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Author Topic: Blocking/Cutting weaves
Fernandes
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Member # 50977



posted April 17, 2003 06:52 PM      Profile for Fernandes   Email Fernandes    Edit/Delete Post
In the books, Channeling characters make a definate habit out of altering, cutting, and impeding other peoples' weaves with their own. In fact, During his abttle with landfear, rand even cuts the Forsaken's attempts to Sheild/Sever him (I forget which) without even being able to see them.

Is there a web-enhancement someplace with rules for doing thsi in game? As fara s i can tell the core book doesn't incldue any way to impede other channelers. Not only is this unfalvorful, it posses real problems when battles betwean super-high-level channelers (who can ofte do enough damage to waste each other in a single action) come down to nothign mroe then who acts first in a round.

Come to think of it, is there any suport what-so-ever for this game aside fromthe one adventure (Prophecies of teh Dragon), or any intention to produce one? I get the distinct impression from people i've talked to that Wizards has more or less abandoned this game.

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From: Montréal | Registered: Nov 2001  |  IP: Logged
Lord Schpungus
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Member # 111502



posted April 17, 2003 11:06 PM      Profile for Lord Schpungus      Edit/Delete Post
Wizards has indeed abandoned the game, because their liscense was only for the two books. However, there is a netbook out, Under the Dragon's Banner, which someone will promptly link to (I hope), and a second netbook under way, entitled Age of Illusions(?). There are also myriad fansites out there that have homebrew rules. The one that fist comes to mind is Eosin's Call of the Horn, although there are many more and I'm a horrible person for not mentioning more. UtDB has multiple rules on doing this. And while I'm at it, let me throw up a feat-type thing off the top of my head:

One Power Parry
Prerequisites: Combat Casting, Weavesight 5 ranks, Wis 15+
Benefit: Once per round, when the channeler is a target of a weave, she may attempt to parry the weave by sacrificing a weave and making an opposed roll: d20 + caster level + weave level sacrificed vs. attacking channeler's d20 + caster level + weave level. If the channeler without Multiweave is holding a weave when she is targeted, she must drop her held weave or she cannot attempt to parry. A channeler must be aware of the weave to attempt to parry it.

Improved One Power Parry:
Prerequisites: One Power Parry, Weavesight 10 ranks
Benefit: The channeler may make a number of weave parrying attempts per round equal to her Wisdom modifier. She must still be aware of someone casting a weave at her, although a female with this feat may attempt to parry a mixed saidin/saidar weave at -5 to her roll, or a saidin-only weave at -10. Similarly, a male could parry a mixed 'dar/'din weave at -5 or a 'dar-only weave at -10.

Feel free to critique or laud. Funny how I'm in a creating mood once the second netbook deadline is past...

From: The Global Community | Registered: Oct 2002  |  IP: Logged
Steve Russell
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Member # 130579



posted April 17, 2003 11:30 PM      Profile for Steve Russell   Email Steve Russell    Edit/Delete Post
"Wot Rpg is a licenced product. Wizards paid for three products, Untill such time as they or another company pay for the licence there will be no more offical material, Wizards of the Coast has no plans to puchase the rights for additional material at this time."--anonymous WoTC employee

So unless the WoT TV series launches more intrest than the last book did, you will find the game is fan support based. Thier are a number of excellent web pages

http://wot213.tripod.com/links/wheel_of_time_rpg_links.htm

and a netbook (another is on the way.)

http://pages.globetrotter.net/pastor/UtDB1.zip

to your problem you can find a number of methods at Call of the Horn
http://mabinogin.com/Cutting.htm

here is the one I use in my home game.

CUTTING AND SLICING WEAVES by Alarius (modified by steven russell). AN ADD-ON TO CHAPTER NINE - THE ONE POWER SLICING WEAVES

Slicing (common)

It is possible to channel a weave slot of any level to slice another weave of the same level or lower by using Spirit. You cannot slice or cut a weave if you are shielded from the True Source and you must embrace the True Source before you can slice a weave.

How Slicing Works: You must select an opponent as the target of the slice. (readied action for those not targeting you, attack of opportunity for those weaves entering a 5’ threat range, you may cut additional weaves with the Combat Reflexes feat. You cannot cut a weave that has a range of touch, ray or affects an area.),

Make a Weavesight check (DC 15 + the weave's level; 25+weaves level for those of the opposite gender). This check is a free action. If the check succeeds, you identify the opponent's casting level and can attempt to slice it. (If the check fails, you must guess the casting level of the weave.)

To complete the action, you must channel a flow of spirit with a casting level of equal or greater strength. You then make an opposed Weavesight skill check. (the attacker gets a +10 if of the opposite gender) If successful, you slice the weave. If you fail, nothing happens, and your weave is wasted.

Cutting Held and Tied-Off Weaves: (rare)
Held or tied-off weaves are treated just like weaves currently being channeled except The DC is Set 15+level of the weave. (+10 to the DC if of the Opposite gender if you detect their presence) Cutting held or tied off weaves counts as an attack action. You cannot Cut held or tied off weaves of the Warding Talent.

UNRAVEL A TIED OFF WEAVE (lost)
It is possible to unravel a tied off shield that you have detected even if you are shielded from the true source. You cannot overchannel if you are shielded from the True Source. You cannot unravel a weave that is being held through concentration by a channeler. It is only possible to unravel weaves of the Warding Talent. You must know the Ward Bore weave inorder to unravel a weave.

How Unraveling Works: You probe the weave for 10 minutes to find a weak spot in the tied off weave. To unravel the tied off weave you must spend a weave slot equal to or higher than the tied off weave. You then make an opposed Weavesight skill check. (if the persson is linked you must make multiple attempts) If successful, you open a hole in the weave and collapse it. If you fail, nothing happens, and your weave is wasted - though you can try again after probing for another 10 minutes, Recagardless the caster of the weave is made aware of the attempt.

Backlash: If you successfully unravel a weave you follow up with a backlash strike against the channeler and any who are linked with him or her. They must then make a concentration check as if overchanneling a weave slot of spirit equal to the slot of spirit used in the unraveling (they do not get the benifit of being linked for this purpose.) If they fail this concentration check they must make a Fortitude save as if overchanneling and suffers the full effect on a failed save.

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I have a reading lesson with the Lady Riselle. She lets me rest my head on her bosom while she reads to me.
-Olver

Please visit and review my Epic Level Homebrew Setting: A Brave New Worldat the Commonplace Book.

From: dayton ohio usa | Registered: Mar 2003  |  IP: Logged
Lord Schpungus
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Member # 111502



posted April 17, 2003 11:41 PM      Profile for Lord Schpungus      Edit/Delete Post
quote:
Wizards paid for three products
Three? WoT RPG and PotD are the only ones I know of... What's the third one? I hope it's not that Dragon article on the animals of the Wheel of Time, although it probably is. *blinks* They liscensed three products? Are you sure?
From: The Global Community | Registered: Oct 2002  |  IP: Logged
The Great Gray Skwid
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Member # 34606


posted April 18, 2003 11:52 AM      Profile for The Great Gray Skwid   Email The Great Gray Skwid    Edit/Delete Post
quote:
Originally posted by Lord Schpungus:
quote:
Wizards paid for three products
Three? WoT RPG and PotD are the only ones I know of... What's the third one? I hope it's not that Dragon article on the animals of the Wheel of Time, although it probably is. *blinks* They liscensed three products? Are you sure?

Technically that pitiful web enhancement was the third product. Sad, but true...

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Evan "Skwid" Langlinais
The Humblest Mollusk on the Net
http://www.thehumblest.net/
Ask me for information about the Texas Darkfriends!

From: The Big D | Registered: Jul 2001  |  IP: Logged
skyman
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Member # 133451



posted April 18, 2003 12:06 PM      Profile for skyman      Edit/Delete Post
[Frown] (sob...sob...) And I was waiting patiently for the next book. At least WoT has the best fan support I've seen for any rpg.

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"Death comes sooner or later to everyone unless they serve the Dark One, and only fools are willing to pay that price."
-Lan Mandragoran

From: Olympia, WA | Registered: Mar 2003  |  IP: Logged


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