Aggro - Thingy
Member Member # 130567
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posted March 15, 2003 12:38 PM
quote:
Originally posted by CSBone: Philosopher
Jack, this is a neat idea, but there needs to be as serious
limiter of some variety to slow channelers down. A good
gamemaster and a good gaming group can be that limiter, but
I've seen spell point systems go bad in a hurry and a half
once a certain level of points is reached.
Not being
a wet blanket kind of guy, I have two
suggestions.
Sugestion One: Increase the point cost
of casting Weaves. The Psi Handbook idea of the next odd for
cost isn't bad. This would allow a channeler to burly
through 0th level Weaves on a DC 20 Concentration Check.
Fail it and they cost 1 point. 1st level Weaves cost 1. 2nd
level Weaves cost 3. 3rd , 5 4th, 7. 5th, 9. 6th 11. 7th,
13. 8th, 15. 9th, 17...and so on. This makes the cost jump
up in a hurry but let someone beef around the lower level
stuff without much problem. There is a small breakdown in
the midrange, just because the effectiveness of certain
spells is high in comparison with the power of the weave,
but my second sugestion might fix that.
Suggestion
Two: The maximum number of points you can burn on a spell
without over-channeling is your channeler level plus your
Int bonus. If you are out of points you can't overchannel at
all. If they want extra points after they are out they can
use Int and Wis as points. Points lost in this manner heal
at 1 Attribute point per day of either one or the other.
This puts some hard stops on the abilities of channelers
using your system but gives some serious versatility in the
low range. Also it gives an overchanneling mechanic with
repercussions that make the attempt something characters
will think twice about...after all, Balefire should not be
something even a high level channeler can contemplate
without risk.
this is a really good idea, it becomes an exponential
cost but still allows a channeler to express that they can
channel lower level weaves when they have enough power and
high level weaves when they have enough power.
Now all
we need is a channeling exercise system, one that increases
the channelers strength while leaving skills to regular
leveling (Imagine, you use the one power day after day,
ovechanneling and all, I think the capacity might increase a
bit even if they don't manage to kill enemies).
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Mar 2003 | IP: Logged
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