Telchar
Member Member # 48351
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posted July 29, 2002 05:17 AM
Some times
ago, I proposed a way to deal with Channeling in a thread from
Asha'man Bob, I believe. I worked a bit on it, and here's what
came out. I hope you will like it, as I tried very hard to
make the thing feel like the books.
I will be using
"she" for channelers, as females are the most
frequent.
Power Stat:
Every character rolls a
seventh stat, Power (Pow), along the others. Power is used in
several ways, as it will be described.
DETERMINING
WHAT'S MAKE A CHANNELER :
The strength of every
channelers is characterized by :
-> The amount of
Power she may hold at a time (the "filling herself with the
power" deal) -> Her resistance to the strain of working
the power (the "Power is tiring" deal) -> Her training
with using the Five Powers (Elayne teaching a windfinder how
to weave Fire) -> The Talents she has learned to
use -> Her natural affinity with a Power (Egwene and
Earth) -> The Talents she has a knack for (Nynaeve and
Healing).
CALCULATING BONUS WEAVES, DIFFERENCING MALES
FROM FEMALES:
The Bonus weaves are now calculated using
Pow alone:
-> Females takes their Modifier, doubles
it, and gains bonus weaves according to their doubled
Modifier. Example: The strongest female ever, Lanfear, has
Pow of 19 (+4). She gains bonus weaves as if she had 26
(+8)
-> Males takes their Modifier, triples it, and
gains bonus weaves according to their tripled
modifier. Example: The strongest male ever, Rand, has Pow
of 21 (+5). He gains bonus weaves as if he had 40
(+15)
Bonus weaves are gained as soon as the character
can use them, according to their Weave progression
table.
Males no longer gain 5 bonus weaves for being
male, since they already got a huge bonus.
CALCULATING
RESISTANCE TO WORKING THE POWER:
Easy: As per Ishamael
pool system, just multiply the number of weaves by their
level. 0-level weaves counts as half.
Also, note five
"caps" on your sheet: one for each fifth of your Resistance
(if you had Resistance of 30, they would be: 30, 24, 18, 12,
6).
Each time your resistance will go under one of
those cap, you'll suffer 1D6 Subdual damage and a cumulative
penalty of -1 to every physical action, because of your
weariness.
CALCULATING HOW MUCH POWER YOU MAY HOLD AT A
TIME
Again, a easy one: Take your maximum weave level
according to your weave progression, and add in you Power
modifier.
Please note that your maximum weave level
gained through weave progression CANNOT exceed
Pow-10.
Example: Moiraine was once a lv1 Initiate, with
a Pow of 15 (+2). The maximum amount of Power she could hold
1+2=3. A good deal of years later, Moiraine was a lv15 Aes
Sedai. The maximum amount of Power she could hold was 5+2=7.
The chart allowed her up to lv8 weaves, but her Power score
limited her. The weaves were still used to calculated her
Resistance, though.
EMBRACING AND DRAWING ON THE
SOURCE
When Embracing, the channeler chooses how much
Power she wants to hold. Embracing up to 1/4 (rounded down) of
her Maximum Power Held limit is made in a free action.
Embracing up to 1/2 (rounded down) of her Maximum Power Held
is made in a Standard Action. Embracing every single drop you
may without risk takes a full Action.
You then suffer
1D4 Strain for each Power point you're holding, taken from
your Resistance pool. You may make a Fortitude Check: every
two points above 10 reduce the Strain damage by
1.
Drawing on the source works the same way for most
things. The only differences are: -> It is done as a
partial action. You can still move and attack, but you can't
take a Full Action AND Draw on the source. -> It may be
done only once per round.
Overchanneling is done here,
by choosing to draw more than you can safely hold. DC is set
the same way than in the Core rules.
Each time your
Resistance Pool passes one of the five Caps, you suffer 1
point of Temporary Ability Damage on Pow. Changes to Pow
Modifier on Maximum Power Held limit are applied immediatly.
This ability damage heals at the rate of Con Modifier for each
8 hours rest.
Resitance Pool is refilled at the rate of
Con Modifier *2 for each hour of sleep, or Con Modifier for
each hour of waking rest (sitting, or lying awake for
example)
When your Strain Pool is depleted, you can't
channel any more. If you suffered more Strain Damage that you
can pay from the pool, you suffer it as Subdual Damage, and
make a Fortitude check against DC 20, consequences being the
same af if you had
overchanneled.
CHANNELING
When you channel, you
use Power Points you are currently holding. You can't weave at
higher level than your maximum weave level given in the chart,
representing your understanding of Power
Weaves with
Concentration Duration no longer requires a Con Check to be
maintained, but the channeler now REALLY need to maintain it,
by using Power Points she hold each turn.
You can work
several flows at once, as long as you have the Multiweave
feat. Each new Flow requires an additional Power Point .
Example, Weaving a lv5 Shield and a lv3 Tool of Air requires
holding 9 Power Point.
TALENTS AND
AFFINITIES:
They work the same as in the Core
Rules.
INBORN STRENGTH:
Very strong Affinities
or Talents are reflected as two new feats. Each may be taken
only once.
NATURAL STRENGTH IN (one of the five Powers
here).
You are naturally attuned to one of the five
Powers. Weaves composed of that Element and that Element only
are considered one level lower for casting purpose. That
ability stacks with having all affinities.
If you have
every Affinity for a weave containing your Strong Element, you
are considered as if you had the Talent for it, though you
don't reduce its level for having all affinities or it being
only of your Strong Element.
NATURAL KNACK IN (one of
the Talents).
You are naturally competent in one of the
Talents. You can weave most of those blindfolded, and they
usually work at their maximum strength for you.
When
weaving a weave from your favored Talent, you can either
reduce the time it takes by half (one standard action being
the minimum amount of time), either maximize its effect (you
don't roll any dice, you just apply the maximum figures
everywhere), for +1 casting level.
An added bonus is
that the added complexity to your weaves when you are using
the above abilities, makes them impossible to understand
unless the watcher also has the Natural Knack in this
talent.
Restriction: Elementalism is NOT a Talent per
se, and can't be taken for this feat. It's just regular
training with the OP.
EDIT: Channeling section was
missing a sentence
[ July 29, 2002, 06:10 AM:
Message edited by: Telchar
]
-------------------- Telchar My most
famous last words: "I'm going to burn a Force Point to save
my jedi teamnate !" (Star Wars)
Registered:
Oct 2001 | IP: Logged
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