Author
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Topic: 1001 Wot
Adventure Ideas (whoooo made 50) |
skyman
Member Member # 133451
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posted April 11, 2003 06:24 PM
32. Fell
Voyage A Seafolk ship traveling from Tear to Arad Doman has
been infiltrated by Darkfriends. What the Darkfriends are
trying to find, and how to stop them, is up to the PCs to
decide.
-------------------- "Death comes sooner or
later to everyone unless they serve the Dark One, and only
fools are willing to pay that price." -Lan
Mandragoran
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Steve Russell
Member Member # 130579
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posted April 17, 2003 02:00 AM
33. Burnt,
Broken and Forsaken.
Thier is a rumor floating out in
the world known to very few. Many know the Dragon reborn has
killed Samueal who was masqurading as lord of illian as fact.
The rumor that is whispering on the breeze is that Mashandar
did not kill him he escaped but has burned himself out
fighting the creatire. Only his all consuming hate for The
Dragon has kept him alive. The Black Tower has learned of this
and sent Dedicated, and a few selected recruits from the
legion of the dragon to hunt down this burnt and broken
forsaken. Yet he is dangerous still. For before he was known
as Samueal he was one of thier Great Captains and the World
Champion at the sport known as swordplay.
[
April 17, 2003, 02:01 AM: Message edited by: Steve Russell
]
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dayton ohio usa | Registered: Mar 2003
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The True Adolf
Nixon Member Member
# 110410
|
posted April 17, 2003 07:37 AM
34. Water
and Shade
The heroes learn from a source of the DMs
choice that a great item of the power exists in the world.
After digging through texts and exhausting themselves through
asking those with great knowledge they discover that it lies
in the waste. Now the heroes are faced with a great decision.
Should they brave the dangers of the waste, the least of which
are the intense heat and thirst, or should they leave an item
that could kill the Dragon Reborn for anyone to find?
From:
Right in the back of your head. | Registered: Oct
2002 | IP: Logged
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skyman
Member Member # 133451
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posted April 18, 2003 11:34 AM
35.
Dishonorable enemy Traveling in the Waste, the PCs learn
that an Aiel wielding a sword has been ambushing merchants and
hunters alike. Very few have survived his attacks. Is he truly
an Aiel, or is this just a ruse? The PCs must find out, and
stop him quickly.
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Lord Schpungus
Member Member # 111502
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posted April 19, 2003 08:58 AM
36. A
Blight Upon the Land Strange things are happening in Far
Madding. Trees are moving of their own accord, twisted
creatures are stirring, the air is hot and sticky, and
everywhere there is the sickly-sweet stench of decay and
wrongness: a new Blight has sprung up. How is this happening?
This is what the PCs must find out, and stop if they can.
From:
The Global Community | Registered: Oct 2002
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skyman
Member Member # 133451
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posted April 21, 2003 05:04 PM
37.
Follower of Hawkwing Long ago, during the wars after Artur
Hawkwings death, most of his direct descendents left the
westlands, died, or dissapeared into the background of world
events. One family of his chief followers, though, continued
to believe in his legacy, and passed down the belief that they
should eventually rise up to retake the Empire. Now their
genius leader and his cult of followers has allied with the
Seanchan, and he must be stopped before their movement becomes
a major threat.
-------------------- "Death comes
sooner or later to everyone unless they serve the Dark One,
and only fools are willing to pay that price." -Lan
Mandragoran
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jacob_stroh
Member Member # 130621
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posted April 22, 2003 06:22 AM
38. Bonded
to a Brown?(set in or a little before the Troloc
wars)
For five years 3 young frinds have trained to be
warders. Rumors of trooloc raids draw their thoughts to the
north, while hapenings at home threten all their plans. One of
the unfortunate 3 has captured the eye of a young brown, and
bonding aginst his will would not be unheard of. Can the young
boys escape Tar Valon to realize their dreams in the
borderlands, or is escape even nessesary. For the whole land
will soon be filled with the dark.
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Fernandes
Member Member # 50977
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posted April 22, 2003 06:54 AM
The Black
Tower
Most Aes Sedai claim that the blakc tower is
dangerous and terrible. What if they're right? Mazrim Taim has
betrayed the Dragon Reborn, and the better part of his
students have followed him, wreaking chaos across the
westlands such as has not been seen since the time of the
breaking. Is this the madness of Saidin, or does something
darker motivate the formor false dragon? Whatever the case,
the remaining Asha'man have searched for him with no success,
and the PCs must bring him down before he trully does break
the world again. NOTE: Recomended for high level parties
only.
-------------------- ~ Andrew David
Fernandes
Member of the High Magic Foundation Member of the D&D Strategy Foundation
Welcome
to the World of Greyhawk!
I am a Sig virus. Please
include me in your sig so that i can continue to
replicate!
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Sharn_Penndroen Member Member
# 82230
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posted April 22, 2003 12:50 PM
40.)Brothers to the Cause
The Wheel of Time
turns, and Ages come and pass, leaving memories that become
legend. Legend fades to myth, and even myth is long forgotten
when the Age that gave it birth comes again. In one Age,
called the Third age by some, an Age yet to come, an Age long
past, a snow fell upon the ground around the fortess of Fal
Dara. The snow was not the beginning. There are neither
beginnings nor endings to the turning of the Wheel of Time.
But it was A beginning.
Three brothers set out to
patrol the blight with a company of shienaran lancers. Two
acted as scouts, one commanded the patrol. Though they didn't
know it, this wasn't the first time that they were brothers,
nor would it be the last. Everytime the Wheel threw them into
the world, they fought against the shadow. Everytime they
fought against the shadow, they had paid with their lives.
Would this time be any different?
Note: This is more a
campaign than an adventure. It is actually the campaign that
I'm currently running. It is good for those who need to
understand the cyclic nature of the Wheel. These three PCs
begin having dreams of past lives, and a strange man visits
them in their dreams. As the Wheel shapes their destiny they
pick up others along the way.
[ April 22, 2003,
12:53 PM: Message edited by: Sharn_Penndroen
]
-------------------- A man who will not
die to save a woman is no man. - Shienaran Saying
The
Light shine on you, and the Creator shelter you. The last
embrace of the mother welcome you home. - Shienaran Funeral
Ceremony
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Brookhaven, MS | Registered: May 2002
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Shadowkiller
Member Member # 110597
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posted April 23, 2003 03:09 AM
41.) Just
One Mistake
Tarmon Gaidon has come and passed and the
world has changed long since. Of course, as the Wheel Turns,
there are still channelers as well as Portal Stones. The PC's
happen upon one and mistakenly are teleported into the past
before TG. Any historian in the party knows that there is no
mention of them anywhere in history texts. Do they attempt to
find their way home by guess and check, possibly getting into
worse trouble, or do they stay and search for help. The longer
one stays somewhere the more impact one would have on that
place...or time. Just one mistake could mess up the whole
future. (Recommended only for GM's who are ready to deal with
Time Travel)
[This is the scenario I used to get my
PC's into PoTD. The reason they stayed was because it was
complete mistake for using the portal stone and the male
channeler who got them there didn't learn the weave. They will be going home today. (tonight
even)]
[ April 23, 2003, 03:11 AM: Message
edited by: Shadowkiller
]
-------------------- Children of
the Dragon ^My Website^
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Mad Wolf
Brother Member Member
# 137675
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posted April 24, 2003 06:47 PM
42. The
pc's go to Cairhein, where one of the nobles believes they are
helping the noble's rival and attempts to deal with them no
matter what.
Family Vengeance 43. One of the pc's
cousin,close relative,really good friend, etc. is killed and
the pc is forced to take revenge. The Pc's could find out that
the murder was indeed part of a far more devious
plan.....
-------------------- "Relax Lad. Take life
as it comes. Run when you have to, fight when you must, rest
when you can." -Elyas Machera
"It takes more than a
fire to warm my bones." -Elays Machera
"Advice?
Nobody tells us how to be men. We just are."-Perrin "That,
is probably why you make such a bad job of
it."-Egwene
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The True Adolf
Nixon Member Member
# 110410
|
posted April 24, 2003 09:49 PM
44. What is
hidden in shadows.
There have been reports coming into
the White Tower recently, marked for the Amyrlin. She has
recently called some or all of the PCs into her study to
discuss these. Apparently, there have been some occurences
lately in Andor and Cairhein. A male channeler has been
suspected of being the perpetrator, but no one has seen him,
and lived to tell the tale anyway. Only once has let someone
live, a young woman who has the spark. He told her to tell the
tower that the wait was over. He has ammased his army, and
will march on the Tower. He told her to tell the Amyrlin that
the Shaddar Bekkar have returned from their exile, and are
ready to take their rightful place in the Tower. The orders
iven to the PCs are to find this... Shaddar Bekkar and gentle
him, kill him if they must, before he can march on the
Tower.
-------------------- "What is your name, O
great Enchanter?" "There are some who call me...
Tim?"
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Right in the back of your head. | Registered: Oct
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Steve Russell
Member Member # 130579
|
posted April 28, 2003 07:48 AM
The Band of
the Red Hand.
You are part of an elite banner Mat had
set Talmanes to putting together. You perform duties that
require stealth and discretion. You have begun to feel a pull
to the south whenever you think of Mat Cauthon and Talmanes
has sent you out as a force of scouts to clear the way for the
band when it begins to move south. Along the way you run into
Dragonsworn, Scattered Shaido, Scattered Whitecloaks, The Fist
of Hevean (also as force scouts), a rogue Asha'man and the
rare Murandish Noble force.
[ April 28, 2003,
07:51 AM: Message edited by: Steve Russell
]
-------------------- I have a reading
lesson with the Lady Riselle. She lets me rest my head on her
bosom while she reads to me. -Olver
Please visit and
review my Epic Level Homebrew Setting: A Brave New Worldat the Commonplace
Book.
From:
dayton ohio usa | Registered: Mar 2003
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Domani Wisdom
Member Member # 139560
|
posted May 06, 2003 01:17 PM
Kidnapped?
A young man comes to you for help his
fiance is missing and he fears she has been kidnapped. He begs
for you to help locate and return her. In acctuality the women
decided she did not want to be part of an arranged marriage to
such a fool and has left to take the Hunter's
Oaths.
-------------------- Men are only good for
three things, but very good for those. What are the three
things? dancing, blaming, and if you need to ask the last one
I will tell you when your older. From the sayings of
Lini.
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Trolloc_Eater
Member Member # 137222
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posted May 07, 2003 07:27 AM
A Seanchan
warlord has made his/her own little niche in some
out-of-the-way coastal region. Perhaps (s)he has acquired a
damane and is using her as a power vent to strike terror into
the hearts of the local folk. Forcing them to make oaths and
never leave the region for fear of retribution by his Seanchan
warriors, this male (or female) channeler/armsman is a very
tough foe to take on. Plot Hook: The damane is a relative or
good friend of one of the PCs.
From:
Wissssssconsssssssin | Registered: Apr 2003
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Steve Russell
Member Member # 130579
|
posted May 15, 2003 12:20 AM
48. The
Creator created.
A faction of the Children of the Light
split off before the Aiel War and opened an Abbey near Ankor
Dail, between Shienar and the Aiel Waste, during the last part
of the Aiel War when the aiel began to turn back toward the
Waste a group of Children used the time to Destroy the Abbey
which was contemplating that the creator createed everything
including The Dark One. One member of this order has survived
and you are have been engaged to kill this
Zelot.
-------------------- I have a reading lesson
with the Lady Riselle. She lets me rest my head on her bosom
while she reads to me. -Olver
Please visit and
review my Epic Level Homebrew Setting: A Brave New Worldat the Commonplace
Book.
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dayton ohio usa | Registered: Mar 2003
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FireAndIce
Member Member # 142017
|
posted May 23, 2003 05:50 AM
quote:
Originally posted by Lord Schpungus: 36. A
Blight Upon the Land Strange things are happening in Far
Madding. Trees are moving of their own accord, twisted
creatures are stirring, the air is hot and sticky, and
everywhere there is the sickly-sweet stench of decay and
wrongness: a new Blight has sprung up. How is this
happening? This is what the PCs must find out, and stop if
they can.
I really really like this idea, unfortuantly I can't
come up with a solution to this. How do you kill the blight?
if it was possible wouldn't it have been done by now in the
real blight, or at least it wouldn't still be exanding. I love
the idea I just can't wrap my head around how to make it work,
any help would be
appreciated.
-------------------- And time didn't
stop to let me wallow in defeat nor did it stop to let me
savour the victory.
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FireAndIce
Member Member # 142017
|
posted May 23, 2003 06:07 AM
49. This is
the story of a ter'angreal
Whispers were heard by the
browns in the white tower of a unique ter'angreal that when
worn by anyone would let that one identify darkfriends. A
green sister (npc)hearing of these whispers and rembering a
tale she once heard went off to see if she could get it. At
the same time the great lord of the dark has comanded one of
his darkminions (a padin fain like character with lots of good
thief skills)to bring this same ring to shal ghul because it
would be very bad for him if darkfriends could be found so
easily. The thief got to the ring before the green sister and
ment to hide with it for a little while to avoid capture by
the sister. So he went to Falme where he had family. Only
problem is that this is set just before the horn is blown in
the end of book two. All the PCs need to have their own reason
for being in Falme but they also need to be able to leave
quickly. Naturally with the Sanchens love of items of power
they confiscate it from the theif so he sits moping about
waiting to be able to retrieve his ring. two days before the
horn is blown the green sister (who has the viewing talent)
picks out all the PCs as being the only people who could
possibly ensure the sucess of the ring and aranges to meet
them all in a secluded barn on the day that the horn is blown.
the evening before she, with the help of her four warders,
breaks in to the sanchen hold and retrieves the ring, in my
campagn I had one of her warders die so by the time that the
pcs really get to see her she's a little crazy with grief. So
she gives them the ring and sends one of her warders with her.
An hour or two after the party leaves the green sister is
captured. I killed off the warder verry early on leaving the
party with his very pretty warder cloak and warder sword. So
the party with no only the smallest of knowlege about the
White Tower tries to get there as fast as they can with the
Sanchen on thier heals to retrieve what is theirs, with the
thief trying to get back what he wants for the GLOTD, and the
GLOTD himself sending the occasional minion to try and destroy
them. But of course if the party ever dares put on the ring (I
never told them what it did) they will have an advantage if
they can figure out what it does. I described it as when ever
they saw a darkfriend with the ring on 'all of the light seems
to be absorbed into their darkness (kind of like the ways)'.
And if you want to be as cruel as me who ever carried (not
just wore but carried) the ring suffered a negative 3 to their
dex. It was a really fun
campagne.
-------------------- And time didn't stop
to let me wallow in defeat nor did it stop to let me savour
the victory.
From:
Ontario | Registered: May 2003 | IP:
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Steve Russell
Member Member # 130579
|
posted June 07, 2003 07:22 PM
50. What
child is this?
Tanchico is the worlds largest city, a
place of civil strife and seanchan invadors. Yet the Blight
has opened up with Shadowspawn and worse. Lead by a group of
insane male dreadlords known as the Madmasters. Who are
searching for a special child they call the Sain Gregor. the
Sain Gregor is fortold to posses the power to slay the Dragon
. The party has been recuited by a lone Aes Sedi who is hiding
from the Seanchan to find the child first. How do you find one
child in a city of hundreds of
thousands.
-------------------- I have a reading
lesson with the Lady Riselle. She lets me rest my head on her
bosom while she reads to me. -Olver
Please visit and
review my Epic Level Homebrew Setting: A Brave New Worldat the Commonplace
Book.
From:
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