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Author Topic: Healing Self
Gabby
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posted August 27, 2002 12:15 PM      Profile for Gabby   Email Gabby    Edit/Delete Post
hello everyone

I recently had an argument with some of my players about wether a channeler can or can't heal himself with healing weaves (heal, heal the mind, renew etc..).
there is no notion in the rulebook that suggests either way.
I'd like to hear your opinion.
which way do you think will work best?

From: Israel | Registered: Mar 2002  |  IP: Logged
Freya
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posted August 27, 2002 12:39 PM      Profile for Freya      Edit/Delete Post
In the errata at the Tower Library (and other places), it addresses the 'heal self' issue. Basically, they are aware that it is not possible in the books, but that they intentionally left it out of the weave descriptions in the rpg.

Why? They felt bad for parties with only one channeler who couldn't heal themselves. [Roll Eyes]

We always played it that channelers cannot heal themselves. And that they can only heal a wound once, period. I don't foresee us changing that anytime in the future.

But, then again, they left it open for GMs to decide for their game.

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AKA Freya Culadin

From: dallas,tx | Registered: Jul 2002  |  IP: Logged
Arr MiHardies
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posted August 27, 2002 04:06 PM      Profile for Arr MiHardies   Email Arr MiHardies    Edit/Delete Post
I would open up the book (the novels, not the rpg) and show them where it specifically states that. problem solved.

You say that the game takes place in the world presented by the novels, and in that world presented by the novels, channelrs can not heal themselves, and in fact, can cast very few weaves on themselves; illusion and mirror of mists are the only ones that immediately come to mind.

Ive always wondered though, why cant a channeler ensare their belt with arms of air, and raise that into the air (taking them with it) to fly? they arent casting it on themselves, and accomplishing the same effect. why could they not make a platform of air to stand on and raise that into the air?

[ August 27, 2002, 04:11 PM: Message edited by: Arr MiHardies ]

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From: Las Vegas, NV | Registered: Jun 2002  |  IP: Logged
Wowbangers the Infinitely Prolonged
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posted August 27, 2002 04:17 PM      Profile for Wowbangers the Infinitely Prolonged   Email Wowbangers the Infinitely Prolonged    Edit/Delete Post
quote:
why could they not make a platform of air to stand on and raise that into the air?

I don't get it! It makes no sense! Ahhrrg my head! Please no more questions! And yes the world is flat.

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I have gone out to look for myself. If I should happen to return before I get back, please tell myself to wait.

From: The middle of nowhere....South Dakota | Registered: Aug 2002  |  IP: Logged
Dortamur
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posted August 28, 2002 05:56 PM      Profile for Dortamur      Edit/Delete Post
On the topic of self-healing, the act of healing is supposed to draw resources from both the channeler AND the patient, is it not?

So how about a ruling that you CAN heal yourself, but you take the amount of points converted from normal to subdual damage as extra subdual.

ie; Someone with 50 HPs total, taken 10 damage (ie; 40HP's, 0 subdual), healing all 10, would be on 50HPs, but with 20 subdual.

Just an idea...

So far I've let channelers heal themselves, although we have more than one channeler in the party. I don't like it much, since according to the books it is just not possible...

Registered: Feb 2002  |  IP: Logged
DanausMantrose
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Member # 50531


posted August 28, 2002 08:58 PM      Profile for DanausMantrose      Edit/Delete Post
In regards to why a channeler cannot Arms of Air fly themselves using a platform, or using their belt as the focal point.. the reason crosses the boundary of 'One Power/Magic' and into 'Science'. As RJ has said, the One Power is still based in part on natural laws/physics. As such, we have only to look at the basics physics law that "for every action there is an equal and opposite reaction".

For an Aes Sedai to Arms of Air lift something into the air, a metaphysical equal force is pushed 'down' by the Aes Sedai. Consider the channeler the 'focal point' of the lifting. While they do not feel this force, it is there nevertheless. So if a channeler attempts to Arms of Air themselves up via their belt, a platform, etc, then it is quite literally (as the books describe it) like trying to lift yourself into the air with your physical arms. Not gonna happen.

While not the most 'mystical' of explainations, I think it hits as close to what the books mention as possible. [Smile]

From: Michigan | Registered: Nov 2001  |  IP: Logged
Tam al'Moff
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Member # 79189



posted August 30, 2002 12:03 AM      Profile for Tam al'Moff   Email Tam al'Moff    Edit/Delete Post
Cast the Bastion of Force on yourself followed by the largest Riven earth you are capable of casting on the ground below your feet. Instant fly, well leap anyway [Wink]

with a little practice you may be able to judge height based on the LVL of Riven earth you can cast.

[Devilish]

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If it aint broke don't fix it.

From: Scotland | Registered: Apr 2002  |  IP: Logged
The Great Gray Skwid
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posted August 30, 2002 06:32 AM      Profile for The Great Gray Skwid   Email The Great Gray Skwid    Edit/Delete Post
[Eek!]
Are you suggesting porting Earth Tremor jumps from the PC game to d20?

Hmmm. Maybe Balefire jumping, too? [Devilish]

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From: The Big D | Registered: Jul 2001  |  IP: Logged
Tam al'Moff
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posted September 02, 2002 04:25 AM      Profile for Tam al'Moff   Email Tam al'Moff    Edit/Delete Post
I have never played the PC game. I read that everything was based on 'Magic Items' and decided it was not likely to be close to the books. The 'Ejection Seat' was my own idea.

Are there any other weaves in the PC game that are not in the RPG?

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If it aint broke don't fix it.

From: Scotland | Registered: Apr 2002  |  IP: Logged
Arr MiHardies
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posted September 02, 2002 06:30 PM      Profile for Arr MiHardies   Email Arr MiHardies    Edit/Delete Post
There was a post on the one power board about tying off touch of death. I always thought It would be funny to tie off a heal weave.

--------------------
You might be a king...
or a little street sweeper...
but sooner or later...
you dance with the reaper...
-----------------------------
professional D20 Character Sheets, NPC Sheets, and DM screens
http://amhsheets.notcrazy.com/

From: Las Vegas, NV | Registered: Jun 2002  |  IP: Logged
The Great Gray Skwid
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posted September 03, 2002 08:13 AM      Profile for The Great Gray Skwid   Email The Great Gray Skwid    Edit/Delete Post
quote:
Originally posted by Tam al'Moff:
I have never played the PC game. <snip>Are there any other weaves in the PC game that are not in the RPG?

You should. It's still in the bargain bins, and there are a couple of places online where you can get it for, like, 7 bucks.

It's got lots of cool weaves that would be fun to adapt and write up, now that I think about it. Here's a site that has all of them:
http://legends.wotclans.com/ta/
Some of the ones I think would be fun in the RPG:
Elemental Shields (limiting their effect, though)
Decay
Explosive Wards (lots of fun, here!)
Reflect
Seeker
Soul Barb
Shift
Swap Places
Taint (oh, yeah, bay-bee!)

quote:
Originally posted by Arr MiHardies:
There was a post on the one power board about tying off touch of death. I always thought It would be funny to tie off a heal weave.

Isn't Heal an instant? You can't tie off an instant, IIRC.

--------------------
Evan "Skwid" Langlinais
The Humblest Mollusk on the Net
http://www.thehumblest.net/
Ask me for information about the Texas Darkfriends!

From: The Big D | Registered: Jul 2001  |  IP: Logged
Arr MiHardies
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Member # 86473



posted September 03, 2002 08:52 AM      Profile for Arr MiHardies   Email Arr MiHardies    Edit/Delete Post
quote:
Originally posted by The Great Gray Skwid:
quote:
Originally posted by Arr MiHardies:
There was a post on the one power board about tying off touch of death. I always thought It would be funny to tie off a heal weave.

Isn't Heal an instant? You can't tie off an instant, IIRC.

Yeah, I know, I still thought It would be funny though, Extra hit points every round.. ooohhh yeah.

--------------------
You might be a king...
or a little street sweeper...
but sooner or later...
you dance with the reaper...
-----------------------------
professional D20 Character Sheets, NPC Sheets, and DM screens
http://amhsheets.notcrazy.com/

From: Las Vegas, NV | Registered: Jun 2002  |  IP: Logged
wierdbob
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posted September 05, 2002 11:23 AM      Profile for wierdbob      Edit/Delete Post
Arr MiHardies said "channelrs can not heal themselves, and in fact, can cast very few weaves on themselves; illusion and mirror of mists are the only ones that immediately come to mind."

As far as I would be concerned in my games channelers would cast the above weaves around themselves not actually on them.

Also, in the books when a character is healed they usually seem out of breath and disorientated shortly afterwards, so if you decided to tie off the weave (if you decided it was possible to do so) then the shock of the prolonged exposure would probrabally kill them! Think along the lines of a defribulator, a instant jolt of several hundred volts is enough to resart someones heart but you keep 'em hooked up for 10 minutes then you're gonna have one dead dude!

[ September 05, 2002, 11:50 AM: Message edited by: wierdbob ]

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Wierdbob
Sensei of the Strange

Registered: Jun 2002  |  IP: Logged
JosephKell
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posted September 06, 2002 08:22 PM      Profile for JosephKell   Email JosephKell    Edit/Delete Post
quote:
Originally posted by Arr MiHardies:
quote:
Originally posted by The Great Gray Skwid:
quote:
Originally posted by Arr MiHardies:
There was a post on the one power board about tying off touch of death. I always thought It would be funny to tie off a heal weave.

Isn't Heal an instant? You can't tie off an instant, IIRC.

Yeah, I know, I still thought It would be funny though, Extra hit points every round.. ooohhh yeah.

But here are the rules of healing:
-One time/target/day. I.E. No chained level 1 healing... Can't see if one cure light wounds will fill ya up.
-Converts HP damage to Subdual Damage. (This means that even if you Heal someone else, if there were knocked out before they will stay uncounscience... no Heal to wake up an invalid! Unless chained with Renew... but that could really "knock" them out later... he he he)

By the way, they do hint at how weaves like Delve, Heal, Heal the Mind, Rend (obviously), Renew, and Restore the Power (obviously) are only non-caster targetted weaves. "Target: Creature Touched" Don't think touching yourself qualifies... This isn't Lay on Hands, ("If I use my off hand to touch myself, does that count as Lay on Hands?")

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From: California | Registered: Aug 2002  |  IP: Logged


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