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Author Topic: Magic Systems and Forms, help out a complete newbie!
ranix65
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posted October 24, 2002 10:51 AM      Profile for ranix65   Email ranix65    Edit/Delete Post
I haven't bought the book yet(I plan on picking it up 2morrow after I get paid, along with the BoVD), what's the magic system like, is it easy to integrate new spells into it, for example, from Relics and Rituals 1 & 2, because I really love those books. I've heard that Wheel of Time system is better for worlds where magic is a bit less common but very very powerful, I was gonna run a mid magic world, I really dislike the FR for how much magic seems to just be floating around in there.

Also, how do forms work?And just as a final question, how, as a whole, does the rest of D20 material mesh with WoT? Well, or not so good?

[ October 24, 2002, 10:57 AM: Message edited by: ranix65 ]

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Harkael
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posted October 24, 2002 10:59 AM      Profile for Harkael   Email Harkael    Edit/Delete Post
Well as for integration i would say no, not easily without changing the campaign setting or tampering with the rules.
Considering that it wasnt written to be similar to dnd. The novels themselves have a very non-dnd feel to them. However certain parts of it could be placed in another setting, with adjustments of course.
just my opinion

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ranix65
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posted October 24, 2002 11:12 AM      Profile for ranix65   Email ranix65    Edit/Delete Post
WEll, I'm not looking to play in the WoT setting, I've never read the books(although I probably should, I've heard they're excellent). I'm homebrewing a world of sword and sorcery, looking for a new magic system, but I love a lot of the D20 systems spells, so I was wondering if they could be integrated into the WoT magic system.

Also, as for the Sword Form's question, I was wondering about that because dueling and sword fights are gonna be a big part of the flavor of my world, so I needed some info on that.

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Harkael
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posted October 24, 2002 11:35 AM      Profile for Harkael   Email Harkael    Edit/Delete Post
Ok then, well another thing i forgot to mention about the new system is that it makes quite a difference as to whether your male or female. Also there are certain aspects of "channeling" as its called, that are balanced out only by certain disadvantages that only exist in the WoT setting.
As for the sword forms they are just fancy names for abilities that the blademaster gets. Like calling sneak attack "bat on silent wings" (thats not a blademaster ability mind you)
Basically channeling is unbalancing without some of the things from the campaign setting.
One more thing, the blademaster is a Prestige Class

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Milosh
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posted October 24, 2002 11:43 AM      Profile for Milosh   Email Milosh    Edit/Delete Post
And if you want to do ALOT of duels, you probally want to buy a Oriental Adventures book, and use Iajatsu Duel? ( 5 bucks says I spelled that wrong! ) but the magic system is way better than DnD must i say Over channel [Bounce]
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ranix65
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posted October 24, 2002 11:48 AM      Profile for ranix65   Email ranix65    Edit/Delete Post
Alright then, gracious thanks. I'll probably look it over tomorrow(or maybe today, I found a few extra bucks in my bedroom), and see what stuff is used to balance out the channelers, it can probably be integrated into my world as well; it's very much a very basic set of ideas still; I just don't like running games in what I perceive as someone else's world, such as the world of WoT; I prefer to create a new world from the ground up, and since this is gonna be the world that I, hopefully, am gonna be running in for many years to come, I wanna do it right the 1st time, at least with such crucial things as the spell system.

Thanks for the input, BTW, hope you'll have a reply; possibly, telling me what certain things are in WoT to help balance out the channelers?

And as a final note, I have no problem with the spellcasting being different based on whether or not you're male or female.

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ranix65
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posted October 24, 2002 11:56 AM      Profile for ranix65   Email ranix65    Edit/Delete Post
Thanx Milosh, I actually already have Oriental Adventures, next weeks purchases are:
Rokugan
Way of the Samurai
And the Monsternomicon(not related to the dueling)

So I should have plenty to keep me occupied finishing off the fluffys for the dueling(and most of my world, for that matter), I'm hoping to create a whole load of duelist/adventuring PrCs for the warrior types so they feel really distinct; I've got a word document of dueling PrCs(most of em 5-levels) posted on ENWorld WAY back in the day for inspiration(if anyone wants em, just gimme ur email address, they're pretty good).

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The Great Gray Skwid
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posted October 24, 2002 12:06 PM      Profile for The Great Gray Skwid   Email The Great Gray Skwid    Edit/Delete Post
quote:
Originally posted by ranix65:
Thanks for the input, BTW, hope you'll have a reply; possibly, telling me what certain things are in WoT to help balance out the channelers?

In the world of WoT, channelers are under some pretty severe social stigmas. That's the single largest balancing factor, right there. Aside from that, if you're creating your own world, I would make it one where Ter'angreal (magic items) are significantly more common...perhaps one where their manufacture is still known. This could provide a much more balanced RPG for non-channeling characters.

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ranix65
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posted October 24, 2002 12:19 PM      Profile for ranix65   Email ranix65    Edit/Delete Post
alrighty, thanx for that info, although obviously, among the elves, channelers probably won't be having too much of a social stigma. The ways of constructing magical items are definitely still gonna be known. Also, I'm thinking of integrating a psionics system, since in the history of my world, we have the Ultima Wars, fought between the forces of good(dwarves, elves, humans, and centaurs) and the Illithid Empire.

Yes, I expect to have to do quite a bit of work for this to even be playable. However, at least where we've played, the rules of playing are:
"If it works for the DM, and it works for the players, then it just works. Let it go.

Also, the playable races are(at least for right now):
Dwarves
Elves
Humans
Centaurs
Hobgoblins(actually a psionic hybrid of elf and dwarf, created by the Illithids as foot soldiers for the Ultima Wars; they're faster, tougher, and more likely to be psionic than humans)
Rock Trolls(from Dragon #???; they're from Terry Brooks' Shannara novels)

I figure that should make for an interesting game.

NOTE:Unless somebody else can suggest some good psionics systems, I'm probably gonna end up using Ken Hood's Alternate Psionics systems, although when I get the WoT book, if the D&D psionics system and the WoT Channelers look like they could coexist(love my players. ALthough they like to min-max once in awhile, and who doesn't, most, even the newbie to all roleplaying, are hardcore roleplayers, choosing classes they like, even if they suck), I'll probably use the D&D psionics system.

[ October 24, 2002, 12:28 PM: Message edited by: ranix65 ]

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Wowbangers the Infinitely Prolonged
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posted October 24, 2002 02:49 PM      Profile for Wowbangers the Infinitely Prolonged   Email Wowbangers the Infinitely Prolonged    Edit/Delete Post
Actually, out there somewhere there is a complete list of all the sword forms (like arounf 40-60 of them, i can't remember exactly how many), but they are a bit of a touchy subject due to being used without permission. If you look at old posts relating to the netbook Under the Dragons Banner, and sword forms, you might be able to find the original ones. I hope I don't get into trouble talking about this. Its like farting in public from what I can tell, because since the controversey, there has no been a single thread concerning sword forms.

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