | Registered: Jul
2002 | IP: Logged
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Arafel is Full
of Strange Folks Member Member
# 97788
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posted July 30, 2002 05:52 AM
For those
of you who haven't read the short prequel "New Spring" (I
guess it's going to be expanded later on by RJ), you should
take the time. It gives a good explanation of what you can and
can't do while someone is trying to shield you (see Moraine at
the end).
I'll reread it later on and make another post
to refresh myself on it, but the combat with shields and
"multiweaving" (as we know it in the rpg) is a bit more
complicated than the rpg allows for.
Putting the "New
Spring" example into rpg context, once you start "trying" to
shield someone, you can let it carry over to the next combat
round without needing to "reweave" it. So even if the
targetted player manages to make his/her saving throw against
the shield that first round, it can/will be there for
howmanyever rounds the attacker wants to press forward with
the shield. This can go on until the attacker is too weak
(tires from keeping the pressure on) to continue, or the
defender breaks it off somehow.
So going back to what
you originally said, in the rpg if you can just make a single
saving throw to break the shield, it really is too weak. To
make it comparable with the shield in the books, the weave
would need to get tweaked somehow.
From:
San Diego, CA | Registered: Jul 2002
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