Author
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Topic:
counter-weaving |
Banshee
Member Member # 8340
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posted September 17, 2002 07:53 PM
Is there a
difference between slicing and cutting weaves? On the Call of
the Horn, there are rules for each, but they seem so
similar....
If someone a bit more versed in the world
could explain please...
Banshee
Registered:
Mar 2001 | IP: Logged
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Anatoth
Member Member # 101521
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posted September 17, 2002 11:39 PM
Hi, I'd
like to know what rules everybody's using with
weaving/counterweaving. In my campaign there hasn't yet
occurred a situation where two channelers would have fought,
so I haven't decided how I'm going to do it yet... And I'd
also like to hear why are you using the system you have
chosen.
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Wowbangers the
Infinitely Prolonged Member Member
# 101183
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posted September 18, 2002 09:55 AM
Speaking of
the Counterweaving in the back of Prophecies, how does it
work? My copy of it ends with the characters in the Dumani's
act, so I did not get any info about anything from the end of
the book.
-------------------- I have gone out to
look for myself. If I should happen to return before I get
back, please tell myself to wait.
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The middle of nowhere....South Dakota | Registered:
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drothgery
Member Member # 4490
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posted September 18, 2002 10:34 AM
I don't
remember off the top of my head, though it works a lot like
D&D counterspelling, but if your copy of Prophecies is
missing the Appendix (and it didn't fall out due to normal
wear and tear), and you bought a new copy, you can probably
get it replaced by whoever you bought it
from.
-------------------- Dave Rothgery Picking
nits since 1976 drothgery@alum.wpi.edu http://drothgery.editthispage.com/
Optional d20 WoT Rules at http://home.san.rr.com/drothgery/wot_rpg.htm
From:
San Diego, CA | Registered: Mar 2001
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Wowbangers the
Infinitely Prolonged Member Member
# 101183
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posted September 18, 2002 11:29 AM
I am not
the one who purchased it. One of my PCs did, because he wanted
to start playing WoT. He gave it to me so I could GM (as
always). I told him about the missing pages, but from what he
saw in the appendix he didn't care, none of it was relevent to
us. But now that I have started a PC in another campaign, (and
the book is quite worn) I wouldn't mind having some of the
info. I'll just use the counterweaving from D&D for now.
Grrr, Barnes and Nobles and their bloody book vandels. ![[Mad]](Wizards_Com Boards counter-weaving_fichiers/mad.gif)
[ September 18, 2002, 11:30 AM:
Message edited by: Wowbangers the Infinitely Prolonged
]
-------------------- I have gone out to
look for myself. If I should happen to return before I get
back, please tell myself to wait.
From:
The middle of nowhere....South Dakota | Registered:
Aug 2002 | IP: Logged
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Xythlord
Member Member # 70903
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posted September 18, 2002 12:34 PM
Heres the
rules from the appendix of PotD.
Counter
Weaving It is possible to counter a weave being cast by
another channeler. To counter a weave, you must select an
opponent as your target. You do this by choosing the ready
action. In doing so, you elect to wait to complete your action
until your opponent tries to cast a weave (you may still move
your speed, since ready is an attack action.) If the target of
your countering effort tries to cast a weave, make a
Weavesight check. This check is a free action, and all the
normal guidelines for the use of Weavesight skill apply (pg
87).
If you know the weave and successfully identify
it, you can attempt to counter it. (If you did not previously
know the weave, but rolled well enough on the Weavesight check
to learn it, you now know the weave and can attempt to counter
it.) If you don’t know the weave, or were unable to identify
it, you cannot counter it.
To complete the counter,
you then cast the same weave at the same casting level or
higher. If the target is in range, both weaves automatically
negate each other with no other results. If you do not meet
all the necessary requirements to counter the weave, your
opponent’ weave is cast as normal, and the weave slot used to
cast the countering weave is wasted.
Also here is a
feat that I use in my home game that go along with the above
rules for Counterweaving.
IMPROVED
COUNTERWEAVING[CHANNELING] You can react quickly to
weaves cast by opponents. Prerequisite: Improved
Initiative Benefit: Once per round, you can
Counterweave an opponent as a free action, even if you have
not readied an action to do so. The Counterweaving action
takes the place of you regular action for the round. You are
unable to use this feat flat-footed or to use it with
Simultaneous Casting.
The character must be able to see
the weave being used in order to react; therefore it is
useless against channelers of the opposite
gender.
-------------------- Only two things are
infinite, the universe and human stupidity, and I'm not sure
about the former. Albert Einstein (1879 - 1955)
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Denver, Co | Registered: Mar 2002 |
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Wowbangers the
Infinitely Prolonged Member Member
# 101183
|
posted September 18, 2002 01:29 PM
Thanks. I
see that it works pretty much the same way as counterspelling.
(i like the improved counter weave too, in a few more
levels...).
-------------------- I have gone out to
look for myself. If I should happen to return before I get
back, please tell myself to wait.
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Aug 2002 | IP: Logged
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Moridin00
Member Member # 54124
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posted September 19, 2002 06:57 AM
I thought
saving throws were an interpretation of
counter-weaving...
Instead of making more rules up, be
a creative DM and describe why the saving throw was successful
(e.g. 'the fireball bears down on you and you manage to fling
up a flimsy fireshield as it impacts near you. Take half
damage')
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Cape Town, SA | Registered: Dec 2001
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Nuke
Member Member # 108429
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posted October 04, 2002 01:32 PM
I like
this. I put a little more thought into it. I'm thinking that
if the level of the counter-weave is lower than the level of
the weave, then the weave level is lowered by level of the
counter-weave. This would make it possible to enterfere
with a weave, but not enough to make the weave unravel
completely. Watcha
think?
-------------------- Nuke...
From:
Vancouver, WA | Registered: Oct 2002
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Xythlord
Member Member # 70903
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posted October 04, 2002 03:21 PM
Hey nuke,
what if you lowered the level of the weave, but did not cancel
it entirely you would gain a bonus to your saving throw (say
+1 per level).
-------------------- Only two things
are infinite, the universe and human stupidity, and I'm not
sure about the former. Albert Einstein (1879 -
1955)
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Denver, Co | Registered: Mar 2002 |
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Melriken
Member Member # 48882
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posted October 04, 2002 07:00 PM
I like the
idea of counter weaves, but they arnt used that much (atleast
in dnd). and that was how I always saw the saves in WoT,
especialy against things like shield and sever that only
affect a channaler.
against things like fireball, well
that is more dodging behind stuff, or otherwise covering
yourself, but a channaler could be protecting himself
(herself) with the OP
-------------------- The prior
post is in no way intended to represent the thoughts and/or
opinions of the author. Read at your own risk.
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Nuke
Member Member # 108429
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posted October 05, 2002 08:51 PM
I'd
disagree... I see it as being quite usefull and true to the
WoT series... Not so usefull in a one on one duel, but,
extremely usefull when, say, a DF is trying to use the one
power to suffocate your friends. Just takes one channeler to
counter them, and the party can recover enough to kick his
butt. With two channelers, one could counter, and the other
could
shield.
Nuke...
-------------------- Nuke...
From:
Vancouver, WA | Registered: Oct 2002
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