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Author Topic: 1001 Wot Adventure Ideas (whoooo made 50)
skyman
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posted April 11, 2003 06:24 PM      Profile for skyman      Edit/Delete Post
32. Fell Voyage
A Seafolk ship traveling from Tear to Arad Doman has been infiltrated by Darkfriends. What the Darkfriends are trying to find, and how to stop them, is up to the PCs to decide.

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"Death comes sooner or later to everyone unless they serve the Dark One, and only fools are willing to pay that price."
-Lan Mandragoran

From: Olympia, WA | Registered: Mar 2003  |  IP: Logged
Steve Russell
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posted April 17, 2003 02:00 AM      Profile for Steve Russell   Email Steve Russell    Edit/Delete Post
33. Burnt, Broken and Forsaken.

Thier is a rumor floating out in the world known to very few. Many know the Dragon reborn has killed Samueal who was masqurading as lord of illian as fact. The rumor that is whispering on the breeze is that Mashandar did not kill him he escaped but has burned himself out fighting the creatire. Only his all consuming hate for The Dragon has kept him alive. The Black Tower has learned of this and sent Dedicated, and a few selected recruits from the legion of the dragon to hunt down this burnt and broken forsaken. Yet he is dangerous still. For before he was known as Samueal he was one of thier Great Captains and the World Champion at the sport known as swordplay.

[ April 17, 2003, 02:01 AM: Message edited by: Steve Russell ]

From: dayton ohio usa | Registered: Mar 2003  |  IP: Logged
The True Adolf Nixon
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posted April 17, 2003 07:37 AM      Profile for The True Adolf Nixon      Edit/Delete Post
34. Water and Shade

The heroes learn from a source of the DMs choice that a great item of the power exists in the world. After digging through texts and exhausting themselves through asking those with great knowledge they discover that it lies in the waste. Now the heroes are faced with a great decision. Should they brave the dangers of the waste, the least of which are the intense heat and thirst, or should they leave an item that could kill the Dragon Reborn for anyone to find?

From: Right in the back of your head. | Registered: Oct 2002  |  IP: Logged
skyman
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posted April 18, 2003 11:34 AM      Profile for skyman      Edit/Delete Post
35. Dishonorable enemy
Traveling in the Waste, the PCs learn that an Aiel wielding a sword has been ambushing merchants and hunters alike. Very few have survived his attacks. Is he truly an Aiel, or is this just a ruse? The PCs must find out, and stop him quickly.

From: Olympia, WA | Registered: Mar 2003  |  IP: Logged
Lord Schpungus
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posted April 19, 2003 08:58 AM      Profile for Lord Schpungus      Edit/Delete Post
36. A Blight Upon the Land
Strange things are happening in Far Madding. Trees are moving of their own accord, twisted creatures are stirring, the air is hot and sticky, and everywhere there is the sickly-sweet stench of decay and wrongness: a new Blight has sprung up. How is this happening? This is what the PCs must find out, and stop if they can.

From: The Global Community | Registered: Oct 2002  |  IP: Logged
skyman
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posted April 21, 2003 05:04 PM      Profile for skyman      Edit/Delete Post
37. Follower of Hawkwing
Long ago, during the wars after Artur Hawkwings death, most of his direct descendents left the westlands, died, or dissapeared into the background of world events. One family of his chief followers, though, continued to believe in his legacy, and passed down the belief that they should eventually rise up to retake the Empire. Now their genius leader and his cult of followers has allied with the Seanchan, and he must be stopped before their movement becomes a major threat.

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"Death comes sooner or later to everyone unless they serve the Dark One, and only fools are willing to pay that price."
-Lan Mandragoran

From: Olympia, WA | Registered: Mar 2003  |  IP: Logged
jacob_stroh
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posted April 22, 2003 06:22 AM      Profile for jacob_stroh   Email jacob_stroh    Edit/Delete Post
38. Bonded to a Brown?(set in or a little before the Troloc wars)

For five years 3 young frinds have trained to be warders. Rumors of trooloc raids draw their thoughts to the north, while hapenings at home threten all their plans. One of the unfortunate 3 has captured the eye of a young brown, and bonding aginst his will would not be unheard of. Can the young boys escape Tar Valon to realize their dreams in the borderlands, or is escape even nessesary. For the whole land will soon be filled with the dark.

From: Xenia, OH USA | Registered: Mar 2003  |  IP: Logged
Fernandes
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posted April 22, 2003 06:54 AM      Profile for Fernandes   Email Fernandes    Edit/Delete Post
The Black Tower

Most Aes Sedai claim that the blakc tower is dangerous and terrible. What if they're right? Mazrim Taim has betrayed the Dragon Reborn, and the better part of his students have followed him, wreaking chaos across the westlands such as has not been seen since the time of the breaking. Is this the madness of Saidin, or does something darker motivate the formor false dragon? Whatever the case, the remaining Asha'man have searched for him with no success, and the PCs must bring him down before he trully does break the world again.
NOTE: Recomended for high level parties only.

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~ Andrew David Fernandes

Member of the High Magic Foundation
Member of the D&D Strategy Foundation

Welcome to the World of Greyhawk!

I am a Sig virus. Please include me in your sig so that i can continue to replicate!

From: Montréal | Registered: Nov 2001  |  IP: Logged
Sharn_Penndroen
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posted April 22, 2003 12:50 PM      Profile for Sharn_Penndroen   Email Sharn_Penndroen    Edit/Delete Post
40.)Brothers to the Cause

The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again. In one Age, called the Third age by some, an Age yet to come, an Age long past, a snow fell upon the ground around the fortess of Fal Dara. The snow was not the beginning. There are neither beginnings nor endings to the turning of the Wheel of Time. But it was A beginning.

Three brothers set out to patrol the blight with a company of shienaran lancers. Two acted as scouts, one commanded the patrol. Though they didn't know it, this wasn't the first time that they were brothers, nor would it be the last. Everytime the Wheel threw them into the world, they fought against the shadow. Everytime they fought against the shadow, they had paid with their lives. Would this time be any different?

Note: This is more a campaign than an adventure. It is actually the campaign that I'm currently running. It is good for those who need to understand the cyclic nature of the Wheel. These three PCs begin having dreams of past lives, and a strange man visits them in their dreams. As the Wheel shapes their destiny they pick up others along the way.

[ April 22, 2003, 12:53 PM: Message edited by: Sharn_Penndroen ]

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A man who will not die to save a woman is no man. - Shienaran Saying

The Light shine on you, and the Creator shelter you. The last embrace of the mother welcome you home. - Shienaran Funeral Ceremony

From: Brookhaven, MS | Registered: May 2002  |  IP: Logged
Shadowkiller
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posted April 23, 2003 03:09 AM      Profile for Shadowkiller      Edit/Delete Post
41.) Just One Mistake

Tarmon Gaidon has come and passed and the world has changed long since. Of course, as the Wheel Turns, there are still channelers as well as Portal Stones. The PC's happen upon one and mistakenly are teleported into the past before TG. Any historian in the party knows that there is no mention of them anywhere in history texts. Do they attempt to find their way home by guess and check, possibly getting into worse trouble, or do they stay and search for help. The longer one stays somewhere the more impact one would have on that place...or time. Just one mistake could mess up the whole future. (Recommended only for GM's who are ready to deal with Time Travel)

[This is the scenario I used to get my PC's into PoTD. The reason they stayed was because it was complete mistake for using the portal stone and the male channeler who got them there didn't learn the weave. [Wink] They will be going home today. (tonight even)]

[ April 23, 2003, 03:11 AM: Message edited by: Shadowkiller ]

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Children of the Dragon
^My Website^

From: Currently-Germany | Registered: Oct 2002  |  IP: Logged
Mad Wolf Brother
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posted April 24, 2003 06:47 PM      Profile for Mad Wolf Brother   Email Mad Wolf Brother    Edit/Delete Post
42. The pc's go to Cairhein, where one of the nobles believes they are helping the noble's rival and attempts to deal with them no matter what.

Family Vengeance 43. One of the pc's cousin,close relative,really good friend, etc. is killed and the pc is forced to take revenge. The Pc's could find out that the murder was indeed part of a far more devious plan.....

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"Relax Lad. Take life as it comes. Run when you have to, fight when you must, rest when you can."
-Elyas Machera

"It takes more than a fire to warm my bones."
-Elays Machera

"Advice? Nobody tells us how to be men. We just are."-Perrin
"That, is probably why you make such a bad job of it."-Egwene

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The True Adolf Nixon
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posted April 24, 2003 09:49 PM      Profile for The True Adolf Nixon      Edit/Delete Post
44. What is hidden in shadows.

There have been reports coming into the White Tower recently, marked for the Amyrlin. She has recently called some or all of the PCs into her study to discuss these. Apparently, there have been some occurences lately in Andor and Cairhein. A male channeler has been suspected of being the perpetrator, but no one has seen him, and lived to tell the tale anyway. Only once has let someone live, a young woman who has the spark. He told her to tell the tower that the wait was over. He has ammased his army, and will march on the Tower. He told her to tell the Amyrlin that the Shaddar Bekkar have returned from their exile, and are ready to take their rightful place in the Tower. The orders iven to the PCs are to find this... Shaddar Bekkar and gentle him, kill him if they must, before he can march on the Tower.

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"What is your name, O great Enchanter?"
"There are some who call me... Tim?"

From: Right in the back of your head. | Registered: Oct 2002  |  IP: Logged
Steve Russell
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posted April 28, 2003 07:48 AM      Profile for Steve Russell   Email Steve Russell    Edit/Delete Post
The Band of the Red Hand.

You are part of an elite banner Mat had set Talmanes to putting together. You perform duties that require stealth and discretion. You have begun to feel a pull to the south whenever you think of Mat Cauthon and Talmanes has sent you out as a force of scouts to clear the way for the band when it begins to move south. Along the way you run into Dragonsworn, Scattered Shaido, Scattered Whitecloaks, The Fist of Hevean (also as force scouts), a rogue Asha'man and the rare Murandish Noble force.

[ April 28, 2003, 07:51 AM: Message edited by: Steve Russell ]

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I have a reading lesson with the Lady Riselle. She lets me rest my head on her bosom while she reads to me.
-Olver

Please visit and review my Epic Level Homebrew Setting: A Brave New Worldat the Commonplace Book.

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Domani Wisdom
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posted May 06, 2003 01:17 PM      Profile for Domani Wisdom      Edit/Delete Post
Kidnapped?

A young man comes to you for help his fiance is missing and he fears she has been kidnapped. He begs for you to help locate and return her. In acctuality the women decided she did not want to be part of an arranged marriage to such a fool and has left to take the Hunter's Oaths.

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Men are only good for three things, but very good for those. What are the three things? dancing, blaming, and if you need to ask the last one I will tell you when your older. From the sayings of Lini.

From: Ohio | Registered: May 2003  |  IP: Logged
Trolloc_Eater
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posted May 07, 2003 07:27 AM      Profile for Trolloc_Eater      Edit/Delete Post
A Seanchan warlord has made his/her own little niche in some out-of-the-way coastal region. Perhaps (s)he has acquired a damane and is using her as a power vent to strike terror into the hearts of the local folk. Forcing them to make oaths and never leave the region for fear of retribution by his Seanchan warriors, this male (or female) channeler/armsman is a very tough foe to take on. Plot Hook: The damane is a relative or good friend of one of the PCs.
From: Wissssssconsssssssin | Registered: Apr 2003  |  IP: Logged
Steve Russell
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posted May 15, 2003 12:20 AM      Profile for Steve Russell   Email Steve Russell    Edit/Delete Post
48. The Creator created.

A faction of the Children of the Light split off before the Aiel War and opened an Abbey near Ankor Dail, between Shienar and the Aiel Waste, during the last part of the Aiel War when the aiel began to turn back toward the Waste a group of Children used the time to Destroy the Abbey which was contemplating that the creator createed everything including The Dark One. One member of this order has survived and you are have been engaged to kill this Zelot.

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I have a reading lesson with the Lady Riselle. She lets me rest my head on her bosom while she reads to me.
-Olver

Please visit and review my Epic Level Homebrew Setting: A Brave New Worldat the Commonplace Book.

From: dayton ohio usa | Registered: Mar 2003  |  IP: Logged
FireAndIce
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posted May 23, 2003 05:50 AM      Profile for FireAndIce      Edit/Delete Post
quote:
Originally posted by Lord Schpungus:
36. A Blight Upon the Land
Strange things are happening in Far Madding. Trees are moving of their own accord, twisted creatures are stirring, the air is hot and sticky, and everywhere there is the sickly-sweet stench of decay and wrongness: a new Blight has sprung up. How is this happening? This is what the PCs must find out, and stop if they can.

I really really like this idea, unfortuantly I can't come up with a solution to this. How do you kill the blight? if it was possible wouldn't it have been done by now in the real blight, or at least it wouldn't still be exanding. I love the idea I just can't wrap my head around how to make it work, any help would be appreciated.

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And time didn't stop to let me wallow in defeat nor did it stop to let me savour the victory.

From: Ontario | Registered: May 2003  |  IP: Logged
FireAndIce
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posted May 23, 2003 06:07 AM      Profile for FireAndIce      Edit/Delete Post
49. This is the story of a ter'angreal

Whispers were heard by the browns in the white tower of a unique ter'angreal that when worn by anyone would let that one identify darkfriends. A green sister (npc)hearing of these whispers and rembering a tale she once heard went off to see if she could get it. At the same time the great lord of the dark has comanded one of his darkminions (a padin fain like character with lots of good thief skills)to bring this same ring to shal ghul because it would be very bad for him if darkfriends could be found so easily. The thief got to the ring before the green sister and ment to hide with it for a little while to avoid capture by the sister. So he went to Falme where he had family. Only problem is that this is set just before the horn is blown in the end of book two. All the PCs need to have their own reason for being in Falme but they also need to be able to leave quickly. Naturally with the Sanchens love of items of power they confiscate it from the theif so he sits moping about waiting to be able to retrieve his ring. two days before the horn is blown the green sister (who has the viewing talent) picks out all the PCs as being the only people who could possibly ensure the sucess of the ring and aranges to meet them all in a secluded barn on the day that the horn is blown. the evening before she, with the help of her four warders, breaks in to the sanchen hold and retrieves the ring, in my campagn I had one of her warders die so by the time that the pcs really get to see her she's a little crazy with grief. So she gives them the ring and sends one of her warders with her. An hour or two after the party leaves the green sister is captured. I killed off the warder verry early on leaving the party with his very pretty warder cloak and warder sword. So the party with no only the smallest of knowlege about the White Tower tries to get there as fast as they can with the Sanchen on thier heals to retrieve what is theirs, with the thief trying to get back what he wants for the GLOTD, and the GLOTD himself sending the occasional minion to try and destroy them. But of course if the party ever dares put on the ring (I never told them what it did) they will have an advantage if they can figure out what it does. I described it as when ever they saw a darkfriend with the ring on 'all of the light seems to be absorbed into their darkness (kind of like the ways)'. And if you want to be as cruel as me who ever carried (not just wore but carried) the ring suffered a negative 3 to their dex. It was a really fun campagne.

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And time didn't stop to let me wallow in defeat nor did it stop to let me savour the victory.

From: Ontario | Registered: May 2003  |  IP: Logged
Steve Russell
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posted June 07, 2003 07:22 PM      Profile for Steve Russell   Email Steve Russell    Edit/Delete Post
50. What child is this?

Tanchico is the worlds largest city, a place of civil strife and seanchan invadors. Yet the Blight has opened up with Shadowspawn and worse. Lead by a group of insane male dreadlords known as the Madmasters. Who are searching for a special child they call the Sain Gregor. the Sain Gregor is fortold to posses the power to slay the Dragon . The party has been recuited by a lone Aes Sedi who is hiding from the Seanchan to find the child first. How do you find one child in a city of hundreds of thousands.

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I have a reading lesson with the Lady Riselle. She lets me rest my head on her bosom while she reads to me.
-Olver

Please visit and review my Epic Level Homebrew Setting: A Brave New Worldat the Commonplace Book.

From: dayton ohio usa | Registered: Mar 2003  |  IP: Logged


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