27/02/06 12:09 | ||||||||
Name | Disc# | GameID | Region | Working | Settings | Version | Bios | Comment |
Ace Combat 2 | SLUS_004.04 | NTSC-U | NO | Default | 1.0 | SCPH1001 | not doing anything after loading screen (no CD or XA activity at the bottom)... The image created works (at least past where pSX got up to) in ePSXe | |
Ace Combat 3 | SCES_020.66 | PAL | YES | Default | 1.0 | SCPH1001 | Planes are missing 3d faces | |
Alien Resurrection | YES | Default | 1.1 | CD speech samples are almost immediately cut off when they start to play | ||||
Alien Trilogy | PAL | NO | Default | 1.1 | Black screen during bootup | |||
Alundra | YES | Default | 1.2 | SCPH1001 | ||||
Ape Escape | NO | Default | 1.0 | SCPH1001 | Hangs after Dualshock message | |||
Beyond The Beyond | NTSC-U | YES | Default | 1.1 | SCPH1001 | screen too dark when at cave | ||
Bio Freaks | YES | Default | ||||||
Blaster Master | NO | Default | 1.1 | SCPH1001 | After the black screen with the PS logo CD keeps flashing in the corner with sound bleeps | |||
Blood Omen Legagcy | NO | Default | 1.1 | SCPH1001 | t the first dialogue (with the bartender) Kain's speech keeps looping and there is no way to break it, making the game unplayable | |||
Bloody Roar 2 | SCUS_944.24 | NTSC-U | YES | Default | 1.1 | some of the sound is missing or messed up, slightly cut off | ||
Bomberman Party Edition | YES | Default | 1.0 | SCPH1001 | ||||
Bomberman World | SLPS_011.55 | NTSC-U | YES | Default | 1.1 | SCPH1001 | ||
Breath Of Fire 3 | SLUS_004.22 | NTSC-U | YES | Default | 1.1 | SCPH1001 | ||
Breath Of Fire 4 | 1 | YES | Default | 1.0 | ||||
Brigandine The Legend Of Forsena | SLUS_006.87 | NTSC-U | YES | Default | 1.1 | SCPH1001 | Some CDDA buffers overflows error in console, but the game seems to be perfect | |
Bubble Bobble | PAL | YES | Default | 1.1 | ||||
Burning Road | YES | Default | 1.1 | SCPH1001 | runs but doesn't play the correct audio tracks | |||
Bushido Blade | SCES_00899 | PAL | YES | Default | 1.1 | SCPH1001 | ||
Bust A Move | NTSC-J | NO | Default | the timing for the music game was off the beat Movie sequences did not seem to run smoothly either. | ||||
Bust A Move 2 Arcade Edition | PAL | YES | Default | 1.1 | ||||
Castlevania SOTN | SLUS_00067 | NTSC-U | YES | Default | 1.1 | SCPH1001 | Sometimes pause for 10-20 seconds on some dialogs, but perfect otherwise | |
Chocobo Dungeons 2 | NTSC-U | YES | Default | 1.2 | SCPH1001 | |||
Chrono Cross | 1 | SLUS_010.41 | NTSC-U | YES | Default | 1.0 | SCPH1001 | Works perfectly, tiny slowdowns with lots of 3d graphics, especially on status screen. |
Chrono Trigger | NTSC-U | YES | Default | 1.2 | SCPH1001 | |||
Clock Tower 1 | SLUS_005.39 | NTSC-U | YES | Default | 1.1 | SCPH1001 | Some sounds are strange, but overall everything seems ok | |
Crash Bandicoot 3 | YES | Default | 1.0 | Playable, but z-ordering problem. Some objects are drawn out-of-order | ||||
Crash Bash | SCES_028.34 | PAL | YES | Default | 1.2 | some graphic glitches in opening sequence | ||
Crash Team Racing | NO | Default | 1.0 | Not Working/ Echo problem | ||||
Croc Legend Of The Gobbos | PAL | YES | Default | 1.1 | ||||
Dark Forces | NO | Default | 1.0 | Ingame is so dark you can't see much at all and the characters are missing. | ||||
Dead Or Alive | SLUS_006.06 | NTSC-U | YES | Default | 1.1 | SCPH1001 | Stuttering music with msg about CDDA buffer errors | |
Derby Stallion 99 | NTSC-J | NO | Freeze when take a photograph of a victory | |||||
Devil Dice | NTSC-U | YES | Default | 1.0 | SCPH1001 | at times your character will be stuck moving in one direction until he gets to a wall and then he'll keep trying to move in that direction for a few seconds | ||
Dezaemon Plus | NTSC-J | YES | Default | 1.0 | ||||
Die Hard Trilogy | YES | Default | 1.0 | Game menu is messed up but ingame works fine | ||||
Dino Crisis | SLES_222.10 | PAL | NO | Default | 1.0 | Probably due to the PAL copyprotection | ||
Doom | NO | Default | 1.2 | SCPH1001 | Crashes after intro with music still playing/loading message on screen | |||
Dragon Ball Final Bout | SLPS_009.49 | NTSC-J | YES | Default | 1.0 | SCPH1001 | sound stuttered every now and then in intro, running a tad bit slowly (usually sticking around 50FPS) | |
Dragon Ball Z Ultimate Battle 22 | SLPS_910.17 | NTSC-J | YES | Default | 1.0 | SCPH1001 | ||
Dragon Warrior 7 | YES | Default | 1.0 | problems with menu priorities and minor sound problems | ||||
Driver | SLES_018.16 | PAL | YES | Default | 1.1 | SCPH1001 | ||
Driver 2 | SLES_029.93 | PAL | YES | Default | 1.1 | SCPH1001 | Graphic glitches | |
Duke Nukem Time To Kill | YES | Default | 1.1 | SCPH1001 | Intro works, messed GFX ingame | |||
Duke Nukem Total Meltdown | YES | Default | 1.1 | SCPH1001 | Intro works, messed GFX ingame | |||
Einhander | YES | Default | 1.2 | |||||
Eirgheiz | YES | Default | 1.1 | SCPH1000 | Black screen at start.Use bios 1000 to be able to play, | |||
Eithea | NTSC-J | YES | ||||||
Fighter Maker | NO | Default | 1.0 | freezes at beginning of match | ||||
Fighting Force | SLUS_004.33 | NTSC-U | YES | Default | 1.1 | SCPH1001 | Problematic graphics. The characters are missing most part of the time | |
Final Doom | NO | Default | 1.0 | SCPH1001 | ||||
Final fantasy 7 | 1 | SCUS_941.63 | NTSC-U | YES | Default | 1.0 | SCPH1001 | when enemies are hit, or they hit you, it sounds... odd (tinny, and not PSX-like); same thing with the battle swirl sound. |
Final Fantasy 8 | SLUS_008.92 | NTSC-U | YES | Default | 1.0 | SCPH1001 | choppiness in FMVs... background during random battle after first getting outside of Balamb Garden was missing... battle transition screwed up too | |
Final Fantasy 9 | SLUS_012.51 | NTSC-U | YES | Default | 1.0 | SCPH1001 | ||
Final Fantasy Origins | YES | Default | 1.0 | |||||
Final Fantasy Tactics | YES | Default | 1.0 | SCPH1001 | sound isn't emulated correctly. Some of the music is a bit "off" and a lot of the battle samples don't play at all | |||
Fist Of The North Star | NTSC-J | NO | Default | 1.0 | SCPH1001 | play intro but hang just after the game start | ||
Forsaken | NTSC-U | YES | Default | 1.2 | SCPH1001 | |||
Front Mission 2 | SLPS_010.00 | NTSC-J | YES | Default | 1.0 | SCPH7000 | Use SCPH7000 bios otherwise it'll randomly crash | |
Front Mission 3 | YES | Default | 1.0 | SCPH1001 | ||||
Future Cop LAPD | SLUS_007.39 | NTSC-U | NO | Default | 1.2 | SCPH1001 | works fine until you start playing the game itself - HUD displays are just black rectangles, no sound effects, freezes completely a second to a few seconds in. | |
G-Police | NTSC-U | YES | Default | 1.2 | SCPH1001 | Some shader issues | ||
Gauntlet Legends | NTSC-U | YES | Default | 1.2 | SCPH1001 | |||
Ghost In The Shell | NO | FMV don't display properly | ||||||
Gran Turismo | PAL | YES | Default | 1.1 | ||||
Gran Turismo 1 | SCPS_100.45 | NTSC-U | YES | Default | 1.1 | SCPH1001 | ||
Gran Turismo 2 Arcade Disc | SCUS_944.55 | NTSC-U | YES | Default | 1.0 | SCPH1001 | ||
Gran Turismo 2 Simulation Disc | SCUS_944.88 | NTSC-U | YES | Default | 1.0 | SCPH1001 | ||
Grandia | SCUS_944.57 | NTSC-U | YES | Default | 1.0 | |||
Guardian's Crusade | YES | Default | 1.0 | |||||
Guilty Gear | SLES_02494 | PAL | YES | Default | 1.1 | SCPH1001 | ||
Harvest Moon Back To Nature | SLUS_011.15 | NTSC-U | YES | Default | 1.1 | SCPH1001 | ||
Hikaru No Go - Insei Choujou Kessen | NTSC-J | NO | Default | 1.2 | SCPH1001 | Crashes after boot | ||
Hoshigami Ruining Blue Earth | SLUS_013.75 | NTSC-U | YES | Default | 1.1 | SCPH1001 | ||
Hoshimi | YES | Default | 1.0 | |||||
Initial D | NTSC-J | NO | Freeze when clear one stage | |||||
Intelligent QBE | YES | Default | 1.0 | |||||
Inu Yasha - A Feudal Fairy Tale | NO | Default | 1.0 | when entering battle, the game hangs on ROUND 1, you can move but not fight | ||||
Jackie Chan Stunt Master | SLUS_006.84 | NTSC-U | YES | Default | 1.1 | SCPH1001 | It works perfectly with pSX v. 1.1 until the crash right after finishing first level | |
Jade Cocoon | SLUS_008.54 | NTSC-U | YES | Default | 1.1 | SCPH1001 | Lots of transparencies error. | |
Jet Moto 2 | NTSC-U | YES | Default | 1.0 | SCPH1001 | |||
Jikkyou Oshaberi Parodius - Forever with Me | SLPM_860.08 | NTSC-J | NO | Default | 1.0 | SCPH1001 | No sound. Hangs while loading message after menu. Debug console shows: eek! samplestoirq=0 | |
Kago Deception 2 | YES | Default | 1.1 | SCPH1001 | ||||
Kartia | SLUS_006.31 | NTSC-U | YES | Default | 1.1 | SCPH1001 | ||
Legend Of Dragoon | YES | Default | 1.0 | |||||
Legend Of Legaia | NO | Default | 1.2 | Pretty much goes to the black ps logo and then black scrren | ||||
Legend Of Mana | YES | Default | 1.0 | |||||
Lunar 1 | YES | Default | 1.0 | |||||
Lunar 2 | YES | Default | 1.0 | |||||
Magical Drop F | NTSC-J | YES | Default | 1.1 | SCPH7000 | |||
Magical Tetris | YES | Default | 1.0 | |||||
Marvel Vs Capcom | SLUS_010.59 | NTSC-U | YES | Default | 1.0 | SCPH1001 | ||
Medal Of Honor Underground | NTSC-U | NO | Default | seems to work ok until you get to the end of the street that's after the park on the first stage, when the game simply stops rendering any more of the level. Also, the hit detection seems way off from how it should behave | ||||
Medievil | NO | Default | 1.0 | Distant objects are viewable, but blackness creeps over it as you move | ||||
Medievil 2 | NO | Default | 1.0 | Menu is not displayed at all you get a blank screen, ingame works OK in the beggining but after a few second you have again a black screen. sound works ok. Also sometimes some objects are drawn out-of-order. | ||||
Megaman 8 | SLUS_004.53 | NTSC-U | YES | Default | 1.0 | SCPH1001 | stuttering in movies... increasing sound latencies didn't help | |
Megaman Legends | NTSC-U | YES | Default | |||||
Megaman X4 | SLUS_005.61 | NTSC-U | YES | Default | 1.0 | SCPH1001 | sound at title screen a little odd, graphics glitches at start | |
Megaman X5 | YES | Default | 1.0 | |||||
Megaman X6 | SLUS_013.95 | NTSC-U | YES | Default | 1.0 | SCPH1001 | ||
Metal Gear Solid | YES | Default | 1.0 | sometimes voices are scrambled, soliton radar doesn't display frequencies | ||||
Metal Gear Solid VR Missions | YES | Default | 1.2 | SCPH1001 | ||||
Mortal Kombat 2 | YES | Default | 1.0 | Problems withSound effects. its like that have been cut and in all the effects yu can hear only the first half second, backround music plays ok | ||||
Mortal Kombat 2 | SLPA_004.44 | NTSC-J | YES | Default | 1.0 | SCPH1001 | ||
Mortal Kombat Trilogy | SLUS_003.30 | NTSC-U | NO | Default | 1.1 | SCPH1001 | reezes at the title screen | |
Myst | NTSC-J | NO | ||||||
NBA Live 2001 | PAL | NO | Default | 1.1 | Black screen during bootup | |||
Need For Speed High Stakes | SLUS_008.26 | NTSC-U | NO | Default | 1.1 | SCPH1001 | Freezes at the first LOADING screen | |
NFL Blitz 2001 | SLUS_011.46 | NTSC-U | YES | Default | 1.0 | SCPH1001 | ||
NHL 2001 | PAL | YES | Default | 1.1 | ||||
No One Can Stop Mr Domino | NTSC-U | YES | Default | |||||
Nuclear Strike | NO | Default | 1.0 | grpahics are messed up | ||||
Oddworld Abe's Exodus | SLUS_007.10 | NTSC-U | YES | Default | 1.0 | SCPH1001 | Major graphics glitches | |
Oddworld Abe's Odyssey | YES | Default | 1.0 | The game runs but with toms of graphical garbage/artifacts | ||||
Omega Boost | SCPS_100.20 | NTSC-U | YES | Default | 1.0 | SCPH1001 | ||
Parappa The Rapper | SCUS_941.83 | NTSC-U | YES | Default | 1.0 | SCPH1001 | in-game button responses are way off, there is a distinct delay between a button press and an on-screen response. Crucial in this game | |
Parappa The Rapper | NTSC-J | NO | Freese when push start botton | |||||
Parasite Eve | SLUS_006.62 | NTSC-U | YES | Default | 1.0 | SCPH1001 | ||
Parasite Eve 2 | NO | Default | 1.0 | SCPH1001 | it hangs in the introduction video | |||
Persona 1 Revelations | SLUS_003.39 | NTSC-U | YES | Default | 1.1 | SCPH1001 | ||
Persona 2 Eternal Punishment | YES | Default | 1.0 | SCPH1001 | ||||
Persona 2 Innocent Sins | NTSC-J | YES | Default | 1.0 | SCPH1001 | |||
Philosoma | NO | Default | 1.0 | INTRO DOESN'T RUN, FREEZE ON PHASE 1 SCREEN | ||||
Pro Evolution Soccer 2 | PAL | YES | Default | 1.1 | ||||
Puzzle Bobble 4 | NTSC-J | YES | Default | |||||
Quake 2 | PAL | YES | Default | 1.1 | ||||
R-Type Delta | SLUS_008.77 | NTSC-U | YES | Default | 1.0 | SCPH1001 | doesn't render correctly in the middle of level five | |
Rage Racer | NTSC-U | YES | Default | 1.0 | it has glitches in the background (wrong colours) | |||
Raiden DX | NTSC-J | YES | Default | 1.0 | ||||
Raiden Project | NTSC-J | YES | Default | 1.0 | ||||
Rainbow Islands | PAL | YES | Default | 1.1 | ||||
Rampage | NO | Default | 1.0 | Won't load | ||||
Ray Crisis | PAL | NO | Default | 1.0 | only the sound of the intro movie plays, after that it locks up. | |||
Rayman | YES | Default | 1.0 | |||||
Rayman 2 | YES | Default | 1.0 | |||||
Ready To Rumble | SLES_023.33 | PAL | YES | Default | 1.1 | SCPH7502 | works good but the background showing the ring does not appear | |
Red Alert Retaliation | SLUS_006.65 | NTSC-U | YES | Default | 1.1 | |||
Red Asphalt | SLUS_002.82 | NTSC-U | YES | Default | 1.0 | SCPH1001 | ||
Resident Evil 2 | YES | Default | 1.0 | |||||
Resident Evil 3 Nemesis | SLUS_009.23 | NTSC-U | YES | Default | 1.0 | SCPH1001 | ||
Resident Evil Director's Cut | NTSC-U | YES | Default | 1.0 | SCPH1001 | Minor sound glitches | ||
Ridge Racer | YES | |||||||
Ridge Racer Type 4 | YES | Default | 1.0 | |||||
Rival Schools | SLES_01436 | PAL | YES | Default | 1.1 | SCPH1001 | ||
Roadrash | SLUS_000.35 | NTSC-U | YES | Default | 1.2 | Some strange behavior with controls during races | ||
RoadRash Jailbreak | SLUS_010.53 | NTSC-U | NO | Default | 1.1 | SCPH1001 | Freezes just after the PlayStation logo; keeps trying to access the CD, but the command line keeps showing "setloc out of range: 00:00:16" | |
Robbit Mon Dieu | NTSC-J | NO | -r | 1.1 | SCPH1001 | gets to a level loading screen with the -r switch, but then dies out | ||
Rollcage | NTSC-U | NO | Default | 1.2 | SCPH1001 | Crashes after few seconds | ||
Rox | YES | Default | ||||||
Runabout 2 | SLPS_024.03 | NTSC-J | YES | Default | 1.1 | |||
Running Wild | YES | Default | Playable but some graphics problems. Some part of the scream become black and return to normal alternatively. | |||||
Saga Frontier | NO | Default | 1.0 | has a lot of graphic problems, text dosn't refresh, missing textures, etc. | ||||
Saga Frontier 2 | SLUS_009.33 | NTSC-U | YES | Default | 1.0 | SCPH1001 | ||
Shadow Madness | NO | Default | 1.0 | hangs after the first FMV | ||||
Silent Hill | SLUS_007.07 | NTSC-U | YES | -S | 1.0 | SCPH1001 | radio is borked, but using -S fixes it while breaking the music | |
SimCity 2000 | SLUS_001.13 | NTSC-U | YES | Default | 1.1 | SCPH1001 | ||
Slayers Royal | NTSC-J | NO | Freeze when use magics | |||||
Soul Reaver | NO | Default | 1.0 | video hangs on the eidos logo | ||||
Soulblade | PAL | YES | Default | 1.1 | ||||
Spiderman | NTSC-U | NO | Default | severe graphic glitches and is unplayable | ||||
Spot Goes To Hollywood | SLUS_000.14 | NTSC-U | YES | Default | 1.1 | SCPH1001 | Works almost perfect but no menus. The only way to start the game is by trial and error | |
Spyro | YES | Default | 1.1 | SCPH1001 | Some sounds problems.in first level some "stars tornado" is not drawing, but other objects drowing fine | |||
Star Ocean 2 | YES | Default | 1.2 | |||||
Street Fighter EX 2 Plus | SLUS_011.05 | NTSC-J | YES | Default | 1.0 | SCPH1001 | ||
Street Fighter EX plus Alpha | SLPM_860.41 | NTSC-J | YES | Default | 1.0 | SCPH1001 | ||
Street Fighter Zero 3 | SLPS_017.77 | NTSC-J | YES | Default | 1.0 | SCPH1001 | ||
Suikoden 1 | SLUS_002.92 | NTSC-U | YES | Default | 1.1 | SCPH1001 | ||
Suikoden 2 | SLUS_009.58 | NTSC-U | YES | -r | 1.2 | SCPH1001 | Use event rescheduling to avoid FMV intro problem. the game Crashes After Fighting Yuber's Bone Dragon | |
Syphon Filter | SCUS_942.40 | NTSC-U | NO | Default | 1.1 | SCPH1001 | Crashes after selecting to start a new game | |
Syphon Filter 2 | SCUS_944.51 | NTSC-U | YES | Default | 1.1 | SCPH1001 | ||
Syphon Filter 3 | SCUS_946.40 | NTSC-U | YES | Default | 1.1 | SCPH1001 | ||
Tactics Ogre | NO | locks up in the first real battle | ||||||
Tales Of Destiny 1 | SLUS_006.26 | NTSC-U | YES | Default | 1.1 | |||
Tales Of Destiny 2 (Tales Of Eternia) | SLUS_013.55 | NTSC-U | YES | Default | 1.2 | SCPH1001 | ||
Tales Of Phantasia | YES | Default | 1.0 | |||||
Tekken 2 | PAL | NO | Default | 1.2 | SCPH1001 | Doesn't boot | ||
Tekken 3 | NO | Default | 1.0 | crashes after completing a round or a fight (no matter if you win or lose it) | ||||
Tenchu | SLES_01374 | PAL | YES | Default | 1.1 | SCPH1001 | ||
Thousand Arms | YES | Default | 1.0 | |||||
Threads Of Fate | SLUS_010.19 | NTSC-U | NO | Default | 1.0 | SCPH1001 | freezing quite early in the game (during the intro for one character, on the beginning of the first dungeon for the other) | |
Thrill Kill | PAL | NO | Default | 1.2 | SCPH1001 | Don't load nor run | ||
Tobal n°1 | NO | Default | 1.2 | SCPH1001 | Crashes after loading | |||
Tomb Raider 2 | NO | Default | 1.1 | SCPH1001 | Can't start a game | |||
Tomb Raider 3 | SLUS_006.91 | NTSC-U | NO | Default | 1.1 | SCPH1001 | nothing can be seen but Lara - the environment is completely dark. Looks pretty much like what happens in Tomb Raider Chronicles | |
Tomb Raider Chronicles | SLES_033.31 | PAL | NO | Default | 1.1 | SCPH1001 | All the graphics but Lara Croft are messed up: nothing can be seen | |
Tomb Raider The Last Revelation | SLUS_008.85 | NTSC-U | NO | Default | 1.1 | SCPH1001 | Freezes at the first LOADING screen after starting a new game | |
Tomba | NTSC-U | YES | Default | |||||
Tony Hawk's Pro Skater 2 | SLUS_010.66 | NTSC-U | YES | Default | 1.0 | SCPH1001 | Major graphical issues | |
Tony Hawk's Pro Skater 3 | NO | Default | 1.2 | SCPH1001 | Serious GFX problems | |||
Tron Ni Kobum | NTSC-J | NO | SCPH7000 | stop when skip voices or clear first stage. | ||||
TurnAbout | YES | Default | ||||||
Twisted Metal 2 | YES | Default | 1.1 | SCPH1001 | It seems like polygons or tiles are missing around your vehicle | |||
Twisted Metal 4 | SCUS_945.60 | NTSC-U | YES | Default | 1.1 | SCPH1001 | ||
Ultima Underworld | SLPS_007.42 | NTSC-J | YES | Default | 1.0 | SCPH1001 | ||
Um Jammer Lammy | NO | Default | 1.0 | hangs at the stage loading screen (the song starts to play, but that's that) | ||||
Vagrant Story | YES | Default | 1.0 | |||||
Valkyrie Profile | SLUS_011.56 | NTSC-U | YES | -r | 1.2 | Use -r option to solve speed/freezing problems during fight | ||
Vandal Hearts 1 | SLUS_004.47 | NTSC-U | YES | Default | 1.0 | SCPH1001 | ||
Vandal Hearts 2 | SLUS_009.40 | NTSC-U | NO | Default | 1.2 | SCPH1001 | Stuck at Konami logo | |
Vandal Hearts 2 | SLES_024.69 | PAL | YES | Default | 1.2 | SCPH7502 | Lot's of graphics glitches, mostly transparencies and z-buffer errors. Sounds errors | |
Vanguard Bandits | SLUS_010.70 | NTSC-U | YES | Default | 1.1 | SCPH1001 | ||
Vib Ribbon | NO | Default | 1.0 | crashes after Sony logo | ||||
Vigilante 8 Second Offense | YES | Default | 1.1 | SCPH1001 | Works, no music in game | |||
Wild Arms 1 | SCUS_946.08 | NTSC-U | YES | Default | 1.1 | SCPH1001 | Characters and monsters are'nt rendered in battle screen | |
Wild Arms 2 | SCUS_944.84 | NTSC-U | NO | Default | 1.1 | SCPH1001 | Stuck at loading screen.No error msgs | |
Winning Eleven 2002 | SLPM_866.00 | NTSC-J | YES | Default | 1.1 | SCPH1001 | The only problem found was at the team selection screen - the controls are messed up. While in game, everything works fine | |
WipeOut | YES | Default | 1.0 | seems there are problems to read the ISO as there are audio tracks on the CD | ||||
WipeOut 2 | YES | Default | 1.0 | seems there are problems to read the ISO as there are audio tracks on the CD | ||||
Wipeout 2097 (european ver of XL) | PAL | NO | Default | 1.1 | Black screen during bootup | |||
WipeOut 3 | NO | Default | 1.0 | seems there are problems to read the ISO as there are audio tracks on the CD | ||||
WipeOut XL | SCUS_943.51 | NTSC-U | NO | Default | 1.0 | SCPH1001 | Black screen | |
World's Scariest Police Chases | SLUS_011.65 | NTSC-U | NO | Default | 1.1 | SCPH1001 | Freezes at the first screen after the PlayStation logo | |
WWF Smackdown! 2 | YES | Default | 1.2 | SCPH1001 | ||||
X-men Vs Street Fighter | SLUS_006.27 | NTSC-U | YES | Default | 1.0 | SCPH1001 | sides appear to be cut off a bit, but nothing that would prevent you from playing | |
Xenogears | SLUS_006.64 | NTSC-U | YES | -S | 1.0 | SCPH1001 | Works great, except that opening video hangs (but don't crash the emulator). Use -S command line options to solve sounds problems. | |
Zanac X Zanac (original) | NTSC-J | NO | Default | 1.2 | SCPH1001 | |||
Zanac X Zanac (Remastered) | NTSC-J | YES | Default | 1.2 | SCPH1001 | |||