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Author Topic: One power addiction rules attempt
Arr MiHardies
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Member # 86473



posted August 20, 2002 11:27 AM      Profile for Arr MiHardies   Email Arr MiHardies    Edit/Delete Post
Im trying to come up with some rules to represent the addiction of the one power, which as the books say, is very addictive. so hows this:

every time a character wishes to release the embrace of the one power, or maintains an embrace for longer than 15 minutes, roll a will save DC 15 + addiction level
a failure indicates an increasing addiction to the one power. Do this for every consecutive 15 minutes. For every failure add one point of addiction, and the character maintains the embrace for an additional 1d20 minutes, after which another will save is necessary to release the embrace. for every failure by more than 5, add two points of addiction. On a success, the character can release the embrace without penalty. if the save succeedes by more than 5, subtract one point of addiction. if the save succedes by more than 10, subtract 2 points of addiction. The base save can never go below 15.

whaddaya think?

--------------------
You might be a king...
or a little street sweeper...
but sooner or later...
you dance with the reaper...
-----------------------------
professional D20 Character Sheets, NPC Sheets, and DM screens
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From: Las Vegas, NV | Registered: Jun 2002  |  IP: Logged
LuciusT
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Member # 4474


posted August 20, 2002 11:41 AM      Profile for LuciusT      Edit/Delete Post
What do I think...

Haven't you people learned not to ask that question when I'm around? [Smile]

OK, here's what I think...

I think it's an interesting first attempt.

I think characters with channeler PrC's (with the exception of Asha'man) should be immune or at least get a serious bonus to the Addicition save because a large part of their training is the ability to resist that temptation.

I think that there needs to be a serious danger involved, which you system lacks. The ultimate danger of One Power addiction is that you will draw too much and burn out/die. I therefore think that the Addition save should be made when the character starts channeling, rather then when she stops. If she fails the save she draws too much of the One Power and must make an Overchanneling save (same DC as the Addiction save) as if the character had failed an Overchanneling attempt.

From: Lafayette IN | Registered: Mar 2001  |  IP: Logged
Arr MiHardies
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Member # 86473



posted August 20, 2002 11:58 AM      Profile for Arr MiHardies   Email Arr MiHardies    Edit/Delete Post
okay then, hows this:

every time a character wishes to release the embrace of the one power, or maintains an embrace for longer than 15 minutes, OR casts a weave roll a will save DC 15 + addiction level
a failure indicates an increasing addiction to the one power. Do this for every consecutive 15 minutes. For every failure add one point of addiction, and the character maintains the embrace for an additional 1d20 minutes, after which another will save is necessary to release the embrace. for every failure by more than 5, add two points of addiction. On a success, the character can release the embrace without penalty. if the save succeedes by more than 5, subtract one point of addiction. if the save succedes by more than 10, subtract 2 points of addiction. The base save can never go below 15.

If the save was rolled due to the casting of a weave, and the save fails by 5 or less, treat the channeler and the weave, and its effects as though having overchanneled by 1 weave slot, and add an addiction point. Since the character is overchannling, make a concentration check DC 20 to see if the weave is cast successfully. regardless of wether or not the Concentration check was successful, make a fort save DC 15 + weave level to determine the effects of overchanneling as per overchanneling rules on page 163
If the save fails by 6-10 trast the channeler (fort save and all) and the weave, and its effects as though having overchanneled by 2 weavve slots, and add an addiction point.
Since the character is overchannling, make a concentration check DC 25 to see if the weave is cast successfully. regardless of wether or not the Concentration check was successful, make a fort save DC 25 + weave level to determine the effects of overchanneling as per overchanneling rules on page 163
If the save fails by 10-15, treat the channeler and the weave, and its effects as though having overchanneled by 3 weave slots, and add two addiction points.
Since the character is overchannling, make a concentration check DC 35+ weave level to see if the weave is cast successfully. regardless of wether or not the Concentration check was successful, make a fort save DC 35 + weave level to determine the effects of overchanneling as per overchanneling rules on page 163
If the save fails by more than 15, treat the channeler as having attempted to overchannel 4 weave slots. The weave does not take effect, though those that can see the one power can tell they attempted that particular weave, and the channeler must make a fort save as per the over channeling rules. The DC is 45 + weave level (dont forget to include the four overchanneled).

If the character fails any of the fort saves, subract the following addiction points.
save missed by: addiction points subtracted
1-5 : -1
6-10 : -2
11-15: -3
16-20: -4
21-25: -5
26+ : character is stilled, gains madness rating of 15+addiction level

characters with prestige channeling classes can subtract their total prestige channeling class levels from the inital will save

[ August 20, 2002, 12:28 PM: Message edited by: Arr MiHardies ]

--------------------
You might be a king...
or a little street sweeper...
but sooner or later...
you dance with the reaper...
-----------------------------
professional D20 Character Sheets, NPC Sheets, and DM screens
http://amhsheets.notcrazy.com/

From: Las Vegas, NV | Registered: Jun 2002  |  IP: Logged
LuciusT
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Member # 4474


posted August 20, 2002 12:09 PM      Profile for LuciusT      Edit/Delete Post
quote:
Originally posted by Arr MiHardies:
okay then, hows this:

A little complex for my taste, but definately interesting.

As an aside, I think this sort of thing would be a good addition to something like the Weave Pool system or other house rules that tend to make channelers more powerful. It reflects the risks of channeling alongside the benefits and would act as a sort of "balance" to channelers.

I still think channeling traditions deserve a bonus to the addiction save, because of their training... and it encourages someone wanting to be a successful and powerful channeler to become part of those traditions, which also reflects the books.

From: Lafayette IN | Registered: Mar 2001  |  IP: Logged
Arr MiHardies
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Member # 86473



posted August 20, 2002 12:12 PM      Profile for Arr MiHardies   Email Arr MiHardies    Edit/Delete Post
i added that in at the bottom using edit. look again.
BTW: the dcs for the fort and concentration saves were copied from the book for easy reference.

[ August 20, 2002, 12:38 PM: Message edited by: Arr MiHardies ]

--------------------
You might be a king...
or a little street sweeper...
but sooner or later...
you dance with the reaper...
-----------------------------
professional D20 Character Sheets, NPC Sheets, and DM screens
http://amhsheets.notcrazy.com/

From: Las Vegas, NV | Registered: Jun 2002  |  IP: Logged
Grayswandir_Blade
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posted August 20, 2002 02:46 PM      Profile for Grayswandir_Blade   Email Grayswandir_Blade    Edit/Delete Post
*squints, getting confused*

Uhh...that's...intricate. [Smile]

Seriously, good idea, but two things. One, it needs to be *much* simpler. A rule that can slide in with game mechanics without making it bogged down. After all, you're introducing a mechanic that indicates state-of-mind, something that's normally in the realm of good RPing and overrides what the player says his/her character is thinking. That considering, you should make it as unobtrusive as possible--it presents a danger, but does not dictate a character's actions to such an extreme degree. A great example is the madness mechanic.

The second thing I'd advise is to lay off the immediate focus in favor of more long-term effects, similar to the way madness occurs over a long period. It's like the nicotine of WoT: the more you have it, the more you want it. The more you want it, the closer you get to burning yourself out if you're not careful. This burnout should be *eventual,* not the result of a lot of intense channeling in one day. Otherwise, good idea. $0.02

[ August 20, 2002, 02:49 PM: Message edited by: Grayswandir_Blade ]

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"We laugh in the face of danger, just before it hits us and knocks us out" - Lysander.
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Registered: Jul 2002  |  IP: Logged
Arr MiHardies
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Member # 86473



posted August 20, 2002 03:02 PM      Profile for Arr MiHardies   Email Arr MiHardies    Edit/Delete Post
hmm. so you guys want somethin more along the lines of madness eh?
Ill see what I can dig up.

--------------------
You might be a king...
or a little street sweeper...
but sooner or later...
you dance with the reaper...
-----------------------------
professional D20 Character Sheets, NPC Sheets, and DM screens
http://amhsheets.notcrazy.com/

From: Las Vegas, NV | Registered: Jun 2002  |  IP: Logged
Xythlord
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Member # 70903



posted August 20, 2002 03:45 PM      Profile for Xythlord   Email Xythlord    Edit/Delete Post
How about every time that the character fails an addiction check (not sure what that would be), they gain a cumulative penalty to their Overchanneling rolls. That way the next time they overchannel it has worse and worse effects due to their increased desire for the power.

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Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
Albert Einstein (1879 - 1955)

From: Denver, Co | Registered: Mar 2002  |  IP: Logged
Cutlass
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Member # 95438



posted August 20, 2002 06:19 PM      Profile for Cutlass   Email Cutlass    Edit/Delete Post
I'm still trying to flesch out a decent set of house rules for myself, assuming I ever get off my duff and actually GM something. The only rule it made sense to me to add, dealing with the fact that the one power is addictive, is that a channeling character cannot have more levels in non-channeling classes than they do in channeling classes. Otherwise it seemed to me that the basic rules did ok.

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- Cutlass

When the instructor said: "Ok class, today we're going to practice swinging across a 10' wide chasm on a rope while holding a sword in our teeth." I began to get the idea that perhaps this wasn't the sort of "boarding school" that most other people went to.

From: Spokane, WA | Registered: Jul 2002  |  IP: Logged


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