Author
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Topic: Missing Weave
from the Books |
Greth
Member Member # 97663
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posted July 27, 2002 12:27 PM
When the
Aes Sedai healed Mat in book three, they used some powerful
healing to remove a curse of sorts and to heal permenent
ability damage. I have created a weave to simulate
this.
Remove Curse
[Air,Earth,Spirit,Water](Healing)(Common)
Level:
7-9 Casting Time: 1 minute(remove curse) or
vaires Range: Touch Target: Creature
touched Duration: Instantaneous Saving throw: Will
negates (harmless) Weave Resistance: Yes
By touching
the target, you remove the taint of evil from the creatures
body, or are able to heal permanent ability damage. Both can
not be done at once however, so removing a curse and healing
permanent ability damage requires mulitple castings of this
weave.
Remove Curse: The target may immediately make a
Willpower saving throw against the appropriate DC below. If
the target succeeds, the curse is cleansed and has no further
effect. If he fails the save, the taint continues to leave its
curse as normal. In either case the target takes subdual
damage equal to 5d8 + the casting
level
Casting-----------Item------------------Will Level-------------Taint-----------------DC
7-------------Minor
Tainted Item--------15 8------------Medium Tainted
Item-------20 9-------------Major Tainted
Item--------25
+1 Casting Level: The target gains a +5
circumstance bonus on his Willpower save. You may stack this
bonus by further increasing the casting level (for example, +3
casting levels grants the target a +15 circumstance bonus on
the save).
Permanent ability drain: You lay your hands
upon a living creature to convert temporory ability damage to
subdual damage. Each casting of this weave affects damage to
only one ability, which you specify. Each point of permanent
ability damage converts to 10 points of subdual damage. The
amount of permanent ability damage converted depends upon the
casting level, however, the maximum, regardless of the casting
level of the weave, is equal to the target's current hit
points divided by 5 (minimum 1) This weave cannot be used
to to heal regular damage or subdual damage. It does restore
temporary ability drain if specified, but Restore is more
suited to that
task.
Casting---------Casting---------Recovered
Ability Level-----------Time------------Damage
7---------------1
action--------1 point 8---------------full action------1d4
points 9---------------1 minute-------2d4 points
All
feedback is welcome! Enjoy!
Registered:
Jul 2002 | IP: Logged
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Xythlord
Member Member # 70903
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posted July 27, 2002 01:20 PM
I like the
effect, IMO there is deffinately a lack of healing weaves in
the game. The only suggestion I would like to make (before I
steal it for my own game) is that instead of completely
reducing the permanent ability damage, it instead converts it
to temporary, and it will not heal temporary damage at all.
This is to better reflect the period of time Mat had to stay
in the tower to recover his full
strength.
-------------------- Only two things are
infinite, the universe and human stupidity, and I'm not sure
about the former. Albert Einstein (1879 - 1955)
From:
Denver, Co | Registered: Mar 2002 |
IP: Logged
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Jak Shadow
Member Member # 39941
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posted July 27, 2002 01:49 PM
Yeah, Mat
was out of it and weak for a far longer period than someone
who has simply been Healed of injuries would have been. Even
serious injuries.
-------------------- "I'm not
feeling very well, it must be the anthrax." ~ Saturday
night Delta Green, GenCon UK
From:
London, UK | Registered: Aug 2001 |
IP: Logged
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Greth
Member Member # 97663
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posted July 27, 2002 02:17 PM
I agree.
Converting to temporary ability damage would be better. Also,
I would add in that the Remove Curse ability would fragment
the individual's memory from the point that he was first curst
with the tainted item.
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Jul 2002 | IP: Logged
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Sutek
Member Member # 66294
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posted July 27, 2002 02:33 PM
I thought
the memory fragmentation was a side effect of the daggers
influence on his thoughts and personality - removing all trace
of the dagger and it's effects resulted in there being big
holes in his memory.
From:
England | Registered: Feb 2002 | IP:
Logged
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Greth
Member Member # 97663
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posted July 27, 2002 03:41 PM
The memory
loss was a result of the dagger. The evil taint was currupting
his mind, so when the weave purged that taint it took some of
his memories along with it.
Registered:
Jul 2002 | IP: Logged
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