Author
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Topic: Discovering
new weaves on your own? |
masterkorgin
Member Member # 94215
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posted November 08, 2002 09:54 AM
Hello
all,
I have been GM'ing WOT since it's release and this
question finally popped up. I have two 4th lv initiates
(asha'man in training) and they were wondering if it's
possible, through experimentation, to come up with there own
weaves. I did not say this outloud but I'm a wee hesitant as I
know the weaves they want to "Comeup with" Will be quite
powerful. ANy suggestions before this saturday would be great.
As always thanks for you
wisdom.
Sincerely,
Master K.
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Jul 2002 | IP: Logged
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Heron_Marked_Blade Member Member
# 110617
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posted November 08, 2002 10:09 AM
I encourage
creativity in my players, and would probably ask that they
submit the "created" weave to me before they can use it. I'd
then try to balance it and return it to them, always keeping
in mind that since this is a NEW weave, they will not
know if it will have side effects until they've tried
it. That allows me to do some "in-game" balancing -- no one
knows what the total effect of a new weave will be, and it may
be that they are not willing to pay the price to cast it
again.
-------------------- "Suravye ninto manshima
taishite."
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Oct 2002 | IP: Logged
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masterkorgin
Member Member # 94215
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posted November 08, 2002 10:12 AM
I like this
Idea thank you very much I Will tell them at this gaming session Thanks again!
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Jul 2002 | IP: Logged
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Freya
Member Member # 93267
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posted November 08, 2002 10:27 AM
Maybe it's
just me, but I'd also throw in some
knowledge(arcana)/weavesight/concentration checks before they
can successfully create a new weave. Just to show some
of the dangerous-ness of working with unknowns. Messing with
channeling without knowing what you're doing is always
regarded as dangerous (novices not allowed to channel without
an Accepted or Aes Sedai around). Where failed results could
be similar to fails for overchanneling...fatigue, headaches,
burned-out, etc.
Then do as HMB suggested by balancing
their intended weaves. ![[Big Grin]](Wizards_Com Boards Discovering new weaves on your own_fichiers/biggrin.gif)
-------------------- felicia AKA Freya
Culadin
From:
dallas,tx | Registered: Jul 2002 |
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Heron_Marked_Blade Member Member
# 110617
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posted November 08, 2002 11:33 AM
Freya's
right; KS/Weavesight/etc checks can add some realism, and
provide opportunity for you to implement your...balances.
You can look at Rand in the books, if you
want, when he wanted to use the Portal Stones and just kind of
... did something, without really knowing what he was doing.
He suffered some serious headaches, as well as the more
interesting side effects like everyone living
their lives over and over and over and over again. I'd say he
just baaarely made his KS: Arcana roll. That's really where RPing can shine. The sky's the
limit!! (literally) ![[Devilish]](Wizards_Com Boards Discovering new weaves on your own_fichiers/diablo.gif)
-------------------- "Suravye ninto
manshima taishite."
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Oct 2002 | IP: Logged
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masterkorgin
Member Member # 94215
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posted November 08, 2002 12:23 PM
That is an
excellent Idea. And I most heartily agree that it will add
more realizm and fun to the game. As always thanks. Have fun
all
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Jul 2002 | IP: Logged
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Harkael
Member Member # 104966
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posted November 18, 2002 01:19 PM
erm, its a
bit late, but I thought id throw my two cents in. Indeed
Rand was able to figure out and cast weaves on several
occasions on his own. Besides the expected side effects, lets
consider some more readily apparent ones. The danger in
unlacing a weave is that if you lose your "grip" it slips into
something else. (Elayne + Portal =big explosion anyone?) So I
would probably enact some of the afore mention skill checks
(but more likely a wis check since being able to recognize
weaves wouldnt help you much to make your own) I would
probably have them tell me each time they attempt a weave tell
me what elements they are using and how much of the one power
they are using (at what level) then you could make up some
sort of table and roll to see if they cast an existing weave,
or just accidentally cast something
similar.
-------------------- "What do you mean I
missed? but i rolled....an......18..."
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Sep 2002 | IP: Logged
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Shadowkiller
Member Member # 110597
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posted November 18, 2002 01:53 PM
Well if
you're gonna throw in 2 cents, I will too. I have what I call
the Random Weave Table on my website. A few other GMs have
liked the idea. Its under other additions. Finally, a reason
to use your d30!
-------------------- Children of
the Dragon ^My Website^
From:
Currently-Germany | Registered: Oct 2002
| IP: Logged
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Vorpal
Warhammer Member Member
# 103669
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posted November 18, 2002 02:30 PM
I'd make it
dangerous to experiment with the Power on your own. When
Elayne was a novice, she theorized that she could extinguish a
candle by funnelling Fire away from the flame. She got
severely burned for her troubles, but Rand was able to do the
exact same thing without harm.
The Power works
differently for men and for women, and discovering just HOW
differently it works could be deadly.
In game terms,
I'd have them make overchannelling attempts of at least DC 25
with a similar (or higher) Fort save if they fail.
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