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Banshee
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Member # 8340


posted September 17, 2002 07:53 PM      Profile for Banshee      Edit/Delete Post
Is there a difference between slicing and cutting weaves? On the Call of the Horn, there are rules for each, but they seem so similar....

If someone a bit more versed in the world could explain please...

Banshee

Registered: Mar 2001  |  IP: Logged
drothgery
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Member # 4490


posted September 17, 2002 08:39 PM      Profile for drothgery      Edit/Delete Post
No. They're different variant rules for doing the same thing. As are the rules for counter-weaving in Prophecies.

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Dave Rothgery
Picking nits since 1976
drothgery@alum.wpi.edu
http://drothgery.editthispage.com/
Optional d20 WoT Rules at http://home.san.rr.com/drothgery/wot_rpg.htm

From: San Diego, CA | Registered: Mar 2001  |  IP: Logged
Anatoth
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posted September 17, 2002 11:39 PM      Profile for Anatoth      Edit/Delete Post
Hi, I'd like to know what rules everybody's using with weaving/counterweaving. In my campaign there hasn't yet occurred a situation where two channelers would have fought, so I haven't decided how I'm going to do it yet... And I'd also like to hear why are you using the system you have chosen.
From: Tampere | Registered: Aug 2002  |  IP: Logged
Wowbangers the Infinitely Prolonged
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Member # 101183



posted September 18, 2002 09:55 AM      Profile for Wowbangers the Infinitely Prolonged   Email Wowbangers the Infinitely Prolonged    Edit/Delete Post
Speaking of the Counterweaving in the back of Prophecies, how does it work? My copy of it ends with the characters in the Dumani's act, so I did not get any info about anything from the end of the book.

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I have gone out to look for myself. If I should happen to return before I get back, please tell myself to wait.

From: The middle of nowhere....South Dakota | Registered: Aug 2002  |  IP: Logged
drothgery
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Member # 4490


posted September 18, 2002 10:34 AM      Profile for drothgery      Edit/Delete Post
I don't remember off the top of my head, though it works a lot like D&D counterspelling, but if your copy of Prophecies is missing the Appendix (and it didn't fall out due to normal wear and tear), and you bought a new copy, you can probably get it replaced by whoever you bought it from.

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Dave Rothgery
Picking nits since 1976
drothgery@alum.wpi.edu
http://drothgery.editthispage.com/
Optional d20 WoT Rules at http://home.san.rr.com/drothgery/wot_rpg.htm

From: San Diego, CA | Registered: Mar 2001  |  IP: Logged
Wowbangers the Infinitely Prolonged
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posted September 18, 2002 11:29 AM      Profile for Wowbangers the Infinitely Prolonged   Email Wowbangers the Infinitely Prolonged    Edit/Delete Post
I am not the one who purchased it. One of my PCs did, because he wanted to start playing WoT. He gave it to me so I could GM (as always). I told him about the missing pages, but from what he saw in the appendix he didn't care, none of it was relevent to us. But now that I have started a PC in another campaign, (and the book is quite worn) I wouldn't mind having some of the info. I'll just use the counterweaving from D&D for now. Grrr, Barnes and Nobles and their bloody book vandels. [Mad]

[ September 18, 2002, 11:30 AM: Message edited by: Wowbangers the Infinitely Prolonged ]

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I have gone out to look for myself. If I should happen to return before I get back, please tell myself to wait.

From: The middle of nowhere....South Dakota | Registered: Aug 2002  |  IP: Logged
Xythlord
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posted September 18, 2002 12:34 PM      Profile for Xythlord   Email Xythlord    Edit/Delete Post
Heres the rules from the appendix of PotD.

Counter Weaving
It is possible to counter a weave being cast by another channeler. To counter a weave, you must select an opponent as your target. You do this by choosing the ready action. In doing so, you elect to wait to complete your action until your opponent tries to cast a weave (you may still move your speed, since ready is an attack action.) If the target of your countering effort tries to cast a weave, make a Weavesight check. This check is a free action, and all the normal guidelines for the use of Weavesight skill apply (pg 87).

If you know the weave and successfully identify it, you can attempt to counter it. (If you did not previously know the weave, but rolled well enough on the Weavesight check to learn it, you now know the weave and can attempt to counter it.) If you don’t know the weave, or were unable to identify it, you cannot counter it.

To complete the counter, you then cast the same weave at the same casting level or higher. If the target is in range, both weaves automatically negate each other with no other results. If you do not meet all the necessary requirements to counter the weave, your opponent’ weave is cast as normal, and the weave slot used to cast the countering weave is wasted.

Also here is a feat that I use in my home game that go along with the above rules for Counterweaving.

IMPROVED COUNTERWEAVING[CHANNELING]
You can react quickly to weaves cast by opponents.
Prerequisite: Improved Initiative
Benefit: Once per round, you can Counterweave an opponent as a free action, even if you have not readied an action to do so. The Counterweaving action takes the place of you regular action for the round. You are unable to use this feat flat-footed or to use it with Simultaneous Casting.

The character must be able to see the weave being used in order to react; therefore it is useless against channelers of the opposite gender.

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Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
Albert Einstein (1879 - 1955)

From: Denver, Co | Registered: Mar 2002  |  IP: Logged
Wowbangers the Infinitely Prolonged
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posted September 18, 2002 01:29 PM      Profile for Wowbangers the Infinitely Prolonged   Email Wowbangers the Infinitely Prolonged    Edit/Delete Post
Thanks. I see that it works pretty much the same way as counterspelling. (i like the improved counter weave too, in a few more levels...).

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I have gone out to look for myself. If I should happen to return before I get back, please tell myself to wait.

From: The middle of nowhere....South Dakota | Registered: Aug 2002  |  IP: Logged
Moridin00
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posted September 19, 2002 06:57 AM      Profile for Moridin00      Edit/Delete Post
I thought saving throws were an interpretation of counter-weaving...

Instead of making more rules up, be a creative DM and describe why the saving throw was successful (e.g. 'the fireball bears down on you and you manage to fling up a flimsy fireshield as it impacts near you. Take half damage')

From: Cape Town, SA | Registered: Dec 2001  |  IP: Logged
Nuke
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posted October 04, 2002 01:32 PM      Profile for Nuke   Email Nuke    Edit/Delete Post
I like this. I put a little more thought into it. I'm thinking that if the level of the counter-weave is lower than the level of the weave, then the weave level is lowered by level of the counter-weave.
This would make it possible to enterfere with a weave, but not enough to make the weave unravel completely. Watcha think?

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Nuke...

From: Vancouver, WA | Registered: Oct 2002  |  IP: Logged
Xythlord
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Member # 70903



posted October 04, 2002 03:21 PM      Profile for Xythlord   Email Xythlord    Edit/Delete Post
Hey nuke, what if you lowered the level of the weave, but did not cancel it entirely you would gain a bonus to your saving throw (say +1 per level).

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Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
Albert Einstein (1879 - 1955)

From: Denver, Co | Registered: Mar 2002  |  IP: Logged
Melriken
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Member # 48882



posted October 04, 2002 07:00 PM      Profile for Melriken   Email Melriken    Edit/Delete Post
I like the idea of counter weaves, but they arnt used that much (atleast in dnd). and that was how I always saw the saves in WoT, especialy against things like shield and sever that only affect a channaler.

against things like fireball, well that is more dodging behind stuff, or otherwise covering yourself, but a channaler could be protecting himself (herself) with the OP

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The prior post is in no way intended to represent the thoughts and/or opinions of the author. Read at your own risk.

Registered: Nov 2001  |  IP: Logged
Nuke
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posted October 05, 2002 08:51 PM      Profile for Nuke   Email Nuke    Edit/Delete Post
I'd disagree... I see it as being quite usefull and true to the WoT series... Not so usefull in a one on one duel, but, extremely usefull when, say, a DF is trying to use the one power to suffocate your friends. Just takes one channeler to counter them, and the party can recover enough to kick his butt. With two channelers, one could counter, and the other could shield.

Nuke...

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Nuke...

From: Vancouver, WA | Registered: Oct 2002  |  IP: Logged


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