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Author Topic: Weaves as Skills?
juggy4711
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Member # 45419


posted July 30, 2002 11:44 AM      Profile for juggy4711      Edit/Delete Post
I remeber someone on these boards mentioning that they were in the process of designing a OP system that worked off skills similar to Star Wars and the force. I'm about to start a projetc along these lines and wanted somethng to compare to if it could be found.

So if anyone knows who it was or where i might be able to find such a thing (perhaps the upcomming net book?), let me know i'd appreciate it. Thanks in advance.

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He who makes a beast of himself, escapes the pain of being a man.
Dr. Johnson

From: T.C., Texas | Registered: Sep 2001  |  IP: Logged
ShadowbaneX
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Member # 48659


posted July 30, 2002 04:23 PM      Profile for ShadowbaneX      Edit/Delete Post
I tried and if it were to be a direct corralation between weaves & skills then initiates would need as many skill ranks as a wanderer would have if not more. There are just too many weaves.

Another idea would be to have just the five powers be seperate skills, perhaps some as class and other as cross class (with the extra affinites making them class skills), but then you have to find a way of making a check that could involve 5 skill checks or perhaps you'd just have to have certain number of ranks in a power skill in order to cast the weave, but then you'd lose the different results of all the different powers that makes the Channeling system interesting.

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"Isn't sanity really just a one trick pony anyway? I mean all of you get is one trick, rational thinking, but when you're good and crazy, oooh oooh oooh, the sky is the limit!" - The Tick

From: Far Side of Sanity | Registered: Oct 2001  |  IP: Logged


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