Author
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Topic: The 3One
Power system (Inspired in the Wilder homepage) |
Cant find a
decent nick Member Member
# 102887
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posted August 29, 2002 04:30 PM
Why make a
new one?
I love d20 system, but there was one huge flaw
(in my opinion) since AD&D, the Magic System and this flaw
was present in the new D&D, by the time I read D&D I
saw a nice updated Magic system that really makes sense, not
the barely explainable/understandable AD&D. So when I
bought the WOT RPG I was already a d20 system player, so as a
nice slave... I mean, regular customer of Wizards products, I
bought every single book (not any more L) that was released. I
was already familiar with the new Magic system; when I bought
WOT RPG imagine my surprise when I saw an almost new system,
full of variety and options. I really liked the system its a
good enhancement of the d20 system, I got so excited about WOT
that I immediately bought the first book and the White Book.
Started reading the book just waiting to see some
channeling, so I found some but not as much as I wanted, but
the little that I saw was not like the RPG... Ok! No panic!
(Said to myself) Maybe I just didnt get it! Lets by another
one and another and another... At this point I am in the 5th
book, and I still dont get... how they made a flaw RPG
(missing so much of the books), I know its hard to fit novels
and movies to RPG, and I know they must follow the d20
license... anyway a think they made a really good job, that I
am trying to improve (or make it worst, its your call ).
The One Power Ability
I dont
believe the WOT RPG accurately portrayed the power a channeler
possesses in channeling, this flaw comes from the slot system
that implies in having a high level to be able to channel high
level weaves; Ok there is the overchanneling rules but still
there is no way to measure the real power of a channeler in
the 1st level... Ok, Rand you are the Dragon, but you must
overchannel every time you attempt a 2nd level weave or
higher. You may say that if he has all affinities of a given
weave he can up to 5th level, but I dont believe he has all
the affinities in the first book. This new ability tells
the potential of your character, not his current power. As a
DM you may chose to demand a roll of 3d6 from you players, the
lowest result of the d6s is disregarded, or a 2d6 roll if you
want to make it harder to be channeler, does not disregard the
lowest or ask just a roll from the player who wants to be a
channeler. Alternatively you can roll the dices and see what
the results are, and if a player wants to be a channeler, you
show your roll for him (Hey Peter, end up you were a
Channler!)... To the others you keep it hidden, this is only
recommended for mature game masters and players. The
ability ranges form 2 to 31, but you only qualify to be a
channeler at the 10 or higher.
Power ---- Power
Level ---- Modifier 10-11 ---- +0 12-13 ----
+1 14-15 ---- +2 16-17 ---- +3 18-19 ---- +4 20-21
---- +5 22-23 ---- +6 24-25 ---- +7 26-27 ----
+8 28-29 ---- +9 30-31 ---- +10
A +0 to +1 Power
Modifier channeler is considered a person who can learn but
cant channel; a +2 or higher is considered a Wilder. As I
believe that both level and Power ability are involved in the
current power available to the channeler, you must divide your
Power Modifier by 2, being this result (rounded down) your
current power. But as you rise i knowledge in the One Power
(gain channler level) your current power rise by 1 power
modifier per 2 levels for male and 3 for female, to max your
full Power Modifier. I.e.: Lets say that Rand has a 31
Power level, so he would have a +10 potential. In the 1st
level he would have a +5 current power, at the 3rd +6... At
the 11th +10, full power. I Rand were female he would have
full power at 16th level. I choose to let male grow fester
in power, following what have been said in a book (dont
remember which), but was something in the lines of male are
more powerful and develop faster. That was an explanation for
the Asha guys being more powerful than Aes Sedai... I think
Also male has a +1 on the weave channel, as
having all the affinities; they receive this instead of the
extra weave slots. And female receive a +1 to the DC of saving
throws made against their weaves as determined by their
abilities. For example, if a female Wilder has Wisdom of 16
her 1st level weaves would normally have a DC of 14 to resist.
However since she is a woman, her 1st level weaves have a DC
of 15 to resist. Female also receive a +4 to Weavesight, the
modifier of the Initiate class does not exist
anymore.
What this Ability means?
This ability
represents the weave level that you can channel without
overchannel.
What do you mean by Wilder?
This
way you can be a Wilder without taking levels in the Class
Wilder, the consequences are below:
Wilder: The Female
and Male Wilder with the Power Level of 14+ does not begins
with the Block, and shall suffer all the symptoms of the
touching sickness to death, after de first touching of the
Power (it happens in teen hood), usually before the beginning
of the game, the DM must roll a d10+Wis Mod max of 10 days;
and see how much days has passed between the touching and
sickness, every time it touches, the sickness approaches by
one day till the touching and the sickness happens at the same
time, than the wilder has its Wis Mod in years of life, if it
is 0 she only has few months; The only way to stop these is
learning to control be it by buying the Block feat, or
learning to control it as an initiate or wilder (that gives
you a free Block feat).
Spending Vitality
points?
In my game you spend VP as you channel weaves,
but this system may work with the psionic like rules (UtDB).
There is a difference between Initiate and Wilder:
Weave ----Initiate ----Wilder Level ---- cost
------ Cost 0--------- 1------------ 2 1---------
2------------ 3 X--------- X+1---------- X+2
Feats
Related to Power Ability
Latent Channeler
[Special] You have the ability to touch the True Source and
will eventually channel, even without training. Cost: This
Feat costs 2 feats for you to acquire. You may spend one at a
time, but you only receive the bonus when the 2nd feat is
paid. Prerequisites: Power 10+ Benefit: You gain +3d6 to
your Power score; you must roll 3d6 and take the two highest
numbers. Special: At least one feat must be paid at the
1st level.
Talented Student [Channeling]
You
trained to improve your Power. Prerequisites: Power
10+ Benefit: +1 to Power Ability. Ex: From 10 to
11 Special: This feat can be bought more than
once.
Comments are welcome...
[ August
29, 2002, 04:37 PM: Message edited by: Cant find a decent nick
]
From:
Brasil | Registered: Aug 2002 | IP:
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RaolinDarksbane Member Member
# 33404
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posted August 31, 2002 11:57 PM
I had an
idea like that at first, which is to determine at the
character creation at how powerful your character can be as a
channeler. But them my GM came out with a better(and simpler)
idea and used a pool system instead. I posted this on the
netbook thread:
What our GM did for our pool slot
system is using the dice to gain slots per level. For example,
female initiates/wilders(?) has a "pool" dice of d8 giving
them an average of 90 slots(not including bonus/penalties
slots per level from int/wis/cha) by the time they get to
level 20. Male initiate/wilder would get d10, giving them an
average of 110 slots( not including bonuses/penalties from
int/wis/cha) by the time they get to level 20.
This
system was nearly perfect for making the game as close to the
world as possible. Male are on average more powerful than
women, yet not all males are stronger... female can be much
more powerful... but they are rare. Also there would be
difference in power between channelers of the same level
too!!
It's possible to create a channeler that can
barely channel or a channeler that are really powerful... and
it all depends on wis/int/cha and your luck(or
fate)!!!
Range of power:
Male(d10): 20-200
slots(not including bonuses or penalties) Average = 110
slots
Female(d8): 20-160 slots(not including bonuses or
penalties) Average = 90 slots
What do you are
think?
Edit: haven't played for awhile, so these are
from memories.....
Registered:
Jul 2001 | IP: Logged
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Stiletto
Member Member # 86640
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posted September 01, 2002 05:18 PM
What i
don't like about randomizing the power ability is that we're
roleplaying. It's like saying "i wanna be a channeler, the
role you want, then you're character can't spank an Aes sedai
at 5 paces. "i want to be an armsmen." "Okay, but his BaB
cannot exceed 5."
As playing these hero's, we're
supposed to shake the world! Thats why the rules allow you to
reroll if you're character is to average. Our characters are
Mat's and Perrins and Egwenes (I'd say Rands but i don't want
my blood spilled before tarmon gaidon )
-------------------- "When shoes run
around by themselves..." "...There's magic
afoot?" -Terry Pratchett, Reaper Man
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Jun 2002 | IP: Logged
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Dortamur
Member Member # 63897
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posted September 01, 2002 07:17 PM
Exactly!
This is the problem I had with the Power system, especially
since we're already in the middle of a campaign: I don't want
to tell my channelers to roll up a power ability, and say,
well, tough, that's what you rolled.
I'm still
considering using a Power system, but if I do, I'll be
assigning their initial power levels to them, after discussing
it with them.
I'm also probably going to make the main
channelers have an ability of 11, which means (by the system I
was looking at) they'd have NO bonus initially, but when they
hit level 8 they can choose to sink their point into it to get
a +1.
I'm still not sold on the Pool system yet
though...
Registered:
Feb 2002 | IP: Logged
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Ma'caldazar
Member Member # 131598
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posted March 23, 2003 11:51 PM
I found
this post somwhere in the forum a time ago and thought the
system looked intresting but i cant understand how the power
level are asigned if i have understod it right it cant be any
wilders whit this system can any one help me understand how to
asign the power stat is 4d6 and take the best to powerfull and
how are you to do if you want to play a chaneler and roll a 3?
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Mar 2003 | IP: Logged
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Sophiathegreen
Member Member # 136464
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posted April 17, 2003 06:46 PM
Rand is the
Dragon reborn which mean at the Eye of the World he was useing
power while being poss by the past Dragon's not as simple
Rand. Author who write book can ingore measuremnent system and
other thing which than game designing must consider.
From: El
Pase Texas | Registered: Apr 2003 | IP:
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