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Do you know that you can transform your ugly PC into a wonderful ORIC ? Do you know that you can
play with the games which made you crazy in 1983-1986 ?
I began my career of developer with this fabulous little machine, for which I still have a special attachment...
You can download from this page my games and tools.
You can also glance at the 2Lines, the more lives and tips & tricks too.
Title | Topic | Source / Author |
10 tris (3 Ko) | 10 sort algoritms | Marc Goldstein |
Arnak (2 Ko) | Music of "The entertainment"
Basic + code (71CF-97FF) |
Adapted by Marc Goldstein |
Bin-Data | Binary-Data converter
(7000-70C0) |
Manuel de référence (André Chénière)
Tome 2 p 42 |
Bytes | Display the number of bytes free | Théoric no 15 p 24 |
DEN | D(el) - E(dit) - N(um)
(9400-97B0) |
Manuel de référence (André Chénière)
Tome 1 p 147 |
Dumpvar | List of variables with their values (9800-98E2)
To use the program : CALL #9800
To print results : POKE #2F1,128:CALL#9800
|
l'Ordinateur Individuel no 76 p 201 (12/1985) |
Fenêtres (2 Ko) | Windows by Oric... | Théoric no 13, 14 et 15 |
Mon+Elm (3 Ko) | Relocatable monitor + machine code editor
Mon : (8A00-91FF), Elm : (9200-97FF) |
Manuel de référence (André Chénière)
Tome 2 p 3 à 86 |
Renum | Syntax : ! P(as), O(rigine), D(ébut), ou F(in)
(9400-9701) |
Micr'oric no 7 p 13 |
Reset0-2 | Initialization of pages no 0, 1 and 2 | Micr'oric no 9 p 56 |
Scat | S(auvegarde) C(hargement) A(rrêt) T(itre)
(9200-93CF) |
Théoric no 5 p 28 |
Scroll | Lateral scrolling (for Text and Hires screens)
(9600-9748) Syntax : !SCROLL d x, y, z where : d = L(eft) or R(ight) x = first line to scroll : 0 (top) to 27 (bottom) y = number of lines to scroll z = number of scrollings |
Théoric no 14 p 40 |
Using | Print using
(B800-B89D) Listing ATMOS :
|
Micr'oric no 9 p 23 |
W-Cody | Putting machine code in REM | Soft & Micro p 134 (12/1984) |
0 FORT=1TO30: H=RND(1)*32: W=RND(1)*4+10: SOUND4,H,0: PLAY0,1,1,750: WAITW: NEXT
10 LORES0: PRINT@0,0;: POKE#2F2,128: LIST: PRINT: PRINT: INPUT"F (5-19)";F: H=27-F: PRINT@0,0;
20 DOKE632,48040+H*40: DOKE634,48E3+H*40: DOKE636,F*40: POKE638,F: CLS: LIST: LIST
0 DATA20,B0,CC,A5,A2,38,E5,A0,AA,A5,A3,E5,A1,20,C5,E0,A9,88, A0,ED,20,B0,CC,60
1 FORT=400TO423: READX$: X=VAL("#"+X$): POKET,X: NEXT: DOKE#1B,400
0 INPUT"ENTER 32<N<96";N: FORT=0TO7: POKE#B500+T,PEEK(#B800+N*8+T): NEXT
1 CALL#E5F5: INK2: PAPER0: REM CALL#E563 for ORIC-1
and try N=53, 44, 85 and 32.
0 DOKE#276,0: REPEAT: UNTILKEY$<>"": A=(#FFFF-DEEK(#276))/100: C=A-INT(A)
1 C=INT(C*100+.5): M%=INT(A)/60: S=INT(A)-M%*60: PRINTM%"min"S"sec"C"cent",,A
0 HIRES: CURSET100,30,1: PAPER4: INK7: FORT=1TO3: FORR=1TO8+RND(1)*7: CIRCLER,1
1 NEXT: CURMOV4^T+6/T,RND(1)*5,3: NEXT
0 PLAY 0, N, 4, 6000 (with N odd)
1 T$="*** TITLE (20 cha.) ": T$=T$+T$+T$+T$: FORX=1TO40: B$=RIGHT$(T$,X)
2 PLOT0,0,B$: WAIT9: NEXT: FORX=40TO1STEP-1: C$=MID$(T$,X,40): PLOT0,0,C$: WAIT9: NEXT
1 Y=3: FORT=1TO6: X=INT(RND(1)*6+3): IFX=4THENX=12: IFX=6THENX=10: IFX=7THENY=4
2 MUSIC1,Y,N,0: PLAY1,0,1,500: WAIT10: NEXT: WAIT100: GOTO1
1 DOKE#BFE0,#820: DOKE#BFE2,#4CC7: DOKE#BFE4,#C8C1: DOKE#1B,#BFE0: C=RND(1)*7
2 PLOT2,10,C: PLOT4,10,"This program is over protected!": END
POKE#26C8,44:POKE#270A,44
POKE#1EF1,#FF
10 CLOAD""
20 POKE#6333,234
30 DOKE#6334,#1A9
40 CLOAD""
DOKE#7385,#EAEA:DOKE#7387,#EAEA:POKE#7389,234
POKE#16EE,10:POKE10,127 ou DOKE#16ED,#EAEA:DOKE#16EF,#EAEA
727 GOTO 700
DOKE#8E86,#EAA9:POKE#8E88,3:CALL#6A02: CALL#91E0
or POKE#6A26, number of lives
DOKE#683,#EAEA
POKE#4A3D,125 or POKE#4AA2,X:POKE#4ABD,X (with X less than 125)
DOKE#7839,#EAEA:POKE#783B,234
POKE#8FC,X (with X less than 128)
DOKE#5BDF,#EAEA:DOKE#5BF0,#31A9:DOKE#3032,#EAEA: DOKE#4D62,#EAEA
DOKE#9C,#2175, in line 545: GOSUB540 and delete the line 547
POKE#505B, number of lives
POKE#6B4,255, then CALL #5BD
DOKE#6029,#EAEA:DOKE#602B,#EAEA:POKE#602D,234
DOKE#836,#EAEA:POKE#838,234:DOKE#855,#EAEA:POKE#857,234: DOKE#98B,#EAEA:POKE#98D,234
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