Author
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Topic: age of
legends military equpment?(long) |
walkerH
Member Member # 96534
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posted August 07, 2002 07:05 PM
befor we get started a warning, i canot spell and
have only a pasing idea of grammer. that said i will try to
keep my posts as neat as posbile
i have a picture in my
head, a small party of randlanders(mabey just a brown and here
warder) are exploring some ruins and come apon a room with
sevral odd looking contaners (stassis boxes). (now for the
hook) insted of contaning piles of angerls or other
"treasures" off the age of legends, when thay open the boxes
they relese a fire team form the end of the war of
power/begining of the braking.
i picture 3 to 4 human
solders and 1 orgie hevey weapens operater. now i admite thay
would be hard to use in a campigne (could easly be
unbalincing) but i think the role playing potintal would be
vast. both for the randlanders trying to interact with them
and thay trying to come to turms with how much time has pased
and how much has changed.
now i have a few ideas on
legends equpment but could do with some imput/brain
storming.
hevey weapons, i am having truble coming up
with something for this. it should pack a good punch be able
to be used agent ground forces but manly be for structers or
vehicals. i think a high relod recharg interval(when blowing
up bunkers or apc not so much of a problem but when you are
dealing with a cuple hundred trollocs charging over the hill a
little more woresome ) about the stregnth of a mid power chanler on the
distructon scall when used agenst infintry.
hand to
hand wepons, undecided wether thay would all have power
wrought combat knives or just the "scout". other optens are
high impact ciramic or plastic no pluses but most of the other
benfits of a power wrought weapon. i also think thay should
eather have some more impresive closs quarters weapons or some
way to use the shocklances for hand to hand will thay are
recharging.(the thinking being that trollocs would count on
being able to absord larg loss in carges till thay could get
to hand to hand range were there size and temperment would
often tip the scales)
power itams, i have an idea for
small ter'angreal that would shiald the dreams off any body
who wore them?
i am going to puse there to see if i can
get any good discuson going. also i don't want the post to get
to long
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JosephKell
Member Member # 99447
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posted August 07, 2002 09:35 PM
Maybe they
should also have clothing made from fan cloth also, so they
would have the warder cloak bonus to hide skills.
If
these guys have had time to go against male channelers going
crazy, they may have Weave Breaking Ter'Angreal like Mat's
Foxhead Madallion, or maybe a torch that has a radius effect
basicly a permenent localize Ward Against the One Power, to
stop them from behind Wiped out by fireballs, riven,
etc.
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Merclaar
Member Member # 67223
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posted August 07, 2002 10:22 PM
Hmm, I
would use, some Star Wars Items
(blasters...)
cu
-------------------- cu
-- Merclaar
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xammer99
Member Member # 71208
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posted August 07, 2002 10:48 PM
*shrug* I
never pictured teh AoL folks as being particularly skilled at
war. The Collapse lasted for around a century, and then 10
years of war. Before that, thousands of years of peace. So why
would they know jackshit about weaponry or applications of
tactics? they had to reinvent sword fighting as
well.
Manuever war would i imagine be quite beyond
them. It took us centuries of gunpowder warfare to come up
with it. We know they had ranged weapons, 'shocklances',
whatever those were. We also know they made heavy use of
channelers. So I imagine that the normals were armed with
melee weapons & shocklances to provide cover for the
channelers who would have served the function of artillery
& heavy weapons.
Another reason I'm feel this way
is the bad guys were able to win, despite using shocktroops
that have trouble with weapons beyond sword & bow. And
lieutenants that are the man with swords. Also they talk quite
a bit about what seems like hurling massed armies against each
other and bashing it out.
anyways
=)
-------------------- Xammer
From:
Lafayette, IN | Registered: Mar 2002
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torchflame
Member Member # 42148
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posted August 08, 2002 08:34 AM
Speaking of
age of legends military equipment, what exactly is a
shocklance?
We hear them referred to several times in
the novels, does the big book of bad art have any
info?
-------------------- "As flies to wanton boys,
are we to the gods; They kill us for their
sport."
William Shakespeare - King Lear
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walkerH
Member Member # 96534
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posted August 08, 2002 09:08 AM
thanks for
the respons.
when rand was in the riuidean ter'angreal,
back in the age of lagends his ancester is talking to a "war
man". the solder had come down to tell the ail singers about
the strike at shigul. the discripton off the solders talks
about fancloth clooks and helmts for uneform and shocklances.
it also says that the human and ogri solders are in armerd
jocars(apc-armerd percinal carrys) with montued weapons(i may
be rembering that last bit worng). it is also stated that the
solder was chosen when he was a child to be tranded for
war. that last is one of the reasons i'm not to happy with
the stated duration of the war off power. there at least had
to be some fighting during the lead up, to be having peaple
picket out by testing and then rasid to be solders.
i
don't want to geve them to many power objects althogh i like
the torch idea. most of the weave brackers and such seam to
have been made after the start of the bracking by the
surviving asside. i would like to have the squad leader have a
senser in his helmet that would let him detect the abilaty to
canel in peaple. in the early days off the braking i think
these guys would have learnd that when ever thay see an
indication that i man can canel to imedetly blow hem away now questions asked(could
be quite a problem when thay meet up with any asaman). and
they would have the aol verson of tactical radios so thay
could contact each other over sevral miles(any more than that
and it becoms hard to sucre the signal)
i was thinking
that some of the powerd mele weapons from the star wars
seting(and from a few other post-apoc far futer setings) would
be good for trolocs. the only ranged weapons i would give them
would be stuff like greands and mabey some type of short range
are effect weapons(shotguns, flame throuhgrs ( ) ) and some type of body armer for bothe
sides.
xammer99 i think me and you probley have a perty
similler idea on warfar in the age of legonds. i was thinking
the indevidul solders would be good (not just as solders but
also at least the vetrans as warriors wich are two defrint
things) but actul tacticts would be very simple. most fighting
like early gun powder styl. with smaller numbers of mecinzed
infetrey fighting the other human(dark frinds)and to try for
flanking and rear attacks to brack up trolloc hords.
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xammer99
Member Member # 71208
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posted August 08, 2002 11:40 AM
In the Game
book, a Shocklance is a pretty nasty damn ranged weapon, but
with a limited (though self recharging) ammo capacity. I
forget the page it is on, but i'm a little leary of it. I
agree with the ammunition capacity of it, but I think it
should also include stats for using the thing as a melee
weapon, i.e. a pike.
Some comments & questions also
occured to me:
Fancloth armor: In the description of
the soldier in tFoH, it doesn't mention that the guy is
blending in and out with the background. *shrug* It seems to
me, that a person like Rand, looking through the eyes of
another, would have made note of how the guy disappeared
except for his helmet & weapon. But then again he was
looking through the eyes of an ancestor, so may be it was just
'understood' and taken for granted by that
viewer.
Children trained for war: With the 'decline'
there'd be thousands of brushwars I imagine, growing worse
over the years until the full outbreak of the War of Power.
And considering that children were found really young to be
trained in the one power, its a logical outgrowth that they'd
start training soldiers from a very young age.
General
Soldiers & Channelers: The more that I think about this,
the more I think that the soldiers were there to keep people
off the backs of Channelers. A single man who could wipe out
hundreds all by himself is a MASSIVE weapon, and would be the
primary objective of any army to eliminate first. Also
channelers comprise an instant logistics network, able to gate
in supplies as are needed, no matter the location. The
abilities of a channeler are just unholy given the weaves
we've seen, so I really think that the individual soldier ment
very little, they were really just there to protect the
channelers.
APCs & ShoWings (or whatever flying
thingies they had were): I see these as more of a means of
insertion without relying on the one power. Remember Sammael's
warded defense of his terrain. He had the entire country, tens
of thousands of square miles warded, so that if someone opened
a gateway into it, he knew exactly where. Also remember that
Rahvin did the same thing over Caemlyn, and was attacking as
soon as it opened.
Where a vehicle born corps would
come in, is for troop insertions via stealth. No gate way
opening up to give things away. You have visual stealth
capabilities in theory (fan cloth on the vehicles), so just
fly in and drop off the troops and start slugging it out. So
any weapons on them would be mostlikely for securing the
landing zone and auxillary fire support, though Channelers
would still really provide the basis of this.
Vehicle
Tactics: As stated above, I don't think these guys were really
heavy into'em. They had the concept of mass transportation
down, so its not a stretch to see how they could come up with
mechanized infantry. But I don't see vehicles in combat as
being a real threat or use cause a channeler means instant, no
chance of missing destruction of an expensive vehicle. See,
point, boom. Esspecially if you didn't have the fan cloth camo
on a vehicle.
Anyways, I'm just spewin now, what do
y'all think?
-------------------- Xammer
From:
Lafayette, IN | Registered: Mar 2002
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Melfice
Member Member # 90334
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posted August 08, 2002 02:01 PM
You could
just play final fantasy 3, American version... That way,
you'll have some ideas.... ![[Bored]](Wizards_Com Boards age of legends military equpment(long)_fichiers/dozey.gif)
-------------------- ---+------------------------------ Im
Me, what more needs to be
said? ---+------------------------------
From:
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godmoney
Member Member # 68961
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posted August 10, 2002 12:27 AM
i kinda
have to agree that the troops cant have been meant to be the
main battle force... just look at the stats for the shocklance
(which is implied to be their main weapon)... why would you
arm your troops with a weapon that you would only be able to
use for no more than eight rounds of combat...? thats what
less than a minute of real time... i think they had other
weapons that we havent/dont/wont see in the novels... the war
man was just a rear guard peacekeeper
person...???
-------------------- the corruption of
a paladin comes slowly... Strength, Courage, and On Her... i
mean Honor
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xammer99
Member Member # 71208
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posted August 10, 2002 10:18 AM
May be we
are thinkin to 20th century war for this...what if the intent
of the shocklance was not primarily as a ranged weapon? What
if it principally was a melee weapon, with the ranged damage
just added in to soften up the enemy before combat was engaged
ala the Roman Pilum? A missile weapon that was damn effective,
but was not ment to be the primary mode of
engagement.
Against trollocs you'd melee, but if you
found yourself within sight of a myrdraal or channeler you pop
the son of a ***** 3 or 4 times, then go back to stabbing with
the lance. If ya do that to a myrdraal, you eliminate a whole
mess of grunt infantry with one easy blow. If you do it to a
channeler, you have the range there to engage from a
significant distance and hopefully disrupt, kill, or force
their retreat before he can do more harm.
That'd make
for a pretty damn handy weapon, and fits in with the
'primative' tactics employed. They were a VERY high tech
society, but still one new to war. So starting from the ground
up, wouldn't the tendancy be to combine weapons, since the
most efficient systems take millenia to develop and they
didn't have that kinda time.
Anyways
=)
-------------------- Xammer
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alric_gaidin
Member Member # 63388
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posted August 13, 2002 08:38 AM
I always
imagined the Shock Lances looking something like those lances
from Star Gate, although maybe with a retractible
bayonet.
Here's some stats (of the top of my
head)...
Shock Lance Age of Legends Martial
Weapon Size: Large Type: Energy Attack Bonus:
+1 Damage: 3d8+1 Critical: 19-20/x3 Range Increment:
40ft (pb/s/m/l) Ammo: 50 shots Special: See
Bayonet
Bayonet: Type: Piercing Attack Bonus:
+1 Damage: 1d8+1 Critical: 20/x3 Reach:
10ft.
[ August 13, 2002, 08:41 AM: Message
edited by: alric_gaidin
]
-------------------- "Do not meddle in the
affairs of Dragons, for thou art crunchy and taste good with
ketchup."
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walkerH
Member Member # 96534
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posted August 15, 2002 08:43 PM
now that i
think about it the shock lances being primarly a meele weapon
makes sense. in the prolog to eotw LT and Ish are talking
about how thay took the sport of sowrd fighting and lerned to
kill with it. asume that thay still had peaple that, for
recratinal activetis did things like fincing or martil arts.
you need to find a way to respond to agreson quickly, well
just take the gards off the finceing blades and folow thgrugh
with your strikes. and a lance/pik/=spear is one of the most
simple weapons you can get. i am going to try to put up
some of the stuff i have been working on for this group(to
much overtime right now its realy cuting into my me time)
when i first read about the lances my first thought
was the staff weapons form sg-1 to (still think that is a good example off how thay
might have been used)
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Reynar
Andellan Member Member
# 101227
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posted August 16, 2002 08:48 AM
The
shocklance is the heaviest-damage dealer in the game. It has a
range of 150 ft. Its ammo capacity is 8 rounds that recharge
in about an hour. It deals 4d10 points of damage and has a
crit modifier of x4 with a crit range of 16-20.
A
member of my party accidentally tripped on one found in a cave
and was unconscios for 6 hours.
[ August 16,
2002, 08:51 AM: Message edited by: Reynar Andellan
]
-------------------- My heart rises with
the sun. To the chime of swords I die at sunset...
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LuciusT
Member Member # 4474
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posted August 16, 2002 09:14 AM
According
to something RJ said once, Shocklances are energy weapons. I'm
willing to assume that the book stats for them are correct,
but that their limited ammo represents 3000+ years of
degredation on their power source.
Based on what Rand
saw in his vision at Ruidain and a other things said
throughout the novels, I would assume that a common soldier
during the War of Power would be armed thus: Fancloth cloak,
heavy body armor, shocklance, power wrought (+1) warder's
sword.
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