Author
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Topic: 1001 Wot
Adventure Ideas (whoooo made 50) |
Steve Russell
Member Member # 130579
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posted March 24, 2003 01:17 AM
Stole this
Idea from the What's a DM To Do board One thousand and one
adventure Idea's that must have a Wheel of Time Setting
theme please remove your signiture so this can be a smooth
post. (just asking) I will start it off
1. The Lost
Forsaken
A Chosen from the war of the power is nearly
killed by the 13 Forsaken for fear that he would be named
Na'blis. He escapes to a mirror world but Ishmael Balefires
the portal stone he used. He is now attempting to return to
the True World by finding a portal stone with the proper mark.
The party is indirectly recruited by a Hero of the Horn to
stop him.
[ June 07, 2003, 07:25 PM: Message
edited by: Steve Russell ]
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skyman
Member Member # 133451
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posted March 24, 2003 08:44 PM
2. The
Brotherhood In another Age, a cabal of insane male
channelers called the Brotherhood of Saidin attempt to collect
and destroy all of the seals on the Dark One's prison,
thinking that they can bind him to their will. First the
players must try to stop this evil plan, then they must deal
with the Forsaken that have been released as the seal's
weaken...
[ March 30, 2003, 12:34 AM: Message
edited by: skyman ]
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The True Adolf
Nixon Member Member
# 110410
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posted March 25, 2003 07:06 AM
3. During
the breaking, a group of male channelers, knowing they are
doomed to go insane, set out to find the seals and return them
to their rightful place with the Aes Sedai. But darkfriends
and shadowspawn seek the seals as well, hoping to destroy them
and release their Great Lord back into the
world.
[ March 25, 2003, 07:07 AM: Message
edited by: The True Adolf Nixon ]
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Sociotard
Member Member # 129808
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posted March 25, 2003 08:05 AM
4. Escape
the Insanity On a boat ride with the Atha'an'miere the
heroes get blown off course, crashing on the shore of the land
of madmen. everyone but the heroes and a couple of NPC's die
in the mishap. The objective: GET OUT OF THERE!
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skyman
Member Member # 133451
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posted March 25, 2003 03:09 PM
5. False
Dragon A male channeler character is manipulated by
powerful political forces (or darkfriends) into believing he
is the Dragon Reborn. When he finds out he's not he must bring
those who manipulated him to justice (with the help of his
friends).
[ March 30, 2003, 12:36 AM: Message
edited by: skyman ]
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skyman
Member Member # 133451
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posted March 25, 2003 04:15 PM
6. Dreams
Made Flesh Someone is using a powerful ter'angreal to
bridge the real world and the World of Dreams. Strange events
begin to occur, and nightmare creatures now roam the wilds.
The heroes must find and destroy the ter'angreal before its
too late, and discover the perpetrator who used
it.
[ March 30, 2003, 12:37 AM: Message edited
by: skyman ]
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Steve Russell
Member Member # 130579
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posted March 27, 2003 04:18 PM
7.
Thaukan'dar forged
A special child has been kidnapped
by the eyeless and taken to the slopes of Shayol Ghul for use
in the forging of Shadar Haran's Shadow blade. The party is
recruited to rescue the child.
[ March 28, 2003,
02:16 AM: Message edited by: Steve Russell ]
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Dioltach
Member Member # 21755
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posted March 28, 2003 12:25 AM
8. Battle
Ajah
The Green Ajah decide that their time has come.
For centuries they have been preparing for war, and now
they're taking to the field. Together with their Warders and
an army that has been secretly built, the sisters march on
Shayol Ghul.
[ March 28, 2003, 04:05 AM: Message
edited by: Dioltach ]
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Steve Russell
Member Member # 130579
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posted March 28, 2003 02:14 AM
9. The Old
Tower by Lucius T http://www.mabinogin.com/Theoldtower.htm
This
lonely watchtower once stood guard over the Blight Border, but
the ceaseless advance of the Blight has transformed it from a
stronghold of the Light into a fortress of the Shadow. The
upper levels of the Tower have fallen into ruin, but the lower
portions remain serviceable. Recently, a band of trollocs has
taken up residence in the old ruin, using it as a base from
which to launch raids into the Borderlands. (stolen from
call of the horn)
[ March 28, 2003, 04:07 AM:
Message edited by: Steve Russell ]
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skyman
Member Member # 133451
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posted March 28, 2003 03:22 PM
10. The
Hunt Wolves have been seen in great numbers recently. Some
have gone out to hunt them, and returned shaken and
breathless. They say that the wolves have killed and left the
bodies of many humans out in the forest. As the party
investigates, they find that the wolves might know something
about a darkfriend plot. Do they start searching for the
leaders of the group the wolves are hunting, or do they go for
the bounty and slay the animals?
[ March 30,
2003, 12:37 AM: Message edited by: skyman ]
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skyman
Member Member # 133451
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posted March 29, 2003 11:05 AM
11. The
Prophecies Protected During the Aiel War, a group of
Darkfriends has formulated a plan. They have studied the
Prophecies of the Dragon, and know that he will be Reborn on
the slopes of Dragonmount. They send their minions first to
slay the mother, and when that fails the child on the
mountain. They will continue to hunt the babe, unless the
characters can defeat them once and for all.
[
March 30, 2003, 12:38 AM: Message edited by: skyman ]
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Steve Russell
Member Member # 130579
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posted March 29, 2003 08:02 PM
12. The
Renegade Gaidin
A Gaidin has gone renegade, the Red
Ajah claims he must be gentled, His Aes Sedi is distrought. In
the strugle a number of other Gaidin have been killed. You are
given a mission by the Amyrilin Seat herself to capture him
and return him to the Tower so she may see justice done. You
Mission is to capture Elyas Macheres.
[ March
29, 2003, 08:13 PM: Message edited by: Steve Russell ]
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The mighty
anarchist Member Member
# 128740
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posted March 30, 2003 07:58 AM
It could be
fun to play with a darkfriend group. Alot of dangerous
missions where even forsakens have failed.
A group of
Black sisters have seen how close The dragon reborn is to his
friends. So they get a group of darkfriends to capture a
friend or some friends of his, and bring them to a place where
13 black sisters awaits. Here they wait for The dragon reborn
to come and rescue his friend(s) and try to gentle him when he
comes.
-------------------- Did it die??
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Steve Russell
Member Member # 130579
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posted March 30, 2003 01:56 PM
Traitor's
Tree.
14. Dedicated have gone renegade, The Black Tower
is sending "Headhunters" and offering a reward for their
head's so they may be hung from the traitor's tree. These 13
are Dreadlords waiting for the Dedicated sent after them with
13 Myrddraal and are prepared to turn them to the
shadow.
[ March 31, 2003, 11:27 AM: Message
edited by: Steve Russell ]
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skyman
Member Member # 133451
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posted March 30, 2003 04:52 PM
15.
Kidnappers? High Lady Tuon, Daughter of the Nine Moons, has
dissapeared. Although the Seanchan won't admit it to the
world, they are desperately searching for her, believing it to
be the work of kidnappers. They have found a clue that points
in the PCs' direction, and have sent, Seekers, soldiers, and
myriad others to hunt them down.
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The True Adolf
Nixon Member Member
# 110410
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posted March 30, 2003 09:00 PM
16. The
Dragon Reborn?
One thousand years after Lews Therin
marched on Shayoul Ghul, it was believed that he was reborn.
Aes Sedai searched near and far for the newborn child for
years, but no one found him. In Tear, a young man watches the
Stone. Satisfied with something, he gets up and walks away.
Later that night, a shout goes up from the Stone. Callandor is
missing! A search party is organized to find the lost relic,
and bring the one who took the sword back for
questioning.
[ April 10, 2003, 05:41 PM: Message
edited by: The True Adolf Nixon ]
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Right in the back of your head. | Registered: Oct
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The Great Gray
Skwid Member Member
# 34606
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posted March 31, 2003 08:54 AM
quote:
Originally posted by The True Adolf
Nixon: 16. The Dragon Reborn? It is 213 AB and
Aes Sedai have gathered evidence which has led them to
believe that one of the PCs is the Dragon Reborn. The Black
Ajah has pulled their strings to send four of their own as
part of the group to claim him and bind him to the tower.
The PCs have to hide from them, but their only path for
escape is the Ways. Machin Shin chases them out through the
nearest exit, Shayol Ghul.
This is an interesting idea, but your date is off by
about 1500 years, and there's one glaring issue... In 213
AB, the White Tower was in its infancy. There were real
dreadlords to deal with. The Ways were still bright and open
to all, but the network was much smaller (very few of the
Great Cities had been built).
Now, if you just change
"AB" to "FY," you've solved what I just mentioned. What you
don't solve is...why would the Ogier send an expedition past
the Blight and all the way to Shayol Ghul in the first place,
much less grow a Waygate there? ![[Eek!]](Wizards_Com Boards 1001 Wot Adventure Ideas (whoooo made 50) (1)_fichiers/eek.gif)
-------------------- Evan "Skwid"
Langlinais The Humblest Mollusk on the Net http://www.thehumblest.net/ Ask me for
information about the Texas Darkfriends!
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Steve Russell
Member Member # 130579
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posted March 31, 2003 10:51 AM
17.
Ji'e'toh (all aiel game) A group of Wise Ones learn from a
shadowrunner that The Aiel who have been going to fight the
Dark One have are being turned to the shadow by a circle of 13
dreadlord and 13 Nightrunners. Ji'e'Toh demands that the Aiel
attone for this.
18. The Dead Sea (all Sea folk
game) A atha'an miere raker has been ordered by the
Mistress of the Ships to seek out and prepare a landing point
past worlds end along the Blight.
19. The Lesser Blight
(all Seanchan Game) A report from the north says thier is
something unusal going on in the blight. all shadowspawn
should be dead yet continouing reports are arrviaing the
Crystal Throne sends you out to find the source of the
problem.
20. Trees and the Light (All Ogier Game) a
steeding has been found in the lower parts of the Mountains of
the Mist in Northern Amadicia. How will the Whitecloaks react
to Ogier, do they not consider you shadowspawn The party must
discover if it will be safe for Ogier in this
steeding.
[ March 31, 2003, 11:47 AM: Message
edited by: Steve Russell ]
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skyman
Member Member # 133451
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posted March 31, 2003 04:09 PM
21. Under
Hawkwing's Banner During the rise of Artur Hawkwing, many
wars were fought in his name. The PCs are some of the first to
swear fealty to him, and they must accomplish many missions to
bring him to the throne. First, they must help quell a
rebellion from within...
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The True Adolf
Nixon Member Member
# 110410
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posted March 31, 2003 05:39 PM
[ March 31, 2003, 07:56 PM: Message
edited by: The True Adolf Nixon
]
-------------------- "What is your name, O
great Enchanter?" "There are some who call me...
Tim?"
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Imagicka
Member Member # 122481
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posted March 31, 2003 09:18 PM
23. The
Lost City
A trapper comes into the city, to sell his
furs and after a night of drinking and a loose tongue, he
tells the players that he found the ruins of a lost city a few
weeks ago.
Is it one of the lost cities of the 10
nations? Is it a lost city from the time of Artur Hawkwing?
Only investigating will the players know the
truth.
-------------------- John "Imagicka"
Blackthorne MSN: Imagicka@hotmail.com ICQ:
13682963 AOL: Imagicka Yahoo: Imagicka23
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Steve Russell
Member Member # 130579
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posted April 02, 2003 10:06 AM
24.
Bela
Some one has stolen the amyrilian seats favoite
horse. She is offering 200 gold crowns for the horses safe
return no questions asked. The horse and the unknown rider
were last seen heading south.
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Wounded Loki
Member Member # 132752
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posted April 10, 2003 04:13 PM
25. False
Dragon
The heroes are plunged into a world of intriege
and backstabbing laced with plenty of action when they
discover a plot to free the False Dragon Logain. They must
thwart the plot, along with a small Cabal of male channelers
so Logain can be stilled by the Aes Sedai.
[
April 10, 2003, 04:22 PM: Message edited by: Wounded Loki
]
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Steve Russell
Member Member # 130579
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posted April 10, 2003 11:37 PM
26. To use
the one power as a weapon. The Seanchan and the Seafolk are
at war. Neither Windfinders or Seanchan Damane are bound by
the oath against using the one power as a weapon. Woe to the
sailor who is caught in the middle of that battle.
27.
The Stone Stands (the shadow made flesh campaign) During
the trolloc wars only the Stone did not fall or did it. You
must stop The Dreadlord Kayn from taking the Stone rumors
abound from captured darkfriend that he has some fell
ter'angreal that will let him take Callondor. True or not? Can
you take the risk?
28. A Shadow of the
Illuminators. A dark friend Illuminator has been secretly
smuggled to the abandoned compond in Cairhien were she has
been creating a fell weapon for the armies of Samueal to
replace his demand for shocklances. Since his death she has
been lost for funds for her research she has begun to sell the
weapons to local bandits and the rebels of
Cairhien.
29. I am the Dragon! A rogue seafolk
cargomaster who was given to the sea for being able to channel
has reterned from far, far to the south on the Isle of Madmen.
He tells an insane tale of a Red and Gold serpent with legs
before the sea folk kill him. on his person you find a log
detailing the Sleeping or Dead creature in the caves of a
smoldering volcano. Lords of Tear and Illian have heared this
tale and are paying sea folk massive bounties to take
expeditions there. The seanchan have a damane windfinder and
are sending thier own expedition.
30. To earn the
Blade
A call has gone out from Falme to Kinslayer's
Dagger from Tarwin's Gap to Tremalking. A cache of one hundred
and one Power-wrought blades marked with the Heron from the
Trolloc Wars has been discovered in Bandar Eban and the King
has declared a tournament in the Areana and the blades to be
given to the winners.
[ April 17, 2003, 02:25
AM: Message edited by: Steve Russell ]
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Whitewinds
Member Member # 124732
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posted April 11, 2003 09:32 AM
31.
Slipping the Leash
A young woman in Seanchan is
experiencing strange things, and fears she might be a
marath'damane. Rather than submit to testing and collaring,
she flees. The PCs are either loyal Seanchan wanting to catch
her, ro not-so-loyal ones wanting to help her.
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