What's new today


10/03/2002 :
- Introduced new site design.
- Downloads are available in Zip format too.
- Minor update on GBonGBA. Added an option menu :
To enter menu : LS+RS
To switch sound on/off : B
To exit menu : RS
More to come

27/01/2002 :
- Chip 8 Emu for GBA back online. It's a recompile of Vision8 by Marcel De Kogel using my work on GBonGBA. It's still in early stage, but it works.
- As always, all you need to do is:
Unix: cat chip8.gba chipgame > chipgame.gba
Dos: copy /b chip8.gba+chipgame chipgame.gba
- It shows a poor keyboard on the upper left to see how joypad is mapped.

21/01/2002 :
- Whaoo! GbonGBA 0.3 twice faster ? Sound is audible for me on my Duron800 with VisualBoy Advance 0.7. Check it out!

13/01/2002 :
- gbongba-0.2c.gba is an attempt to add sound. In fact, it works great but at the emu speed ... slowly. If you own a dual 4GHz Xeon or a Cray, tell me if it sounds good or not. Thanks anyway to BeLogic for their great info on GBA Sound System. In fact, it's really like GB one :)

07/01/2002 :
- Yeah! The rom-select menu is pretty cool now. You can really scroll down, up. It displays info on selected rom. Try it with as many rom as you can. The limit is your gba FA cartridge size minus 323kbits and 128 games.
- Download gbongba 0.2b now.

05/01/2002 :
- Small fix for colors : gbongba 0.2a
Messages: Only uncompressed roms can be appened to gbongba.gba, please (g)unzip them before.
Some GBC roms can work (eg. 001.gbc works). I have done nothing in that way. I can't/won't make a list of what is working or not, but do not hesitate to report to me if some rom should work, since I hacked a lot Virtual Game Boy v0.7
Message pour la France: Ouf, c'est pas JP !!


03/01/2002 :
- Multi-ROM version, autoscan for roms and selection menu.
Unix: cat gbongba-0.2.gba *.gb >> roms.gba
Dos: copy /b gbongba-0.2.gba+rom1.gb+rom2.gb+...+romN.gb roms.gba
(please respect blanks, otherwise ask in gbaemu forums ;-) )
- The limit is: max 128 roms and max 32 MB, but since the menu is crappy, it will only display 25 lines and will overlap badly if exceeded. Expect something much better soon.
- I began numbering versions, good thing.

30/12/2001 :
- First stand alone version of gbongba. Usage:
Unix: cat gbongba.gba rom.gb >> rom.gba
Dos: copy /b gbongba.gba+rom.gb rom.gba
- News about assembly : all things I rewrote in asm seem slower that those produced by gcc :( . I tried Jeff's fast thumb or arm DrawPixel, fast arm/thumb mem access, without any mul or excessive ld usage, it's still slower than c. Still working though...
- Removed commercials downloads, since it's no more required.

11/12/2001 :
- Still learning arm assembly...

26/11/2001 :
- Added Super Mario Land 2
- I just began assembly today. The goal: asm core. Let me some time to learn arm assembly. My knowledge is actually Sparc only assembly.

25/11/2001 :
- The joypad works perfectly, Mario is playable

24/11/2001 :
- recompiled all demos
- added puzzle and danlaser

21/11/2001 :
- I really fixed joypad this time (key bouncing still to do)
- I added x2 frameskip
- The display is more optimized
- It runs faster now ! (vgb_mario, vgb_tetris & vgb_zelda updated)

19/11/2001 :
- Fixed colormap a bit
- Clear & center the display
- Fixed a bit the joypad but still buggy

17/11/2001 :
- I reduced the display to real dimensions. It's a bit faster now. Memory usage is also more efficient, allowing bigger games to run (zelda).
- Site design update

16/11/2001 :
- Some other demos added.