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Author Topic: Wilder / Initiate Multi-class Question:
theSaj
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posted August 19, 2002 12:13 PM      Profile for theSaj   Email theSaj    Edit/Delete Post
"When a channeler multi-classes, they get all the benefits of the new class (including a second talent and affinity). When benefits conflict (like overchanneling), the character uses the best option (which, in the case of overchanneling, would be wilder's ability.). They also suffer the restrictions of the other classes (a Wilder multiclassing into initiate would have to join one of the four initiate traditions - which can mean gaining a mentor)."

Now here is my question, it states clearly "they get all the benefits of the new class". And states that it includes the new affinity, the new talent, does this also include the weaves?

As in, if a wilder adds a level as an initiate, they would have been taught the 8 weaves by their initiate mentor. Or vice-versa, if an initiate became a wilder, they would have spent time learning on their own (wild fashion) and the 6 newly learned weaves would be the result.

Any thoughts here???

Can we get a clarification on the FAQ?

(this is very important, I am working on a character for an upcoming campaign, with a cross-over into D&D's Forgotten Realms. The GM's have already stated that they are going to throw a TON of crap our way. And many of the characters I will be playing with are power creature/hybrids such as half-humans/dragons, etc.

So I really am fashioning this character to be as powerful as I can...otherwise it'll be..."re-roll new character"

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From: New Haven, Connecticut | Registered: Jul 2002  |  IP: Logged
Eosin_the_Red
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posted August 19, 2002 12:24 PM      Profile for Eosin_the_Red   Email Eosin_the_Red    Edit/Delete Post
Yes, that is the way it works. It is probably the most broken rule I have ever seen, except no saving throw for harm.

I do not think many DMs allow the extra bonus talents and affinities though. That is the official way it is supposed to work.

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From: Norman, OK, USA | Registered: Jun 2001  |  IP: Logged
theSaj
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posted August 19, 2002 12:28 PM      Profile for theSaj   Email theSaj    Edit/Delete Post
So in fact, my character would get all the 8 new weaves then.... (6 if it was initiate moving to wilder)

hmm...interesting...

(well, considering the campaign I am using this character in, they'll likely be needed)....*lol*

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From: New Haven, Connecticut | Registered: Jul 2002  |  IP: Logged
drothgery
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posted August 19, 2002 01:24 PM      Profile for drothgery      Edit/Delete Post
I certainly wouldn't run an initiate/wilder like that. I think the bonus affinity, talent, and weaves should be somewhat like first-level skill points; you only get them with your first level of a channeling class.

[ August 19, 2002, 03:13 PM: Message edited by: drothgery ]

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Dave Rothgery
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From: San Diego, CA | Registered: Mar 2001  |  IP: Logged
theSaj
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posted August 20, 2002 07:21 AM      Profile for theSaj   Email theSaj    Edit/Delete Post
Perhaps,

But the rules stated in the FAQ express that "they get all the benefits of the new class" including the affinity and talent.

My question is essentially, "what about the weaves"???

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From: New Haven, Connecticut | Registered: Jul 2002  |  IP: Logged
drothgery
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posted August 20, 2002 08:40 AM      Profile for drothgery      Edit/Delete Post
I suspect that if you were to get an official answer (and you won't), it would be that you'd get the weaves too. However, unless your DM wants every player character channeler to be an ini/wil multiclass, I'd scratch them entirely.

Wilder->initiate would pick up two weaves (to get the full 8); initiate->wilder would get one weave, as per normal for gaining a level of wilder.

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Dave Rothgery
Picking nits since 1976
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http://drothgery.editthispage.com/
Optional d20 WoT Rules at http://home.san.rr.com/drothgery/wot_rpg.htm

From: San Diego, CA | Registered: Mar 2001  |  IP: Logged
mrtauntaun
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posted August 20, 2002 08:59 AM      Profile for mrtauntaun   Email mrtauntaun    Edit/Delete Post
I play it that you get the bonus affinity and talent, but not weaves. It's powerful enough as it is, and I don't want to totally disregard those rules. Of course, we had a male Wilder in the group multiclass into an initiate, and became VERY angry when he realized that there was no-one to teach him and, therefore, couldn't learn any more weaves! [Smile]
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theSaj
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posted August 20, 2002 11:00 AM      Profile for theSaj   Email theSaj    Edit/Delete Post
Uh,

First off, MrTaunTaun, he should be able to learn a new weave every time he adds a wilder level.

Secondly, for the rest, I am trying to make this character as KICK butt combat wise as is possible LEGALLY.

The reason being is he is going to enter a Forgotten Realms campaign thru a portal stone. Furthermore, this is going to basically be a "blight" campaign. As in go in and kill, kill, kill, combat based campaign. So I want him to be pretty kick arse. And take advantage of any rule, loop-hole, etc.

(essentially, this campaign is being played soley to kill time as some of our members for our regular campaign are away for a while. to give you an example, one of the characters I'll be in the campaign with is a half-dragon. and we are all being given 2,700gold coin. (Or rather, 27,000 silver coin to equip; as in we can buy magical items, weapons, etc.)

So I am not so much looking for whether it's right or wrong according to WoT Cannon. But whether it's right or wrong against the RPG gaming system...

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From: New Haven, Connecticut | Registered: Jul 2002  |  IP: Logged
Merclaar
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posted August 21, 2002 12:17 AM      Profile for Merclaar      Edit/Delete Post
Maybe you should ask in the Min/Max Forum?

cu

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Merclaar

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Snow Crash
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posted August 21, 2002 07:49 AM      Profile for Snow Crash      Edit/Delete Post
I dont believe you get the bonus weaves. I know I did not. I believe it did state this somewhere but as I don''t have acopy of the books with me I cannot look it up.
From: Australia | Registered: May 2002  |  IP: Logged
Grayswandir_Blade
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posted August 21, 2002 09:13 AM      Profile for Grayswandir_Blade   Email Grayswandir_Blade    Edit/Delete Post
quote:
Originally posted by Merclaar:
Maybe you should ask in the Min/Max Forum?

Except that they never talk about WoT [Wink] At least, I've never seen a thread on it...

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The Wizard Marex
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posted August 21, 2002 10:51 PM      Profile for The Wizard Marex   Email The Wizard Marex    Edit/Delete Post
On one really good WoT website they said multi-class wilder/initiates do NOT get the bonus Affinity or Talent, nor the beginning weaves (6 or 8 respectively). It should be left to the DM's discretion based on how the history of the character went. If the character started as a Wilder and then went to the Tower, Wise Ones, whatever, to become an Initiate and spent a length of time training, then certainly, they should have the opportunity to get the extra weaves as well as the bonus Talent and Affinity. I have a game with (3) wilders and if any of them become initiates and roleplay the situation by passing time, then I would grant them the bonuses.

theSaj, What does your DM think of this?

From: San Diego, CA | Registered: Aug 2002  |  IP: Logged
Merclaar
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posted August 21, 2002 11:07 PM      Profile for Merclaar      Edit/Delete Post
quote:
Originally posted by Grayswandir_Blade:
quote:
Originally posted by Merclaar:
Maybe you should ask in the Min/Max Forum?

Except that they never talk about WoT [Wink] At least, I've never seen a thread on it...

It's a beginning, not the beginning but a beginning.... [Angel]

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Merclaar

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theSaj
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posted August 22, 2002 11:02 AM      Profile for theSaj   Email theSaj    Edit/Delete Post
Essentially, they're telling me "whatever" the rules say..that is what I can or cannot do.

*shrug*

Hence, I am trying to clarify on the FAQ.

I will be the only channeller, not likely to have a angreal (unless I spend some of the 2,700 gold pieces each character is receiving to start, yes Gold, not silver marks). So in reality, in WoT RPG, after 6th level or so, you stop gaining weaves. So you have to be like level 9 in order to have a level 7 weave slot to cast.

*shrug*

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From: New Haven, Connecticut | Registered: Jul 2002  |  IP: Logged
Merclaar
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posted August 27, 2002 12:10 PM      Profile for Merclaar      Edit/Delete Post
At which Level do you use the Portal Stone?
Because you can only become a Initiate if you go to the Tradition...
And if you are there, you can learn higher Weaves with the Weavesight-skill...

Charakterlevel Class Feats

1 CLvl: Wilder 1 Eliminate Block, Luck of Heros, Tie Off Weave (+1Affinität und + 1 One Power Talent, because Wilder 1)

2 Clvl: Wilder 2 Bonus Channeling feat: Multiweave

3 Clvl: Wilder2/Initiate1 Bonus Channeling feat (Affinität, Bonus to Weavesight, Bonus feat
because Clvl. + 1 Affinity (+ 1 Affinity and + 1 One Power Talent, because Initiate 1)

4 Clvl: Wilder2/Initiate2 Bonus Channeling feat (Affinität), +1 CHA because Clvl 4

5 Clvl: Wilder2/Initiate3 Slow Aging

6 Clvl: Wilder2/Initiate3/Asha'Man1 Iron Will, Asha'man Presence, Bonus Channeling feat because Lvl. 6 (One Power Talent [Balefire?])

7 Clvl: Wilder2/Initiate3/Asha'Man2 Asha'Man Combat Casting

Not shure about if this is along the rules....

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