Author
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Topic: Curious about
WoT magic system |
kengar
Member Member # 91451
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posted March 26, 2003 10:38 AM
I was
wondering if anyone could give me a basic explanation of how
the magic system works in the game? I understand that you can
only channel so many weaves in a day and that the weaves use
different elements. I am still a little confused about how the
elements work from caster to caster. Can everyone use all the
elements equally? Or are some folks better at some v. other
elements? I'd love to see a sample weave description, too (my
hobby shop doesn't have any copies of WoT in stock for me to
look at, so I'm trying to get more info before deciding
whether to buy). Thanks.
From:
Maryland | Registered: Jun 2002 |
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LuciusT
Member Member # 4474
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posted March 26, 2003 11:06 AM
Individual
proficiency with the elements is represented by "Affinities."
Each channeler (caster) starts play with one Affinity. Extra
Affinity is feat whose effects should be obvious.
Each weave has a specific set of associtated
Affinities (for instance the Affinities for Fireball are Fire
and Air). If a channeler has one of the Affinities associated
with a weave, she can cast it at it's listed level. If the
channeler has all the Affinities associated with a weave, she
casts it using a slot one level lower than the weaves level.
If the channeler has none of the Affinities, she casts it
using a slot one level higher than the weaves level.
From:
Lafayette IN | Registered: Mar 2001
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skyman
Member Member # 133451
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posted March 26, 2003 04:23 PM
The
channeling system is a lot like magic in dnd but much more
open... and cooler in my opinion. It more accurately reflects
the common theme in almost all fantasy magic systems: more
power put in equals more power coming out. For example, in dnd
there might be a spell that creates a gust of wind. All that
increases with level is probably the range. In WoT I could
cast the weave at level 0 for a slight gust, or level 9 for a
devastating hurricane! Here's a sample weave:
FIREBALL
(Air, Fire) (Common) Level:2-6 Casting time:1
action Range:Medium (100 ft + 10 ft/level) Area:See
text Duration:Instantaneous Saving throw:Reflex
half Weave resistance:Yes
You conjure a ball of
fire, which speeds from your hand to detonate with a low roar.
(etc.)
Casting level 2 Burst radius 5 ft Damage
2d6+level
Casting level 3 Burst radius 10 ft
Damage 3d6+level (etc, etc)
Anyway, I really
recommend the game. I've had more fun with it than I ever did
with dnd (but then, I am a Wheel of Time fanatic). Good luck!
![[Big Grin]](Wizards_Com Boards Curious about WoT magic system_fichiers/biggrin.gif)
-------------------- "Death comes sooner
or later to everyone unless they serve the Dark One, and only
fools are willing to pay that price." -Lan
Mandragoran
From:
Olympia, WA | Registered: Mar 2003 |
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Sharn_Penndroen Member Member
# 82230
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posted March 26, 2003 04:36 PM
Another
advantage to the weave system is that there is no Spell
Memorization. It is not necessary for a channeler to carry
around a book and to memorize and then rest to be able to
channel (cast) the weave.
This makes for very flexible
"spell casters". I like it and find it very fun and easy to
understand and use.
Buy it Man. ![[Bounce]](Wizards_Com Boards Curious about WoT magic system_fichiers/jump.gif)
-------------------- A man who will not
die to save a woman is no man. - Shienaran Saying
The
Light shine on you, and the Creator shelter you. The last
embrace of the mother welcome you home. - Shienaran Funeral
Ceremony
From:
Brookhaven, MS | Registered: May 2002
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Xythlord
Member Member # 70903
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posted March 26, 2003 04:53 PM
And a
couple last things. First, Male channelers (read casters) are
profficient in the affinities of Earth, Fire, and Spirit.
While Female channelers are proficient in Air, Water, and
Spirit. A channeler must choose from these three Affinities,
until she has all three and then may gain (from feats) those
of the other gender.
Second, a channeler who wishes to
cast a weave at a higher level than he or she is currently
capable of doing (say a 4th level weave when the maximum she
can normally cast is 2nd level), may attempt to Overchannel up
to 3 levels higher than she can normally cast with a
successful Concentration skill check. This adds even more
flexibility to the "magic" system of Wheel of
Time.
-------------------- Only two things are
infinite, the universe and human stupidity, and I'm not sure
about the former. Albert Einstein (1879 - 1955)
From:
Denver, Co | Registered: Mar 2002 |
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JosephKell
Member Member # 99447
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posted March 26, 2003 08:37 PM
quote:
Originally posted by
Sharn_Penndroen: Another advantage to the weave
system is that there is no Spell Memorization. It is not
necessary for a channeler to carry around a book and to
memorize and then rest to be able to channel (cast) the
weave.
This makes for very flexible "spell casters".
I like it and find it very fun and easy to understand and
use.
Buy it Man.
Sorcerers didn't use Spellboks (BURN THE WIZARDS [not
the WotC]!)
-------------------- Instant Message me
@ JonERPG on the AIMer
Visit AielManSpear
-If you cast Meteor
Swarm to avoid wasting your REALLY good spells... -If your
character sheet is longer than the Player's Handbook... -If
you have a magic item that can destroy the world...with four
charges left... -If the God of Destiny asks you what will
have next... ...you might be a Munchkin.
From:
California | Registered: Aug 2002 |
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Sophiathegreen
Member Member # 136464
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posted April 14, 2003 06:44 AM
quote:
Originally posted by JosephKell:
quote:
Originally posted by
Sharn_Penndroen: Another advantage to the weave
system is that there is no Spell Memorization. It is not
necessary for a channeler to carry around a book and to
memorize and then rest to be able to channel (cast) the
weave.
This makes for very flexible "spell
casters". I like it and find it very fun and easy to
understand and use.
Buy it Man.
Sorcerers didn't use Spellboks (BURN THE WIZARDS [not
the WotC]!)
Alot of other system donot ask you to memorize spells
ahead of time. C&S only have you make than memory check on
certain very complex spells and all hight level spells to
see it you memorize the correct way to cast it in combat or
when under pessure. Most time if you are cast than complex
spell in normal cirtian just have your book of spells mean you
donot need to make than memory check.
From: El
Pase Texas | Registered: Apr 2003 | IP:
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