Author
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Topic: the one power
in D&D |
siyane
Member Member # 97166
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posted July 24, 2002 05:59 PM
my d&d
sessions are centering right now on other worlds gaining
access to our specific campaign setting through a weird nexus
of sorts (read stephen king's the dark tower, anyone?). one
such door threw moiraine through the ter'angreal (when she
pushed lanfear) into our campaign world. the question is, how
does the one power fare against the normal magic system of the
typical d&d world? i mean, does spell resistance work
against the one power, would shield prevent a divine
spellcaster from accessing his spells, etc. i know that there
are no fixed rules here, and we gms are indeed encouraged to
improvise, but i just wanted to hear what other people think
about this.
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GhostTigone
Member Member # 25539
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posted July 24, 2002 06:34 PM
A pet
theory of mine is that basically for D&D/WoT crossovers is
that the OP is basically arcane magic with the 'safety'
off...
an example: in FR you've the over all
weave(which for theory's sake let us just say is made up of
strands of Saidin and Saidar) the weave prevents helps prevent
you from burning yourself out and other such
things...
a channeler somehow transported over there
would be the same but would lose any and all ability to
overchannel, and could theortically teach the weaves as
spells
a wizard transported over to randland would cast
much the same way, but would be in danger of overchanneling as
they are unused to there being no 'safety' to prevent them
from doing so...(exact mechanics up to particular DM)
a
sorc I've yet to quite figure out...
[ July 24,
2002, 06:47 PM: Message edited by: GhostTigone
]
-------------------- 'Life is Chaos, Chaos
is Life, Control is an Illusion'
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Dark Ashaman
Member Member # 78577
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posted July 24, 2002 07:30 PM
I disagree.
In such circumstances that would make things boring. I mean
there should be a DIFFERENCE in the two styles even if they
are in the same world. Imagine Moiraine talking to a wise
Wizard and explaining how the One Power works. And then the
Wizard marvels at how she can overchannel and cast weaves
almost all day long. (Considering they are 0 or 1
level).
And I don't think that she would be able to
Shield anybody from doing anything. Cause Shield shields
someone from the One Power, its not made to do anything else.
Spell resistance shouldn't work cause they aren't spells. They
are weaves. Two totally different words and two totally
different things.
Sorry Ghosttigone but I don't think
that things should just automatically mold to fit the world.
That would take away anything interesting about the whole
scenerio and ultimately defeat the purpose of it. Moiraine
would be just another spell caster. Which would be
pointless.
DA
-------------------- Suravye
Ninto Manshima Taishite
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Kentucky | Registered: Apr 2002 |
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Rand alThor
Member Member # 91269
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posted July 24, 2002 11:15 PM
I always
viewed the OP as being the equivelent of psionic ability. I
have never read of the Aes Sedai needing components or
vocabulation. Just my two cents. Take it for what it is worth.
![[Red Mana]](Wizards_Com Boards the one power in D&D_fichiers/red_mana.gif)
-------------------- -Rand al'Thor, The
Car'a'carn, The Coramoor, He Who Comes With the Dawn, The Lord
of the Morning, Shadowkiller(not to be confused with the
awesome dude that has the same screen name), The Dragon
Reborn. (Also Proud Gleeman of Dragonmount.com)
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USA | Registered: Jun 2002 | IP: Logged
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The Great Gray
Skwid Member Member
# 34606
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posted July 25, 2002 08:03 AM
I agree
with Dark Ashaman, except I would let items with Spell
Resistance use their Spell Resistance against weaves. After
all, WoT has Weave Resistance, doesn't it?
Doesn't it? ![[Razz]](Wizards_Com Boards the one power in D&D_fichiers/tongue.gif)
-------------------- Evan "Skwid"
Langlinais The Humblest Mollusk on the Net http://www.thehumblest.net/ Ask me for
information about the Texas Darkfriends!
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The Big D | Registered: Jul 2001 |
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GhostTigone
Member Member # 25539
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posted July 25, 2002 01:31 PM
actually
there would still be quite a few differences, being able to
"weave" a spell without components, not havint to memorize but
not being limited as if a sorc.
the only thing they
would "lose" is the ability to overchannel because of the
'safeguards' on the world's magic that help prevent the
wizards and sorcs from using to much energy and burning
themselves out...
a wizard and channeler would still
have quite a few things to learn from eachother and experiment
on, including shielding which would work on arcane
casters.
also remember that the One Power is an
external source of magical energy... a wizard or channeler
transported to athas would still cast the way they 'learned'
but would still have to defile or preserve to gather the
energy...
different worlds, different ways arcane magic
work
ps&imho:
arcane: spells gained from an
outside/universal energy (the One Power in WoT, weave in FR,
life in DS)
clerical: spells gained from "faith" or
granted from some higher being
druidic: spells gained
from "nature" or also granted by some higher
being
psionics: 'spells' gained from mysticism/internal
energy
-------------------- 'Life is Chaos, Chaos is
Life, Control is an Illusion'
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Dark Ashaman
Member Member # 78577
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posted July 26, 2002 11:51 PM
GRRRRRR!!!!!
WEAVES AND SPELLS ARE AS DIFFERENT
AS APPLES AND
ORANGES!!!!
-------------------- Suravye Ninto
Manshima Taishite
From:
Kentucky | Registered: Apr 2002 |
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Grayswandir_Blade Member Member
# 92933
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posted July 27, 2002 01:10 AM
An old DM
of mine was running a scenario based off of Roger Zelazny's
Chronicles of Amber, in which all worlds except true order and
true chaos are shades of grey (aka "shadows") in a spectrum
between them. Randland is one, as is FR, Earth, etc. This was
far before d20, but the basic mechanic he came up with is that
each locale blends into the next, and though the local
spellcasters are aligned to one method of casting, each local
source can be accessed from nearby shadows to a weaker degree
the further from that shadow the caster gets. That though all
the sources are similar, they get increasingly alien and
harder to control in different environments. In essence, a
parallel matrix runs alongside the real worlds, holding all
the magical energies of each world as a fluctuating quilt of
different powers, some overlapping and some reappearing in
different worlds. Assuming FR and Randland were nearby
shadows, a channeler in FR could cast weaves at, say, a one-
or two-level penalty (effective casting level is a few levels
lower). The further from Randland the channeler gets through
shadow-shifting, the more distant and harder to cast the OP
gets. Vice versa for D&D magic. This system actually works
very well in interplanar games, since plot twists come in when
the party needs to go to some distant plane where the magical
energies might not work right... =) Also, fluctuations in the
interplanar matrix can produce unpredictable effects, like
turning all your fireballs into sonicballs.
$0.02
Grays
[ July 27, 2002, 01:13 AM:
Message edited by: Grayswandir_Blade
]
-------------------- "We laugh in the face
of danger, just before it hits us and knocks us out" -
Lysander. :88E: :88E: :88E: :88E: :88E: :88E: :88E: :88E:
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sfgiantsfanmike Member Member
# 86751
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posted July 27, 2002 10:21 AM
Since the
DM is mixing the two worlds, here's a theory:
Since the
source runs the wheel of time, it is through out space/time.
Therefore present everywhere.
How this effects arcane
spell caster's? One of two ways. Either they use the source as
a channler, but since they believe they are casting a certain
amount of spells a day (and once they get near the end feel
fatigue..those knowing they're out) and believe that they need
components... they basicly have a special block, which
prevents them from overchannling as well as requiring
componets.
Or, since arcane spells change "reality"
around them... they can use the source, but in an outward
manner. This would mean they use the source, but don't channel
it through themselves.. thus giving them a limit per day they
can use, and as they grow more powerful, they can use more per
day.
My favorite way of doing this (I've thought about
it), is to say wizards do it the first way (channel it through
them, but have a block), and sorcerers can use the source
outside themselves..but can lear to channel it through
themselves.
Just a
thought
-------------------- What was once, will be
again...
So where's the rewind button???
From:
sactamento, ca | Registered: Jun 2002
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Grayswandir_Blade Member Member
# 92933
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posted July 28, 2002 12:42 AM
The problem
I have with that logic is that if wizards have a "special
block," where did it come from? The first time the very first
wizard started using the OP in FR, they surely didn't use
components...or at least, out of the entire history of FR,
*someone* had to have thought of just channeling it. Perhaps,
with that setup, the locals of a certain plane are genetically
tuned to different methods of use. Close to what I mentioned,
but slightly different because the OP is universal, just the
individuals that channel it are taught different ways of using
it.
Grays
-------------------- "We laugh in
the face of danger, just before it hits us and knocks us out"
- Lysander. :88E: :88E: :88E: :88E: :88E: :88E: :88E: :88E:
:88E: :88E: :88E: :88E: :88E: :88E: :88E: :88E: :88E: :88E:
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Maidenfine
Member Member # 79628
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posted July 28, 2002 04:13 PM
If you
wanted to use wizards and sorcerers as channelers with a
special block I think it would work. It's like when Nyneave
saved Egwene in EoW. She didn't know she could channel at all.
She used herbs and potions to "heal" Egwene. It would be kind
of the same thing. Maybe wizards and sorcerors don't actually
know where the magic comes from and over the years, it has
been attributed to the components and the words. Basically it
would just be a matter of being in the right frame of mind,
which is exactly what a block is.
Of course, I would
actually run magic and the One Power as two seperate entities
just like I run psionics as a seperate entity but if you
wanted to do it that way I think it would make perfect sense.
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theSaj
Member Member # 96041
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posted July 30, 2002 10:51 AM
My
thoughts...
Would the One Power be available in a
D&D world... "Yes...my reason for this answer stems
from a comment made early in the series, the Dark One is bound
on all worlds, and if loosed in one world he is loosed in
all." If the DarkOne is present I imagine Saidin, Saidar,
the True Source, etc. is present.
I would see D&D
items giving "Spell Resistence" resisting "Weaves" as they are
in many ways a similar meta-energy effect.
As for the
One Power in relation to a world. I'd suggest the following.
The DM could roll a dice and determine the closeness of the
One Power. In otherwords, on one world the One Power may be
seemingly distant requiring a high Difficulty Rating to reach
it. On another world it may be very close, it may in fact, be
so close that it's almost overwhelming and only 5 is needed to
touch the source.
It may also be that the One Power
appears more powerful or weaker in this new world. The
madness/taint may be stronger or it maybe be
lesser...
These would be my suggestions of where and
how to bend...WoT 2 D&D
-------------------- "To
Die is to Live No More!"
From:
New Haven, Connecticut | Registered: Jul 2002
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zer0wolf
Member Member # 70601
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posted July 31, 2002 01:53 PM
quote:
GRRRRRR!!!!!
WEAVES AND SPELLS ARE AS
DIFFERENT AS APPLES AND ORANGES!!!!
Haven't read D&D's Epic Level handbook, have ya?
I'm actually going to be running a crossover
for about 50-60 hours of gameplay. A small group of high level
Forgotten Realms characters are getting teleported to Randland
via the Portal Stones, which is entirely possible considering
whats know of the portal stones, and going to face off against
the Whitecloaks if they fall into the plotline
trap.
The way I see it, both magics draw from what the
WoT books call the One Power. Standard D&D and WoT have
different ways that magic users access it, but it's still
virtually the same.
-------------------- running
butt nekked jello covered head to toe I hope you don't
fall ... ;)
From:
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