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Author Topic: 1001 Wot Adventure Ideas (whoooo made 50)
Steve Russell
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posted March 24, 2003 01:17 AM      Profile for Steve Russell   Email Steve Russell    Edit/Delete Post
Stole this Idea from the What's a DM To Do board
One thousand and one adventure Idea's that must have a Wheel of Time Setting theme
please remove your signiture so this can be a smooth post. (just asking)
I will start it off

1. The Lost Forsaken

A Chosen from the war of the power is nearly killed by the 13 Forsaken for fear that he would be named Na'blis. He escapes to a mirror world but Ishmael Balefires the portal stone he used. He is now attempting to return to the True World by finding a portal stone with the proper mark. The party is indirectly recruited by a Hero of the Horn to stop him.

[ June 07, 2003, 07:25 PM: Message edited by: Steve Russell ]

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skyman
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posted March 24, 2003 08:44 PM      Profile for skyman      Edit/Delete Post
2. The Brotherhood
In another Age, a cabal of insane male channelers called the Brotherhood of Saidin attempt to collect and destroy all of the seals on the Dark One's prison, thinking that they can bind him to their will. First the players must try to stop this evil plan, then they must deal with the Forsaken that have been released as the seal's weaken...

[ March 30, 2003, 12:34 AM: Message edited by: skyman ]

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The True Adolf Nixon
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posted March 25, 2003 07:06 AM      Profile for The True Adolf Nixon      Edit/Delete Post
3. During the breaking, a group of male channelers, knowing they are doomed to go insane, set out to find the seals and return them to their rightful place with the Aes Sedai. But darkfriends and shadowspawn seek the seals as well, hoping to destroy them and release their Great Lord back into the world.

[ March 25, 2003, 07:07 AM: Message edited by: The True Adolf Nixon ]

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Sociotard
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posted March 25, 2003 08:05 AM      Profile for Sociotard   Email Sociotard    Edit/Delete Post
4. Escape the Insanity
On a boat ride with the Atha'an'miere the heroes get blown off course, crashing on the shore of the land of madmen. everyone but the heroes and a couple of NPC's die in the mishap. The objective: GET OUT OF THERE!

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skyman
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posted March 25, 2003 03:09 PM      Profile for skyman      Edit/Delete Post
5. False Dragon
A male channeler character is manipulated by powerful political forces (or darkfriends) into believing he is the Dragon Reborn. When he finds out he's not he must bring those who manipulated him to justice (with the help of his friends).

[ March 30, 2003, 12:36 AM: Message edited by: skyman ]

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skyman
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posted March 25, 2003 04:15 PM      Profile for skyman      Edit/Delete Post
6. Dreams Made Flesh
Someone is using a powerful ter'angreal to bridge the real world and the World of Dreams. Strange events begin to occur, and nightmare creatures now roam the wilds. The heroes must find and destroy the ter'angreal before its too late, and discover the perpetrator who used it.

[ March 30, 2003, 12:37 AM: Message edited by: skyman ]

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Steve Russell
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posted March 27, 2003 04:18 PM      Profile for Steve Russell   Email Steve Russell    Edit/Delete Post
7. Thaukan'dar forged

A special child has been kidnapped by the eyeless and taken to the slopes of Shayol Ghul for use in the forging of Shadar Haran's Shadow blade. The party is recruited to rescue the child.

[ March 28, 2003, 02:16 AM: Message edited by: Steve Russell ]

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Dioltach
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posted March 28, 2003 12:25 AM      Profile for Dioltach      Edit/Delete Post
8. Battle Ajah

The Green Ajah decide that their time has come. For centuries they have been preparing for war, and now they're taking to the field. Together with their Warders and an army that has been secretly built, the sisters march on Shayol Ghul.

[ March 28, 2003, 04:05 AM: Message edited by: Dioltach ]

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Steve Russell
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posted March 28, 2003 02:14 AM      Profile for Steve Russell   Email Steve Russell    Edit/Delete Post
9. The Old Tower by Lucius T
http://www.mabinogin.com/Theoldtower.htm

This lonely watchtower once stood guard over the Blight Border, but the ceaseless advance of the Blight has transformed it from a stronghold of the Light into a fortress of the Shadow. The upper levels of the Tower have fallen into ruin, but the lower portions remain serviceable. Recently, a band of trollocs has taken up residence in the old ruin, using it as a base from which to launch raids into the Borderlands.
(stolen from call of the horn)

[ March 28, 2003, 04:07 AM: Message edited by: Steve Russell ]

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skyman
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posted March 28, 2003 03:22 PM      Profile for skyman      Edit/Delete Post
10. The Hunt
Wolves have been seen in great numbers recently. Some have gone out to hunt them, and returned shaken and breathless. They say that the wolves have killed and left the bodies of many humans out in the forest. As the party investigates, they find that the wolves might know something about a darkfriend plot. Do they start searching for the leaders of the group the wolves are hunting, or do they go for the bounty and slay the animals?

[ March 30, 2003, 12:37 AM: Message edited by: skyman ]

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skyman
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posted March 29, 2003 11:05 AM      Profile for skyman      Edit/Delete Post
11. The Prophecies Protected
During the Aiel War, a group of Darkfriends has formulated a plan. They have studied the Prophecies of the Dragon, and know that he will be Reborn on the slopes of Dragonmount. They send their minions first to slay the mother, and when that fails the child on the mountain. They will continue to hunt the babe, unless the characters can defeat them once and for all.

[ March 30, 2003, 12:38 AM: Message edited by: skyman ]

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Steve Russell
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posted March 29, 2003 08:02 PM      Profile for Steve Russell   Email Steve Russell    Edit/Delete Post
12. The Renegade Gaidin

A Gaidin has gone renegade, the Red Ajah claims he must be gentled, His Aes Sedi is distrought. In the strugle a number of other Gaidin have been killed. You are given a mission by the Amyrilin Seat herself to capture him and return him to the Tower so she may see justice done. You Mission is to capture Elyas Macheres.

[ March 29, 2003, 08:13 PM: Message edited by: Steve Russell ]

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The mighty anarchist
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posted March 30, 2003 07:58 AM      Profile for The mighty anarchist      Edit/Delete Post
It could be fun to play with a darkfriend group.
Alot of dangerous missions where even forsakens have failed.

A group of Black sisters have seen how close The dragon reborn is to his friends.
So they get a group of darkfriends to capture a friend or some friends of his, and bring them to a place where 13 black sisters awaits. Here they wait for The dragon reborn to come and rescue his friend(s) and try to gentle him when he comes.

--------------------
Did it die??

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Steve Russell
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posted March 30, 2003 01:56 PM      Profile for Steve Russell   Email Steve Russell    Edit/Delete Post
Traitor's Tree.

14. Dedicated have gone renegade, The Black Tower is sending "Headhunters" and offering a reward for their head's so they may be hung from the traitor's tree. These 13 are Dreadlords waiting for the Dedicated sent after them with 13 Myrddraal and are prepared to turn them to the shadow.

[ March 31, 2003, 11:27 AM: Message edited by: Steve Russell ]

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skyman
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posted March 30, 2003 04:52 PM      Profile for skyman      Edit/Delete Post
15. Kidnappers?
High Lady Tuon, Daughter of the Nine Moons, has dissapeared. Although the Seanchan won't admit it to the world, they are desperately searching for her, believing it to be the work of kidnappers. They have found a clue that points in the PCs' direction, and have sent, Seekers, soldiers, and myriad others to hunt them down.

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The True Adolf Nixon
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posted March 30, 2003 09:00 PM      Profile for The True Adolf Nixon      Edit/Delete Post
16. The Dragon Reborn?

One thousand years after Lews Therin marched on Shayoul Ghul, it was believed that he was reborn. Aes Sedai searched near and far for the newborn child for years, but no one found him. In Tear, a young man watches the Stone. Satisfied with something, he gets up and walks away. Later that night, a shout goes up from the Stone. Callandor is missing! A search party is organized to find the lost relic, and bring the one who took the sword back for questioning.

[ April 10, 2003, 05:41 PM: Message edited by: The True Adolf Nixon ]

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The Great Gray Skwid
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posted March 31, 2003 08:54 AM      Profile for The Great Gray Skwid   Email The Great Gray Skwid    Edit/Delete Post
quote:
Originally posted by The True Adolf Nixon:
16. The Dragon Reborn?
It is 213 AB and Aes Sedai have gathered evidence which has led them to believe that one of the PCs is the Dragon Reborn. The Black Ajah has pulled their strings to send four of their own as part of the group to claim him and bind him to the tower. The PCs have to hide from them, but their only path for escape is the Ways. Machin Shin chases them out through the nearest exit, Shayol Ghul.

This is an interesting idea, but your date is off by about 1500 years, and there's one glaring issue...
In 213 AB, the White Tower was in its infancy. There were real dreadlords to deal with. The Ways were still bright and open to all, but the network was much smaller (very few of the Great Cities had been built).

Now, if you just change "AB" to "FY," you've solved what I just mentioned. What you don't solve is...why would the Ogier send an expedition past the Blight and all the way to Shayol Ghul in the first place, much less grow a Waygate there? [Eek!]

--------------------
Evan "Skwid" Langlinais
The Humblest Mollusk on the Net
http://www.thehumblest.net/
Ask me for information about the Texas Darkfriends!

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Steve Russell
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posted March 31, 2003 10:51 AM      Profile for Steve Russell   Email Steve Russell    Edit/Delete Post
17. Ji'e'toh (all aiel game)
A group of Wise Ones learn from a shadowrunner that The Aiel who have been going to fight the Dark One have are being turned to the shadow by a circle of 13 dreadlord and 13 Nightrunners. Ji'e'Toh demands that the Aiel attone for this.

18. The Dead Sea (all Sea folk game)
A atha'an miere raker has been ordered by the Mistress of the Ships to seek out and prepare a landing point past worlds end along the Blight.

19. The Lesser Blight (all Seanchan Game)
A report from the north says thier is something unusal going on in the blight. all shadowspawn should be dead yet continouing reports are arrviaing the Crystal Throne sends you out to find the source of the problem.

20. Trees and the Light (All Ogier Game)
a steeding has been found in the lower parts of the Mountains of the Mist in Northern Amadicia. How will the Whitecloaks react to Ogier, do they not consider you shadowspawn The party must discover if it will be safe for Ogier in this steeding.

[ March 31, 2003, 11:47 AM: Message edited by: Steve Russell ]

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skyman
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posted March 31, 2003 04:09 PM      Profile for skyman      Edit/Delete Post
21. Under Hawkwing's Banner
During the rise of Artur Hawkwing, many wars were fought in his name. The PCs are some of the first to swear fealty to him, and they must accomplish many missions to bring him to the throne. First, they must help quell a rebellion from within...

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The True Adolf Nixon
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posted March 31, 2003 05:39 PM      Profile for The True Adolf Nixon      Edit/Delete Post


[ March 31, 2003, 07:56 PM: Message edited by: The True Adolf Nixon ]

--------------------
"What is your name, O great Enchanter?"
"There are some who call me... Tim?"

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Imagicka
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posted March 31, 2003 09:18 PM      Profile for Imagicka   Email Imagicka    Edit/Delete Post
23. The Lost City

A trapper comes into the city, to sell his furs and after a night of drinking and a loose tongue, he tells the players that he found the ruins of a lost city a few weeks ago.

Is it one of the lost cities of the 10 nations? Is it a lost city from the time of Artur Hawkwing? Only investigating will the players know the truth.

--------------------
John "Imagicka" Blackthorne
MSN: Imagicka@hotmail.com
ICQ: 13682963
AOL: Imagicka
Yahoo: Imagicka23

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Steve Russell
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posted April 02, 2003 10:06 AM      Profile for Steve Russell   Email Steve Russell    Edit/Delete Post
24. Bela

Some one has stolen the amyrilian seats favoite horse. She is offering 200 gold crowns for the horses safe return no questions asked. The horse and the unknown rider were last seen heading south.

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Wounded Loki
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posted April 10, 2003 04:13 PM      Profile for Wounded Loki   Email Wounded Loki    Edit/Delete Post
25. False Dragon

The heroes are plunged into a world of intriege and backstabbing laced with plenty of action when they discover a plot to free the False Dragon Logain. They must thwart the plot, along with a small Cabal of male channelers so Logain can be stilled by the Aes Sedai.

[ April 10, 2003, 04:22 PM: Message edited by: Wounded Loki ]

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Steve Russell
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posted April 10, 2003 11:37 PM      Profile for Steve Russell   Email Steve Russell    Edit/Delete Post
26. To use the one power as a weapon.
The Seanchan and the Seafolk are at war. Neither Windfinders or Seanchan Damane are bound by the oath against using the one power as a weapon. Woe to the sailor who is caught in the middle of that battle.

27. The Stone Stands (the shadow made flesh campaign)
During the trolloc wars only the Stone did not fall or did it. You must stop The Dreadlord Kayn from taking the Stone rumors abound from captured darkfriend that he has some fell ter'angreal that will let him take Callondor. True or not? Can you take the risk?

28. A Shadow of the Illuminators.
A dark friend Illuminator has been secretly smuggled to the abandoned compond in Cairhien were she has been creating a fell weapon for the armies of Samueal to replace his demand for shocklances. Since his death she has been lost for funds for her research she has begun to sell the weapons to local bandits and the rebels of Cairhien.

29. I am the Dragon!
A rogue seafolk cargomaster who was given to the sea for being able to channel has reterned from far, far to the south on the Isle of Madmen. He tells an insane tale of a Red and Gold serpent with legs before the sea folk kill him. on his person you find a log detailing the Sleeping or Dead creature in the caves of a smoldering volcano. Lords of Tear and Illian have heared this tale and are paying sea folk massive bounties to take expeditions there. The seanchan have a damane windfinder and are sending thier own expedition.

30. To earn the Blade

A call has gone out from Falme to Kinslayer's Dagger from Tarwin's Gap to Tremalking. A cache of one hundred and one Power-wrought blades marked with the Heron from the Trolloc Wars has been discovered in Bandar Eban and the King has declared a tournament in the Areana and the blades to be given to the winners.

[ April 17, 2003, 02:25 AM: Message edited by: Steve Russell ]

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Whitewinds
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posted April 11, 2003 09:32 AM      Profile for Whitewinds   Email Whitewinds    Edit/Delete Post
31. Slipping the Leash

A young woman in Seanchan is experiencing strange things, and fears she might be a marath'damane. Rather than submit to testing and collaring, she flees. The PCs are either loyal Seanchan wanting to catch her, ro not-so-loyal ones wanting to help her.

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