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Author Topic: age of legends military equpment?(long)
walkerH
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posted August 07, 2002 07:05 PM      Profile for walkerH   Email walkerH    Edit/Delete Post
[Smile] befor we get started a warning, i canot spell and have only a pasing idea of grammer. that said i will try to keep my posts as neat as posbile

i have a picture in my head, a small party of randlanders(mabey just a brown and here warder) are exploring some ruins and come apon a room with sevral odd looking contaners (stassis boxes). (now for the hook) insted of contaning piles of angerls or other "treasures" off the age of legends, when thay open the boxes they relese a fire team form the end of the war of power/begining of the braking.

i picture 3 to 4 human solders and 1 orgie hevey weapens operater. now i admite thay would be hard to use in a campigne (could easly be unbalincing) but i think the role playing potintal would be vast. both for the randlanders trying to interact with them and thay trying to come to turms with how much time has pased and how much has changed.

now i have a few ideas on legends equpment but could do with some imput/brain storming.

hevey weapons, i am having truble coming up with something for this. it should pack a good punch be able to be used agent ground forces but manly be for structers or vehicals. i think a high relod recharg interval(when blowing up bunkers or apc not so much of a problem but when you are dealing with a cuple hundred trollocs charging over the hill a little more woresome [Frown] ) about the stregnth of a mid power chanler on the distructon scall when used agenst infintry.

hand to hand wepons, undecided wether thay would all have power wrought combat knives or just the "scout". other optens are high impact ciramic or plastic no pluses but most of the other benfits of a power wrought weapon. i also think thay should eather have some more impresive closs quarters weapons or some way to use the shocklances for hand to hand will thay are recharging.(the thinking being that trollocs would count on being able to absord larg loss in carges till thay could get to hand to hand range were there size and temperment would often tip the scales)

power itams, i have an idea for small ter'angreal that would shiald the dreams off any body who wore them?

i am going to puse there to see if i can get any good discuson going. also i don't want the post to get to long [Smile]

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JosephKell
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posted August 07, 2002 09:35 PM      Profile for JosephKell   Email JosephKell    Edit/Delete Post
Maybe they should also have clothing made from fan cloth also, so they would have the warder cloak bonus to hide skills.

If these guys have had time to go against male channelers going crazy, they may have Weave Breaking Ter'Angreal like Mat's Foxhead Madallion, or maybe a torch that has a radius effect basicly a permenent localize Ward Against the One Power, to stop them from behind Wiped out by fireballs, riven, etc.

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From: California | Registered: Aug 2002  |  IP: Logged
Merclaar
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posted August 07, 2002 10:22 PM      Profile for Merclaar      Edit/Delete Post
Hmm, I would use, some Star Wars Items (blasters...)

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xammer99
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posted August 07, 2002 10:48 PM      Profile for xammer99   Email xammer99    Edit/Delete Post
*shrug* I never pictured teh AoL folks as being particularly skilled at war. The Collapse lasted for around a century, and then 10 years of war. Before that, thousands of years of peace. So why would they know jackshit about weaponry or applications of tactics? they had to reinvent sword fighting as well.

Manuever war would i imagine be quite beyond them. It took us centuries of gunpowder warfare to come up with it. We know they had ranged weapons, 'shocklances', whatever those were. We also know they made heavy use of channelers. So I imagine that the normals were armed with melee weapons & shocklances to provide cover for the channelers who would have served the function of artillery & heavy weapons.

Another reason I'm feel this way is the bad guys were able to win, despite using shocktroops that have trouble with weapons beyond sword & bow. And lieutenants that are the man with swords. Also they talk quite a bit about what seems like hurling massed armies against each other and bashing it out.

anyways =)

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Xammer

From: Lafayette, IN | Registered: Mar 2002  |  IP: Logged
torchflame
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posted August 08, 2002 08:34 AM      Profile for torchflame      Edit/Delete Post
Speaking of age of legends military equipment, what exactly is a shocklance?

We hear them referred to several times in the novels, does the big book of bad art have any info?

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From: US | Registered: Sep 2001  |  IP: Logged
walkerH
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posted August 08, 2002 09:08 AM      Profile for walkerH   Email walkerH    Edit/Delete Post
thanks for the respons.

when rand was in the riuidean ter'angreal, back in the age of lagends his ancester is talking to a "war man". the solder had come down to tell the ail singers about the strike at shigul. the discripton off the solders talks about fancloth clooks and helmts for uneform and shocklances. it also says that the human and ogri solders are in armerd jocars(apc-armerd percinal carrys) with montued weapons(i may be rembering that last bit worng). it is also stated that the solder was chosen when he was a child to be tranded for war.
that last is one of the reasons i'm not to happy with the stated duration of the war off power. there at least had to be some fighting during the lead up, to be having peaple picket out by testing and then rasid to be solders.

i don't want to geve them to many power objects althogh i like the torch idea. most of the weave brackers and such seam to have been made after the start of the bracking by the surviving asside. i would like to have the squad leader have a senser in his helmet that would let him detect the abilaty to canel in peaple. in the early days off the braking i think these guys would have learnd that when ever thay see an indication that i man can canel [Eek!] to imedetly blow hem away now questions asked(could be quite a problem when thay meet up with any asaman). and they would have the aol verson of tactical radios so thay could contact each other over sevral miles(any more than that and it becoms hard to sucre the signal)

i was thinking that some of the powerd mele weapons from the star wars seting(and from a few other post-apoc far futer setings) would be good for trolocs. the only ranged weapons i would give them would be stuff like greands and mabey some type of short range are effect weapons(shotguns, flame throuhgrs ( [Blush] ) ) and some type of body armer for bothe sides.

xammer99 i think me and you probley have a perty similler idea on warfar in the age of legonds. i was thinking the indevidul solders would be good (not just as solders but also at least the vetrans as warriors wich are two defrint things) but actul tacticts would be very simple. most fighting like early gun powder styl. with smaller numbers of mecinzed infetrey fighting the other human(dark frinds)and to try for flanking and rear attacks to brack up trolloc hords.

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xammer99
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posted August 08, 2002 11:40 AM      Profile for xammer99   Email xammer99    Edit/Delete Post
In the Game book, a Shocklance is a pretty nasty damn ranged weapon, but with a limited (though self recharging) ammo capacity. I forget the page it is on, but i'm a little leary of it. I agree with the ammunition capacity of it, but I think it should also include stats for using the thing as a melee weapon, i.e. a pike.

Some comments & questions also occured to me:

Fancloth armor: In the description of the soldier in tFoH, it doesn't mention that the guy is blending in and out with the background. *shrug* It seems to me, that a person like Rand, looking through the eyes of another, would have made note of how the guy disappeared except for his helmet & weapon. But then again he was looking through the eyes of an ancestor, so may be it was just 'understood' and taken for granted by that viewer.

Children trained for war: With the 'decline' there'd be thousands of brushwars I imagine, growing worse over the years until the full outbreak of the War of Power. And considering that children were found really young to be trained in the one power, its a logical outgrowth that they'd start training soldiers from a very young age.

General Soldiers & Channelers: The more that I think about this, the more I think that the soldiers were there to keep people off the backs of Channelers. A single man who could wipe out hundreds all by himself is a MASSIVE weapon, and would be the primary objective of any army to eliminate first. Also channelers comprise an instant logistics network, able to gate in supplies as are needed, no matter the location. The abilities of a channeler are just unholy given the weaves we've seen, so I really think that the individual soldier ment very little, they were really just there to protect the channelers.

APCs & ShoWings (or whatever flying thingies they had were): I see these as more of a means of insertion without relying on the one power. Remember Sammael's warded defense of his terrain. He had the entire country, tens of thousands of square miles warded, so that if someone opened a gateway into it, he knew exactly where. Also remember that Rahvin did the same thing over Caemlyn, and was attacking as soon as it opened.

Where a vehicle born corps would come in, is for troop insertions via stealth. No gate way opening up to give things away. You have visual stealth capabilities in theory (fan cloth on the vehicles), so just fly in and drop off the troops and start slugging it out. So any weapons on them would be mostlikely for securing the landing zone and auxillary fire support, though Channelers would still really provide the basis of this.

Vehicle Tactics: As stated above, I don't think these guys were really heavy into'em. They had the concept of mass transportation down, so its not a stretch to see how they could come up with mechanized infantry. But I don't see vehicles in combat as being a real threat or use cause a channeler means instant, no chance of missing destruction of an expensive vehicle. See, point, boom. Esspecially if you didn't have the fan cloth camo on a vehicle.

Anyways, I'm just spewin now, what do y'all think?

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Xammer

From: Lafayette, IN | Registered: Mar 2002  |  IP: Logged
Melfice
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posted August 08, 2002 02:01 PM      Profile for Melfice   Email Melfice    Edit/Delete Post
You could just play final fantasy 3, American version...
That way, you'll have some ideas.... [Bored]

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From: Lousiana | Registered: Jun 2002  |  IP: Logged
godmoney
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posted August 10, 2002 12:27 AM      Profile for godmoney   Email godmoney    Edit/Delete Post
i kinda have to agree that the troops cant have been meant to be the main battle force... just look at the stats for the shocklance (which is implied to be their main weapon)... why would you arm your troops with a weapon that you would only be able to use for no more than eight rounds of combat...? thats what less than a minute of real time...
i think they had other weapons that we havent/dont/wont see in the novels... the war man was just a rear guard peacekeeper person...???

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From: midwest | Registered: Mar 2002  |  IP: Logged
xammer99
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posted August 10, 2002 10:18 AM      Profile for xammer99   Email xammer99    Edit/Delete Post
May be we are thinkin to 20th century war for this...what if the intent of the shocklance was not primarily as a ranged weapon? What if it principally was a melee weapon, with the ranged damage just added in to soften up the enemy before combat was engaged ala the Roman Pilum? A missile weapon that was damn effective, but was not ment to be the primary mode of engagement.

Against trollocs you'd melee, but if you found yourself within sight of a myrdraal or channeler you pop the son of a ***** 3 or 4 times, then go back to stabbing with the lance. If ya do that to a myrdraal, you eliminate a whole mess of grunt infantry with one easy blow. If you do it to a channeler, you have the range there to engage from a significant distance and hopefully disrupt, kill, or force their retreat before he can do more harm.

That'd make for a pretty damn handy weapon, and fits in with the 'primative' tactics employed. They were a VERY high tech society, but still one new to war. So starting from the ground up, wouldn't the tendancy be to combine weapons, since the most efficient systems take millenia to develop and they didn't have that kinda time.

Anyways =)

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Xammer

From: Lafayette, IN | Registered: Mar 2002  |  IP: Logged
alric_gaidin
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posted August 13, 2002 08:38 AM      Profile for alric_gaidin      Edit/Delete Post
I always imagined the Shock Lances looking something like those lances from Star Gate, although maybe with a retractible bayonet.

Here's some stats (of the top of my head)...

Shock Lance
Age of Legends Martial Weapon
Size: Large
Type: Energy
Attack Bonus: +1
Damage: 3d8+1
Critical: 19-20/x3
Range Increment: 40ft (pb/s/m/l)
Ammo: 50 shots
Special: See Bayonet

Bayonet:
Type: Piercing
Attack Bonus: +1
Damage: 1d8+1
Critical: 20/x3
Reach: 10ft.

[ August 13, 2002, 08:41 AM: Message edited by: alric_gaidin ]

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From: NW Arkansas | Registered: Feb 2002  |  IP: Logged
walkerH
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posted August 15, 2002 08:43 PM      Profile for walkerH   Email walkerH    Edit/Delete Post
now that i think about it the shock lances being primarly a meele weapon makes sense. in the prolog to eotw LT and Ish are talking about how thay took the sport of sowrd fighting and lerned to kill with it.
asume that thay still had peaple that, for recratinal activetis did things like fincing or martil arts. you need to find a way to respond to agreson quickly, well just take the gards off the finceing blades and folow thgrugh with your strikes. and a lance/pik/=spear is one of the most simple weapons you can get.
i am going to try to put up some of the stuff i have been working on for this group(to much overtime right now its realy cuting into my me time)

when i first read about the lances my first thought was the staff weapons form sg-1 to [Smile]
(still think that is a good example off how thay might have been used)

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Reynar Andellan
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posted August 16, 2002 08:48 AM      Profile for Reynar Andellan   Email Reynar Andellan    Edit/Delete Post
The shocklance is the heaviest-damage dealer in the game. It has a range of 150 ft. Its ammo capacity is 8 rounds that recharge in about an hour. It deals 4d10 points of damage and has a crit modifier of x4 with a crit range of 16-20.

A member of my party accidentally tripped on one found in a cave and was unconscios for 6 hours.

[ August 16, 2002, 08:51 AM: Message edited by: Reynar Andellan ]

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LuciusT
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posted August 16, 2002 09:14 AM      Profile for LuciusT      Edit/Delete Post
According to something RJ said once, Shocklances are energy weapons. I'm willing to assume that the book stats for them are correct, but that their limited ammo represents 3000+ years of degredation on their power source.

Based on what Rand saw in his vision at Ruidain and a other things said throughout the novels, I would assume that a common soldier during the War of Power would be armed thus: Fancloth cloak, heavy body armor, shocklance, power wrought (+1) warder's sword.

From: Lafayette IN | Registered: Mar 2001  |  IP: Logged


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