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Author Topic: New One Power Channeling System
Aggro - Thingy
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posted March 15, 2003 12:38 PM      Profile for Aggro - Thingy   Email Aggro - Thingy    Edit/Delete Post
quote:
Originally posted by CSBone:
Philosopher Jack, this is a neat idea, but there needs to be as serious limiter of some variety to slow channelers down. A good gamemaster and a good gaming group can be that limiter, but I've seen spell point systems go bad in a hurry and a half once a certain level of points is reached.

Not being a wet blanket kind of guy, I have two suggestions.

Sugestion One: Increase the point cost of casting Weaves. The Psi Handbook idea of the next odd for cost isn't bad. This would allow a channeler to burly through 0th level Weaves on a DC 20 Concentration Check. Fail it and they cost 1 point. 1st level Weaves cost 1. 2nd level Weaves cost 3. 3rd , 5 4th, 7. 5th, 9. 6th 11. 7th, 13. 8th, 15. 9th, 17...and so on. This makes the cost jump up in a hurry but let someone beef around the lower level stuff without much problem. There is a small breakdown in the midrange, just because the effectiveness of certain spells is high in comparison with the power of the weave, but my second sugestion might fix that.

Suggestion Two: The maximum number of points you can burn on a spell without over-channeling is your channeler level plus your Int bonus. If you are out of points you can't overchannel at all. If they want extra points after they are out they can use Int and Wis as points. Points lost in this manner heal at 1 Attribute point per day of either one or the other. This puts some hard stops on the abilities of channelers using your system but gives some serious versatility in the low range. Also it gives an overchanneling mechanic with repercussions that make the attempt something characters will think twice about...after all, Balefire should not be something even a high level channeler can contemplate without risk.

this is a really good idea, it becomes an exponential cost but still allows a channeler to express that they can channel lower level weaves when they have enough power and high level weaves when they have enough power.

Now all we need is a channeling exercise system, one that increases the channelers strength while leaving skills to regular leveling (Imagine, you use the one power day after day, ovechanneling and all, I think the capacity might increase a bit even if they don't manage to kill enemies).

Registered: Mar 2003  |  IP: Logged


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