Author
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Topic: WOT for a
beginner... |
Coriantis
Member Member # 55882
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posted May 08, 2003 11:32 AM
Could I
easily play WOT without having read any of the novels, or
would I be left behind? What are this game's strong point, how
does it differ from other WOTC worlds?
And do you
really need all the D&D corebooks? A quick intro for
me...? ![[Wink]](Wizards_Com Boards WOT for a beginner___fichiers/wink.gif)
[ May 08, 2003, 11:33 AM: Message
edited by: Coriantis ]
From:
EU | Registered: Jan 2002 | IP: Logged
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Fyatuk
Member Member # 133738
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posted May 08, 2003 11:45 AM
As long as
you have the WoT d20 sourcebook, you should be able to play.
There is background information on the world there that every
player should know. The sourcebook is a complete ruleset so
you do not need any of the other d20 sourcebooks
(SRD).
Most inventive thing about the system is the way
it handles magic. The weave system is very flexible, and
really adds a dimension to the game not found in others. It is
however, more than I can explain as an intro, so I'll leave it
to someone else.
-------------------- Fyatuk
Loth Tai'Shin Weaver of Dreams
From:
San Antonio Texas | Registered: Mar 2003
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The True Adolf
Nixon Member Member
# 110410
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posted May 08, 2003 12:00 PM
Personally,
and I think some of the other board members would agree with
me on this, I think reading the novels is essential depending
on when in the timeline you start playing. If you start with
events in the first two bokks, its not as neccasary as
starting say in book 6 or 7, because everyone is in the dark
as to what is going on. As for your other questions, I would
have to say that WoTs strong point would be its intense focus
on roleplaying and politics. As to how it differs from the
other worlds... it doesn't really, but yet at the same time it
is vastly different. While it focuses more on intrigue and
politics, there is always the brigand or footpad, and how
could we forget the increasingly alarming numbers of
shadowspawn seen this far south of the blight? Light, I feel
like I'm explaining Daes Dae'mar. And doing it poorly too . Anyone else want to take over? Blood and ashes,
wheres Steve when you need him?
[ May 08, 2003,
12:03 PM: Message edited by: The True Adolf Nixon
]
-------------------- "What is your name, O
great Enchanter?" "There are some who call me...
Tim?"
From:
Right in the back of your head. | Registered: Oct
2002 | IP: Logged
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Eagle Prince
Member Member # 67693
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posted May 08, 2003 12:20 PM
Yes you
would have no problem playing w/o ever reading the books. Now
if you are a PC in a group of people who are fans of the
novels, you will get a little annoyed at their inability to
bend on certain things, and depending on how the DM did the
game you could end up having the most fun or the least
fun.
The D&D core rulebooks wouldn't even help you
at all, unless maybe you were the DM and wanted to combine
stuff from both games.
The strong points of the game is
it has some new, cool ideas. Overall though, D&D is a
better game.
And a quick intro, I guess to the world?
...hmm... well there is a BBEG called the Dark One, with
armies of demonic creatures and such. The world is ran by
magicians, (most) all of who are female because the Dark One
corruped male magic so anyone who uses it goes insane. It is
fortold that the greatest man of all time will rise up in the
last days to defeat the Dark One, but everyone fears this
because he'll go insane and destroy everything he saves...
:shrugs:
-------------------- I am the Immortal
One hidden from the dawn, I am the Emperor-King after day has
gone.
From:
Utah | Registered: Feb 2002 | IP: Logged
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Xotli
Member Member # 91261
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posted May 08, 2003 04:44 PM
quote:
Could I
easily play WOT without having read any of the novels, or
would I be left behind?
My personal opinion is that as long as your GM has a
pretty good grasp on the novels, you should be fine. In fact,
it might be more fun for you than other players who already
know (or think they know, depending on how your GM handles it)
what's going to happen.
As Eagle says, it's sorta
important for the GM to step on any players' using their
knowledge of the novels to metagame. But a good GM will step
on metagaming anyways.
From:
Fairfax, VA | Registered: Jun 2002 |
IP: Logged
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Coriantis
Member Member # 55882
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posted May 10, 2003 04:32 AM
What if the
DM didn't read any of the novels, nor did the players? But
they're interested in a strong story and good roleplay, would
they appreciate WoT greatly?
How "classic" is WoT? I
heard there aren't any elves & dwarves. What else is
absent from standard fantasy (the one derived from Tolkien) ?
From:
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Trolloc_Eater
Member Member # 137222
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posted May 10, 2003 06:56 AM
Getting
away from elves, dwarves, dragons, and + this and that magic
weapon, and gurgling humongous gallons of potions is nice for
a change. It has a more realistic feel. The damage system is
actually deadly. If you die, you die. But in exchange for
fantastic races, WoT offers exceptional backgrounds (humans
from different places w/ varying feats & stuff), and one
unique race: the 8-foot Ogier (pronounced "OH-gear"). There
are lots and lots of Trollocs (think beast-like men with
different animal features that are in excess of 7 feet tall)
who are led by Myrddraal (eyeless wraith-like creatures), and
some other unique and exotic creatures from other
lands.
Start your campaign in a time period in the
history section, and you won't immediately need the books. I'm
only on #5, but even that far you would have a good
understanding of the world. The glossaries in the novels helps
with that and pronunciations.
If you like games that
are heavy on roleplaying, this is the setting for you. You
could swing by on combating Trollocs and Whitecloaks and Aiel
and Seanchan, but eventually the events of the world will pull
you into its grasp...
From:
Wissssssconsssssssin | Registered: Apr 2003
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Coriantis
Member Member # 55882
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posted May 10, 2003 07:30 AM
Well, I
like good stories and settings "heavy on roleplaying" like you
said yourself, but I also like elves & dwarves and knights
in armor...
Maybe Dragonlance is more for me.
From:
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