Author
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Topic: Alternate
Initiate Class for Male Channellers? |
torrential
Member Member # 124223
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posted January 31, 2003 10:20 PM
The WoT RPG
book suggests using the initiate class for both Accepted and
Asha'man Dedicated.
But I just don't see Asha'man
Dedicated having access to training in diplomacy, decipher
script, and all knowledge skills as class
skills.
Furthermore, in Crossroads of Twilight, an
Asha'man specifically mentions Logain's duty of training
Asha'man in climbing cliffs and sneaking through
forests...sounds to me like climb and hide need to be
Dedicated class skills.
And does it really make sense
that Asha'man get a bonus to weavesight instead of
concentration, given all the forcing they do in their
training? It seems to me that they would have something like
the Wilder's bonuses for overchannelling instead of a
weavesight bonus.
I propose that there needs to be an
Asha'man Dedicated base class that makes some dramatic
departures from both the Wilder class and the Initiate class
as presented in the RPG book. And maybe the class skills of
the Asha'man prestige class need reworking,
too.
Thoughts? Maybe house-rules classes you're willing
to post?
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Heron_Marked_Blade Member Member
# 110617
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posted January 31, 2003 10:54 PM
I think
you're idea is a good one. Feel free to post anything you've
come up with for feedback. Perhaps after I get some sleep I
will put up some ideas I've had on the matter.
But
first the sleep. ![[Wink]](Wizards_Com Boards Alternate Initiate Class for Male Channellers_fichiers/wink.gif)
-------------------- "Suravye ninto
manshima taishite."
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AvaronGansdell
Member Member # 56181
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posted February 01, 2003 07:38 AM
I have
allways though that insted of useing the Initiate/wilder basis
to divide how many spells one gets per level it should have
been baced on male/female channeler lines.
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Fahkrin
Member Member # 89533
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posted February 01, 2003 09:24 AM
Definitely.
How many times was it emphasized that men and women
fundamentally differ in the One Power? Its not too difficult
to extapolate that idea to alter that idea to weaves/day.
I think that the initiate/wilder classes are pretty
balanced as is though. However, Asmodean stated that men are
generally more powerful than women. Perhaps a good way to
reflect this is to count a male channaler's charisma as +1 for
the purpose of extra weaves/day and difficulty in resisting
saidin weaves. Also, male initiates would replace the
"unlikely" skills with climb and hide.
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torrential
Member Member # 124223
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posted February 01, 2003 10:24 AM
I put the
alternate version of the Initiate class that I use for male
channelers in a separate post with the rest of my channelling
house rules. But, I don't suggest it for general use, because
it isn't balanced. Everyone in my group is playing a male
channeller, so I opted for making it accurate instead of
balanced.
You might be able to salvage the class skill
list, and it will give you some ideas about how to make males
more powerful channelers than women. Actually, I'll just post
some ideas for that here.
Primarily, I don't like the
RPG book's method of making male channellers stronger, because
a variation in statistics can easily have more effect over
your weaves per day than your gender - this means that no one
would ever have noticed that men tend to be more powerful
channelers than women, much less made such a big deal about
it.
Here are some changes that might work:
For
purposeses of determining bonus weaves per day, weave save DC,
and maximum castible weave level, treat the male channeller as
if they are two points higher in their main channeling
attribute than they really are.
Or
Men gain an
extra affinity at character creation that can come from any of
the five powers.
I think those two alterations would
even make for better game balance. A level 20 male channeller
has to take the Mental Stability feat how many times on
average? *Three?* They deserve a bit more palpable than five
extra weave slots.
Speaking of mental stability, I also
suggested a version of it that I like better in my channeling
house rules post...check it out.
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JosephKell
Member Member # 99447
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posted February 01, 2003 12:36 PM
Three would
get you down to about 10 madness... and that is without
overchanneling.
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AvaronGansdell
Member Member # 56181
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posted February 01, 2003 03:54 PM
Well insted
of giveing men bonus slots and stuff why not simply use what
we have. make all female channelers use the wilder advancement
and all male channelers use the Initite advancement for
determining how many weaves they have each day. This dose make
female channelers slightily more powerful at low levels but at
mid to high levels it shows how male channelers are stronger
(more higher level slots) and how female channelers have more
finess (more low level slots) Also in the books they talk
about how male channelers seem to grow in power in jumps where
as female channelers seem to grow more gradualy. which those
two charts do kinda represent.
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JosephKell
Member Member # 99447
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posted February 01, 2003 05:16 PM
where
exactly does it say "While men are stronger with the one
power, women are more skilled with it." I can understand that
a person could be more skilled with a brush (A brush being a
side of the One Power) that doesn't fight them back. Men
struggle to remain in control of Saidin, while women work with
it. In addition: Skills are learned with practice. Being
able to practice allows one to be more skilled, and men are
hunted. If males never went crazy (like in the Age of Legends
before the Breaking), I think there would be prescident to
maybe say "skilled." As it is, men are only now training with
a large enough population to see how things end up.
Can
I get a Book and Page Number. And just because one gender says
something does make it true. (I can see Aes Sedai claiming
that women are more skilled as an attempt to gain some sense
of confidence to be able to face men)
[ February
01, 2003, 07:10 PM: Message edited by: JosephKell
]
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torrential
Member Member # 124223
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posted February 01, 2003 07:56 PM
I like your
idea, AvaronGansdell. Makes sense and requires very little
work.
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AvaronGansdell
Member Member # 56181
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posted February 01, 2003 08:42 PM
I can't
claim a page number but I belive it was in the book of bad
art. and they didnt use the term skilled...I belive it was
termed "a greater finess with weaveing. or somehtihng like
that. Just that whail men where stronger on avarage woman
could preform more intrecet weaves on avarage." or something
to that effect.
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Daseric
Member Member # 123920
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posted February 01, 2003 10:12 PM
Yup. Big
Book of Bad Art, page 18, last paragraph. To paraphrase: In
general, women outstrip men in the dexterity of weaving.
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JosephKell
Member Member # 99447
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posted February 01, 2003 10:16 PM
Was that a
statement refering to their ability before the
breaking?
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torrential
Member Member # 124223
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posted February 01, 2003 10:25 PM
Why would
it change?
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JosephKell
Member Member # 99447
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posted February 01, 2003 10:46 PM
If the
statement is based AFTER the breaking, then it could represent
a male's limited time so they can never really learn to use it
in a skilled manner. Therefore men will always use it as a
broad sword. While women (who possess the time to practice for
years or even decades) can learn to use it as a
scalpel.
So yes it could change ![[Razz]](Wizards_Com Boards Alternate Initiate Class for Male Channellers_fichiers/tongue.gif)
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Daseric
Member Member # 123920
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posted February 02, 2003 12:00 AM
The section
of the BBoBA I mentioned was referring to differences in
channeling from the Age of Legends, so evidently men have
always been meat-handed when it comes to weaving.
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JosephKell
Member Member # 99447
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posted February 02, 2003 12:10 AM
okay.
Meathanded... I thought it was
"Hamfisted"
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Tam al'Moff
Member Member # 79189
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posted February 03, 2003 12:41 AM
I like this
idea a lot. It sorts out some of that 'what happens when a
wilder goes to the Tower' problem. As far as weaves go nothing
changes.
-------------------- If it aint broke don't
fix it.
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JosephKell
Member Member # 99447
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posted February 03, 2003 03:13 PM
maybe give
males an extra affinity and females and extra talent at level
one. Males seem to be more elemental (basic, not like the
elements) in their usage, and Affinities represent basic
control. While Talents represent training in
something.
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torrential
Member Member # 124223
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posted February 03, 2003 10:01 PM
Talents are
far more useful than Affinities though. Having a new Talent
opens up at minimum like five new weaves. Getting a new
affinity means that there is a *chance* you might be able to
cast the weaves you already know a little easier.
Males
really get bitten when it comes to affinity. It seems like
everything that does damage requires air...so until you get
that fourth affinity, you might as well only have one: fire.
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JosephKell
Member Member # 99447
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posted February 03, 2003 10:10 PM
then give
two more affinites. And actually Spirit is very useful, it
allows a male to use many heal weaves at their normal level,
spirit is also used for Create Gateway and
Shield.
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