Author
|
Topic: Affinities
and Concentration DC |
Dark Ashaman
Member Member # 78577
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posted July 22, 2002 04:28 PM
[Sorry if
this posts twice] Okay first of all I know this should be
posted on the One Power board but this one is more active and
I figured I would get more responses here.
Okay last
session one of my PC's (a Wilder) had to make a Concentration
check to maintain Harden Air in combat. The DC for such reads
15 + Weave level. Now he had the Air affinity and only used a
2nd level slot, but it was casted at 3rd level due to the
Affinity.
And of course the obvious question came up.
Should the DC be 17 or 18? To make it worse, his check result
was a 17 so I had to have an answer then and there because it
meant whether or not the NPC Darkfriend they have been hunting
escaped them or not. So it was a very important decision.
After searching the rule book for a solution for about 20
minutes, I couldn't find an answer.
Now since its easy
for him to cast, it should be easier for him to maintain
right? The way I see it, the weave should not get harder once
he has cast it. If he casted it using a 2nd level then
shouldn't he maintain it at 2nd level? So ultimately I ruled
yes, that it would count as 2nd level for maintance
purposes.
What do you all think? Did I chose wrong or
right?
-Dark
Ashaman-
-------------------- Suravye Ninto Manshima
Taishite
From:
Kentucky | Registered: Apr 2002 |
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Xythlord
Member Member # 70903
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posted July 22, 2002 04:58 PM
Make sense
to me. I guess that the character would have to make a
concentration check equal to the weave slot used, but saving
throws, weavesight checks, etc. are based off the actual level
of the weave (as modified by affinities, angreal,
Ter'angreal).
This ruling would help reflect the ease a
channeler would have in using a weave and knowing all the
affinities or using a power
item.
-------------------- Only two things are
infinite, the universe and human stupidity, and I'm not sure
about the former. Albert Einstein (1879 - 1955)
From:
Denver, Co | Registered: Mar 2002 |
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Dark Ashaman
Member Member # 78577
|
posted July 22, 2002 11:25 PM
Right, for
anyone else in terms of saving throws and such, the Weave
would count at 3rd level (or whatever level that case may be).
But for him to Conc. on it, it would be 2nd level cause he has
the Air Affinity.
I was just making sure that I didn't
make a big mistake or anything. I am comfortable with my
decision and everything worked out good and everyone is
happy.
On a side not, last session I saw how powerful
the One Power can be. I would go into detail but it would take
too long. Lets just say with a 5:1 non-channeler to channeler
ratio... the edge went to the channelers in the
end.
-------------------- Suravye Ninto Manshima
Taishite
From:
Kentucky | Registered: Apr 2002 |
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Xythlord
Member Member # 70903
|
posted July 23, 2002 02:53 AM
No need to
tell me, I have both a female and male channeler in the group
I am running, female is 3/2 Wilder/Wanderer, while the male is
6th wilder. Between the two of them, I've seen them slaughter
25 trollocs, without breaking a sweat.
![[Dropjaw]](Wizards_Com Boards Affinities and Concentration DC_fichiers/dropjaw.gif)
[ July 23, 2002, 02:54 AM: Message
edited by: Xythlord
]
-------------------- Only two things are
infinite, the universe and human stupidity, and I'm not sure
about the former. Albert Einstein (1879 - 1955)
From:
Denver, Co | Registered: Mar 2002 |
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mrtauntaun
Member Member # 96539
|
posted July 23, 2002 07:27 AM
Ok, I too
have had this problem. After extensive research, this is what
I have managed to piece together:
Your PC cast a 3rd
level weave period. Because he/she is acceptionally talented
(ie has all affinities), the cost to them personally is using
a second level slot instead of a third. Otherwise, the weave
is 3rd in every other respect, including saving throws.
According to the book, using a lower slot is the ONLY benefit
to having all of the affinities. Now, think of this on the
other hand:
You cast compulsion on a darkfriend
(assuming you have learned it . You have all it's affinities, so you cast it one
slot lower. It's a 6th level you are going for and use fifth.
Now say, by the original logic here, that makes the DC 21 (for
5th) as opposed to 22 (6th). The Darkfriend rolls a 21. You
are casting a 6th level weave on him, and attempting to affect
him as such. Thusly, it is only fair the DC is 22. After
extensive discussion with the players in my group, we decided
that this is both fair and seems to be implied in the book,
however not directly stated.
Hope this helps!!!
Registered:
Jul 2002 | IP: Logged
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theSaj
Member Member # 96041
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posted July 24, 2002 07:16 AM
Yes, you
did right...
The weave cast was a 2nd level weave.
However, since it was in their affinity it has the "effect" of
a weave one level higher.
That's how I see
it.
And Xythlord, how did your character get up to
level 6??? We just made it to level three after like 3 months,
and that was cause the GM did a fast forward battle that
supposedly took 3 weeks of story time. *ponder* Just curious
how you do XP, the way the WoT rulebook describes experience
it seems to be impossible to
advance???
-------------------- "To Die is to Live
No More!"
From:
New Haven, Connecticut | Registered: Jul 2002
| IP: Logged
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Xythlord
Member Member # 70903
|
posted July 24, 2002 08:30 AM
quote:
Originally posted by theSaj:
And
Xythlord, how did your character get up to level 6??? We
just made it to level three after like 3 months, and that
was cause the GM did a fast forward battle that supposedly
took 3 weeks of story time. *ponder* Just curious how you do
XP, the way the WoT rulebook describes experience it seems
to be impossible to advance???
um...well to begin with, the player who has the 6th
level wilder has been playing him since the core book came
out, the other players in the group are about the same level
except the wanderer/wilder who started a little late. I
started running the game way before POTD came out, which they
are going through right now. It actually helps alot since they
have some background instead of just being railroaded into the
story and since I had to change almost all the NPC's anyways
(cuz they're very badly done) it wasn't all that hard to beef
some up a little.
As to what method I use in awarding
XP. I use the core book with bonuses to good roleplaying and a
single 100 xp bonus voted by the group each game for the best
player. Yes the game allows for extremely slow upward
movement, but with the channelers gaining a great deal of
power at mid levels and the main villians being
darkfriends/whitecloaks/trollocs, even mid level armsmen feel
badass. I also do alot of roleplaying so even my "fighters" in
the group try to pick up social skills or multiclass into
others (noble/armsmen or wandere/armsmen). ![[Big Grin]](Wizards_Com Boards Affinities and Concentration DC_fichiers/biggrin.gif)
-------------------- Only two things are
infinite, the universe and human stupidity, and I'm not sure
about the former. Albert Einstein (1879 - 1955)
From:
Denver, Co | Registered: Mar 2002 |
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Dark Ashaman
Member Member # 78577
|
posted July 24, 2002 12:48 PM
I agree
that the way the core rulebook describes XP rewarding is just
plain stupid. I give XP at the end of each gaming session,
which is once a week. Thats just the way my players are used
to it. In addition to the XP they earn normally, I give bonus
XP for the players that did an exceptional job role playing
and/or come up with exceptional good ideas.
Thanks for
the reassurance about the rules judgement I had to
make.
DA (thats Dark Ashaman, not District
Attorney)
-------------------- Suravye Ninto
Manshima Taishite
From:
Kentucky | Registered: Apr 2002 |
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